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glsl: ensure that enter/leave record get a record type
May make life easier for tools like Coverity. Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu> Reviewed-by: Matt Turner <mattst88@gmail.com>
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2 changed files with 5 additions and 0 deletions
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@ -69,12 +69,15 @@ private:
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virtual void enter_record(const glsl_type *type, const char *name,
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bool row_major) {
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assert(type->is_record());
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this->offset = glsl_align(
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this->offset, type->std140_base_alignment(row_major));
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}
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virtual void leave_record(const glsl_type *type, const char *name,
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bool row_major) {
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assert(type->is_record());
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/* If this is the last field of a structure, apply rule #9. The
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* GL_ARB_uniform_buffer_object spec says:
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*
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@ -546,12 +546,14 @@ private:
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virtual void enter_record(const glsl_type *type, const char *name,
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bool row_major) {
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assert(type->is_record());
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this->ubo_byte_offset = glsl_align(
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this->ubo_byte_offset, type->std140_base_alignment(row_major));
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}
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virtual void leave_record(const glsl_type *type, const char *name,
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bool row_major) {
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assert(type->is_record());
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this->ubo_byte_offset = glsl_align(
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this->ubo_byte_offset, type->std140_base_alignment(row_major));
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}
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