docs: spell out "transform and lighting"

Reviewed-by: Yonggang Luo <luoyonggang@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19297>
This commit is contained in:
Erik Faye-Lund 2022-10-24 15:11:47 +02:00 committed by Marge Bot
parent c11b714541
commit c2ea5486ca

View file

@ -64,8 +64,8 @@ each directory.
- **vbo** - Vertex Buffer Object code. All drawing with - **vbo** - Vertex Buffer Object code. All drawing with
glBegin/glEnd, glDrawArrays, display lists, etc. goes through glBegin/glEnd, glDrawArrays, display lists, etc. goes through
this module. The results is a well-defined set of vertex arrays this module. The results is a well-defined set of vertex arrays
which are passed to the device driver (or tnl module) for which are passed to the device driver (or transform and lighting
rendering. module) for rendering.
- **x86** - Assembly code/optimizations for 32-bit x86 systems - **x86** - Assembly code/optimizations for 32-bit x86 systems
(not used with Gallium) (not used with Gallium)
- **x86-64** - Assembly code/optimizations for 64-bit x86 systems - **x86-64** - Assembly code/optimizations for 64-bit x86 systems