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docs: spell out "transform and lighting"
Reviewed-by: Yonggang Luo <luoyonggang@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19297>
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@ -64,8 +64,8 @@ each directory.
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- **vbo** - Vertex Buffer Object code. All drawing with
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- **vbo** - Vertex Buffer Object code. All drawing with
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glBegin/glEnd, glDrawArrays, display lists, etc. goes through
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glBegin/glEnd, glDrawArrays, display lists, etc. goes through
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this module. The results is a well-defined set of vertex arrays
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this module. The results is a well-defined set of vertex arrays
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which are passed to the device driver (or tnl module) for
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which are passed to the device driver (or transform and lighting
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rendering.
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module) for rendering.
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- **x86** - Assembly code/optimizations for 32-bit x86 systems
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- **x86** - Assembly code/optimizations for 32-bit x86 systems
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(not used with Gallium)
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(not used with Gallium)
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- **x86-64** - Assembly code/optimizations for 64-bit x86 systems
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- **x86-64** - Assembly code/optimizations for 64-bit x86 systems
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