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Implement "smoothstep" builtin.
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224
builtins/110/smoothstep
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224
builtins/110/smoothstep
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((function smoothstep
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(signature float
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(parameters
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(declare (in) float edge0)
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(declare (in) float edge1)
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(declare (in) float x))
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((declare () float t)
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(assign (constant bool (1)) (var_ref t)
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(expression float max
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(expression float min
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(expression float / (expression float - (var_ref x) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0)))
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(constant float (1.0)))
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(constant float (0.0))))
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(return (expression float * (var_ref t) (expression float * (var_ref t) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (var_ref t))))))))
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(signature vec2
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(parameters
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(declare (in) float edge0)
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(declare (in) float edge1)
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(declare (in) vec2 x))
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((declare () vec2 t)
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(declare () vec2 retval)
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(assign (constant bool (1)) (swiz x (var_ref t))
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(expression float max
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(expression float min
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(expression float / (expression float - (swiz x (var_ref x)) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0)))
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(constant float (1.0)))
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(constant float (0.0))))
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(assign (constant bool (1)) (swiz x (var_ref retval)) (expression float * (swiz x (var_ref t)) (expression float * (swiz x (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz x (var_ref t)))))))
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(assign (constant bool (1)) (swiz y (var_ref t))
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(expression float max
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(expression float min
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(expression float / (expression float - (swiz y (var_ref x)) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0)))
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(constant float (1.0)))
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(constant float (0.0))))
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(assign (constant bool (1)) (swiz y (var_ref retval)) (expression float * (swiz y (var_ref t)) (expression float * (swiz y (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz y (var_ref t)))))))
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(return (var_ref retval))
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))
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(signature vec3
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(parameters
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(declare (in) float edge0)
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(declare (in) float edge1)
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(declare (in) vec3 x))
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((declare () vec3 t)
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(declare () vec3 retval)
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(assign (constant bool (1)) (swiz x (var_ref t))
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(expression float max
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(expression float min
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(expression float / (expression float - (swiz x (var_ref x)) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0)))
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(constant float (1.0)))
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(constant float (0.0))))
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(assign (constant bool (1)) (swiz x (var_ref retval)) (expression float * (swiz x (var_ref t)) (expression float * (swiz x (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz x (var_ref t)))))))
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(assign (constant bool (1)) (swiz y (var_ref t))
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(expression float max
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(expression float min
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(expression float / (expression float - (swiz y (var_ref x)) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0)))
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(constant float (1.0)))
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(constant float (0.0))))
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(assign (constant bool (1)) (swiz y (var_ref retval)) (expression float * (swiz y (var_ref t)) (expression float * (swiz y (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz y (var_ref t)))))))
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(assign (constant bool (1)) (swiz z (var_ref t))
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(expression float max
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(expression float min
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(expression float / (expression float - (swiz z (var_ref x)) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0)))
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(constant float (1.0)))
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(constant float (0.0))))
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(assign (constant bool (1)) (swiz z (var_ref retval)) (expression float * (swiz z (var_ref t)) (expression float * (swiz z (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz z (var_ref t)))))))
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(return (var_ref retval))
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))
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(signature vec4
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(parameters
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(declare (in) float edge0)
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(declare (in) float edge1)
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(declare (in) vec4 x))
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((declare () vec4 t)
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(declare () vec4 retval)
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(assign (constant bool (1)) (swiz x (var_ref t))
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(expression float max
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(expression float min
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(expression float / (expression float - (swiz x (var_ref x)) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0)))
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(constant float (1.0)))
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(constant float (0.0))))
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(assign (constant bool (1)) (swiz x (var_ref retval)) (expression float * (swiz x (var_ref t)) (expression float * (swiz x (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz x (var_ref t)))))))
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(assign (constant bool (1)) (swiz y (var_ref t))
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(expression float max
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(expression float min
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(expression float / (expression float - (swiz y (var_ref x)) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0)))
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(constant float (1.0)))
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(constant float (0.0))))
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(assign (constant bool (1)) (swiz y (var_ref retval)) (expression float * (swiz y (var_ref t)) (expression float * (swiz y (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz y (var_ref t)))))))
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(assign (constant bool (1)) (swiz z (var_ref t))
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(expression float max
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(expression float min
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(expression float / (expression float - (swiz z (var_ref x)) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0)))
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(constant float (1.0)))
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(constant float (0.0))))
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(assign (constant bool (1)) (swiz z (var_ref retval)) (expression float * (swiz z (var_ref t)) (expression float * (swiz z (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz z (var_ref t)))))))
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(assign (constant bool (1)) (swiz w (var_ref t))
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(expression float max
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(expression float min
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(expression float / (expression float - (swiz w (var_ref x)) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0)))
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(constant float (1.0)))
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(constant float (0.0))))
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(assign (constant bool (1)) (swiz w (var_ref retval)) (expression float * (swiz w (var_ref t)) (expression float * (swiz w (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz w (var_ref t)))))))
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(return (var_ref retval))
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))
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(signature vec2
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(parameters
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(declare (in) vec2 edge0)
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(declare (in) vec2 edge1)
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(declare (in) vec2 x))
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((declare () vec2 t)
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(declare () vec2 retval)
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(assign (constant bool (1)) (swiz x (var_ref t))
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(expression float max
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(expression float min
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(expression float / (expression float - (swiz x (var_ref x)) (swiz x (var_ref edge0))) (expression float - (swiz x (var_ref edge1)) (swiz x (var_ref edge0))))
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(constant float (1.0)))
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(constant float (0.0))))
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(assign (constant bool (1)) (swiz x (var_ref retval)) (expression float * (swiz x (var_ref t)) (expression float * (swiz x (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz x (var_ref t)))))))
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(assign (constant bool (1)) (swiz y (var_ref t))
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(expression float max
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(expression float min
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(expression float / (expression float - (swiz y (var_ref x)) (swiz y (var_ref edge0))) (expression float - (swiz y (var_ref edge1)) (swiz y (var_ref edge0))))
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(constant float (1.0)))
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(constant float (0.0))))
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(assign (constant bool (1)) (swiz y (var_ref retval)) (expression float * (swiz y (var_ref t)) (expression float * (swiz y (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz y (var_ref t)))))))
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(return (var_ref retval))
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))
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(signature vec3
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(parameters
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(declare (in) vec3 edge0)
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(declare (in) vec3 edge1)
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(declare (in) vec3 x))
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((declare () vec3 t)
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(declare () vec3 retval)
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(assign (constant bool (1)) (swiz x (var_ref t))
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(expression float max
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(expression float min
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(expression float / (expression float - (swiz x (var_ref x)) (swiz x (var_ref edge0))) (expression float - (swiz x (var_ref edge1)) (swiz x (var_ref edge0))))
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(constant float (1.0)))
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(constant float (0.0))))
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(assign (constant bool (1)) (swiz x (var_ref retval)) (expression float * (swiz x (var_ref t)) (expression float * (swiz x (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz x (var_ref t)))))))
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(assign (constant bool (1)) (swiz y (var_ref t))
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(expression float max
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(expression float min
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(expression float / (expression float - (swiz y (var_ref x)) (swiz y (var_ref edge0))) (expression float - (swiz y (var_ref edge1)) (swiz y (var_ref edge0))))
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(constant float (1.0)))
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(constant float (0.0))))
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(assign (constant bool (1)) (swiz y (var_ref retval)) (expression float * (swiz y (var_ref t)) (expression float * (swiz y (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz y (var_ref t)))))))
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(assign (constant bool (1)) (swiz z (var_ref t))
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(expression float max
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(expression float min
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(expression float / (expression float - (swiz z (var_ref x)) (swiz z (var_ref edge0))) (expression float - (swiz z (var_ref edge1)) (swiz z (var_ref edge0))))
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(constant float (1.0)))
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(constant float (0.0))))
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(assign (constant bool (1)) (swiz z (var_ref retval)) (expression float * (swiz z (var_ref t)) (expression float * (swiz z (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz z (var_ref t)))))))
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(return (var_ref retval))
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))
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(signature vec4
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(parameters
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(declare (in) vec4 edge0)
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(declare (in) vec4 edge1)
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(declare (in) vec4 x))
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((declare () vec4 t)
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(declare () vec4 retval)
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(assign (constant bool (1)) (swiz x (var_ref t))
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(expression float max
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(expression float min
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(expression float / (expression float - (swiz x (var_ref x)) (swiz x (var_ref edge0))) (expression float - (swiz x (var_ref edge1)) (swiz x (var_ref edge0))))
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(constant float (1.0)))
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(constant float (0.0))))
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(assign (constant bool (1)) (swiz x (var_ref retval)) (expression float * (swiz x (var_ref t)) (expression float * (swiz x (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz x (var_ref t)))))))
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(assign (constant bool (1)) (swiz y (var_ref t))
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(expression float max
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(expression float min
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(expression float / (expression float - (swiz y (var_ref x)) (swiz y (var_ref edge0))) (expression float - (swiz y (var_ref edge1)) (swiz y (var_ref edge0))))
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(constant float (1.0)))
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(constant float (0.0))))
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(assign (constant bool (1)) (swiz y (var_ref retval)) (expression float * (swiz y (var_ref t)) (expression float * (swiz y (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz y (var_ref t)))))))
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(assign (constant bool (1)) (swiz z (var_ref t))
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(expression float max
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(expression float min
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(expression float / (expression float - (swiz z (var_ref x)) (swiz z (var_ref edge0))) (expression float - (swiz z (var_ref edge1)) (swiz z (var_ref edge0))))
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(constant float (1.0)))
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(constant float (0.0))))
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(assign (constant bool (1)) (swiz z (var_ref retval)) (expression float * (swiz z (var_ref t)) (expression float * (swiz z (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz z (var_ref t)))))))
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(assign (constant bool (1)) (swiz w (var_ref t))
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(expression float max
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(expression float min
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(expression float / (expression float - (swiz w (var_ref x)) (swiz w (var_ref edge0))) (expression float - (swiz w (var_ref edge1)) (swiz w (var_ref edge0))))
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(constant float (1.0)))
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(constant float (0.0))))
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(assign (constant bool (1)) (swiz w (var_ref retval)) (expression float * (swiz w (var_ref t)) (expression float * (swiz w (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz w (var_ref t)))))))
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(return (var_ref retval))
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))
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))
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