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nvk+zink/ci: add flakes seen in nightly pipeline
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29635>
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1 changed files with 7 additions and 0 deletions
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@ -9,6 +9,7 @@ spec@!opengl 1.0@gl-1.0-blend-func
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spec@!opengl 1.1@copypixels-sync
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spec@!opengl 1.1@draw-sync
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spec@!opengl 1.1@polygon-mode
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spec@!opengl 2.0@tex3d-npot
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spec@arb_bindless_texture@execution@images@uniform-struct
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spec@arb_color_buffer_float@gl_rgba16f-render
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spec@arb_color_buffer_float@gl_rgba8_snorm-render
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@ -21,6 +22,7 @@ spec@arb_copy_image@arb_copy_image-targets gl_texture_cube_map_array 32 32 18 gl
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spec@arb_gpu_shader5@execution@sampler_array_indexing@vs-nonuniform-control-flow
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spec@arb_gpu_shader_fp64@execution@built-in-functions@gs-op-mult-dmat4-double
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spec@arb_gpu_shader_fp64@execution@built-in-functions@vs-op-div-dvec2-dvec2
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spec@arb_gpu_shader_fp64@execution@built-in-functions@vs-reflect-double-double
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spec@arb_pixel_buffer_object@pbo-drawpixels
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spec@arb_shader_image_load_store@semantics@imageLoad/Tessellation control shader/r8/image2D test
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spec@arb_shader_precision@fs-fma-float-float-float
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@ -37,6 +39,7 @@ spec@arb_tessellation_shader@execution@variable-indexing@tcs-output-array-vec4-i
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spec@arb_texture_cube_map_array@texturesize@gs-texturesize-samplercubearrayshadow
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spec@arb_texture_multisample@texelfetch fs sampler2dmsarray 4 1x129x9-98x129x9
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spec@arb_texture_multisample@texelfetch fs sampler2dmsarray 4 98x1x9-98x129x9
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spec@arb_texture_rg@fbo-blending-formats
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spec@arb_vertex_attrib_64bit@execution@vs_in@vs-input-double_dvec4-double_dmat3-position
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spec@arb_vertex_attrib_64bit@execution@vs_in@vs-input-position-float_vec4_array3-double_dvec4
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spec@ext_external_objects@vk-image-display-muliple-textures
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@ -47,6 +50,7 @@ spec@ext_framebuffer_multisample@line-smooth 6
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spec@ext_framebuffer_multisample@line-smooth 8
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spec@ext_framebuffer_multisample@polygon-smooth 2
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spec@ext_framebuffer_object@fbo-blending-formats
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spec@ext_framebuffer_object@getteximage-formats init-by-clear-and-render
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spec@ext_texture_array@fbo-depth-array depth-clear
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spec@ext_texture_array@fbo-depth-array depth-draw
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spec@ext_texture_array@fbo-depth-array fs-writes-depth
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@ -61,6 +65,7 @@ spec@glsl-1.10@execution@glsl-1.10-linear-fog
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spec@glsl-1.10@execution@interpolation@interpolation-none-gl_frontsecondarycolor-smooth-none
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spec@glsl-1.10@execution@varying-packing@simple uvec3 separate
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spec@glsl-1.30@execution@built-in-functions@vs-op-bitxor-abs-not-ivec3-int
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spec@glsl-1.30@execution@interpolation@interpolation-none-gl_backcolor-flat-distance
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spec@glsl-1.30@execution@interpolation@interpolation-noperspective-gl_backsecondarycolor-flat-vertex
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spec@glsl-1.30@execution@interpolation@interpolation-smooth-gl_backsecondarycolor-smooth-fixed
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spec@glsl-1.30@execution@interpolation@interpolation-smooth-gl_frontsecondarycolor-flat-fixed
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@ -76,6 +81,7 @@ spec@glsl-1.30@execution@texelfetch fs sampler3d 1x129x9-98x129x9
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spec@glsl-1.30@execution@texelfetch fs sampler3d 98x1x9-98x129x9
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spec@glsl-1.30@execution@texelfetch@vs-texelfetch-isampler2darray-swizzle
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spec@glsl-1.30@execution@texelfetch@vs-texelfetch-isampler3d
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spec@glsl-1.30@execution@texelfetchoffset@fs-texelfetch-sampler1darray
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spec@glsl-1.30@linker@interpolation-qualifiers@default-gl_backsecondarycolor-flat-gl_secondarycolor
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spec@glsl-1.50@execution@built-in-functions@gs-op-assign-rshift-uvec2-int
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spec@glsl-1.50@execution@compatibility@clipping@gs-clip-vertex-enables
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@ -89,6 +95,7 @@ spec@glsl-4.00@execution@built-in-functions@vs-distance-double-double
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spec@glsl-4.00@execution@built-in-functions@vs-op-div-dmat4-dmat4
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spec@glsl-4.00@execution@built-in-functions@vs-op-sub-double-dvec2
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spec@glsl-4.00@execution@built-in-functions@vs-outerproduct-dvec2-dvec3
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spec@glsl-4.00@execution@built-in-functions@vs-refract-dvec4-dvec4-double
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spec@glsl-4.20@execution@vs_in@vs-input-ubyte_uint-short_int-double_dvec3-position
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spec@glsl-4.30@execution@built-in-functions@cs-lessthan-vec4-vec4
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spec@glsl-4.30@execution@built-in-functions@cs-op-assign-sub-mat3x2-mat3x2
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