mesa: add outstanding ARB_vertex_attrib_64bit dlist support

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Timothy Arceri 2018-06-28 15:31:09 +10:00
parent 98d02104a7
commit c283b413c1

View file

@ -471,6 +471,10 @@ typedef enum
OPCODE_ATTR_2F_ARB,
OPCODE_ATTR_3F_ARB,
OPCODE_ATTR_4F_ARB,
OPCODE_ATTR_1D,
OPCODE_ATTR_2D,
OPCODE_ATTR_3D,
OPCODE_ATTR_4D,
OPCODE_MATERIAL,
OPCODE_BEGIN,
OPCODE_END,
@ -6416,6 +6420,152 @@ save_VertexAttrib4fvARB(GLuint index, const GLfloat * v)
index_error();
}
static void GLAPIENTRY
save_VertexAttribL1d(GLuint index, GLdouble x)
{
GET_CURRENT_CONTEXT(ctx);
if (index < MAX_VERTEX_GENERIC_ATTRIBS) {
Node *n;
SAVE_FLUSH_VERTICES(ctx);
n = alloc_instruction(ctx, OPCODE_ATTR_1D, 3);
if (n) {
n[1].ui = index;
ASSIGN_DOUBLE_TO_NODES(n, 2, x);
}
ctx->ListState.ActiveAttribSize[index] = 1;
memcpy(ctx->ListState.CurrentAttrib[index], &n[2], sizeof(GLdouble));
if (ctx->ExecuteFlag) {
CALL_VertexAttribL1d(ctx->Exec, (index, x));
}
} else {
index_error();
}
}
static void GLAPIENTRY
save_VertexAttribL1dv(GLuint index, const GLdouble *v)
{
if (index < MAX_VERTEX_GENERIC_ATTRIBS)
save_VertexAttribL1d(index, v[0]);
else
index_error();
}
static void GLAPIENTRY
save_VertexAttribL2d(GLuint index, GLdouble x, GLdouble y)
{
GET_CURRENT_CONTEXT(ctx);
if (index < MAX_VERTEX_GENERIC_ATTRIBS) {
Node *n;
SAVE_FLUSH_VERTICES(ctx);
n = alloc_instruction(ctx, OPCODE_ATTR_2D, 5);
if (n) {
n[1].ui = index;
ASSIGN_DOUBLE_TO_NODES(n, 2, x);
ASSIGN_DOUBLE_TO_NODES(n, 4, y);
}
ctx->ListState.ActiveAttribSize[index] = 2;
memcpy(ctx->ListState.CurrentAttrib[index], &n[2],
2 * sizeof(GLdouble));
if (ctx->ExecuteFlag) {
CALL_VertexAttribL2d(ctx->Exec, (index, x, y));
}
} else {
index_error();
}
}
static void GLAPIENTRY
save_VertexAttribL2dv(GLuint index, const GLdouble *v)
{
if (index < MAX_VERTEX_GENERIC_ATTRIBS)
save_VertexAttribL2d(index, v[0], v[1]);
else
index_error();
}
static void GLAPIENTRY
save_VertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
{
GET_CURRENT_CONTEXT(ctx);
if (index < MAX_VERTEX_GENERIC_ATTRIBS) {
Node *n;
SAVE_FLUSH_VERTICES(ctx);
n = alloc_instruction(ctx, OPCODE_ATTR_3D, 7);
if (n) {
n[1].ui = index;
ASSIGN_DOUBLE_TO_NODES(n, 2, x);
ASSIGN_DOUBLE_TO_NODES(n, 4, y);
ASSIGN_DOUBLE_TO_NODES(n, 6, z);
}
ctx->ListState.ActiveAttribSize[index] = 3;
memcpy(ctx->ListState.CurrentAttrib[index], &n[2],
3 * sizeof(GLdouble));
if (ctx->ExecuteFlag) {
CALL_VertexAttribL3d(ctx->Exec, (index, x, y, z));
}
} else {
index_error();
}
}
static void GLAPIENTRY
save_VertexAttribL3dv(GLuint index, const GLdouble *v)
{
if (index < MAX_VERTEX_GENERIC_ATTRIBS)
save_VertexAttribL3d(index, v[0], v[1], v[2]);
else
index_error();
}
static void GLAPIENTRY
save_VertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z,
GLdouble w)
{
GET_CURRENT_CONTEXT(ctx);
if (index < MAX_VERTEX_GENERIC_ATTRIBS) {
Node *n;
SAVE_FLUSH_VERTICES(ctx);
n = alloc_instruction(ctx, OPCODE_ATTR_4D, 9);
if (n) {
n[1].ui = index;
ASSIGN_DOUBLE_TO_NODES(n, 2, x);
ASSIGN_DOUBLE_TO_NODES(n, 4, y);
ASSIGN_DOUBLE_TO_NODES(n, 6, z);
ASSIGN_DOUBLE_TO_NODES(n, 8, w);
}
ctx->ListState.ActiveAttribSize[index] = 4;
memcpy(ctx->ListState.CurrentAttrib[index], &n[2],
4 * sizeof(GLdouble));
if (ctx->ExecuteFlag) {
CALL_VertexAttribL4d(ctx->Exec, (index, x, y, z, w));
}
} else {
index_error();
}
}
static void GLAPIENTRY
save_VertexAttribL4dv(GLuint index, const GLdouble *v)
{
if (index < MAX_VERTEX_GENERIC_ATTRIBS)
save_VertexAttribL4d(index, v[0], v[1], v[2], v[3]);
else
index_error();
}
static void GLAPIENTRY
save_PrimitiveRestartNV(void)
{
@ -10360,6 +10510,26 @@ execute_list(struct gl_context *ctx, GLuint list)
case OPCODE_ATTR_4F_ARB:
CALL_VertexAttrib4fvARB(ctx->Exec, (n[1].e, &n[2].f));
break;
case OPCODE_ATTR_1D: {
GLdouble *d = (GLdouble *) &n[2];
CALL_VertexAttribL1d(ctx->Exec, (n[1].ui, *d));
break;
}
case OPCODE_ATTR_2D: {
GLdouble *d = (GLdouble *) &n[2];
CALL_VertexAttribL2dv(ctx->Exec, (n[1].ui, d));
break;
}
case OPCODE_ATTR_3D: {
GLdouble *d = (GLdouble *) &n[2];
CALL_VertexAttribL3dv(ctx->Exec, (n[1].ui, d));
break;
}
case OPCODE_ATTR_4D: {
GLdouble *d = (GLdouble *) &n[2];
CALL_VertexAttribL4dv(ctx->Exec, (n[1].ui, d));
break;
}
case OPCODE_MATERIAL:
CALL_Materialfv(ctx->Exec, (n[1].e, n[2].e, &n[3].f));
break;
@ -11936,6 +12106,14 @@ save_vtxfmt_init(GLvertexformat * vfmt)
vfmt->VertexAttrib3fvARB = save_VertexAttrib3fvARB;
vfmt->VertexAttrib4fARB = save_VertexAttrib4fARB;
vfmt->VertexAttrib4fvARB = save_VertexAttrib4fvARB;
vfmt->VertexAttribL1d = save_VertexAttribL1d;
vfmt->VertexAttribL1dv = save_VertexAttribL1dv;
vfmt->VertexAttribL2d = save_VertexAttribL2d;
vfmt->VertexAttribL2dv = save_VertexAttribL2dv;
vfmt->VertexAttribL3d = save_VertexAttribL3d;
vfmt->VertexAttribL3dv = save_VertexAttribL3dv;
vfmt->VertexAttribL4d = save_VertexAttribL4d;
vfmt->VertexAttribL4dv = save_VertexAttribL4dv;
vfmt->PrimitiveRestartNV = save_PrimitiveRestartNV;
}