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vbo: fix crash found with shared display lists
This fixes a crash when a display list is created in one context but executed from a second one. The vbo_save_context::vertex_store memeber will be NULL if we never created a display list with the context. Just check for that before dereferencing the pointer. Fixes http://bugzilla.redhat.com/show_bug.cgi?id=918661 Note: This is a candidate for the stable branches.
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@ -253,7 +253,7 @@ vbo_save_playback_vertex_list(struct gl_context *ctx, void *data)
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struct vbo_save_context *save = &vbo_context(ctx)->save;
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GLboolean remap_vertex_store = GL_FALSE;
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if (save->vertex_store->buffer) {
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if (save->vertex_store && save->vertex_store->buffer) {
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/* The vertex store is currently mapped but we're about to replay
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* a display list. This can happen when a nested display list is
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* being build with GL_COMPILE_AND_EXECUTE.
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