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draw: use util_pstipple_* function for stipple pattern textures and samplers
This reduces code duplication. Suggested-by: Jose Fonseca <jfonseca@vmware.com> Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
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452e51bf1e
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c260175677
3 changed files with 18 additions and 112 deletions
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@ -152,113 +152,6 @@ generate_pstip_fs(struct pstip_stage *pstip)
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}
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}
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/**
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* Load texture image with current stipple pattern.
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*/
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static void
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pstip_update_texture(struct pstip_stage *pstip)
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{
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static const uint bit31 = 1 << 31;
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struct pipe_context *pipe = pstip->pipe;
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struct pipe_transfer *transfer;
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const uint *stipple = pstip->state.stipple->stipple;
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uint i, j;
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ubyte *data;
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data = pipe_transfer_map(pipe, pstip->texture, 0, 0,
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PIPE_TRANSFER_WRITE, 0, 0, 32, 32, &transfer);
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/*
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* Load alpha texture.
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* Note: 0 means keep the fragment, 255 means kill it.
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* We'll negate the texel value and use KILL_IF which kills if value
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* is negative.
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*/
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for (i = 0; i < 32; i++) {
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for (j = 0; j < 32; j++) {
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if (stipple[i] & (bit31 >> j)) {
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/* fragment "on" */
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data[i * transfer->stride + j] = 0;
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}
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else {
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/* fragment "off" */
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data[i * transfer->stride + j] = 255;
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}
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}
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}
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/* unmap */
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pipe_transfer_unmap(pipe, transfer);
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}
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/**
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* Create the texture map we'll use for stippling.
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*/
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static boolean
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pstip_create_texture(struct pstip_stage *pstip)
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{
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struct pipe_context *pipe = pstip->pipe;
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struct pipe_screen *screen = pipe->screen;
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struct pipe_resource texTemp;
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struct pipe_sampler_view viewTempl;
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memset(&texTemp, 0, sizeof(texTemp));
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texTemp.target = PIPE_TEXTURE_2D;
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texTemp.format = PIPE_FORMAT_A8_UNORM; /* XXX verify supported by driver! */
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texTemp.last_level = 0;
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texTemp.width0 = 32;
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texTemp.height0 = 32;
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texTemp.depth0 = 1;
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texTemp.array_size = 1;
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texTemp.bind = PIPE_BIND_SAMPLER_VIEW;
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pstip->texture = screen->resource_create(screen, &texTemp);
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if (pstip->texture == NULL)
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return FALSE;
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u_sampler_view_default_template(&viewTempl,
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pstip->texture,
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pstip->texture->format);
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pstip->sampler_view = pipe->create_sampler_view(pipe,
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pstip->texture,
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&viewTempl);
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if (!pstip->sampler_view) {
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return FALSE;
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}
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return TRUE;
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}
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/**
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* Create the sampler CSO that'll be used for stippling.
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*/
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static boolean
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pstip_create_sampler(struct pstip_stage *pstip)
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{
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struct pipe_sampler_state sampler;
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struct pipe_context *pipe = pstip->pipe;
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memset(&sampler, 0, sizeof(sampler));
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sampler.wrap_s = PIPE_TEX_WRAP_REPEAT;
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sampler.wrap_t = PIPE_TEX_WRAP_REPEAT;
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sampler.wrap_r = PIPE_TEX_WRAP_REPEAT;
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sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
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sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
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sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
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sampler.normalized_coords = 1;
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sampler.min_lod = 0.0f;
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sampler.max_lod = 0.0f;
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pstip->sampler_cso = pipe->create_sampler_state(pipe, &sampler);
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if (pstip->sampler_cso == NULL)
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return FALSE;
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return TRUE;
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}
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/**
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/**
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* When we're about to draw our first stipple polygon in a batch, this function
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* When we're about to draw our first stipple polygon in a batch, this function
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* is called to tell the driver to bind our modified fragment shader.
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* is called to tell the driver to bind our modified fragment shader.
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@ -537,7 +430,8 @@ pstip_set_polygon_stipple(struct pipe_context *pipe,
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/* pass-through */
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/* pass-through */
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pstip->driver_set_polygon_stipple(pstip->pipe, stipple);
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pstip->driver_set_polygon_stipple(pstip->pipe, stipple);
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pstip_update_texture(pstip);
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util_pstipple_update_stipple_texture(pstip->pipe, pstip->texture,
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pstip->state.stipple->stipple);
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}
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}
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@ -573,10 +467,17 @@ draw_install_pstipple_stage(struct draw_context *draw,
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pstip->driver_set_polygon_stipple = pipe->set_polygon_stipple;
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pstip->driver_set_polygon_stipple = pipe->set_polygon_stipple;
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/* create special texture, sampler state */
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/* create special texture, sampler state */
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if (!pstip_create_texture(pstip))
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pstip->texture = util_pstipple_create_stipple_texture(pipe, NULL);
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if (!pstip->texture)
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goto fail;
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goto fail;
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if (!pstip_create_sampler(pstip))
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pstip->sampler_view = util_pstipple_create_sampler_view(pipe,
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pstip->texture);
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if (!pstip->sampler_view)
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goto fail;
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pstip->sampler_cso = util_pstipple_create_sampler(pipe);
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if (!pstip->sampler_cso)
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goto fail;
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goto fail;
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/* override the driver's functions */
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/* override the driver's functions */
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@ -58,7 +58,7 @@
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#define NUM_NEW_TOKENS 53
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#define NUM_NEW_TOKENS 53
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static void
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void
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util_pstipple_update_stipple_texture(struct pipe_context *pipe,
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util_pstipple_update_stipple_texture(struct pipe_context *pipe,
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struct pipe_resource *tex,
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struct pipe_resource *tex,
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const uint32_t pattern[32])
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const uint32_t pattern[32])
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@ -118,7 +118,7 @@ util_pstipple_create_stipple_texture(struct pipe_context *pipe,
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tex = screen->resource_create(screen, &templat);
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tex = screen->resource_create(screen, &templat);
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if (tex)
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if (tex && pattern)
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util_pstipple_update_stipple_texture(pipe, tex, pattern);
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util_pstipple_update_stipple_texture(pipe, tex, pattern);
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return tex;
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return tex;
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@ -36,6 +36,11 @@ struct pipe_resource;
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struct pipe_shader_state;
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struct pipe_shader_state;
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extern void
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util_pstipple_update_stipple_texture(struct pipe_context *pipe,
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struct pipe_resource *tex,
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const uint32_t pattern[32]);
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extern struct pipe_resource *
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extern struct pipe_resource *
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util_pstipple_create_stipple_texture(struct pipe_context *pipe,
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util_pstipple_create_stipple_texture(struct pipe_context *pipe,
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const uint32_t pattern[32]);
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const uint32_t pattern[32]);
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