glsl: Correctly handle unary plus operator.

Previously, any occurence of the unary plus operator would trigger a
bogus type mismatch error. Fix this by making the ast_plus case look
more like the ast_neg case as far as type-checking is concerned.

With this change the shaders/CorrectPreprocess8.frag test in piglit
now passes.
This commit is contained in:
Carl Worth 2010-07-21 11:23:51 -07:00
parent f38d15b80d
commit c24bcad9f8

View file

@ -660,9 +660,9 @@ ast_expression::hir(exec_list *instructions,
case ast_plus:
op[0] = this->subexpressions[0]->hir(instructions, state);
error_emitted = op[0]->type->is_error();
if (type->is_error())
op[0]->type = type;
type = unary_arithmetic_result_type(op[0]->type, state, & loc);
error_emitted = type->is_error();
result = op[0];
break;