mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2025-12-23 04:40:09 +01:00
v3d: emit correct lowering for logic operations with MSAA render targets
v2: - Drop the writemask from the per-sample color intrinsic (Eric) Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
parent
93d05c1c1f
commit
c23fa1ca07
1 changed files with 54 additions and 5 deletions
|
|
@ -39,6 +39,20 @@
|
|||
typedef nir_ssa_def *(*nir_pack_func)(nir_builder *b, nir_ssa_def *c);
|
||||
typedef nir_ssa_def *(*nir_unpack_func)(nir_builder *b, nir_ssa_def *c);
|
||||
|
||||
static bool
|
||||
logicop_depends_on_dst_color(int logicop_func)
|
||||
{
|
||||
switch (logicop_func) {
|
||||
case PIPE_LOGICOP_SET:
|
||||
case PIPE_LOGICOP_CLEAR:
|
||||
case PIPE_LOGICOP_COPY:
|
||||
case PIPE_LOGICOP_COPY_INVERTED:
|
||||
return false;
|
||||
default:
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
static nir_ssa_def *
|
||||
v3d_logicop(nir_builder *b, int logicop_func,
|
||||
nir_ssa_def *src, nir_ssa_def *dst)
|
||||
|
|
@ -276,6 +290,24 @@ v3d_nir_emit_logic_op(struct v3d_compile *c, nir_builder *b,
|
|||
return v3d_emit_logic_op_raw(c, b, src_chans, dst_chans, rt, 0);
|
||||
}
|
||||
|
||||
static void
|
||||
v3d_emit_ms_output(struct v3d_compile *c, nir_builder *b,
|
||||
nir_ssa_def *color, nir_src *offset,
|
||||
nir_alu_type type, int rt, int sample)
|
||||
{
|
||||
|
||||
nir_intrinsic_instr *store =
|
||||
nir_intrinsic_instr_create(b->shader,
|
||||
nir_intrinsic_store_tlb_sample_color_v3d);
|
||||
store->num_components = 4;
|
||||
nir_intrinsic_set_base(store, sample);
|
||||
nir_intrinsic_set_component(store, 0);
|
||||
nir_intrinsic_set_type(store, type);
|
||||
store->src[0] = nir_src_for_ssa(color);
|
||||
store->src[1] = nir_src_for_ssa(nir_imm_int(b, rt));
|
||||
nir_builder_instr_insert(b, &store->instr);
|
||||
}
|
||||
|
||||
static void
|
||||
v3d_nir_lower_logic_op_instr(struct v3d_compile *c,
|
||||
nir_builder *b,
|
||||
|
|
@ -284,12 +316,29 @@ v3d_nir_lower_logic_op_instr(struct v3d_compile *c,
|
|||
{
|
||||
nir_ssa_def *frag_color = intr->src[0].ssa;
|
||||
|
||||
/* XXX: this is not correct for MSAA render targets */
|
||||
nir_ssa_def *result = v3d_nir_emit_logic_op(c, b, frag_color, rt, 0);
|
||||
|
||||
const int logic_op = c->fs_key->logicop_func;
|
||||
if (c->fs_key->msaa && logicop_depends_on_dst_color(logic_op)) {
|
||||
c->msaa_per_sample_output = true;
|
||||
|
||||
nir_src *offset = &intr->src[1];
|
||||
nir_alu_type type = nir_intrinsic_type(intr);
|
||||
for (int i = 0; i < V3D_MAX_SAMPLES; i++) {
|
||||
nir_ssa_def *sample =
|
||||
v3d_nir_emit_logic_op(c, b, frag_color, rt, i);
|
||||
|
||||
v3d_emit_ms_output(c, b, sample, offset, type, rt, i);
|
||||
}
|
||||
|
||||
nir_instr_remove(&intr->instr);
|
||||
} else {
|
||||
nir_ssa_def *result =
|
||||
v3d_nir_emit_logic_op(c, b, frag_color, rt, 0);
|
||||
|
||||
nir_instr_rewrite_src(&intr->instr, &intr->src[0],
|
||||
nir_src_for_ssa(result));
|
||||
intr->num_components = result->num_components;
|
||||
}
|
||||
}
|
||||
|
||||
static bool
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue