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glcpp: Fix so that trailing punctuation does not prevent macro expansion
The trick here is that flex always chooses the rule that matches the most
text. So with a input text of "two:" which we want to be lexed as an
IDENTIFIER token "two" followed by an OTHER token ":" the previous OTHER
rule would match longer as a single token of "two:" which we don't want.
We prevent this by forcing the OTHER pattern to never match any
characters that appear in other constructs, (no letters, numbers, #,
_, whitespace, nor any punctuation that appear in CPP operators).
Fixes bug #44764:
GLSL preprocessor doesn't replace defines ending with ":"
https://bugs.freedesktop.org/show_bug.cgi?id=44764
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
NOTE: This is a candidate for stable release branches.
(cherry picked from commit 7ab1c7f792)
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1 changed files with 9 additions and 1 deletions
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@ -70,7 +70,15 @@ HSPACE [ \t]
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HASH ^{HSPACE}*#{HSPACE}*
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IDENTIFIER [_a-zA-Z][_a-zA-Z0-9]*
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PUNCTUATION [][(){}.&*~!/%<>^|;,=+-]
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OTHER [^][(){}.&*~!/%<>^|;,=#[:space:]+-]+
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/* The OTHER class is simply a catch-all for things that the CPP
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parser just doesn't care about. Since flex regular expressions that
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match longer strings take priority over those matching shorter
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strings, we have to be careful to avoid OTHER matching and hiding
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something that CPP does care about. So we simply exclude all
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characters that appear in any other expressions. */
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OTHER [^][_#[:space:]#a-zA-Z0-9(){}.&*~!/%<>^|;,=+-]
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DIGITS [0-9][0-9]*
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DECIMAL_INTEGER [1-9][0-9]*[uU]?
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