intel/fs: Remove old 16-bit shuffle/unshuffle functions

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This commit is contained in:
Jose Maria Casanova Crespo 2018-06-09 11:45:54 +02:00
parent fd3d8a8f79
commit c2297bdf19
2 changed files with 0 additions and 73 deletions

View file

@ -508,17 +508,6 @@ fs_reg shuffle_64bit_data_for_32bit_write(const brw::fs_builder &bld,
const fs_reg &src,
uint32_t components);
void shuffle_32bit_load_result_to_16bit_data(const brw::fs_builder &bld,
const fs_reg &dst,
const fs_reg &src,
uint32_t first_component,
uint32_t components);
void shuffle_16bit_data_for_32bit_write(const brw::fs_builder &bld,
const fs_reg &dst,
const fs_reg &src,
uint32_t components);
void shuffle_from_32bit_read(const brw::fs_builder &bld,
const fs_reg &dst,
const fs_reg &src,

View file

@ -5263,40 +5263,6 @@ shuffle_32bit_load_result_to_64bit_data(const fs_builder &bld,
}
}
void
shuffle_32bit_load_result_to_16bit_data(const fs_builder &bld,
const fs_reg &dst,
const fs_reg &src,
uint32_t first_component,
uint32_t components)
{
assert(type_sz(src.type) == 4);
assert(type_sz(dst.type) == 2);
/* A temporary is used to un-shuffle the 32-bit data of each component in
* into a valid 16-bit vector. We can't write directly to dst because it
* can be the same register as src and in that case the first MOV in the
* loop below would overwrite the data read in the second MOV.
*/
fs_reg tmp = retype(bld.vgrf(src.type), dst.type);
for (unsigned i = 0; i < components; i++) {
const fs_reg component_i =
subscript(offset(src, bld, (first_component + i) / 2), dst.type,
(first_component + i) % 2);
bld.MOV(offset(tmp, bld, i % 2), component_i);
if (i % 2) {
bld.MOV(offset(dst, bld, i -1), offset(tmp, bld, 0));
bld.MOV(offset(dst, bld, i), offset(tmp, bld, 1));
}
}
if (components % 2) {
bld.MOV(offset(dst, bld, components - 1), tmp);
}
}
/**
* This helper does the inverse operation of
* SHUFFLE_32BIT_LOAD_RESULT_TO_64BIT_DATA.
@ -5329,34 +5295,6 @@ shuffle_64bit_data_for_32bit_write(const fs_builder &bld,
return dst;
}
void
shuffle_16bit_data_for_32bit_write(const fs_builder &bld,
const fs_reg &dst,
const fs_reg &src,
uint32_t components)
{
assert(type_sz(src.type) == 2);
assert(type_sz(dst.type) == 4);
/* A temporary is used to shuffle the 16-bit data of each component in the
* 32-bit data vector. We can't write directly to dst because it can be the
* same register as src and in that case the first MOV in the loop below
* would overwrite the data read in the second MOV.
*/
fs_reg tmp = bld.vgrf(dst.type);
for (unsigned i = 0; i < components; i++) {
const fs_reg component_i = offset(src, bld, i);
bld.MOV(subscript(tmp, src.type, i % 2), component_i);
if (i % 2) {
bld.MOV(offset(dst, bld, i / 2), tmp);
}
}
if (components % 2) {
bld.MOV(offset(dst, bld, components / 2), tmp);
}
}
/*
* This helper takes a source register and un/shuffles it into the destination
* register.