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main: Refactor _mesa_[update|get]_clamp_vertex_color.
Reviewed-by: Fredrik Höglund <fredrik@kde.org> Signed-off-by: Fredrik Höglund <fredrik@kde.org>
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3 changed files with 14 additions and 8 deletions
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@ -769,7 +769,7 @@ _mesa_ClampColor(GLenum target, GLenum clamp)
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}
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FLUSH_VERTICES(ctx, _NEW_LIGHT);
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ctx->Light.ClampVertexColor = clamp;
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_mesa_update_clamp_vertex_color(ctx);
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_mesa_update_clamp_vertex_color(ctx, ctx->DrawBuffer);
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break;
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case GL_CLAMP_FRAGMENT_COLOR_ARB:
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if (ctx->API == API_OPENGL_CORE &&
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@ -814,9 +814,10 @@ _mesa_get_clamp_fragment_color(const struct gl_context *ctx)
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}
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GLboolean
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_mesa_get_clamp_vertex_color(const struct gl_context *ctx)
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_mesa_get_clamp_vertex_color(const struct gl_context *ctx,
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const struct gl_framebuffer *drawFb)
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{
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return get_clamp_color(ctx->DrawBuffer, ctx->Light.ClampVertexColor);
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return get_clamp_color(drawFb, ctx->Light.ClampVertexColor);
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}
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GLboolean
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@ -848,9 +849,11 @@ _mesa_update_clamp_fragment_color(struct gl_context *ctx)
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* Update the ctx->Color._ClampVertexColor field
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*/
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void
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_mesa_update_clamp_vertex_color(struct gl_context *ctx)
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_mesa_update_clamp_vertex_color(struct gl_context *ctx,
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const struct gl_framebuffer *drawFb)
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{
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ctx->Light._ClampVertexColor = _mesa_get_clamp_vertex_color(ctx);
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ctx->Light._ClampVertexColor =
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_mesa_get_clamp_vertex_color(ctx, drawFb);
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}
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/**
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@ -37,6 +37,7 @@
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#include "formats.h"
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struct gl_context;
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struct gl_framebuffer;
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extern void GLAPIENTRY
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@ -104,7 +105,8 @@ extern GLboolean
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_mesa_get_clamp_fragment_color(const struct gl_context *ctx);
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extern GLboolean
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_mesa_get_clamp_vertex_color(const struct gl_context *ctx);
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_mesa_get_clamp_vertex_color(const struct gl_context *ctx,
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const struct gl_framebuffer *drawFb);
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extern GLboolean
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_mesa_get_clamp_read_color(const struct gl_context *ctx);
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@ -113,7 +115,8 @@ extern void
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_mesa_update_clamp_fragment_color(struct gl_context *ctx);
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extern void
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_mesa_update_clamp_vertex_color(struct gl_context *ctx);
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_mesa_update_clamp_vertex_color(struct gl_context *ctx,
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const struct gl_framebuffer *drawFb);
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extern mesa_format
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_mesa_get_render_format(const struct gl_context *ctx, mesa_format format);
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@ -691,7 +691,7 @@ _mesa_update_framebuffer(struct gl_context *ctx,
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if (readFb != drawFb)
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update_framebuffer(ctx, readFb);
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_mesa_update_clamp_vertex_color(ctx);
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_mesa_update_clamp_vertex_color(ctx, drawFb);
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_mesa_update_clamp_fragment_color(ctx);
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}
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