i965/blorp: Add a helper for compiling NIR shaders

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
This commit is contained in:
Jason Ekstrand 2016-04-27 17:16:30 -07:00
parent 353eadb170
commit c1fe8859d3
2 changed files with 105 additions and 0 deletions

View file

@ -26,6 +26,8 @@
#include "intel_fbo.h"
#include "brw_blorp.h"
#include "brw_compiler.h"
#include "brw_nir.h"
#include "brw_state.h"
#define FILE_DEBUG_FLAG DEBUG_BLORP
@ -161,6 +163,99 @@ brw_blorp_params_init(struct brw_blorp_params *params)
params->num_layers = 1;
}
void
brw_blorp_init_wm_prog_key(struct brw_wm_prog_key *wm_key)
{
memset(wm_key, 0, sizeof(*wm_key));
wm_key->nr_color_regions = 1;
for (int i = 0; i < MAX_SAMPLERS; i++)
wm_key->tex.swizzles[i] = SWIZZLE_XYZW;
}
static int
nir_uniform_type_size(const struct glsl_type *type)
{
/* Only very basic types are allowed */
assert(glsl_type_is_vector_or_scalar(type));
assert(glsl_get_bit_size(type) == 32);
return glsl_get_vector_elements(type) * 4;
}
const unsigned *
brw_blorp_compile_nir_shader(struct brw_context *brw, struct nir_shader *nir,
const struct brw_wm_prog_key *wm_key,
bool use_repclear,
struct brw_blorp_prog_data *prog_data,
unsigned *program_size)
{
const struct brw_compiler *compiler = brw->intelScreen->compiler;
void *mem_ctx = ralloc_context(NULL);
/* Calling brw_preprocess_nir and friends is destructive and, if cloning is
* enabled, may end up completely replacing the nir_shader. Therefore, we
* own it and might as well put it in our context for easy cleanup.
*/
ralloc_steal(mem_ctx, nir);
nir->options =
compiler->glsl_compiler_options[MESA_SHADER_FRAGMENT].NirOptions;
struct brw_wm_prog_data wm_prog_data;
memset(&wm_prog_data, 0, sizeof(wm_prog_data));
/* We set up the params array but instead of making them point at actual
* GL constant values, they just store an index. This is just fine as the
* backend compiler never looks at the contents of the pointers, it just
* re-arranges them for us.
*/
const union gl_constant_value *param[BRW_BLORP_NUM_PUSH_CONSTANT_DWORDS];
for (unsigned i = 0; i < ARRAY_SIZE(param); i++)
param[i] = (const union gl_constant_value *)(intptr_t)i;
wm_prog_data.base.nr_params = BRW_BLORP_NUM_PUSH_CONSTANT_DWORDS;
wm_prog_data.base.param = param;
/* BLORP always just uses the first two binding table entries */
wm_prog_data.binding_table.render_target_start = 0;
wm_prog_data.base.binding_table.texture_start = 1;
nir = brw_preprocess_nir(compiler, nir);
nir_remove_dead_variables(nir, nir_var_shader_in);
nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir)->impl);
/* Uniforms are required to be lowered before going into compile_fs. For
* BLORP, we'll assume that whoever builds the shader sets the location
* they want so we just need to lower them and figure out how many we have
* in total.
*/
nir->num_uniforms = 0;
nir_foreach_variable(var, &nir->uniforms) {
var->data.driver_location = var->data.location;
unsigned end = var->data.location + nir_uniform_type_size(var->type);
nir->num_uniforms = MAX2(nir->num_uniforms, end);
}
nir_lower_io(nir, nir_var_uniform, nir_uniform_type_size);
const unsigned *program =
brw_compile_fs(compiler, brw, mem_ctx, wm_key, &wm_prog_data, nir,
NULL, -1, -1, use_repclear, program_size, NULL);
/* Copy the relavent bits of wm_prog_data over into the blorp prog data */
prog_data->dispatch_8 = wm_prog_data.dispatch_8;
prog_data->dispatch_16 = wm_prog_data.dispatch_16;
prog_data->first_curbe_grf_0 = wm_prog_data.base.dispatch_grf_start_reg;
prog_data->first_curbe_grf_2 = wm_prog_data.dispatch_grf_start_reg_2;
prog_data->ksp_offset_2 = wm_prog_data.prog_offset_2;
prog_data->persample_msaa_dispatch = wm_prog_data.persample_dispatch;
prog_data->nr_params = wm_prog_data.base.nr_params;
for (unsigned i = 0; i < ARRAY_SIZE(param); i++)
prog_data->param[i] = (uintptr_t)wm_prog_data.base.param[i];
return program;
}
/**
* Perform a HiZ or depth resolve operation.
*

View file

@ -29,6 +29,7 @@
#include "intel_mipmap_tree.h"
struct brw_context;
struct brw_wm_prog_key;
#ifdef __cplusplus
extern "C" {
@ -364,6 +365,15 @@ struct brw_blorp_blit_prog_key
* Used internally by gen6_blorp_exec() and gen7_blorp_exec().
*/
void brw_blorp_init_wm_prog_key(struct brw_wm_prog_key *wm_key);
const unsigned *
brw_blorp_compile_nir_shader(struct brw_context *brw, struct nir_shader *nir,
const struct brw_wm_prog_key *wm_key,
bool use_repclear,
struct brw_blorp_prog_data *prog_data,
unsigned *program_size);
void
gen6_blorp_init(struct brw_context *brw);