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i965/blorp: Add a helper for compiling NIR shaders
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
This commit is contained in:
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353eadb170
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2 changed files with 105 additions and 0 deletions
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@ -26,6 +26,8 @@
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#include "intel_fbo.h"
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#include "brw_blorp.h"
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#include "brw_compiler.h"
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#include "brw_nir.h"
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#include "brw_state.h"
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#define FILE_DEBUG_FLAG DEBUG_BLORP
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@ -161,6 +163,99 @@ brw_blorp_params_init(struct brw_blorp_params *params)
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params->num_layers = 1;
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}
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void
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brw_blorp_init_wm_prog_key(struct brw_wm_prog_key *wm_key)
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{
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memset(wm_key, 0, sizeof(*wm_key));
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wm_key->nr_color_regions = 1;
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for (int i = 0; i < MAX_SAMPLERS; i++)
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wm_key->tex.swizzles[i] = SWIZZLE_XYZW;
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}
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static int
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nir_uniform_type_size(const struct glsl_type *type)
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{
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/* Only very basic types are allowed */
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assert(glsl_type_is_vector_or_scalar(type));
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assert(glsl_get_bit_size(type) == 32);
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return glsl_get_vector_elements(type) * 4;
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}
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const unsigned *
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brw_blorp_compile_nir_shader(struct brw_context *brw, struct nir_shader *nir,
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const struct brw_wm_prog_key *wm_key,
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bool use_repclear,
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struct brw_blorp_prog_data *prog_data,
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unsigned *program_size)
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{
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const struct brw_compiler *compiler = brw->intelScreen->compiler;
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void *mem_ctx = ralloc_context(NULL);
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/* Calling brw_preprocess_nir and friends is destructive and, if cloning is
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* enabled, may end up completely replacing the nir_shader. Therefore, we
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* own it and might as well put it in our context for easy cleanup.
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*/
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ralloc_steal(mem_ctx, nir);
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nir->options =
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compiler->glsl_compiler_options[MESA_SHADER_FRAGMENT].NirOptions;
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struct brw_wm_prog_data wm_prog_data;
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memset(&wm_prog_data, 0, sizeof(wm_prog_data));
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/* We set up the params array but instead of making them point at actual
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* GL constant values, they just store an index. This is just fine as the
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* backend compiler never looks at the contents of the pointers, it just
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* re-arranges them for us.
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*/
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const union gl_constant_value *param[BRW_BLORP_NUM_PUSH_CONSTANT_DWORDS];
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for (unsigned i = 0; i < ARRAY_SIZE(param); i++)
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param[i] = (const union gl_constant_value *)(intptr_t)i;
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wm_prog_data.base.nr_params = BRW_BLORP_NUM_PUSH_CONSTANT_DWORDS;
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wm_prog_data.base.param = param;
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/* BLORP always just uses the first two binding table entries */
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wm_prog_data.binding_table.render_target_start = 0;
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wm_prog_data.base.binding_table.texture_start = 1;
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nir = brw_preprocess_nir(compiler, nir);
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nir_remove_dead_variables(nir, nir_var_shader_in);
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nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir)->impl);
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/* Uniforms are required to be lowered before going into compile_fs. For
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* BLORP, we'll assume that whoever builds the shader sets the location
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* they want so we just need to lower them and figure out how many we have
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* in total.
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*/
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nir->num_uniforms = 0;
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nir_foreach_variable(var, &nir->uniforms) {
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var->data.driver_location = var->data.location;
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unsigned end = var->data.location + nir_uniform_type_size(var->type);
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nir->num_uniforms = MAX2(nir->num_uniforms, end);
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}
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nir_lower_io(nir, nir_var_uniform, nir_uniform_type_size);
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const unsigned *program =
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brw_compile_fs(compiler, brw, mem_ctx, wm_key, &wm_prog_data, nir,
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NULL, -1, -1, use_repclear, program_size, NULL);
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/* Copy the relavent bits of wm_prog_data over into the blorp prog data */
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prog_data->dispatch_8 = wm_prog_data.dispatch_8;
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prog_data->dispatch_16 = wm_prog_data.dispatch_16;
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prog_data->first_curbe_grf_0 = wm_prog_data.base.dispatch_grf_start_reg;
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prog_data->first_curbe_grf_2 = wm_prog_data.dispatch_grf_start_reg_2;
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prog_data->ksp_offset_2 = wm_prog_data.prog_offset_2;
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prog_data->persample_msaa_dispatch = wm_prog_data.persample_dispatch;
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prog_data->nr_params = wm_prog_data.base.nr_params;
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for (unsigned i = 0; i < ARRAY_SIZE(param); i++)
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prog_data->param[i] = (uintptr_t)wm_prog_data.base.param[i];
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return program;
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}
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/**
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* Perform a HiZ or depth resolve operation.
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*
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@ -29,6 +29,7 @@
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#include "intel_mipmap_tree.h"
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struct brw_context;
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struct brw_wm_prog_key;
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#ifdef __cplusplus
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extern "C" {
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@ -364,6 +365,15 @@ struct brw_blorp_blit_prog_key
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* Used internally by gen6_blorp_exec() and gen7_blorp_exec().
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*/
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void brw_blorp_init_wm_prog_key(struct brw_wm_prog_key *wm_key);
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const unsigned *
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brw_blorp_compile_nir_shader(struct brw_context *brw, struct nir_shader *nir,
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const struct brw_wm_prog_key *wm_key,
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bool use_repclear,
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struct brw_blorp_prog_data *prog_data,
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unsigned *program_size);
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void
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gen6_blorp_init(struct brw_context *brw);
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