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by karoshi - ARB_shader_objects implementation
empty routines by now
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1 changed files with 258 additions and 0 deletions
258
src/mesa/shader/shaderobjects.c
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258
src/mesa/shader/shaderobjects.c
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/*
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* Mesa 3-D graphics library
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* Version: 6.1
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*
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* Copyright (C) 2004 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#include "glheader.h"
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#include "shaderobjects.h"
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#include "mtypes.h"
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#include "context.h"
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#include "macros.h"
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void GLAPIENTRY
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_mesa_DeleteObjectARB(GLhandleARB obj)
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{
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}
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GLhandleARB GLAPIENTRY
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_mesa_GetHandleARB(GLenum pname)
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{
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return 0;
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}
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void GLAPIENTRY
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_mesa_DetachObjectARB (GLhandleARB containerObj, GLhandleARB attachedObj)
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{
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}
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GLhandleARB GLAPIENTRY
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_mesa_CreateShaderObjectARB (GLenum shaderType)
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{
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return 0;
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}
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void GLAPIENTRY
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_mesa_ShaderSourceARB (GLhandleARB shaderObj, GLsizei count,
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const GLcharARB **string, const GLint *length)
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{
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}
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void GLAPIENTRY
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_mesa_CompileShaderARB (GLhandleARB shaderObj)
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{
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}
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GLhandleARB GLAPIENTRY
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_mesa_CreateProgramObjectARB (void)
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{
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return 0;
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}
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void GLAPIENTRY
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_mesa_AttachObjectARB (GLhandleARB containerObj, GLhandleARB obj)
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{
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}
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void GLAPIENTRY
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_mesa_LinkProgramARB (GLhandleARB programObj)
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{
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}
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GLboolean
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_mesa_use_program_object( GLcontext *ctx, struct gl_program_object *pobj )
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{
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return GL_FALSE;
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}
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void GLAPIENTRY
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_mesa_UseProgramObjectARB (GLhandleARB programObj)
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{
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}
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void GLAPIENTRY
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_mesa_ValidateProgramARB (GLhandleARB programObj)
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{
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}
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void GLAPIENTRY
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_mesa_Uniform1fARB (GLint location, GLfloat v0)
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{
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}
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void GLAPIENTRY
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_mesa_Uniform2fARB (GLint location, GLfloat v0, GLfloat v1)
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{
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}
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void GLAPIENTRY
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_mesa_Uniform3fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
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{
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}
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void GLAPIENTRY
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_mesa_Uniform4fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
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{
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}
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void GLAPIENTRY
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_mesa_Uniform1iARB (GLint location, GLint v0)
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{
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}
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void GLAPIENTRY
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_mesa_Uniform2iARB (GLint location, GLint v0, GLint v1)
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{
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}
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void GLAPIENTRY
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_mesa_Uniform3iARB (GLint location, GLint v0, GLint v1, GLint v2)
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{
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}
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void GLAPIENTRY
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_mesa_Uniform4iARB (GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
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{
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}
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void GLAPIENTRY
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_mesa_Uniform1fvARB (GLint location, GLsizei count, const GLfloat *value)
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{
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}
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void GLAPIENTRY
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_mesa_Uniform2fvARB (GLint location, GLsizei count, const GLfloat *value)
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{
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}
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void GLAPIENTRY
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_mesa_Uniform3fvARB (GLint location, GLsizei count, const GLfloat *value)
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{
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}
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void GLAPIENTRY
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_mesa_Uniform4fvARB (GLint location, GLsizei count, const GLfloat *value)
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{
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}
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void GLAPIENTRY
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_mesa_Uniform1ivARB (GLint location, GLsizei count, const GLint *value)
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{
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}
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void GLAPIENTRY
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_mesa_Uniform2ivARB (GLint location, GLsizei count, const GLint *value)
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{
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}
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void GLAPIENTRY
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_mesa_Uniform3ivARB (GLint location, GLsizei count, const GLint *value)
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{
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}
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void GLAPIENTRY
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_mesa_Uniform4ivARB (GLint location, GLsizei count, const GLint *value)
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{
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}
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void GLAPIENTRY
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_mesa_UniformMatrix2fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
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{
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}
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void GLAPIENTRY
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_mesa_UniformMatrix3fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
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{
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}
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void GLAPIENTRY
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_mesa_UniformMatrix4fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
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{
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}
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void GLAPIENTRY
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_mesa_GetObjectParameterfvARB (GLhandleARB obj, GLenum pname, GLfloat *params)
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{
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}
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void GLAPIENTRY
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_mesa_GetObjectParameterivARB (GLhandleARB obj, GLenum pname, GLint *params)
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{
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}
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void GLAPIENTRY
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_mesa_GetInfoLogARB (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog)
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{
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}
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void GLAPIENTRY
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_mesa_GetAttachedObjectsARB (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj)
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{
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}
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GLint GLAPIENTRY
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_mesa_GetUniformLocationARB (GLhandleARB programObj, const GLcharARB *name)
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{
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return -1;
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}
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void GLAPIENTRY
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_mesa_GetActiveUniformARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name)
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{
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}
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void GLAPIENTRY
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_mesa_GetUniformfvARB (GLhandleARB programObj, GLint location, GLfloat *params)
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{
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}
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void GLAPIENTRY
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_mesa_GetUniformivARB (GLhandleARB programObj, GLint location, GLint *params)
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{
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}
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void GLAPIENTRY
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_mesa_GetShaderSourceARB (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source)
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{
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}
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/* GL_ARB_vertex_shader */
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void GLAPIENTRY
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_mesa_BindAttribLocationARB (GLhandleARB programObj, GLuint index, const GLcharARB *name)
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{
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}
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void GLAPIENTRY
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_mesa_GetActiveAttribARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name)
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{
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}
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GLint GLAPIENTRY
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_mesa_GetAttribLocationARB (GLhandleARB programObj, const GLcharARB *name)
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{
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return 0;
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}
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void _mesa_init_shaderobjects( GLcontext * ctx )
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{
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}
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