etnaviv: initialize vertex attributes on context reset

It seems that at least some GC400 come out of reset with random vertex
attributes enabled and also don't disable them on the write to the first
config register as normal. Enabling all attributes seems to provide the
GPU with the required edge to actually disable the unused attributes on
the next draw.

Cc: mesa-stable
Reported-by: Steven Walter
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14285>
This commit is contained in:
Lucas Stach 2021-12-21 21:58:07 +01:00 committed by Marge Bot
parent 105b48c85c
commit c1f8bc67e2

View file

@ -407,6 +407,7 @@ etna_reset_gpu_state(struct etna_context *ctx)
{
struct etna_cmd_stream *stream = ctx->stream;
struct etna_screen *screen = ctx->screen;
uint32_t dummy_attribs[VIVS_NFE_GENERIC_ATTRIB__LEN] = { 0 };
etna_set_state(stream, VIVS_GL_API_MODE, VIVS_GL_API_MODE_OPENGL);
etna_set_state(stream, VIVS_GL_VERTEX_ELEMENT_CONFIG, 0x00000001);
@ -467,6 +468,20 @@ etna_reset_gpu_state(struct etna_context *ctx)
VIVS_VS_ICACHE_INVALIDATE_UNK4);
}
/* It seems that some GPUs (at least some GC400 have shown this behavior)
* come out of reset with random vertex attributes enabled and also don't
* disable them on the write to the first config register as normal. Enabling
* all attributes seems to provide the GPU with the required edge to actually
* disable the unused attributes on the next draw.
*/
if (screen->specs.halti >= 5) {
etna_set_state_multi(stream, VIVS_NFE_GENERIC_ATTRIB_CONFIG0(0),
VIVS_NFE_GENERIC_ATTRIB__LEN, dummy_attribs);
} else {
etna_set_state_multi(stream, VIVS_FE_VERTEX_ELEMENT_CONFIG(0),
screen->specs.halti >= 0 ? 16 : 12, dummy_attribs);
}
ctx->dirty = ~0L;
ctx->dirty_sampler_views = ~0L;
}