st/mesa: remove unneeded pipe_surface_release() in st_render_texture()

This caused us to always free the pipe_surface for the renderbuffer.
The subsequent call to st_update_renderbuffer_surface() would typically
just recreate it.  Remove the call to pipe_surface_release() and let
st_update_renderbuffer_surface() take care of freeing the old surface
if it needs to be replaced (because of change to mipmap level, etc).

This can save quite a few calls to pipe_context::create_surface() and
surface_destroy().

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
This commit is contained in:
Brian Paul 2015-06-22 14:04:09 -06:00
parent a552c897ca
commit c1de7df6d4

View file

@ -511,8 +511,6 @@ st_render_texture(struct gl_context *ctx,
strb->rtt_layered = att->Layered;
pipe_resource_reference(&strb->texture, pt);
pipe_surface_release(pipe, &strb->surface);
st_update_renderbuffer_surface(st, strb);
strb->Base.Format = st_pipe_format_to_mesa_format(pt->format);