Expose the fact that we do not do either selection of feedback buffers - either with software or hardware rendering.

This commit is contained in:
Vladimir Dergachev 2005-07-02 01:09:10 +00:00
parent 666dcaaf05
commit c1c684b0f3
2 changed files with 11 additions and 0 deletions

View file

@ -613,6 +613,8 @@ static void r300_check_render(GLcontext *ctx, struct tnl_pipeline_stage *stage)
//FALLBACK_IF(ctx->Polygon.SmoothFlag); // GL_POLYGON_SMOOTH disabling to get blender going
FALLBACK_IF(ctx->Polygon.StippleFlag); // GL_POLYGON_STIPPLE
FALLBACK_IF(ctx->Multisample.Enabled); // GL_MULTISAMPLE_ARB
FALLBACK_IF(ctx->RenderMode != GL_RENDER); // We do not do SELECT or FEEDBACK (yet ?)
#if 0 /* ut2k3 fails to start if this is on */
/* One step at a time - let one texture pass.. */

View file

@ -2272,6 +2272,13 @@ void r300InitState(r300ContextPtr r300)
r300ResetHwState(r300);
}
static void r300RenderMode( GLcontext *ctx, GLenum mode )
{
r300ContextPtr rmesa = R300_CONTEXT(ctx);
WARN_ONCE("TODO: fallback properly when rendering mode is not GL_RENDER\n"
"\tThe way things are now neither selection nor feedback modes work\n")
// FALLBACK( rmesa, R300_FALLBACK_RENDER_MODE, (mode != GL_RENDER) );
}
/**
* Initialize driver's state callback functions
@ -2307,5 +2314,7 @@ void r300InitStateFuncs(struct dd_function_table* functions)
functions->PolygonOffset = r300PolygonOffset;
functions->PolygonMode = r300PolygonMode;
functions->RenderMode = r300RenderMode;
}