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meta: Add infrastructure for saving/restoring the DrawBuffers state.
Sometimes we need to configure what draw buffers we render to, without creating a new FBO. This path will make that possible. Cc: "10.2" <mesa-stable@lists.freedesktop.org> Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com> Reviewed-by: Eric Anholt <eric@anholt.net>
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2 changed files with 42 additions and 0 deletions
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@ -392,6 +392,24 @@ _mesa_meta_init(struct gl_context *ctx)
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ctx->Meta = CALLOC_STRUCT(gl_meta_state);
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}
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static GLenum
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gl_buffer_index_to_drawbuffers_enum(gl_buffer_index bufindex)
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{
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assert(bufindex < BUFFER_COUNT);
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if (bufindex >= BUFFER_COLOR0)
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return GL_COLOR_ATTACHMENT0 + bufindex - BUFFER_COLOR0;
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else if (bufindex == BUFFER_FRONT_LEFT)
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return GL_FRONT_LEFT;
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else if (bufindex == BUFFER_FRONT_RIGHT)
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return GL_FRONT_RIGHT;
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else if (bufindex == BUFFER_BACK_LEFT)
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return GL_BACK_LEFT;
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else if (bufindex == BUFFER_BACK_RIGHT)
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return GL_BACK_RIGHT;
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return GL_NONE;
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}
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/**
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* Free context meta-op state.
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@ -778,6 +796,23 @@ _mesa_meta_begin(struct gl_context *ctx, GLbitfield state)
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_mesa_set_framebuffer_srgb(ctx, GL_FALSE);
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}
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if (state & MESA_META_DRAW_BUFFERS) {
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int buf, real_color_buffers = 0;
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memset(save->ColorDrawBuffers, 0, sizeof(save->ColorDrawBuffers));
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for (buf = 0; buf < MAX_DRAW_BUFFERS; buf++) {
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int buf_index = ctx->DrawBuffer->_ColorDrawBufferIndexes[buf];
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if (buf_index == -1)
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continue;
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save->ColorDrawBuffers[buf] =
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gl_buffer_index_to_drawbuffers_enum(buf_index);
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if (++real_color_buffers >= ctx->DrawBuffer->_NumColorDrawBuffers)
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break;
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}
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}
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/* misc */
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{
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save->Lighting = ctx->Light.Enabled;
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@ -1176,6 +1211,10 @@ _mesa_meta_end(struct gl_context *ctx)
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ctx->CurrentRenderbuffer->Name != save->RenderbufferName)
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_mesa_BindRenderbuffer(GL_RENDERBUFFER, save->RenderbufferName);
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if (state & MESA_META_DRAW_BUFFERS) {
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_mesa_DrawBuffers(MAX_DRAW_BUFFERS, save->ColorDrawBuffers);
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}
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ctx->Meta->SaveStackDepth--;
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ctx->API = save->API;
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@ -181,6 +181,9 @@ struct save_state
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GLboolean TransformFeedbackNeedsResume;
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GLuint DrawBufferName, ReadBufferName, RenderbufferName;
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/** MESA_META_DRAW_BUFFERS */
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GLenum ColorDrawBuffers[MAX_DRAW_BUFFERS];
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};
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/**
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