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Add the description of the no_rast option fallback so that MGA_DEBUG=fall
doesn't segfault with no_rast.
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1 changed files with 2 additions and 1 deletions
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@ -839,7 +839,8 @@ static const char * const fallbackStrings[] = {
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"glRenderMode(selection or feedback)",
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"No hardware stencil",
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"glDepthFunc( GL_NEVER )",
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"Mixing GL_CLAMP_TO_EDGE and GL_CLAMP"
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"Mixing GL_CLAMP_TO_EDGE and GL_CLAMP",
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"rasterization fallback option"
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};
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static const char *getFallbackString(GLuint bit)
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