Add the description of the no_rast option fallback so that MGA_DEBUG=fall

doesn't segfault with no_rast.
This commit is contained in:
Eric Anholt 2005-05-30 06:11:22 +00:00
parent 0936eeb456
commit c1b87b2a06

View file

@ -839,7 +839,8 @@ static const char * const fallbackStrings[] = {
"glRenderMode(selection or feedback)",
"No hardware stencil",
"glDepthFunc( GL_NEVER )",
"Mixing GL_CLAMP_TO_EDGE and GL_CLAMP"
"Mixing GL_CLAMP_TO_EDGE and GL_CLAMP",
"rasterization fallback option"
};
static const char *getFallbackString(GLuint bit)