svga: Fix texture border color.

Also opposite ordering.
This commit is contained in:
José Fonseca 2010-02-13 09:16:57 +00:00
parent b3c7dc6ff2
commit c1a5c9bb4c

View file

@ -27,7 +27,6 @@
#include "pipe/p_defines.h"
#include "util/u_math.h"
#include "util/u_memory.h"
#include "util/u_pack_color.h"
#include "tgsi/tgsi_parse.h"
#include "svga_context.h"
@ -112,14 +111,12 @@ svga_create_sampler_state(struct pipe_context *pipe,
cso->compare_func = sampler->compare_func;
{
ubyte r = float_to_ubyte(sampler->border_color[0]);
ubyte g = float_to_ubyte(sampler->border_color[1]);
ubyte b = float_to_ubyte(sampler->border_color[2]);
ubyte a = float_to_ubyte(sampler->border_color[3]);
uint32 r = float_to_ubyte(sampler->border_color[0]);
uint32 g = float_to_ubyte(sampler->border_color[1]);
uint32 b = float_to_ubyte(sampler->border_color[2]);
uint32 a = float_to_ubyte(sampler->border_color[3]);
util_pack_color_ub( r, g, b, a,
PIPE_FORMAT_B8G8R8A8_UNORM,
&cso->bordercolor );
cso->bordercolor = (a << 24) | (r << 16) | (g << 8) | b;
}
/* No SVGA3D support for: