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Fix crash when running glsl on a signle fragment shader.
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1 changed files with 1 additions and 1 deletions
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@ -185,7 +185,7 @@ link_shaders(struct glsl_program *prog)
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unsigned num_frag_shaders = 0;
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vert_shader_list = (struct glsl_shader **)
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malloc(sizeof(struct glsl_shader *) * 2 * prog->NumShaders);
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calloc(2 * prog->NumShaders, sizeof(struct glsl_shader *));
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frag_shader_list = &vert_shader_list[prog->NumShaders];
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for (unsigned i = 0; i < prog->NumShaders; i++) {
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