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radv: fix ignoring graphics shader stages that don't need to be imported
If a shader stage is already imported from a library it should be properly ignored. Fixes recent CTS dEQP-VK.pipeline.fast_linked_library.misc.unused_shader_stages*. Fixes:c8765c5244("radv: ignore shader stages that don't need to be imported with GPL") Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20899> (cherry picked from commitb97fee432c)
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parent
f89be5c1d6
commit
c172f1de89
4 changed files with 16 additions and 6 deletions
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@ -139,7 +139,7 @@
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"description": "radv: fix ignoring graphics shader stages that don't need to be imported",
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"nominated": true,
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"nomination_type": 1,
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"resolution": 0,
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"resolution": 1,
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"main_sha": null,
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"because_sha": "c8765c5244ac194e1c85d2a88dde76c5d92a8111"
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},
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@ -3583,6 +3583,7 @@ radv_create_shaders(struct radv_pipeline *pipeline, struct radv_pipeline_layout
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const VkPipelineCreationFeedbackCreateInfo *creation_feedback,
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struct radv_pipeline_shader_stack_size **stack_sizes,
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uint32_t *num_stack_sizes,
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VkGraphicsPipelineLibraryFlagBitsEXT lib_flags,
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gl_shader_stage *last_vgt_api_stage)
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{
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const char *noop_fs_entrypoint = "noop_fs";
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@ -3610,6 +3611,12 @@ radv_create_shaders(struct radv_pipeline *pipeline, struct radv_pipeline_layout
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const VkPipelineShaderStageCreateInfo *sinfo = &pStages[i];
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gl_shader_stage stage = vk_to_mesa_shader_stage(sinfo->stage);
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/* Ignore graphics shader stages that don't need to be imported. */
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if ((pipeline->type == RADV_PIPELINE_GRAPHICS ||
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pipeline->type == RADV_PIPELINE_GRAPHICS_LIB) &&
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!(shader_stage_to_pipeline_library_flags(sinfo->stage) & lib_flags))
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continue;
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radv_pipeline_stage_init(sinfo, &stages[stage], stage);
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}
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@ -5164,7 +5171,9 @@ radv_graphics_pipeline_init(struct radv_graphics_pipeline *pipeline, struct radv
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result = radv_create_shaders(&pipeline->base, &pipeline_layout, device, cache, &key, pCreateInfo->pStages,
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pCreateInfo->stageCount, pCreateInfo->flags, NULL,
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creation_feedback, NULL, NULL, &pipeline->last_vgt_api_stage);
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creation_feedback, NULL, NULL,
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(~imported_flags) & ALL_GRAPHICS_LIB_FLAGS,
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&pipeline->last_vgt_api_stage);
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if (result != VK_SUCCESS) {
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radv_pipeline_layout_finish(device, &pipeline_layout);
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return result;
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@ -5379,7 +5388,7 @@ radv_graphics_lib_pipeline_init(struct radv_graphics_lib_pipeline *pipeline,
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result = radv_create_shaders(&pipeline->base.base, pipeline_layout, device, cache, &key,
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pCreateInfo->pStages, pCreateInfo->stageCount, pCreateInfo->flags,
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NULL, creation_feedback, NULL, NULL,
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NULL, creation_feedback, NULL, NULL, imported_flags,
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&pipeline->base.last_vgt_api_stage);
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if (result != VK_SUCCESS)
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@ -5583,7 +5592,7 @@ radv_compute_pipeline_create(VkDevice _device, VkPipelineCache _cache,
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UNUSED gl_shader_stage last_vgt_api_stage = MESA_SHADER_NONE;
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result = radv_create_shaders(&pipeline->base, pipeline_layout, device, cache, &key,
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&pCreateInfo->stage, 1, pCreateInfo->flags, NULL, creation_feedback,
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NULL, NULL, &last_vgt_api_stage);
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NULL, NULL, 0, &last_vgt_api_stage);
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if (result != VK_SUCCESS) {
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radv_pipeline_destroy(device, &pipeline->base, pAllocator);
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return result;
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@ -307,7 +307,7 @@ radv_rt_pipeline_create(VkDevice _device, VkPipelineCache _cache,
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* generating the nir. */
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result = radv_create_shaders(
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&rt_pipeline->base.base, pipeline_layout, device, cache, &key, &stage, 1, flags, hash,
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creation_feedback, &rt_pipeline->stack_sizes, &rt_pipeline->group_count, &last_vgt_api_stage);
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creation_feedback, &rt_pipeline->stack_sizes, &rt_pipeline->group_count, 0, &last_vgt_api_stage);
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if (result != VK_SUCCESS && result != VK_PIPELINE_COMPILE_REQUIRED)
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goto pipeline_fail;
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@ -327,7 +327,7 @@ radv_rt_pipeline_create(VkDevice _device, VkPipelineCache _cache,
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module.nir = shader;
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result = radv_create_shaders(&rt_pipeline->base.base, pipeline_layout, device, cache, &key,
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&stage, 1, pCreateInfo->flags, hash, creation_feedback,
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&rt_pipeline->stack_sizes, &rt_pipeline->group_count,
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&rt_pipeline->stack_sizes, &rt_pipeline->group_count, 0,
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&last_vgt_api_stage);
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if (result != VK_SUCCESS)
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goto shader_fail;
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@ -566,6 +566,7 @@ VkResult radv_create_shaders(struct radv_pipeline *pipeline,
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const VkPipelineCreationFeedbackCreateInfo *creation_feedback,
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struct radv_pipeline_shader_stack_size **stack_sizes,
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uint32_t *num_stack_sizes,
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VkGraphicsPipelineLibraryFlagBitsEXT lib_flags,
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gl_shader_stage *last_vgt_api_stage);
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struct radv_shader_args;
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