i965/vec4: Change vec4_visitor::swizzle_result() method to allow reuse

This patch changes the signature of swizzle_result() to accept lower
level arguments. The purpose is to reuse it in the upcoming NIR->vec4
pass.

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
This commit is contained in:
Alejandro Piñeiro 2015-07-06 13:31:05 +02:00 committed by Jason Ekstrand
parent 57182332b8
commit c15eea2afa
2 changed files with 15 additions and 8 deletions

View file

@ -337,7 +337,9 @@ public:
src_reg emit_mcs_fetch(const glsl_type *coordinate_type, src_reg coordinate,
src_reg sampler);
void emit_gen6_gather_wa(uint8_t wa, dst_reg dst);
void swizzle_result(ir_texture *ir, src_reg orig_val, uint32_t sampler);
void swizzle_result(ir_texture_opcode op, dst_reg dest,
src_reg orig_val, uint32_t sampler,
const glsl_type *dest_type);
void emit_ndc_computation();
void emit_psiz_and_flags(dst_reg reg);

View file

@ -2815,7 +2815,11 @@ vec4_visitor::visit(ir_texture *ir)
emit_gen6_gather_wa(key->tex.gen6_gather_wa[sampler], inst->dst);
}
swizzle_result(ir, src_reg(inst->dst), sampler);
this->result = src_reg(this, ir->type);
dst_reg dest = dst_reg(this->result);
swizzle_result(ir->op, dest, src_reg(inst->dst),
sampler, ir->type);
}
/**
@ -2869,22 +2873,23 @@ vec4_visitor::gather_channel(unsigned gather_component, uint32_t sampler)
}
void
vec4_visitor::swizzle_result(ir_texture *ir, src_reg orig_val, uint32_t sampler)
vec4_visitor::swizzle_result(ir_texture_opcode op, dst_reg dest,
src_reg orig_val, uint32_t sampler,
const glsl_type *dest_type)
{
int s = key->tex.swizzles[sampler];
this->result = src_reg(this, ir->type);
dst_reg swizzled_result(this->result);
dst_reg swizzled_result = dest;
if (ir->op == ir_query_levels) {
if (op == ir_query_levels) {
/* # levels is in .w */
orig_val.swizzle = BRW_SWIZZLE4(SWIZZLE_W, SWIZZLE_W, SWIZZLE_W, SWIZZLE_W);
emit(MOV(swizzled_result, orig_val));
return;
}
if (ir->op == ir_txs || ir->type == glsl_type::float_type
|| s == SWIZZLE_NOOP || ir->op == ir_tg4) {
if (op == ir_txs || dest_type == glsl_type::float_type
|| s == SWIZZLE_NOOP || op == ir_tg4) {
emit(MOV(swizzled_result, orig_val));
return;
}