v3d: use original enabled_mask on setting vertex buffers

Current code uses a non-initialized enabled_mask to set the vertex
buffers mask, instead of using the original value from
`so->enabled_mask`

Let's use the original field instead of using an intermediate variable.

Fixes: cbcfb34cf7 ("v3d: use BITSET for the masks")
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29987>
This commit is contained in:
Juan A. Suarez Romero 2024-07-01 12:38:54 +02:00 committed by Marge Bot
parent 2d728a037a
commit c157e8991e

View file

@ -298,10 +298,8 @@ v3d_set_vertex_buffers(struct pipe_context *pctx,
struct v3d_vertexbuf_stateobj *so = &v3d->vertexbuf;
assert(BITSET_SIZE(so->enabled_mask) <= 32);
uint32_t enabled_mask;
util_set_vertex_buffers_mask(so->vb, &enabled_mask, vb,
util_set_vertex_buffers_mask(so->vb, &so->enabled_mask[0], vb,
count, true);
memcpy(&so->enabled_mask, &enabled_mask, sizeof(enabled_mask));
so->count = BITSET_LAST_BIT(so->enabled_mask);