st/mesa: fix comments, whitespace

This commit is contained in:
Brian Paul 2011-06-14 08:40:43 -06:00
parent cbad86841b
commit c1477f6ffe

View file

@ -33,7 +33,7 @@
*
* We basically convert the VBO's vertex attribute/array information into
* Gallium vertex state, bind the vertex buffer objects and call
* pipe->draw_elements(), pipe->draw_range_elements() or pipe->draw_arrays().
* pipe->draw_vbo().
*
* Authors:
* Keith Whitwell <keith@tungstengraphics.com>
@ -498,6 +498,7 @@ setup_index_buffer(struct gl_context *ctx,
}
}
/**
* Prior to drawing, check that any uniforms referenced by the
* current shader have been set. If a uniform has not been set,
@ -544,8 +545,8 @@ translate_prim(const struct gl_context *ctx, unsigned prim)
assert(GL_TRIANGLE_STRIP_ADJACENCY == PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY);
/* Avoid quadstrips if it's easy to do so:
* Note: it's imporant to do the correct trimming if we change the prim type!
* We do that wherever this function is called.
* Note: it's important to do the correct trimming if we change the
* prim type! We do that wherever this function is called.
*/
if (prim == GL_QUAD_STRIP &&
ctx->Light.ShadeModel != GL_FLAT &&