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vk: Set binding table layout for CS
We weren't setting the binding table layout for the backend compiler.
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@ -621,6 +621,7 @@ brw_codegen_cs_prog(struct brw_context *brw,
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memset(prog_data, 0, sizeof(*prog_data));
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set_binding_table_layout(&prog_data->base, pipeline, VK_SHADER_STAGE_COMPUTE);
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/* Allocate the references to the uniforms that will end up in the
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* prog_data associated with the compiled program, and which will be freed
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