Map/Unmap PBO as needed so that the texstore routines can work with

hardware-based PBOs in the future.
This commit is contained in:
Brian Paul 2004-10-31 16:18:07 +00:00
parent ba164c4614
commit c0ebc4931a

View file

@ -1,6 +1,6 @@
/*
* Mesa 3-D graphics library
* Version: 6.1
* Version: 6.3
*
* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
*
@ -1789,57 +1789,91 @@ _mesa_texstore_rgba_float16(STORE_PARAMS)
/**
* Validate acces to a PBO for texture data.
*
* \todo If the PBO is really resident in VRAM, this won't work; the
* device driver should check for that and do the right thing.
* Check if an unpack PBO is active prior to fetching a texture image.
* If so, do bounds checking and map the buffer into main memory.
* Any errors detected will be recorded.
* The caller _must_ call unmap_teximage_pbo() too!
*/
static const GLvoid *
validate_pbo_teximage( GLsizei width, GLsizei height, GLsizei depth,
GLenum format, GLenum type, const GLvoid *pixels,
const struct gl_pixelstore_attrib *unpack )
validate_pbo_teximage(GLcontext *ctx,
GLsizei width, GLsizei height, GLsizei depth,
GLenum format, GLenum type, const GLvoid *pixels,
const struct gl_pixelstore_attrib *unpack,
const char *funcName)
{
GLubyte *buf;
if (unpack->BufferObj->Name == 0) {
/* no PBO */
return pixels;
}
else if (_mesa_validate_pbo_access(unpack, width, height, depth, format,
type, pixels)) {
return ADD_POINTERS(unpack->BufferObj->Data, pixels);
if (!_mesa_validate_pbo_access(unpack, width, height, depth, format,
type, pixels)) {
_mesa_error(ctx, GL_INVALID_OPERATION, funcName, "(invalid PBO access");
return NULL;
}
/* bad access! */
return NULL;
buf = ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
GL_READ_ONLY_ARB, unpack->BufferObj);
if (!buf) {
_mesa_error(ctx, GL_INVALID_OPERATION, funcName, "(PBO is mapped");
return NULL;
}
return ADD_POINTERS(buf, pixels);
}
/**
* Validate that unpacking compressed texture image data from a PBO
* won't go out of bounds.
*
* \todo If the PBO is really resident in VRAM, this won't work; the
* device driver should check for that and do the right thing.
* Check if an unpack PBO is active prior to fetching a compressed texture
* image.
* If so, do bounds checking and map the buffer into main memory.
* Any errors detected will be recorded.
* The caller _must_ call unmap_teximage_pbo() too!
*/
static const GLvoid *
validate_pbo_compressed_teximage(GLsizei imageSize, const GLvoid *pixels,
const struct gl_pixelstore_attrib *packing)
validate_pbo_compressed_teximage(GLcontext *ctx,
GLsizei imageSize, const GLvoid *pixels,
const struct gl_pixelstore_attrib *packing,
const char *funcName)
{
GLubyte *buf;
if (packing->BufferObj->Name == 0) {
/* not using a PBO - return pointer unchanged */
return pixels;
}
else {
/* using a PBO */
if ((const GLubyte *) pixels + imageSize >
(const GLubyte *) packing->BufferObj->Size) {
/* out of bounds read! */
return NULL;
}
/* OK! */
return ADD_POINTERS(packing->BufferObj->Data, pixels);
if ((const GLubyte *) pixels + imageSize >
(const GLubyte *) packing->BufferObj->Size) {
/* out of bounds read! */
_mesa_error(ctx, GL_INVALID_OPERATION, funcName, "(invalid PBO access");
return NULL;
}
buf = ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
GL_READ_ONLY_ARB, packing->BufferObj);
if (!buf) {
_mesa_error(ctx, GL_INVALID_OPERATION, funcName, "(PBO is mapped");
return NULL;
}
return ADD_POINTERS(buf, pixels);
}
/**
* This function must be called after either of the validate_pbo_*_teximage()
* functions. It unmaps the PBO buffer if it was mapped earlier.
*/
static void
unmap_teximage_pbo(GLcontext *ctx, const struct gl_pixelstore_attrib *unpack)
{
if (unpack->BufferObj->Name) {
ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
unpack->BufferObj);
}
}
/*
* This is the software fallback for Driver.TexImage1D()
@ -1881,7 +1915,8 @@ _mesa_store_teximage1d(GLcontext *ctx, GLenum target, GLint level,
return;
}
pixels = validate_pbo_teximage(width, 1, 1, format, type, pixels, packing);
pixels = validate_pbo_teximage(ctx, width, 1, 1, format, type, pixels,
packing, "glTexImage1D");
if (!pixels)
return;
@ -1898,7 +1933,6 @@ _mesa_store_teximage1d(GLcontext *ctx, GLenum target, GLint level,
format, type, pixels, packing);
if (!success) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D");
return;
}
}
@ -1908,6 +1942,8 @@ _mesa_store_teximage1d(GLcontext *ctx, GLenum target, GLint level,
&ctx->Texture.Unit[ctx->Texture.CurrentUnit],
texObj);
}
unmap_teximage_pbo(ctx, packing);
}
@ -1958,8 +1994,8 @@ _mesa_store_teximage2d(GLcontext *ctx, GLenum target, GLint level,
return;
}
pixels = validate_pbo_teximage(width, height, 1,
format, type, pixels, packing);
pixels = validate_pbo_teximage(ctx, width, height, 1, format, type, pixels,
packing, "glTexImage2D");
if (!pixels)
return;
@ -1982,7 +2018,6 @@ _mesa_store_teximage2d(GLcontext *ctx, GLenum target, GLint level,
format, type, pixels, packing);
if (!success) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D");
return;
}
}
@ -1992,6 +2027,8 @@ _mesa_store_teximage2d(GLcontext *ctx, GLenum target, GLint level,
&ctx->Texture.Unit[ctx->Texture.CurrentUnit],
texObj);
}
unmap_teximage_pbo(ctx, packing);
}
@ -2033,8 +2070,8 @@ _mesa_store_teximage3d(GLcontext *ctx, GLenum target, GLint level,
return;
}
pixels = validate_pbo_teximage(width, height, depth,
format, type, pixels, packing);
pixels = validate_pbo_teximage(ctx, width, height, depth, format, type,
pixels, packing, "glTexImage3D");
if (!pixels)
return;
@ -2060,7 +2097,6 @@ _mesa_store_teximage3d(GLcontext *ctx, GLenum target, GLint level,
format, type, pixels, packing);
if (!success) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage3D");
return;
}
}
@ -2070,6 +2106,8 @@ _mesa_store_teximage3d(GLcontext *ctx, GLenum target, GLint level,
&ctx->Texture.Unit[ctx->Texture.CurrentUnit],
texObj);
}
unmap_teximage_pbo(ctx, packing);
}
@ -2087,8 +2125,8 @@ _mesa_store_texsubimage1d(GLcontext *ctx, GLenum target, GLint level,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage)
{
pixels = validate_pbo_teximage(width, 1, 1,
format, type, pixels, packing);
pixels = validate_pbo_teximage(ctx, width, 1, 1, format, type, pixels,
packing, "glTexSubImage1D");
if (!pixels)
return;
@ -2105,7 +2143,6 @@ _mesa_store_texsubimage1d(GLcontext *ctx, GLenum target, GLint level,
format, type, pixels, packing);
if (!success) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage1D");
return;
}
}
@ -2115,6 +2152,8 @@ _mesa_store_texsubimage1d(GLcontext *ctx, GLenum target, GLint level,
&ctx->Texture.Unit[ctx->Texture.CurrentUnit],
texObj);
}
unmap_teximage_pbo(ctx, packing);
}
@ -2132,8 +2171,8 @@ _mesa_store_texsubimage2d(GLcontext *ctx, GLenum target, GLint level,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage)
{
pixels = validate_pbo_teximage(width, height, 1,
format, type, pixels, packing);
pixels = validate_pbo_teximage(ctx, width, height, 1, format, type, pixels,
packing, "glTexSubImage2D");
if (!pixels)
return;
@ -2157,7 +2196,6 @@ _mesa_store_texsubimage2d(GLcontext *ctx, GLenum target, GLint level,
format, type, pixels, packing);
if (!success) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage2D");
return;
}
}
@ -2167,6 +2205,8 @@ _mesa_store_texsubimage2d(GLcontext *ctx, GLenum target, GLint level,
&ctx->Texture.Unit[ctx->Texture.CurrentUnit],
texObj);
}
unmap_teximage_pbo(ctx, packing);
}
@ -2183,8 +2223,8 @@ _mesa_store_texsubimage3d(GLcontext *ctx, GLenum target, GLint level,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage)
{
pixels = validate_pbo_teximage(width, height, depth,
format, type, pixels, packing);
pixels = validate_pbo_teximage(ctx, width, height, depth, format, type,
pixels, packing, "glTexSubImage3D");
if (!pixels)
return;
@ -2210,7 +2250,6 @@ _mesa_store_texsubimage3d(GLcontext *ctx, GLenum target, GLint level,
format, type, pixels, packing);
if (!success) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage3D");
return;
}
}
@ -2220,6 +2259,8 @@ _mesa_store_texsubimage3d(GLcontext *ctx, GLenum target, GLint level,
&ctx->Texture.Unit[ctx->Texture.CurrentUnit],
texObj);
}
unmap_teximage_pbo(ctx, packing);
}
@ -2284,7 +2325,8 @@ _mesa_store_compressed_teximage2d(GLcontext *ctx, GLenum target, GLint level,
return;
}
data = validate_pbo_compressed_teximage(imageSize, data, &ctx->Unpack);
data = validate_pbo_compressed_teximage(ctx, imageSize, data, &ctx->Unpack,
"glCompressedTexImage2D");
if (!data)
return;
@ -2298,6 +2340,8 @@ _mesa_store_compressed_teximage2d(GLcontext *ctx, GLenum target, GLint level,
&ctx->Texture.Unit[ctx->Texture.CurrentUnit],
texObj);
}
unmap_teximage_pbo(ctx, &ctx->Unpack);
}
@ -2375,7 +2419,8 @@ _mesa_store_compressed_texsubimage2d(GLcontext *ctx, GLenum target,
ASSERT((xoffset & 3) == 0);
ASSERT((yoffset & 3) == 0);
data = validate_pbo_compressed_teximage(imageSize, data, &ctx->Unpack);
data = validate_pbo_compressed_teximage(ctx, imageSize, data, &ctx->Unpack,
"glCompressedTexSubImage2D");
if (!data)
return;
@ -2404,6 +2449,8 @@ _mesa_store_compressed_texsubimage2d(GLcontext *ctx, GLenum target,
&ctx->Texture.Unit[ctx->Texture.CurrentUnit],
texObj);
}
unmap_teximage_pbo(ctx, &ctx->Unpack);
}