llvmpipe: Ignore depth-stencil state if format has no depth/stencil.

Prevents assertion failures inside the driver for such state combinations.

Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
José Fonseca 2013-04-20 09:43:54 +01:00
parent f701a5a0fe
commit c08b04992a

View file

@ -2478,12 +2478,18 @@ make_variant_key(struct llvmpipe_context *lp,
memset(key, 0, shader->variant_key_size);
if (lp->framebuffer.zsbuf) {
if (lp->depth_stencil->depth.enabled) {
key->zsbuf_format = lp->framebuffer.zsbuf->format;
enum pipe_format zsbuf_format = lp->framebuffer.zsbuf->format;
const struct util_format_description *zsbuf_desc =
util_format_description(zsbuf_format);
if (lp->depth_stencil->depth.enabled &&
util_format_has_depth(zsbuf_desc)) {
key->zsbuf_format = zsbuf_format;
memcpy(&key->depth, &lp->depth_stencil->depth, sizeof key->depth);
}
if (lp->depth_stencil->stencil[0].enabled) {
key->zsbuf_format = lp->framebuffer.zsbuf->format;
if (lp->depth_stencil->stencil[0].enabled &&
util_format_has_stencil(zsbuf_desc)) {
key->zsbuf_format = zsbuf_format;
memcpy(&key->stencil, &lp->depth_stencil->stencil, sizeof key->stencil);
}
}