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glx/dri3: Fix glXWaitForSbcOML() to handle targetSBC==0 correctly. (v2)
targetSBC == 0 is a special case, which asks the function
to block until all pending OpenGL bufferswap requests have
completed.
Currently the function just falls through for targetSBC == 0,
returning bogus results.
This breaks applications originally written and tested against
DRI2 which also rely on this not regressing under DRI3/Present,
e.g., Neuro-Science software like Psychtoolbox-3.
This patch fixes the problem.
v2: Simplify as suggested by Axel Davy. Add comments proposed
by Eric Anholt.
Cc: "10.3 10.4" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Mario Kleiner <mario.kleiner.de@gmail.com>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 8cab54de16)
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1 changed files with 9 additions and 0 deletions
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@ -501,6 +501,15 @@ dri3_wait_for_sbc(__GLXDRIdrawable *pdraw, int64_t target_sbc, int64_t *ust,
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{
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struct dri3_drawable *priv = (struct dri3_drawable *) pdraw;
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/* From the GLX_OML_sync_control spec:
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*
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* "If <target_sbc> = 0, the function will block until all previous
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* swaps requested with glXSwapBuffersMscOML for that window have
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* completed."
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*/
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if (!target_sbc)
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target_sbc = priv->send_sbc;
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while (priv->recv_sbc < target_sbc) {
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if (!dri3_wait_for_event(pdraw))
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return 0;
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