mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-05-05 16:08:04 +02:00
mesa: add explict float casts
This commit is contained in:
parent
32ef6e7583
commit
c07e274f44
1 changed files with 48 additions and 48 deletions
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@ -166,7 +166,7 @@ static void GLAPIENTRY VertexAttrib1NbvNV(GLuint index, const GLbyte *v)
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static void GLAPIENTRY VertexAttrib1bvNV(GLuint index, const GLbyte *v)
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{
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CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, v[0]));
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CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0]));
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}
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static void GLAPIENTRY VertexAttrib2NbvNV(GLuint index, const GLbyte *v)
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@ -176,7 +176,7 @@ static void GLAPIENTRY VertexAttrib2NbvNV(GLuint index, const GLbyte *v)
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static void GLAPIENTRY VertexAttrib2bvNV(GLuint index, const GLbyte *v)
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{
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CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, v[0], v[1]));
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CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1]));
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}
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static void GLAPIENTRY VertexAttrib3NbvNV(GLuint index, const GLbyte *v)
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@ -188,7 +188,7 @@ static void GLAPIENTRY VertexAttrib3NbvNV(GLuint index, const GLbyte *v)
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static void GLAPIENTRY VertexAttrib3bvNV(GLuint index, const GLbyte *v)
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{
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CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, v[0], v[1], v[2]));
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CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2]));
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}
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static void GLAPIENTRY VertexAttrib4NbvNV(GLuint index, const GLbyte *v)
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@ -201,7 +201,7 @@ static void GLAPIENTRY VertexAttrib4NbvNV(GLuint index, const GLbyte *v)
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static void GLAPIENTRY VertexAttrib4bvNV(GLuint index, const GLbyte *v)
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{
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CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3]));
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CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3]));
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}
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/* GL_UNSIGNED_BYTE attributes */
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@ -213,7 +213,7 @@ static void GLAPIENTRY VertexAttrib1NubvNV(GLuint index, const GLubyte *v)
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static void GLAPIENTRY VertexAttrib1ubvNV(GLuint index, const GLubyte *v)
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{
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CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, v[0]));
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CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0]));
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}
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static void GLAPIENTRY VertexAttrib2NubvNV(GLuint index, const GLubyte *v)
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@ -224,7 +224,7 @@ static void GLAPIENTRY VertexAttrib2NubvNV(GLuint index, const GLubyte *v)
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static void GLAPIENTRY VertexAttrib2ubvNV(GLuint index, const GLubyte *v)
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{
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CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, v[0], v[1]));
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CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1]));
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}
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static void GLAPIENTRY VertexAttrib3NubvNV(GLuint index, const GLubyte *v)
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@ -235,7 +235,7 @@ static void GLAPIENTRY VertexAttrib3NubvNV(GLuint index, const GLubyte *v)
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}
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static void GLAPIENTRY VertexAttrib3ubvNV(GLuint index, const GLubyte *v)
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{
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CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, v[0], v[1], v[2]));
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CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2]));
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}
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static void GLAPIENTRY VertexAttrib4NubvNV(GLuint index, const GLubyte *v)
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@ -248,7 +248,7 @@ static void GLAPIENTRY VertexAttrib4NubvNV(GLuint index, const GLubyte *v)
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static void GLAPIENTRY VertexAttrib4ubvNV(GLuint index, const GLubyte *v)
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{
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CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3]));
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CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3]));
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}
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/* GL_SHORT attributes */
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@ -260,7 +260,7 @@ static void GLAPIENTRY VertexAttrib1NsvNV(GLuint index, const GLshort *v)
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static void GLAPIENTRY VertexAttrib1svNV(GLuint index, const GLshort *v)
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{
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CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, v[0]));
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CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0]));
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}
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static void GLAPIENTRY VertexAttrib2NsvNV(GLuint index, const GLshort *v)
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@ -271,7 +271,7 @@ static void GLAPIENTRY VertexAttrib2NsvNV(GLuint index, const GLshort *v)
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static void GLAPIENTRY VertexAttrib2svNV(GLuint index, const GLshort *v)
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{
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CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, v[0], v[1]));
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CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1]));
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}
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static void GLAPIENTRY VertexAttrib3NsvNV(GLuint index, const GLshort *v)
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@ -283,7 +283,7 @@ static void GLAPIENTRY VertexAttrib3NsvNV(GLuint index, const GLshort *v)
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static void GLAPIENTRY VertexAttrib3svNV(GLuint index, const GLshort *v)
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{
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CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, v[0], v[1], v[2]));
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CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2]));
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}
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static void GLAPIENTRY VertexAttrib4NsvNV(GLuint index, const GLshort *v)
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@ -296,7 +296,7 @@ static void GLAPIENTRY VertexAttrib4NsvNV(GLuint index, const GLshort *v)
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static void GLAPIENTRY VertexAttrib4svNV(GLuint index, const GLshort *v)
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{
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CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3]));
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CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3]));
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}
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/* GL_UNSIGNED_SHORT attributes */
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@ -308,7 +308,7 @@ static void GLAPIENTRY VertexAttrib1NusvNV(GLuint index, const GLushort *v)
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static void GLAPIENTRY VertexAttrib1usvNV(GLuint index, const GLushort *v)
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{
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CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, v[0]));
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CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0]));
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}
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static void GLAPIENTRY VertexAttrib2NusvNV(GLuint index, const GLushort *v)
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@ -319,7 +319,7 @@ static void GLAPIENTRY VertexAttrib2NusvNV(GLuint index, const GLushort *v)
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static void GLAPIENTRY VertexAttrib2usvNV(GLuint index, const GLushort *v)
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{
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CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, v[0], v[1]));
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CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1]));
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}
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static void GLAPIENTRY VertexAttrib3NusvNV(GLuint index, const GLushort *v)
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@ -331,7 +331,7 @@ static void GLAPIENTRY VertexAttrib3NusvNV(GLuint index, const GLushort *v)
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static void GLAPIENTRY VertexAttrib3usvNV(GLuint index, const GLushort *v)
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{
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CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, v[0], v[1], v[2]));
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CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2]));
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}
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static void GLAPIENTRY VertexAttrib4NusvNV(GLuint index, const GLushort *v)
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@ -344,7 +344,7 @@ static void GLAPIENTRY VertexAttrib4NusvNV(GLuint index, const GLushort *v)
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static void GLAPIENTRY VertexAttrib4usvNV(GLuint index, const GLushort *v)
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{
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CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3]));
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CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3]));
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}
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/* GL_INT attributes */
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@ -356,7 +356,7 @@ static void GLAPIENTRY VertexAttrib1NivNV(GLuint index, const GLint *v)
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static void GLAPIENTRY VertexAttrib1ivNV(GLuint index, const GLint *v)
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{
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CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, v[0]));
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CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0]));
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}
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static void GLAPIENTRY VertexAttrib2NivNV(GLuint index, const GLint *v)
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@ -367,7 +367,7 @@ static void GLAPIENTRY VertexAttrib2NivNV(GLuint index, const GLint *v)
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static void GLAPIENTRY VertexAttrib2ivNV(GLuint index, const GLint *v)
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{
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CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, v[0], v[1]));
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CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1]));
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}
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static void GLAPIENTRY VertexAttrib3NivNV(GLuint index, const GLint *v)
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@ -379,7 +379,7 @@ static void GLAPIENTRY VertexAttrib3NivNV(GLuint index, const GLint *v)
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static void GLAPIENTRY VertexAttrib3ivNV(GLuint index, const GLint *v)
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{
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CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, v[0], v[1], v[2]));
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CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2]));
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}
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static void GLAPIENTRY VertexAttrib4NivNV(GLuint index, const GLint *v)
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@ -392,7 +392,7 @@ static void GLAPIENTRY VertexAttrib4NivNV(GLuint index, const GLint *v)
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static void GLAPIENTRY VertexAttrib4ivNV(GLuint index, const GLint *v)
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{
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CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3]));
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CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3]));
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}
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/* GL_UNSIGNED_INT attributes */
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@ -404,7 +404,7 @@ static void GLAPIENTRY VertexAttrib1NuivNV(GLuint index, const GLuint *v)
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static void GLAPIENTRY VertexAttrib1uivNV(GLuint index, const GLuint *v)
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{
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CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, v[0]));
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CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0]));
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}
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static void GLAPIENTRY VertexAttrib2NuivNV(GLuint index, const GLuint *v)
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@ -415,7 +415,7 @@ static void GLAPIENTRY VertexAttrib2NuivNV(GLuint index, const GLuint *v)
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static void GLAPIENTRY VertexAttrib2uivNV(GLuint index, const GLuint *v)
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{
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CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, v[0], v[1]));
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CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1]));
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}
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static void GLAPIENTRY VertexAttrib3NuivNV(GLuint index, const GLuint *v)
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@ -427,7 +427,7 @@ static void GLAPIENTRY VertexAttrib3NuivNV(GLuint index, const GLuint *v)
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static void GLAPIENTRY VertexAttrib3uivNV(GLuint index, const GLuint *v)
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{
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CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, v[0], v[1], v[2]));
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CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2]));
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}
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static void GLAPIENTRY VertexAttrib4NuivNV(GLuint index, const GLuint *v)
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@ -440,7 +440,7 @@ static void GLAPIENTRY VertexAttrib4NuivNV(GLuint index, const GLuint *v)
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static void GLAPIENTRY VertexAttrib4uivNV(GLuint index, const GLuint *v)
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{
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CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3]));
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CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3]));
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}
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/* GL_FLOAT attributes */
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@ -602,7 +602,7 @@ static void GLAPIENTRY VertexAttrib1NbvARB(GLuint index, const GLbyte *v)
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static void GLAPIENTRY VertexAttrib1bvARB(GLuint index, const GLbyte *v)
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{
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CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, v[0]));
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CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0]));
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}
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static void GLAPIENTRY VertexAttrib2NbvARB(GLuint index, const GLbyte *v)
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@ -612,7 +612,7 @@ static void GLAPIENTRY VertexAttrib2NbvARB(GLuint index, const GLbyte *v)
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static void GLAPIENTRY VertexAttrib2bvARB(GLuint index, const GLbyte *v)
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{
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CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, v[0], v[1]));
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CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1]));
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}
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static void GLAPIENTRY VertexAttrib3NbvARB(GLuint index, const GLbyte *v)
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@ -624,7 +624,7 @@ static void GLAPIENTRY VertexAttrib3NbvARB(GLuint index, const GLbyte *v)
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static void GLAPIENTRY VertexAttrib3bvARB(GLuint index, const GLbyte *v)
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{
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CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, v[0], v[1], v[2]));
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CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2]));
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}
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static void GLAPIENTRY VertexAttrib4NbvARB(GLuint index, const GLbyte *v)
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@ -637,7 +637,7 @@ static void GLAPIENTRY VertexAttrib4NbvARB(GLuint index, const GLbyte *v)
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static void GLAPIENTRY VertexAttrib4bvARB(GLuint index, const GLbyte *v)
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{
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CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3]));
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CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3]));
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}
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/* GL_UNSIGNED_BYTE attributes */
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@ -649,7 +649,7 @@ static void GLAPIENTRY VertexAttrib1NubvARB(GLuint index, const GLubyte *v)
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static void GLAPIENTRY VertexAttrib1ubvARB(GLuint index, const GLubyte *v)
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{
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CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, v[0]));
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CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0]));
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}
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static void GLAPIENTRY VertexAttrib2NubvARB(GLuint index, const GLubyte *v)
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@ -660,7 +660,7 @@ static void GLAPIENTRY VertexAttrib2NubvARB(GLuint index, const GLubyte *v)
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static void GLAPIENTRY VertexAttrib2ubvARB(GLuint index, const GLubyte *v)
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{
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CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, v[0], v[1]));
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CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1]));
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}
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static void GLAPIENTRY VertexAttrib3NubvARB(GLuint index, const GLubyte *v)
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@ -671,7 +671,7 @@ static void GLAPIENTRY VertexAttrib3NubvARB(GLuint index, const GLubyte *v)
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}
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static void GLAPIENTRY VertexAttrib3ubvARB(GLuint index, const GLubyte *v)
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{
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CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, v[0], v[1], v[2]));
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CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2]));
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}
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static void GLAPIENTRY VertexAttrib4NubvARB(GLuint index, const GLubyte *v)
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@ -684,7 +684,7 @@ static void GLAPIENTRY VertexAttrib4NubvARB(GLuint index, const GLubyte *v)
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static void GLAPIENTRY VertexAttrib4ubvARB(GLuint index, const GLubyte *v)
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{
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CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3]));
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CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3]));
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}
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/* GL_SHORT attributes */
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@ -696,7 +696,7 @@ static void GLAPIENTRY VertexAttrib1NsvARB(GLuint index, const GLshort *v)
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static void GLAPIENTRY VertexAttrib1svARB(GLuint index, const GLshort *v)
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{
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CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, v[0]));
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CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0]));
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}
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static void GLAPIENTRY VertexAttrib2NsvARB(GLuint index, const GLshort *v)
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@ -707,7 +707,7 @@ static void GLAPIENTRY VertexAttrib2NsvARB(GLuint index, const GLshort *v)
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static void GLAPIENTRY VertexAttrib2svARB(GLuint index, const GLshort *v)
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{
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CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, v[0], v[1]));
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CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1]));
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}
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static void GLAPIENTRY VertexAttrib3NsvARB(GLuint index, const GLshort *v)
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@ -719,7 +719,7 @@ static void GLAPIENTRY VertexAttrib3NsvARB(GLuint index, const GLshort *v)
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static void GLAPIENTRY VertexAttrib3svARB(GLuint index, const GLshort *v)
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{
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CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, v[0], v[1], v[2]));
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CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2]));
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}
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static void GLAPIENTRY VertexAttrib4NsvARB(GLuint index, const GLshort *v)
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||||
|
|
@ -732,7 +732,7 @@ static void GLAPIENTRY VertexAttrib4NsvARB(GLuint index, const GLshort *v)
|
|||
|
||||
static void GLAPIENTRY VertexAttrib4svARB(GLuint index, const GLshort *v)
|
||||
{
|
||||
CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3]));
|
||||
CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3]));
|
||||
}
|
||||
|
||||
/* GL_UNSIGNED_SHORT attributes */
|
||||
|
|
@ -744,7 +744,7 @@ static void GLAPIENTRY VertexAttrib1NusvARB(GLuint index, const GLushort *v)
|
|||
|
||||
static void GLAPIENTRY VertexAttrib1usvARB(GLuint index, const GLushort *v)
|
||||
{
|
||||
CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, v[0]));
|
||||
CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0]));
|
||||
}
|
||||
|
||||
static void GLAPIENTRY VertexAttrib2NusvARB(GLuint index, const GLushort *v)
|
||||
|
|
@ -755,7 +755,7 @@ static void GLAPIENTRY VertexAttrib2NusvARB(GLuint index, const GLushort *v)
|
|||
|
||||
static void GLAPIENTRY VertexAttrib2usvARB(GLuint index, const GLushort *v)
|
||||
{
|
||||
CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, v[0], v[1]));
|
||||
CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1]));
|
||||
}
|
||||
|
||||
static void GLAPIENTRY VertexAttrib3NusvARB(GLuint index, const GLushort *v)
|
||||
|
|
@ -767,7 +767,7 @@ static void GLAPIENTRY VertexAttrib3NusvARB(GLuint index, const GLushort *v)
|
|||
|
||||
static void GLAPIENTRY VertexAttrib3usvARB(GLuint index, const GLushort *v)
|
||||
{
|
||||
CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, v[0], v[1], v[2]));
|
||||
CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2]));
|
||||
}
|
||||
|
||||
static void GLAPIENTRY VertexAttrib4NusvARB(GLuint index, const GLushort *v)
|
||||
|
|
@ -780,7 +780,7 @@ static void GLAPIENTRY VertexAttrib4NusvARB(GLuint index, const GLushort *v)
|
|||
|
||||
static void GLAPIENTRY VertexAttrib4usvARB(GLuint index, const GLushort *v)
|
||||
{
|
||||
CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3]));
|
||||
CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3]));
|
||||
}
|
||||
|
||||
/* GL_INT attributes */
|
||||
|
|
@ -792,7 +792,7 @@ static void GLAPIENTRY VertexAttrib1NivARB(GLuint index, const GLint *v)
|
|||
|
||||
static void GLAPIENTRY VertexAttrib1ivARB(GLuint index, const GLint *v)
|
||||
{
|
||||
CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, v[0]));
|
||||
CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0]));
|
||||
}
|
||||
|
||||
static void GLAPIENTRY VertexAttrib2NivARB(GLuint index, const GLint *v)
|
||||
|
|
@ -803,7 +803,7 @@ static void GLAPIENTRY VertexAttrib2NivARB(GLuint index, const GLint *v)
|
|||
|
||||
static void GLAPIENTRY VertexAttrib2ivARB(GLuint index, const GLint *v)
|
||||
{
|
||||
CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, v[0], v[1]));
|
||||
CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1]));
|
||||
}
|
||||
|
||||
static void GLAPIENTRY VertexAttrib3NivARB(GLuint index, const GLint *v)
|
||||
|
|
@ -815,7 +815,7 @@ static void GLAPIENTRY VertexAttrib3NivARB(GLuint index, const GLint *v)
|
|||
|
||||
static void GLAPIENTRY VertexAttrib3ivARB(GLuint index, const GLint *v)
|
||||
{
|
||||
CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, v[0], v[1], v[2]));
|
||||
CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2]));
|
||||
}
|
||||
|
||||
static void GLAPIENTRY VertexAttrib4NivARB(GLuint index, const GLint *v)
|
||||
|
|
@ -828,7 +828,7 @@ static void GLAPIENTRY VertexAttrib4NivARB(GLuint index, const GLint *v)
|
|||
|
||||
static void GLAPIENTRY VertexAttrib4ivARB(GLuint index, const GLint *v)
|
||||
{
|
||||
CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3]));
|
||||
CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3]));
|
||||
}
|
||||
|
||||
/* GL_UNSIGNED_INT attributes */
|
||||
|
|
@ -840,7 +840,7 @@ static void GLAPIENTRY VertexAttrib1NuivARB(GLuint index, const GLuint *v)
|
|||
|
||||
static void GLAPIENTRY VertexAttrib1uivARB(GLuint index, const GLuint *v)
|
||||
{
|
||||
CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, v[0]));
|
||||
CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0]));
|
||||
}
|
||||
|
||||
static void GLAPIENTRY VertexAttrib2NuivARB(GLuint index, const GLuint *v)
|
||||
|
|
@ -851,7 +851,7 @@ static void GLAPIENTRY VertexAttrib2NuivARB(GLuint index, const GLuint *v)
|
|||
|
||||
static void GLAPIENTRY VertexAttrib2uivARB(GLuint index, const GLuint *v)
|
||||
{
|
||||
CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, v[0], v[1]));
|
||||
CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1]));
|
||||
}
|
||||
|
||||
static void GLAPIENTRY VertexAttrib3NuivARB(GLuint index, const GLuint *v)
|
||||
|
|
@ -863,7 +863,7 @@ static void GLAPIENTRY VertexAttrib3NuivARB(GLuint index, const GLuint *v)
|
|||
|
||||
static void GLAPIENTRY VertexAttrib3uivARB(GLuint index, const GLuint *v)
|
||||
{
|
||||
CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, v[0], v[1], v[2]));
|
||||
CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2]));
|
||||
}
|
||||
|
||||
static void GLAPIENTRY VertexAttrib4NuivARB(GLuint index, const GLuint *v)
|
||||
|
|
@ -876,7 +876,7 @@ static void GLAPIENTRY VertexAttrib4NuivARB(GLuint index, const GLuint *v)
|
|||
|
||||
static void GLAPIENTRY VertexAttrib4uivARB(GLuint index, const GLuint *v)
|
||||
{
|
||||
CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3]));
|
||||
CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3]));
|
||||
}
|
||||
|
||||
/* GL_FLOAT attributes */
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue