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free array objects properly (bug 7493)
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1 changed files with 14 additions and 0 deletions
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@ -79,6 +79,7 @@
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#include "glheader.h"
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#include "imports.h"
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#include "accum.h"
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#include "arrayobj.h"
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#include "attrib.h"
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#include "blend.h"
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#include "buffers.h"
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@ -856,6 +857,17 @@ delete_bufferobj_cb(GLuint id, void *data, void *userData)
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ctx->Driver.DeleteBuffer(ctx, bufObj);
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}
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/**
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* Callback for deleting an array object. Called by _mesa_HashDeleteAll().
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*/
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static void
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delete_arrayobj_cb(GLuint id, void *data, void *userData)
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{
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struct gl_array_object *arrayObj = (struct gl_array_object *) data;
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GLcontext *ctx = (GLcontext *) userData;
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_mesa_delete_array_object(ctx, arrayObj);
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}
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/**
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* Deallocate a shared state object and all children structures.
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@ -914,6 +926,7 @@ free_shared_state( GLcontext *ctx, struct gl_shared_state *ss )
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_mesa_DeleteHashTable(ss->BufferObjects);
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#endif
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_mesa_HashDeleteAll(ss->ArrayObjects, delete_arrayobj_cb, ctx);
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_mesa_DeleteHashTable(ss->ArrayObjects);
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_mesa_DeleteHashTable(ss->GL2Objects);
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@ -1391,6 +1404,7 @@ _mesa_free_context_data( GLcontext *ctx )
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#if FEATURE_ARB_vertex_buffer_object
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_mesa_delete_buffer_object(ctx, ctx->Array.NullBufferObj);
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#endif
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_mesa_delete_array_object(ctx, ctx->Array.DefaultArrayObj);
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/* free dispatch tables */
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_mesa_free(ctx->Exec);
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