explicit cast in a few places

This commit is contained in:
Daniel Borca 2004-12-06 08:11:14 +00:00
parent d033ce63da
commit c049d4bc89

View file

@ -327,7 +327,7 @@ typedef struct {
#define F(i) 1 /* can be used to obtain an oblong metric: 0.30 / 0.59 / 0.11 */
#define F(i) (GLfloat)1 /* can be used to obtain an oblong metric: 0.30 / 0.59 / 0.11 */
#define SAFECDOT 1 /* for paranoids */
#define MAKEIVEC(NV, NC, IV, B, V0, V1) \
@ -526,7 +526,7 @@ fxt1_choose (GLfloat vec[][MAX_COMP], GLint nv,
for (j = 0; j < nv; j++) {
for (i = 0; i < nc; i++) {
vec[j][i] = ((nv - 1 - j) * input[minCol][i] + j * input[maxCol][i] + (nv - 1) / 2) / (nv - 1);
vec[j][i] = ((nv - 1 - j) * input[minCol][i] + j * input[maxCol][i] + (nv - 1) / 2) / (GLfloat)(nv - 1);
}
}
#endif