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radeonsi: don't pass gl_Layer to PS for blit shaders
This will be required by the next commit to prevent hangs. See the comment. Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24759>
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1 changed files with 12 additions and 3 deletions
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@ -1581,11 +1581,20 @@ static bool si_nir_kill_outputs(nir_shader *nir, const union si_shader_key *key)
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{
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nir_function_impl *impl = nir_shader_get_entrypoint(nir);
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assert(impl);
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uint64_t kill_outputs = nir->info.stage > MESA_SHADER_GEOMETRY ? 0 : key->ge.opt.kill_outputs;
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/* Always remove the interpolated gl_Layer output for blit shaders on the first compile
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* (it's always unused by PS), otherwise we hang because we don't pass the attribute ring
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* pointer to position-only shaders that also write gl_Layer.
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*/
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if (nir->info.stage == MESA_SHADER_VERTEX && nir->info.vs.blit_sgprs_amd)
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kill_outputs |= BITFIELD64_BIT(SI_UNIQUE_SLOT_LAYER);
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if (nir->info.stage > MESA_SHADER_GEOMETRY ||
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(!key->ge.opt.kill_outputs &&
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(!kill_outputs &&
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!key->ge.opt.kill_pointsize &&
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!key->ge.opt.kill_clip_distances)) {
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!key->ge.opt.kill_clip_distances &&
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(nir->info.stage != MESA_SHADER_VERTEX || !nir->info.vs.blit_sgprs_amd))) {
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nir_metadata_preserve(impl, nir_metadata_all);
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return false;
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}
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@ -1609,7 +1618,7 @@ static bool si_nir_kill_outputs(nir_shader *nir, const union si_shader_key *key)
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nir_io_semantics sem = nir_intrinsic_io_semantics(intr);
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if (nir_slot_is_varying(sem.location) &&
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key->ge.opt.kill_outputs &
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kill_outputs &
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(1ull << si_shader_io_get_unique_index(sem.location))) {
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nir_remove_varying(intr, MESA_SHADER_FRAGMENT);
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progress = true;
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