i965/fs: Disable opt_sampler_eot for textureGather

The opt_sampler_eot optimisation seems to break when the last
instruction is SHADER_OPCODE_TG4. A bunch of Piglit tests end up doing
this so it causes a lot of regressions. I can't find any documentation
or known workarounds to indicate that this is expected behaviour, but
considering that this is probably a pretty unlikely situation in a
real use case we might as well disable it in order to avoid the
regressions. In total this fixes 451 tests.

Reviewed-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
This commit is contained in:
Neil Roberts 2015-05-08 17:35:18 +01:00
parent abf3fefa1a
commit bfdae9149e

View file

@ -2658,6 +2658,16 @@ fs_visitor::opt_sampler_eot()
if (unlikely(tex_inst->is_head_sentinel()) || !tex_inst->is_tex())
return false;
/* This optimisation doesn't seem to work for textureGather for some
* reason. I can't find any documentation or known workarounds to indicate
* that this is expected, but considering that it is probably pretty
* unlikely that a shader would directly write out the results from
* textureGather we might as well just disable it.
*/
if (tex_inst->opcode == SHADER_OPCODE_TG4 ||
tex_inst->opcode == SHADER_OPCODE_TG4_OFFSET)
return false;
/* If there's no header present, we need to munge the LOAD_PAYLOAD as well.
* It's very likely to be the previous instruction.
*/