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correctly reset input after dlist execution
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1 changed files with 9 additions and 3 deletions
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@ -1,4 +1,4 @@
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/* $Id: t_imm_dlist.c,v 1.29 2001/09/14 21:30:31 brianp Exp $ */
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/* $Id: t_imm_dlist.c,v 1.30 2001/12/03 17:19:14 keithw Exp $ */
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/*
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* Mesa 3-D graphics library
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@ -425,12 +425,18 @@ _tnl_BeginCallList( GLcontext *ctx, GLuint list )
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}
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/* Called at the tail of a CallList. Nothing to do.
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/* Called at the tail of a CallList. Make current immediate aware of
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* any new to-be-copied vertices.
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*/
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void
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_tnl_EndCallList( GLcontext *ctx )
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{
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(void) ctx;
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GLuint beginstate = 0;
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if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END)
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beginstate = VERT_BEGIN_0|VERT_BEGIN_1;
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_tnl_reset_exec_input( ctx, IMM_MAX_COPIED_VERTS, beginstate, 0 );
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}
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