correctly reset input after dlist execution

This commit is contained in:
Keith Whitwell 2001-12-03 17:19:14 +00:00
parent e6373ba6d7
commit bfd2ae6e99

View file

@ -1,4 +1,4 @@
/* $Id: t_imm_dlist.c,v 1.29 2001/09/14 21:30:31 brianp Exp $ */
/* $Id: t_imm_dlist.c,v 1.30 2001/12/03 17:19:14 keithw Exp $ */
/*
* Mesa 3-D graphics library
@ -425,12 +425,18 @@ _tnl_BeginCallList( GLcontext *ctx, GLuint list )
}
/* Called at the tail of a CallList. Nothing to do.
/* Called at the tail of a CallList. Make current immediate aware of
* any new to-be-copied vertices.
*/
void
_tnl_EndCallList( GLcontext *ctx )
{
(void) ctx;
GLuint beginstate = 0;
if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END)
beginstate = VERT_BEGIN_0|VERT_BEGIN_1;
_tnl_reset_exec_input( ctx, IMM_MAX_COPIED_VERTS, beginstate, 0 );
}