mesa: use native types when possible

All of the functions and related data is internal, so there's no point
if using the GL types.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
Emil Velikov 2016-06-07 17:33:40 +01:00 committed by Emil Velikov
parent 3f80c95f35
commit bfbf286f7d

View file

@ -35,6 +35,7 @@
* a dynamic entry, or the corresponding static entry, in glapi.
*/
#include <stdbool.h>
#include "remap.h"
#include "imports.h"
#include "glapi/glapi.h"
@ -61,12 +62,12 @@ int driDispatchRemapTable[driDispatchRemapTable_size];
* \return the offset of the (re-)mapped function in the dispatch
* table, or -1.
*/
static GLint
static int
map_function_spec(const char *spec)
{
const char *signature;
const char *names[MAX_ENTRY_POINTS + 1];
GLint num_names = 0;
int num_names = 0;
if (!spec)
return -1;
@ -102,16 +103,16 @@ _mesa_do_init_remap_table(const char *pool,
int size,
const struct gl_function_pool_remap *remap)
{
static GLboolean initialized = GL_FALSE;
static bool initialized = false;
GLint i;
if (initialized)
return;
initialized = GL_TRUE;
initialized = true;
/* initialize the remap table */
for (i = 0; i < size; i++) {
GLint offset;
int offset;
const char *spec;
/* sanity check */