diff --git a/.gitlab-ci/all-skips.txt b/.gitlab-ci/all-skips.txt index 031aff8167c..52a8e87f362 100644 --- a/.gitlab-ci/all-skips.txt +++ b/.gitlab-ci/all-skips.txt @@ -8,3 +8,10 @@ dEQP-GLES[0-9]*.functional.flush_finish.* # https://gitlab.freedesktop.org/mesa/mesa/-/issues/4575 dEQP-VK.wsi.display.get_display_plane_capabilities + +# piglit: WGL is Windows-only +wgl@.* + +# These are sensitive to CPU timing, and would need to be run in isolation +# on the system rather than in parallel with other tests. +glx@glx_arb_sync_control@timing.* diff --git a/.gitlab-ci/piglit/piglit-all-skips.txt b/.gitlab-ci/piglit/piglit-all-skips.txt deleted file mode 100644 index e102ac6cf41..00000000000 --- a/.gitlab-ci/piglit/piglit-all-skips.txt +++ /dev/null @@ -1,6 +0,0 @@ -# WGL is Windows-only -wgl@.* - -# These are sensitive to CPU timing, and would need to be run in isolation -# on the system rather than in parallel with other tests. -glx@glx_arb_sync_control@timing.* diff --git a/.gitlab-ci/piglit/piglit-runner.sh b/.gitlab-ci/piglit/piglit-runner.sh index e716ed63257..d228f6cea37 100755 --- a/.gitlab-ci/piglit/piglit-runner.sh +++ b/.gitlab-ci/piglit/piglit-runner.sh @@ -3,7 +3,7 @@ set -ex if [ -z "$GPU_VERSION" ]; then - echo 'GPU_VERSION must be set to something like "llvmpipe" or "freedreno-a630" (the name used in your ci/piglit-gpu-version-*.txt)' + echo 'GPU_VERSION must be set to something like "llvmpipe" or "freedreno-a630" (the name used in your ci/gpu-version-*.txt)' exit 1 fi @@ -28,27 +28,27 @@ if [ -n "$CI_NODE_INDEX" ]; then PIGLIT_RUNNER_OPTIONS="$PIGLIT_RUNNER_OPTIONS --fraction-start ${CI_NODE_INDEX}" fi -if [ -e "$INSTALL/piglit-$GPU_VERSION-fails.txt" ]; then - PIGLIT_RUNNER_OPTIONS="$PIGLIT_RUNNER_OPTIONS --baseline $INSTALL/piglit-$GPU_VERSION-fails.txt" +if [ -e "$INSTALL/$GPU_VERSION-fails.txt" ]; then + PIGLIT_RUNNER_OPTIONS="$PIGLIT_RUNNER_OPTIONS --baseline $INSTALL/$GPU_VERSION-fails.txt" fi # Default to an empty known flakes file if it doesn't exist. -touch $INSTALL/piglit-$GPU_VERSION-flakes.txt +touch $INSTALL/$GPU_VERSION-flakes.txt -if [ -n "$VK_DRIVER" ] && [ -e "$INSTALL/piglit-$VK_DRIVER-skips.txt" ]; then - PIGLIT_SKIPS="$PIGLIT_SKIPS $INSTALL/piglit-$VK_DRIVER-skips.txt" +if [ -n "$VK_DRIVER" ] && [ -e "$INSTALL/$VK_DRIVER-skips.txt" ]; then + PIGLIT_SKIPS="$PIGLIT_SKIPS $INSTALL/$VK_DRIVER-skips.txt" fi -if [ -n "$GALLIUM_DRIVER" ] && [ -e "$INSTALL/piglit-$GALLIUM_DRIVER-skips.txt" ]; then - PIGLIT_SKIPS="$PIGLIT_SKIPS $INSTALL/piglit-$GALLIUM_DRIVER-skips.txt" +if [ -n "$GALLIUM_DRIVER" ] && [ -e "$INSTALL/$GALLIUM_DRIVER-skips.txt" ]; then + PIGLIT_SKIPS="$PIGLIT_SKIPS $INSTALL/$GALLIUM_DRIVER-skips.txt" fi -if [ -n "$DRIVER_NAME" ] && [ -e "$INSTALL/piglit-$DRIVER_NAME-skips.txt" ]; then - PIGLIT_SKIPS="$PIGLIT_SKIPS $INSTALL/piglit-$DRIVER_NAME-skips.txt" +if [ -n "$DRIVER_NAME" ] && [ -e "$INSTALL/$DRIVER_NAME-skips.txt" ]; then + PIGLIT_SKIPS="$PIGLIT_SKIPS $INSTALL/$DRIVER_NAME-skips.txt" fi -if [ -e "$INSTALL/piglit-$GPU_VERSION-skips.txt" ]; then - PIGLIT_SKIPS="$PIGLIT_SKIPS $INSTALL/piglit-$GPU_VERSION-skips.txt" +if [ -e "$INSTALL/$GPU_VERSION-skips.txt" ]; then + PIGLIT_SKIPS="$PIGLIT_SKIPS $INSTALL/$GPU_VERSION-skips.txt" fi set +e @@ -58,8 +58,8 @@ piglit-runner \ --piglit-folder /piglit \ --output $RESULTS \ --jobs ${FDO_CI_CONCURRENT:-4} \ - --skips $INSTALL/piglit/piglit-all-skips.txt $PIGLIT_SKIPS \ - --flakes $INSTALL/piglit-$GPU_VERSION-flakes.txt \ + --skips $INSTALL/all-skips.txt $PIGLIT_SKIPS \ + --flakes $INSTALL/$GPU_VERSION-flakes.txt \ --profile $PIGLIT_PROFILES \ --process-isolation \ $PIGLIT_RUNNER_OPTIONS \ @@ -80,7 +80,7 @@ if [ -n "$FLAKES_CHANNEL" ]; then --host irc.oftc.net \ --port 6667 \ --results $RESULTS/results.csv \ - --known-flakes $INSTALL/piglit-$GPU_VERSION-flakes.txt \ + --known-flakes $INSTALL/$GPU_VERSION-flakes.txt \ --channel "$FLAKES_CHANNEL" \ --runner "$CI_RUNNER_DESCRIPTION" \ --job "$CI_JOB_ID" \ diff --git a/src/broadcom/ci/piglit-v3d-rpi4-fails.txt b/src/broadcom/ci/piglit-v3d-rpi4-fails.txt deleted file mode 100644 index b52c0a5431e..00000000000 --- a/src/broadcom/ci/piglit-v3d-rpi4-fails.txt +++ /dev/null @@ -1,335 +0,0 @@ -glx@glx-make-current,Crash -glx@glx-multi-window-single-context,Fail -glx@glx-multithread-buffer,Fail -glx@glx-query-drawable-glx_fbconfig_id-window,Fail -glx@glx-swap-pixmap-bad,Fail -glx@glx-visuals-depth -pixmap,Crash -glx@glx-visuals-stencil -pixmap,Crash -glx@glx_arb_create_context_es2_profile@invalid opengl es version,Fail -glx@glx_arb_create_context_no_error@no error,Fail -glx@glx_ext_import_context@free context,Fail -glx@glx_ext_import_context@get context id,Fail -glx@glx_ext_import_context@get current display,Fail -glx@glx_ext_import_context@import context- multi process,Fail -glx@glx_ext_import_context@import context- single process,Fail -glx@glx_ext_import_context@imported context has same context id,Fail -glx@glx_ext_import_context@make current- multi process,Fail -glx@glx_ext_import_context@make current- single process,Fail -glx@glx_ext_import_context@query context info,Fail -shaders@glsl-bug-110796,Fail -spec@!opengl 1.0@gl-1.0-bitmap-heart-dance,Fail -spec@!opengl 1.0@gl-1.0-dlist-bitmap,Fail -spec@!opengl 1.0@gl-1.0-edgeflag,Fail -spec@!opengl 1.0@gl-1.0-edgeflag-const,Fail -spec@!opengl 1.0@gl-1.0-edgeflag-quads,Fail -spec@!opengl 1.0@gl-1.0-no-op-paths,Fail -spec@!opengl 1.0@gl-1.0-spot-light,Fail -spec@!opengl 1.0@gl-1.0-user-clip-all-planes,Fail -spec@!opengl 1.1@depthstencil-default_fb-drawpixels-24_8 samples=2,Fail -spec@!opengl 1.1@depthstencil-default_fb-drawpixels-32f_24_8_rev samples=2,Fail -spec@!opengl 1.1@depthstencil-default_fb-drawpixels-32f_24_8_rev samples=4,Fail -spec@!opengl 1.1@depthstencil-default_fb-drawpixels-float-and-ushort samples=2,Fail -spec@!opengl 1.1@getteximage-depth,Fail -spec@!opengl 1.1@getteximage-depth@GL_TEXTURE_1D_ARRAY-GL_DEPTH_COMPONENT16,Fail -spec@!opengl 1.1@getteximage-depth@GL_TEXTURE_1D_ARRAY-GL_DEPTH_COMPONENT24,Fail -spec@!opengl 1.1@getteximage-depth@GL_TEXTURE_1D_ARRAY-GL_DEPTH_COMPONENT32,Fail -spec@!opengl 1.1@getteximage-depth@GL_TEXTURE_1D_ARRAY-GL_DEPTH_COMPONENT,Fail -spec@!opengl 1.1@getteximage-formats,Fail -spec@!opengl 1.1@linestipple,Fail -spec@!opengl 1.1@linestipple@Factor 2x,Fail -spec@!opengl 1.1@linestipple@Factor 3x,Fail -spec@!opengl 1.1@linestipple@Line loop,Fail -spec@!opengl 1.1@linestipple@Line strip,Fail -spec@!opengl 1.1@linestipple@Restarting lines within a single Begin-End block,Fail -spec@!opengl 1.1@point-line-no-cull,Fail -spec@!opengl 1.1@polygon-mode,Fail -spec@!opengl 1.1@polygon-mode-offset,Fail -spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on bottom edge,Fail -spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on left edge,Fail -spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on right edge,Fail -spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on top edge,Fail -spec@!opengl 1.1@polygon-mode-offset@config 1: Expected blue pixel in center,Fail -spec@!opengl 1.1@polygon-mode-offset@config 1: Expected white pixel on right edge,Fail -spec@!opengl 1.1@polygon-mode-offset@config 1: Expected white pixel on top edge,Fail -spec@!opengl 1.1@polygon-mode-offset@config 2: Expected blue pixel in center,Fail -spec@!opengl 1.1@polygon-mode-offset@config 2: Expected white pixel on right edge,Fail -spec@!opengl 1.1@polygon-mode-offset@config 2: Expected white pixel on top edge,Fail -spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on bottom edge,Fail -spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on left edge,Fail -spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on right edge,Fail -spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on top edge,Fail -spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on bottom edge,Fail -spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on left edge,Fail -spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on right edge,Fail -spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on top edge,Fail -spec@!opengl 1.1@polygon-mode-offset@config 5: Expected blue pixel in center,Fail -spec@!opengl 1.1@polygon-mode-offset@config 5: Expected white pixel on right edge,Fail -spec@!opengl 1.1@polygon-mode-offset@config 5: Expected white pixel on top edge,Fail -spec@!opengl 1.1@polygon-mode-offset@config 6: Expected blue pixel in center,Fail -spec@!opengl 1.1@polygon-mode-offset@config 6: Expected white pixel on right edge,Fail -spec@!opengl 1.1@polygon-mode-offset@config 6: Expected white pixel on top edge,Fail -spec@!opengl 1.1@texwrap formats bordercolor,Fail -spec@!opengl 1.1@texwrap formats bordercolor@GL_INTENSITY12- border color only,Fail -spec@!opengl 1.1@texwrap formats bordercolor@GL_INTENSITY16- border color only,Fail -spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE12- border color only,Fail -spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE12_ALPHA12- border color only,Fail -spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE12_ALPHA4- border color only,Fail -spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE16- border color only,Fail -spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE16_ALPHA16- border color only,Fail -spec@!opengl 1.1@texwrap formats bordercolor@GL_RGB12- border color only,Fail -spec@!opengl 1.1@texwrap formats bordercolor@GL_RGB16- border color only,Fail -spec@!opengl 1.1@texwrap formats bordercolor@GL_RGBA12- border color only,Fail -spec@!opengl 1.1@texwrap formats bordercolor@GL_RGBA16- border color only,Fail -spec@!opengl 1.1@texwrap formats bordercolor-swizzled,Fail -spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_INTENSITY12- swizzled- border color only,Fail -spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_INTENSITY16- swizzled- border color only,Fail -spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_LUMINANCE12- swizzled- border color only,Fail -spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_LUMINANCE12_ALPHA12- swizzled- border color only,Fail -spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_LUMINANCE12_ALPHA4- swizzled- border color only,Fail -spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_LUMINANCE16- swizzled- border color only,Fail -spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_LUMINANCE16_ALPHA16- swizzled- border color only,Fail -spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGB12- swizzled- border color only,Fail -spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGB16- swizzled- border color only,Fail -spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGBA12- swizzled- border color only,Fail -spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGBA16- swizzled- border color only,Fail -spec@!opengl 1.1@windowoverlap,Fail -spec@!opengl 1.4@gl-1.4-polygon-offset,Fail -spec@!opengl 2.0@gl-2.0-edgeflag,Fail -spec@!opengl 2.0@gl-2.0-edgeflag-immediate,Fail -spec@!opengl 2.0@max-samplers,Fail -spec@!opengl 2.0@max-samplers border,Fail -spec@!opengl 2.1@pbo,Fail -spec@!opengl 2.1@pbo@test_polygon_stip,Fail -spec@!opengl 2.1@polygon-stipple-fs,Fail -spec@!opengl es 3.0@gles-3.0-transform-feedback-uniform-buffer-object,Fail -spec@arb_color_buffer_float@gl_rgba32f-render,Fail -spec@arb_color_buffer_float@gl_rgba32f-render-fog,Fail -spec@arb_color_buffer_float@gl_rgba32f-render-sanity,Fail -spec@arb_color_buffer_float@gl_rgba32f-render-sanity-fog,Fail -spec@arb_compute_shader@minmax,Fail -spec@arb_copy_buffer@targets,Fail -spec@arb_depth_buffer_float@fbo-generatemipmap-formats,Fail -spec@arb_depth_buffer_float@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT32F,Fail -spec@arb_depth_buffer_float@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT32F NPOT,Fail -spec@arb_depth_buffer_float@texwrap formats bordercolor,Fail -spec@arb_depth_buffer_float@texwrap formats bordercolor@GL_DEPTH32F_STENCIL8- border color only,Fail -spec@arb_depth_buffer_float@texwrap formats bordercolor@GL_DEPTH_COMPONENT32F- border color only,Fail -spec@arb_depth_buffer_float@texwrap formats bordercolor-swizzled,Fail -spec@arb_depth_buffer_float@texwrap formats bordercolor-swizzled@GL_DEPTH32F_STENCIL8- swizzled- border color only,Fail -spec@arb_depth_buffer_float@texwrap formats bordercolor-swizzled@GL_DEPTH_COMPONENT32F- swizzled- border color only,Fail -spec@arb_depth_buffer_float@texwrap formats,Fail -spec@arb_depth_buffer_float@texwrap formats@GL_DEPTH32F_STENCIL8- NPOT,Fail -spec@arb_depth_buffer_float@texwrap formats@GL_DEPTH_COMPONENT32F- NPOT,Fail -spec@arb_depth_texture@fbo-generatemipmap-formats,Fail -spec@arb_depth_texture@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT16,Fail -spec@arb_depth_texture@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT16 NPOT,Fail -spec@arb_depth_texture@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT24,Fail -spec@arb_depth_texture@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT24 NPOT,Fail -spec@arb_depth_texture@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT32,Fail -spec@arb_depth_texture@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT32 NPOT,Fail -spec@arb_depth_texture@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT,Fail -spec@arb_depth_texture@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT NPOT,Fail -spec@arb_depth_texture@texwrap formats bordercolor,Fail -spec@arb_depth_texture@texwrap formats bordercolor@GL_DEPTH_COMPONENT16- border color only,Fail -spec@arb_depth_texture@texwrap formats bordercolor@GL_DEPTH_COMPONENT24- border color only,Fail -spec@arb_depth_texture@texwrap formats bordercolor@GL_DEPTH_COMPONENT32- border color only,Fail -spec@arb_depth_texture@texwrap formats bordercolor-swizzled,Fail -spec@arb_depth_texture@texwrap formats bordercolor-swizzled@GL_DEPTH_COMPONENT16- swizzled- border color only,Fail -spec@arb_depth_texture@texwrap formats bordercolor-swizzled@GL_DEPTH_COMPONENT24- swizzled- border color only,Fail -spec@arb_depth_texture@texwrap formats bordercolor-swizzled@GL_DEPTH_COMPONENT32- swizzled- border color only,Fail -spec@arb_depth_texture@texwrap formats,Fail -spec@arb_depth_texture@texwrap formats@GL_DEPTH_COMPONENT16- NPOT,Fail -spec@arb_depth_texture@texwrap formats@GL_DEPTH_COMPONENT24- NPOT,Fail -spec@arb_depth_texture@texwrap formats@GL_DEPTH_COMPONENT32- NPOT,Fail -spec@arb_framebuffer_object@fbo-drawbuffers-none use_frag_out,Fail -spec@arb_pixel_buffer_object@pbo-getteximage,Fail -spec@arb_pixel_buffer_object@texsubimage array pbo,Fail -spec@arb_point_sprite@arb_point_sprite-checkerboard,Fail -spec@arb_point_sprite@arb_point_sprite-mipmap,Fail -spec@arb_shader_storage_buffer_object@compiler@atomicmin-swizzle.vert,Fail -spec@arb_shader_texture_lod@execution@arb_shader_texture_lod-texgrad,Fail -spec@arb_shader_texture_lod@execution@arb_shader_texture_lod-texgradcube,Fail -spec@arb_texture_float@fbo-blending-formats,Fail -spec@arb_texture_float@fbo-blending-formats@GL_ALPHA32F_ARB,Fail -spec@arb_texture_float@fbo-blending-formats@GL_INTENSITY16F_ARB,Fail -spec@arb_texture_float@fbo-blending-formats@GL_INTENSITY32F_ARB,Fail -spec@arb_texture_float@fbo-blending-formats@GL_LUMINANCE16F_ARB,Fail -spec@arb_texture_float@fbo-blending-formats@GL_LUMINANCE32F_ARB,Fail -spec@arb_texture_float@fbo-blending-formats@GL_LUMINANCE_ALPHA32F_ARB,Fail -spec@arb_texture_float@fbo-blending-formats@GL_RGB16F,Fail -spec@arb_texture_float@fbo-blending-formats@GL_RGB32F,Fail -spec@arb_texture_float@fbo-blending-formats@GL_RGBA32F,Fail -spec@arb_texture_float@texwrap formats bordercolor,Fail -spec@arb_texture_float@texwrap formats bordercolor@GL_ALPHA32F_ARB- border color only,Fail -spec@arb_texture_float@texwrap formats bordercolor@GL_INTENSITY32F_ARB- border color only,Fail -spec@arb_texture_float@texwrap formats bordercolor@GL_LUMINANCE32F_ARB- border color only,Fail -spec@arb_texture_float@texwrap formats bordercolor@GL_LUMINANCE_ALPHA32F_ARB- border color only,Fail -spec@arb_texture_float@texwrap formats bordercolor@GL_RGB32F- border color only,Fail -spec@arb_texture_float@texwrap formats bordercolor@GL_RGBA32F- border color only,Fail -spec@arb_texture_float@texwrap formats bordercolor-swizzled,Fail -spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_ALPHA32F_ARB- swizzled- border color only,Fail -spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_INTENSITY32F_ARB- swizzled- border color only,Fail -spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_LUMINANCE32F_ARB- swizzled- border color only,Fail -spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_LUMINANCE_ALPHA32F_ARB- swizzled- border color only,Fail -spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_RGB32F- swizzled- border color only,Fail -spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_RGBA32F- swizzled- border color only,Fail -spec@arb_texture_rectangle@1-1-linear-texture,Fail -spec@arb_texture_rg@fbo-blending-formats-float,Fail -spec@arb_texture_rg@fbo-blending-formats-float@GL_R32F,Fail -spec@arb_texture_rg@fbo-blending-formats-float@GL_RG32F,Fail -spec@arb_texture_rg@texwrap formats bordercolor,Fail -spec@arb_texture_rg@texwrap formats bordercolor@GL_R16- border color only,Fail -spec@arb_texture_rg@texwrap formats bordercolor@GL_RG16- border color only,Fail -spec@arb_texture_rg@texwrap formats bordercolor-swizzled,Fail -spec@arb_texture_rg@texwrap formats bordercolor-swizzled@GL_R16- swizzled- border color only,Fail -spec@arb_texture_rg@texwrap formats bordercolor-swizzled@GL_RG16- swizzled- border color only,Fail -spec@arb_texture_rg@texwrap formats-float bordercolor,Fail -spec@arb_texture_rg@texwrap formats-float bordercolor@GL_R32F- border color only,Fail -spec@arb_texture_rg@texwrap formats-float bordercolor@GL_RG32F- border color only,Fail -spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled,Fail -spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled@GL_R32F- swizzled- border color only,Fail -spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled@GL_RG32F- swizzled- border color only,Fail -spec@arb_texture_rg@texwrap formats-float,Fail -spec@arb_texture_rg@texwrap formats-float@GL_R32F- NPOT,Fail -spec@arb_texture_rg@texwrap formats-float@GL_RG32F- NPOT,Fail -spec@arb_transform_feedback2@change objects while paused (gles3),Fail -spec@egl 1.4@egl-copy-buffers,Crash -spec@egl 1.4@eglterminate then unbind context,Fail -spec@egl_ext_protected_content@conformance,Fail -spec@egl_khr_gl_image@egl_khr_gl_renderbuffer_image-clear-shared-image gl_depth_component24,Fail -spec@egl_khr_gl_image@egl_khr_gl_renderbuffer_image-clear-shared-image gl_rgba,Fail -spec@egl_khr_surfaceless_context@viewport,Fail -spec@egl_mesa_configless_context@basic,Fail -spec@ext_framebuffer_blit@fbo-blit-check-limits,Fail -spec@ext_framebuffer_multisample@blit-mismatched-formats,Fail -spec@ext_framebuffer_multisample@interpolation 2 centroid-edges,Fail -spec@ext_framebuffer_multisample@interpolation 4 centroid-edges,Fail -spec@ext_framebuffer_object@fbo-blending-format-quirks,Fail -spec@ext_framebuffer_object@getteximage-formats init-by-clear-and-render,Fail -spec@ext_framebuffer_object@getteximage-formats init-by-rendering,Fail -spec@ext_gpu_shader4@execution@texelfetch@fs-texelfetch-isampler1darray,Fail -spec@ext_gpu_shader4@execution@texelfetch@fs-texelfetch-sampler1darray,Fail -spec@ext_gpu_shader4@execution@texelfetch@fs-texelfetch-usampler1darray,Fail -spec@ext_gpu_shader4@execution@texelfetchoffset@fs-texelfetch-isampler1darray,Fail -spec@ext_gpu_shader4@execution@texelfetchoffset@fs-texelfetch-sampler1darray,Fail -spec@ext_gpu_shader4@execution@texelfetchoffset@fs-texelfetch-usampler1darray,Fail -spec@ext_gpu_shader4@execution@texelfetchoffset@vs-texelfetch-isampler1darray,Fail -spec@ext_gpu_shader4@execution@texelfetchoffset@vs-texelfetch-sampler1darray,Fail -spec@ext_gpu_shader4@execution@texelfetchoffset@vs-texelfetch-usampler1darray,Fail -spec@ext_gpu_shader4@execution@texelfetch@vs-texelfetch-isampler1darray,Fail -spec@ext_gpu_shader4@execution@texelfetch@vs-texelfetch-sampler1darray,Fail -spec@ext_gpu_shader4@execution@texelfetch@vs-texelfetch-usampler1darray,Fail -spec@ext_gpu_shader4@tex-miplevel-selection gpu4texture() 1darray,Fail -spec@ext_gpu_shader4@tex-miplevel-selection gpu4texture() 1darrayshadow,Fail -spec@ext_gpu_shader4@tex-miplevel-selection gpu4texture(bias) 1darray,Fail -spec@ext_gpu_shader4@tex-miplevel-selection gpu4texture(bias) 1darrayshadow,Fail -spec@ext_gpu_shader4@tex-miplevel-selection gpu4texture() cubeshadow,Fail -spec@ext_gpu_shader4@tex-miplevel-selection gpu4texturegrad 1darray,Fail -spec@ext_gpu_shader4@tex-miplevel-selection gpu4texturegrad 1darrayshadow,Fail -spec@ext_gpu_shader4@tex-miplevel-selection gpu4texturegradoffset 1darray,Fail -spec@ext_gpu_shader4@tex-miplevel-selection gpu4texturegradoffset 1darrayshadow,Fail -spec@ext_gpu_shader4@tex-miplevel-selection gpu4texturelod 1darray,Fail -spec@ext_gpu_shader4@tex-miplevel-selection gpu4texturelod 1darrayshadow,Fail -spec@ext_gpu_shader4@tex-miplevel-selection gpu4texturelodoffset 1darray,Fail -spec@ext_gpu_shader4@tex-miplevel-selection gpu4texturelodoffset 1darrayshadow,Fail -spec@ext_gpu_shader4@tex-miplevel-selection gpu4textureoffset 1darray,Fail -spec@ext_gpu_shader4@tex-miplevel-selection gpu4textureoffset 1darrayshadow,Fail -spec@ext_packed_depth_stencil@texwrap formats bordercolor,Fail -spec@ext_packed_depth_stencil@texwrap formats bordercolor@GL_DEPTH24_STENCIL8- border color only,Fail -spec@ext_packed_depth_stencil@texwrap formats bordercolor-swizzled,Fail -spec@ext_packed_depth_stencil@texwrap formats bordercolor-swizzled@GL_DEPTH24_STENCIL8- swizzled- border color only,Fail -spec@ext_packed_depth_stencil@texwrap formats,Fail -spec@ext_packed_depth_stencil@texwrap formats@GL_DEPTH24_STENCIL8- NPOT,Fail -spec@ext_packed_float@query-rgba-signed-components,Fail -spec@ext_texture_array@array-texture,Fail -spec@ext_texture_array@fbo-generatemipmap-array rgb9_e5,Fail -spec@ext_texture_array@fbo-generatemipmap-array,Fail -spec@ext_texture_array@texsubimage array,Fail -spec@ext_texture_integer@getteximage-clamping gl_arb_texture_rg,Fail -spec@ext_texture_integer@getteximage-clamping,Fail -spec@ext_texture_lod_bias@lodbias,Fail -spec@ext_texture_snorm@texwrap formats bordercolor,Fail -spec@ext_texture_snorm@texwrap formats bordercolor@GL_ALPHA16_SNORM- border color only,Fail -spec@ext_texture_snorm@texwrap formats bordercolor@GL_INTENSITY16_SNORM- border color only,Fail -spec@ext_texture_snorm@texwrap formats bordercolor@GL_LUMINANCE16_ALPHA16_SNORM- border color only,Fail -spec@ext_texture_snorm@texwrap formats bordercolor@GL_LUMINANCE16_SNORM- border color only,Fail -spec@ext_texture_snorm@texwrap formats bordercolor@GL_R16_SNORM- border color only,Fail -spec@ext_texture_snorm@texwrap formats bordercolor@GL_RG16_SNORM- border color only,Fail -spec@ext_texture_snorm@texwrap formats bordercolor@GL_RGB16_SNORM- border color only,Fail -spec@ext_texture_snorm@texwrap formats bordercolor@GL_RGBA16_SNORM- border color only,Fail -spec@ext_texture_snorm@texwrap formats bordercolor-swizzled,Fail -spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_ALPHA16_SNORM- swizzled- border color only,Fail -spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_INTENSITY16_SNORM- swizzled- border color only,Fail -spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_LUMINANCE16_ALPHA16_SNORM- swizzled- border color only,Fail -spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_LUMINANCE16_SNORM- swizzled- border color only,Fail -spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_R16_SNORM- swizzled- border color only,Fail -spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RG16_SNORM- swizzled- border color only,Fail -spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RGB16_SNORM- swizzled- border color only,Fail -spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RGBA16_SNORM- swizzled- border color only,Fail -spec@arb_texture_storage@texture-storage@cube array texture,Fail -spec@glsl-1.10@execution@glsl-fs-inline-explosion,Crash -spec@glsl-1.10@execution@glsl-vs-inline-explosion,Crash -spec@glsl-1.20@compiler@invalid-vec4-array-to-vec3-array-conversion.vert,Fail -spec@glsl-1.20@execution@clipping@vs-clip-vertex-primitives,Fail -spec@glsl-1.20@execution@fs-underflow-mul-compare-zero,Fail -spec@intel_performance_query@intel_performance_query-issue_2235,Fail -spec@khr_texture_compression_astc@miptree-gles srgb-fp,Fail -spec@khr_texture_compression_astc@miptree-gles srgb-fp@sRGB decode full precision,Fail -spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb-fp,Fail -spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb-fp@sRGB decode full precision,Fail -spec@nv_copy_depth_to_color@nv_copy_depth_to_color 0 0x223344ff,Crash -spec@nv_copy_depth_to_color@nv_copy_depth_to_color 0 0x76356278,Crash -spec@nv_copy_depth_to_color@nv_copy_depth_to_color 1 0x223344ff,Crash -spec@nv_copy_depth_to_color@nv_copy_depth_to_color 1 0x76356278,Crash -spec@nv_copy_depth_to_color@nv_copy_depth_to_color,Crash -spec@nv_image_formats@compiler@declaration-disallow-r16-snorm-2d-array.frag,Fail -spec@nv_image_formats@compiler@declaration-disallow-r16-snorm-2d-array.vert,Fail -spec@nv_image_formats@compiler@declaration-disallow-r16-snorm-2d.frag,Fail -spec@nv_image_formats@compiler@declaration-disallow-r16-snorm-2d.vert,Fail -spec@nv_image_formats@compiler@declaration-disallow-r16-snorm-3d.frag,Fail -spec@nv_image_formats@compiler@declaration-disallow-r16-snorm-3d.vert,Fail -spec@nv_image_formats@compiler@declaration-disallow-r16-snorm-cube.frag,Fail -spec@nv_image_formats@compiler@declaration-disallow-r16-snorm-cube.vert,Fail -spec@nv_image_formats@compiler@declaration-disallow-r16-unorm-2d-array.frag,Fail -spec@nv_image_formats@compiler@declaration-disallow-r16-unorm-2d-array.vert,Fail -spec@nv_image_formats@compiler@declaration-disallow-r16-unorm-2d.frag,Fail -spec@nv_image_formats@compiler@declaration-disallow-r16-unorm-2d.vert,Fail -spec@nv_image_formats@compiler@declaration-disallow-r16-unorm-3d.frag,Fail -spec@nv_image_formats@compiler@declaration-disallow-r16-unorm-3d.vert,Fail -spec@nv_image_formats@compiler@declaration-disallow-r16-unorm-cube.frag,Fail -spec@nv_image_formats@compiler@declaration-disallow-r16-unorm-cube.vert,Fail -spec@nv_image_formats@compiler@declaration-disallow-rg16-snorm-2d-array.frag,Fail -spec@nv_image_formats@compiler@declaration-disallow-rg16-snorm-2d-array.vert,Fail -spec@nv_image_formats@compiler@declaration-disallow-rg16-snorm-2d.frag,Fail -spec@nv_image_formats@compiler@declaration-disallow-rg16-snorm-2d.vert,Fail -spec@nv_image_formats@compiler@declaration-disallow-rg16-snorm-3d.frag,Fail -spec@nv_image_formats@compiler@declaration-disallow-rg16-snorm-3d.vert,Fail -spec@nv_image_formats@compiler@declaration-disallow-rg16-snorm-cube.frag,Fail -spec@nv_image_formats@compiler@declaration-disallow-rg16-snorm-cube.vert,Fail -spec@nv_image_formats@compiler@declaration-disallow-rg16-unorm-2d-array.frag,Fail -spec@nv_image_formats@compiler@declaration-disallow-rg16-unorm-2d-array.vert,Fail -spec@nv_image_formats@compiler@declaration-disallow-rg16-unorm-2d.frag,Fail -spec@nv_image_formats@compiler@declaration-disallow-rg16-unorm-2d.vert,Fail -spec@nv_image_formats@compiler@declaration-disallow-rg16-unorm-3d.frag,Fail -spec@nv_image_formats@compiler@declaration-disallow-rg16-unorm-3d.vert,Fail -spec@nv_image_formats@compiler@declaration-disallow-rg16-unorm-cube.frag,Fail -spec@nv_image_formats@compiler@declaration-disallow-rg16-unorm-cube.vert,Fail -spec@nv_image_formats@compiler@declaration-disallow-rgba16-snorm-2d-array.frag,Fail -spec@nv_image_formats@compiler@declaration-disallow-rgba16-snorm-2d-array.vert,Fail -spec@nv_image_formats@compiler@declaration-disallow-rgba16-snorm-2d.frag,Fail -spec@nv_image_formats@compiler@declaration-disallow-rgba16-snorm-2d.vert,Fail -spec@nv_image_formats@compiler@declaration-disallow-rgba16-snorm-3d.frag,Fail -spec@nv_image_formats@compiler@declaration-disallow-rgba16-snorm-3d.vert,Fail -spec@nv_image_formats@compiler@declaration-disallow-rgba16-snorm-cube.frag,Fail -spec@nv_image_formats@compiler@declaration-disallow-rgba16-snorm-cube.vert,Fail -spec@nv_image_formats@compiler@declaration-disallow-rgba16-unorm-2d-array.frag,Fail -spec@nv_image_formats@compiler@declaration-disallow-rgba16-unorm-2d-array.vert,Fail -spec@nv_image_formats@compiler@declaration-disallow-rgba16-unorm-2d.frag,Fail -spec@nv_image_formats@compiler@declaration-disallow-rgba16-unorm-2d.vert,Fail -spec@nv_image_formats@compiler@declaration-disallow-rgba16-unorm-3d.frag,Fail -spec@nv_image_formats@compiler@declaration-disallow-rgba16-unorm-3d.vert,Fail -spec@nv_image_formats@compiler@declaration-disallow-rgba16-unorm-cube.frag,Fail -spec@nv_image_formats@compiler@declaration-disallow-rgba16-unorm-cube.vert,Fail -spec@nv_read_depth@read_depth_gles3,Fail -spec@oes_egl_image_external_essl3@oes_egl_image_external_essl3,Crash -spec@oes_shader_io_blocks@compiler@layout-location-aliasing.vert,Fail diff --git a/src/broadcom/ci/piglit-v3d-rpi4-flakes.txt b/src/broadcom/ci/piglit-v3d-rpi4-flakes.txt deleted file mode 100644 index 14d2b9b4fd8..00000000000 --- a/src/broadcom/ci/piglit-v3d-rpi4-flakes.txt +++ /dev/null @@ -1,7 +0,0 @@ -glx@glx_arb_sync_control@swapbuffersmsc-divisor-zero -glx@glx_arb_sync_control@waitformsc -spec@!opengl 1.1@depthstencil-default_fb-drawpixels-24_8 samples=4 -spec@!opengl 1.1@depthstencil-default_fb-drawpixels-32f_24_8_rev samples=2 -spec@!opengl 1.1@depthstencil-default_fb-drawpixels-float-and-ushort samples=4 -spec@arb_occlusion_query@occlusion_query_order -spec@egl_chromium_sync_control@conformance diff --git a/src/broadcom/ci/piglit-vc4-rpi3-fails.txt b/src/broadcom/ci/piglit-vc4-rpi3-fails.txt deleted file mode 100644 index 9ba16c458ee..00000000000 --- a/src/broadcom/ci/piglit-vc4-rpi3-fails.txt +++ /dev/null @@ -1,1193 +0,0 @@ -glx@glx-copy-sub-buffer samples=2,Crash -glx@glx-copy-sub-buffer samples=4,Crash -glx@glx-make-current,Crash -glx@glx-multithread-buffer,Fail -glx@glx-query-drawable-glx_fbconfig_id-window,Fail -glx@glx-swap-pixmap-bad,Fail -glx@glx-visuals-depth -pixmap,Crash -glx@glx-visuals-depth,Crash -glx@glx-visuals-stencil -pixmap,Crash -glx@glx-visuals-stencil,Crash -glx@glx_arb_create_context_es2_profile@invalid opengl es version,Fail -glx@glx_arb_create_context_no_error@no error,Fail -glx@glx_ext_import_context@free context,Fail -glx@glx_ext_import_context@get context id,Fail -glx@glx_ext_import_context@get current display,Fail -glx@glx_ext_import_context@import context- multi process,Fail -glx@glx_ext_import_context@import context- single process,Fail -glx@glx_ext_import_context@imported context has same context id,Fail -glx@glx_ext_import_context@make current- multi process,Fail -glx@glx_ext_import_context@make current- single process,Fail -glx@glx_ext_import_context@query context info,Fail -shaders@glsl-arb-fragment-coord-conventions,Fail -shaders@glsl-bug-110796,Fail -shaders@glsl-max-vertex-attrib,Fail -shaders@glsl-predication-on-large-array,Fail -spec@!opengl 1.0@gl-1.0-bitmap-heart-dance,Fail -spec@!opengl 1.0@gl-1.0-dlist-bitmap,Crash -spec@!opengl 1.0@gl-1.0-drawbuffer-modes,Fail -spec@!opengl 1.0@gl-1.0-edgeflag,Fail -spec@!opengl 1.0@gl-1.0-edgeflag-const,Fail -spec@!opengl 1.0@gl-1.0-edgeflag-quads,Fail -spec@!opengl 1.0@gl-1.0-logicop,Crash -spec@!opengl 1.0@gl-1.0-no-op-paths,Fail -spec@!opengl 1.0@gl-1.0-scissor-offscreen,Fail -spec@!opengl 1.0@gl-1.0-user-clip-all-planes,Fail -spec@!opengl 1.1@clipflat,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail -spec@!opengl 1.1@depthstencil-default_fb-blit samples=2,Crash -spec@!opengl 1.1@depthstencil-default_fb-blit samples=4,Crash -spec@!opengl 1.1@depthstencil-default_fb-clear samples=2,Crash -spec@!opengl 1.1@depthstencil-default_fb-clear samples=4,Crash -spec@!opengl 1.1@depthstencil-default_fb-clear,Fail -spec@!opengl 1.1@depthstencil-default_fb-copypixels samples=2,Crash -spec@!opengl 1.1@depthstencil-default_fb-copypixels samples=4,Crash -spec@!opengl 1.1@depthstencil-default_fb-drawpixels-24_8 samples=2,Crash -spec@!opengl 1.1@depthstencil-default_fb-drawpixels-24_8 samples=4,Crash -spec@!opengl 1.1@depthstencil-default_fb-drawpixels-float-and-ushort samples=2,Crash -spec@!opengl 1.1@depthstencil-default_fb-drawpixels-float-and-ushort samples=4,Crash -spec@!opengl 1.1@depthstencil-default_fb-readpixels-24_8 samples=2,Crash -spec@!opengl 1.1@depthstencil-default_fb-readpixels-24_8 samples=4,Crash -spec@!opengl 1.1@depthstencil-default_fb-readpixels-float-and-ushort samples=2,Crash -spec@!opengl 1.1@depthstencil-default_fb-readpixels-float-and-ushort samples=4,Crash -spec@!opengl 1.1@draw-pixels,Fail -spec@!opengl 1.1@gl-1.1-drawarrays-vertex-count 100000 varray gl_line_loop,Fail -spec@!opengl 1.1@gl-1.1-drawarrays-vertex-count 100000 varray gl_polygon,Crash -spec@!opengl 1.1@gl-1.1-drawarrays-vertex-count 100000 varray gl_quad_strip,Crash -spec@!opengl 1.1@gl-1.1-drawarrays-vertex-count 100000 varray gl_quads,Crash -spec@!opengl 1.1@gl-1.1-drawarrays-vertex-count 100000 varray gl_triangle_fan,Fail -spec@!opengl 1.1@gl-1.1-drawarrays-vertex-count 100000 vbo gl_line_loop,Fail -spec@!opengl 1.1@gl-1.1-drawarrays-vertex-count 100000 vbo gl_polygon,Crash -spec@!opengl 1.1@gl-1.1-drawarrays-vertex-count 100000 vbo gl_quad_strip,Crash -spec@!opengl 1.1@gl-1.1-drawarrays-vertex-count 100000 vbo gl_quads,Crash -spec@!opengl 1.1@gl-1.1-drawarrays-vertex-count 100000 vbo gl_triangle_fan,Fail -spec@!opengl 1.1@line-flat-clip-color,Fail -spec@!opengl 1.1@linestipple,Fail -spec@!opengl 1.1@linestipple@Baseline,Fail -spec@!opengl 1.1@linestipple@Factor 2x,Fail -spec@!opengl 1.1@linestipple@Factor 3x,Fail -spec@!opengl 1.1@linestipple@Line loop,Fail -spec@!opengl 1.1@linestipple@Line strip,Fail -spec@!opengl 1.1@linestipple@Restarting lines within a single Begin-End block,Fail -spec@!opengl 1.1@polygon-mode,Fail -spec@!opengl 1.1@polygon-mode-offset,Fail -spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on bottom edge,Fail -spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on left edge,Fail -spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on right edge,Fail -spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on top edge,Fail -spec@!opengl 1.1@polygon-mode-offset@config 1: Expected blue pixel in center,Fail -spec@!opengl 1.1@polygon-mode-offset@config 1: Expected white pixel on right edge,Fail -spec@!opengl 1.1@polygon-mode-offset@config 1: Expected white pixel on top edge,Fail -spec@!opengl 1.1@polygon-mode-offset@config 2: Expected blue pixel in center,Fail -spec@!opengl 1.1@polygon-mode-offset@config 2: Expected white pixel on right edge,Fail -spec@!opengl 1.1@polygon-mode-offset@config 2: Expected white pixel on top edge,Fail -spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on bottom edge,Fail -spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on left edge,Fail -spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on right edge,Fail -spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on top edge,Fail -spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on bottom edge,Fail -spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on left edge,Fail -spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on right edge,Fail -spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on top edge,Fail -spec@!opengl 1.1@polygon-mode-offset@config 5: Expected blue pixel in center,Fail -spec@!opengl 1.1@polygon-mode-offset@config 5: Expected white pixel on right edge,Fail -spec@!opengl 1.1@polygon-mode-offset@config 5: Expected white pixel on top edge,Fail -spec@!opengl 1.1@polygon-mode-offset@config 6: Expected blue pixel in center,Fail -spec@!opengl 1.1@polygon-mode-offset@config 6: Expected white pixel on right edge,Fail -spec@!opengl 1.1@polygon-mode-offset@config 6: Expected white pixel on top edge,Fail -spec@!opengl 1.1@read-front clear-front-first samples=2,Crash -spec@!opengl 1.1@read-front clear-front-first samples=4,Crash -spec@!opengl 1.1@read-front samples=2,Crash -spec@!opengl 1.1@read-front samples=4,Crash -spec@!opengl 1.1@tex-upside-down-miptree,Fail -spec@!opengl 1.1@texsubimage-unpack,Fail -spec@!opengl 1.1@texwrap 2d proj,Fail -spec@!opengl 1.1@texwrap 2d proj@GL_RGBA8- NPOT- projected,Fail -spec@!opengl 1.1@texwrap 2d proj@GL_RGBA8- projected,Fail -spec@!opengl 1.1@texwrap 2d proj@GL_RGBA8- swizzled- projected,Fail -spec@!opengl 1.1@texwrap 2d,Fail -spec@!opengl 1.1@texwrap 2d@GL_RGBA8,Fail -spec@!opengl 1.1@texwrap 2d@GL_RGBA8- NPOT,Fail -spec@!opengl 1.1@texwrap 2d@GL_RGBA8- swizzled,Fail -spec@!opengl 1.1@texwrap formats,Fail -spec@!opengl 1.1@texwrap formats@GL_RGB10,Fail -spec@!opengl 1.1@texwrap formats@GL_RGB10- NPOT,Fail -spec@!opengl 1.1@texwrap formats@GL_RGB10- swizzled,Fail -spec@!opengl 1.1@texwrap formats@GL_RGB10_A2,Fail -spec@!opengl 1.1@texwrap formats@GL_RGB10_A2- NPOT,Fail -spec@!opengl 1.1@texwrap formats@GL_RGB10_A2- swizzled,Fail -spec@!opengl 1.1@texwrap formats@GL_RGB12,Fail -spec@!opengl 1.1@texwrap formats@GL_RGB12- NPOT,Fail -spec@!opengl 1.1@texwrap formats@GL_RGB12- swizzled,Fail -spec@!opengl 1.1@texwrap formats@GL_RGB16,Fail -spec@!opengl 1.1@texwrap formats@GL_RGB16- NPOT,Fail -spec@!opengl 1.1@texwrap formats@GL_RGB16- swizzled,Fail -spec@!opengl 1.1@texwrap formats@GL_RGB5,Fail -spec@!opengl 1.1@texwrap formats@GL_RGB5- NPOT,Fail -spec@!opengl 1.1@texwrap formats@GL_RGB5- swizzled,Fail -spec@!opengl 1.1@texwrap formats@GL_RGB5_A1,Fail -spec@!opengl 1.1@texwrap formats@GL_RGB5_A1- NPOT,Fail -spec@!opengl 1.1@texwrap formats@GL_RGB5_A1- swizzled,Fail -spec@!opengl 1.1@texwrap formats@GL_RGB8,Fail -spec@!opengl 1.1@texwrap formats@GL_RGB8- NPOT,Fail -spec@!opengl 1.1@texwrap formats@GL_RGB8- swizzled,Fail -spec@!opengl 1.1@texwrap formats@GL_RGBA12,Fail -spec@!opengl 1.1@texwrap formats@GL_RGBA12- NPOT,Fail -spec@!opengl 1.1@texwrap formats@GL_RGBA12- swizzled,Fail -spec@!opengl 1.1@texwrap formats@GL_RGBA16,Fail -spec@!opengl 1.1@texwrap formats@GL_RGBA16- NPOT,Fail -spec@!opengl 1.1@texwrap formats@GL_RGBA16- swizzled,Fail -spec@!opengl 1.1@texwrap formats@GL_RGBA8,Fail -spec@!opengl 1.1@texwrap formats@GL_RGBA8- NPOT,Fail -spec@!opengl 1.1@texwrap formats@GL_RGBA8- swizzled,Fail -spec@!opengl 1.1@windowoverlap,Fail -spec@!opengl 1.2@copyteximage 3d,Fail -spec@!opengl 1.2@getteximage-targets 3d,Fail -spec@!opengl 1.2@lodclamp,Fail -spec@!opengl 1.2@lodclamp-between,Fail -spec@!opengl 1.2@lodclamp-between-max,Fail -spec@!opengl 1.2@mipmap-setup,Fail -spec@!opengl 1.2@tex3d,Fail -spec@!opengl 1.2@tex3d-maxsize,Fail -spec@!opengl 1.2@texwrap 3d proj,Fail -spec@!opengl 1.2@texwrap 3d proj@GL_RGBA8- NPOT- projected,Fail -spec@!opengl 1.2@texwrap 3d proj@GL_RGBA8- projected,Fail -spec@!opengl 1.2@texwrap 3d proj@GL_RGBA8- swizzled- projected,Fail -spec@!opengl 1.2@texwrap 3d,Fail -spec@!opengl 1.2@texwrap 3d@GL_RGBA8,Fail -spec@!opengl 1.2@texwrap 3d@GL_RGBA8- NPOT,Fail -spec@!opengl 1.2@texwrap 3d@GL_RGBA8- swizzled,Fail -spec@!opengl 1.3@tex3d-depth1,Fail -spec@!opengl 1.4@gl-1.4-polygon-offset,Fail -spec@!opengl 1.4@tex-miplevel-selection,Fail -spec@!opengl 1.4@tex-miplevel-selection-lod,Fail -spec@!opengl 1.4@tex-miplevel-selection-lod-bias,Fail -spec@!opengl 1.5@depth-tex-compare,Fail -spec@!opengl 2.0@attrib-assignments,Fail -spec@!opengl 2.0@gl-2.0-edgeflag,Fail -spec@!opengl 2.0@gl-2.0-edgeflag-immediate,Fail -spec@!opengl 2.0@occlusion-query-discard,Fail -spec@!opengl 2.0@tex3d-npot,Fail -spec@!opengl 2.1@minmax,Fail -spec@!opengl 2.1@pbo,Fail -spec@!opengl 2.1@pbo@test_polygon_stip,Fail -spec@!opengl 2.1@polygon-stipple-fs,Fail -spec@arb_arrays_of_arrays@execution@glsl-arrays-copy-size-mismatch,Fail -spec@arb_depth_texture@depth-level-clamp,Fail -spec@arb_depth_texture@texwrap formats,Fail -spec@arb_depth_texture@texwrap formats@GL_DEPTH_COMPONENT16,Fail -spec@arb_depth_texture@texwrap formats@GL_DEPTH_COMPONENT16- NPOT,Fail -spec@arb_depth_texture@texwrap formats@GL_DEPTH_COMPONENT16- swizzled,Fail -spec@arb_depth_texture@texwrap formats@GL_DEPTH_COMPONENT24,Fail -spec@arb_depth_texture@texwrap formats@GL_DEPTH_COMPONENT24- NPOT,Fail -spec@arb_depth_texture@texwrap formats@GL_DEPTH_COMPONENT24- swizzled,Fail -spec@arb_depth_texture@texwrap formats@GL_DEPTH_COMPONENT32,Fail -spec@arb_depth_texture@texwrap formats@GL_DEPTH_COMPONENT32- NPOT,Fail -spec@arb_depth_texture@texwrap formats@GL_DEPTH_COMPONENT32- swizzled,Fail -spec@arb_draw_elements_base_vertex@arb_draw_elements_base_vertex-negative-index,Crash -spec@arb_draw_elements_base_vertex@arb_draw_elements_base_vertex-negative-index-user_varrays,Crash -spec@arb_es2_compatibility@texwrap formats,Fail -spec@arb_es2_compatibility@texwrap formats@GL_RGB565,Fail -spec@arb_es2_compatibility@texwrap formats@GL_RGB565- NPOT,Fail -spec@arb_es2_compatibility@texwrap formats@GL_RGB565- swizzled,Fail -spec@arb_fragment_coord_conventions@fp-arb-fragment-coord-conventions-integer,Fail -spec@arb_fragment_coord_conventions@fp-arb-fragment-coord-conventions-none,Fail -spec@arb_fragment_program@fp-indirections2,Fail -spec@arb_fragment_program@minmax,Fail -spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit stencil gl_depth24_stencil8,Fail -spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit stencil gl_stencil_index1,Fail -spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit stencil gl_stencil_index16,Fail -spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit stencil gl_stencil_index4,Fail -spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit stencil gl_stencil_index8,Fail -spec@arb_framebuffer_object@fbo-attachments-blit-scaled-linear,Fail -spec@arb_framebuffer_object@fbo-blit-stretch,Fail -spec@arb_framebuffer_object@fbo-generatemipmap-3d,Fail -spec@arb_framebuffer_object@fbo-mipmap-copypix,Fail -spec@arb_framebuffer_object@framebuffer-blit-levels draw stencil,Fail -spec@arb_framebuffer_object@framebuffer-blit-levels read stencil,Fail -spec@arb_framebuffer_object@mixed-buffer-sizes,Fail -spec@arb_framebuffer_object@same-attachment-glframebuffertexture2d-gl_depth_stencil_attachment,Fail -spec@arb_framebuffer_srgb@arb_framebuffer_srgb-srgb_conformance,Fail -spec@arb_framebuffer_srgb@blit renderbuffer linear_to_srgb downsample disabled clear,Crash -spec@arb_framebuffer_srgb@blit renderbuffer linear_to_srgb downsample disabled render,Crash -spec@arb_framebuffer_srgb@blit renderbuffer linear_to_srgb downsample enabled clear,Crash -spec@arb_framebuffer_srgb@blit renderbuffer linear_to_srgb downsample enabled render,Crash -spec@arb_framebuffer_srgb@blit renderbuffer linear_to_srgb msaa disabled clear,Crash -spec@arb_framebuffer_srgb@blit renderbuffer linear_to_srgb msaa disabled render,Crash -spec@arb_framebuffer_srgb@blit renderbuffer linear_to_srgb msaa enabled clear,Crash -spec@arb_framebuffer_srgb@blit renderbuffer linear_to_srgb msaa enabled render,Crash -spec@arb_framebuffer_srgb@blit renderbuffer srgb_to_linear downsample disabled clear,Crash -spec@arb_framebuffer_srgb@blit renderbuffer srgb_to_linear downsample disabled render,Crash -spec@arb_framebuffer_srgb@blit renderbuffer srgb_to_linear downsample enabled clear,Crash -spec@arb_framebuffer_srgb@blit renderbuffer srgb_to_linear downsample enabled render,Crash -spec@arb_framebuffer_srgb@blit renderbuffer srgb_to_linear msaa disabled clear,Crash -spec@arb_framebuffer_srgb@blit renderbuffer srgb_to_linear msaa disabled render,Crash -spec@arb_framebuffer_srgb@blit renderbuffer srgb_to_linear msaa enabled clear,Crash -spec@arb_framebuffer_srgb@blit renderbuffer srgb_to_linear msaa enabled render,Crash -spec@arb_framebuffer_srgb@blit texture linear_to_srgb downsample disabled clear,Crash -spec@arb_framebuffer_srgb@blit texture linear_to_srgb downsample disabled render,Crash -spec@arb_framebuffer_srgb@blit texture linear_to_srgb downsample enabled clear,Crash -spec@arb_framebuffer_srgb@blit texture linear_to_srgb downsample enabled render,Crash -spec@arb_framebuffer_srgb@blit texture linear_to_srgb msaa disabled clear,Crash -spec@arb_framebuffer_srgb@blit texture linear_to_srgb msaa disabled render,Crash -spec@arb_framebuffer_srgb@blit texture linear_to_srgb msaa enabled clear,Crash -spec@arb_framebuffer_srgb@blit texture linear_to_srgb msaa enabled render,Crash -spec@arb_framebuffer_srgb@blit texture srgb_to_linear downsample disabled clear,Crash -spec@arb_framebuffer_srgb@blit texture srgb_to_linear downsample disabled render,Crash -spec@arb_framebuffer_srgb@blit texture srgb_to_linear downsample enabled clear,Crash -spec@arb_framebuffer_srgb@blit texture srgb_to_linear downsample enabled render,Crash -spec@arb_framebuffer_srgb@blit texture srgb_to_linear msaa disabled clear,Crash -spec@arb_framebuffer_srgb@blit texture srgb_to_linear msaa disabled render,Crash -spec@arb_framebuffer_srgb@blit texture srgb_to_linear msaa enabled clear,Crash -spec@arb_framebuffer_srgb@blit texture srgb_to_linear msaa enabled render,Crash -spec@arb_internalformat_query2@all internalformat__size pname checks,Fail -spec@arb_internalformat_query2@all internalformat__size pname checks@GL_INTERNALFORMAT_ALPHA_SIZE,Fail -spec@arb_internalformat_query2@all internalformat__size pname checks@GL_INTERNALFORMAT_BLUE_SIZE,Fail -spec@arb_internalformat_query2@all internalformat__size pname checks@GL_INTERNALFORMAT_DEPTH_SIZE,Fail -spec@arb_internalformat_query2@all internalformat__size pname checks@GL_INTERNALFORMAT_GREEN_SIZE,Fail -spec@arb_internalformat_query2@all internalformat__size pname checks@GL_INTERNALFORMAT_RED_SIZE,Fail -spec@arb_internalformat_query2@api error checks,Fail -spec@arb_internalformat_query2@max dimensions related pname checks,Fail -spec@arb_internalformat_query2@max dimensions related pname checks@GL_MAX_COMBINED_DIMENSIONS,Fail -spec@arb_internalformat_query2@max dimensions related pname checks@GL_MAX_DEPTH,Fail -spec@arb_internalformat_query2@max dimensions related pname checks@GL_MAX_HEIGHT,Fail -spec@arb_internalformat_query2@max dimensions related pname checks@GL_MAX_WIDTH,Fail -spec@arb_occlusion_query2@render,Fail -spec@arb_occlusion_query@occlusion_query,Fail -spec@arb_occlusion_query@occlusion_query_conform,Fail -spec@arb_occlusion_query@occlusion_query_meta_fragments,Fail -spec@arb_occlusion_query@occlusion_query_meta_save,Fail -spec@arb_pixel_buffer_object@fbo-pbo-readpixels-small,Fail -spec@arb_pixel_buffer_object@pbo-getteximage,Fail -spec@arb_pixel_buffer_object@texsubimage-unpack pbo,Fail -spec@arb_point_sprite@arb_point_sprite-mipmap,Fail -spec@arb_provoking_vertex@arb-provoking-vertex-render,Fail -spec@arb_sampler_objects@sampler-objects,Fail -spec@arb_shader_texture_lod@execution@glsl-fs-texturelod-01,Fail -spec@arb_texture_multisample@arb_texture_multisample-teximage-3d-multisample,Fail -spec@arb_texture_rectangle@1-1-linear-texture,Fail -spec@arb_texture_rectangle@copyteximage rect samples=2,Crash -spec@arb_texture_rectangle@copyteximage rect samples=4,Crash -spec@arb_texture_rectangle@texrect-many,Crash -spec@arb_texture_storage@texture-storage,Fail -spec@arb_texture_storage@texture-storage@3D mipmapped ,Fail -spec@arb_texture_storage@texture-storage@3D non-mipmapped ,Fail -spec@arb_vertex_program@minmax,Fail -spec@egl 1.4@egl-copy-buffers,Crash -spec@egl 1.4@eglterminate then unbind context,Fail -spec@egl 1.4@largest possible eglcreatepbuffersurface and then glclear,Fail -spec@egl_ext_protected_content@conformance,Fail -spec@egl_khr_gl_image@egl_khr_gl_renderbuffer_image-clear-shared-image gl_depth_component24,Fail -spec@egl_khr_gl_image@egl_khr_gl_renderbuffer_image-clear-shared-image gl_rgba,Fail -spec@egl_khr_surfaceless_context@viewport,Fail -spec@egl_mesa_configless_context@basic,Fail -spec@ext_direct_state_access@multi-texture,Crash -spec@ext_direct_state_access@multi-texture@MultiTexImage3DEXT,Fail -spec@ext_direct_state_access@multi-texture@MultiTexSubImage1DEXT,Fail -spec@ext_direct_state_access@textures,Fail -spec@ext_direct_state_access@textures@CopyTextureSubImage3DEXT + display list GL_COMPILE,Fail -spec@ext_direct_state_access@textures@CopyTextureSubImage3DEXT + display list GL_COMPILE_AND_EXECUTE,Fail -spec@ext_direct_state_access@textures@CopyTextureSubImage3DEXT,Fail -spec@ext_direct_state_access@textures@GL_PROXY_TEXTURE_1D + glTex* + display list GL_COMPILE,Fail -spec@ext_direct_state_access@textures@GL_PROXY_TEXTURE_1D + glTex* + display list GL_COMPILE_AND_EXECUTE,Fail -spec@ext_direct_state_access@textures@GL_PROXY_TEXTURE_1D + glTex*,Fail -spec@ext_direct_state_access@textures@GL_PROXY_TEXTURE_3D + glTex* + display list GL_COMPILE,Fail -spec@ext_direct_state_access@textures@GL_PROXY_TEXTURE_3D + glTex* + display list GL_COMPILE_AND_EXECUTE,Fail -spec@ext_direct_state_access@textures@GL_PROXY_TEXTURE_3D + glTex*,Fail -spec@ext_direct_state_access@textures@TextureImage3DEXT + display list GL_COMPILE,Fail -spec@ext_direct_state_access@textures@TextureImage3DEXT + display list GL_COMPILE_AND_EXECUTE,Fail -spec@ext_direct_state_access@textures@TextureImage3DEXT,Fail -spec@ext_direct_state_access@textures@TextureSubImage2DEXT + display list GL_COMPILE,Fail -spec@ext_direct_state_access@textures@TextureSubImage2DEXT + display list GL_COMPILE_AND_EXECUTE,Fail -spec@ext_direct_state_access@textures@TextureSubImage2DEXT,Fail -spec@ext_direct_state_access@textures@TextureSubImage3DEXT + display list GL_COMPILE,Fail -spec@ext_direct_state_access@textures@TextureSubImage3DEXT + display list GL_COMPILE_AND_EXECUTE,Fail -spec@ext_direct_state_access@textures@TextureSubImage3DEXT,Fail -spec@ext_framebuffer_blit@fbo-blit-check-limits,Fail -spec@ext_framebuffer_multisample@blit-flipped 2 x,Crash -spec@ext_framebuffer_multisample@blit-flipped 2 y,Crash -spec@ext_framebuffer_multisample@blit-flipped 4 x,Crash -spec@ext_framebuffer_multisample@blit-flipped 4 y,Crash -spec@ext_framebuffer_multisample@blit-mismatched-formats,Fail -spec@ext_framebuffer_multisample@clip-and-scissor-blit 2 downsample,Crash -spec@ext_framebuffer_multisample@clip-and-scissor-blit 2 msaa,Crash -spec@ext_framebuffer_multisample@clip-and-scissor-blit 2 upsample,Crash -spec@ext_framebuffer_multisample@clip-and-scissor-blit 4 downsample,Crash -spec@ext_framebuffer_multisample@clip-and-scissor-blit 4 msaa,Crash -spec@ext_framebuffer_multisample@clip-and-scissor-blit 4 upsample,Crash -spec@ext_framebuffer_multisample@enable-flag,Crash -spec@ext_framebuffer_multisample@interpolation 2 centroid-edges,Fail -spec@ext_framebuffer_multisample@interpolation 4 centroid-edges,Fail -spec@ext_framebuffer_multisample@line-smooth 2,Crash -spec@ext_framebuffer_multisample@line-smooth 4,Crash -spec@ext_framebuffer_multisample@multisample-blit 2 color linear,Crash -spec@ext_framebuffer_multisample@multisample-blit 2 color,Crash -spec@ext_framebuffer_multisample@multisample-blit 2 depth,Crash -spec@ext_framebuffer_multisample@multisample-blit 2 stencil,Crash -spec@ext_framebuffer_multisample@multisample-blit 4 color linear,Crash -spec@ext_framebuffer_multisample@multisample-blit 4 color,Crash -spec@ext_framebuffer_multisample@multisample-blit 4 depth,Crash -spec@ext_framebuffer_multisample@multisample-blit 4 stencil,Crash -spec@ext_framebuffer_multisample@no-color 2 depth combined,Crash -spec@ext_framebuffer_multisample@no-color 2 depth single,Crash -spec@ext_framebuffer_multisample@no-color 2 depth-computed combined,Crash -spec@ext_framebuffer_multisample@no-color 2 depth-computed single,Crash -spec@ext_framebuffer_multisample@no-color 2 stencil combined,Crash -spec@ext_framebuffer_multisample@no-color 2 stencil single,Crash -spec@ext_framebuffer_multisample@no-color 4 depth combined,Crash -spec@ext_framebuffer_multisample@no-color 4 depth single,Crash -spec@ext_framebuffer_multisample@no-color 4 depth-computed combined,Crash -spec@ext_framebuffer_multisample@no-color 4 depth-computed single,Crash -spec@ext_framebuffer_multisample@no-color 4 stencil combined,Crash -spec@ext_framebuffer_multisample@no-color 4 stencil single,Crash -spec@ext_framebuffer_multisample@point-smooth 2,Crash -spec@ext_framebuffer_multisample@point-smooth 4,Crash -spec@ext_framebuffer_multisample@polygon-smooth 2,Crash -spec@ext_framebuffer_multisample@polygon-smooth 4,Crash -spec@ext_framebuffer_multisample@sample-alpha-to-coverage 2 color,Fail -spec@ext_framebuffer_multisample@sample-alpha-to-coverage 2 depth,Crash -spec@ext_framebuffer_multisample@sample-alpha-to-coverage 4 color,Fail -spec@ext_framebuffer_multisample@sample-alpha-to-coverage 4 depth,Crash -spec@ext_framebuffer_multisample@sample-coverage 2 inverted,Crash -spec@ext_framebuffer_multisample@sample-coverage 2 non-inverted,Crash -spec@ext_framebuffer_multisample@sample-coverage 4 inverted,Crash -spec@ext_framebuffer_multisample@sample-coverage 4 non-inverted,Crash -spec@ext_framebuffer_multisample@unaligned-blit 2 color downsample,Crash -spec@ext_framebuffer_multisample@unaligned-blit 2 color msaa,Crash -spec@ext_framebuffer_multisample@unaligned-blit 2 color upsample,Crash -spec@ext_framebuffer_multisample@unaligned-blit 2 depth downsample,Crash -spec@ext_framebuffer_multisample@unaligned-blit 2 depth msaa,Crash -spec@ext_framebuffer_multisample@unaligned-blit 2 depth upsample,Crash -spec@ext_framebuffer_multisample@unaligned-blit 4 color downsample,Crash -spec@ext_framebuffer_multisample@unaligned-blit 4 color msaa,Crash -spec@ext_framebuffer_multisample@unaligned-blit 4 color upsample,Crash -spec@ext_framebuffer_multisample@unaligned-blit 4 depth downsample,Crash -spec@ext_framebuffer_multisample@unaligned-blit 4 depth msaa,Crash -spec@ext_framebuffer_multisample@unaligned-blit 4 depth upsample,Crash -spec@ext_framebuffer_multisample@upsample 2 color linear,Crash -spec@ext_framebuffer_multisample@upsample 2 color,Crash -spec@ext_framebuffer_multisample@upsample 2 depth,Crash -spec@ext_framebuffer_multisample@upsample 2 stencil,Crash -spec@ext_framebuffer_multisample@upsample 4 color linear,Crash -spec@ext_framebuffer_multisample@upsample 4 color,Crash -spec@ext_framebuffer_multisample@upsample 4 depth,Crash -spec@ext_framebuffer_multisample@upsample 4 stencil,Crash -spec@ext_framebuffer_multisample_blit_scaled@negative-blit-scaled,Crash -spec@ext_framebuffer_object@fbo-3d,Fail -spec@ext_framebuffer_object@fbo-blending-format-quirks,Fail -spec@ext_framebuffer_object@fbo-depth-sample-compare,Fail -spec@ext_framebuffer_object@fbo-stencil-gl_stencil_index1-blit,Fail -spec@ext_framebuffer_object@fbo-stencil-gl_stencil_index16-blit,Fail -spec@ext_framebuffer_object@fbo-stencil-gl_stencil_index4-blit,Fail -spec@ext_framebuffer_object@fbo-stencil-gl_stencil_index8-blit,Fail -spec@ext_image_dma_buf_import@ext_image_dma_buf_import-export,Fail -spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_p010,Fail -spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_p012,Fail -spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_p016,Fail -spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y210,Fail -spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y212,Fail -spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y216,Fail -spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y410,Fail -spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y412,Fail -spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y416,Fail -spec@ext_occlusion_query_boolean@any-samples,Fail -spec@ext_packed_depth_stencil@depth_stencil texture,Fail -spec@ext_packed_depth_stencil@fbo-depthstencil-gl_depth24_stencil8-clear,Fail -spec@ext_packed_depth_stencil@fbo-stencil-gl_depth24_stencil8-blit,Fail -spec@ext_packed_depth_stencil@texwrap formats,Fail -spec@ext_packed_depth_stencil@texwrap formats@GL_DEPTH24_STENCIL8,Fail -spec@ext_packed_depth_stencil@texwrap formats@GL_DEPTH24_STENCIL8- NPOT,Fail -spec@ext_packed_depth_stencil@texwrap formats@GL_DEPTH24_STENCIL8- swizzled,Fail -spec@ext_provoking_vertex@provoking-vertex,Fail -spec@ext_texture_format_bgra8888@api-errors,Fail -spec@ext_texture_srgb@texwrap formats bordercolor,Fail -spec@ext_texture_srgb@texwrap formats bordercolor-swizzled,Fail -spec@ext_texture_srgb@texwrap formats bordercolor-swizzled@GL_SLUMINANCE8- swizzled- border color only,Fail -spec@ext_texture_srgb@texwrap formats bordercolor-swizzled@GL_SLUMINANCE8_ALPHA8- swizzled- border color only,Fail -spec@ext_texture_srgb@texwrap formats bordercolor-swizzled@GL_SRGB8- swizzled- border color only,Fail -spec@ext_texture_srgb@texwrap formats bordercolor-swizzled@GL_SRGB8_ALPHA8- swizzled- border color only,Fail -spec@ext_texture_srgb@texwrap formats bordercolor@GL_SLUMINANCE8- border color only,Fail -spec@ext_texture_srgb@texwrap formats bordercolor@GL_SLUMINANCE8_ALPHA8- border color only,Fail -spec@ext_texture_srgb@texwrap formats bordercolor@GL_SRGB8- border color only,Fail -spec@ext_texture_srgb@texwrap formats bordercolor@GL_SRGB8_ALPHA8- border color only,Fail -spec@ext_texture_srgb@texwrap formats,Fail -spec@ext_texture_srgb@texwrap formats@GL_SLUMINANCE8,Fail -spec@ext_texture_srgb@texwrap formats@GL_SLUMINANCE8- NPOT,Fail -spec@ext_texture_srgb@texwrap formats@GL_SLUMINANCE8- swizzled,Fail -spec@ext_texture_srgb@texwrap formats@GL_SLUMINANCE8_ALPHA8,Fail -spec@ext_texture_srgb@texwrap formats@GL_SLUMINANCE8_ALPHA8- NPOT,Fail -spec@ext_texture_srgb@texwrap formats@GL_SLUMINANCE8_ALPHA8- swizzled,Fail -spec@ext_texture_srgb@texwrap formats@GL_SRGB8,Fail -spec@ext_texture_srgb@texwrap formats@GL_SRGB8- NPOT,Fail -spec@ext_texture_srgb@texwrap formats@GL_SRGB8- swizzled,Fail -spec@ext_texture_srgb@texwrap formats@GL_SRGB8_ALPHA8,Fail -spec@ext_texture_srgb@texwrap formats@GL_SRGB8_ALPHA8- NPOT,Fail -spec@ext_texture_srgb@texwrap formats@GL_SRGB8_ALPHA8- swizzled,Fail -spec@glsl-1.10@built-in constants,Fail -spec@glsl-1.10@built-in constants@gl_MaxVertexAttribs,Fail -spec@glsl-1.10@execution@built-in-functions@fs-cos-float,Fail -spec@glsl-1.10@execution@built-in-functions@fs-cos-vec2,Fail -spec@glsl-1.10@execution@built-in-functions@fs-cos-vec3,Fail -spec@glsl-1.10@execution@built-in-functions@fs-cos-vec4,Fail -spec@glsl-1.10@execution@built-in-functions@fs-exp-float,Fail -spec@glsl-1.10@execution@built-in-functions@fs-exp-vec2,Fail -spec@glsl-1.10@execution@built-in-functions@fs-exp-vec3,Fail -spec@glsl-1.10@execution@built-in-functions@fs-exp-vec4,Fail -spec@glsl-1.10@execution@built-in-functions@fs-exp2-float,Fail -spec@glsl-1.10@execution@built-in-functions@fs-exp2-vec2,Fail -spec@glsl-1.10@execution@built-in-functions@fs-exp2-vec3,Fail -spec@glsl-1.10@execution@built-in-functions@fs-exp2-vec4,Fail -spec@glsl-1.10@execution@built-in-functions@fs-log-float,Fail -spec@glsl-1.10@execution@built-in-functions@fs-log-vec2,Fail -spec@glsl-1.10@execution@built-in-functions@fs-log-vec3,Fail -spec@glsl-1.10@execution@built-in-functions@fs-log-vec4,Fail -spec@glsl-1.10@execution@built-in-functions@fs-log2-float,Fail -spec@glsl-1.10@execution@built-in-functions@fs-log2-vec2,Fail -spec@glsl-1.10@execution@built-in-functions@fs-log2-vec3,Fail -spec@glsl-1.10@execution@built-in-functions@fs-log2-vec4,Fail -spec@glsl-1.10@execution@built-in-functions@fs-pow-float-float,Fail -spec@glsl-1.10@execution@built-in-functions@fs-pow-vec2-vec2,Fail -spec@glsl-1.10@execution@built-in-functions@fs-pow-vec3-vec3,Fail -spec@glsl-1.10@execution@built-in-functions@fs-pow-vec4-vec4,Fail -spec@glsl-1.10@execution@built-in-functions@fs-sin-float,Fail -spec@glsl-1.10@execution@built-in-functions@fs-sin-vec2,Fail -spec@glsl-1.10@execution@built-in-functions@fs-sin-vec3,Fail -spec@glsl-1.10@execution@built-in-functions@fs-sin-vec4,Fail -spec@glsl-1.10@execution@built-in-functions@fs-tan-float,Fail -spec@glsl-1.10@execution@built-in-functions@fs-tan-vec2,Fail -spec@glsl-1.10@execution@built-in-functions@fs-tan-vec3,Fail -spec@glsl-1.10@execution@built-in-functions@fs-tan-vec4,Fail -spec@glsl-1.10@execution@built-in-functions@vs-cos-float,Fail -spec@glsl-1.10@execution@built-in-functions@vs-cos-vec2,Fail -spec@glsl-1.10@execution@built-in-functions@vs-cos-vec3,Fail -spec@glsl-1.10@execution@built-in-functions@vs-cos-vec4,Fail -spec@glsl-1.10@execution@built-in-functions@vs-exp-float,Fail -spec@glsl-1.10@execution@built-in-functions@vs-exp-vec2,Fail -spec@glsl-1.10@execution@built-in-functions@vs-exp-vec3,Fail -spec@glsl-1.10@execution@built-in-functions@vs-exp-vec4,Fail -spec@glsl-1.10@execution@built-in-functions@vs-exp2-float,Fail -spec@glsl-1.10@execution@built-in-functions@vs-exp2-vec2,Fail -spec@glsl-1.10@execution@built-in-functions@vs-exp2-vec3,Fail -spec@glsl-1.10@execution@built-in-functions@vs-exp2-vec4,Fail -spec@glsl-1.10@execution@built-in-functions@vs-log-float,Fail -spec@glsl-1.10@execution@built-in-functions@vs-log-vec2,Fail -spec@glsl-1.10@execution@built-in-functions@vs-log-vec3,Fail -spec@glsl-1.10@execution@built-in-functions@vs-log-vec4,Fail -spec@glsl-1.10@execution@built-in-functions@vs-log2-float,Fail -spec@glsl-1.10@execution@built-in-functions@vs-log2-vec2,Fail -spec@glsl-1.10@execution@built-in-functions@vs-log2-vec3,Fail -spec@glsl-1.10@execution@built-in-functions@vs-log2-vec4,Fail -spec@glsl-1.10@execution@built-in-functions@vs-pow-float-float,Fail -spec@glsl-1.10@execution@built-in-functions@vs-pow-vec2-vec2,Fail -spec@glsl-1.10@execution@built-in-functions@vs-pow-vec3-vec3,Fail -spec@glsl-1.10@execution@built-in-functions@vs-pow-vec4-vec4,Fail -spec@glsl-1.10@execution@built-in-functions@vs-sin-float,Fail -spec@glsl-1.10@execution@built-in-functions@vs-sin-vec2,Fail -spec@glsl-1.10@execution@built-in-functions@vs-sin-vec3,Fail -spec@glsl-1.10@execution@built-in-functions@vs-sin-vec4,Fail -spec@glsl-1.10@execution@built-in-functions@vs-tan-float,Fail -spec@glsl-1.10@execution@built-in-functions@vs-tan-vec2,Fail -spec@glsl-1.10@execution@built-in-functions@vs-tan-vec3,Fail -spec@glsl-1.10@execution@built-in-functions@vs-tan-vec4,Fail -spec@glsl-1.10@execution@fs-texture-select,Fail -spec@glsl-1.10@execution@glsl-fs-convolution-2,Fail -spec@glsl-1.10@execution@samplers@glsl-fs-sampler-numbering-2,Fail -spec@glsl-1.10@execution@samplers@glsl-fs-sampler-numbering-3,Fail -spec@glsl-1.10@execution@samplers@in-parameter-array,Fail -spec@glsl-1.10@execution@texture3d,Fail -spec@glsl-1.20@built-in constants,Fail -spec@glsl-1.20@built-in constants@gl_MaxVertexAttribs,Fail -spec@glsl-1.20@execution@fs-nan-builtin-max,Fail -spec@glsl-1.20@execution@fs-nan-builtin-min,Fail -spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture() 1d,Fail -spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture() 1dshadow,Fail -spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture() 2d,Fail -spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture() 2dshadow,Fail -spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture() 3d,Fail -spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture() cube,Crash -spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture(bias) 1d,Fail -spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture(bias) 1dshadow,Fail -spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture(bias) 2d,Fail -spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture(bias) 2dshadow,Fail -spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture(bias) 3d,Fail -spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture(bias) cube,Crash -spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj 1d,Fail -spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj 1d_projvec4,Fail -spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj 1dshadow,Fail -spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj 2d,Fail -spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj 2d_projvec4,Fail -spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj 2dshadow,Fail -spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj 3d,Fail -spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj(bias) 1d,Fail -spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj(bias) 1d_projvec4,Fail -spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj(bias) 1dshadow,Fail -spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj(bias) 2d,Fail -spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj(bias) 2d_projvec4,Fail -spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj(bias) 2dshadow,Fail -spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj(bias) 3d,Fail -spec@glsl-1.20@execution@variable-indexing@fs-temp-array-mat4-index-col-row-wr,Fail -spec@glsl-1.20@execution@variable-indexing@vs-temp-array-mat4-index-col-row-wr,Fail -spec@glsl-1.20@execution@vs-nan-builtin-max,Fail -spec@glsl-1.20@execution@vs-nan-builtin-min,Fail -spec@intel_performance_query@intel_performance_query-issue_2235,Fail -spec@khr_texture_compression_astc@basic-gles,Fail -spec@khr_texture_compression_astc@miptree-gl ldr,Fail -spec@khr_texture_compression_astc@miptree-gl ldr@LDR Profile,Fail -spec@khr_texture_compression_astc@miptree-gl srgb,Fail -spec@khr_texture_compression_astc@miptree-gl srgb-fp,Fail -spec@khr_texture_compression_astc@miptree-gl srgb-fp@sRGB decode full precision,Fail -spec@khr_texture_compression_astc@miptree-gl srgb-sd,Fail -spec@khr_texture_compression_astc@miptree-gl srgb-sd@sRGB skip decode,Fail -spec@khr_texture_compression_astc@miptree-gl srgb@sRGB decode,Fail -spec@khr_texture_compression_astc@miptree-gles ldr,Fail -spec@khr_texture_compression_astc@miptree-gles ldr@LDR Profile,Fail -spec@khr_texture_compression_astc@miptree-gles srgb,Fail -spec@khr_texture_compression_astc@miptree-gles srgb-fp,Fail -spec@oes_compressed_etc1_rgb8_texture@miptree,Fail diff --git a/src/broadcom/ci/piglit-vc4-rpi3-flakes.txt b/src/broadcom/ci/piglit-vc4-rpi3-flakes.txt deleted file mode 100644 index afb7a908c87..00000000000 --- a/src/broadcom/ci/piglit-vc4-rpi3-flakes.txt +++ /dev/null @@ -1,8 +0,0 @@ -glx@glx-multi-window-single-context -shaders@glsl-vs-loop -shaders@glsl-vs-loop-nested -spec@arb_framebuffer_srgb@blit renderbuffer srgb single_sampled enabled clear -spec@egl_chromium_sync_control@conformance -spec@ext_packed_depth_stencil@fbo-stencil-gl_depth24_stencil8-readpixels -spec@!opengl 1.1@depthstencil-default_fb-drawpixels-float-and-ushort samples=2 -spec@!opengl 1.1@depthstencil-default_fb-drawpixels-float-and-ushort samples=4 diff --git a/src/broadcom/ci/piglit-vc4-rpi3-skips.txt b/src/broadcom/ci/piglit-vc4-rpi3-skips.txt deleted file mode 100644 index d1a0554e69c..00000000000 --- a/src/broadcom/ci/piglit-vc4-rpi3-skips.txt +++ /dev/null @@ -1,20 +0,0 @@ -# Slow tests (> 1 minute to run) -spec@ext_framebuffer_multisample@accuracy -glx@glx-multithread-texture -spec@arb_internalformat_query2@all internalformat__type pname checks -spec@!opengl 1.1@streaming-texture-leak -spec@!opengl 1.0@gl-1.0-blend-func -shaders@glsl-predication-on-large-array - -# Extensions not supported -spec@arb_gpu_shader_fp64.* -spec@arb_gpu_shader_gpu5.* -spec@arb_gpu_shader_int64.* -spec@arb_tessellation_shader.* -spec@arb_texture_cube_map.* -spec@glsl-1.30.* -spec@glsl-1.40.* -spec@glsl-1.50.* -spec@glsl-3.* -spec@glsl-4.* -spec@glsl-es-3.* diff --git a/src/broadcom/ci/v3d-rpi4-fails.txt b/src/broadcom/ci/v3d-rpi4-fails.txt index 10ab688613d..8ead565b4b8 100644 --- a/src/broadcom/ci/v3d-rpi4-fails.txt +++ b/src/broadcom/ci/v3d-rpi4-fails.txt @@ -2,3 +2,339 @@ dEQP-GLES31.functional.geometry_shading.query.primitives_generated_amplification dEQP-GLES31.functional.geometry_shading.query.primitives_generated_instanced,Fail dEQP-GLES31.functional.geometry_shading.query.primitives_generated_no_amplification,Fail dEQP-GLES31.functional.geometry_shading.query.primitives_generated_partial_primitives,Fail + +glx@glx-make-current,Crash +glx@glx-multi-window-single-context,Fail +glx@glx-multithread-buffer,Fail +glx@glx-query-drawable-glx_fbconfig_id-window,Fail +glx@glx-swap-pixmap-bad,Fail +glx@glx-visuals-depth -pixmap,Crash +glx@glx-visuals-stencil -pixmap,Crash +glx@glx_arb_create_context_es2_profile@invalid opengl es version,Fail +glx@glx_arb_create_context_no_error@no error,Fail +glx@glx_ext_import_context@free context,Fail +glx@glx_ext_import_context@get context id,Fail +glx@glx_ext_import_context@get current display,Fail +glx@glx_ext_import_context@import context- multi process,Fail +glx@glx_ext_import_context@import context- single process,Fail +glx@glx_ext_import_context@imported context has same context id,Fail +glx@glx_ext_import_context@make current- multi process,Fail +glx@glx_ext_import_context@make current- single process,Fail +glx@glx_ext_import_context@query context info,Fail +shaders@glsl-bug-110796,Fail +spec@!opengl 1.0@gl-1.0-bitmap-heart-dance,Fail +spec@!opengl 1.0@gl-1.0-dlist-bitmap,Fail +spec@!opengl 1.0@gl-1.0-edgeflag,Fail +spec@!opengl 1.0@gl-1.0-edgeflag-const,Fail +spec@!opengl 1.0@gl-1.0-edgeflag-quads,Fail +spec@!opengl 1.0@gl-1.0-no-op-paths,Fail +spec@!opengl 1.0@gl-1.0-spot-light,Fail +spec@!opengl 1.0@gl-1.0-user-clip-all-planes,Fail +spec@!opengl 1.1@depthstencil-default_fb-drawpixels-24_8 samples=2,Fail +spec@!opengl 1.1@depthstencil-default_fb-drawpixels-32f_24_8_rev samples=2,Fail +spec@!opengl 1.1@depthstencil-default_fb-drawpixels-32f_24_8_rev samples=4,Fail +spec@!opengl 1.1@depthstencil-default_fb-drawpixels-float-and-ushort samples=2,Fail +spec@!opengl 1.1@getteximage-depth,Fail +spec@!opengl 1.1@getteximage-depth@GL_TEXTURE_1D_ARRAY-GL_DEPTH_COMPONENT16,Fail +spec@!opengl 1.1@getteximage-depth@GL_TEXTURE_1D_ARRAY-GL_DEPTH_COMPONENT24,Fail +spec@!opengl 1.1@getteximage-depth@GL_TEXTURE_1D_ARRAY-GL_DEPTH_COMPONENT32,Fail +spec@!opengl 1.1@getteximage-depth@GL_TEXTURE_1D_ARRAY-GL_DEPTH_COMPONENT,Fail +spec@!opengl 1.1@getteximage-formats,Fail +spec@!opengl 1.1@linestipple,Fail +spec@!opengl 1.1@linestipple@Factor 2x,Fail +spec@!opengl 1.1@linestipple@Factor 3x,Fail +spec@!opengl 1.1@linestipple@Line loop,Fail +spec@!opengl 1.1@linestipple@Line strip,Fail +spec@!opengl 1.1@linestipple@Restarting lines within a single Begin-End block,Fail +spec@!opengl 1.1@point-line-no-cull,Fail +spec@!opengl 1.1@polygon-mode,Fail +spec@!opengl 1.1@polygon-mode-offset,Fail +spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on bottom edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on left edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on right edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on top edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 1: Expected blue pixel in center,Fail +spec@!opengl 1.1@polygon-mode-offset@config 1: Expected white pixel on right edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 1: Expected white pixel on top edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 2: Expected blue pixel in center,Fail +spec@!opengl 1.1@polygon-mode-offset@config 2: Expected white pixel on right edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 2: Expected white pixel on top edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on bottom edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on left edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on right edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on top edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on bottom edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on left edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on right edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on top edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 5: Expected blue pixel in center,Fail +spec@!opengl 1.1@polygon-mode-offset@config 5: Expected white pixel on right edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 5: Expected white pixel on top edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 6: Expected blue pixel in center,Fail +spec@!opengl 1.1@polygon-mode-offset@config 6: Expected white pixel on right edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 6: Expected white pixel on top edge,Fail +spec@!opengl 1.1@texwrap formats bordercolor,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_INTENSITY12- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_INTENSITY16- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE12- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE12_ALPHA12- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE12_ALPHA4- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE16- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE16_ALPHA16- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_RGB12- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_RGB16- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_RGBA12- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_RGBA16- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor-swizzled,Fail +spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_INTENSITY12- swizzled- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_INTENSITY16- swizzled- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_LUMINANCE12- swizzled- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_LUMINANCE12_ALPHA12- swizzled- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_LUMINANCE12_ALPHA4- swizzled- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_LUMINANCE16- swizzled- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_LUMINANCE16_ALPHA16- swizzled- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGB12- swizzled- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGB16- swizzled- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGBA12- swizzled- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGBA16- swizzled- border color only,Fail +spec@!opengl 1.1@windowoverlap,Fail +spec@!opengl 1.4@gl-1.4-polygon-offset,Fail +spec@!opengl 2.0@gl-2.0-edgeflag,Fail +spec@!opengl 2.0@gl-2.0-edgeflag-immediate,Fail +spec@!opengl 2.0@max-samplers,Fail +spec@!opengl 2.0@max-samplers border,Fail +spec@!opengl 2.1@pbo,Fail +spec@!opengl 2.1@pbo@test_polygon_stip,Fail +spec@!opengl 2.1@polygon-stipple-fs,Fail +spec@!opengl es 3.0@gles-3.0-transform-feedback-uniform-buffer-object,Fail +spec@arb_color_buffer_float@gl_rgba32f-render,Fail +spec@arb_color_buffer_float@gl_rgba32f-render-fog,Fail +spec@arb_color_buffer_float@gl_rgba32f-render-sanity,Fail +spec@arb_color_buffer_float@gl_rgba32f-render-sanity-fog,Fail +spec@arb_compute_shader@minmax,Fail +spec@arb_copy_buffer@targets,Fail +spec@arb_depth_buffer_float@fbo-generatemipmap-formats,Fail +spec@arb_depth_buffer_float@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT32F,Fail +spec@arb_depth_buffer_float@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT32F NPOT,Fail +spec@arb_depth_buffer_float@texwrap formats bordercolor,Fail +spec@arb_depth_buffer_float@texwrap formats bordercolor@GL_DEPTH32F_STENCIL8- border color only,Fail +spec@arb_depth_buffer_float@texwrap formats bordercolor@GL_DEPTH_COMPONENT32F- border color only,Fail +spec@arb_depth_buffer_float@texwrap formats bordercolor-swizzled,Fail +spec@arb_depth_buffer_float@texwrap formats bordercolor-swizzled@GL_DEPTH32F_STENCIL8- swizzled- border color only,Fail +spec@arb_depth_buffer_float@texwrap formats bordercolor-swizzled@GL_DEPTH_COMPONENT32F- swizzled- border color only,Fail +spec@arb_depth_buffer_float@texwrap formats,Fail +spec@arb_depth_buffer_float@texwrap formats@GL_DEPTH32F_STENCIL8- NPOT,Fail +spec@arb_depth_buffer_float@texwrap formats@GL_DEPTH_COMPONENT32F- NPOT,Fail +spec@arb_depth_texture@fbo-generatemipmap-formats,Fail +spec@arb_depth_texture@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT16,Fail +spec@arb_depth_texture@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT16 NPOT,Fail +spec@arb_depth_texture@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT24,Fail +spec@arb_depth_texture@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT24 NPOT,Fail +spec@arb_depth_texture@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT32,Fail +spec@arb_depth_texture@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT32 NPOT,Fail +spec@arb_depth_texture@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT,Fail +spec@arb_depth_texture@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT NPOT,Fail +spec@arb_depth_texture@texwrap formats bordercolor,Fail +spec@arb_depth_texture@texwrap formats bordercolor@GL_DEPTH_COMPONENT16- border color only,Fail +spec@arb_depth_texture@texwrap formats bordercolor@GL_DEPTH_COMPONENT24- border color only,Fail +spec@arb_depth_texture@texwrap formats bordercolor@GL_DEPTH_COMPONENT32- border color only,Fail +spec@arb_depth_texture@texwrap formats bordercolor-swizzled,Fail +spec@arb_depth_texture@texwrap formats bordercolor-swizzled@GL_DEPTH_COMPONENT16- swizzled- border color only,Fail +spec@arb_depth_texture@texwrap formats bordercolor-swizzled@GL_DEPTH_COMPONENT24- swizzled- border color only,Fail +spec@arb_depth_texture@texwrap formats bordercolor-swizzled@GL_DEPTH_COMPONENT32- swizzled- border color only,Fail +spec@arb_depth_texture@texwrap formats,Fail +spec@arb_depth_texture@texwrap formats@GL_DEPTH_COMPONENT16- NPOT,Fail +spec@arb_depth_texture@texwrap formats@GL_DEPTH_COMPONENT24- NPOT,Fail +spec@arb_depth_texture@texwrap formats@GL_DEPTH_COMPONENT32- NPOT,Fail +spec@arb_framebuffer_object@fbo-drawbuffers-none use_frag_out,Fail +spec@arb_pixel_buffer_object@pbo-getteximage,Fail +spec@arb_pixel_buffer_object@texsubimage array pbo,Fail +spec@arb_point_sprite@arb_point_sprite-checkerboard,Fail +spec@arb_point_sprite@arb_point_sprite-mipmap,Fail +spec@arb_shader_storage_buffer_object@compiler@atomicmin-swizzle.vert,Fail +spec@arb_shader_texture_lod@execution@arb_shader_texture_lod-texgrad,Fail +spec@arb_shader_texture_lod@execution@arb_shader_texture_lod-texgradcube,Fail +spec@arb_texture_float@fbo-blending-formats,Fail +spec@arb_texture_float@fbo-blending-formats@GL_ALPHA32F_ARB,Fail +spec@arb_texture_float@fbo-blending-formats@GL_INTENSITY16F_ARB,Fail +spec@arb_texture_float@fbo-blending-formats@GL_INTENSITY32F_ARB,Fail +spec@arb_texture_float@fbo-blending-formats@GL_LUMINANCE16F_ARB,Fail +spec@arb_texture_float@fbo-blending-formats@GL_LUMINANCE32F_ARB,Fail +spec@arb_texture_float@fbo-blending-formats@GL_LUMINANCE_ALPHA32F_ARB,Fail +spec@arb_texture_float@fbo-blending-formats@GL_RGB16F,Fail +spec@arb_texture_float@fbo-blending-formats@GL_RGB32F,Fail +spec@arb_texture_float@fbo-blending-formats@GL_RGBA32F,Fail +spec@arb_texture_float@texwrap formats bordercolor,Fail +spec@arb_texture_float@texwrap formats bordercolor@GL_ALPHA32F_ARB- border color only,Fail +spec@arb_texture_float@texwrap formats bordercolor@GL_INTENSITY32F_ARB- border color only,Fail +spec@arb_texture_float@texwrap formats bordercolor@GL_LUMINANCE32F_ARB- border color only,Fail +spec@arb_texture_float@texwrap formats bordercolor@GL_LUMINANCE_ALPHA32F_ARB- border color only,Fail +spec@arb_texture_float@texwrap formats bordercolor@GL_RGB32F- border color only,Fail +spec@arb_texture_float@texwrap formats bordercolor@GL_RGBA32F- border color only,Fail +spec@arb_texture_float@texwrap formats bordercolor-swizzled,Fail +spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_ALPHA32F_ARB- swizzled- border color only,Fail +spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_INTENSITY32F_ARB- swizzled- border color only,Fail +spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_LUMINANCE32F_ARB- swizzled- border color only,Fail +spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_LUMINANCE_ALPHA32F_ARB- swizzled- border color only,Fail +spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_RGB32F- swizzled- border color only,Fail +spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_RGBA32F- swizzled- border color only,Fail +spec@arb_texture_rectangle@1-1-linear-texture,Fail +spec@arb_texture_rg@fbo-blending-formats-float,Fail +spec@arb_texture_rg@fbo-blending-formats-float@GL_R32F,Fail +spec@arb_texture_rg@fbo-blending-formats-float@GL_RG32F,Fail +spec@arb_texture_rg@texwrap formats bordercolor,Fail +spec@arb_texture_rg@texwrap formats bordercolor@GL_R16- border color only,Fail +spec@arb_texture_rg@texwrap formats bordercolor@GL_RG16- border color only,Fail +spec@arb_texture_rg@texwrap formats bordercolor-swizzled,Fail +spec@arb_texture_rg@texwrap formats bordercolor-swizzled@GL_R16- swizzled- border color only,Fail +spec@arb_texture_rg@texwrap formats bordercolor-swizzled@GL_RG16- swizzled- border color only,Fail +spec@arb_texture_rg@texwrap formats-float bordercolor,Fail +spec@arb_texture_rg@texwrap formats-float bordercolor@GL_R32F- border color only,Fail +spec@arb_texture_rg@texwrap formats-float bordercolor@GL_RG32F- border color only,Fail +spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled,Fail +spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled@GL_R32F- swizzled- border color only,Fail +spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled@GL_RG32F- swizzled- border color only,Fail +spec@arb_texture_rg@texwrap formats-float,Fail +spec@arb_texture_rg@texwrap formats-float@GL_R32F- NPOT,Fail +spec@arb_texture_rg@texwrap formats-float@GL_RG32F- NPOT,Fail +spec@arb_transform_feedback2@change objects while paused (gles3),Fail +spec@egl 1.4@egl-copy-buffers,Crash +spec@egl 1.4@eglterminate then unbind context,Fail +spec@egl_ext_protected_content@conformance,Fail +spec@egl_khr_gl_image@egl_khr_gl_renderbuffer_image-clear-shared-image gl_depth_component24,Fail +spec@egl_khr_gl_image@egl_khr_gl_renderbuffer_image-clear-shared-image gl_rgba,Fail +spec@egl_khr_surfaceless_context@viewport,Fail +spec@egl_mesa_configless_context@basic,Fail +spec@ext_framebuffer_blit@fbo-blit-check-limits,Fail +spec@ext_framebuffer_multisample@blit-mismatched-formats,Fail +spec@ext_framebuffer_multisample@interpolation 2 centroid-edges,Fail +spec@ext_framebuffer_multisample@interpolation 4 centroid-edges,Fail +spec@ext_framebuffer_object@fbo-blending-format-quirks,Fail +spec@ext_framebuffer_object@getteximage-formats init-by-clear-and-render,Fail +spec@ext_framebuffer_object@getteximage-formats init-by-rendering,Fail +spec@ext_gpu_shader4@execution@texelfetch@fs-texelfetch-isampler1darray,Fail +spec@ext_gpu_shader4@execution@texelfetch@fs-texelfetch-sampler1darray,Fail +spec@ext_gpu_shader4@execution@texelfetch@fs-texelfetch-usampler1darray,Fail +spec@ext_gpu_shader4@execution@texelfetchoffset@fs-texelfetch-isampler1darray,Fail +spec@ext_gpu_shader4@execution@texelfetchoffset@fs-texelfetch-sampler1darray,Fail +spec@ext_gpu_shader4@execution@texelfetchoffset@fs-texelfetch-usampler1darray,Fail +spec@ext_gpu_shader4@execution@texelfetchoffset@vs-texelfetch-isampler1darray,Fail +spec@ext_gpu_shader4@execution@texelfetchoffset@vs-texelfetch-sampler1darray,Fail +spec@ext_gpu_shader4@execution@texelfetchoffset@vs-texelfetch-usampler1darray,Fail +spec@ext_gpu_shader4@execution@texelfetch@vs-texelfetch-isampler1darray,Fail +spec@ext_gpu_shader4@execution@texelfetch@vs-texelfetch-sampler1darray,Fail +spec@ext_gpu_shader4@execution@texelfetch@vs-texelfetch-usampler1darray,Fail +spec@ext_gpu_shader4@tex-miplevel-selection gpu4texture() 1darray,Fail +spec@ext_gpu_shader4@tex-miplevel-selection gpu4texture() 1darrayshadow,Fail +spec@ext_gpu_shader4@tex-miplevel-selection gpu4texture(bias) 1darray,Fail +spec@ext_gpu_shader4@tex-miplevel-selection gpu4texture(bias) 1darrayshadow,Fail +spec@ext_gpu_shader4@tex-miplevel-selection gpu4texture() cubeshadow,Fail +spec@ext_gpu_shader4@tex-miplevel-selection gpu4texturegrad 1darray,Fail +spec@ext_gpu_shader4@tex-miplevel-selection gpu4texturegrad 1darrayshadow,Fail +spec@ext_gpu_shader4@tex-miplevel-selection gpu4texturegradoffset 1darray,Fail +spec@ext_gpu_shader4@tex-miplevel-selection gpu4texturegradoffset 1darrayshadow,Fail +spec@ext_gpu_shader4@tex-miplevel-selection gpu4texturelod 1darray,Fail +spec@ext_gpu_shader4@tex-miplevel-selection gpu4texturelod 1darrayshadow,Fail +spec@ext_gpu_shader4@tex-miplevel-selection gpu4texturelodoffset 1darray,Fail +spec@ext_gpu_shader4@tex-miplevel-selection gpu4texturelodoffset 1darrayshadow,Fail +spec@ext_gpu_shader4@tex-miplevel-selection gpu4textureoffset 1darray,Fail +spec@ext_gpu_shader4@tex-miplevel-selection gpu4textureoffset 1darrayshadow,Fail +spec@ext_packed_depth_stencil@texwrap formats bordercolor,Fail +spec@ext_packed_depth_stencil@texwrap formats bordercolor@GL_DEPTH24_STENCIL8- border color only,Fail +spec@ext_packed_depth_stencil@texwrap formats bordercolor-swizzled,Fail +spec@ext_packed_depth_stencil@texwrap formats bordercolor-swizzled@GL_DEPTH24_STENCIL8- swizzled- border color only,Fail +spec@ext_packed_depth_stencil@texwrap formats,Fail +spec@ext_packed_depth_stencil@texwrap formats@GL_DEPTH24_STENCIL8- NPOT,Fail +spec@ext_packed_float@query-rgba-signed-components,Fail +spec@ext_texture_array@array-texture,Fail +spec@ext_texture_array@fbo-generatemipmap-array rgb9_e5,Fail +spec@ext_texture_array@fbo-generatemipmap-array,Fail +spec@ext_texture_array@texsubimage array,Fail +spec@ext_texture_integer@getteximage-clamping gl_arb_texture_rg,Fail +spec@ext_texture_integer@getteximage-clamping,Fail +spec@ext_texture_lod_bias@lodbias,Fail +spec@ext_texture_snorm@texwrap formats bordercolor,Fail +spec@ext_texture_snorm@texwrap formats bordercolor@GL_ALPHA16_SNORM- border color only,Fail +spec@ext_texture_snorm@texwrap formats bordercolor@GL_INTENSITY16_SNORM- border color only,Fail +spec@ext_texture_snorm@texwrap formats bordercolor@GL_LUMINANCE16_ALPHA16_SNORM- border color only,Fail +spec@ext_texture_snorm@texwrap formats bordercolor@GL_LUMINANCE16_SNORM- border color only,Fail +spec@ext_texture_snorm@texwrap formats bordercolor@GL_R16_SNORM- border color only,Fail +spec@ext_texture_snorm@texwrap formats bordercolor@GL_RG16_SNORM- border color only,Fail +spec@ext_texture_snorm@texwrap formats bordercolor@GL_RGB16_SNORM- border color only,Fail +spec@ext_texture_snorm@texwrap formats bordercolor@GL_RGBA16_SNORM- border color only,Fail +spec@ext_texture_snorm@texwrap formats bordercolor-swizzled,Fail +spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_ALPHA16_SNORM- swizzled- border color only,Fail +spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_INTENSITY16_SNORM- swizzled- border color only,Fail +spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_LUMINANCE16_ALPHA16_SNORM- swizzled- border color only,Fail +spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_LUMINANCE16_SNORM- swizzled- border color only,Fail +spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_R16_SNORM- swizzled- border color only,Fail +spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RG16_SNORM- swizzled- border color only,Fail +spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RGB16_SNORM- swizzled- border color only,Fail +spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RGBA16_SNORM- swizzled- border color only,Fail +spec@arb_texture_storage@texture-storage@cube array texture,Fail +spec@glsl-1.10@execution@glsl-fs-inline-explosion,Crash +spec@glsl-1.10@execution@glsl-vs-inline-explosion,Crash +spec@glsl-1.20@compiler@invalid-vec4-array-to-vec3-array-conversion.vert,Fail +spec@glsl-1.20@execution@clipping@vs-clip-vertex-primitives,Fail +spec@glsl-1.20@execution@fs-underflow-mul-compare-zero,Fail +spec@intel_performance_query@intel_performance_query-issue_2235,Fail +spec@khr_texture_compression_astc@miptree-gles srgb-fp,Fail +spec@khr_texture_compression_astc@miptree-gles srgb-fp@sRGB decode full precision,Fail +spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb-fp,Fail +spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb-fp@sRGB decode full precision,Fail +spec@nv_copy_depth_to_color@nv_copy_depth_to_color 0 0x223344ff,Crash +spec@nv_copy_depth_to_color@nv_copy_depth_to_color 0 0x76356278,Crash +spec@nv_copy_depth_to_color@nv_copy_depth_to_color 1 0x223344ff,Crash +spec@nv_copy_depth_to_color@nv_copy_depth_to_color 1 0x76356278,Crash +spec@nv_copy_depth_to_color@nv_copy_depth_to_color,Crash +spec@nv_image_formats@compiler@declaration-disallow-r16-snorm-2d-array.frag,Fail +spec@nv_image_formats@compiler@declaration-disallow-r16-snorm-2d-array.vert,Fail +spec@nv_image_formats@compiler@declaration-disallow-r16-snorm-2d.frag,Fail +spec@nv_image_formats@compiler@declaration-disallow-r16-snorm-2d.vert,Fail +spec@nv_image_formats@compiler@declaration-disallow-r16-snorm-3d.frag,Fail +spec@nv_image_formats@compiler@declaration-disallow-r16-snorm-3d.vert,Fail +spec@nv_image_formats@compiler@declaration-disallow-r16-snorm-cube.frag,Fail +spec@nv_image_formats@compiler@declaration-disallow-r16-snorm-cube.vert,Fail +spec@nv_image_formats@compiler@declaration-disallow-r16-unorm-2d-array.frag,Fail +spec@nv_image_formats@compiler@declaration-disallow-r16-unorm-2d-array.vert,Fail +spec@nv_image_formats@compiler@declaration-disallow-r16-unorm-2d.frag,Fail +spec@nv_image_formats@compiler@declaration-disallow-r16-unorm-2d.vert,Fail +spec@nv_image_formats@compiler@declaration-disallow-r16-unorm-3d.frag,Fail +spec@nv_image_formats@compiler@declaration-disallow-r16-unorm-3d.vert,Fail +spec@nv_image_formats@compiler@declaration-disallow-r16-unorm-cube.frag,Fail +spec@nv_image_formats@compiler@declaration-disallow-r16-unorm-cube.vert,Fail +spec@nv_image_formats@compiler@declaration-disallow-rg16-snorm-2d-array.frag,Fail +spec@nv_image_formats@compiler@declaration-disallow-rg16-snorm-2d-array.vert,Fail +spec@nv_image_formats@compiler@declaration-disallow-rg16-snorm-2d.frag,Fail +spec@nv_image_formats@compiler@declaration-disallow-rg16-snorm-2d.vert,Fail +spec@nv_image_formats@compiler@declaration-disallow-rg16-snorm-3d.frag,Fail +spec@nv_image_formats@compiler@declaration-disallow-rg16-snorm-3d.vert,Fail +spec@nv_image_formats@compiler@declaration-disallow-rg16-snorm-cube.frag,Fail +spec@nv_image_formats@compiler@declaration-disallow-rg16-snorm-cube.vert,Fail +spec@nv_image_formats@compiler@declaration-disallow-rg16-unorm-2d-array.frag,Fail +spec@nv_image_formats@compiler@declaration-disallow-rg16-unorm-2d-array.vert,Fail +spec@nv_image_formats@compiler@declaration-disallow-rg16-unorm-2d.frag,Fail +spec@nv_image_formats@compiler@declaration-disallow-rg16-unorm-2d.vert,Fail +spec@nv_image_formats@compiler@declaration-disallow-rg16-unorm-3d.frag,Fail +spec@nv_image_formats@compiler@declaration-disallow-rg16-unorm-3d.vert,Fail +spec@nv_image_formats@compiler@declaration-disallow-rg16-unorm-cube.frag,Fail +spec@nv_image_formats@compiler@declaration-disallow-rg16-unorm-cube.vert,Fail +spec@nv_image_formats@compiler@declaration-disallow-rgba16-snorm-2d-array.frag,Fail +spec@nv_image_formats@compiler@declaration-disallow-rgba16-snorm-2d-array.vert,Fail +spec@nv_image_formats@compiler@declaration-disallow-rgba16-snorm-2d.frag,Fail +spec@nv_image_formats@compiler@declaration-disallow-rgba16-snorm-2d.vert,Fail +spec@nv_image_formats@compiler@declaration-disallow-rgba16-snorm-3d.frag,Fail +spec@nv_image_formats@compiler@declaration-disallow-rgba16-snorm-3d.vert,Fail +spec@nv_image_formats@compiler@declaration-disallow-rgba16-snorm-cube.frag,Fail +spec@nv_image_formats@compiler@declaration-disallow-rgba16-snorm-cube.vert,Fail +spec@nv_image_formats@compiler@declaration-disallow-rgba16-unorm-2d-array.frag,Fail +spec@nv_image_formats@compiler@declaration-disallow-rgba16-unorm-2d-array.vert,Fail +spec@nv_image_formats@compiler@declaration-disallow-rgba16-unorm-2d.frag,Fail +spec@nv_image_formats@compiler@declaration-disallow-rgba16-unorm-2d.vert,Fail +spec@nv_image_formats@compiler@declaration-disallow-rgba16-unorm-3d.frag,Fail +spec@nv_image_formats@compiler@declaration-disallow-rgba16-unorm-3d.vert,Fail +spec@nv_image_formats@compiler@declaration-disallow-rgba16-unorm-cube.frag,Fail +spec@nv_image_formats@compiler@declaration-disallow-rgba16-unorm-cube.vert,Fail +spec@nv_read_depth@read_depth_gles3,Fail +spec@oes_egl_image_external_essl3@oes_egl_image_external_essl3,Crash +spec@oes_shader_io_blocks@compiler@layout-location-aliasing.vert,Fail diff --git a/src/broadcom/ci/v3d-rpi4-flakes.txt b/src/broadcom/ci/v3d-rpi4-flakes.txt index 673cc5b0941..a17f2c79c51 100644 --- a/src/broadcom/ci/v3d-rpi4-flakes.txt +++ b/src/broadcom/ci/v3d-rpi4-flakes.txt @@ -1,3 +1,11 @@ dEQP-GLES31.functional.compute.shared_var.basic_type.ivec3_highp dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.highp_mat2 KHR-GLES31.core.shader_image_load_store.basic-glsl-earlyFragTests + +glx@glx_arb_sync_control@swapbuffersmsc-divisor-zero +glx@glx_arb_sync_control@waitformsc +spec@!opengl 1.1@depthstencil-default_fb-drawpixels-24_8 samples=4 +spec@!opengl 1.1@depthstencil-default_fb-drawpixels-32f_24_8_rev samples=2 +spec@!opengl 1.1@depthstencil-default_fb-drawpixels-float-and-ushort samples=4 +spec@arb_occlusion_query@occlusion_query_order +spec@egl_chromium_sync_control@conformance diff --git a/src/broadcom/ci/piglit-v3d-rpi4-skips.txt b/src/broadcom/ci/v3d-rpi4-skips.txt similarity index 50% rename from src/broadcom/ci/piglit-v3d-rpi4-skips.txt rename to src/broadcom/ci/v3d-rpi4-skips.txt index 2c70ff30c3f..e6b1076a53b 100644 --- a/src/broadcom/ci/piglit-v3d-rpi4-skips.txt +++ b/src/broadcom/ci/v3d-rpi4-skips.txt @@ -18,3 +18,23 @@ spec@glsl-1.50.* spec@glsl-3.* spec@glsl-4.* spec@glsl-es-3.20.* +# Slow tests (> 1 minute to run) +spec@!opengl 1.1@streaming-texture-leak +spec@!opengl 1.2@tex3d-maxsize +spec@ext_texture_env_combine@texture-env-combine +spec@glsl-1.10@execution@loops@glsl-fs-unroll-explosion +spec@glsl-1.10@execution@loops@glsl-vs-unroll-explosion +spec@!opengl 1.0@gl-1.0-blend-func + +# Extensions not supported +spec@arb_gpu_shader_fp64.* +spec@arb_gpu_shader_gpu5.* +spec@arb_gpu_shader_int64.* +spec@arb_tessellation_shader.* +spec@arb_texture_cube_map.* +spec@glsl-1.30.* +spec@glsl-1.40.* +spec@glsl-1.50.* +spec@glsl-3.* +spec@glsl-4.* +spec@glsl-es-3.20.* diff --git a/src/broadcom/ci/vc4-rpi3-fails.txt b/src/broadcom/ci/vc4-rpi3-fails.txt index 4bc5a8fe3b6..d0833cd4fbc 100644 --- a/src/broadcom/ci/vc4-rpi3-fails.txt +++ b/src/broadcom/ci/vc4-rpi3-fails.txt @@ -415,3 +415,1197 @@ dEQP-GLES2.functional.texture.mipmap.2d.basic.nearest_linear_repeat_non_square,F dEQP-GLES2.functional.texture.specification.basic_copytexsubimage2d.2d_rgba,Fail dEQP-GLES2.functional.texture.specification.basic_copytexsubimage2d.cube_rgba,Fail dEQP-GLES2.functional.texture.wrap.clamp_clamp_nearest_npot_etc1,Fail + +glx@glx-copy-sub-buffer samples=2,Crash +glx@glx-copy-sub-buffer samples=4,Crash +glx@glx-make-current,Crash +glx@glx-multithread-buffer,Fail +glx@glx-query-drawable-glx_fbconfig_id-window,Fail +glx@glx-swap-pixmap-bad,Fail +glx@glx-visuals-depth -pixmap,Crash +glx@glx-visuals-depth,Crash +glx@glx-visuals-stencil -pixmap,Crash +glx@glx-visuals-stencil,Crash +glx@glx_arb_create_context_es2_profile@invalid opengl es version,Fail +glx@glx_arb_create_context_no_error@no error,Fail +glx@glx_ext_import_context@free context,Fail +glx@glx_ext_import_context@get context id,Fail +glx@glx_ext_import_context@get current display,Fail +glx@glx_ext_import_context@import context- multi process,Fail +glx@glx_ext_import_context@import context- single process,Fail +glx@glx_ext_import_context@imported context has same context id,Fail +glx@glx_ext_import_context@make current- multi process,Fail +glx@glx_ext_import_context@make current- single process,Fail +glx@glx_ext_import_context@query context info,Fail +shaders@glsl-arb-fragment-coord-conventions,Fail +shaders@glsl-bug-110796,Fail +shaders@glsl-max-vertex-attrib,Fail +shaders@glsl-predication-on-large-array,Fail +spec@!opengl 1.0@gl-1.0-bitmap-heart-dance,Fail +spec@!opengl 1.0@gl-1.0-dlist-bitmap,Crash +spec@!opengl 1.0@gl-1.0-drawbuffer-modes,Fail +spec@!opengl 1.0@gl-1.0-edgeflag,Fail +spec@!opengl 1.0@gl-1.0-edgeflag-const,Fail +spec@!opengl 1.0@gl-1.0-edgeflag-quads,Fail +spec@!opengl 1.0@gl-1.0-logicop,Crash +spec@!opengl 1.0@gl-1.0-no-op-paths,Fail +spec@!opengl 1.0@gl-1.0-scissor-offscreen,Fail +spec@!opengl 1.0@gl-1.0-user-clip-all-planes,Fail +spec@!opengl 1.1@clipflat,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@depthstencil-default_fb-blit samples=2,Crash +spec@!opengl 1.1@depthstencil-default_fb-blit samples=4,Crash +spec@!opengl 1.1@depthstencil-default_fb-clear samples=2,Crash +spec@!opengl 1.1@depthstencil-default_fb-clear samples=4,Crash +spec@!opengl 1.1@depthstencil-default_fb-clear,Fail +spec@!opengl 1.1@depthstencil-default_fb-copypixels samples=2,Crash +spec@!opengl 1.1@depthstencil-default_fb-copypixels samples=4,Crash +spec@!opengl 1.1@depthstencil-default_fb-drawpixels-24_8 samples=2,Crash +spec@!opengl 1.1@depthstencil-default_fb-drawpixels-24_8 samples=4,Crash +spec@!opengl 1.1@depthstencil-default_fb-drawpixels-float-and-ushort samples=2,Crash +spec@!opengl 1.1@depthstencil-default_fb-drawpixels-float-and-ushort samples=4,Crash +spec@!opengl 1.1@depthstencil-default_fb-readpixels-24_8 samples=2,Crash +spec@!opengl 1.1@depthstencil-default_fb-readpixels-24_8 samples=4,Crash +spec@!opengl 1.1@depthstencil-default_fb-readpixels-float-and-ushort samples=2,Crash +spec@!opengl 1.1@depthstencil-default_fb-readpixels-float-and-ushort samples=4,Crash +spec@!opengl 1.1@draw-pixels,Fail +spec@!opengl 1.1@gl-1.1-drawarrays-vertex-count 100000 varray gl_line_loop,Fail +spec@!opengl 1.1@gl-1.1-drawarrays-vertex-count 100000 varray gl_polygon,Crash +spec@!opengl 1.1@gl-1.1-drawarrays-vertex-count 100000 varray gl_quad_strip,Crash +spec@!opengl 1.1@gl-1.1-drawarrays-vertex-count 100000 varray gl_quads,Crash +spec@!opengl 1.1@gl-1.1-drawarrays-vertex-count 100000 varray gl_triangle_fan,Fail +spec@!opengl 1.1@gl-1.1-drawarrays-vertex-count 100000 vbo gl_line_loop,Fail +spec@!opengl 1.1@gl-1.1-drawarrays-vertex-count 100000 vbo gl_polygon,Crash +spec@!opengl 1.1@gl-1.1-drawarrays-vertex-count 100000 vbo gl_quad_strip,Crash +spec@!opengl 1.1@gl-1.1-drawarrays-vertex-count 100000 vbo gl_quads,Crash +spec@!opengl 1.1@gl-1.1-drawarrays-vertex-count 100000 vbo gl_triangle_fan,Fail +spec@!opengl 1.1@line-flat-clip-color,Fail +spec@!opengl 1.1@linestipple,Fail +spec@!opengl 1.1@linestipple@Baseline,Fail +spec@!opengl 1.1@linestipple@Factor 2x,Fail +spec@!opengl 1.1@linestipple@Factor 3x,Fail +spec@!opengl 1.1@linestipple@Line loop,Fail +spec@!opengl 1.1@linestipple@Line strip,Fail +spec@!opengl 1.1@linestipple@Restarting lines within a single Begin-End block,Fail +spec@!opengl 1.1@polygon-mode,Fail +spec@!opengl 1.1@polygon-mode-offset,Fail +spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on bottom edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on left edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on right edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on top edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 1: Expected blue pixel in center,Fail +spec@!opengl 1.1@polygon-mode-offset@config 1: Expected white pixel on right edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 1: Expected white pixel on top edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 2: Expected blue pixel in center,Fail +spec@!opengl 1.1@polygon-mode-offset@config 2: Expected white pixel on right edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 2: Expected white pixel on top edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on bottom edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on left edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on right edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on top edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on bottom edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on left edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on right edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on top edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 5: Expected blue pixel in center,Fail +spec@!opengl 1.1@polygon-mode-offset@config 5: Expected white pixel on right edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 5: Expected white pixel on top edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 6: Expected blue pixel in center,Fail +spec@!opengl 1.1@polygon-mode-offset@config 6: Expected white pixel on right edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 6: Expected white pixel on top edge,Fail +spec@!opengl 1.1@read-front clear-front-first samples=2,Crash +spec@!opengl 1.1@read-front clear-front-first samples=4,Crash +spec@!opengl 1.1@read-front samples=2,Crash +spec@!opengl 1.1@read-front samples=4,Crash +spec@!opengl 1.1@tex-upside-down-miptree,Fail +spec@!opengl 1.1@texsubimage-unpack,Fail +spec@!opengl 1.1@texwrap 2d proj,Fail +spec@!opengl 1.1@texwrap 2d proj@GL_RGBA8- NPOT- projected,Fail +spec@!opengl 1.1@texwrap 2d proj@GL_RGBA8- projected,Fail +spec@!opengl 1.1@texwrap 2d proj@GL_RGBA8- swizzled- projected,Fail +spec@!opengl 1.1@texwrap 2d,Fail +spec@!opengl 1.1@texwrap 2d@GL_RGBA8,Fail +spec@!opengl 1.1@texwrap 2d@GL_RGBA8- NPOT,Fail +spec@!opengl 1.1@texwrap 2d@GL_RGBA8- swizzled,Fail +spec@!opengl 1.1@texwrap formats,Fail +spec@!opengl 1.1@texwrap formats@GL_RGB10,Fail +spec@!opengl 1.1@texwrap formats@GL_RGB10- NPOT,Fail +spec@!opengl 1.1@texwrap formats@GL_RGB10- swizzled,Fail +spec@!opengl 1.1@texwrap formats@GL_RGB10_A2,Fail +spec@!opengl 1.1@texwrap formats@GL_RGB10_A2- NPOT,Fail +spec@!opengl 1.1@texwrap formats@GL_RGB10_A2- swizzled,Fail +spec@!opengl 1.1@texwrap formats@GL_RGB12,Fail +spec@!opengl 1.1@texwrap formats@GL_RGB12- NPOT,Fail +spec@!opengl 1.1@texwrap formats@GL_RGB12- swizzled,Fail +spec@!opengl 1.1@texwrap formats@GL_RGB16,Fail +spec@!opengl 1.1@texwrap formats@GL_RGB16- NPOT,Fail +spec@!opengl 1.1@texwrap formats@GL_RGB16- swizzled,Fail +spec@!opengl 1.1@texwrap formats@GL_RGB5,Fail +spec@!opengl 1.1@texwrap formats@GL_RGB5- NPOT,Fail +spec@!opengl 1.1@texwrap formats@GL_RGB5- swizzled,Fail +spec@!opengl 1.1@texwrap formats@GL_RGB5_A1,Fail +spec@!opengl 1.1@texwrap formats@GL_RGB5_A1- NPOT,Fail +spec@!opengl 1.1@texwrap formats@GL_RGB5_A1- swizzled,Fail +spec@!opengl 1.1@texwrap formats@GL_RGB8,Fail +spec@!opengl 1.1@texwrap formats@GL_RGB8- NPOT,Fail +spec@!opengl 1.1@texwrap formats@GL_RGB8- swizzled,Fail +spec@!opengl 1.1@texwrap formats@GL_RGBA12,Fail +spec@!opengl 1.1@texwrap formats@GL_RGBA12- NPOT,Fail +spec@!opengl 1.1@texwrap formats@GL_RGBA12- swizzled,Fail +spec@!opengl 1.1@texwrap formats@GL_RGBA16,Fail +spec@!opengl 1.1@texwrap formats@GL_RGBA16- NPOT,Fail +spec@!opengl 1.1@texwrap formats@GL_RGBA16- swizzled,Fail +spec@!opengl 1.1@texwrap formats@GL_RGBA8,Fail +spec@!opengl 1.1@texwrap formats@GL_RGBA8- NPOT,Fail +spec@!opengl 1.1@texwrap formats@GL_RGBA8- swizzled,Fail +spec@!opengl 1.1@windowoverlap,Fail +spec@!opengl 1.2@copyteximage 3d,Fail +spec@!opengl 1.2@getteximage-targets 3d,Fail +spec@!opengl 1.2@lodclamp,Fail +spec@!opengl 1.2@lodclamp-between,Fail +spec@!opengl 1.2@lodclamp-between-max,Fail +spec@!opengl 1.2@mipmap-setup,Fail +spec@!opengl 1.2@tex3d,Fail +spec@!opengl 1.2@tex3d-maxsize,Fail +spec@!opengl 1.2@texwrap 3d proj,Fail +spec@!opengl 1.2@texwrap 3d proj@GL_RGBA8- NPOT- projected,Fail +spec@!opengl 1.2@texwrap 3d proj@GL_RGBA8- projected,Fail +spec@!opengl 1.2@texwrap 3d proj@GL_RGBA8- swizzled- projected,Fail +spec@!opengl 1.2@texwrap 3d,Fail +spec@!opengl 1.2@texwrap 3d@GL_RGBA8,Fail +spec@!opengl 1.2@texwrap 3d@GL_RGBA8- NPOT,Fail +spec@!opengl 1.2@texwrap 3d@GL_RGBA8- swizzled,Fail +spec@!opengl 1.3@tex3d-depth1,Fail +spec@!opengl 1.4@gl-1.4-polygon-offset,Fail +spec@!opengl 1.4@tex-miplevel-selection,Fail +spec@!opengl 1.4@tex-miplevel-selection-lod,Fail +spec@!opengl 1.4@tex-miplevel-selection-lod-bias,Fail +spec@!opengl 1.5@depth-tex-compare,Fail +spec@!opengl 2.0@attrib-assignments,Fail +spec@!opengl 2.0@gl-2.0-edgeflag,Fail +spec@!opengl 2.0@gl-2.0-edgeflag-immediate,Fail +spec@!opengl 2.0@occlusion-query-discard,Fail +spec@!opengl 2.0@tex3d-npot,Fail +spec@!opengl 2.1@minmax,Fail +spec@!opengl 2.1@pbo,Fail +spec@!opengl 2.1@pbo@test_polygon_stip,Fail +spec@!opengl 2.1@polygon-stipple-fs,Fail +spec@arb_arrays_of_arrays@execution@glsl-arrays-copy-size-mismatch,Fail +spec@arb_depth_texture@depth-level-clamp,Fail +spec@arb_depth_texture@texwrap formats,Fail +spec@arb_depth_texture@texwrap formats@GL_DEPTH_COMPONENT16,Fail +spec@arb_depth_texture@texwrap formats@GL_DEPTH_COMPONENT16- NPOT,Fail +spec@arb_depth_texture@texwrap formats@GL_DEPTH_COMPONENT16- swizzled,Fail +spec@arb_depth_texture@texwrap formats@GL_DEPTH_COMPONENT24,Fail +spec@arb_depth_texture@texwrap formats@GL_DEPTH_COMPONENT24- NPOT,Fail +spec@arb_depth_texture@texwrap formats@GL_DEPTH_COMPONENT24- swizzled,Fail +spec@arb_depth_texture@texwrap formats@GL_DEPTH_COMPONENT32,Fail +spec@arb_depth_texture@texwrap formats@GL_DEPTH_COMPONENT32- NPOT,Fail +spec@arb_depth_texture@texwrap formats@GL_DEPTH_COMPONENT32- swizzled,Fail +spec@arb_draw_elements_base_vertex@arb_draw_elements_base_vertex-negative-index,Crash +spec@arb_draw_elements_base_vertex@arb_draw_elements_base_vertex-negative-index-user_varrays,Crash +spec@arb_es2_compatibility@texwrap formats,Fail +spec@arb_es2_compatibility@texwrap formats@GL_RGB565,Fail +spec@arb_es2_compatibility@texwrap formats@GL_RGB565- NPOT,Fail +spec@arb_es2_compatibility@texwrap formats@GL_RGB565- swizzled,Fail +spec@arb_fragment_coord_conventions@fp-arb-fragment-coord-conventions-integer,Fail +spec@arb_fragment_coord_conventions@fp-arb-fragment-coord-conventions-none,Fail +spec@arb_fragment_program@fp-indirections2,Fail +spec@arb_fragment_program@minmax,Fail +spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit stencil gl_depth24_stencil8,Fail +spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit stencil gl_stencil_index1,Fail +spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit stencil gl_stencil_index16,Fail +spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit stencil gl_stencil_index4,Fail +spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit stencil gl_stencil_index8,Fail +spec@arb_framebuffer_object@fbo-attachments-blit-scaled-linear,Fail +spec@arb_framebuffer_object@fbo-blit-stretch,Fail +spec@arb_framebuffer_object@fbo-generatemipmap-3d,Fail +spec@arb_framebuffer_object@fbo-mipmap-copypix,Fail +spec@arb_framebuffer_object@framebuffer-blit-levels draw stencil,Fail +spec@arb_framebuffer_object@framebuffer-blit-levels read stencil,Fail +spec@arb_framebuffer_object@mixed-buffer-sizes,Fail +spec@arb_framebuffer_object@same-attachment-glframebuffertexture2d-gl_depth_stencil_attachment,Fail +spec@arb_framebuffer_srgb@arb_framebuffer_srgb-srgb_conformance,Fail +spec@arb_framebuffer_srgb@blit renderbuffer linear_to_srgb downsample disabled clear,Crash +spec@arb_framebuffer_srgb@blit renderbuffer linear_to_srgb downsample disabled render,Crash +spec@arb_framebuffer_srgb@blit renderbuffer linear_to_srgb downsample enabled clear,Crash +spec@arb_framebuffer_srgb@blit renderbuffer linear_to_srgb downsample enabled render,Crash +spec@arb_framebuffer_srgb@blit renderbuffer linear_to_srgb msaa disabled clear,Crash +spec@arb_framebuffer_srgb@blit renderbuffer linear_to_srgb msaa disabled render,Crash +spec@arb_framebuffer_srgb@blit renderbuffer linear_to_srgb msaa enabled clear,Crash +spec@arb_framebuffer_srgb@blit renderbuffer linear_to_srgb msaa enabled render,Crash +spec@arb_framebuffer_srgb@blit renderbuffer srgb_to_linear downsample disabled clear,Crash +spec@arb_framebuffer_srgb@blit renderbuffer srgb_to_linear downsample disabled render,Crash +spec@arb_framebuffer_srgb@blit renderbuffer srgb_to_linear downsample enabled clear,Crash +spec@arb_framebuffer_srgb@blit renderbuffer srgb_to_linear downsample enabled render,Crash +spec@arb_framebuffer_srgb@blit renderbuffer srgb_to_linear msaa disabled clear,Crash +spec@arb_framebuffer_srgb@blit renderbuffer srgb_to_linear msaa disabled render,Crash +spec@arb_framebuffer_srgb@blit renderbuffer srgb_to_linear msaa enabled clear,Crash +spec@arb_framebuffer_srgb@blit renderbuffer srgb_to_linear msaa enabled render,Crash +spec@arb_framebuffer_srgb@blit texture linear_to_srgb downsample disabled clear,Crash +spec@arb_framebuffer_srgb@blit texture linear_to_srgb downsample disabled render,Crash +spec@arb_framebuffer_srgb@blit texture linear_to_srgb downsample enabled clear,Crash +spec@arb_framebuffer_srgb@blit texture linear_to_srgb downsample enabled render,Crash +spec@arb_framebuffer_srgb@blit texture linear_to_srgb msaa disabled clear,Crash +spec@arb_framebuffer_srgb@blit texture linear_to_srgb msaa disabled render,Crash +spec@arb_framebuffer_srgb@blit texture linear_to_srgb msaa enabled clear,Crash +spec@arb_framebuffer_srgb@blit texture linear_to_srgb msaa enabled render,Crash +spec@arb_framebuffer_srgb@blit texture srgb_to_linear downsample disabled clear,Crash +spec@arb_framebuffer_srgb@blit texture srgb_to_linear downsample disabled render,Crash +spec@arb_framebuffer_srgb@blit texture srgb_to_linear downsample enabled clear,Crash +spec@arb_framebuffer_srgb@blit texture srgb_to_linear downsample enabled render,Crash +spec@arb_framebuffer_srgb@blit texture srgb_to_linear msaa disabled clear,Crash +spec@arb_framebuffer_srgb@blit texture srgb_to_linear msaa disabled render,Crash +spec@arb_framebuffer_srgb@blit texture srgb_to_linear msaa enabled clear,Crash +spec@arb_framebuffer_srgb@blit texture srgb_to_linear msaa enabled render,Crash +spec@arb_internalformat_query2@all internalformat__size pname checks,Fail +spec@arb_internalformat_query2@all internalformat__size pname checks@GL_INTERNALFORMAT_ALPHA_SIZE,Fail +spec@arb_internalformat_query2@all internalformat__size pname checks@GL_INTERNALFORMAT_BLUE_SIZE,Fail +spec@arb_internalformat_query2@all internalformat__size pname checks@GL_INTERNALFORMAT_DEPTH_SIZE,Fail +spec@arb_internalformat_query2@all internalformat__size pname checks@GL_INTERNALFORMAT_GREEN_SIZE,Fail +spec@arb_internalformat_query2@all internalformat__size pname checks@GL_INTERNALFORMAT_RED_SIZE,Fail +spec@arb_internalformat_query2@api error checks,Fail +spec@arb_internalformat_query2@max dimensions related pname checks,Fail +spec@arb_internalformat_query2@max dimensions related pname checks@GL_MAX_COMBINED_DIMENSIONS,Fail +spec@arb_internalformat_query2@max dimensions related pname checks@GL_MAX_DEPTH,Fail +spec@arb_internalformat_query2@max dimensions related pname checks@GL_MAX_HEIGHT,Fail +spec@arb_internalformat_query2@max dimensions related pname checks@GL_MAX_WIDTH,Fail +spec@arb_occlusion_query2@render,Fail +spec@arb_occlusion_query@occlusion_query,Fail +spec@arb_occlusion_query@occlusion_query_conform,Fail +spec@arb_occlusion_query@occlusion_query_meta_fragments,Fail +spec@arb_occlusion_query@occlusion_query_meta_save,Fail +spec@arb_pixel_buffer_object@fbo-pbo-readpixels-small,Fail +spec@arb_pixel_buffer_object@pbo-getteximage,Fail +spec@arb_pixel_buffer_object@texsubimage-unpack pbo,Fail +spec@arb_point_sprite@arb_point_sprite-mipmap,Fail +spec@arb_provoking_vertex@arb-provoking-vertex-render,Fail +spec@arb_sampler_objects@sampler-objects,Fail +spec@arb_shader_texture_lod@execution@glsl-fs-texturelod-01,Fail +spec@arb_texture_multisample@arb_texture_multisample-teximage-3d-multisample,Fail +spec@arb_texture_rectangle@1-1-linear-texture,Fail +spec@arb_texture_rectangle@copyteximage rect samples=2,Crash +spec@arb_texture_rectangle@copyteximage rect samples=4,Crash +spec@arb_texture_rectangle@texrect-many,Crash +spec@arb_texture_storage@texture-storage,Fail +spec@arb_texture_storage@texture-storage@3D mipmapped ,Fail +spec@arb_texture_storage@texture-storage@3D non-mipmapped ,Fail +spec@arb_vertex_program@minmax,Fail +spec@egl 1.4@egl-copy-buffers,Crash +spec@egl 1.4@eglterminate then unbind context,Fail +spec@egl 1.4@largest possible eglcreatepbuffersurface and then glclear,Fail +spec@egl_ext_protected_content@conformance,Fail +spec@egl_khr_gl_image@egl_khr_gl_renderbuffer_image-clear-shared-image gl_depth_component24,Fail +spec@egl_khr_gl_image@egl_khr_gl_renderbuffer_image-clear-shared-image gl_rgba,Fail +spec@egl_khr_surfaceless_context@viewport,Fail +spec@egl_mesa_configless_context@basic,Fail +spec@ext_direct_state_access@multi-texture,Crash +spec@ext_direct_state_access@multi-texture@MultiTexImage3DEXT,Fail +spec@ext_direct_state_access@multi-texture@MultiTexSubImage1DEXT,Fail +spec@ext_direct_state_access@textures,Fail +spec@ext_direct_state_access@textures@CopyTextureSubImage3DEXT + display list GL_COMPILE,Fail +spec@ext_direct_state_access@textures@CopyTextureSubImage3DEXT + display list GL_COMPILE_AND_EXECUTE,Fail +spec@ext_direct_state_access@textures@CopyTextureSubImage3DEXT,Fail +spec@ext_direct_state_access@textures@GL_PROXY_TEXTURE_1D + glTex* + display list GL_COMPILE,Fail +spec@ext_direct_state_access@textures@GL_PROXY_TEXTURE_1D + glTex* + display list GL_COMPILE_AND_EXECUTE,Fail +spec@ext_direct_state_access@textures@GL_PROXY_TEXTURE_1D + glTex*,Fail +spec@ext_direct_state_access@textures@GL_PROXY_TEXTURE_3D + glTex* + display list GL_COMPILE,Fail +spec@ext_direct_state_access@textures@GL_PROXY_TEXTURE_3D + glTex* + display list GL_COMPILE_AND_EXECUTE,Fail +spec@ext_direct_state_access@textures@GL_PROXY_TEXTURE_3D + glTex*,Fail +spec@ext_direct_state_access@textures@TextureImage3DEXT + display list GL_COMPILE,Fail +spec@ext_direct_state_access@textures@TextureImage3DEXT + display list GL_COMPILE_AND_EXECUTE,Fail +spec@ext_direct_state_access@textures@TextureImage3DEXT,Fail +spec@ext_direct_state_access@textures@TextureSubImage2DEXT + display list GL_COMPILE,Fail +spec@ext_direct_state_access@textures@TextureSubImage2DEXT + display list GL_COMPILE_AND_EXECUTE,Fail +spec@ext_direct_state_access@textures@TextureSubImage2DEXT,Fail +spec@ext_direct_state_access@textures@TextureSubImage3DEXT + display list GL_COMPILE,Fail +spec@ext_direct_state_access@textures@TextureSubImage3DEXT + display list GL_COMPILE_AND_EXECUTE,Fail +spec@ext_direct_state_access@textures@TextureSubImage3DEXT,Fail +spec@ext_framebuffer_blit@fbo-blit-check-limits,Fail +spec@ext_framebuffer_multisample@blit-flipped 2 x,Crash +spec@ext_framebuffer_multisample@blit-flipped 2 y,Crash +spec@ext_framebuffer_multisample@blit-flipped 4 x,Crash +spec@ext_framebuffer_multisample@blit-flipped 4 y,Crash +spec@ext_framebuffer_multisample@blit-mismatched-formats,Fail +spec@ext_framebuffer_multisample@clip-and-scissor-blit 2 downsample,Crash +spec@ext_framebuffer_multisample@clip-and-scissor-blit 2 msaa,Crash +spec@ext_framebuffer_multisample@clip-and-scissor-blit 2 upsample,Crash +spec@ext_framebuffer_multisample@clip-and-scissor-blit 4 downsample,Crash +spec@ext_framebuffer_multisample@clip-and-scissor-blit 4 msaa,Crash +spec@ext_framebuffer_multisample@clip-and-scissor-blit 4 upsample,Crash +spec@ext_framebuffer_multisample@enable-flag,Crash +spec@ext_framebuffer_multisample@interpolation 2 centroid-edges,Fail +spec@ext_framebuffer_multisample@interpolation 4 centroid-edges,Fail +spec@ext_framebuffer_multisample@line-smooth 2,Crash +spec@ext_framebuffer_multisample@line-smooth 4,Crash +spec@ext_framebuffer_multisample@multisample-blit 2 color linear,Crash +spec@ext_framebuffer_multisample@multisample-blit 2 color,Crash +spec@ext_framebuffer_multisample@multisample-blit 2 depth,Crash +spec@ext_framebuffer_multisample@multisample-blit 2 stencil,Crash +spec@ext_framebuffer_multisample@multisample-blit 4 color linear,Crash +spec@ext_framebuffer_multisample@multisample-blit 4 color,Crash +spec@ext_framebuffer_multisample@multisample-blit 4 depth,Crash +spec@ext_framebuffer_multisample@multisample-blit 4 stencil,Crash +spec@ext_framebuffer_multisample@no-color 2 depth combined,Crash +spec@ext_framebuffer_multisample@no-color 2 depth single,Crash +spec@ext_framebuffer_multisample@no-color 2 depth-computed combined,Crash +spec@ext_framebuffer_multisample@no-color 2 depth-computed single,Crash +spec@ext_framebuffer_multisample@no-color 2 stencil combined,Crash +spec@ext_framebuffer_multisample@no-color 2 stencil single,Crash +spec@ext_framebuffer_multisample@no-color 4 depth combined,Crash +spec@ext_framebuffer_multisample@no-color 4 depth single,Crash +spec@ext_framebuffer_multisample@no-color 4 depth-computed combined,Crash +spec@ext_framebuffer_multisample@no-color 4 depth-computed single,Crash +spec@ext_framebuffer_multisample@no-color 4 stencil combined,Crash +spec@ext_framebuffer_multisample@no-color 4 stencil single,Crash +spec@ext_framebuffer_multisample@point-smooth 2,Crash +spec@ext_framebuffer_multisample@point-smooth 4,Crash +spec@ext_framebuffer_multisample@polygon-smooth 2,Crash +spec@ext_framebuffer_multisample@polygon-smooth 4,Crash +spec@ext_framebuffer_multisample@sample-alpha-to-coverage 2 color,Fail +spec@ext_framebuffer_multisample@sample-alpha-to-coverage 2 depth,Crash +spec@ext_framebuffer_multisample@sample-alpha-to-coverage 4 color,Fail +spec@ext_framebuffer_multisample@sample-alpha-to-coverage 4 depth,Crash +spec@ext_framebuffer_multisample@sample-coverage 2 inverted,Crash +spec@ext_framebuffer_multisample@sample-coverage 2 non-inverted,Crash +spec@ext_framebuffer_multisample@sample-coverage 4 inverted,Crash +spec@ext_framebuffer_multisample@sample-coverage 4 non-inverted,Crash +spec@ext_framebuffer_multisample@unaligned-blit 2 color downsample,Crash +spec@ext_framebuffer_multisample@unaligned-blit 2 color msaa,Crash +spec@ext_framebuffer_multisample@unaligned-blit 2 color upsample,Crash +spec@ext_framebuffer_multisample@unaligned-blit 2 depth downsample,Crash +spec@ext_framebuffer_multisample@unaligned-blit 2 depth msaa,Crash +spec@ext_framebuffer_multisample@unaligned-blit 2 depth upsample,Crash +spec@ext_framebuffer_multisample@unaligned-blit 4 color downsample,Crash +spec@ext_framebuffer_multisample@unaligned-blit 4 color msaa,Crash +spec@ext_framebuffer_multisample@unaligned-blit 4 color upsample,Crash +spec@ext_framebuffer_multisample@unaligned-blit 4 depth downsample,Crash +spec@ext_framebuffer_multisample@unaligned-blit 4 depth msaa,Crash +spec@ext_framebuffer_multisample@unaligned-blit 4 depth upsample,Crash +spec@ext_framebuffer_multisample@upsample 2 color linear,Crash +spec@ext_framebuffer_multisample@upsample 2 color,Crash +spec@ext_framebuffer_multisample@upsample 2 depth,Crash +spec@ext_framebuffer_multisample@upsample 2 stencil,Crash +spec@ext_framebuffer_multisample@upsample 4 color linear,Crash +spec@ext_framebuffer_multisample@upsample 4 color,Crash +spec@ext_framebuffer_multisample@upsample 4 depth,Crash +spec@ext_framebuffer_multisample@upsample 4 stencil,Crash +spec@ext_framebuffer_multisample_blit_scaled@negative-blit-scaled,Crash +spec@ext_framebuffer_object@fbo-3d,Fail +spec@ext_framebuffer_object@fbo-blending-format-quirks,Fail +spec@ext_framebuffer_object@fbo-depth-sample-compare,Fail +spec@ext_framebuffer_object@fbo-stencil-gl_stencil_index1-blit,Fail +spec@ext_framebuffer_object@fbo-stencil-gl_stencil_index16-blit,Fail +spec@ext_framebuffer_object@fbo-stencil-gl_stencil_index4-blit,Fail +spec@ext_framebuffer_object@fbo-stencil-gl_stencil_index8-blit,Fail +spec@ext_image_dma_buf_import@ext_image_dma_buf_import-export,Fail +spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_p010,Fail +spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_p012,Fail +spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_p016,Fail +spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y210,Fail +spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y212,Fail +spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y216,Fail +spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y410,Fail +spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y412,Fail +spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y416,Fail +spec@ext_occlusion_query_boolean@any-samples,Fail +spec@ext_packed_depth_stencil@depth_stencil texture,Fail +spec@ext_packed_depth_stencil@fbo-depthstencil-gl_depth24_stencil8-clear,Fail +spec@ext_packed_depth_stencil@fbo-stencil-gl_depth24_stencil8-blit,Fail +spec@ext_packed_depth_stencil@texwrap formats,Fail +spec@ext_packed_depth_stencil@texwrap formats@GL_DEPTH24_STENCIL8,Fail +spec@ext_packed_depth_stencil@texwrap formats@GL_DEPTH24_STENCIL8- NPOT,Fail +spec@ext_packed_depth_stencil@texwrap formats@GL_DEPTH24_STENCIL8- swizzled,Fail +spec@ext_provoking_vertex@provoking-vertex,Fail +spec@ext_texture_format_bgra8888@api-errors,Fail +spec@ext_texture_srgb@texwrap formats bordercolor,Fail +spec@ext_texture_srgb@texwrap formats bordercolor-swizzled,Fail +spec@ext_texture_srgb@texwrap formats bordercolor-swizzled@GL_SLUMINANCE8- swizzled- border color only,Fail +spec@ext_texture_srgb@texwrap formats bordercolor-swizzled@GL_SLUMINANCE8_ALPHA8- swizzled- border color only,Fail +spec@ext_texture_srgb@texwrap formats bordercolor-swizzled@GL_SRGB8- swizzled- border color only,Fail +spec@ext_texture_srgb@texwrap formats bordercolor-swizzled@GL_SRGB8_ALPHA8- swizzled- border color only,Fail +spec@ext_texture_srgb@texwrap formats bordercolor@GL_SLUMINANCE8- border color only,Fail +spec@ext_texture_srgb@texwrap formats bordercolor@GL_SLUMINANCE8_ALPHA8- border color only,Fail +spec@ext_texture_srgb@texwrap formats bordercolor@GL_SRGB8- border color only,Fail +spec@ext_texture_srgb@texwrap formats bordercolor@GL_SRGB8_ALPHA8- border color only,Fail +spec@ext_texture_srgb@texwrap formats,Fail +spec@ext_texture_srgb@texwrap formats@GL_SLUMINANCE8,Fail +spec@ext_texture_srgb@texwrap formats@GL_SLUMINANCE8- NPOT,Fail +spec@ext_texture_srgb@texwrap formats@GL_SLUMINANCE8- swizzled,Fail +spec@ext_texture_srgb@texwrap formats@GL_SLUMINANCE8_ALPHA8,Fail +spec@ext_texture_srgb@texwrap formats@GL_SLUMINANCE8_ALPHA8- NPOT,Fail +spec@ext_texture_srgb@texwrap formats@GL_SLUMINANCE8_ALPHA8- swizzled,Fail +spec@ext_texture_srgb@texwrap formats@GL_SRGB8,Fail +spec@ext_texture_srgb@texwrap formats@GL_SRGB8- NPOT,Fail +spec@ext_texture_srgb@texwrap formats@GL_SRGB8- swizzled,Fail +spec@ext_texture_srgb@texwrap formats@GL_SRGB8_ALPHA8,Fail +spec@ext_texture_srgb@texwrap formats@GL_SRGB8_ALPHA8- NPOT,Fail +spec@ext_texture_srgb@texwrap formats@GL_SRGB8_ALPHA8- swizzled,Fail +spec@glsl-1.10@built-in constants,Fail +spec@glsl-1.10@built-in constants@gl_MaxVertexAttribs,Fail +spec@glsl-1.10@execution@built-in-functions@fs-cos-float,Fail +spec@glsl-1.10@execution@built-in-functions@fs-cos-vec2,Fail +spec@glsl-1.10@execution@built-in-functions@fs-cos-vec3,Fail +spec@glsl-1.10@execution@built-in-functions@fs-cos-vec4,Fail +spec@glsl-1.10@execution@built-in-functions@fs-exp-float,Fail +spec@glsl-1.10@execution@built-in-functions@fs-exp-vec2,Fail +spec@glsl-1.10@execution@built-in-functions@fs-exp-vec3,Fail +spec@glsl-1.10@execution@built-in-functions@fs-exp-vec4,Fail +spec@glsl-1.10@execution@built-in-functions@fs-exp2-float,Fail +spec@glsl-1.10@execution@built-in-functions@fs-exp2-vec2,Fail +spec@glsl-1.10@execution@built-in-functions@fs-exp2-vec3,Fail +spec@glsl-1.10@execution@built-in-functions@fs-exp2-vec4,Fail +spec@glsl-1.10@execution@built-in-functions@fs-log-float,Fail +spec@glsl-1.10@execution@built-in-functions@fs-log-vec2,Fail +spec@glsl-1.10@execution@built-in-functions@fs-log-vec3,Fail +spec@glsl-1.10@execution@built-in-functions@fs-log-vec4,Fail +spec@glsl-1.10@execution@built-in-functions@fs-log2-float,Fail +spec@glsl-1.10@execution@built-in-functions@fs-log2-vec2,Fail +spec@glsl-1.10@execution@built-in-functions@fs-log2-vec3,Fail +spec@glsl-1.10@execution@built-in-functions@fs-log2-vec4,Fail +spec@glsl-1.10@execution@built-in-functions@fs-pow-float-float,Fail +spec@glsl-1.10@execution@built-in-functions@fs-pow-vec2-vec2,Fail +spec@glsl-1.10@execution@built-in-functions@fs-pow-vec3-vec3,Fail +spec@glsl-1.10@execution@built-in-functions@fs-pow-vec4-vec4,Fail +spec@glsl-1.10@execution@built-in-functions@fs-sin-float,Fail +spec@glsl-1.10@execution@built-in-functions@fs-sin-vec2,Fail +spec@glsl-1.10@execution@built-in-functions@fs-sin-vec3,Fail +spec@glsl-1.10@execution@built-in-functions@fs-sin-vec4,Fail +spec@glsl-1.10@execution@built-in-functions@fs-tan-float,Fail +spec@glsl-1.10@execution@built-in-functions@fs-tan-vec2,Fail +spec@glsl-1.10@execution@built-in-functions@fs-tan-vec3,Fail +spec@glsl-1.10@execution@built-in-functions@fs-tan-vec4,Fail +spec@glsl-1.10@execution@built-in-functions@vs-cos-float,Fail +spec@glsl-1.10@execution@built-in-functions@vs-cos-vec2,Fail +spec@glsl-1.10@execution@built-in-functions@vs-cos-vec3,Fail +spec@glsl-1.10@execution@built-in-functions@vs-cos-vec4,Fail +spec@glsl-1.10@execution@built-in-functions@vs-exp-float,Fail +spec@glsl-1.10@execution@built-in-functions@vs-exp-vec2,Fail +spec@glsl-1.10@execution@built-in-functions@vs-exp-vec3,Fail +spec@glsl-1.10@execution@built-in-functions@vs-exp-vec4,Fail +spec@glsl-1.10@execution@built-in-functions@vs-exp2-float,Fail +spec@glsl-1.10@execution@built-in-functions@vs-exp2-vec2,Fail +spec@glsl-1.10@execution@built-in-functions@vs-exp2-vec3,Fail +spec@glsl-1.10@execution@built-in-functions@vs-exp2-vec4,Fail +spec@glsl-1.10@execution@built-in-functions@vs-log-float,Fail +spec@glsl-1.10@execution@built-in-functions@vs-log-vec2,Fail +spec@glsl-1.10@execution@built-in-functions@vs-log-vec3,Fail +spec@glsl-1.10@execution@built-in-functions@vs-log-vec4,Fail +spec@glsl-1.10@execution@built-in-functions@vs-log2-float,Fail +spec@glsl-1.10@execution@built-in-functions@vs-log2-vec2,Fail +spec@glsl-1.10@execution@built-in-functions@vs-log2-vec3,Fail +spec@glsl-1.10@execution@built-in-functions@vs-log2-vec4,Fail +spec@glsl-1.10@execution@built-in-functions@vs-pow-float-float,Fail +spec@glsl-1.10@execution@built-in-functions@vs-pow-vec2-vec2,Fail +spec@glsl-1.10@execution@built-in-functions@vs-pow-vec3-vec3,Fail +spec@glsl-1.10@execution@built-in-functions@vs-pow-vec4-vec4,Fail +spec@glsl-1.10@execution@built-in-functions@vs-sin-float,Fail +spec@glsl-1.10@execution@built-in-functions@vs-sin-vec2,Fail +spec@glsl-1.10@execution@built-in-functions@vs-sin-vec3,Fail +spec@glsl-1.10@execution@built-in-functions@vs-sin-vec4,Fail +spec@glsl-1.10@execution@built-in-functions@vs-tan-float,Fail +spec@glsl-1.10@execution@built-in-functions@vs-tan-vec2,Fail +spec@glsl-1.10@execution@built-in-functions@vs-tan-vec3,Fail +spec@glsl-1.10@execution@built-in-functions@vs-tan-vec4,Fail +spec@glsl-1.10@execution@fs-texture-select,Fail +spec@glsl-1.10@execution@glsl-fs-convolution-2,Fail +spec@glsl-1.10@execution@samplers@glsl-fs-sampler-numbering-2,Fail +spec@glsl-1.10@execution@samplers@glsl-fs-sampler-numbering-3,Fail +spec@glsl-1.10@execution@samplers@in-parameter-array,Fail +spec@glsl-1.10@execution@texture3d,Fail +spec@glsl-1.20@built-in constants,Fail +spec@glsl-1.20@built-in constants@gl_MaxVertexAttribs,Fail +spec@glsl-1.20@execution@fs-nan-builtin-max,Fail +spec@glsl-1.20@execution@fs-nan-builtin-min,Fail +spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture() 1d,Fail +spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture() 1dshadow,Fail +spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture() 2d,Fail +spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture() 2dshadow,Fail +spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture() 3d,Fail +spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture() cube,Crash +spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture(bias) 1d,Fail +spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture(bias) 1dshadow,Fail +spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture(bias) 2d,Fail +spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture(bias) 2dshadow,Fail +spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture(bias) 3d,Fail +spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture(bias) cube,Crash +spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj 1d,Fail +spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj 1d_projvec4,Fail +spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj 1dshadow,Fail +spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj 2d,Fail +spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj 2d_projvec4,Fail +spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj 2dshadow,Fail +spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj 3d,Fail +spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj(bias) 1d,Fail +spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj(bias) 1d_projvec4,Fail +spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj(bias) 1dshadow,Fail +spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj(bias) 2d,Fail +spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj(bias) 2d_projvec4,Fail +spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj(bias) 2dshadow,Fail +spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj(bias) 3d,Fail +spec@glsl-1.20@execution@variable-indexing@fs-temp-array-mat4-index-col-row-wr,Fail +spec@glsl-1.20@execution@variable-indexing@vs-temp-array-mat4-index-col-row-wr,Fail +spec@glsl-1.20@execution@vs-nan-builtin-max,Fail +spec@glsl-1.20@execution@vs-nan-builtin-min,Fail +spec@intel_performance_query@intel_performance_query-issue_2235,Fail +spec@khr_texture_compression_astc@basic-gles,Fail +spec@khr_texture_compression_astc@miptree-gl ldr,Fail +spec@khr_texture_compression_astc@miptree-gl ldr@LDR Profile,Fail +spec@khr_texture_compression_astc@miptree-gl srgb,Fail +spec@khr_texture_compression_astc@miptree-gl srgb-fp,Fail +spec@khr_texture_compression_astc@miptree-gl srgb-fp@sRGB decode full precision,Fail +spec@khr_texture_compression_astc@miptree-gl srgb-sd,Fail +spec@khr_texture_compression_astc@miptree-gl srgb-sd@sRGB skip decode,Fail +spec@khr_texture_compression_astc@miptree-gl srgb@sRGB decode,Fail +spec@khr_texture_compression_astc@miptree-gles ldr,Fail +spec@khr_texture_compression_astc@miptree-gles ldr@LDR Profile,Fail +spec@khr_texture_compression_astc@miptree-gles srgb,Fail +spec@khr_texture_compression_astc@miptree-gles srgb-fp,Fail +spec@oes_compressed_etc1_rgb8_texture@miptree,Fail diff --git a/src/broadcom/ci/vc4-rpi3-flakes.txt b/src/broadcom/ci/vc4-rpi3-flakes.txt index 497be959096..895a2f767e2 100644 --- a/src/broadcom/ci/vc4-rpi3-flakes.txt +++ b/src/broadcom/ci/vc4-rpi3-flakes.txt @@ -28,3 +28,12 @@ dEQP-GLES2.functional.texture.filtering.cube.nearest_mipmap_nearest_linear_clamp dEQP-GLES2.functional.texture.filtering.cube.nearest_mipmap_nearest_linear_mirror_rgba8888 dEQP-GLES2.functional.texture.mipmap.cube.generate.rgb565_fastest dEQP-GLES2.functional.texture.size.cube.256x256_rgb888 + +glx@glx-multi-window-single-context +shaders@glsl-vs-loop +shaders@glsl-vs-loop-nested +spec@arb_framebuffer_srgb@blit renderbuffer srgb single_sampled enabled clear +spec@egl_chromium_sync_control@conformance +spec@ext_packed_depth_stencil@fbo-stencil-gl_depth24_stencil8-readpixels +spec@!opengl 1.1@depthstencil-default_fb-drawpixels-float-and-ushort samples=2 +spec@!opengl 1.1@depthstencil-default_fb-drawpixels-float-and-ushort samples=4 diff --git a/src/broadcom/ci/vc4-rpi3-skips.txt b/src/broadcom/ci/vc4-rpi3-skips.txt index 62d4d939d2d..692eaff2476 100644 --- a/src/broadcom/ci/vc4-rpi3-skips.txt +++ b/src/broadcom/ci/vc4-rpi3-skips.txt @@ -23,3 +23,24 @@ dEQP-GLES2.functional.shaders.loops.*dynamic.*vertex # Timeout tests (> 1 minute to run) KHR-GLES2.texture_3d.filtering.sizes.3x7x5_linear_mipmap_linear KHR-GLES2.texture_3d.filtering.sizes.4x8x8_linear_mipmap_linear + +# Slow tests (> 1 minute to run) +spec@ext_framebuffer_multisample@accuracy +glx@glx-multithread-texture +spec@arb_internalformat_query2@all internalformat__type pname checks +spec@!opengl 1.1@streaming-texture-leak +spec@!opengl 1.0@gl-1.0-blend-func +shaders@glsl-predication-on-large-array + +# Extensions not supported +spec@arb_gpu_shader_fp64.* +spec@arb_gpu_shader_gpu5.* +spec@arb_gpu_shader_int64.* +spec@arb_tessellation_shader.* +spec@arb_texture_cube_map.* +spec@glsl-1.30.* +spec@glsl-1.40.* +spec@glsl-1.50.* +spec@glsl-3.* +spec@glsl-4.* +spec@glsl-es-3.* diff --git a/src/freedreno/ci/freedreno-a530-fails.txt b/src/freedreno/ci/freedreno-a530-fails.txt index 8821c94ae85..e746dd66a9f 100644 --- a/src/freedreno/ci/freedreno-a530-fails.txt +++ b/src/freedreno/ci/freedreno-a530-fails.txt @@ -198,3 +198,333 @@ KHR-GLES3.packed_pixels.varied_rectangle.rgba32ui,Fail # "[31] Check failed. Received: [1,0,0,2] instead of: [5,0,0,2]" KHR-GLES31.core.shader_image_load_store.basic-glsl-misc-fs,Fail + +glx@glx-make-current,Crash +glx@glx-multi-window-single-context,Fail +glx@glx-query-drawable-glx_fbconfig_id-window,Fail +glx@glx-swap-pixmap-bad,Fail +glx@glx-visuals-depth -pixmap,Crash +glx@glx-visuals-stencil -pixmap,Crash +glx@glx_arb_create_context_es2_profile@invalid opengl es version,Fail +glx@glx_arb_create_context_no_error@no error,Fail +glx@glx_arb_create_context_robustness@invalid reset notification strategy,Fail +glx@glx_arb_sync_control@swapbuffersmsc-divisor-zero,Fail +glx@glx_arb_sync_control@waitformsc,Fail +glx@glx_ext_import_context@free context,Fail +glx@glx_ext_import_context@get context id,Fail +glx@glx_ext_import_context@get current display,Fail +glx@glx_ext_import_context@import context- multi process,Fail +glx@glx_ext_import_context@import context- single process,Fail +glx@glx_ext_import_context@imported context has same context id,Fail +glx@glx_ext_import_context@make current- multi process,Fail +glx@glx_ext_import_context@make current- single process,Fail +glx@glx_ext_import_context@query context info,Fail +shaders@glsl-bug-110796,Fail +shaders@glsl-predication-on-large-array,Fail +shaders@point-vertex-id divisor,Crash +shaders@point-vertex-id gl_instanceid,Crash +shaders@point-vertex-id gl_instanceid divisor,Crash +shaders@point-vertex-id gl_vertexid,Crash +shaders@point-vertex-id gl_vertexid divisor,Crash +shaders@point-vertex-id gl_vertexid gl_instanceid,Crash +shaders@point-vertex-id gl_vertexid gl_instanceid divisor,Crash +spec@!opengl 1.0@gl-1.0-edgeflag,Crash +spec@!opengl 1.0@gl-1.0-edgeflag-quads,Crash +spec@!opengl 1.0@gl-1.0-no-op-paths,Fail +spec@!opengl 1.0@gl-1.0-scissor-offscreen,Fail +spec@!opengl 1.0@gl-1.0-spot-light,Fail +spec@!opengl 1.0@rasterpos,Crash +spec@!opengl 1.1@copyteximage 1d,Fail +spec@!opengl 1.1@copyteximage 2d,Fail +spec@!opengl 1.1@depthstencil-default_fb-blit,Fail +spec@!opengl 1.1@depthstencil-default_fb-blit samples=2,Fail +spec@!opengl 1.1@depthstencil-default_fb-blit samples=4,Fail +spec@!opengl 1.1@depthstencil-default_fb-copypixels samples=2,Fail +spec@!opengl 1.1@depthstencil-default_fb-copypixels samples=4,Fail +spec@!opengl 1.1@depthstencil-default_fb-drawpixels-24_8 samples=2,Fail +spec@!opengl 1.1@depthstencil-default_fb-drawpixels-24_8 samples=4,Fail +spec@!opengl 1.1@depthstencil-default_fb-drawpixels-32f_24_8_rev samples=2,Fail +spec@!opengl 1.1@depthstencil-default_fb-drawpixels-32f_24_8_rev samples=4,Fail +spec@!opengl 1.1@depthstencil-default_fb-drawpixels-float-and-ushort samples=2,Fail +spec@!opengl 1.1@depthstencil-default_fb-drawpixels-float-and-ushort samples=4,Fail +spec@!opengl 1.1@depthstencil-default_fb-readpixels-24_8 samples=2,Fail +spec@!opengl 1.1@depthstencil-default_fb-readpixels-24_8 samples=4,Fail +spec@!opengl 1.1@depthstencil-default_fb-readpixels-32f_24_8_rev samples=2,Fail +spec@!opengl 1.1@depthstencil-default_fb-readpixels-32f_24_8_rev samples=4,Fail +spec@!opengl 1.1@depthstencil-default_fb-readpixels-float-and-ushort samples=2,Fail +spec@!opengl 1.1@depthstencil-default_fb-readpixels-float-and-ushort samples=4,Fail +spec@!opengl 1.1@linestipple,Fail +spec@!opengl 1.1@linestipple@Factor 2x,Fail +spec@!opengl 1.1@linestipple@Factor 3x,Fail +spec@!opengl 1.1@linestipple@Line loop,Fail +spec@!opengl 1.1@linestipple@Line strip,Fail +spec@!opengl 1.1@linestipple@Restarting lines within a single Begin-End block,Fail +spec@!opengl 1.1@polygon-mode,Fail +spec@!opengl 1.1@polygon-mode-facing,Fail +spec@!opengl 1.1@polygon-mode-offset,Fail +spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on bottom edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on left edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on right edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on top edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 1: Expected blue pixel in center,Fail +spec@!opengl 1.1@polygon-mode-offset@config 2: Expected blue pixel in center,Fail +spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on bottom edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on left edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on right edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on top edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on bottom edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on left edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on right edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on top edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 5: Expected blue pixel in center,Fail +spec@!opengl 1.1@polygon-mode-offset@config 6: Expected blue pixel in center,Fail +spec@!opengl 1.1@ppgtt_memory_alignment,Crash +spec@!opengl 1.1@windowoverlap,Fail +spec@!opengl 1.2@copyteximage 3d,Fail +spec@!opengl 1.4@copy-pixels,Fail +spec@!opengl 1.4@gl-1.4-polygon-offset,Fail +spec@!opengl 2.0@gl-2.0-edgeflag,Crash +spec@!opengl 2.0@gl-2.0-edgeflag-immediate,Crash +spec@!opengl 2.0@max-samplers border,Fail +spec@!opengl 2.1@pbo,Fail +spec@!opengl 2.1@pbo@test_polygon_stip,Fail +spec@!opengl 2.1@polygon-stipple-fs,Fail +spec@!opengl 3.0@clearbuffer-depth,Fail +spec@!opengl 3.0@clearbuffer-stencil,Fail +spec@!opengl 3.1@primitive-restart-xfb generated,Fail +spec@!opengl 3.1@primitive-restart-xfb written,Fail +spec@!opengl 3.1@vao-broken-attrib,Crash +spec@arb_color_buffer_float@gl_rgba8_snorm-render,Fail +spec@arb_color_buffer_float@gl_rgba8_snorm-render-fog,Fail +spec@arb_color_buffer_float@gl_rgba8_snorm-render-sanity,Fail +spec@arb_color_buffer_float@gl_rgba8_snorm-render-sanity-fog,Fail +spec@arb_depth_buffer_float@fbo-clear-formats stencil,Fail +spec@arb_depth_buffer_float@fbo-clear-formats stencil@GL_DEPTH32F_STENCIL8,Fail +spec@arb_depth_buffer_float@fbo-depthstencil-gl_depth32f_stencil8-blit,Fail +spec@arb_depth_buffer_float@fbo-depthstencil-gl_depth32f_stencil8-copypixels,Fail +spec@arb_depth_buffer_float@fbo-stencil-gl_depth32f_stencil8-blit,Fail +spec@arb_depth_buffer_float@fbo-stencil-gl_depth32f_stencil8-copypixels,Fail +spec@arb_direct_state_access@gettextureimage-formats,Crash +spec@arb_draw_indirect@gl_vertexid used with gldrawarraysindirect,Fail +spec@arb_draw_indirect@gl_vertexid used with gldrawelementsindirect,Fail +spec@arb_framebuffer_no_attachments@arb_framebuffer_no_attachments-atomic,Fail +spec@arb_framebuffer_no_attachments@arb_framebuffer_no_attachments-atomic@MS4,Fail +spec@arb_framebuffer_no_attachments@arb_framebuffer_no_attachments-query,Fail +spec@arb_framebuffer_no_attachments@arb_framebuffer_no_attachments-query@MS4,Fail +spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit depth_stencil gl_depth24_stencil8,Fail +spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit depth_stencil gl_depth32f_stencil8,Fail +spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit stencil gl_depth24_stencil8,Fail +spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit stencil gl_depth32f_stencil8,Fail +spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit stencil gl_stencil_index1,Fail +spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit stencil gl_stencil_index16,Fail +spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit stencil gl_stencil_index4,Fail +spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit stencil gl_stencil_index8,Fail +spec@arb_framebuffer_object@framebuffer-blit-levels draw stencil,Fail +spec@arb_framebuffer_object@framebuffer-blit-levels read stencil,Fail +spec@arb_map_buffer_alignment@arb_map_buffer_alignment-map-invalidate-range,Fail +spec@arb_occlusion_query@occlusion_query_order,Fail +spec@arb_point_sprite@arb_point_sprite-interactions 1.0,Fail +spec@arb_separate_shader_objects@400 combinations by location,Fail +spec@arb_separate_shader_objects@400 combinations by name,Fail +spec@arb_texture_buffer_object@formats (fs- arb),Fail +spec@arb_texture_buffer_object@formats (fs- arb)@GL_ALPHA16F_ARB,Fail +spec@arb_texture_buffer_object@formats (fs- arb)@GL_ALPHA32F_ARB,Fail +spec@arb_texture_buffer_object@formats (fs- arb)@GL_INTENSITY16F_ARB,Fail +spec@arb_texture_buffer_object@formats (fs- arb)@GL_INTENSITY32F_ARB,Fail +spec@arb_texture_buffer_object@formats (fs- arb)@GL_LUMINANCE16F_ARB,Fail +spec@arb_texture_buffer_object@formats (fs- arb)@GL_LUMINANCE32F_ARB,Fail +spec@arb_texture_buffer_object@formats (fs- arb)@GL_LUMINANCE8_ALPHA8,Fail +spec@arb_texture_buffer_object@formats (fs- arb)@GL_LUMINANCE_ALPHA16F_ARB,Fail +spec@arb_texture_buffer_object@formats (fs- arb)@GL_LUMINANCE_ALPHA32F_ARB,Fail +spec@arb_texture_buffer_object@formats (vs- arb),Fail +spec@arb_texture_buffer_object@formats (vs- arb)@GL_ALPHA16F_ARB,Fail +spec@arb_texture_buffer_object@formats (vs- arb)@GL_ALPHA32F_ARB,Fail +spec@arb_texture_buffer_object@formats (vs- arb)@GL_INTENSITY16F_ARB,Fail +spec@arb_texture_buffer_object@formats (vs- arb)@GL_INTENSITY32F_ARB,Fail +spec@arb_texture_buffer_object@formats (vs- arb)@GL_LUMINANCE16F_ARB,Fail +spec@arb_texture_buffer_object@formats (vs- arb)@GL_LUMINANCE32F_ARB,Fail +spec@arb_texture_buffer_object@formats (vs- arb)@GL_LUMINANCE8_ALPHA8,Fail +spec@arb_texture_buffer_object@formats (vs- arb)@GL_LUMINANCE_ALPHA16F_ARB,Fail +spec@arb_texture_buffer_object@formats (vs- arb)@GL_LUMINANCE_ALPHA32F_ARB,Fail +spec@arb_texture_float@fbo-blending-formats,Fail +spec@arb_texture_float@fbo-blending-formats@GL_INTENSITY16F_ARB,Fail +spec@arb_texture_float@fbo-blending-formats@GL_INTENSITY32F_ARB,Fail +spec@arb_texture_float@fbo-blending-formats@GL_LUMINANCE16F_ARB,Fail +spec@arb_texture_float@fbo-blending-formats@GL_LUMINANCE32F_ARB,Fail +spec@arb_texture_rectangle@1-1-linear-texture,Fail +spec@arb_timer_query@query gl_timestamp,Fail +spec@arb_timer_query@timestamp-get,Fail +spec@arb_transform_feedback3@gl_skipcomponents1-1,Fail +spec@arb_transform_feedback3@gl_skipcomponents1-2,Fail +spec@arb_transform_feedback3@gl_skipcomponents1-3,Fail +spec@arb_transform_feedback3@gl_skipcomponents1-gl_nextbuffer,Fail +spec@arb_transform_feedback3@gl_skipcomponents1234,Fail +spec@arb_transform_feedback3@gl_skipcomponents2,Fail +spec@arb_transform_feedback3@gl_skipcomponents3,Fail +spec@arb_transform_feedback3@gl_skipcomponents4,Fail +spec@arb_transform_feedback_instanced@draw-auto instanced,Fail +spec@arb_vertex_type_2_10_10_10_rev@attrib-p-type-size-match,Fail +spec@egl 1.4@egl-copy-buffers,Crash +spec@egl 1.4@eglterminate then unbind context,Fail +spec@egl_chromium_sync_control@conformance,Fail +spec@egl_chromium_sync_control@conformance@eglGetSyncValuesCHROMIUM_msc_and_sbc_test,Fail +spec@egl_ext_protected_content@conformance,Fail +spec@egl_khr_gl_image@egl_khr_gl_renderbuffer_image-clear-shared-image gl_depth_component24,Fail +spec@egl_khr_gl_image@egl_khr_gl_renderbuffer_image-clear-shared-image gl_rgba,Fail +spec@egl_khr_surfaceless_context@viewport,Fail +spec@egl_mesa_configless_context@basic,Fail +spec@ext_framebuffer_blit@fbo-blit-check-limits,Fail +spec@ext_framebuffer_object@fbo-alphatest-nocolor,Fail +spec@ext_framebuffer_object@fbo-alphatest-nocolor-ff,Fail +spec@ext_framebuffer_object@fbo-blending-format-quirks,Fail +spec@ext_framebuffer_object@fbo-blending-snorm,Fail +spec@ext_framebuffer_object@fbo-stencil-gl_stencil_index1-blit,Fail +spec@ext_framebuffer_object@fbo-stencil-gl_stencil_index1-copypixels,Fail +spec@ext_framebuffer_object@fbo-stencil-gl_stencil_index16-blit,Fail +spec@ext_framebuffer_object@fbo-stencil-gl_stencil_index16-copypixels,Fail +spec@ext_framebuffer_object@fbo-stencil-gl_stencil_index4-blit,Fail +spec@ext_framebuffer_object@fbo-stencil-gl_stencil_index4-copypixels,Fail +spec@ext_framebuffer_object@fbo-stencil-gl_stencil_index8-blit,Fail +spec@ext_framebuffer_object@fbo-stencil-gl_stencil_index8-copypixels,Fail +spec@ext_image_dma_buf_import@ext_image_dma_buf_import-export,Fail +spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_p010,Fail +spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_p012,Fail +spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_p016,Fail +spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y210,Fail +spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y212,Fail +spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y216,Fail +spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y412,Fail +spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y416,Fail +spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_uyvy,Fail +spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_yuyv,Fail +spec@ext_packed_depth_stencil@fbo-clear-formats stencil@GL_DEPTH_STENCIL,Fail +spec@ext_packed_depth_stencil@fbo-clear-formats stencil,Fail +spec@ext_packed_depth_stencil@fbo-clear-formats stencil@GL_DEPTH24_STENCIL8,Fail +spec@ext_packed_depth_stencil@fbo-depthstencil-gl_depth24_stencil8-blit,Fail +spec@ext_packed_depth_stencil@fbo-stencil-gl_depth24_stencil8-blit,Fail +spec@ext_packed_depth_stencil@fbo-stencil-gl_depth24_stencil8-copypixels,Fail +spec@ext_packed_float@query-rgba-signed-components,Fail +spec@ext_render_snorm@render@format 0x8f94 read fail,Fail +spec@ext_render_snorm@render@format 0x8f95 read fail,Fail +spec@ext_render_snorm@render@format 0x8f97 read fail,Fail +spec@ext_texture_integer@fbo-integer,Fail +spec@ext_texture_snorm@fbo-blending-formats,Fail +spec@ext_texture_snorm@fbo-blending-formats@GL_INTENSITY8_SNORM,Fail +spec@ext_texture_snorm@fbo-blending-formats@GL_INTENSITY_SNORM,Fail +spec@ext_texture_snorm@fbo-blending-formats@GL_LUMINANCE8_SNORM,Fail +spec@ext_texture_snorm@fbo-blending-formats@GL_LUMINANCE_SNORM,Fail +spec@ext_transform_feedback2@draw-auto,Fail +spec@ext_transform_feedback@generatemipmap prims_generated,Fail +spec@ext_transform_feedback@immediate-reuse,Fail +spec@ext_transform_feedback@immediate-reuse-index-buffer,Fail +spec@ext_transform_feedback@immediate-reuse-uniform-buffer,Fail +spec@ext_transform_feedback@tessellation line_loop flat_first,Fail +spec@ext_transform_feedback@tessellation line_loop flat_last,Fail +spec@ext_transform_feedback@tessellation line_loop monochrome,Fail +spec@ext_transform_feedback@tessellation line_loop smooth,Fail +spec@ext_transform_feedback@tessellation line_strip flat_first,Fail +spec@ext_transform_feedback@tessellation line_strip flat_last,Fail +spec@ext_transform_feedback@tessellation line_strip monochrome,Fail +spec@ext_transform_feedback@tessellation line_strip smooth,Fail +spec@ext_transform_feedback@tessellation lines flat_first,Fail +spec@ext_transform_feedback@tessellation lines flat_last,Fail +spec@ext_transform_feedback@tessellation lines monochrome,Fail +spec@ext_transform_feedback@tessellation lines smooth,Fail +spec@ext_transform_feedback@tessellation points flat_first,Fail +spec@ext_transform_feedback@tessellation points flat_last,Fail +spec@ext_transform_feedback@tessellation points monochrome,Fail +spec@ext_transform_feedback@tessellation points smooth,Fail +spec@ext_transform_feedback@tessellation polygon flat_first,Fail +spec@ext_transform_feedback@tessellation polygon flat_last,Fail +spec@ext_transform_feedback@tessellation polygon monochrome,Fail +spec@ext_transform_feedback@tessellation polygon smooth,Fail +spec@ext_transform_feedback@tessellation polygon wireframe,Fail +spec@ext_transform_feedback@tessellation quad_strip flat_first,Fail +spec@ext_transform_feedback@tessellation quad_strip flat_last,Fail +spec@ext_transform_feedback@tessellation quad_strip monochrome,Fail +spec@ext_transform_feedback@tessellation quad_strip smooth,Fail +spec@ext_transform_feedback@tessellation quad_strip wireframe,Fail +spec@ext_transform_feedback@tessellation quads flat_first,Fail +spec@ext_transform_feedback@tessellation quads flat_last,Fail +spec@ext_transform_feedback@tessellation quads monochrome,Fail +spec@ext_transform_feedback@tessellation quads smooth,Fail +spec@ext_transform_feedback@tessellation quads wireframe,Fail +spec@ext_transform_feedback@tessellation triangle_fan flat_first,Fail +spec@ext_transform_feedback@tessellation triangle_fan flat_last,Fail +spec@ext_transform_feedback@tessellation triangle_fan monochrome,Fail +spec@ext_transform_feedback@tessellation triangle_fan smooth,Fail +spec@ext_transform_feedback@tessellation triangle_fan wireframe,Fail +spec@ext_transform_feedback@tessellation triangle_strip flat_first,Fail +spec@ext_transform_feedback@tessellation triangle_strip flat_last,Fail +spec@ext_transform_feedback@tessellation triangle_strip monochrome,Fail +spec@ext_transform_feedback@tessellation triangle_strip smooth,Fail +spec@ext_transform_feedback@tessellation triangle_strip wireframe,Fail +spec@ext_transform_feedback@tessellation triangles flat_first,Fail +spec@ext_transform_feedback@tessellation triangles flat_last,Fail +spec@ext_transform_feedback@tessellation triangles monochrome,Fail +spec@ext_transform_feedback@tessellation triangles smooth,Fail +spec@ext_transform_feedback@tessellation triangles wireframe,Fail + +# MESA: error: ir3_ra() failed! +spec@glsl-1.10@execution@temp-array-indexing@glsl-fs-giant-temp-array,Fail +spec@glsl-1.10@execution@temp-array-indexing@glsl-vs-giant-temp-array,Fail + +spec@glsl-1.30@execution@texelfetch fs sampler3d 1x129x9-98x129x9,Fail +spec@glsl-1.30@execution@texelfetch fs sampler3d 98x129x1-98x129x9,Fail +spec@glsl-1.30@execution@texelfetch fs sampler3d 98x1x9-98x129x9,Fail +spec@intel_performance_query@intel_performance_query-issue_2235,Fail +spec@khr_texture_compression_astc@array-gl,Fail +spec@khr_texture_compression_astc@array-gl@12x12 Block Dim,Fail +spec@khr_texture_compression_astc@array-gl@5x5 Block Dim,Fail +spec@khr_texture_compression_astc@array-gles,Fail +spec@khr_texture_compression_astc@array-gles@12x12 Block Dim,Fail +spec@khr_texture_compression_astc@array-gles@5x5 Block Dim,Fail +spec@khr_texture_compression_astc@miptree-gl hdr,Fail +spec@khr_texture_compression_astc@miptree-gl hdr@HDR Profile,Fail +spec@khr_texture_compression_astc@miptree-gl ldr,Fail +spec@khr_texture_compression_astc@miptree-gl ldr@LDR Profile,Fail +spec@khr_texture_compression_astc@miptree-gl srgb,Fail +spec@khr_texture_compression_astc@miptree-gl srgb@sRGB decode,Fail +spec@khr_texture_compression_astc@miptree-gl srgb-fp,Fail +spec@khr_texture_compression_astc@miptree-gl srgb-fp@sRGB decode full precision,Fail +spec@khr_texture_compression_astc@miptree-gl srgb-sd,Fail +spec@khr_texture_compression_astc@miptree-gl srgb-sd@sRGB skip decode,Fail +spec@khr_texture_compression_astc@miptree-gles hdr,Fail +spec@khr_texture_compression_astc@miptree-gles hdr@HDR Profile,Fail +spec@khr_texture_compression_astc@miptree-gles ldr,Fail +spec@khr_texture_compression_astc@miptree-gles ldr@LDR Profile,Fail +spec@khr_texture_compression_astc@miptree-gles srgb,Fail +spec@khr_texture_compression_astc@miptree-gles srgb@sRGB decode,Fail +spec@khr_texture_compression_astc@miptree-gles srgb-fp,Fail +spec@khr_texture_compression_astc@miptree-gles srgb-fp@sRGB decode full precision,Fail +spec@khr_texture_compression_astc@miptree-gles srgb-sd,Fail +spec@khr_texture_compression_astc@miptree-gles srgb-sd@sRGB skip decode,Fail +spec@khr_texture_compression_astc@sliced-3d-miptree-gl hdr,Fail +spec@khr_texture_compression_astc@sliced-3d-miptree-gl hdr@HDR Profile,Fail +spec@khr_texture_compression_astc@sliced-3d-miptree-gl ldr,Fail +spec@khr_texture_compression_astc@sliced-3d-miptree-gl ldr@LDR Profile,Fail +spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb,Fail +spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb@sRGB decode,Fail +spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb-fp,Fail +spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb-fp@sRGB decode full precision,Fail +spec@khr_texture_compression_astc@sliced-3d-miptree-gles hdr,Fail +spec@khr_texture_compression_astc@sliced-3d-miptree-gles hdr@HDR Profile,Fail +spec@khr_texture_compression_astc@sliced-3d-miptree-gles ldr,Fail +spec@khr_texture_compression_astc@sliced-3d-miptree-gles ldr@LDR Profile,Fail +spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb,Fail +spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb@sRGB decode,Fail +spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb-fp,Fail +spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb-fp@sRGB decode full precision,Fail +spec@nv_copy_depth_to_color@nv_copy_depth_to_color,Crash +spec@nv_copy_depth_to_color@nv_copy_depth_to_color 0 0x223344ff,Crash +spec@nv_copy_depth_to_color@nv_copy_depth_to_color 0 0x76356278,Crash +spec@nv_copy_depth_to_color@nv_copy_depth_to_color 1 0x223344ff,Crash +spec@nv_copy_depth_to_color@nv_copy_depth_to_color 1 0x76356278,Crash +spec@nv_copy_image@nv_copy_image-formats,Fail +spec@nv_copy_image@nv_copy_image-formats@Source: GL_DEPTH32F_STENCIL8/Destination: GL_DEPTH32F_STENCIL8,Fail +spec@oes_egl_image_external_essl3@oes_egl_image_external_essl3,Crash +spec@oes_egl_image_external_essl3@oes_egl_image_external_essl3@oes_egl_image_external_essl3_imageLoad,Fail +spec@glsl-1.30@execution@clipping@fs-clip-distance-interpolated,Crash +spec@glsl-1.30@execution@fs-large-local-array-vec2,Fail +spec@glsl-1.30@execution@fs-large-local-array-vec3,Fail +spec@glsl-1.30@execution@fs-large-local-array-vec4,Fail diff --git a/src/freedreno/ci/freedreno-a530-flakes.txt b/src/freedreno/ci/freedreno-a530-flakes.txt index 976a556ce99..552855c03f1 100644 --- a/src/freedreno/ci/freedreno-a530-flakes.txt +++ b/src/freedreno/ci/freedreno-a530-flakes.txt @@ -58,3 +58,52 @@ KHR-GLES31.core.shader_storage_buffer_object.basic-syntax-cs dEQP-GLES31.functional.synchronization.inter_call.without_memory_barrier.* dEQP-GLES31.functional.texture.gather.basic.2d_array.rgba8.filter_mode.min_nearest_mipmap_nearest_mag_linear + +glx@glx-swap-event_interval +glx@glx_arb_sync_control@swapbuffersmsc-divisor-zero +glx@glx_arb_sync_control@waitformsc +glx@glx-copy-sub-buffer.* +glx@glx-multithread-texture +glx@glx-swap-event_async +shaders@glsl-uniform-interstage-limits@subdivide 5 +spec@!opengl 1.0@gl-1.0-blend-func +spec@!opengl_1.1@texsubimage +spec@!opengl 1.1@user-clip +spec@arb_framebuffer_object@fbo-drawbuffers-none glblendfunci +spec@arb_pixel_buffer_object@texsubimage pbo +spec@arb_vertex_type_2_10_10_10_rev@attribs +spec@ext_packed_depth_stencil@fbo-depthstencil-gl_depth24_stencil8-drawpixels-24_8 +spec@arb_texture_cube_map_array@texsubimage cube_map_array + +# Flakes since around when the go-fast branch landed +spec@arb_copy_buffer@copy_buffer_coherency +.*tex-miplevel-selection.* +.*glsl-1.30@execution@texelfetch.* + +# Flakes since introduction of piglit testing, possibly increased in frequency +# around Apr 16 or more likely Apr 23 +spec@arb_texture_gather@texturegather.* + +# Flakes since around Apr 30th on a clearly innocent MR. +.*texwrap.formats.*bordercolor + +# First flake on Apr 29th on a clearly innocent MR +spec@arb_direct_state_access@dsa-textures +spec@arb_depth_buffer_float@depthstencil-render-miplevels_292_ds=z32f_s8 + +# First flaked on May 3 on a clearly innocent MR. +spec@arb_draw_instanced@arb_draw_instanced-drawarrays + +# Intermittent crashes. First flaked on May 11th in the piglit 3351e8952 +# uprev, so presumably it regressed some time earlier and then showed up in the +# piglit reshuffle. +spec@arb_copy_buffer@intra-buffer-copy +spec@arb_copy_buffer@dlist + +# Intermittent failure, mostly passes but sometimes fails. Was noticed on May 26th. +spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_yvu420 + +# Crashes, possibly after the final piglit report caught by new piglit runner. +spec@ext_transform_feedback@api-errors.* + +spec@!opengl 2.0@gl-2.0-two-sided-stencil diff --git a/src/freedreno/ci/freedreno-a530-skips.txt b/src/freedreno/ci/freedreno-a530-skips.txt index 5fb16813dee..43a8119fef4 100644 --- a/src/freedreno/ci/freedreno-a530-skips.txt +++ b/src/freedreno/ci/freedreno-a530-skips.txt @@ -21,3 +21,46 @@ KHR-GLES31.core.shader_image_load_store.basic-allFormats-store-fs # Sometimes times out in CI. I think it's spending time in the compiler, and so # then the flake-detect run usually passes once shaders are cached. KHR-GLES31.core.arrays_of_arrays.SizedDeclarationsPrimitive + +# Intermittent timeouts +spec@ext_texture_lod_bias@lodbias +spec@!opengl 1.0@gl-1.0-blend-func + +# Skip over a bunch of extensions since we don't have extension fast skipping yet. +spec@glsl-1.50 +spec@glsl-4.* +spec@arb_gpu_shader5 +spec@arb_gpu_shader_fp64 +spec@arb_gpu_shader_int64 +spec@arb_tessellation_shader + +# Skip flaky piglit MSAA, which is well covered by our xfails in dEQP +arb_texture_multisample +ext_framebuffer_multisample + +# 1.5 minutes +spec@!opengl 1.2@tex3d-maxsize + +# ~1 minute +glx@glx-multithread-texture +spec@!opengl 1.1@draw-sync +spec@glsl-1.30@execution@texelfetch fs sampler2d 1x281-501x281 +spec@glsl-1.30@execution@texelfetch fs sampler2darray 98x1x9-98x129x9 +spec@glsl-1.30@execution@texelfetch fs sampler2darray 1x129x9-98x129x9 +spec@!opengl 2.0@tex3d-npot + +# This one seems to be triggering faults and causing random other fails +# depending on what else was running at the time: +spec@arb_texture_cube_map_array@texsubimage cube_map_array +spec@arb_pixel_buffer_object@texsubimage cube_map_array pbo + +# Causes faults that need the HUPCF fix to actually work to avoid killing the +# run. +spec@glsl-1.30@execution@texelfetch fs sampler3d 98x1x9-98x129x9 + +# If we let these tests run in parallel with other piglit tests, we end up +# intermittent GL_OUT_OF_MEMORY errors in innocent tests. +arb_texture_buffer_object@max-size +fbo-maxsize +max-texture-size +copypixels-draw-sync diff --git a/src/freedreno/ci/freedreno-a630-fails.txt b/src/freedreno/ci/freedreno-a630-fails.txt index b40a18abb00..186cbebbd69 100644 --- a/src/freedreno/ci/freedreno-a630-fails.txt +++ b/src/freedreno/ci/freedreno-a630-fails.txt @@ -60,3 +60,569 @@ dEQP-VK.spirv_assembly.instruction.graphics.variable_pointers.graphics.writes_tw # https://gitlab.khronos.org/Tracker/vk-gl-cts/-/issues/3052 # fixed by https://gerrit.khronos.org/c/vk-gl-cts/+/7837 bypass-dEQP-VK.renderpass.suballocation.subpass_dependencies.separate_channels.r8g8b8a8_unorm,Fail + +glx@glx_arb_create_context_es2_profile@invalid opengl es version,Fail +glx@glx_arb_create_context_no_error@no error,Fail +glx@glx_arb_create_context_robustness@invalid reset notification strategy,Fail +glx@glx_ext_import_context@free context,Fail +glx@glx_ext_import_context@get context id,Fail +glx@glx_ext_import_context@get current display,Fail +glx@glx_ext_import_context@import context- multi process,Fail +glx@glx_ext_import_context@import context- single process,Fail +glx@glx_ext_import_context@imported context has same context id,Fail +glx@glx_ext_import_context@make current- multi process,Fail +glx@glx_ext_import_context@make current- single process,Fail +glx@glx_ext_import_context@query context info,Fail +glx@glx-make-current,Crash +glx@glx-multi-window-single-context,Fail +glx@glx-query-drawable-glx_fbconfig_id-window,Fail +glx@glx-swap-pixmap-bad,Fail +glx@glx-visuals-depth -pixmap,Crash +glx@glx-visuals-stencil -pixmap,Crash +shaders@glsl-fs-fogscale,Fail +shaders@glsl-fs-fogscale@gs-out and fs,Fail + +# "MESA: error: unknown vertex shader output name: VARYING_SLOT_EDGE +# gl-2.0-edgeflag: ../src/freedreno/ir3/ir3_context.c:411: ir3_context_error: Assertion `!""' failed." +shaders@point-vertex-id divisor,Crash +shaders@point-vertex-id gl_instanceid,Crash +shaders@point-vertex-id gl_instanceid divisor,Crash +shaders@point-vertex-id gl_vertexid,Crash +shaders@point-vertex-id gl_vertexid divisor,Crash +shaders@point-vertex-id gl_vertexid gl_instanceid,Crash +shaders@point-vertex-id gl_vertexid gl_instanceid divisor,Crash + +# "nir_src_comp_as_uint: Assertion `nir_src_is_const(src)' failed." looking up image +spec@arb_arrays_of_arrays@execution@image_store@basic-imagestore-mixed-const-non-const-uniform-index2,Crash +spec@arb_arrays_of_arrays@execution@image_store@basic-imagestore-mixed-const-non-const-uniform-index,Crash +spec@arb_arrays_of_arrays@execution@image_store@basic-imagestore-non-const-uniform-index,Crash + +# "shader_runner: ../src/freedreno/ir3/ir3_compiler_nir.c:3928: collect_tex_prefetches: Assertion `fetch->samp_id < 0xf' failed." +spec@arb_arrays_of_arrays@execution@sampler@fs-struct-const-index-sampler-const-index,Crash + +spec@arb_compute_shader@execution@border-color,Fail +spec@arb_depth_buffer_float@fbo-clear-formats stencil,Fail +spec@arb_depth_buffer_float@fbo-clear-formats stencil@GL_DEPTH32F_STENCIL8,Fail +spec@arb_depth_buffer_float@fbo-generatemipmap-formats,Fail +spec@arb_depth_buffer_float@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT32F,Fail +spec@arb_depth_buffer_float@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT32F NPOT,Fail +spec@arb_depth_buffer_float@texwrap formats bordercolor,Fail +spec@arb_depth_buffer_float@texwrap formats bordercolor@GL_DEPTH32F_STENCIL8- border color only,Fail +spec@arb_depth_buffer_float@texwrap formats bordercolor@GL_DEPTH_COMPONENT32F- border color only,Fail +spec@arb_depth_buffer_float@texwrap formats bordercolor-swizzled,Fail +spec@arb_depth_buffer_float@texwrap formats bordercolor-swizzled@GL_DEPTH32F_STENCIL8- swizzled- border color only,Fail +spec@arb_depth_buffer_float@texwrap formats bordercolor-swizzled@GL_DEPTH_COMPONENT32F- swizzled- border color only,Fail +spec@arb_depth_texture@texwrap formats bordercolor,Fail +spec@arb_depth_texture@texwrap formats bordercolor@GL_DEPTH_COMPONENT16- border color only,Fail +spec@arb_depth_texture@texwrap formats bordercolor@GL_DEPTH_COMPONENT24- border color only,Fail +spec@arb_depth_texture@texwrap formats bordercolor@GL_DEPTH_COMPONENT32- border color only,Fail +spec@arb_depth_texture@texwrap formats bordercolor-swizzled,Fail +spec@arb_depth_texture@texwrap formats bordercolor-swizzled@GL_DEPTH_COMPONENT16- swizzled- border color only,Fail +spec@arb_depth_texture@texwrap formats bordercolor-swizzled@GL_DEPTH_COMPONENT24- swizzled- border color only,Fail +spec@arb_depth_texture@texwrap formats bordercolor-swizzled@GL_DEPTH_COMPONENT32- swizzled- border color only,Fail + +# "arb_direct_state_access-gettextureimage-formats: ../src/mesa/main/texstore.c:413: _mesa_texstore_s8_z24: Assertion `srcFormat == GL_DEPTH_STENCIL_EXT || srcFormat == GL_DEPTH_COMPONENT || srcFormat == GL_STENCIL_INDEX' failed." +spec@arb_direct_state_access@gettextureimage-formats,Crash + +spec@arb_direct_state_access@transformfeedback-bufferbase,Fail +spec@arb_direct_state_access@transformfeedback-bufferbase@general test,Fail +spec@arb_direct_state_access@transformfeedback-bufferrange,Fail +spec@arb_direct_state_access@transformfeedback-bufferrange@general test,Fail +spec@arb_es2_compatibility@texwrap formats bordercolor-swizzled,Fail +spec@arb_es2_compatibility@texwrap formats bordercolor-swizzled@GL_RGB565- swizzled- border color only,Fail +spec@arb_occlusion_query@occlusion_query_order,Fail +spec@arb_point_sprite@arb_point_sprite-interactions 1.0,Fail +spec@arb_program_interface_query@arb_program_interface_query-getprogramresourceindex,Fail +spec@arb_program_interface_query@arb_program_interface_query-getprogramresourceindex@'vs_input2[1][0]' on GL_PROGRAM_INPUT,Fail +spec@arb_program_interface_query@arb_program_interface_query-getprogramresourceindex@'vs_input2' on GL_PROGRAM_INPUT,Fail +spec@arb_program_interface_query@arb_program_interface_query-getprogramresourceiv,Fail +spec@arb_program_interface_query@arb_program_interface_query-resource-query,Fail +spec@arb_program_interface_query@arb_program_interface_query-resource-query@GL_ATOMIC_COUNTER_BUFFER,Fail +spec@arb_program_interface_query@arb_program_interface_query-resource-query@GL_BUFFER_VARIABLE,Fail +spec@arb_program_interface_query@arb_program_interface_query-resource-query@GL_SHADER_STORAGE_BLOCK,Fail +spec@arb_sample_shading@samplemask 2@0.500000 mask_in_one,Fail +spec@arb_sample_shading@samplemask 2@1.000000 mask_in_one,Fail +spec@arb_sample_shading@samplemask 2 all@0.500000 mask_in_one,Fail +spec@arb_sample_shading@samplemask 2 all@1.000000 mask_in_one,Fail +spec@arb_sample_shading@samplemask 2 all,Fail +spec@arb_sample_shading@samplemask 2 all@noms mask_in_one,Fail +spec@arb_sample_shading@samplemask 2 all@sample mask_in_one,Fail +spec@arb_sample_shading@samplemask 2,Fail +spec@arb_sample_shading@samplemask 2@noms mask_in_one,Fail +spec@arb_sample_shading@samplemask 2@sample mask_in_one,Fail +spec@arb_sample_shading@samplemask 4@0.250000 mask_in_one,Fail +spec@arb_sample_shading@samplemask 4@0.500000 mask_in_one,Fail +spec@arb_sample_shading@samplemask 4@1.000000 mask_in_one,Fail +spec@arb_sample_shading@samplemask 4 all@0.250000 mask_in_one,Fail +spec@arb_sample_shading@samplemask 4 all@0.500000 mask_in_one,Fail +spec@arb_sample_shading@samplemask 4 all@1.000000 mask_in_one,Fail +spec@arb_sample_shading@samplemask 4 all,Fail +spec@arb_sample_shading@samplemask 4 all@noms mask_in_one,Fail +spec@arb_sample_shading@samplemask 4 all@sample mask_in_one,Fail +spec@arb_sample_shading@samplemask 4,Fail +spec@arb_sample_shading@samplemask 4@noms mask_in_one,Fail +spec@arb_sample_shading@samplemask 4@sample mask_in_one,Fail + +# "nir_src_comp_as_uint: Assertion `nir_src_is_const(src)' failed." looking up image +spec@arb_shader_image_load_store@indexing,Crash + +spec@arb_shader_storage_buffer_object@array-ssbo-auto-binding,Fail +spec@arb_shader_storage_buffer_object@linker@instance-matching-shader-storage-blocks-member-array-size-mismatch,Fail +spec@arb_tessellation_shader@execution@gs-primitiveid-instanced,Fail +spec@arb_tessellation_shader@execution@invocation-counting-even,Fail +spec@arb_tessellation_shader@execution@invocation-counting-odd,Fail +spec@arb_tessellation_shader@execution@patch-partial-write,Crash +spec@arb_tessellation_shader@execution@tcs-output-unmatched,Fail +spec@arb_tessellation_shader@execution@tcs-primitiveid,Fail +spec@arb_tessellation_shader@execution@tes-no-tcs-primitiveid-instanced,Fail +spec@arb_tessellation_shader@execution@tes-primitiveid,Fail +spec@arb_tessellation_shader@execution@tes-read-texture,Fail +spec@arb_tessellation_shader@execution@tess_with_geometry,Fail +spec@arb_tessellation_shader@execution@trivial-tess-gs,Fail +spec@arb_tessellation_shader@execution@trivial-tess-gs_no-gs-inputs,Fail +spec@arb_tessellation_shader@execution@trivial-tess-gs_no-tes-inputs,Fail +spec@arb_tessellation_shader@execution@variable-indexing@tcs-input-array-float-index-rd,Crash +spec@arb_tessellation_shader@execution@variable-indexing@tcs-input-array-vec2-index-rd,Crash +spec@arb_tessellation_shader@execution@variable-indexing@tcs-input-array-vec3-index-rd,Crash +spec@arb_tessellation_shader@execution@variable-indexing@tcs-input-array-vec4-index-rd,Crash +spec@arb_tessellation_shader@execution@variable-indexing@tcs-patch-vec4-index-wr,Crash +spec@arb_tessellation_shader@execution@variable-indexing@tcs-patch-vec4-swiz-index-wr,Crash +spec@arb_tessellation_shader@execution@variable-indexing@tes-input-array-float-index-rd,Crash +spec@arb_tessellation_shader@execution@variable-indexing@tes-input-array-vec2-index-rd,Crash +spec@arb_tessellation_shader@execution@variable-indexing@tes-input-array-vec3-index-rd,Crash +spec@arb_tessellation_shader@execution@variable-indexing@tes-input-array-vec4-index-rd,Crash +spec@arb_tessellation_shader@execution@vertex-partial-write,Crash +spec@arb_tessellation_shader@execution@vs-tes-max-in-out-components,Fail +spec@arb_tessellation_shader@execution@vs-tes-tessinner-tessouter-inputs-quads,Fail +spec@arb_tessellation_shader@execution@vs-tes-tessinner-tessouter-inputs-tris,Fail +spec@arb_tessellation_shader@execution@vs-tes-vertex,Fail +spec@arb_texture_buffer_object@formats (fs- arb),Fail +spec@arb_texture_buffer_object@formats (fs- arb)@GL_ALPHA16F_ARB,Fail +spec@arb_texture_buffer_object@formats (fs- arb)@GL_ALPHA32F_ARB,Fail +spec@arb_texture_buffer_object@formats (fs- arb)@GL_INTENSITY16F_ARB,Fail +spec@arb_texture_buffer_object@formats (fs- arb)@GL_INTENSITY32F_ARB,Fail +spec@arb_texture_buffer_object@formats (fs- arb)@GL_LUMINANCE16F_ARB,Fail +spec@arb_texture_buffer_object@formats (fs- arb)@GL_LUMINANCE32F_ARB,Fail +spec@arb_texture_buffer_object@formats (fs- arb)@GL_LUMINANCE8_ALPHA8,Fail +spec@arb_texture_buffer_object@formats (fs- arb)@GL_LUMINANCE_ALPHA16F_ARB,Fail +spec@arb_texture_buffer_object@formats (fs- arb)@GL_LUMINANCE_ALPHA32F_ARB,Fail +spec@arb_texture_buffer_object@formats (vs- arb),Fail +spec@arb_texture_buffer_object@formats (vs- arb)@GL_ALPHA16F_ARB,Fail +spec@arb_texture_buffer_object@formats (vs- arb)@GL_ALPHA32F_ARB,Fail +spec@arb_texture_buffer_object@formats (vs- arb)@GL_INTENSITY16F_ARB,Fail +spec@arb_texture_buffer_object@formats (vs- arb)@GL_INTENSITY32F_ARB,Fail +spec@arb_texture_buffer_object@formats (vs- arb)@GL_LUMINANCE16F_ARB,Fail +spec@arb_texture_buffer_object@formats (vs- arb)@GL_LUMINANCE32F_ARB,Fail +spec@arb_texture_buffer_object@formats (vs- arb)@GL_LUMINANCE8_ALPHA8,Fail +spec@arb_texture_buffer_object@formats (vs- arb)@GL_LUMINANCE_ALPHA16F_ARB,Fail +spec@arb_texture_buffer_object@formats (vs- arb)@GL_LUMINANCE_ALPHA32F_ARB,Fail +spec@arb_texture_compression_bptc@texwrap formats bordercolor-swizzled,Fail +spec@arb_texture_compression_bptc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGBA_BPTC_UNORM- swizzled- border color only,Fail +spec@arb_texture_compression_bptc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT- swizzled- border color only,Fail +spec@arb_texture_compression_bptc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT- swizzled- border color only,Fail +spec@arb_texture_compression_bptc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM- swizzled- border color only,Fail +spec@arb_texture_compression@texwrap formats bordercolor-swizzled,Fail +spec@arb_texture_compression@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGBA- swizzled- border color only,Fail +spec@arb_texture_compression@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGB- swizzled- border color only,Fail +spec@arb_texture_float@fbo-blending-formats,Fail +spec@arb_texture_float@fbo-blending-formats@GL_INTENSITY16F_ARB,Fail +spec@arb_texture_float@fbo-blending-formats@GL_INTENSITY32F_ARB,Fail +spec@arb_texture_float@fbo-blending-formats@GL_LUMINANCE16F_ARB,Fail +spec@arb_texture_float@fbo-blending-formats@GL_LUMINANCE32F_ARB,Fail +spec@arb_texture_float@texwrap formats bordercolor-swizzled,Fail +spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_RGB16F- swizzled- border color only,Fail +spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_RGB32F- swizzled- border color only,Fail +spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_RGBA16F- swizzled- border color only,Fail +spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_RGBA32F- swizzled- border color only,Fail +spec@arb_texture_rectangle@1-1-linear-texture,Fail +spec@arb_texture_rgb10_a2ui@texwrap formats bordercolor-swizzled,Fail +spec@arb_texture_rgb10_a2ui@texwrap formats bordercolor-swizzled@GL_RGB10_A2UI- swizzled- border color only,Fail +spec@arb_texture_rg@texwrap formats bordercolor-swizzled,Fail +spec@arb_texture_rg@texwrap formats bordercolor-swizzled@GL_R16- swizzled- border color only,Fail +spec@arb_texture_rg@texwrap formats bordercolor-swizzled@GL_R8- swizzled- border color only,Fail +spec@arb_texture_rg@texwrap formats bordercolor-swizzled@GL_RG16- swizzled- border color only,Fail +spec@arb_texture_rg@texwrap formats bordercolor-swizzled@GL_RG8- swizzled- border color only,Fail +spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled,Fail +spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled@GL_R16F- swizzled- border color only,Fail +spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled@GL_R32F- swizzled- border color only,Fail +spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled@GL_RG16F- swizzled- border color only,Fail +spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled@GL_RG32F- swizzled- border color only,Fail +spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled,Fail +spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_R16I- swizzled- border color only,Fail +spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_R16UI- swizzled- border color only,Fail +spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_R32I- swizzled- border color only,Fail +spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_R32UI- swizzled- border color only,Fail +spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_R8I- swizzled- border color only,Fail +spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_R8UI- swizzled- border color only,Fail +spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_RG16I- swizzled- border color only,Fail +spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_RG16UI- swizzled- border color only,Fail +spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_RG32I- swizzled- border color only,Fail +spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_RG32UI- swizzled- border color only,Fail +spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_RG8I- swizzled- border color only,Fail +spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_RG8UI- swizzled- border color only,Fail + +# segfault on fd6_emit_image_tex() of null image resource +spec@arb_texture_view@bug-layers-image,Crash + +spec@arb_texture_view@mipgen,Fail +spec@arb_texture_view@rendering-layers-image,Fail +spec@arb_texture_view@rendering-layers-image@layers rendering of image1DArray,Fail +spec@arb_timer_query@timestamp-get,Fail +spec@arb_transform_feedback3@arb_transform_feedback3-ext_interleaved_two_bufs_vs,Fail +spec@arb_transform_feedback3@gl_skipcomponents1-1,Fail +spec@arb_transform_feedback3@gl_skipcomponents1234,Fail +spec@arb_transform_feedback3@gl_skipcomponents1-2,Fail +spec@arb_transform_feedback3@gl_skipcomponents1-3,Fail +spec@arb_transform_feedback3@gl_skipcomponents1-gl_nextbuffer,Fail +spec@arb_transform_feedback3@gl_skipcomponents2,Fail +spec@arb_transform_feedback3@gl_skipcomponents3,Fail +spec@arb_transform_feedback3@gl_skipcomponents4,Fail +spec@arb_vertex_type_2_10_10_10_rev@attrib-p-type-size-match,Fail + +# crash in dri3_fence_reset with a NULL buffer arg +spec@egl 1.4@egl-copy-buffers,Crash + +spec@egl 1.4@eglterminate then unbind context,Fail +spec@egl_chromium_sync_control@conformance@eglGetSyncValuesCHROMIUM_msc_and_sbc_test,Fail +spec@egl_chromium_sync_control@conformance,Fail +spec@egl_ext_protected_content@conformance,Fail +spec@egl_khr_surfaceless_context@viewport,Fail +spec@egl_mesa_configless_context@basic,Fail +spec@ext_framebuffer_blit@fbo-blit-check-limits,Fail +spec@ext_framebuffer_multisample@accuracy 2 depth_resolve depthstencil,Fail +spec@ext_framebuffer_multisample@accuracy 2 depth_resolve small depthstencil,Fail +spec@ext_framebuffer_multisample@accuracy 2 stencil_resolve depthstencil,Fail +spec@ext_framebuffer_multisample@accuracy 2 stencil_resolve small depthstencil,Fail +spec@ext_framebuffer_multisample@accuracy 4 depth_resolve depthstencil,Fail +spec@ext_framebuffer_multisample@accuracy 4 depth_resolve small depthstencil,Fail +spec@ext_framebuffer_multisample@accuracy 4 stencil_resolve depthstencil,Fail +spec@ext_framebuffer_multisample@accuracy 4 stencil_resolve small depthstencil,Fail +spec@ext_framebuffer_multisample@accuracy all_samples depth_resolve depthstencil,Fail +spec@ext_framebuffer_multisample@accuracy all_samples depth_resolve small depthstencil,Fail +spec@ext_framebuffer_multisample@accuracy all_samples stencil_resolve depthstencil,Fail +spec@ext_framebuffer_multisample@accuracy all_samples stencil_resolve small depthstencil,Fail +spec@ext_framebuffer_multisample@alpha-to-coverage-dual-src-blend 2,Fail +spec@ext_framebuffer_multisample@alpha-to-coverage-dual-src-blend 4,Fail +spec@ext_framebuffer_multisample@alpha-to-coverage-no-draw-buffer-zero 2,Fail +spec@ext_framebuffer_multisample@alpha-to-coverage-no-draw-buffer-zero 4,Fail +spec@ext_framebuffer_multisample@draw-buffers-alpha-to-coverage 2,Fail +spec@ext_framebuffer_multisample@draw-buffers-alpha-to-coverage 4,Fail +spec@ext_framebuffer_multisample@enable-flag,Fail +spec@ext_framebuffer_multisample@interpolation 2 centroid-deriv-disabled,Fail +spec@ext_framebuffer_multisample@interpolation 2 centroid-disabled,Fail +spec@ext_framebuffer_multisample@interpolation 2 non-centroid-deriv-disabled,Fail +spec@ext_framebuffer_multisample@interpolation 2 non-centroid-disabled,Fail +spec@ext_framebuffer_multisample@interpolation 4 centroid-deriv-disabled,Fail +spec@ext_framebuffer_multisample@interpolation 4 centroid-disabled,Fail +spec@ext_framebuffer_multisample@interpolation 4 non-centroid-deriv-disabled,Fail +spec@ext_framebuffer_multisample@interpolation 4 non-centroid-disabled,Fail +spec@ext_framebuffer_multisample@sample-alpha-to-coverage 2 color,Fail +spec@ext_framebuffer_multisample@sample-alpha-to-coverage 2 depth,Fail +spec@ext_framebuffer_multisample@sample-alpha-to-coverage 4 color,Fail +spec@ext_framebuffer_multisample@sample-alpha-to-coverage 4 depth,Fail +spec@ext_framebuffer_object@fbo-alphatest-nocolor,Fail +spec@ext_framebuffer_object@fbo-alphatest-nocolor-ff,Fail +spec@ext_framebuffer_object@fbo-blending-format-quirks,Fail +spec@ext_packed_depth_stencil@texwrap formats bordercolor,Fail +spec@ext_packed_depth_stencil@texwrap formats bordercolor@GL_DEPTH24_STENCIL8- border color only,Fail +spec@ext_packed_depth_stencil@texwrap formats bordercolor-swizzled,Fail +spec@ext_packed_depth_stencil@texwrap formats bordercolor-swizzled@GL_DEPTH24_STENCIL8- swizzled- border color only,Fail +spec@ext_packed_float@query-rgba-signed-components,Fail +spec@ext_packed_float@texwrap formats bordercolor-swizzled,Fail +spec@ext_packed_float@texwrap formats bordercolor-swizzled@GL_R11F_G11F_B10F- swizzled- border color only,Fail + +# "../src/gallium/drivers/freedreno/a6xx/fd6_gmem.c:976:emit_blit: Assertion `psurf->u.tex.first_layer == psurf->u.tex.last_layer' failed." +spec@ext_texture_array@fbo-depth-array depth-layered-clear,Crash +spec@ext_texture_array@fbo-depth-array stencil-layered-clear,Crash + +spec@ext_texture_compression_rgtc@texwrap formats bordercolor-swizzled,Fail +spec@ext_texture_compression_rgtc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RED_RGTC1- swizzled- border color only,Fail +spec@ext_texture_compression_rgtc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RG_RGTC2- swizzled- border color only,Fail +spec@ext_texture_compression_rgtc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_SIGNED_RG_RGTC2- swizzled- border color only,Fail +spec@ext_texture_compression_s3tc@texwrap formats bordercolor-swizzled,Fail +spec@ext_texture_compression_s3tc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGBA_S3TC_DXT1_EXT- swizzled- border color only,Fail +spec@ext_texture_compression_s3tc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGBA_S3TC_DXT3_EXT- swizzled- border color only,Fail +spec@ext_texture_compression_s3tc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGBA_S3TC_DXT5_EXT- swizzled- border color only,Fail +spec@ext_texture_compression_s3tc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGB_S3TC_DXT1_EXT- swizzled- border color only,Fail +spec@ext_texture_integer@fbo-integer,Fail +spec@ext_texture_integer@multisample-formats 4 gl_ext_texture_integer,Fail +spec@ext_texture_integer@texwrap formats bordercolor-swizzled,Fail +spec@ext_texture_integer@texwrap formats bordercolor-swizzled@GL_RGB16I- swizzled- border color only,Fail +spec@ext_texture_integer@texwrap formats bordercolor-swizzled@GL_RGB16UI- swizzled- border color only,Fail +spec@ext_texture_integer@texwrap formats bordercolor-swizzled@GL_RGB32I- swizzled- border color only,Fail +spec@ext_texture_integer@texwrap formats bordercolor-swizzled@GL_RGB32UI- swizzled- border color only,Fail +spec@ext_texture_integer@texwrap formats bordercolor-swizzled@GL_RGB8I- swizzled- border color only,Fail +spec@ext_texture_integer@texwrap formats bordercolor-swizzled@GL_RGB8UI- swizzled- border color only,Fail +spec@ext_texture_integer@texwrap formats bordercolor-swizzled@GL_RGBA16I- swizzled- border color only,Fail +spec@ext_texture_integer@texwrap formats bordercolor-swizzled@GL_RGBA16UI- swizzled- border color only,Fail +spec@ext_texture_integer@texwrap formats bordercolor-swizzled@GL_RGBA32I- swizzled- border color only,Fail +spec@ext_texture_integer@texwrap formats bordercolor-swizzled@GL_RGBA32UI- swizzled- border color only,Fail +spec@ext_texture_integer@texwrap formats bordercolor-swizzled@GL_RGBA8I- swizzled- border color only,Fail +spec@ext_texture_integer@texwrap formats bordercolor-swizzled@GL_RGBA8UI- swizzled- border color only,Fail +spec@ext_texture_shared_exponent@texwrap formats bordercolor-swizzled,Fail +spec@ext_texture_shared_exponent@texwrap formats bordercolor-swizzled@GL_RGB9_E5- swizzled- border color only,Fail +spec@ext_texture_snorm@fbo-blending-formats,Fail +spec@ext_texture_snorm@fbo-blending-formats@GL_INTENSITY8_SNORM,Fail +spec@ext_texture_snorm@fbo-blending-formats@GL_INTENSITY_SNORM,Fail +spec@ext_texture_snorm@fbo-blending-formats@GL_LUMINANCE8_SNORM,Fail +spec@ext_texture_snorm@fbo-blending-formats@GL_LUMINANCE_SNORM,Fail +spec@ext_texture_snorm@fbo-generatemipmap-formats,Fail +spec@ext_texture_snorm@fbo-generatemipmap-formats@GL_ALPHA16_SNORM,Fail +spec@ext_texture_snorm@fbo-generatemipmap-formats@GL_ALPHA16_SNORM NPOT,Fail +spec@ext_texture_snorm@fbo-generatemipmap-formats@GL_INTENSITY16_SNORM,Fail +spec@ext_texture_snorm@fbo-generatemipmap-formats@GL_INTENSITY16_SNORM NPOT,Fail +spec@ext_texture_snorm@fbo-generatemipmap-formats@GL_LUMINANCE16_ALPHA16_SNORM,Fail +spec@ext_texture_snorm@fbo-generatemipmap-formats@GL_LUMINANCE16_ALPHA16_SNORM NPOT,Fail +spec@ext_texture_snorm@fbo-generatemipmap-formats@GL_LUMINANCE16_SNORM,Fail +spec@ext_texture_snorm@fbo-generatemipmap-formats@GL_LUMINANCE16_SNORM NPOT,Fail +spec@ext_texture_snorm@multisample-formats 2 gl_ext_texture_snorm,Fail +spec@ext_texture_snorm@multisample-formats 4 gl_ext_texture_snorm,Fail +spec@ext_texture_snorm@texwrap formats bordercolor-swizzled,Fail +spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_R16_SNORM- swizzled- border color only,Fail +spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_R8_SNORM- swizzled- border color only,Fail +spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RG16_SNORM- swizzled- border color only,Fail +spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RG8_SNORM- swizzled- border color only,Fail +spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RGB16_SNORM- swizzled- border color only,Fail +spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RGB8_SNORM- swizzled- border color only,Fail +spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RGBA16_SNORM- swizzled- border color only,Fail +spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RGBA8_SNORM- swizzled- border color only,Fail +spec@ext_texture_srgb@texwrap formats bordercolor-swizzled,Fail +spec@ext_texture_srgb@texwrap formats bordercolor-swizzled@GL_SRGB8_ALPHA8- swizzled- border color only,Fail +spec@ext_texture_srgb@texwrap formats bordercolor-swizzled@GL_SRGB8- swizzled- border color only,Fail +spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled,Fail +spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT- swizzled- border color only,Fail +spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT- swizzled- border color only,Fail +spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT- swizzled- border color only,Fail +spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB_ALPHA- swizzled- border color only,Fail +spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB_S3TC_DXT1_EXT- swizzled- border color only,Fail +spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB- swizzled- border color only,Fail +spec@ext_transform_feedback@geometry-shaders-basic,Fail +spec@ext_transform_feedback@intervening-read prims_generated,Fail +spec@ext_transform_feedback@intervening-read prims_generated use_gs,Fail +spec@ext_transform_feedback@overflow-edge-cases,Fail +spec@ext_transform_feedback@overflow-edge-cases use_gs,Fail +spec@ext_transform_feedback@structs struct-array-elem run,Fail +spec@ext_transform_feedback@structs struct-array-elem run interface,Fail +spec@ext_transform_feedback@tessellation triangle_fan flat_first,Fail +spec@ext_transform_feedback@tessellation triangle_strip flat_first,Fail +spec@glsl-1.30@execution@texelfetch fs sampler3d 1x129x9-98x129x9,Fail +spec@glsl-1.30@execution@texelfetch fs sampler3d 98x129x1-98x129x9,Fail +spec@glsl-1.30@execution@texelfetch fs sampler3d 98x1x9-98x129x9,Fail +spec@glsl-1.50@execution@compatibility@clipping@gs-clip-vertex-const-accept,Fail +spec@glsl-1.50@execution@compatibility@clipping@gs-clip-vertex-different-from-position,Fail +spec@glsl-1.50@execution@compatibility@clipping@gs-clip-vertex-enables,Fail +spec@glsl-1.50@execution@compatibility@clipping@gs-clip-vertex-equal-to-position,Fail +spec@glsl-1.50@execution@compatibility@clipping@gs-clip-vertex-homogeneity,Fail +spec@glsl-1.50@execution@compatibility@clipping@gs-clip-vertex-primitives-lines,Fail +spec@glsl-1.50@execution@compatibility@clipping@gs-clip-vertex-primitives-points,Fail +spec@glsl-1.50@execution@compatibility@clipping@gs-clip-vertex-primitives-triangle-strip,Fail +spec@glsl-1.50@execution@compatibility@clipping@vs-gs-clip-vertex-const-accept,Crash +spec@glsl-1.50@execution@compatibility@clipping@vs-gs-clip-vertex-const-reject,Crash +spec@glsl-1.50@execution@compatibility@clipping@vs-gs-clip-vertex-different-from-position,Crash +spec@glsl-1.50@execution@compatibility@clipping@vs-gs-clip-vertex-enables,Crash +spec@glsl-1.50@execution@compatibility@clipping@vs-gs-clip-vertex-equal-to-position,Crash +spec@glsl-1.50@execution@compatibility@clipping@vs-gs-clip-vertex-homogeneity,Crash +spec@glsl-1.50@execution@compatibility@clipping@vs-gs-clip-vertex-primitives-triangle-strip,Crash +spec@glsl-1.50@execution@compatibility@gs-clamp-vertex-color,Crash +spec@glsl-1.50@execution@compatibility@gs-ff-frag,Crash +spec@glsl-1.50@execution@compatibility@gs-texcoord-array-2,Fail +spec@glsl-1.50@execution@compatibility@gs-texcoord-array,Fail +spec@glsl-1.50@execution@compatibility@vs-gs-ff-frag,Crash +spec@glsl-1.50@execution@compatibility@vs-gs-texcoord-array-2,Crash +spec@glsl-1.50@execution@compatibility@vs-gs-texcoord-array,Crash +spec@glsl-1.50@execution@geometry@end-primitive 0,Fail +spec@glsl-1.50@execution@geometry@primitive-id-restart gl_line_loop ffs,Fail +spec@glsl-1.50@execution@geometry@primitive-id-restart gl_line_loop other,Fail +spec@glsl-1.50@execution@geometry@primitive-id-restart gl_lines_adjacency ffs,Fail +spec@glsl-1.50@execution@geometry@primitive-id-restart gl_lines_adjacency other,Fail +spec@glsl-1.50@execution@geometry@primitive-id-restart gl_lines ffs,Fail +spec@glsl-1.50@execution@geometry@primitive-id-restart gl_lines other,Fail +spec@glsl-1.50@execution@geometry@primitive-id-restart gl_line_strip_adjacency ffs,Fail +spec@glsl-1.50@execution@geometry@primitive-id-restart gl_line_strip_adjacency other,Fail +spec@glsl-1.50@execution@geometry@primitive-id-restart gl_line_strip ffs,Fail +spec@glsl-1.50@execution@geometry@primitive-id-restart gl_line_strip other,Fail +spec@glsl-1.50@execution@geometry@primitive-id-restart gl_points ffs,Fail +spec@glsl-1.50@execution@geometry@primitive-id-restart gl_points other,Fail +spec@glsl-1.50@execution@geometry@primitive-id-restart gl_triangle_fan ffs,Fail +spec@glsl-1.50@execution@geometry@primitive-id-restart gl_triangle_fan other,Fail +spec@glsl-1.50@execution@geometry@primitive-id-restart gl_triangles_adjacency ffs,Fail +spec@glsl-1.50@execution@geometry@primitive-id-restart gl_triangles_adjacency other,Fail +spec@glsl-1.50@execution@geometry@primitive-id-restart gl_triangles ffs,Fail +spec@glsl-1.50@execution@geometry@primitive-id-restart gl_triangles other,Fail +spec@glsl-1.50@execution@geometry@primitive-id-restart gl_triangle_strip_adjacency ffs,Fail +spec@glsl-1.50@execution@geometry@primitive-id-restart gl_triangle_strip_adjacency other,Fail +spec@glsl-1.50@execution@geometry@primitive-id-restart gl_triangle_strip ffs,Fail +spec@glsl-1.50@execution@geometry@primitive-id-restart gl_triangle_strip other,Fail +spec@glsl-1.50@execution@geometry@primitive-types gl_line_loop,Fail +spec@glsl-1.50@execution@geometry@primitive-types gl_lines_adjacency,Fail +spec@glsl-1.50@execution@geometry@primitive-types gl_lines,Fail +spec@glsl-1.50@execution@geometry@primitive-types gl_line_strip_adjacency,Fail +spec@glsl-1.50@execution@geometry@primitive-types gl_line_strip,Fail +spec@glsl-1.50@execution@geometry@primitive-types gl_points,Fail +spec@glsl-1.50@execution@geometry@primitive-types gl_triangle_fan,Fail +spec@glsl-1.50@execution@geometry@primitive-types gl_triangles_adjacency,Fail +spec@glsl-1.50@execution@geometry@primitive-types gl_triangles,Fail +spec@glsl-1.50@execution@geometry@primitive-types gl_triangle_strip_adjacency,Fail +spec@glsl-1.50@execution@geometry@primitive-types gl_triangle_strip,Fail +spec@glsl-1.50@execution@geometry@tri-strip-ordering-with-prim-restart gl_triangle_strip_adjacency ffs,Fail +spec@glsl-1.50@execution@geometry@tri-strip-ordering-with-prim-restart gl_triangle_strip_adjacency other,Fail +spec@glsl-1.50@execution@geometry@tri-strip-ordering-with-prim-restart gl_triangle_strip ffs,Fail +spec@glsl-1.50@execution@geometry@tri-strip-ordering-with-prim-restart gl_triangle_strip other,Fail +spec@glsl-1.50@execution@primitive-id-no-gs-quads,Fail +spec@glsl-1.50@execution@primitive-id-no-gs-quad-strip,Fail +spec@glsl-1.50@execution@variable-indexing@gs-output-array-vec4-index-wr,Crash +spec@glsl-1.50@gs-max-output-components,Fail +spec@intel_performance_query@intel_performance_query-issue_2235,Fail +spec@khr_texture_compression_astc@array-gl@12x12 Block Dim,Fail +spec@khr_texture_compression_astc@array-gl@5x5 Block Dim,Fail +spec@khr_texture_compression_astc@array-gles@12x12 Block Dim,Fail +spec@khr_texture_compression_astc@array-gles@5x5 Block Dim,Fail +spec@khr_texture_compression_astc@array-gles,Fail +spec@khr_texture_compression_astc@array-gl,Fail +spec@khr_texture_compression_astc@miptree-gles hdr,Fail +spec@khr_texture_compression_astc@miptree-gles hdr@HDR Profile,Fail +spec@khr_texture_compression_astc@miptree-gles ldr,Fail +spec@khr_texture_compression_astc@miptree-gles ldr@LDR Profile,Fail +spec@khr_texture_compression_astc@miptree-gles srgb,Fail +spec@khr_texture_compression_astc@miptree-gles srgb-fp,Fail +spec@khr_texture_compression_astc@miptree-gles srgb-fp@sRGB decode full precision,Fail +spec@khr_texture_compression_astc@miptree-gles srgb-sd,Fail +spec@khr_texture_compression_astc@miptree-gles srgb-sd@sRGB skip decode,Fail +spec@khr_texture_compression_astc@miptree-gles srgb@sRGB decode,Fail +spec@khr_texture_compression_astc@miptree-gl hdr,Fail +spec@khr_texture_compression_astc@miptree-gl hdr@HDR Profile,Fail +spec@khr_texture_compression_astc@miptree-gl ldr,Fail +spec@khr_texture_compression_astc@miptree-gl ldr@LDR Profile,Fail +spec@khr_texture_compression_astc@miptree-gl srgb,Fail +spec@khr_texture_compression_astc@miptree-gl srgb-fp,Fail +spec@khr_texture_compression_astc@miptree-gl srgb-fp@sRGB decode full precision,Fail +spec@khr_texture_compression_astc@miptree-gl srgb-sd,Fail +spec@khr_texture_compression_astc@miptree-gl srgb-sd@sRGB skip decode,Fail +spec@khr_texture_compression_astc@miptree-gl srgb@sRGB decode,Fail +spec@khr_texture_compression_astc@sliced-3d-miptree-gles hdr,Fail +spec@khr_texture_compression_astc@sliced-3d-miptree-gles hdr@HDR Profile,Fail +spec@khr_texture_compression_astc@sliced-3d-miptree-gles ldr,Fail +spec@khr_texture_compression_astc@sliced-3d-miptree-gles ldr@LDR Profile,Fail +spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb,Fail +spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb-fp,Fail +spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb-fp@sRGB decode full precision,Fail +spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb@sRGB decode,Fail +spec@khr_texture_compression_astc@sliced-3d-miptree-gl hdr,Fail +spec@khr_texture_compression_astc@sliced-3d-miptree-gl hdr@HDR Profile,Fail +spec@khr_texture_compression_astc@sliced-3d-miptree-gl ldr,Fail +spec@khr_texture_compression_astc@sliced-3d-miptree-gl ldr@LDR Profile,Fail +spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb,Fail +spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb-fp,Fail +spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb-fp@sRGB decode full precision,Fail +spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb@sRGB decode,Fail + +# "MESA: error: Unhandled ALU op: f2f64" +spec@nv_copy_depth_to_color@nv_copy_depth_to_color 0 0x223344ff,Crash +spec@nv_copy_depth_to_color@nv_copy_depth_to_color 0 0x76356278,Crash +spec@nv_copy_depth_to_color@nv_copy_depth_to_color 1 0x223344ff,Crash +spec@nv_copy_depth_to_color@nv_copy_depth_to_color 1 0x76356278,Crash +spec@nv_copy_depth_to_color@nv_copy_depth_to_color,Crash + +# segfault on fd6_emit_image_tex() of null image resource +spec@oes_egl_image_external_essl3@oes_egl_image_external_essl3,Crash + +# "MESA: error: unknown vertex shader output name: VARYING_SLOT_EDGE +# gl-2.0-edgeflag: ../src/freedreno/ir3/ir3_context.c:411: ir3_context_error: Assertion `!""' failed." +spec@!opengl 1.0@gl-1.0-edgeflag,Crash +spec@!opengl 1.0@gl-1.0-edgeflag-quads,Crash + +# "Failure with Polygon Stipple set to fail mode." +spec@!opengl 1.0@gl-1.0-no-op-paths,Fail + +spec@!opengl 1.0@gl-1.0-scissor-offscreen,Fail +spec@!opengl 1.0@gl-1.0-spot-light,Fail + +# crash in tgsi exec doing st_freedback_draw_vbo(). +spec@!opengl 1.0@rasterpos,Crash + +spec@!opengl 1.1@linestipple@Factor 2x,Fail +spec@!opengl 1.1@linestipple@Factor 3x,Fail +spec@!opengl 1.1@linestipple,Fail +spec@!opengl 1.1@linestipple@Line loop,Fail +spec@!opengl 1.1@linestipple@Line strip,Fail +spec@!opengl 1.1@linestipple@Restarting lines within a single Begin-End block,Fail +spec@!opengl 1.1@polygon-mode-facing,Fail +spec@!opengl 1.1@polygon-mode,Fail +spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on bottom edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on left edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on right edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on top edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 1: Expected blue pixel in center,Fail +spec@!opengl 1.1@polygon-mode-offset@config 2: Expected blue pixel in center,Fail +spec@!opengl 1.1@polygon-mode-offset@config 2: Expected white pixel on right edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 2: Expected white pixel on top edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 5: Expected blue pixel in center,Fail +spec@!opengl 1.1@polygon-mode-offset@config 6: Expected blue pixel in center,Fail +spec@!opengl 1.1@polygon-mode-offset@config 6: Expected white pixel on right edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 6: Expected white pixel on top edge,Fail +spec@!opengl 1.1@polygon-mode-offset,Fail +spec@!opengl 1.1@texwrap formats bordercolor-swizzled,Fail +spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_R3_G3_B2- swizzled- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGB10_A2- swizzled- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGB10- swizzled- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGB12- swizzled- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGB16- swizzled- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGB4- swizzled- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGB5_A1- swizzled- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGB5- swizzled- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGB8- swizzled- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGBA12- swizzled- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGBA16- swizzled- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGBA2- swizzled- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGBA4- swizzled- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGBA8- swizzled- border color only,Fail +spec@!opengl 1.1@windowoverlap,Fail +spec@!opengl 1.4@gl-1.4-polygon-offset,Fail + +# "MESA: error: unknown vertex shader output name: VARYING_SLOT_EDGE +# gl-2.0-edgeflag: ../src/freedreno/ir3/ir3_context.c:411: ir3_context_error: Assertion `!""' failed." +spec@!opengl 2.0@gl-2.0-edgeflag,Crash +spec@!opengl 2.0@gl-2.0-edgeflag-immediate,Crash + +# "../src/freedreno/ir3/ir3_shader.h:843:ir3_find_output: Assertion `0' failed." +spec@!opengl 2.0@vertex-program-two-side back2,Crash +spec@!opengl 2.0@vertex-program-two-side back back2,Crash +spec@!opengl 2.0@vertex-program-two-side back,Crash +spec@!opengl 2.0@vertex-program-two-side back front2 back2,Crash +spec@!opengl 2.0@vertex-program-two-side back front2,Crash +spec@!opengl 2.0@vertex-program-two-side enabled back2,Crash +spec@!opengl 2.0@vertex-program-two-side enabled back back2,Crash +spec@!opengl 2.0@vertex-program-two-side enabled back,Crash +spec@!opengl 2.0@vertex-program-two-side enabled back front2 back2,Crash +spec@!opengl 2.0@vertex-program-two-side enabled back front2,Crash +spec@!opengl 2.0@vertex-program-two-side enabled front2 back2,Crash +spec@!opengl 2.0@vertex-program-two-side enabled front2,Crash +spec@!opengl 2.0@vertex-program-two-side enabled front back2,Crash +spec@!opengl 2.0@vertex-program-two-side enabled front back back2,Crash +spec@!opengl 2.0@vertex-program-two-side enabled front back,Crash +spec@!opengl 2.0@vertex-program-two-side enabled front back front2 back2,Crash +spec@!opengl 2.0@vertex-program-two-side enabled front back front2,Crash +spec@!opengl 2.0@vertex-program-two-side enabled front,Crash +spec@!opengl 2.0@vertex-program-two-side enabled front front2 back2,Crash +spec@!opengl 2.0@vertex-program-two-side enabled front front2,Crash +spec@!opengl 2.0@vertex-program-two-side front2 back2,Crash +spec@!opengl 2.0@vertex-program-two-side front2,Crash +spec@!opengl 2.0@vertex-program-two-side front back2,Crash +spec@!opengl 2.0@vertex-program-two-side front back back2,Crash +spec@!opengl 2.0@vertex-program-two-side front back,Crash +spec@!opengl 2.0@vertex-program-two-side front back front2 back2,Crash +spec@!opengl 2.0@vertex-program-two-side front back front2,Crash +spec@!opengl 2.0@vertex-program-two-side front,Crash +spec@!opengl 2.0@vertex-program-two-side front front2 back2,Crash +spec@!opengl 2.0@vertex-program-two-side front front2,Crash + +spec@!opengl 2.1@pbo,Fail +spec@!opengl 2.1@pbo@test_polygon_stip,Fail +spec@!opengl 2.1@polygon-stipple-fs,Fail +spec@!opengl 3.0@clearbuffer-depth-cs-probe,Timeout +spec@!opengl 3.0@clearbuffer-depth,Fail +spec@!opengl 3.0@clearbuffer-stencil,Fail +spec@!opengl 3.1@primitive-restart-xfb generated,Fail + +# "../src/gallium/drivers/freedreno/a6xx/fd6_gmem.c:976:emit_blit: Assertion `psurf->u.tex.first_layer == psurf->u.tex.last_layer' failed." +spec@!opengl 3.2@layered-rendering@clear-depth,Crash diff --git a/src/freedreno/ci/freedreno-a630-flakes.txt b/src/freedreno/ci/freedreno-a630-flakes.txt index c46da455bb8..48285f21a15 100644 --- a/src/freedreno/ci/freedreno-a630-flakes.txt +++ b/src/freedreno/ci/freedreno-a630-flakes.txt @@ -129,3 +129,51 @@ KHR-GLES31.core.shader_image_load_store.basic-glsl-misc-fs # ints in SSBO 7, then glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT), then mapping it. KHR-GLES31.core.shader_storage_buffer_object.advanced-unsizedArrayLength-fs-std430-matC-pad KHR-GLES31.core.shader_storage_buffer_object.advanced-unsizedArrayLength-fs-std430-vec + +glx@glx_arb_sync_control@swapbuffersmsc-divisor-zero +glx@glx_arb_sync_control@waitformsc +glx@glx-copy-sub-buffer.* +glx@glx-swap-copy +glx@glx-swap-event_interval +glx@glx-visuals-depth +glx@glx-visuals-stencil + +# Occasionally flakes preceded by a GPU fault; +# [ 375.034086] adreno 5000000.gpu: [drm:a6xx_irq] *ERROR* gpu fault ring 0 fence aefe8 status 00E51005 rb 0602/06d2 ib1 000000010023D000/0000 ib2 0000000100246170/0000 +glx@glx-tfp + +# async shader compiler asserts in get_image_samp_tex_src()'s nir_src_comp_as_uint(). +# https://gitlab.freedesktop.org/mesa/mesa/-/issues/4474 +spec@arb_shader_image_load_store@invalid + +# Flaky since around 2021-03-20. First appeared on the autotune branch. +spec@arb_draw_indirect@arb_draw_indirect-transform-feedback + +# Flaky since around 2021-03-22. First appeared on an innocent mingw branch. +spec@arb_depth_texture@fbo-clear-formats + +# Occasionally passes instead of failing +spec@egl_chromium_sync_control@conformance +spec@egl_chromium_sync_control@conformance@eglGetSyncValuesCHROMIUM_msc_and_sbc_test + +# First appeared on 2021-07-07 in a container uprev, became frequent by +# 2021-08-04 starting from a pretty clearly unrelated MR +spec@ext_framebuffer_object@fbo-blending-format-quirks + +# Flaky since around 2021-04-21. First appeared on +# https://gitlab.freedesktop.org/robclark/mesa/-/jobs/9101752 (fd/go-fast) +spec@ext_packed_depth_stencil@fbo-clear-formats stencil + +# Flaky since around 2021-05-21, the day after a piglit uprev reshuffled us. +spec@arb_map_buffer_range@map_invalidate_buffer_bit offset=0 + +# Flaky since around 2021-06-21. +spec@arb_texture_gather@texturegatheroffset@vs-rgb-blue-uint-2darray +spec@arb_texture_gather@texturegather@fs-rgba-green-uint-cubearray +spec@arb_texture_gather@texturegather@vs-rgb-none-float-cubearray + +# First appeared in https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11511 +spec@glsl-1.30@execution@tex-miplevel-selection texture\(bias\) cubearray + +# First appeared on 2021-05-14 on tc-merge-index-unrefs, but not obviously related. +spec@!opengl 1.0@rasterpos@glsl_vs_tex1D diff --git a/src/freedreno/ci/freedreno-a630-skips.txt b/src/freedreno/ci/freedreno-a630-skips.txt index 542314d0417..d7a6dce467b 100644 --- a/src/freedreno/ci/freedreno-a630-skips.txt +++ b/src/freedreno/ci/freedreno-a630-skips.txt @@ -27,3 +27,41 @@ KHR-GLES31.core.shader_image_load_store.basic-allFormats-store-fs # msm ae00000.mdss: [drm:hangcheck_handler] *ERROR* A630: hangcheck detected gpu lockup rb 0! dEQP-VK.graphicsfuzz.spv-stable-maze-flatten-copy-composite spill-dEQP-VK.graphicsfuzz.spv-stable-pillars-volatile-nontemporal-store + +# These take most of a minute to run +spec@!opengl 3.0@clearbuffer-depth-cs-probe +spec@ext_texture_array@fbo-depth-array depth-clear +spec@ext_texture_array@fbo-depth-array depth-draw +spec@ext_texture_array@fbo-depth-array fs-writes-depth +spec@ext_texture_array@fbo-depth-array fs-writes-stencil +spec@ext_texture_array@fbo-depth-array stencil-clear +spec@ext_texture_array@fbo-depth-array stencil-draw +spec@ext_transform_feedback@max-varyings +spec@!opengl 1.0@gl-1.0-blend-func + +# Skip over a bunch of extensions since we don't have extension fast skipping yet. +spec@glsl-4.* +spec@arb_gpu_shader5.* +spec@arb_gpu_shader_fp64.* +spec@arb_gpu_shader_int64.* + +# These are so flaky I don't want to spam our CI flakes channel +.*tcs-input.* +.*tes-input.* + +# TC Timeouts +spec@arb_sync@clientwaitsync-timeout +spec@arb_texture_buffer_object@bufferstorage +spec@arb_uniform_buffer_object@bufferstorage +spec@arb_buffer_storage@bufferstorage-persistent read +spec@arb_buffer_storage@bufferstorage-persistent read client-storage +spec@arb_buffer_storage@bufferstorage-persistent read coherent +spec@arb_buffer_storage@bufferstorage-persistent read coherent client-storage +spec@arb_buffer_storage@bufferstorage-persistent_gles3 read +spec@arb_buffer_storage@bufferstorage-persistent_gles3 read client-storage +spec@arb_buffer_storage@bufferstorage-persistent_gles3 read coherent +spec@arb_buffer_storage@bufferstorage-persistent_gles3 read coherent client-storage + +# These are redundant with arb_copy_image, so skip them to cut down +# on CI runtime: +spec@nv_copy_image@nv_copy_image.* diff --git a/src/gallium/drivers/freedreno/ci/piglit-freedreno-a530-fails.txt b/src/gallium/drivers/freedreno/ci/piglit-freedreno-a530-fails.txt deleted file mode 100644 index 314743f06fc..00000000000 --- a/src/gallium/drivers/freedreno/ci/piglit-freedreno-a530-fails.txt +++ /dev/null @@ -1,329 +0,0 @@ -glx@glx-make-current,Crash -glx@glx-multi-window-single-context,Fail -glx@glx-query-drawable-glx_fbconfig_id-window,Fail -glx@glx-swap-pixmap-bad,Fail -glx@glx-visuals-depth -pixmap,Crash -glx@glx-visuals-stencil -pixmap,Crash -glx@glx_arb_create_context_es2_profile@invalid opengl es version,Fail -glx@glx_arb_create_context_no_error@no error,Fail -glx@glx_arb_create_context_robustness@invalid reset notification strategy,Fail -glx@glx_arb_sync_control@swapbuffersmsc-divisor-zero,Fail -glx@glx_arb_sync_control@waitformsc,Fail -glx@glx_ext_import_context@free context,Fail -glx@glx_ext_import_context@get context id,Fail -glx@glx_ext_import_context@get current display,Fail -glx@glx_ext_import_context@import context- multi process,Fail -glx@glx_ext_import_context@import context- single process,Fail -glx@glx_ext_import_context@imported context has same context id,Fail -glx@glx_ext_import_context@make current- multi process,Fail -glx@glx_ext_import_context@make current- single process,Fail -glx@glx_ext_import_context@query context info,Fail -shaders@glsl-bug-110796,Fail -shaders@glsl-predication-on-large-array,Fail -shaders@point-vertex-id divisor,Crash -shaders@point-vertex-id gl_instanceid,Crash -shaders@point-vertex-id gl_instanceid divisor,Crash -shaders@point-vertex-id gl_vertexid,Crash -shaders@point-vertex-id gl_vertexid divisor,Crash -shaders@point-vertex-id gl_vertexid gl_instanceid,Crash -shaders@point-vertex-id gl_vertexid gl_instanceid divisor,Crash -spec@!opengl 1.0@gl-1.0-edgeflag,Crash -spec@!opengl 1.0@gl-1.0-edgeflag-quads,Crash -spec@!opengl 1.0@gl-1.0-no-op-paths,Fail -spec@!opengl 1.0@gl-1.0-scissor-offscreen,Fail -spec@!opengl 1.0@gl-1.0-spot-light,Fail -spec@!opengl 1.0@rasterpos,Crash -spec@!opengl 1.1@copyteximage 1d,Fail -spec@!opengl 1.1@copyteximage 2d,Fail -spec@!opengl 1.1@depthstencil-default_fb-blit,Fail -spec@!opengl 1.1@depthstencil-default_fb-blit samples=2,Fail -spec@!opengl 1.1@depthstencil-default_fb-blit samples=4,Fail -spec@!opengl 1.1@depthstencil-default_fb-copypixels samples=2,Fail -spec@!opengl 1.1@depthstencil-default_fb-copypixels samples=4,Fail -spec@!opengl 1.1@depthstencil-default_fb-drawpixels-24_8 samples=2,Fail -spec@!opengl 1.1@depthstencil-default_fb-drawpixels-24_8 samples=4,Fail -spec@!opengl 1.1@depthstencil-default_fb-drawpixels-32f_24_8_rev samples=2,Fail -spec@!opengl 1.1@depthstencil-default_fb-drawpixels-32f_24_8_rev samples=4,Fail -spec@!opengl 1.1@depthstencil-default_fb-drawpixels-float-and-ushort samples=2,Fail -spec@!opengl 1.1@depthstencil-default_fb-drawpixels-float-and-ushort samples=4,Fail -spec@!opengl 1.1@depthstencil-default_fb-readpixels-24_8 samples=2,Fail -spec@!opengl 1.1@depthstencil-default_fb-readpixels-24_8 samples=4,Fail -spec@!opengl 1.1@depthstencil-default_fb-readpixels-32f_24_8_rev samples=2,Fail -spec@!opengl 1.1@depthstencil-default_fb-readpixels-32f_24_8_rev samples=4,Fail -spec@!opengl 1.1@depthstencil-default_fb-readpixels-float-and-ushort samples=2,Fail -spec@!opengl 1.1@depthstencil-default_fb-readpixels-float-and-ushort samples=4,Fail -spec@!opengl 1.1@linestipple,Fail -spec@!opengl 1.1@linestipple@Factor 2x,Fail -spec@!opengl 1.1@linestipple@Factor 3x,Fail -spec@!opengl 1.1@linestipple@Line loop,Fail -spec@!opengl 1.1@linestipple@Line strip,Fail -spec@!opengl 1.1@linestipple@Restarting lines within a single Begin-End block,Fail -spec@!opengl 1.1@polygon-mode,Fail -spec@!opengl 1.1@polygon-mode-facing,Fail -spec@!opengl 1.1@polygon-mode-offset,Fail -spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on bottom edge,Fail -spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on left edge,Fail -spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on right edge,Fail -spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on top edge,Fail -spec@!opengl 1.1@polygon-mode-offset@config 1: Expected blue pixel in center,Fail -spec@!opengl 1.1@polygon-mode-offset@config 2: Expected blue pixel in center,Fail -spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on bottom edge,Fail -spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on left edge,Fail -spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on right edge,Fail -spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on top edge,Fail -spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on bottom edge,Fail -spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on left edge,Fail -spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on right edge,Fail -spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on top edge,Fail -spec@!opengl 1.1@polygon-mode-offset@config 5: Expected blue pixel in center,Fail -spec@!opengl 1.1@polygon-mode-offset@config 6: Expected blue pixel in center,Fail -spec@!opengl 1.1@ppgtt_memory_alignment,Crash -spec@!opengl 1.1@windowoverlap,Fail -spec@!opengl 1.2@copyteximage 3d,Fail -spec@!opengl 1.4@copy-pixels,Fail -spec@!opengl 1.4@gl-1.4-polygon-offset,Fail -spec@!opengl 2.0@gl-2.0-edgeflag,Crash -spec@!opengl 2.0@gl-2.0-edgeflag-immediate,Crash -spec@!opengl 2.0@max-samplers border,Fail -spec@!opengl 2.1@pbo,Fail -spec@!opengl 2.1@pbo@test_polygon_stip,Fail -spec@!opengl 2.1@polygon-stipple-fs,Fail -spec@!opengl 3.0@clearbuffer-depth,Fail -spec@!opengl 3.0@clearbuffer-stencil,Fail -spec@!opengl 3.1@primitive-restart-xfb generated,Fail -spec@!opengl 3.1@primitive-restart-xfb written,Fail -spec@!opengl 3.1@vao-broken-attrib,Crash -spec@arb_color_buffer_float@gl_rgba8_snorm-render,Fail -spec@arb_color_buffer_float@gl_rgba8_snorm-render-fog,Fail -spec@arb_color_buffer_float@gl_rgba8_snorm-render-sanity,Fail -spec@arb_color_buffer_float@gl_rgba8_snorm-render-sanity-fog,Fail -spec@arb_depth_buffer_float@fbo-clear-formats stencil,Fail -spec@arb_depth_buffer_float@fbo-clear-formats stencil@GL_DEPTH32F_STENCIL8,Fail -spec@arb_depth_buffer_float@fbo-depthstencil-gl_depth32f_stencil8-blit,Fail -spec@arb_depth_buffer_float@fbo-depthstencil-gl_depth32f_stencil8-copypixels,Fail -spec@arb_depth_buffer_float@fbo-stencil-gl_depth32f_stencil8-blit,Fail -spec@arb_depth_buffer_float@fbo-stencil-gl_depth32f_stencil8-copypixels,Fail -spec@arb_direct_state_access@gettextureimage-formats,Crash -spec@arb_draw_indirect@gl_vertexid used with gldrawarraysindirect,Fail -spec@arb_draw_indirect@gl_vertexid used with gldrawelementsindirect,Fail -spec@arb_framebuffer_no_attachments@arb_framebuffer_no_attachments-atomic,Fail -spec@arb_framebuffer_no_attachments@arb_framebuffer_no_attachments-atomic@MS4,Fail -spec@arb_framebuffer_no_attachments@arb_framebuffer_no_attachments-query,Fail -spec@arb_framebuffer_no_attachments@arb_framebuffer_no_attachments-query@MS4,Fail -spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit depth_stencil gl_depth24_stencil8,Fail -spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit depth_stencil gl_depth32f_stencil8,Fail -spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit stencil gl_depth24_stencil8,Fail -spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit stencil gl_depth32f_stencil8,Fail -spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit stencil gl_stencil_index1,Fail -spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit stencil gl_stencil_index16,Fail -spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit stencil gl_stencil_index4,Fail -spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit stencil gl_stencil_index8,Fail -spec@arb_framebuffer_object@framebuffer-blit-levels draw stencil,Fail -spec@arb_framebuffer_object@framebuffer-blit-levels read stencil,Fail -spec@arb_map_buffer_alignment@arb_map_buffer_alignment-map-invalidate-range,Fail -spec@arb_occlusion_query@occlusion_query_order,Fail -spec@arb_point_sprite@arb_point_sprite-interactions 1.0,Fail -spec@arb_separate_shader_objects@400 combinations by location,Fail -spec@arb_separate_shader_objects@400 combinations by name,Fail -spec@arb_texture_buffer_object@formats (fs- arb),Fail -spec@arb_texture_buffer_object@formats (fs- arb)@GL_ALPHA16F_ARB,Fail -spec@arb_texture_buffer_object@formats (fs- arb)@GL_ALPHA32F_ARB,Fail -spec@arb_texture_buffer_object@formats (fs- arb)@GL_INTENSITY16F_ARB,Fail -spec@arb_texture_buffer_object@formats (fs- arb)@GL_INTENSITY32F_ARB,Fail -spec@arb_texture_buffer_object@formats (fs- arb)@GL_LUMINANCE16F_ARB,Fail -spec@arb_texture_buffer_object@formats (fs- arb)@GL_LUMINANCE32F_ARB,Fail -spec@arb_texture_buffer_object@formats (fs- arb)@GL_LUMINANCE8_ALPHA8,Fail -spec@arb_texture_buffer_object@formats (fs- arb)@GL_LUMINANCE_ALPHA16F_ARB,Fail -spec@arb_texture_buffer_object@formats (fs- arb)@GL_LUMINANCE_ALPHA32F_ARB,Fail -spec@arb_texture_buffer_object@formats (vs- arb),Fail -spec@arb_texture_buffer_object@formats (vs- arb)@GL_ALPHA16F_ARB,Fail -spec@arb_texture_buffer_object@formats (vs- arb)@GL_ALPHA32F_ARB,Fail -spec@arb_texture_buffer_object@formats (vs- arb)@GL_INTENSITY16F_ARB,Fail -spec@arb_texture_buffer_object@formats (vs- arb)@GL_INTENSITY32F_ARB,Fail -spec@arb_texture_buffer_object@formats (vs- arb)@GL_LUMINANCE16F_ARB,Fail -spec@arb_texture_buffer_object@formats (vs- arb)@GL_LUMINANCE32F_ARB,Fail -spec@arb_texture_buffer_object@formats (vs- arb)@GL_LUMINANCE8_ALPHA8,Fail -spec@arb_texture_buffer_object@formats (vs- arb)@GL_LUMINANCE_ALPHA16F_ARB,Fail -spec@arb_texture_buffer_object@formats (vs- arb)@GL_LUMINANCE_ALPHA32F_ARB,Fail -spec@arb_texture_float@fbo-blending-formats,Fail -spec@arb_texture_float@fbo-blending-formats@GL_INTENSITY16F_ARB,Fail -spec@arb_texture_float@fbo-blending-formats@GL_INTENSITY32F_ARB,Fail -spec@arb_texture_float@fbo-blending-formats@GL_LUMINANCE16F_ARB,Fail -spec@arb_texture_float@fbo-blending-formats@GL_LUMINANCE32F_ARB,Fail -spec@arb_texture_rectangle@1-1-linear-texture,Fail -spec@arb_timer_query@query gl_timestamp,Fail -spec@arb_timer_query@timestamp-get,Fail -spec@arb_transform_feedback3@gl_skipcomponents1-1,Fail -spec@arb_transform_feedback3@gl_skipcomponents1-2,Fail -spec@arb_transform_feedback3@gl_skipcomponents1-3,Fail -spec@arb_transform_feedback3@gl_skipcomponents1-gl_nextbuffer,Fail -spec@arb_transform_feedback3@gl_skipcomponents1234,Fail -spec@arb_transform_feedback3@gl_skipcomponents2,Fail -spec@arb_transform_feedback3@gl_skipcomponents3,Fail -spec@arb_transform_feedback3@gl_skipcomponents4,Fail -spec@arb_transform_feedback_instanced@draw-auto instanced,Fail -spec@arb_vertex_type_2_10_10_10_rev@attrib-p-type-size-match,Fail -spec@egl 1.4@egl-copy-buffers,Crash -spec@egl 1.4@eglterminate then unbind context,Fail -spec@egl_chromium_sync_control@conformance,Fail -spec@egl_chromium_sync_control@conformance@eglGetSyncValuesCHROMIUM_msc_and_sbc_test,Fail -spec@egl_ext_protected_content@conformance,Fail -spec@egl_khr_gl_image@egl_khr_gl_renderbuffer_image-clear-shared-image gl_depth_component24,Fail -spec@egl_khr_gl_image@egl_khr_gl_renderbuffer_image-clear-shared-image gl_rgba,Fail -spec@egl_khr_surfaceless_context@viewport,Fail -spec@egl_mesa_configless_context@basic,Fail -spec@ext_framebuffer_blit@fbo-blit-check-limits,Fail -spec@ext_framebuffer_object@fbo-alphatest-nocolor,Fail -spec@ext_framebuffer_object@fbo-alphatest-nocolor-ff,Fail -spec@ext_framebuffer_object@fbo-blending-format-quirks,Fail -spec@ext_framebuffer_object@fbo-blending-snorm,Fail -spec@ext_framebuffer_object@fbo-stencil-gl_stencil_index1-blit,Fail -spec@ext_framebuffer_object@fbo-stencil-gl_stencil_index1-copypixels,Fail -spec@ext_framebuffer_object@fbo-stencil-gl_stencil_index16-blit,Fail -spec@ext_framebuffer_object@fbo-stencil-gl_stencil_index16-copypixels,Fail -spec@ext_framebuffer_object@fbo-stencil-gl_stencil_index4-blit,Fail -spec@ext_framebuffer_object@fbo-stencil-gl_stencil_index4-copypixels,Fail -spec@ext_framebuffer_object@fbo-stencil-gl_stencil_index8-blit,Fail -spec@ext_framebuffer_object@fbo-stencil-gl_stencil_index8-copypixels,Fail -spec@ext_image_dma_buf_import@ext_image_dma_buf_import-export,Fail -spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_p010,Fail -spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_p012,Fail -spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_p016,Fail -spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y210,Fail -spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y212,Fail -spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y216,Fail -spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y412,Fail -spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y416,Fail -spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_uyvy,Fail -spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_yuyv,Fail -spec@ext_packed_depth_stencil@fbo-clear-formats stencil@GL_DEPTH_STENCIL,Fail -spec@ext_packed_depth_stencil@fbo-clear-formats stencil,Fail -spec@ext_packed_depth_stencil@fbo-clear-formats stencil@GL_DEPTH24_STENCIL8,Fail -spec@ext_packed_depth_stencil@fbo-depthstencil-gl_depth24_stencil8-blit,Fail -spec@ext_packed_depth_stencil@fbo-stencil-gl_depth24_stencil8-blit,Fail -spec@ext_packed_depth_stencil@fbo-stencil-gl_depth24_stencil8-copypixels,Fail -spec@ext_packed_float@query-rgba-signed-components,Fail -spec@ext_render_snorm@render@format 0x8f94 read fail,Fail -spec@ext_render_snorm@render@format 0x8f95 read fail,Fail -spec@ext_render_snorm@render@format 0x8f97 read fail,Fail -spec@ext_texture_integer@fbo-integer,Fail -spec@ext_texture_snorm@fbo-blending-formats,Fail -spec@ext_texture_snorm@fbo-blending-formats@GL_INTENSITY8_SNORM,Fail -spec@ext_texture_snorm@fbo-blending-formats@GL_INTENSITY_SNORM,Fail -spec@ext_texture_snorm@fbo-blending-formats@GL_LUMINANCE8_SNORM,Fail -spec@ext_texture_snorm@fbo-blending-formats@GL_LUMINANCE_SNORM,Fail -spec@ext_transform_feedback2@draw-auto,Fail -spec@ext_transform_feedback@generatemipmap prims_generated,Fail -spec@ext_transform_feedback@immediate-reuse,Fail -spec@ext_transform_feedback@immediate-reuse-index-buffer,Fail -spec@ext_transform_feedback@immediate-reuse-uniform-buffer,Fail -spec@ext_transform_feedback@tessellation line_loop flat_first,Fail -spec@ext_transform_feedback@tessellation line_loop flat_last,Fail -spec@ext_transform_feedback@tessellation line_loop monochrome,Fail -spec@ext_transform_feedback@tessellation line_loop smooth,Fail -spec@ext_transform_feedback@tessellation line_strip flat_first,Fail -spec@ext_transform_feedback@tessellation line_strip flat_last,Fail -spec@ext_transform_feedback@tessellation line_strip monochrome,Fail -spec@ext_transform_feedback@tessellation line_strip smooth,Fail -spec@ext_transform_feedback@tessellation lines flat_first,Fail -spec@ext_transform_feedback@tessellation lines flat_last,Fail -spec@ext_transform_feedback@tessellation lines monochrome,Fail -spec@ext_transform_feedback@tessellation lines smooth,Fail -spec@ext_transform_feedback@tessellation points flat_first,Fail -spec@ext_transform_feedback@tessellation points flat_last,Fail -spec@ext_transform_feedback@tessellation points monochrome,Fail -spec@ext_transform_feedback@tessellation points smooth,Fail -spec@ext_transform_feedback@tessellation polygon flat_first,Fail -spec@ext_transform_feedback@tessellation polygon flat_last,Fail -spec@ext_transform_feedback@tessellation polygon monochrome,Fail -spec@ext_transform_feedback@tessellation polygon smooth,Fail -spec@ext_transform_feedback@tessellation polygon wireframe,Fail -spec@ext_transform_feedback@tessellation quad_strip flat_first,Fail -spec@ext_transform_feedback@tessellation quad_strip flat_last,Fail -spec@ext_transform_feedback@tessellation quad_strip monochrome,Fail -spec@ext_transform_feedback@tessellation quad_strip smooth,Fail -spec@ext_transform_feedback@tessellation quad_strip wireframe,Fail -spec@ext_transform_feedback@tessellation quads flat_first,Fail -spec@ext_transform_feedback@tessellation quads flat_last,Fail -spec@ext_transform_feedback@tessellation quads monochrome,Fail -spec@ext_transform_feedback@tessellation quads smooth,Fail -spec@ext_transform_feedback@tessellation quads wireframe,Fail -spec@ext_transform_feedback@tessellation triangle_fan flat_first,Fail -spec@ext_transform_feedback@tessellation triangle_fan flat_last,Fail -spec@ext_transform_feedback@tessellation triangle_fan monochrome,Fail -spec@ext_transform_feedback@tessellation triangle_fan smooth,Fail -spec@ext_transform_feedback@tessellation triangle_fan wireframe,Fail -spec@ext_transform_feedback@tessellation triangle_strip flat_first,Fail -spec@ext_transform_feedback@tessellation triangle_strip flat_last,Fail -spec@ext_transform_feedback@tessellation triangle_strip monochrome,Fail -spec@ext_transform_feedback@tessellation triangle_strip smooth,Fail -spec@ext_transform_feedback@tessellation triangle_strip wireframe,Fail -spec@ext_transform_feedback@tessellation triangles flat_first,Fail -spec@ext_transform_feedback@tessellation triangles flat_last,Fail -spec@ext_transform_feedback@tessellation triangles monochrome,Fail -spec@ext_transform_feedback@tessellation triangles smooth,Fail -spec@ext_transform_feedback@tessellation triangles wireframe,Fail - -# MESA: error: ir3_ra() failed! -spec@glsl-1.10@execution@temp-array-indexing@glsl-fs-giant-temp-array,Fail -spec@glsl-1.10@execution@temp-array-indexing@glsl-vs-giant-temp-array,Fail - -spec@glsl-1.30@execution@texelfetch fs sampler3d 1x129x9-98x129x9,Fail -spec@glsl-1.30@execution@texelfetch fs sampler3d 98x129x1-98x129x9,Fail -spec@glsl-1.30@execution@texelfetch fs sampler3d 98x1x9-98x129x9,Fail -spec@intel_performance_query@intel_performance_query-issue_2235,Fail -spec@khr_texture_compression_astc@array-gl,Fail -spec@khr_texture_compression_astc@array-gl@12x12 Block Dim,Fail -spec@khr_texture_compression_astc@array-gl@5x5 Block Dim,Fail -spec@khr_texture_compression_astc@array-gles,Fail -spec@khr_texture_compression_astc@array-gles@12x12 Block Dim,Fail -spec@khr_texture_compression_astc@array-gles@5x5 Block Dim,Fail -spec@khr_texture_compression_astc@miptree-gl hdr,Fail -spec@khr_texture_compression_astc@miptree-gl hdr@HDR Profile,Fail -spec@khr_texture_compression_astc@miptree-gl ldr,Fail -spec@khr_texture_compression_astc@miptree-gl ldr@LDR Profile,Fail -spec@khr_texture_compression_astc@miptree-gl srgb,Fail -spec@khr_texture_compression_astc@miptree-gl srgb@sRGB decode,Fail -spec@khr_texture_compression_astc@miptree-gl srgb-fp,Fail -spec@khr_texture_compression_astc@miptree-gl srgb-fp@sRGB decode full precision,Fail -spec@khr_texture_compression_astc@miptree-gl srgb-sd,Fail -spec@khr_texture_compression_astc@miptree-gl srgb-sd@sRGB skip decode,Fail -spec@khr_texture_compression_astc@miptree-gles hdr,Fail -spec@khr_texture_compression_astc@miptree-gles hdr@HDR Profile,Fail -spec@khr_texture_compression_astc@miptree-gles ldr,Fail -spec@khr_texture_compression_astc@miptree-gles ldr@LDR Profile,Fail -spec@khr_texture_compression_astc@miptree-gles srgb,Fail -spec@khr_texture_compression_astc@miptree-gles srgb@sRGB decode,Fail -spec@khr_texture_compression_astc@miptree-gles srgb-fp,Fail -spec@khr_texture_compression_astc@miptree-gles srgb-fp@sRGB decode full precision,Fail -spec@khr_texture_compression_astc@miptree-gles srgb-sd,Fail -spec@khr_texture_compression_astc@miptree-gles srgb-sd@sRGB skip decode,Fail -spec@khr_texture_compression_astc@sliced-3d-miptree-gl hdr,Fail -spec@khr_texture_compression_astc@sliced-3d-miptree-gl hdr@HDR Profile,Fail -spec@khr_texture_compression_astc@sliced-3d-miptree-gl ldr,Fail -spec@khr_texture_compression_astc@sliced-3d-miptree-gl ldr@LDR Profile,Fail -spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb,Fail -spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb@sRGB decode,Fail -spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb-fp,Fail -spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb-fp@sRGB decode full precision,Fail -spec@khr_texture_compression_astc@sliced-3d-miptree-gles hdr,Fail -spec@khr_texture_compression_astc@sliced-3d-miptree-gles hdr@HDR Profile,Fail -spec@khr_texture_compression_astc@sliced-3d-miptree-gles ldr,Fail -spec@khr_texture_compression_astc@sliced-3d-miptree-gles ldr@LDR Profile,Fail -spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb,Fail -spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb@sRGB decode,Fail -spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb-fp,Fail -spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb-fp@sRGB decode full precision,Fail -spec@nv_copy_depth_to_color@nv_copy_depth_to_color,Crash -spec@nv_copy_depth_to_color@nv_copy_depth_to_color 0 0x223344ff,Crash -spec@nv_copy_depth_to_color@nv_copy_depth_to_color 0 0x76356278,Crash -spec@nv_copy_depth_to_color@nv_copy_depth_to_color 1 0x223344ff,Crash -spec@nv_copy_depth_to_color@nv_copy_depth_to_color 1 0x76356278,Crash -spec@nv_copy_image@nv_copy_image-formats,Fail -spec@nv_copy_image@nv_copy_image-formats@Source: GL_DEPTH32F_STENCIL8/Destination: GL_DEPTH32F_STENCIL8,Fail -spec@oes_egl_image_external_essl3@oes_egl_image_external_essl3,Crash -spec@oes_egl_image_external_essl3@oes_egl_image_external_essl3@oes_egl_image_external_essl3_imageLoad,Fail -spec@glsl-1.30@execution@clipping@fs-clip-distance-interpolated,Crash -spec@glsl-1.30@execution@fs-large-local-array-vec2,Fail -spec@glsl-1.30@execution@fs-large-local-array-vec3,Fail -spec@glsl-1.30@execution@fs-large-local-array-vec4,Fail diff --git a/src/gallium/drivers/freedreno/ci/piglit-freedreno-a530-flakes.txt b/src/gallium/drivers/freedreno/ci/piglit-freedreno-a530-flakes.txt deleted file mode 100644 index e7f148682ee..00000000000 --- a/src/gallium/drivers/freedreno/ci/piglit-freedreno-a530-flakes.txt +++ /dev/null @@ -1,48 +0,0 @@ -glx@glx-swap-event_interval -glx@glx_arb_sync_control@swapbuffersmsc-divisor-zero -glx@glx_arb_sync_control@waitformsc -glx@glx-copy-sub-buffer.* -glx@glx-multithread-texture -glx@glx-swap-event_async -shaders@glsl-uniform-interstage-limits@subdivide 5 -spec@!opengl 1.0@gl-1.0-blend-func -spec@!opengl_1.1@texsubimage -spec@!opengl 1.1@user-clip -spec@arb_framebuffer_object@fbo-drawbuffers-none glblendfunci -spec@arb_pixel_buffer_object@texsubimage pbo -spec@arb_vertex_type_2_10_10_10_rev@attribs -spec@ext_packed_depth_stencil@fbo-depthstencil-gl_depth24_stencil8-drawpixels-24_8 -spec@arb_texture_cube_map_array@texsubimage cube_map_array - -# Flakes since around when the go-fast branch landed -spec@arb_copy_buffer@copy_buffer_coherency -.*tex-miplevel-selection.* -.*glsl-1.30@execution@texelfetch.* - -# Flakes since introduction of piglit testing, possibly increased in frequency -# around Apr 16 or more likely Apr 23 -spec@arb_texture_gather@texturegather.* - -# Flakes since around Apr 30th on a clearly innocent MR. -.*texwrap.formats.*bordercolor - -# First flake on Apr 29th on a clearly innocent MR -spec@arb_direct_state_access@dsa-textures -spec@arb_depth_buffer_float@depthstencil-render-miplevels_292_ds=z32f_s8 - -# First flaked on May 3 on a clearly innocent MR. -spec@arb_draw_instanced@arb_draw_instanced-drawarrays - -# Intermittent crashes. First flaked on May 11th in the piglit 3351e8952 -# uprev, so presumably it regressed some time earlier and then showed up in the -# piglit reshuffle. -spec@arb_copy_buffer@intra-buffer-copy -spec@arb_copy_buffer@dlist - -# Intermittent failure, mostly passes but sometimes fails. Was noticed on May 26th. -spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_yvu420 - -# Crashes, possibly after the final piglit report caught by new piglit runner. -spec@ext_transform_feedback@api-errors.* - -spec@!opengl 2.0@gl-2.0-two-sided-stencil diff --git a/src/gallium/drivers/freedreno/ci/piglit-freedreno-a530-skips.txt b/src/gallium/drivers/freedreno/ci/piglit-freedreno-a530-skips.txt deleted file mode 100644 index a0f2eaa1475..00000000000 --- a/src/gallium/drivers/freedreno/ci/piglit-freedreno-a530-skips.txt +++ /dev/null @@ -1,42 +0,0 @@ -# Intermittent timeouts -spec@ext_texture_lod_bias@lodbias -spec@!opengl 1.0@gl-1.0-blend-func - -# Skip over a bunch of extensions since we don't have extension fast skipping yet. -spec@glsl-1.50 -spec@glsl-4.* -spec@arb_gpu_shader5 -spec@arb_gpu_shader_fp64 -spec@arb_gpu_shader_int64 -spec@arb_tessellation_shader - -# Skip flaky piglit MSAA, which is well covered by our xfails in dEQP -arb_texture_multisample -ext_framebuffer_multisample - -# 1.5 minutes -spec@!opengl 1.2@tex3d-maxsize - -# ~1 minute -glx@glx-multithread-texture -spec@!opengl 1.1@draw-sync -spec@glsl-1.30@execution@texelfetch fs sampler2d 1x281-501x281 -spec@glsl-1.30@execution@texelfetch fs sampler2darray 98x1x9-98x129x9 -spec@glsl-1.30@execution@texelfetch fs sampler2darray 1x129x9-98x129x9 -spec@!opengl 2.0@tex3d-npot - -# This one seems to be triggering faults and causing random other fails -# depending on what else was running at the time: -spec@arb_texture_cube_map_array@texsubimage cube_map_array -spec@arb_pixel_buffer_object@texsubimage cube_map_array pbo - -# Causes faults that need the HUPCF fix to actually work to avoid killing the -# run. -spec@glsl-1.30@execution@texelfetch fs sampler3d 98x1x9-98x129x9 - -# If we let these tests run in parallel with other piglit tests, we end up -# intermittent GL_OUT_OF_MEMORY errors in innocent tests. -arb_texture_buffer_object@max-size -fbo-maxsize -max-texture-size -copypixels-draw-sync diff --git a/src/gallium/drivers/freedreno/ci/piglit-freedreno-a630-fails.txt b/src/gallium/drivers/freedreno/ci/piglit-freedreno-a630-fails.txt deleted file mode 100644 index 4b702d0218b..00000000000 --- a/src/gallium/drivers/freedreno/ci/piglit-freedreno-a630-fails.txt +++ /dev/null @@ -1,565 +0,0 @@ -glx@glx_arb_create_context_es2_profile@invalid opengl es version,Fail -glx@glx_arb_create_context_no_error@no error,Fail -glx@glx_arb_create_context_robustness@invalid reset notification strategy,Fail -glx@glx_ext_import_context@free context,Fail -glx@glx_ext_import_context@get context id,Fail -glx@glx_ext_import_context@get current display,Fail -glx@glx_ext_import_context@import context- multi process,Fail -glx@glx_ext_import_context@import context- single process,Fail -glx@glx_ext_import_context@imported context has same context id,Fail -glx@glx_ext_import_context@make current- multi process,Fail -glx@glx_ext_import_context@make current- single process,Fail -glx@glx_ext_import_context@query context info,Fail -glx@glx-make-current,Crash -glx@glx-multi-window-single-context,Fail -glx@glx-query-drawable-glx_fbconfig_id-window,Fail -glx@glx-swap-pixmap-bad,Fail -glx@glx-visuals-depth -pixmap,Crash -glx@glx-visuals-stencil -pixmap,Crash -shaders@glsl-fs-fogscale,Fail -shaders@glsl-fs-fogscale@gs-out and fs,Fail - -# "MESA: error: unknown vertex shader output name: VARYING_SLOT_EDGE -# gl-2.0-edgeflag: ../src/freedreno/ir3/ir3_context.c:411: ir3_context_error: Assertion `!""' failed." -shaders@point-vertex-id divisor,Crash -shaders@point-vertex-id gl_instanceid,Crash -shaders@point-vertex-id gl_instanceid divisor,Crash -shaders@point-vertex-id gl_vertexid,Crash -shaders@point-vertex-id gl_vertexid divisor,Crash -shaders@point-vertex-id gl_vertexid gl_instanceid,Crash -shaders@point-vertex-id gl_vertexid gl_instanceid divisor,Crash - -# "nir_src_comp_as_uint: Assertion `nir_src_is_const(src)' failed." looking up image -spec@arb_arrays_of_arrays@execution@image_store@basic-imagestore-mixed-const-non-const-uniform-index2,Crash -spec@arb_arrays_of_arrays@execution@image_store@basic-imagestore-mixed-const-non-const-uniform-index,Crash -spec@arb_arrays_of_arrays@execution@image_store@basic-imagestore-non-const-uniform-index,Crash - -# "shader_runner: ../src/freedreno/ir3/ir3_compiler_nir.c:3928: collect_tex_prefetches: Assertion `fetch->samp_id < 0xf' failed." -spec@arb_arrays_of_arrays@execution@sampler@fs-struct-const-index-sampler-const-index,Crash - -spec@arb_compute_shader@execution@border-color,Fail -spec@arb_depth_buffer_float@fbo-clear-formats stencil,Fail -spec@arb_depth_buffer_float@fbo-clear-formats stencil@GL_DEPTH32F_STENCIL8,Fail -spec@arb_depth_buffer_float@fbo-generatemipmap-formats,Fail -spec@arb_depth_buffer_float@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT32F,Fail -spec@arb_depth_buffer_float@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT32F NPOT,Fail -spec@arb_depth_buffer_float@texwrap formats bordercolor,Fail -spec@arb_depth_buffer_float@texwrap formats bordercolor@GL_DEPTH32F_STENCIL8- border color only,Fail -spec@arb_depth_buffer_float@texwrap formats bordercolor@GL_DEPTH_COMPONENT32F- border color only,Fail -spec@arb_depth_buffer_float@texwrap formats bordercolor-swizzled,Fail -spec@arb_depth_buffer_float@texwrap formats bordercolor-swizzled@GL_DEPTH32F_STENCIL8- swizzled- border color only,Fail -spec@arb_depth_buffer_float@texwrap formats bordercolor-swizzled@GL_DEPTH_COMPONENT32F- swizzled- border color only,Fail -spec@arb_depth_texture@texwrap formats bordercolor,Fail -spec@arb_depth_texture@texwrap formats bordercolor@GL_DEPTH_COMPONENT16- border color only,Fail -spec@arb_depth_texture@texwrap formats bordercolor@GL_DEPTH_COMPONENT24- border color only,Fail -spec@arb_depth_texture@texwrap formats bordercolor@GL_DEPTH_COMPONENT32- border color only,Fail -spec@arb_depth_texture@texwrap formats bordercolor-swizzled,Fail -spec@arb_depth_texture@texwrap formats bordercolor-swizzled@GL_DEPTH_COMPONENT16- swizzled- border color only,Fail -spec@arb_depth_texture@texwrap formats bordercolor-swizzled@GL_DEPTH_COMPONENT24- swizzled- border color only,Fail -spec@arb_depth_texture@texwrap formats bordercolor-swizzled@GL_DEPTH_COMPONENT32- swizzled- border color only,Fail - -# "arb_direct_state_access-gettextureimage-formats: ../src/mesa/main/texstore.c:413: _mesa_texstore_s8_z24: Assertion `srcFormat == GL_DEPTH_STENCIL_EXT || srcFormat == GL_DEPTH_COMPONENT || srcFormat == GL_STENCIL_INDEX' failed." -spec@arb_direct_state_access@gettextureimage-formats,Crash - -spec@arb_direct_state_access@transformfeedback-bufferbase,Fail -spec@arb_direct_state_access@transformfeedback-bufferbase@general test,Fail -spec@arb_direct_state_access@transformfeedback-bufferrange,Fail -spec@arb_direct_state_access@transformfeedback-bufferrange@general test,Fail -spec@arb_es2_compatibility@texwrap formats bordercolor-swizzled,Fail -spec@arb_es2_compatibility@texwrap formats bordercolor-swizzled@GL_RGB565- swizzled- border color only,Fail -spec@arb_occlusion_query@occlusion_query_order,Fail -spec@arb_point_sprite@arb_point_sprite-interactions 1.0,Fail -spec@arb_program_interface_query@arb_program_interface_query-getprogramresourceindex,Fail -spec@arb_program_interface_query@arb_program_interface_query-getprogramresourceindex@'vs_input2[1][0]' on GL_PROGRAM_INPUT,Fail -spec@arb_program_interface_query@arb_program_interface_query-getprogramresourceindex@'vs_input2' on GL_PROGRAM_INPUT,Fail -spec@arb_program_interface_query@arb_program_interface_query-getprogramresourceiv,Fail -spec@arb_program_interface_query@arb_program_interface_query-resource-query,Fail -spec@arb_program_interface_query@arb_program_interface_query-resource-query@GL_ATOMIC_COUNTER_BUFFER,Fail -spec@arb_program_interface_query@arb_program_interface_query-resource-query@GL_BUFFER_VARIABLE,Fail -spec@arb_program_interface_query@arb_program_interface_query-resource-query@GL_SHADER_STORAGE_BLOCK,Fail -spec@arb_sample_shading@samplemask 2@0.500000 mask_in_one,Fail -spec@arb_sample_shading@samplemask 2@1.000000 mask_in_one,Fail -spec@arb_sample_shading@samplemask 2 all@0.500000 mask_in_one,Fail -spec@arb_sample_shading@samplemask 2 all@1.000000 mask_in_one,Fail -spec@arb_sample_shading@samplemask 2 all,Fail -spec@arb_sample_shading@samplemask 2 all@noms mask_in_one,Fail -spec@arb_sample_shading@samplemask 2 all@sample mask_in_one,Fail -spec@arb_sample_shading@samplemask 2,Fail -spec@arb_sample_shading@samplemask 2@noms mask_in_one,Fail -spec@arb_sample_shading@samplemask 2@sample mask_in_one,Fail -spec@arb_sample_shading@samplemask 4@0.250000 mask_in_one,Fail -spec@arb_sample_shading@samplemask 4@0.500000 mask_in_one,Fail -spec@arb_sample_shading@samplemask 4@1.000000 mask_in_one,Fail -spec@arb_sample_shading@samplemask 4 all@0.250000 mask_in_one,Fail -spec@arb_sample_shading@samplemask 4 all@0.500000 mask_in_one,Fail -spec@arb_sample_shading@samplemask 4 all@1.000000 mask_in_one,Fail -spec@arb_sample_shading@samplemask 4 all,Fail -spec@arb_sample_shading@samplemask 4 all@noms mask_in_one,Fail -spec@arb_sample_shading@samplemask 4 all@sample mask_in_one,Fail -spec@arb_sample_shading@samplemask 4,Fail -spec@arb_sample_shading@samplemask 4@noms mask_in_one,Fail -spec@arb_sample_shading@samplemask 4@sample mask_in_one,Fail - -# "nir_src_comp_as_uint: Assertion `nir_src_is_const(src)' failed." looking up image -spec@arb_shader_image_load_store@indexing,Crash - -spec@arb_shader_storage_buffer_object@array-ssbo-auto-binding,Fail -spec@arb_shader_storage_buffer_object@linker@instance-matching-shader-storage-blocks-member-array-size-mismatch,Fail -spec@arb_tessellation_shader@execution@gs-primitiveid-instanced,Fail -spec@arb_tessellation_shader@execution@invocation-counting-even,Fail -spec@arb_tessellation_shader@execution@invocation-counting-odd,Fail -spec@arb_tessellation_shader@execution@patch-partial-write,Crash -spec@arb_tessellation_shader@execution@tcs-output-unmatched,Fail -spec@arb_tessellation_shader@execution@tcs-primitiveid,Fail -spec@arb_tessellation_shader@execution@tes-no-tcs-primitiveid-instanced,Fail -spec@arb_tessellation_shader@execution@tes-primitiveid,Fail -spec@arb_tessellation_shader@execution@tes-read-texture,Fail -spec@arb_tessellation_shader@execution@tess_with_geometry,Fail -spec@arb_tessellation_shader@execution@trivial-tess-gs,Fail -spec@arb_tessellation_shader@execution@trivial-tess-gs_no-gs-inputs,Fail -spec@arb_tessellation_shader@execution@trivial-tess-gs_no-tes-inputs,Fail -spec@arb_tessellation_shader@execution@variable-indexing@tcs-input-array-float-index-rd,Crash -spec@arb_tessellation_shader@execution@variable-indexing@tcs-input-array-vec2-index-rd,Crash -spec@arb_tessellation_shader@execution@variable-indexing@tcs-input-array-vec3-index-rd,Crash -spec@arb_tessellation_shader@execution@variable-indexing@tcs-input-array-vec4-index-rd,Crash -spec@arb_tessellation_shader@execution@variable-indexing@tcs-patch-vec4-index-wr,Crash -spec@arb_tessellation_shader@execution@variable-indexing@tcs-patch-vec4-swiz-index-wr,Crash -spec@arb_tessellation_shader@execution@variable-indexing@tes-input-array-float-index-rd,Crash -spec@arb_tessellation_shader@execution@variable-indexing@tes-input-array-vec2-index-rd,Crash -spec@arb_tessellation_shader@execution@variable-indexing@tes-input-array-vec3-index-rd,Crash -spec@arb_tessellation_shader@execution@variable-indexing@tes-input-array-vec4-index-rd,Crash -spec@arb_tessellation_shader@execution@vertex-partial-write,Crash -spec@arb_tessellation_shader@execution@vs-tes-max-in-out-components,Fail -spec@arb_tessellation_shader@execution@vs-tes-tessinner-tessouter-inputs-quads,Fail -spec@arb_tessellation_shader@execution@vs-tes-tessinner-tessouter-inputs-tris,Fail -spec@arb_tessellation_shader@execution@vs-tes-vertex,Fail -spec@arb_texture_buffer_object@formats (fs- arb),Fail -spec@arb_texture_buffer_object@formats (fs- arb)@GL_ALPHA16F_ARB,Fail -spec@arb_texture_buffer_object@formats (fs- arb)@GL_ALPHA32F_ARB,Fail -spec@arb_texture_buffer_object@formats (fs- arb)@GL_INTENSITY16F_ARB,Fail -spec@arb_texture_buffer_object@formats (fs- arb)@GL_INTENSITY32F_ARB,Fail -spec@arb_texture_buffer_object@formats (fs- arb)@GL_LUMINANCE16F_ARB,Fail -spec@arb_texture_buffer_object@formats (fs- arb)@GL_LUMINANCE32F_ARB,Fail -spec@arb_texture_buffer_object@formats (fs- arb)@GL_LUMINANCE8_ALPHA8,Fail -spec@arb_texture_buffer_object@formats (fs- arb)@GL_LUMINANCE_ALPHA16F_ARB,Fail -spec@arb_texture_buffer_object@formats (fs- arb)@GL_LUMINANCE_ALPHA32F_ARB,Fail -spec@arb_texture_buffer_object@formats (vs- arb),Fail -spec@arb_texture_buffer_object@formats (vs- arb)@GL_ALPHA16F_ARB,Fail -spec@arb_texture_buffer_object@formats (vs- arb)@GL_ALPHA32F_ARB,Fail -spec@arb_texture_buffer_object@formats (vs- arb)@GL_INTENSITY16F_ARB,Fail -spec@arb_texture_buffer_object@formats (vs- arb)@GL_INTENSITY32F_ARB,Fail -spec@arb_texture_buffer_object@formats (vs- arb)@GL_LUMINANCE16F_ARB,Fail -spec@arb_texture_buffer_object@formats (vs- arb)@GL_LUMINANCE32F_ARB,Fail -spec@arb_texture_buffer_object@formats (vs- arb)@GL_LUMINANCE8_ALPHA8,Fail -spec@arb_texture_buffer_object@formats (vs- arb)@GL_LUMINANCE_ALPHA16F_ARB,Fail -spec@arb_texture_buffer_object@formats (vs- arb)@GL_LUMINANCE_ALPHA32F_ARB,Fail -spec@arb_texture_compression_bptc@texwrap formats bordercolor-swizzled,Fail -spec@arb_texture_compression_bptc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGBA_BPTC_UNORM- swizzled- border color only,Fail -spec@arb_texture_compression_bptc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT- swizzled- border color only,Fail -spec@arb_texture_compression_bptc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT- swizzled- border color only,Fail -spec@arb_texture_compression_bptc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM- swizzled- border color only,Fail -spec@arb_texture_compression@texwrap formats bordercolor-swizzled,Fail -spec@arb_texture_compression@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGBA- swizzled- border color only,Fail -spec@arb_texture_compression@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGB- swizzled- border color only,Fail -spec@arb_texture_float@fbo-blending-formats,Fail -spec@arb_texture_float@fbo-blending-formats@GL_INTENSITY16F_ARB,Fail -spec@arb_texture_float@fbo-blending-formats@GL_INTENSITY32F_ARB,Fail -spec@arb_texture_float@fbo-blending-formats@GL_LUMINANCE16F_ARB,Fail -spec@arb_texture_float@fbo-blending-formats@GL_LUMINANCE32F_ARB,Fail -spec@arb_texture_float@texwrap formats bordercolor-swizzled,Fail -spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_RGB16F- swizzled- border color only,Fail -spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_RGB32F- swizzled- border color only,Fail -spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_RGBA16F- swizzled- border color only,Fail -spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_RGBA32F- swizzled- border color only,Fail -spec@arb_texture_rectangle@1-1-linear-texture,Fail -spec@arb_texture_rgb10_a2ui@texwrap formats bordercolor-swizzled,Fail -spec@arb_texture_rgb10_a2ui@texwrap formats bordercolor-swizzled@GL_RGB10_A2UI- swizzled- border color only,Fail -spec@arb_texture_rg@texwrap formats bordercolor-swizzled,Fail -spec@arb_texture_rg@texwrap formats bordercolor-swizzled@GL_R16- swizzled- border color only,Fail -spec@arb_texture_rg@texwrap formats bordercolor-swizzled@GL_R8- swizzled- border color only,Fail -spec@arb_texture_rg@texwrap formats bordercolor-swizzled@GL_RG16- swizzled- border color only,Fail -spec@arb_texture_rg@texwrap formats bordercolor-swizzled@GL_RG8- swizzled- border color only,Fail -spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled,Fail -spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled@GL_R16F- swizzled- border color only,Fail -spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled@GL_R32F- swizzled- border color only,Fail -spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled@GL_RG16F- swizzled- border color only,Fail -spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled@GL_RG32F- swizzled- border color only,Fail -spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled,Fail -spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_R16I- swizzled- border color only,Fail -spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_R16UI- swizzled- border color only,Fail -spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_R32I- swizzled- border color only,Fail -spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_R32UI- swizzled- border color only,Fail -spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_R8I- swizzled- border color only,Fail -spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_R8UI- swizzled- border color only,Fail -spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_RG16I- swizzled- border color only,Fail -spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_RG16UI- swizzled- border color only,Fail -spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_RG32I- swizzled- border color only,Fail -spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_RG32UI- swizzled- border color only,Fail -spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_RG8I- swizzled- border color only,Fail -spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_RG8UI- swizzled- border color only,Fail - -# segfault on fd6_emit_image_tex() of null image resource -spec@arb_texture_view@bug-layers-image,Crash - -spec@arb_texture_view@mipgen,Fail -spec@arb_texture_view@rendering-layers-image,Fail -spec@arb_texture_view@rendering-layers-image@layers rendering of image1DArray,Fail -spec@arb_timer_query@timestamp-get,Fail -spec@arb_transform_feedback3@arb_transform_feedback3-ext_interleaved_two_bufs_vs,Fail -spec@arb_transform_feedback3@gl_skipcomponents1-1,Fail -spec@arb_transform_feedback3@gl_skipcomponents1234,Fail -spec@arb_transform_feedback3@gl_skipcomponents1-2,Fail -spec@arb_transform_feedback3@gl_skipcomponents1-3,Fail -spec@arb_transform_feedback3@gl_skipcomponents1-gl_nextbuffer,Fail -spec@arb_transform_feedback3@gl_skipcomponents2,Fail -spec@arb_transform_feedback3@gl_skipcomponents3,Fail -spec@arb_transform_feedback3@gl_skipcomponents4,Fail -spec@arb_vertex_type_2_10_10_10_rev@attrib-p-type-size-match,Fail - -# crash in dri3_fence_reset with a NULL buffer arg -spec@egl 1.4@egl-copy-buffers,Crash - -spec@egl 1.4@eglterminate then unbind context,Fail -spec@egl_chromium_sync_control@conformance@eglGetSyncValuesCHROMIUM_msc_and_sbc_test,Fail -spec@egl_chromium_sync_control@conformance,Fail -spec@egl_ext_protected_content@conformance,Fail -spec@egl_khr_surfaceless_context@viewport,Fail -spec@egl_mesa_configless_context@basic,Fail -spec@ext_framebuffer_blit@fbo-blit-check-limits,Fail -spec@ext_framebuffer_multisample@accuracy 2 depth_resolve depthstencil,Fail -spec@ext_framebuffer_multisample@accuracy 2 depth_resolve small depthstencil,Fail -spec@ext_framebuffer_multisample@accuracy 2 stencil_resolve depthstencil,Fail -spec@ext_framebuffer_multisample@accuracy 2 stencil_resolve small depthstencil,Fail -spec@ext_framebuffer_multisample@accuracy 4 depth_resolve depthstencil,Fail -spec@ext_framebuffer_multisample@accuracy 4 depth_resolve small depthstencil,Fail -spec@ext_framebuffer_multisample@accuracy 4 stencil_resolve depthstencil,Fail -spec@ext_framebuffer_multisample@accuracy 4 stencil_resolve small depthstencil,Fail -spec@ext_framebuffer_multisample@accuracy all_samples depth_resolve depthstencil,Fail -spec@ext_framebuffer_multisample@accuracy all_samples depth_resolve small depthstencil,Fail -spec@ext_framebuffer_multisample@accuracy all_samples stencil_resolve depthstencil,Fail -spec@ext_framebuffer_multisample@accuracy all_samples stencil_resolve small depthstencil,Fail -spec@ext_framebuffer_multisample@alpha-to-coverage-dual-src-blend 2,Fail -spec@ext_framebuffer_multisample@alpha-to-coverage-dual-src-blend 4,Fail -spec@ext_framebuffer_multisample@alpha-to-coverage-no-draw-buffer-zero 2,Fail -spec@ext_framebuffer_multisample@alpha-to-coverage-no-draw-buffer-zero 4,Fail -spec@ext_framebuffer_multisample@draw-buffers-alpha-to-coverage 2,Fail -spec@ext_framebuffer_multisample@draw-buffers-alpha-to-coverage 4,Fail -spec@ext_framebuffer_multisample@enable-flag,Fail -spec@ext_framebuffer_multisample@interpolation 2 centroid-deriv-disabled,Fail -spec@ext_framebuffer_multisample@interpolation 2 centroid-disabled,Fail -spec@ext_framebuffer_multisample@interpolation 2 non-centroid-deriv-disabled,Fail -spec@ext_framebuffer_multisample@interpolation 2 non-centroid-disabled,Fail -spec@ext_framebuffer_multisample@interpolation 4 centroid-deriv-disabled,Fail -spec@ext_framebuffer_multisample@interpolation 4 centroid-disabled,Fail -spec@ext_framebuffer_multisample@interpolation 4 non-centroid-deriv-disabled,Fail -spec@ext_framebuffer_multisample@interpolation 4 non-centroid-disabled,Fail -spec@ext_framebuffer_multisample@sample-alpha-to-coverage 2 color,Fail -spec@ext_framebuffer_multisample@sample-alpha-to-coverage 2 depth,Fail -spec@ext_framebuffer_multisample@sample-alpha-to-coverage 4 color,Fail -spec@ext_framebuffer_multisample@sample-alpha-to-coverage 4 depth,Fail -spec@ext_framebuffer_object@fbo-alphatest-nocolor,Fail -spec@ext_framebuffer_object@fbo-alphatest-nocolor-ff,Fail -spec@ext_framebuffer_object@fbo-blending-format-quirks,Fail -spec@ext_packed_depth_stencil@texwrap formats bordercolor,Fail -spec@ext_packed_depth_stencil@texwrap formats bordercolor@GL_DEPTH24_STENCIL8- border color only,Fail -spec@ext_packed_depth_stencil@texwrap formats bordercolor-swizzled,Fail -spec@ext_packed_depth_stencil@texwrap formats bordercolor-swizzled@GL_DEPTH24_STENCIL8- swizzled- border color only,Fail -spec@ext_packed_float@query-rgba-signed-components,Fail -spec@ext_packed_float@texwrap formats bordercolor-swizzled,Fail -spec@ext_packed_float@texwrap formats bordercolor-swizzled@GL_R11F_G11F_B10F- swizzled- border color only,Fail - -# "../src/gallium/drivers/freedreno/a6xx/fd6_gmem.c:976:emit_blit: Assertion `psurf->u.tex.first_layer == psurf->u.tex.last_layer' failed." -spec@ext_texture_array@fbo-depth-array depth-layered-clear,Crash -spec@ext_texture_array@fbo-depth-array stencil-layered-clear,Crash - -spec@ext_texture_compression_rgtc@texwrap formats bordercolor-swizzled,Fail -spec@ext_texture_compression_rgtc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RED_RGTC1- swizzled- border color only,Fail -spec@ext_texture_compression_rgtc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RG_RGTC2- swizzled- border color only,Fail -spec@ext_texture_compression_rgtc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_SIGNED_RG_RGTC2- swizzled- border color only,Fail -spec@ext_texture_compression_s3tc@texwrap formats bordercolor-swizzled,Fail -spec@ext_texture_compression_s3tc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGBA_S3TC_DXT1_EXT- swizzled- border color only,Fail -spec@ext_texture_compression_s3tc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGBA_S3TC_DXT3_EXT- swizzled- border color only,Fail -spec@ext_texture_compression_s3tc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGBA_S3TC_DXT5_EXT- swizzled- border color only,Fail -spec@ext_texture_compression_s3tc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGB_S3TC_DXT1_EXT- swizzled- border color only,Fail -spec@ext_texture_integer@fbo-integer,Fail -spec@ext_texture_integer@multisample-formats 4 gl_ext_texture_integer,Fail -spec@ext_texture_integer@texwrap formats bordercolor-swizzled,Fail -spec@ext_texture_integer@texwrap formats bordercolor-swizzled@GL_RGB16I- swizzled- border color only,Fail -spec@ext_texture_integer@texwrap formats bordercolor-swizzled@GL_RGB16UI- swizzled- border color only,Fail -spec@ext_texture_integer@texwrap formats bordercolor-swizzled@GL_RGB32I- swizzled- border color only,Fail -spec@ext_texture_integer@texwrap formats bordercolor-swizzled@GL_RGB32UI- swizzled- border color only,Fail -spec@ext_texture_integer@texwrap formats bordercolor-swizzled@GL_RGB8I- swizzled- border color only,Fail -spec@ext_texture_integer@texwrap formats bordercolor-swizzled@GL_RGB8UI- swizzled- border color only,Fail -spec@ext_texture_integer@texwrap formats bordercolor-swizzled@GL_RGBA16I- swizzled- border color only,Fail -spec@ext_texture_integer@texwrap formats bordercolor-swizzled@GL_RGBA16UI- swizzled- border color only,Fail -spec@ext_texture_integer@texwrap formats bordercolor-swizzled@GL_RGBA32I- swizzled- border color only,Fail -spec@ext_texture_integer@texwrap formats bordercolor-swizzled@GL_RGBA32UI- swizzled- border color only,Fail -spec@ext_texture_integer@texwrap formats bordercolor-swizzled@GL_RGBA8I- swizzled- border color only,Fail -spec@ext_texture_integer@texwrap formats bordercolor-swizzled@GL_RGBA8UI- swizzled- border color only,Fail -spec@ext_texture_shared_exponent@texwrap formats bordercolor-swizzled,Fail -spec@ext_texture_shared_exponent@texwrap formats bordercolor-swizzled@GL_RGB9_E5- swizzled- border color only,Fail -spec@ext_texture_snorm@fbo-blending-formats,Fail -spec@ext_texture_snorm@fbo-blending-formats@GL_INTENSITY8_SNORM,Fail -spec@ext_texture_snorm@fbo-blending-formats@GL_INTENSITY_SNORM,Fail -spec@ext_texture_snorm@fbo-blending-formats@GL_LUMINANCE8_SNORM,Fail -spec@ext_texture_snorm@fbo-blending-formats@GL_LUMINANCE_SNORM,Fail -spec@ext_texture_snorm@fbo-generatemipmap-formats,Fail -spec@ext_texture_snorm@fbo-generatemipmap-formats@GL_ALPHA16_SNORM,Fail -spec@ext_texture_snorm@fbo-generatemipmap-formats@GL_ALPHA16_SNORM NPOT,Fail -spec@ext_texture_snorm@fbo-generatemipmap-formats@GL_INTENSITY16_SNORM,Fail -spec@ext_texture_snorm@fbo-generatemipmap-formats@GL_INTENSITY16_SNORM NPOT,Fail -spec@ext_texture_snorm@fbo-generatemipmap-formats@GL_LUMINANCE16_ALPHA16_SNORM,Fail -spec@ext_texture_snorm@fbo-generatemipmap-formats@GL_LUMINANCE16_ALPHA16_SNORM NPOT,Fail -spec@ext_texture_snorm@fbo-generatemipmap-formats@GL_LUMINANCE16_SNORM,Fail -spec@ext_texture_snorm@fbo-generatemipmap-formats@GL_LUMINANCE16_SNORM NPOT,Fail -spec@ext_texture_snorm@multisample-formats 2 gl_ext_texture_snorm,Fail -spec@ext_texture_snorm@multisample-formats 4 gl_ext_texture_snorm,Fail -spec@ext_texture_snorm@texwrap formats bordercolor-swizzled,Fail -spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_R16_SNORM- swizzled- border color only,Fail -spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_R8_SNORM- swizzled- border color only,Fail -spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RG16_SNORM- swizzled- border color only,Fail -spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RG8_SNORM- swizzled- border color only,Fail -spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RGB16_SNORM- swizzled- border color only,Fail -spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RGB8_SNORM- swizzled- border color only,Fail -spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RGBA16_SNORM- swizzled- border color only,Fail -spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RGBA8_SNORM- swizzled- border color only,Fail -spec@ext_texture_srgb@texwrap formats bordercolor-swizzled,Fail -spec@ext_texture_srgb@texwrap formats bordercolor-swizzled@GL_SRGB8_ALPHA8- swizzled- border color only,Fail -spec@ext_texture_srgb@texwrap formats bordercolor-swizzled@GL_SRGB8- swizzled- border color only,Fail -spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled,Fail -spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT- swizzled- border color only,Fail -spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT- swizzled- border color only,Fail -spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT- swizzled- border color only,Fail -spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB_ALPHA- swizzled- border color only,Fail -spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB_S3TC_DXT1_EXT- swizzled- border color only,Fail -spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB- swizzled- border color only,Fail -spec@ext_transform_feedback@geometry-shaders-basic,Fail -spec@ext_transform_feedback@intervening-read prims_generated,Fail -spec@ext_transform_feedback@intervening-read prims_generated use_gs,Fail -spec@ext_transform_feedback@overflow-edge-cases,Fail -spec@ext_transform_feedback@overflow-edge-cases use_gs,Fail -spec@ext_transform_feedback@structs struct-array-elem run,Fail -spec@ext_transform_feedback@structs struct-array-elem run interface,Fail -spec@ext_transform_feedback@tessellation triangle_fan flat_first,Fail -spec@ext_transform_feedback@tessellation triangle_strip flat_first,Fail -spec@glsl-1.30@execution@texelfetch fs sampler3d 1x129x9-98x129x9,Fail -spec@glsl-1.30@execution@texelfetch fs sampler3d 98x129x1-98x129x9,Fail -spec@glsl-1.30@execution@texelfetch fs sampler3d 98x1x9-98x129x9,Fail -spec@glsl-1.50@execution@compatibility@clipping@gs-clip-vertex-const-accept,Fail -spec@glsl-1.50@execution@compatibility@clipping@gs-clip-vertex-different-from-position,Fail -spec@glsl-1.50@execution@compatibility@clipping@gs-clip-vertex-enables,Fail -spec@glsl-1.50@execution@compatibility@clipping@gs-clip-vertex-equal-to-position,Fail -spec@glsl-1.50@execution@compatibility@clipping@gs-clip-vertex-homogeneity,Fail -spec@glsl-1.50@execution@compatibility@clipping@gs-clip-vertex-primitives-lines,Fail -spec@glsl-1.50@execution@compatibility@clipping@gs-clip-vertex-primitives-points,Fail -spec@glsl-1.50@execution@compatibility@clipping@gs-clip-vertex-primitives-triangle-strip,Fail -spec@glsl-1.50@execution@compatibility@clipping@vs-gs-clip-vertex-const-accept,Crash -spec@glsl-1.50@execution@compatibility@clipping@vs-gs-clip-vertex-const-reject,Crash -spec@glsl-1.50@execution@compatibility@clipping@vs-gs-clip-vertex-different-from-position,Crash -spec@glsl-1.50@execution@compatibility@clipping@vs-gs-clip-vertex-enables,Crash -spec@glsl-1.50@execution@compatibility@clipping@vs-gs-clip-vertex-equal-to-position,Crash -spec@glsl-1.50@execution@compatibility@clipping@vs-gs-clip-vertex-homogeneity,Crash -spec@glsl-1.50@execution@compatibility@clipping@vs-gs-clip-vertex-primitives-triangle-strip,Crash -spec@glsl-1.50@execution@compatibility@gs-clamp-vertex-color,Crash -spec@glsl-1.50@execution@compatibility@gs-ff-frag,Crash -spec@glsl-1.50@execution@compatibility@gs-texcoord-array-2,Fail -spec@glsl-1.50@execution@compatibility@gs-texcoord-array,Fail -spec@glsl-1.50@execution@compatibility@vs-gs-ff-frag,Crash -spec@glsl-1.50@execution@compatibility@vs-gs-texcoord-array-2,Crash -spec@glsl-1.50@execution@compatibility@vs-gs-texcoord-array,Crash -spec@glsl-1.50@execution@geometry@end-primitive 0,Fail -spec@glsl-1.50@execution@geometry@primitive-id-restart gl_line_loop ffs,Fail -spec@glsl-1.50@execution@geometry@primitive-id-restart gl_line_loop other,Fail -spec@glsl-1.50@execution@geometry@primitive-id-restart gl_lines_adjacency ffs,Fail -spec@glsl-1.50@execution@geometry@primitive-id-restart gl_lines_adjacency other,Fail -spec@glsl-1.50@execution@geometry@primitive-id-restart gl_lines ffs,Fail -spec@glsl-1.50@execution@geometry@primitive-id-restart gl_lines other,Fail -spec@glsl-1.50@execution@geometry@primitive-id-restart gl_line_strip_adjacency ffs,Fail -spec@glsl-1.50@execution@geometry@primitive-id-restart gl_line_strip_adjacency other,Fail -spec@glsl-1.50@execution@geometry@primitive-id-restart gl_line_strip ffs,Fail -spec@glsl-1.50@execution@geometry@primitive-id-restart gl_line_strip other,Fail -spec@glsl-1.50@execution@geometry@primitive-id-restart gl_points ffs,Fail -spec@glsl-1.50@execution@geometry@primitive-id-restart gl_points other,Fail -spec@glsl-1.50@execution@geometry@primitive-id-restart gl_triangle_fan ffs,Fail -spec@glsl-1.50@execution@geometry@primitive-id-restart gl_triangle_fan other,Fail -spec@glsl-1.50@execution@geometry@primitive-id-restart gl_triangles_adjacency ffs,Fail -spec@glsl-1.50@execution@geometry@primitive-id-restart gl_triangles_adjacency other,Fail -spec@glsl-1.50@execution@geometry@primitive-id-restart gl_triangles ffs,Fail -spec@glsl-1.50@execution@geometry@primitive-id-restart gl_triangles other,Fail -spec@glsl-1.50@execution@geometry@primitive-id-restart gl_triangle_strip_adjacency ffs,Fail -spec@glsl-1.50@execution@geometry@primitive-id-restart gl_triangle_strip_adjacency other,Fail -spec@glsl-1.50@execution@geometry@primitive-id-restart gl_triangle_strip ffs,Fail -spec@glsl-1.50@execution@geometry@primitive-id-restart gl_triangle_strip other,Fail -spec@glsl-1.50@execution@geometry@primitive-types gl_line_loop,Fail -spec@glsl-1.50@execution@geometry@primitive-types gl_lines_adjacency,Fail -spec@glsl-1.50@execution@geometry@primitive-types gl_lines,Fail -spec@glsl-1.50@execution@geometry@primitive-types gl_line_strip_adjacency,Fail -spec@glsl-1.50@execution@geometry@primitive-types gl_line_strip,Fail -spec@glsl-1.50@execution@geometry@primitive-types gl_points,Fail -spec@glsl-1.50@execution@geometry@primitive-types gl_triangle_fan,Fail -spec@glsl-1.50@execution@geometry@primitive-types gl_triangles_adjacency,Fail -spec@glsl-1.50@execution@geometry@primitive-types gl_triangles,Fail -spec@glsl-1.50@execution@geometry@primitive-types gl_triangle_strip_adjacency,Fail -spec@glsl-1.50@execution@geometry@primitive-types gl_triangle_strip,Fail -spec@glsl-1.50@execution@geometry@tri-strip-ordering-with-prim-restart gl_triangle_strip_adjacency ffs,Fail -spec@glsl-1.50@execution@geometry@tri-strip-ordering-with-prim-restart gl_triangle_strip_adjacency other,Fail -spec@glsl-1.50@execution@geometry@tri-strip-ordering-with-prim-restart gl_triangle_strip ffs,Fail -spec@glsl-1.50@execution@geometry@tri-strip-ordering-with-prim-restart gl_triangle_strip other,Fail -spec@glsl-1.50@execution@primitive-id-no-gs-quads,Fail -spec@glsl-1.50@execution@primitive-id-no-gs-quad-strip,Fail -spec@glsl-1.50@execution@variable-indexing@gs-output-array-vec4-index-wr,Crash -spec@glsl-1.50@gs-max-output-components,Fail -spec@intel_performance_query@intel_performance_query-issue_2235,Fail -spec@khr_texture_compression_astc@array-gl@12x12 Block Dim,Fail -spec@khr_texture_compression_astc@array-gl@5x5 Block Dim,Fail -spec@khr_texture_compression_astc@array-gles@12x12 Block Dim,Fail -spec@khr_texture_compression_astc@array-gles@5x5 Block Dim,Fail -spec@khr_texture_compression_astc@array-gles,Fail -spec@khr_texture_compression_astc@array-gl,Fail -spec@khr_texture_compression_astc@miptree-gles hdr,Fail -spec@khr_texture_compression_astc@miptree-gles hdr@HDR Profile,Fail -spec@khr_texture_compression_astc@miptree-gles ldr,Fail -spec@khr_texture_compression_astc@miptree-gles ldr@LDR Profile,Fail -spec@khr_texture_compression_astc@miptree-gles srgb,Fail -spec@khr_texture_compression_astc@miptree-gles srgb-fp,Fail -spec@khr_texture_compression_astc@miptree-gles srgb-fp@sRGB decode full precision,Fail -spec@khr_texture_compression_astc@miptree-gles srgb-sd,Fail -spec@khr_texture_compression_astc@miptree-gles srgb-sd@sRGB skip decode,Fail -spec@khr_texture_compression_astc@miptree-gles srgb@sRGB decode,Fail -spec@khr_texture_compression_astc@miptree-gl hdr,Fail -spec@khr_texture_compression_astc@miptree-gl hdr@HDR Profile,Fail -spec@khr_texture_compression_astc@miptree-gl ldr,Fail -spec@khr_texture_compression_astc@miptree-gl ldr@LDR Profile,Fail -spec@khr_texture_compression_astc@miptree-gl srgb,Fail -spec@khr_texture_compression_astc@miptree-gl srgb-fp,Fail -spec@khr_texture_compression_astc@miptree-gl srgb-fp@sRGB decode full precision,Fail -spec@khr_texture_compression_astc@miptree-gl srgb-sd,Fail -spec@khr_texture_compression_astc@miptree-gl srgb-sd@sRGB skip decode,Fail -spec@khr_texture_compression_astc@miptree-gl srgb@sRGB decode,Fail -spec@khr_texture_compression_astc@sliced-3d-miptree-gles hdr,Fail -spec@khr_texture_compression_astc@sliced-3d-miptree-gles hdr@HDR Profile,Fail -spec@khr_texture_compression_astc@sliced-3d-miptree-gles ldr,Fail -spec@khr_texture_compression_astc@sliced-3d-miptree-gles ldr@LDR Profile,Fail -spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb,Fail -spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb-fp,Fail -spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb-fp@sRGB decode full precision,Fail -spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb@sRGB decode,Fail -spec@khr_texture_compression_astc@sliced-3d-miptree-gl hdr,Fail -spec@khr_texture_compression_astc@sliced-3d-miptree-gl hdr@HDR Profile,Fail -spec@khr_texture_compression_astc@sliced-3d-miptree-gl ldr,Fail -spec@khr_texture_compression_astc@sliced-3d-miptree-gl ldr@LDR Profile,Fail -spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb,Fail -spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb-fp,Fail -spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb-fp@sRGB decode full precision,Fail -spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb@sRGB decode,Fail - -# "MESA: error: Unhandled ALU op: f2f64" -spec@nv_copy_depth_to_color@nv_copy_depth_to_color 0 0x223344ff,Crash -spec@nv_copy_depth_to_color@nv_copy_depth_to_color 0 0x76356278,Crash -spec@nv_copy_depth_to_color@nv_copy_depth_to_color 1 0x223344ff,Crash -spec@nv_copy_depth_to_color@nv_copy_depth_to_color 1 0x76356278,Crash -spec@nv_copy_depth_to_color@nv_copy_depth_to_color,Crash - -# segfault on fd6_emit_image_tex() of null image resource -spec@oes_egl_image_external_essl3@oes_egl_image_external_essl3,Crash - -# "MESA: error: unknown vertex shader output name: VARYING_SLOT_EDGE -# gl-2.0-edgeflag: ../src/freedreno/ir3/ir3_context.c:411: ir3_context_error: Assertion `!""' failed." -spec@!opengl 1.0@gl-1.0-edgeflag,Crash -spec@!opengl 1.0@gl-1.0-edgeflag-quads,Crash - -# "Failure with Polygon Stipple set to fail mode." -spec@!opengl 1.0@gl-1.0-no-op-paths,Fail - -spec@!opengl 1.0@gl-1.0-scissor-offscreen,Fail -spec@!opengl 1.0@gl-1.0-spot-light,Fail - -# crash in tgsi exec doing st_freedback_draw_vbo(). -spec@!opengl 1.0@rasterpos,Crash - -spec@!opengl 1.1@linestipple@Factor 2x,Fail -spec@!opengl 1.1@linestipple@Factor 3x,Fail -spec@!opengl 1.1@linestipple,Fail -spec@!opengl 1.1@linestipple@Line loop,Fail -spec@!opengl 1.1@linestipple@Line strip,Fail -spec@!opengl 1.1@linestipple@Restarting lines within a single Begin-End block,Fail -spec@!opengl 1.1@polygon-mode-facing,Fail -spec@!opengl 1.1@polygon-mode,Fail -spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on bottom edge,Fail -spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on left edge,Fail -spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on right edge,Fail -spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on top edge,Fail -spec@!opengl 1.1@polygon-mode-offset@config 1: Expected blue pixel in center,Fail -spec@!opengl 1.1@polygon-mode-offset@config 2: Expected blue pixel in center,Fail -spec@!opengl 1.1@polygon-mode-offset@config 2: Expected white pixel on right edge,Fail -spec@!opengl 1.1@polygon-mode-offset@config 2: Expected white pixel on top edge,Fail -spec@!opengl 1.1@polygon-mode-offset@config 5: Expected blue pixel in center,Fail -spec@!opengl 1.1@polygon-mode-offset@config 6: Expected blue pixel in center,Fail -spec@!opengl 1.1@polygon-mode-offset@config 6: Expected white pixel on right edge,Fail -spec@!opengl 1.1@polygon-mode-offset@config 6: Expected white pixel on top edge,Fail -spec@!opengl 1.1@polygon-mode-offset,Fail -spec@!opengl 1.1@texwrap formats bordercolor-swizzled,Fail -spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_R3_G3_B2- swizzled- border color only,Fail -spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGB10_A2- swizzled- border color only,Fail -spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGB10- swizzled- border color only,Fail -spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGB12- swizzled- border color only,Fail -spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGB16- swizzled- border color only,Fail -spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGB4- swizzled- border color only,Fail -spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGB5_A1- swizzled- border color only,Fail -spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGB5- swizzled- border color only,Fail -spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGB8- swizzled- border color only,Fail -spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGBA12- swizzled- border color only,Fail -spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGBA16- swizzled- border color only,Fail -spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGBA2- swizzled- border color only,Fail -spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGBA4- swizzled- border color only,Fail -spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGBA8- swizzled- border color only,Fail -spec@!opengl 1.1@windowoverlap,Fail -spec@!opengl 1.4@gl-1.4-polygon-offset,Fail - -# "MESA: error: unknown vertex shader output name: VARYING_SLOT_EDGE -# gl-2.0-edgeflag: ../src/freedreno/ir3/ir3_context.c:411: ir3_context_error: Assertion `!""' failed." -spec@!opengl 2.0@gl-2.0-edgeflag,Crash -spec@!opengl 2.0@gl-2.0-edgeflag-immediate,Crash - -# "../src/freedreno/ir3/ir3_shader.h:843:ir3_find_output: Assertion `0' failed." -spec@!opengl 2.0@vertex-program-two-side back2,Crash -spec@!opengl 2.0@vertex-program-two-side back back2,Crash -spec@!opengl 2.0@vertex-program-two-side back,Crash -spec@!opengl 2.0@vertex-program-two-side back front2 back2,Crash -spec@!opengl 2.0@vertex-program-two-side back front2,Crash -spec@!opengl 2.0@vertex-program-two-side enabled back2,Crash -spec@!opengl 2.0@vertex-program-two-side enabled back back2,Crash -spec@!opengl 2.0@vertex-program-two-side enabled back,Crash -spec@!opengl 2.0@vertex-program-two-side enabled back front2 back2,Crash -spec@!opengl 2.0@vertex-program-two-side enabled back front2,Crash -spec@!opengl 2.0@vertex-program-two-side enabled front2 back2,Crash -spec@!opengl 2.0@vertex-program-two-side enabled front2,Crash -spec@!opengl 2.0@vertex-program-two-side enabled front back2,Crash -spec@!opengl 2.0@vertex-program-two-side enabled front back back2,Crash -spec@!opengl 2.0@vertex-program-two-side enabled front back,Crash -spec@!opengl 2.0@vertex-program-two-side enabled front back front2 back2,Crash -spec@!opengl 2.0@vertex-program-two-side enabled front back front2,Crash -spec@!opengl 2.0@vertex-program-two-side enabled front,Crash -spec@!opengl 2.0@vertex-program-two-side enabled front front2 back2,Crash -spec@!opengl 2.0@vertex-program-two-side enabled front front2,Crash -spec@!opengl 2.0@vertex-program-two-side front2 back2,Crash -spec@!opengl 2.0@vertex-program-two-side front2,Crash -spec@!opengl 2.0@vertex-program-two-side front back2,Crash -spec@!opengl 2.0@vertex-program-two-side front back back2,Crash -spec@!opengl 2.0@vertex-program-two-side front back,Crash -spec@!opengl 2.0@vertex-program-two-side front back front2 back2,Crash -spec@!opengl 2.0@vertex-program-two-side front back front2,Crash -spec@!opengl 2.0@vertex-program-two-side front,Crash -spec@!opengl 2.0@vertex-program-two-side front front2 back2,Crash -spec@!opengl 2.0@vertex-program-two-side front front2,Crash - -spec@!opengl 2.1@pbo,Fail -spec@!opengl 2.1@pbo@test_polygon_stip,Fail -spec@!opengl 2.1@polygon-stipple-fs,Fail -spec@!opengl 3.0@clearbuffer-depth-cs-probe,Timeout -spec@!opengl 3.0@clearbuffer-depth,Fail -spec@!opengl 3.0@clearbuffer-stencil,Fail -spec@!opengl 3.1@primitive-restart-xfb generated,Fail - -# "../src/gallium/drivers/freedreno/a6xx/fd6_gmem.c:976:emit_blit: Assertion `psurf->u.tex.first_layer == psurf->u.tex.last_layer' failed." -spec@!opengl 3.2@layered-rendering@clear-depth,Crash diff --git a/src/gallium/drivers/freedreno/ci/piglit-freedreno-a630-flakes.txt b/src/gallium/drivers/freedreno/ci/piglit-freedreno-a630-flakes.txt deleted file mode 100644 index c7ae2c3599a..00000000000 --- a/src/gallium/drivers/freedreno/ci/piglit-freedreno-a630-flakes.txt +++ /dev/null @@ -1,47 +0,0 @@ -glx@glx_arb_sync_control@swapbuffersmsc-divisor-zero -glx@glx_arb_sync_control@waitformsc -glx@glx-copy-sub-buffer.* -glx@glx-swap-copy -glx@glx-swap-event_interval -glx@glx-visuals-depth -glx@glx-visuals-stencil - -# Occasionally flakes preceded by a GPU fault; -# [ 375.034086] adreno 5000000.gpu: [drm:a6xx_irq] *ERROR* gpu fault ring 0 fence aefe8 status 00E51005 rb 0602/06d2 ib1 000000010023D000/0000 ib2 0000000100246170/0000 -glx@glx-tfp - -# async shader compiler asserts in get_image_samp_tex_src()'s nir_src_comp_as_uint(). -# https://gitlab.freedesktop.org/mesa/mesa/-/issues/4474 -spec@arb_shader_image_load_store@invalid - -# Flaky since around 2021-03-20. First appeared on the autotune branch. -spec@arb_draw_indirect@arb_draw_indirect-transform-feedback - -# Flaky since around 2021-03-22. First appeared on an innocent mingw branch. -spec@arb_depth_texture@fbo-clear-formats - -# Occasionally passes instead of failing -spec@egl_chromium_sync_control@conformance -spec@egl_chromium_sync_control@conformance@eglGetSyncValuesCHROMIUM_msc_and_sbc_test - -# First appeared on 2021-07-07 in a container uprev, became frequent by -# 2021-08-04 starting from a pretty clearly unrelated MR -spec@ext_framebuffer_object@fbo-blending-format-quirks - -# Flaky since around 2021-04-21. First appeared on -# https://gitlab.freedesktop.org/robclark/mesa/-/jobs/9101752 (fd/go-fast) -spec@ext_packed_depth_stencil@fbo-clear-formats stencil - -# Flaky since around 2021-05-21, the day after a piglit uprev reshuffled us. -spec@arb_map_buffer_range@map_invalidate_buffer_bit offset=0 - -# Flaky since around 2021-06-21. -spec@arb_texture_gather@texturegatheroffset@vs-rgb-blue-uint-2darray -spec@arb_texture_gather@texturegather@fs-rgba-green-uint-cubearray -spec@arb_texture_gather@texturegather@vs-rgb-none-float-cubearray - -# First appeared in https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11511 -spec@glsl-1.30@execution@tex-miplevel-selection texture\(bias\) cubearray - -# First appeared on 2021-05-14 on tc-merge-index-unrefs, but not obviously related. -spec@!opengl 1.0@rasterpos@glsl_vs_tex1D diff --git a/src/gallium/drivers/freedreno/ci/piglit-freedreno-a630-skips.txt b/src/gallium/drivers/freedreno/ci/piglit-freedreno-a630-skips.txt deleted file mode 100644 index 70733c104f8..00000000000 --- a/src/gallium/drivers/freedreno/ci/piglit-freedreno-a630-skips.txt +++ /dev/null @@ -1,37 +0,0 @@ -# These take most of a minute to run -spec@!opengl 3.0@clearbuffer-depth-cs-probe -spec@ext_texture_array@fbo-depth-array depth-clear -spec@ext_texture_array@fbo-depth-array depth-draw -spec@ext_texture_array@fbo-depth-array fs-writes-depth -spec@ext_texture_array@fbo-depth-array fs-writes-stencil -spec@ext_texture_array@fbo-depth-array stencil-clear -spec@ext_texture_array@fbo-depth-array stencil-draw -spec@ext_transform_feedback@max-varyings -spec@!opengl 1.0@gl-1.0-blend-func - -# Skip over a bunch of extensions since we don't have extension fast skipping yet. -spec@glsl-4.* -spec@arb_gpu_shader5.* -spec@arb_gpu_shader_fp64.* -spec@arb_gpu_shader_int64.* - -# These are so flaky I don't want to spam our CI flakes channel -.*tcs-input.* -.*tes-input.* - -# TC Timeouts -spec@arb_sync@clientwaitsync-timeout -spec@arb_texture_buffer_object@bufferstorage -spec@arb_uniform_buffer_object@bufferstorage -spec@arb_buffer_storage@bufferstorage-persistent read -spec@arb_buffer_storage@bufferstorage-persistent read client-storage -spec@arb_buffer_storage@bufferstorage-persistent read coherent -spec@arb_buffer_storage@bufferstorage-persistent read coherent client-storage -spec@arb_buffer_storage@bufferstorage-persistent_gles3 read -spec@arb_buffer_storage@bufferstorage-persistent_gles3 read client-storage -spec@arb_buffer_storage@bufferstorage-persistent_gles3 read coherent -spec@arb_buffer_storage@bufferstorage-persistent_gles3 read coherent client-storage - -# These are redundant with arb_copy_image, so skip them to cut down -# on CI runtime: -spec@nv_copy_image@nv_copy_image.* diff --git a/src/gallium/drivers/i915/ci/i915-g33-fails.txt b/src/gallium/drivers/i915/ci/i915-g33-fails.txt index f21887e6786..76dc9748517 100644 --- a/src/gallium/drivers/i915/ci/i915-g33-fails.txt +++ b/src/gallium/drivers/i915/ci/i915-g33-fails.txt @@ -150,3 +150,1002 @@ KHR-GLES2.texture_3d.copy_sub_image.rgba,Fail # https://gitlab.khronos.org/Tracker/vk-gl-cts/-/issues/3134 KHR-GLES2.texture_3d.filtering.combinations.negative,Fail + +shaders@glsl-bug-110796,Fail + +# No derivatives support in the HW. +shaders@glsl-derivs,Fail + +shaders@glsl-fs-loop,Fail +shaders@glsl-fs-loop-nested,Fail +shaders@glsl-fs-raytrace-bug27060,Fail + +# No derivatives support in the HW. +shaders@glsl-fwidth,Fail + +# "GL_MAX_VARYING_FLOATS = 40 +# Probe color at (34,34) +# Expected: 0 255 0 +# Observed: 255 0 0 +# Failure with 9 vec4 varyings used in varying index 8 +# Probe color at (34,38) +# Expected: 0 255 0 +# Observed: 255 0 0 +# Failure with 10 vec4 varyings used in varying index 8" +shaders@glsl-max-varyings,Fail + +shaders@glsl-max-varyings >max_varying_components,Fail + +# Failed to link: error: looping not supported i915 fragment shaders, all loops must be statically unrollable. +# and then the test assertion fails setting up its uniforms (if piglit is built with assertions, which CI doesn't). +shaders@glsl-uniform-interstage-limits@520 vs- 1 fs,Fail +shaders@glsl-uniform-interstage-limits@subdivide 5,Fail +shaders@glsl-uniform-interstage-limits@subdivide 5- statechanges,Fail + +shaders@glsl-predication-on-large-array,Fail + +shaders@ssa@fs-if-def-else-break,Fail +shaders@ssa@fs-lost-copy-problem,Fail +shaders@ssa@fs-swap-problem,Fail +shaders@ssa@fs-while-loop-rotate-value,Fail + +# "MESA: error: Empty fragment shader" +spec@!opengl 1.0@gl-1.0-drawbuffer-modes,Fail + +# "Probe color at (74,4) +# Expected: 1.000000 1.000000 1.000000 +# Observed: 0.000000 0.000000 0.000000 +# Failure with path Polygon Stipple set to always pass. +# Probe color at (4,14) +# Expected: 1.000000 1.000000 1.000000 +# Observed: 0.000000 0.000000 0.000000 +# Failure with always-pass paths enabled. +# Probe color at (54,24) +# Expected: 0.000000 0.000000 0.000000 +# Observed: 1.000000 1.000000 1.000000 +# Failure with Scissor Test set to fail mode." +spec@!opengl 1.0@gl-1.0-no-op-paths,Fail + +spec@!opengl 1.0@gl-1.0-scissor-offscreen,Fail +spec@!opengl 1.0@gl-1.0-swapbuffers-behavior,Fail + +spec@!opengl 1.1@depthstencil-default_fb-clear,Fail +spec@!opengl 1.1@getteximage-formats,Fail +spec@!opengl 1.1@gl-1.2-texture-base-level,Fail +spec@!opengl 1.1@line-flat-clip-color,Fail +spec@!opengl 1.1@linestipple,Fail +spec@!opengl 1.1@linestipple@Factor 2x,Fail +spec@!opengl 1.1@linestipple@Factor 3x,Fail +spec@!opengl 1.1@linestipple@Line loop,Fail +spec@!opengl 1.1@linestipple@Line strip,Fail + +# "../src/compiler/nir/nir_lower_int_to_float.c:102: lower_alu_instr: Assertion `nir_alu_type_get_base_type(info->output_type) != nir_type_int && nir_alu_type_get_base_type(info->output_type) != nir_type_uint' failed." +spec@!opengl 1.1@point-line-no-cull,Crash + +spec@!opengl 1.1@polygon-mode-offset,Fail +spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on bottom edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on left edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on right edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on top edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on bottom edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on left edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on right edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on top edge,Fail +spec@!opengl 1.1@read-front,Fail +spec@!opengl 1.1@read-front clear-front-first,Fail + +# https://gitlab.freedesktop.org/mesa/mesa/-/issues/4985 +spec@!opengl 1.1@texwrap 1d bordercolor,Fail +spec@!opengl 1.1@texwrap 1d bordercolor@GL_RGBA8- border color only,Fail +spec@!opengl 1.1@texwrap 1d proj bordercolor,Fail +spec@!opengl 1.1@texwrap 1d proj bordercolor@GL_RGBA8- projected- border color only,Fail +spec@!opengl 1.1@texwrap 2d bordercolor,Fail +spec@!opengl 1.1@texwrap 2d bordercolor@GL_RGBA8- border color only,Fail +spec@!opengl 1.1@texwrap 2d proj bordercolor,Fail +spec@!opengl 1.1@texwrap 2d proj bordercolor@GL_RGBA8- projected- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_ALPHA12- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_ALPHA16- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_ALPHA4- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_ALPHA8- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_INTENSITY12- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_INTENSITY16- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_INTENSITY4- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_INTENSITY8- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE12- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE12_ALPHA12- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE12_ALPHA4- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE16- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE16_ALPHA16- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE4- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE4_ALPHA4- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE6_ALPHA2- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE8- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE8_ALPHA8- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_R3_G3_B2- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_RGB10- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_RGB10_A2- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_RGB12- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_RGB16- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_RGB4- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_RGB5- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_RGB5_A1- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_RGB8- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_RGBA12- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_RGBA16- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_RGBA2- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_RGBA4- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_RGBA8- border color only,Fail + +spec@!opengl 1.1@windowoverlap,Fail +spec@!opengl 1.2@levelclamp,Fail + +spec@!opengl 1.2@texwrap 3d,Fail +spec@!opengl 1.2@texwrap 3d@GL_RGBA8- NPOT,Fail + +# https://gitlab.freedesktop.org/mesa/mesa/-/issues/4985 +spec@!opengl 1.2@texwrap 3d bordercolor,Fail +spec@!opengl 1.2@texwrap 3d bordercolor@GL_RGBA8- border color only,Fail +spec@!opengl 1.2@texwrap 3d proj,Fail +spec@!opengl 1.2@texwrap 3d proj@GL_RGBA8- NPOT- projected,Fail +spec@!opengl 1.2@texwrap 3d proj bordercolor,Fail +spec@!opengl 1.2@texwrap 3d proj bordercolor@GL_RGBA8- projected- border color only,Fail + +spec@!opengl 1.4@tex-miplevel-selection,Fail +spec@!opengl 1.4@tex-miplevel-selection-lod,Fail +spec@!opengl 1.4@tex-miplevel-selection-lod-bias,Fail +spec@!opengl 1.5@depth-tex-compare,Fail + +# Need to be able to report 0 OQ bits, since there are no HW OQs. +spec@!opengl 2.0@occlusion-query-discard,Fail + +spec@!opengl 2.0@tex3d-npot,Fail +spec@!opengl 2.0@vertex-program-two-side back front2,Fail +spec@!opengl 2.0@vertex-program-two-side back front2@vs and fs,Fail +spec@!opengl 2.0@vertex-program-two-side back front2 back2,Fail +spec@!opengl 2.0@vertex-program-two-side back front2 back2@vs and fs,Fail +spec@!opengl 2.0@vertex-program-two-side enabled back,Fail +spec@!opengl 2.0@vertex-program-two-side enabled back@vs and fs,Fail +spec@!opengl 2.0@vertex-program-two-side enabled back back2,Fail +spec@!opengl 2.0@vertex-program-two-side enabled back back2@vs and fs,Fail +spec@!opengl 2.0@vertex-program-two-side enabled back front2,Fail +spec@!opengl 2.0@vertex-program-two-side enabled back front2@vs and fs,Fail +spec@!opengl 2.0@vertex-program-two-side enabled back front2 back2,Fail +spec@!opengl 2.0@vertex-program-two-side enabled back front2 back2@vs and fs,Fail +spec@!opengl 2.0@vertex-program-two-side enabled back2,Fail +spec@!opengl 2.0@vertex-program-two-side enabled back2@vs and fs,Fail +spec@!opengl 2.0@vertex-program-two-side enabled front back back2,Fail +spec@!opengl 2.0@vertex-program-two-side enabled front back back2@vs and fs,Fail +spec@!opengl 2.0@vertex-program-two-side enabled front back front2,Fail +spec@!opengl 2.0@vertex-program-two-side enabled front back front2@vs and fs,Fail +spec@!opengl 2.0@vertex-program-two-side enabled front back front2 back2,Fail +spec@!opengl 2.0@vertex-program-two-side enabled front back front2 back2@vs and fs,Fail +spec@!opengl 2.0@vertex-program-two-side enabled front back2,Fail +spec@!opengl 2.0@vertex-program-two-side enabled front back2@vs and fs,Fail +spec@!opengl 2.0@vertex-program-two-side enabled front front2,Fail +spec@!opengl 2.0@vertex-program-two-side enabled front front2@vs and fs,Fail +spec@!opengl 2.0@vertex-program-two-side enabled front front2 back2,Fail +spec@!opengl 2.0@vertex-program-two-side enabled front front2 back2@vs and fs,Fail +spec@!opengl 2.0@vertex-program-two-side enabled front2,Fail +spec@!opengl 2.0@vertex-program-two-side enabled front2@vs and fs,Fail +spec@!opengl 2.0@vertex-program-two-side enabled front2 back2,Fail +spec@!opengl 2.0@vertex-program-two-side enabled front2 back2@vs and fs,Fail +spec@!opengl 2.0@vertex-program-two-side front back front2,Fail +spec@!opengl 2.0@vertex-program-two-side front back front2@vs and fs,Fail +spec@!opengl 2.0@vertex-program-two-side front back front2 back2,Fail +spec@!opengl 2.0@vertex-program-two-side front back front2 back2@vs and fs,Fail +spec@!opengl 2.0@vertex-program-two-side front front2,Fail +spec@!opengl 2.0@vertex-program-two-side front front2@vs and fs,Fail +spec@!opengl 2.0@vertex-program-two-side front front2 back2,Fail +spec@!opengl 2.0@vertex-program-two-side front front2 back2@vs and fs,Fail +spec@!opengl 2.0@vertex-program-two-side front2,Fail +spec@!opengl 2.0@vertex-program-two-side front2@vs and fs,Fail +spec@!opengl 2.0@vertex-program-two-side front2 back2,Fail +spec@!opengl 2.0@vertex-program-two-side front2 back2@vs and fs,Fail +spec@!opengl 2.1@pbo,Fail +spec@!opengl 2.1@pbo@test_polygon_stip,Fail +spec@!opengl 2.1@polygon-stipple-fs,Fail + +spec@arb_arrays_of_arrays@execution@glsl-arrays-copy-size-mismatch,Fail +spec@arb_depth_texture@depth-level-clamp,Fail +spec@arb_depth_texture@fbo-clear-formats,Fail +spec@arb_depth_texture@fbo-clear-formats@GL_DEPTH_COMPONENT,Fail +spec@arb_depth_texture@fbo-clear-formats@GL_DEPTH_COMPONENT16,Fail +spec@arb_depth_texture@fbo-clear-formats@GL_DEPTH_COMPONENT24,Fail +spec@arb_depth_texture@fbo-clear-formats@GL_DEPTH_COMPONENT32,Fail +spec@arb_depth_texture@fbo-generatemipmap-formats,Fail +spec@arb_depth_texture@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT,Fail +spec@arb_depth_texture@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT NPOT,Fail +spec@arb_depth_texture@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT16,Fail +spec@arb_depth_texture@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT16 NPOT,Fail +spec@arb_depth_texture@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT24,Fail +spec@arb_depth_texture@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT24 NPOT,Fail +spec@arb_depth_texture@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT32,Fail +spec@arb_depth_texture@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT32 NPOT,Fail +spec@arb_depth_texture@texdepth,Fail + +# https://gitlab.freedesktop.org/mesa/mesa/-/issues/4985 +spec@arb_depth_texture@texwrap formats bordercolor,Fail +spec@arb_depth_texture@texwrap formats bordercolor@GL_DEPTH_COMPONENT16- border color only,Fail +spec@arb_depth_texture@texwrap formats bordercolor@GL_DEPTH_COMPONENT24- border color only,Fail +spec@arb_depth_texture@texwrap formats bordercolor@GL_DEPTH_COMPONENT32- border color only,Fail + +# https://gitlab.freedesktop.org/mesa/mesa/-/issues/4985 +spec@arb_es2_compatibility@texwrap formats bordercolor,Fail +spec@arb_es2_compatibility@texwrap formats bordercolor@GL_RGB565- border color only,Fail + +# fails at 4 samples (for our 4 supported indirections) because the 1D coordinate workaround +# causes an extra texture indirection phase. +spec@arb_fragment_program@fp-indirections2,Fail + +spec@arb_fragment_program_shadow@tex-shadow1d,Fail +spec@arb_fragment_program_shadow@tex-shadow2d,Fail +spec@arb_fragment_program_shadow@tex-shadow2drect,Fail +spec@arb_fragment_program_shadow@txp-shadow1d,Fail +spec@arb_fragment_program_shadow@txp-shadow2d,Fail +spec@arb_fragment_program_shadow@txp-shadow2drect,Fail +spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit stencil gl_depth24_stencil8,Fail +spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit stencil gl_stencil_index1,Fail +spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit stencil gl_stencil_index16,Fail +spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit stencil gl_stencil_index4,Fail +spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit stencil gl_stencil_index8,Fail +spec@arb_framebuffer_object@fbo-attachments-blit-scaled-linear,Fail + +# No derivatives support in the HW. +spec@arb_framebuffer_object@fbo-deriv,Fail + +spec@arb_framebuffer_object@fbo-generatemipmap-1d,Fail +spec@arb_framebuffer_object@fbo-generatemipmap-cubemap s3tc_dxt1,Fail +spec@arb_framebuffer_object@framebuffer-blit-levels draw stencil,Fail +spec@arb_framebuffer_object@framebuffer-blit-levels read stencil,Fail +spec@arb_framebuffer_object@same-attachment-glframebuffertexture2d-gl_depth_stencil_attachment,Fail +spec@arb_internalformat_query2@all internalformat__type pname checks,Timeout + +# Need to be able to report 0 OQ bits, since there are no HW OQs. +spec@arb_occlusion_query2@render,Fail +spec@arb_occlusion_query@occlusion_query,Fail +spec@arb_occlusion_query@occlusion_query_conform,Fail +spec@arb_occlusion_query@occlusion_query_meta_fragments,Fail +spec@arb_occlusion_query@occlusion_query_meta_no_fragments,Fail +spec@arb_occlusion_query@occlusion_query_meta_save,Fail + +spec@arb_pixel_buffer_object@cubemap npot pbo,Fail +spec@arb_pixel_buffer_object@fbo-pbo-readpixels-small,Fail +spec@arb_pixel_buffer_object@pbo-getteximage,Fail + +# nir_lower_aapoint_impl() uses b32csel instead of fcsel. +spec@arb_point_parameters@arb_point_parameters-point-attenuation,Crash + +spec@arb_point_parameters@arb_point_parameters-point-attenuation@Aliased combinations,Fail +spec@arb_provoking_vertex@arb-provoking-vertex-render,Fail +spec@arb_sampler_objects@gl_ext_texture_srgb_decode,Fail +spec@arb_shader_texture_lod@execution@glsl-fs-texturelod-01,Fail + +# https://gitlab.freedesktop.org/mesa/mesa/-/issues/4985 +spec@arb_texture_compression@texwrap formats bordercolor,Fail +spec@arb_texture_compression@texwrap formats bordercolor@GL_COMPRESSED_ALPHA- border color only,Fail +spec@arb_texture_compression@texwrap formats bordercolor@GL_COMPRESSED_INTENSITY- border color only,Fail +spec@arb_texture_compression@texwrap formats bordercolor@GL_COMPRESSED_LUMINANCE- border color only,Fail +spec@arb_texture_compression@texwrap formats bordercolor@GL_COMPRESSED_LUMINANCE_ALPHA- border color only,Fail +spec@arb_texture_compression@texwrap formats bordercolor@GL_COMPRESSED_RGB- border color only,Fail +spec@arb_texture_compression@texwrap formats bordercolor@GL_COMPRESSED_RGBA- border color only,Fail + +spec@arb_texture_cube_map@copyteximage cube,Fail +spec@arb_texture_cube_map@cubemap npot,Fail +spec@arb_texture_rectangle@glsl-fs-shadow2drect,Fail +spec@arb_texture_rectangle@glsl-fs-shadow2drect-01,Fail +spec@arb_texture_rectangle@glsl-fs-shadow2drect-03,Fail +spec@arb_texture_rectangle@glsl-fs-shadow2drect-07,Fail +spec@arb_texture_rectangle@glsl-fs-shadow2drect-08,Fail +spec@arb_texture_rectangle@glsl-fs-shadow2drectproj,Fail +spec@arb_texture_rectangle@tex-miplevel-selection gl2:texture() 2drectshadow,Fail +spec@arb_texture_rectangle@tex-miplevel-selection gl2:textureproj 2drectshadow,Fail + +# Too many texture phases and regs, because nir_to_tgsi emits MOV TEMP[n], +# IN[x].xyxw setting up the TXP coords. +spec@arb_texture_rectangle@texrect-many,Fail + +# https://gitlab.freedesktop.org/mesa/mesa/-/issues/4985 +spec@arb_texture_rectangle@texwrap rect bordercolor,Fail +spec@arb_texture_rectangle@texwrap rect bordercolor@GL_RGBA8- border color only,Fail +spec@arb_texture_rectangle@texwrap rect proj bordercolor,Fail +spec@arb_texture_rectangle@texwrap rect proj bordercolor@GL_RGBA8- projected- border color only,Fail + +# "Mesa: User error: GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 8) +# Probe color at (80,80) +# Expected: 0.000000 1.000000 0.000000 +# Observed: 1.000000 0.000000 0.000000" +# texture-storage: wrong color for mipmap level 1 +# PIGLIT: {"subtest": {"2D mipmap rendering " : "fail"}}" +spec@arb_texture_storage@texture-storage,Fail +spec@arb_texture_storage@texture-storage@2D mipmap rendering ,Fail + +# test checks for required ext (which we don't have) after compiling the shader +# that uses dynamic loops +spec@arb_timer_query@query gl_timestamp,Fail + +# "Probe color at (68,68) +# Left: 0.784314 1.000000 1.000000 1.000000 +# Right: 0.800000 1.000000 1.000000 1.000000 +# PIGLIT: {"subtest": {"mov 8*c0" : "fail"}}" +spec@ati_fragment_shader@ati_fragment_shader-render-ops,Fail +spec@ati_fragment_shader@ati_fragment_shader-render-ops@mov 8*c0,Fail + +spec@egl 1.4@eglterminate then unbind context,Fail +spec@egl_ext_protected_content@conformance,Fail +spec@egl_khr_gl_image@egl_khr_gl_renderbuffer_image-clear-shared-image gl_depth_component24,Fail +spec@egl_khr_gl_image@egl_khr_gl_renderbuffer_image-clear-shared-image gl_rgba,Fail +spec@egl_khr_surfaceless_context@viewport,Fail + +# "Mesa: User error: GL_INVALID_OPERATION in unsupported function called (unsupported extension or deprecated function?)" +spec@ext_draw_instanced@ext_draw_instanced-drawarrays,Fail + +spec@ext_external_objects@vk-buf-exchange,Fail +spec@ext_external_objects@vk-depth-display,Fail +spec@ext_external_objects@vk-image-display,Fail +spec@ext_external_objects@vk-image-display-overwrite,Fail +spec@ext_external_objects@vk-image-overwrite,Fail +spec@ext_external_objects@vk-pix-buf-update-errors,Fail +spec@ext_external_objects@vk-semaphores,Fail +spec@ext_external_objects@vk-semaphores-2,Fail +spec@ext_external_objects@vk-vert-buf-reuse,Fail +spec@ext_external_objects@vk-vert-buf-update-errors,Fail + +# "Failed blit src(0,0;1,1) - dst(0,0;2147483647,2147483647) +# Failed blit src(0,0;40,40) - dst(0,0;134217727,134217727) +# ..." +spec@ext_framebuffer_blit@fbo-blit-check-limits,Fail + +# Unsupported non-unrolled loop +spec@ext_framebuffer_multisample@accuracy all_samples color depthstencil,Fail +spec@ext_framebuffer_multisample@accuracy all_samples color depthstencil linear,Fail +spec@ext_framebuffer_multisample@accuracy all_samples color small depthstencil,Fail +spec@ext_framebuffer_multisample@accuracy all_samples color small depthstencil linear,Fail +spec@ext_framebuffer_multisample@accuracy all_samples depth_draw depthstencil,Fail +spec@ext_framebuffer_multisample@accuracy all_samples depth_draw small depthstencil,Fail +spec@ext_framebuffer_multisample@accuracy all_samples depth_resolve depthstencil,Fail +spec@ext_framebuffer_multisample@accuracy all_samples depth_resolve small depthstencil,Fail +spec@ext_framebuffer_multisample@accuracy all_samples srgb depthstencil,Fail +spec@ext_framebuffer_multisample@accuracy all_samples srgb depthstencil linear,Fail +spec@ext_framebuffer_multisample@accuracy all_samples srgb small depthstencil,Fail +spec@ext_framebuffer_multisample@accuracy all_samples srgb small depthstencil linear,Fail +spec@ext_framebuffer_multisample@accuracy all_samples stencil_draw depthstencil,Fail +spec@ext_framebuffer_multisample@accuracy all_samples stencil_draw small depthstencil,Fail +spec@ext_framebuffer_multisample@accuracy all_samples stencil_resolve depthstencil,Fail +spec@ext_framebuffer_multisample@accuracy all_samples stencil_resolve small depthstencil,Fail + +spec@ext_framebuffer_object@fbo-blending-formats,Fail +# "Probe color at (192,0) +# Expected: 0.810000 0.000000 0.000000 1.000000 +# Observed: 0.901961 0.000000 0.000000 1.000000 +# when testing FBO result, blending with DST_ALPHA." +spec@ext_framebuffer_object@fbo-blending-formats@GL_INTENSITY,Fail +spec@ext_framebuffer_object@fbo-blending-formats@GL_INTENSITY12,Fail +spec@ext_framebuffer_object@fbo-blending-formats@GL_INTENSITY16,Fail +spec@ext_framebuffer_object@fbo-blending-formats@GL_INTENSITY4,Fail +spec@ext_framebuffer_object@fbo-blending-formats@GL_INTENSITY8,Fail +# "Testing GL_LUMINANCE4 +# Probe color at (192,0) +# Expected: 0.800000 0.000000 0.000000 1.000000 +# Observed: 0.901961 0.000000 0.000000 1.000000 +# when testing FBO result, blending with DST_ALPHA." +spec@ext_framebuffer_object@fbo-blending-formats@GL_LUMINANCE,Fail +spec@ext_framebuffer_object@fbo-blending-formats@GL_LUMINANCE12,Fail +spec@ext_framebuffer_object@fbo-blending-formats@GL_LUMINANCE16,Fail +spec@ext_framebuffer_object@fbo-blending-formats@GL_LUMINANCE4,Fail +spec@ext_framebuffer_object@fbo-blending-formats@GL_LUMINANCE8,Fail + +spec@ext_framebuffer_object@fbo-blending-formats@GL_RGB10,Fail +# "Probe color at (64,0) +# Expected: 0.480000 0.800000 0.680000 1.000000 +# Observed: 0.533333 0.800000 0.666667 0.466667 +# when testing window result, blending with CONSTANT_COLOR. +spec@ext_framebuffer_object@fbo-blending-formats@GL_RGB4,Fail +spec@ext_framebuffer_object@fbo-blending-formats@GL_RGB5,Fail + +spec@ext_framebuffer_object@fbo-clear-formats,Fail +spec@ext_framebuffer_object@fbo-clear-formats@GL_INTENSITY,Fail +spec@ext_framebuffer_object@fbo-clear-formats@GL_INTENSITY12,Fail +spec@ext_framebuffer_object@fbo-clear-formats@GL_INTENSITY16,Fail +spec@ext_framebuffer_object@fbo-clear-formats@GL_INTENSITY4,Fail +spec@ext_framebuffer_object@fbo-clear-formats@GL_INTENSITY8,Fail +spec@ext_framebuffer_object@fbo-clear-formats@GL_LUMINANCE,Fail +spec@ext_framebuffer_object@fbo-clear-formats@GL_LUMINANCE12,Fail +spec@ext_framebuffer_object@fbo-clear-formats@GL_LUMINANCE16,Fail +spec@ext_framebuffer_object@fbo-clear-formats@GL_LUMINANCE4,Fail +spec@ext_framebuffer_object@fbo-clear-formats@GL_LUMINANCE8,Fail +spec@ext_framebuffer_object@fbo-colormask-formats,Fail +spec@ext_framebuffer_object@fbo-colormask-formats@GL_ALPHA,Fail +spec@ext_framebuffer_object@fbo-colormask-formats@GL_ALPHA12,Fail +spec@ext_framebuffer_object@fbo-colormask-formats@GL_ALPHA16,Fail +spec@ext_framebuffer_object@fbo-colormask-formats@GL_ALPHA4,Fail +spec@ext_framebuffer_object@fbo-colormask-formats@GL_ALPHA8,Fail +spec@ext_framebuffer_object@fbo-colormask-formats@GL_INTENSITY,Fail +spec@ext_framebuffer_object@fbo-colormask-formats@GL_INTENSITY12,Fail +spec@ext_framebuffer_object@fbo-colormask-formats@GL_INTENSITY16,Fail +spec@ext_framebuffer_object@fbo-colormask-formats@GL_INTENSITY4,Fail +spec@ext_framebuffer_object@fbo-colormask-formats@GL_INTENSITY8,Fail +spec@ext_framebuffer_object@fbo-colormask-formats@GL_LUMINANCE,Fail +spec@ext_framebuffer_object@fbo-colormask-formats@GL_LUMINANCE12,Fail +spec@ext_framebuffer_object@fbo-colormask-formats@GL_LUMINANCE16,Fail +spec@ext_framebuffer_object@fbo-colormask-formats@GL_LUMINANCE4,Fail +spec@ext_framebuffer_object@fbo-colormask-formats@GL_LUMINANCE8,Fail +spec@ext_framebuffer_object@fbo-depth-sample-compare,Fail + +# https://gitlab.freedesktop.org/mesa/mesa/-/issues/4980 +spec@ext_framebuffer_object@fbo-fragcoord2,Fail + +spec@ext_framebuffer_object@fbo-generatemipmap-filtering,Fail +spec@ext_framebuffer_object@fbo-stencil-gl_stencil_index1-blit,Fail +spec@ext_framebuffer_object@fbo-stencil-gl_stencil_index16-blit,Fail +spec@ext_framebuffer_object@fbo-stencil-gl_stencil_index4-blit,Fail +spec@ext_framebuffer_object@fbo-stencil-gl_stencil_index8-blit,Fail +spec@ext_image_dma_buf_import@ext_image_dma_buf_import-export,Fail +spec@ext_image_dma_buf_import@ext_image_dma_buf_import-export-tex,Fail +spec@ext_image_dma_buf_import@ext_image_dma_buf_import-intel_external_sampler_only,Fail +spec@ext_image_dma_buf_import@ext_image_dma_buf_import-reimport-bug,Fail +spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_nv12,Fail +spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_p010,Fail +spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_p012,Fail +spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_p016,Fail +spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_uyvy,Fail +spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y210,Fail +spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y212,Fail +spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y216,Fail +spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y410,Fail +spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y412,Fail +spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y416,Fail +spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_yuv420,Fail +spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_yuyv,Fail +spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_yvu420,Fail +spec@ext_image_dma_buf_import@ext_image_dma_buf_import-transcode-nv12-as-r8-gr88,Fail + +# Need to be able to report 0 OQ bits, since there are no HW OQs. +spec@ext_occlusion_query_boolean@any-samples,Fail + +spec@ext_packed_depth_stencil@depth_stencil texture,Fail +spec@ext_packed_depth_stencil@fbo-clear-formats,Fail +spec@ext_packed_depth_stencil@fbo-clear-formats@GL_DEPTH24_STENCIL8,Fail +spec@ext_packed_depth_stencil@fbo-clear-formats@GL_DEPTH_STENCIL,Fail +spec@ext_packed_depth_stencil@fbo-clear-formats stencil,Fail +spec@ext_packed_depth_stencil@fbo-clear-formats stencil@GL_DEPTH24_STENCIL8,Fail +spec@ext_packed_depth_stencil@fbo-clear-formats stencil@GL_DEPTH_STENCIL,Fail +spec@ext_packed_depth_stencil@fbo-depthstencil-gl_depth24_stencil8-clear,Fail +spec@ext_packed_depth_stencil@fbo-stencil-gl_depth24_stencil8-blit,Fail + +# https://gitlab.freedesktop.org/mesa/mesa/-/issues/4985 +spec@ext_packed_depth_stencil@texwrap formats bordercolor,Fail +spec@ext_packed_depth_stencil@texwrap formats bordercolor@GL_DEPTH24_STENCIL8- border color only,Fail +spec@ext_texture_compression_s3tc@texwrap formats bordercolor,Fail +spec@ext_texture_compression_s3tc@texwrap formats bordercolor@GL_COMPRESSED_RGBA_S3TC_DXT1_EXT- border color only,Fail +spec@ext_texture_compression_s3tc@texwrap formats bordercolor@GL_COMPRESSED_RGBA_S3TC_DXT3_EXT- border color only,Fail +spec@ext_texture_compression_s3tc@texwrap formats bordercolor@GL_COMPRESSED_RGBA_S3TC_DXT5_EXT- border color only,Fail +spec@ext_texture_compression_s3tc@texwrap formats bordercolor@GL_COMPRESSED_RGB_S3TC_DXT1_EXT- border color only,Fail + +# "Unexpected GL error: GL_NO_ERROR 0x0 +# (Error at tests/spec/ext_texture_format_bgra8888/api-errors.c:63) +# Expected GL error: GL_INVALID_OPERATION 0x502 +# Unexpected GL error: GL_NO_ERROR 0x0 +# (Error at tests/spec/ext_texture_format_bgra8888/api-errors.c:69) +# Expected GL error: GL_INVALID_OPERATION 0x502 +# Mesa: User error: GL_INVALID_OPERATION in glTexImage2D(format = GL_BGRA, type = GL_FLOAT, internalformat = GL_BGRA) +# Unexpected GL error: GL_NO_ERROR 0x0 +# (Error at tests/spec/ext_texture_format_bgra8888/api-errors.c:103) +# Expected GL error: GL_INVALID_OPERATION 0x502 +# Mesa: User error: GL_INVALID_OPERATION in glTexSubImage2D(format = GL_BGRA, type = GL_FLOAT, internalformat = GL_BGRA) +# PIGLIT: {"result": "fail" }" +spec@ext_texture_format_bgra8888@api-errors,Fail + +# "Probe color at (20,0) +# Expected: 0 76 0 +# Observed: 0 18 0" +spec@ext_texture_srgb@tex-srgb,Fail + +# https://gitlab.freedesktop.org/mesa/mesa/-/issues/4985 +spec@ext_texture_srgb@texwrap formats bordercolor,Fail +spec@ext_texture_srgb@texwrap formats bordercolor@GL_SLUMINANCE8- border color only,Fail +spec@ext_texture_srgb@texwrap formats bordercolor@GL_SLUMINANCE8_ALPHA8- border color only,Fail +spec@ext_texture_srgb@texwrap formats bordercolor@GL_SRGB8- border color only,Fail +spec@ext_texture_srgb@texwrap formats bordercolor@GL_SRGB8_ALPHA8- border color only,Fail +spec@ext_texture_srgb@texwrap formats-s3tc bordercolor,Fail +spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SLUMINANCE- border color only,Fail +spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SLUMINANCE_ALPHA- border color only,Fail +spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SRGB- border color only,Fail +spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SRGB_ALPHA- border color only,Fail +spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT- border color only,Fail +spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT- border color only,Fail +spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT- border color only,Fail +spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SRGB_S3TC_DXT1_EXT- border color only,Fail + +spec@glsl-1.10@execution@built-in-functions@fs-degrees-float,Fail +spec@glsl-1.10@execution@built-in-functions@fs-degrees-vec2,Fail +spec@glsl-1.10@execution@built-in-functions@fs-degrees-vec3,Fail +spec@glsl-1.10@execution@built-in-functions@fs-degrees-vec4,Fail +spec@glsl-1.10@execution@built-in-functions@fs-distance-float-float,Fail +spec@glsl-1.10@execution@built-in-functions@fs-dot-float-float,Fail +spec@glsl-1.10@execution@built-in-functions@fs-dot-vec2-vec2,Fail +spec@glsl-1.10@execution@built-in-functions@fs-dot-vec3-vec3,Fail +spec@glsl-1.10@execution@built-in-functions@fs-dot-vec4-vec4,Fail +spec@glsl-1.10@execution@built-in-functions@fs-exp-float,Fail +spec@glsl-1.10@execution@built-in-functions@fs-exp-vec2,Fail +spec@glsl-1.10@execution@built-in-functions@fs-exp-vec3,Fail +spec@glsl-1.10@execution@built-in-functions@fs-fract-float,Fail +spec@glsl-1.10@execution@built-in-functions@fs-fract-vec2,Fail +spec@glsl-1.10@execution@built-in-functions@fs-fract-vec3,Fail +spec@glsl-1.10@execution@built-in-functions@fs-fract-vec4,Fail +spec@glsl-1.10@execution@built-in-functions@fs-inversesqrt-float,Fail +spec@glsl-1.10@execution@built-in-functions@fs-length-vec3,Fail +spec@glsl-1.10@execution@built-in-functions@fs-length-vec4,Fail +spec@glsl-1.10@execution@built-in-functions@fs-log-float,Fail +spec@glsl-1.10@execution@built-in-functions@fs-log-vec2,Fail +spec@glsl-1.10@execution@built-in-functions@fs-log-vec3,Fail +spec@glsl-1.10@execution@built-in-functions@fs-log-vec4,Fail +spec@glsl-1.10@execution@built-in-functions@fs-log2-float,Fail +spec@glsl-1.10@execution@built-in-functions@fs-log2-vec2,Fail +spec@glsl-1.10@execution@built-in-functions@fs-log2-vec3,Fail +spec@glsl-1.10@execution@built-in-functions@fs-log2-vec4,Fail +spec@glsl-1.10@execution@built-in-functions@fs-matrixcompmult-mat2-mat2,Fail +spec@glsl-1.10@execution@built-in-functions@fs-matrixcompmult-mat3-mat3,Fail +spec@glsl-1.10@execution@built-in-functions@fs-matrixcompmult-mat4-mat4,Fail +spec@glsl-1.10@execution@built-in-functions@fs-mix-float-float-float,Fail +spec@glsl-1.10@execution@built-in-functions@fs-mod-float-float,Fail +spec@glsl-1.10@execution@built-in-functions@fs-mod-vec2-float,Fail +spec@glsl-1.10@execution@built-in-functions@fs-mod-vec2-vec2,Fail +spec@glsl-1.10@execution@built-in-functions@fs-mod-vec3-float,Fail +spec@glsl-1.10@execution@built-in-functions@fs-mod-vec3-vec3,Fail +spec@glsl-1.10@execution@built-in-functions@fs-mod-vec4-float,Fail +spec@glsl-1.10@execution@built-in-functions@fs-normalize-vec2,Fail +spec@glsl-1.10@execution@built-in-functions@fs-normalize-vec3,Fail +spec@glsl-1.10@execution@built-in-functions@fs-normalize-vec4,Fail +spec@glsl-1.10@execution@built-in-functions@fs-op-add-float-mat2,Fail +spec@glsl-1.10@execution@built-in-functions@fs-op-add-float-vec2,Fail +spec@glsl-1.10@execution@built-in-functions@fs-op-add-float-vec3,Fail +spec@glsl-1.10@execution@built-in-functions@fs-op-add-float-vec4,Fail +spec@glsl-1.10@execution@built-in-functions@fs-op-add-mat2-float,Fail +spec@glsl-1.10@execution@built-in-functions@fs-op-add-mat2-mat2,Fail +spec@glsl-1.10@execution@built-in-functions@fs-op-add-vec2-float,Fail +spec@glsl-1.10@execution@built-in-functions@fs-op-add-vec3-float,Fail +spec@glsl-1.10@execution@built-in-functions@fs-op-add-vec4-float,Fail +spec@glsl-1.10@execution@built-in-functions@fs-op-assign-add-mat2-float,Fail +spec@glsl-1.10@execution@built-in-functions@fs-op-assign-add-mat2-mat2,Fail +spec@glsl-1.10@execution@built-in-functions@fs-op-assign-add-vec2-float,Fail +spec@glsl-1.10@execution@built-in-functions@fs-op-assign-add-vec3-float,Fail +spec@glsl-1.10@execution@built-in-functions@fs-op-assign-add-vec4-float,Fail +spec@glsl-1.10@execution@built-in-functions@fs-op-assign-div-float-float,Fail +spec@glsl-1.10@execution@built-in-functions@fs-op-assign-div-int-int,Fail +spec@glsl-1.10@execution@built-in-functions@fs-op-assign-div-ivec2-ivec2,Fail +spec@glsl-1.10@execution@built-in-functions@fs-op-assign-div-ivec3-int,Fail +spec@glsl-1.10@execution@built-in-functions@fs-op-assign-div-ivec3-ivec3,Fail +spec@glsl-1.10@execution@built-in-functions@fs-op-assign-div-ivec4-int,Fail +spec@glsl-1.10@execution@built-in-functions@fs-op-assign-div-ivec4-ivec4,Fail +spec@glsl-1.10@execution@built-in-functions@fs-op-assign-div-mat2-float,Fail +spec@glsl-1.10@execution@built-in-functions@fs-op-assign-div-mat2-mat2,Fail +spec@glsl-1.10@execution@built-in-functions@fs-op-assign-div-mat3-float,Fail +spec@glsl-1.10@execution@built-in-functions@fs-op-assign-div-mat3-mat3,Fail +spec@glsl-1.10@execution@built-in-functions@fs-op-assign-div-mat4-float,Fail +spec@glsl-1.10@execution@built-in-functions@fs-op-assign-div-mat4-mat4,Fail +spec@glsl-1.10@execution@built-in-functions@fs-op-assign-div-vec2-float,Fail +spec@glsl-1.10@execution@built-in-functions@fs-op-assign-div-vec2-vec2,Fail +spec@glsl-1.10@execution@built-in-functions@fs-op-assign-div-vec3-float,Fail +spec@glsl-1.10@execution@built-in-functions@fs-op-assign-div-vec3-vec3,Fail +spec@glsl-1.10@execution@built-in-functions@fs-op-assign-div-vec4-float,Fail +spec@glsl-1.10@execution@built-in-functions@fs-op-assign-div-vec4-vec4,Fail +spec@glsl-1.10@execution@built-in-functions@fs-op-assign-mult-float-float,Fail +spec@glsl-1.10@execution@built-in-functions@fs-op-assign-mult-mat2-float,Fail +spec@glsl-1.10@execution@built-in-functions@fs-op-assign-mult-mat2-mat2,Fail +spec@glsl-1.10@execution@built-in-functions@fs-op-assign-mult-mat3-float,Fail +spec@glsl-1.10@execution@built-in-functions@fs-op-assign-mult-mat3-mat3,Fail +spec@glsl-1.10@execution@built-in-functions@fs-op-assign-mult-mat4-float,Fail +spec@glsl-1.10@execution@built-in-functions@fs-op-assign-mult-mat4-mat4,Fail +spec@glsl-1.10@execution@built-in-functions@fs-op-assign-mult-vec2-float,Fail +spec@glsl-1.10@execution@built-in-functions@fs-op-assign-mult-vec2-mat2,Fail +spec@glsl-1.10@execution@built-in-functions@fs-op-assign-mult-vec3-float,Fail +spec@glsl-1.10@execution@built-in-functions@fs-op-assign-mult-vec3-mat3,Fail +spec@glsl-1.10@execution@built-in-functions@fs-op-assign-mult-vec3-vec3,Fail +spec@glsl-1.10@execution@built-in-functions@fs-op-assign-mult-vec4-float,Fail +spec@glsl-1.10@execution@built-in-functions@fs-op-assign-mult-vec4-mat4,Fail +spec@glsl-1.10@execution@built-in-functions@fs-op-assign-mult-vec4-vec4,Fail +spec@glsl-1.10@execution@built-in-functions@fs-op-assign-sub-float-float,Fail +spec@glsl-1.10@execution@built-in-functions@fs-op-assign-sub-mat2-float,Fail +spec@glsl-1.10@execution@built-in-functions@fs-op-assign-sub-vec3-float,Fail +spec@glsl-1.10@execution@built-in-functions@fs-op-assign-sub-vec4-float,Fail +spec@glsl-1.10@execution@built-in-functions@fs-op-div-float-float,Fail +spec@glsl-1.10@execution@built-in-functions@fs-op-div-float-mat2,Fail +spec@glsl-1.10@execution@built-in-functions@fs-op-div-float-mat3,Fail +spec@glsl-1.10@execution@built-in-functions@fs-op-div-float-mat4,Fail +spec@glsl-1.10@execution@built-in-functions@fs-op-div-float-vec2,Fail +spec@glsl-1.10@execution@built-in-functions@fs-op-div-float-vec3,Fail +spec@glsl-1.10@execution@built-in-functions@fs-op-div-float-vec4,Fail +spec@glsl-1.10@execution@built-in-functions@fs-op-div-int-int,Fail +spec@glsl-1.10@execution@built-in-functions@fs-op-div-int-ivec2,Fail +spec@glsl-1.10@execution@built-in-functions@fs-op-div-int-ivec4,Fail +spec@glsl-1.10@execution@built-in-functions@fs-op-div-ivec2-ivec2,Fail +spec@glsl-1.10@execution@built-in-functions@fs-op-div-ivec3-int,Fail +spec@glsl-1.10@execution@built-in-functions@fs-op-div-ivec3-ivec3,Fail +spec@glsl-1.10@execution@built-in-functions@fs-op-div-ivec4-int,Fail +spec@glsl-1.10@execution@built-in-functions@fs-op-div-ivec4-ivec4,Fail +spec@glsl-1.10@execution@built-in-functions@fs-op-div-mat2-float,Fail +spec@glsl-1.10@execution@built-in-functions@fs-op-div-mat2-mat2,Fail +spec@glsl-1.10@execution@built-in-functions@fs-op-div-mat3-float,Fail +spec@glsl-1.10@execution@built-in-functions@fs-op-div-mat3-mat3,Fail +spec@glsl-1.10@execution@built-in-functions@fs-op-div-mat4-float,Fail +spec@glsl-1.10@execution@built-in-functions@fs-op-div-mat4-mat4,Fail +spec@glsl-1.10@execution@built-in-functions@fs-op-div-vec2-float,Fail +spec@glsl-1.10@execution@built-in-functions@fs-op-div-vec2-vec2,Fail +spec@glsl-1.10@execution@built-in-functions@fs-op-div-vec3-float,Fail +spec@glsl-1.10@execution@built-in-functions@fs-op-div-vec3-vec3,Fail +spec@glsl-1.10@execution@built-in-functions@fs-op-div-vec4-float,Fail +spec@glsl-1.10@execution@built-in-functions@fs-op-div-vec4-vec4,Fail +spec@glsl-1.10@execution@built-in-functions@fs-op-mult-float-float,Fail +spec@glsl-1.10@execution@built-in-functions@fs-op-mult-float-mat2,Fail +spec@glsl-1.10@execution@built-in-functions@fs-op-mult-float-mat3,Fail +spec@glsl-1.10@execution@built-in-functions@fs-op-mult-float-mat4,Fail +spec@glsl-1.10@execution@built-in-functions@fs-op-mult-float-vec2,Fail +spec@glsl-1.10@execution@built-in-functions@fs-op-mult-float-vec3,Fail +spec@glsl-1.10@execution@built-in-functions@fs-op-mult-float-vec4,Fail +spec@glsl-1.10@execution@built-in-functions@fs-op-mult-mat2-float,Fail +spec@glsl-1.10@execution@built-in-functions@fs-op-mult-mat2-mat2,Fail +spec@glsl-1.10@execution@built-in-functions@fs-op-mult-mat2-vec2,Fail +spec@glsl-1.10@execution@built-in-functions@fs-op-mult-mat3-float,Fail +spec@glsl-1.10@execution@built-in-functions@fs-op-mult-mat3-mat3,Fail +spec@glsl-1.10@execution@built-in-functions@fs-op-mult-mat3-vec3,Fail +spec@glsl-1.10@execution@built-in-functions@fs-op-mult-mat4-float,Fail +spec@glsl-1.10@execution@built-in-functions@fs-op-mult-mat4-mat4,Fail +spec@glsl-1.10@execution@built-in-functions@fs-op-mult-mat4-vec4,Fail +spec@glsl-1.10@execution@built-in-functions@fs-op-mult-vec2-float,Fail +spec@glsl-1.10@execution@built-in-functions@fs-op-mult-vec2-mat2,Fail +spec@glsl-1.10@execution@built-in-functions@fs-op-mult-vec3-float,Fail +spec@glsl-1.10@execution@built-in-functions@fs-op-mult-vec3-mat3,Fail +spec@glsl-1.10@execution@built-in-functions@fs-op-mult-vec3-vec3,Fail +spec@glsl-1.10@execution@built-in-functions@fs-op-mult-vec4-float,Fail +spec@glsl-1.10@execution@built-in-functions@fs-op-mult-vec4-mat4,Fail +spec@glsl-1.10@execution@built-in-functions@fs-op-mult-vec4-vec4,Fail +spec@glsl-1.10@execution@built-in-functions@fs-op-sub-float-float,Fail +spec@glsl-1.10@execution@built-in-functions@fs-op-sub-float-mat2,Fail +spec@glsl-1.10@execution@built-in-functions@fs-op-sub-float-vec3,Fail +spec@glsl-1.10@execution@built-in-functions@fs-op-sub-float-vec4,Fail +spec@glsl-1.10@execution@built-in-functions@fs-op-sub-mat2-float,Fail +spec@glsl-1.10@execution@built-in-functions@fs-op-sub-vec3-float,Fail +spec@glsl-1.10@execution@built-in-functions@fs-op-sub-vec4-float,Fail +spec@glsl-1.10@execution@built-in-functions@fs-pow-float-float,Fail +spec@glsl-1.10@execution@built-in-functions@fs-pow-vec2-vec2,Fail +spec@glsl-1.10@execution@built-in-functions@fs-pow-vec3-vec3,Fail +spec@glsl-1.10@execution@built-in-functions@fs-pow-vec4-vec4,Fail +spec@glsl-1.10@execution@built-in-functions@fs-radians-float,Fail +spec@glsl-1.10@execution@built-in-functions@fs-reflect-vec2-vec2,Fail +spec@glsl-1.10@execution@built-in-functions@fs-reflect-vec3-vec3,Fail +spec@glsl-1.10@execution@built-in-functions@fs-reflect-vec4-vec4,Fail +spec@glsl-1.10@execution@built-in-functions@fs-refract-vec2-vec2-float,Fail +spec@glsl-1.10@execution@built-in-functions@fs-refract-vec3-vec3-float,Fail +spec@glsl-1.10@execution@built-in-functions@fs-refract-vec4-vec4-float,Fail +spec@glsl-1.10@execution@built-in-functions@fs-smoothstep-float-float-float,Fail +spec@glsl-1.10@execution@built-in-functions@fs-smoothstep-float-float-vec2,Fail +spec@glsl-1.10@execution@built-in-functions@fs-smoothstep-float-float-vec3,Fail +spec@glsl-1.10@execution@built-in-functions@fs-smoothstep-float-float-vec4,Fail +spec@glsl-1.10@execution@built-in-functions@fs-smoothstep-vec2-vec2-vec2,Fail +spec@glsl-1.10@execution@built-in-functions@fs-smoothstep-vec3-vec3-vec3,Fail +spec@glsl-1.10@execution@built-in-functions@fs-smoothstep-vec4-vec4-vec4,Fail +spec@glsl-1.10@execution@builtins@glsl-fs-atan-3,Fail +spec@glsl-1.10@execution@copy-propagation@glsl-copy-propagation-loop-1,Fail + +# No derivatives support in the HW. +spec@glsl-1.10@execution@derivatives@glsl-derivs-abs,Fail +spec@glsl-1.10@execution@derivatives@glsl-derivs-abs-sign,Fail +spec@glsl-1.10@execution@derivatives@glsl-derivs-sign,Fail +spec@glsl-1.10@execution@derivatives@glsl-derivs-swizzle,Fail +spec@glsl-1.10@execution@derivatives@glsl-derivs-varyings,Fail + +spec@glsl-1.10@execution@discard@glsl-fs-discard-04,Fail + +# https://gitlab.freedesktop.org/mesa/mesa/-/issues/4980 +spec@glsl-1.10@execution@fs-frontfacing-ternary-0.0-neg-1.0,Fail +spec@glsl-1.10@execution@fs-frontfacing-ternary-1-neg-1,Fail +spec@glsl-1.10@execution@fs-frontfacing-ternary-1.0-neg-1.0,Fail +spec@glsl-1.10@execution@fs-frontfacing-ternary-neg-1.0-1.0,Fail + +spec@glsl-1.10@execution@fs-loop-bounds-unrolled,Fail +spec@glsl-1.10@execution@fs-notequal-of-expression,Fail +spec@glsl-1.10@execution@fs-sign-times-abs,Fail +spec@glsl-1.10@execution@fs-sign-times-neg,Fail +spec@glsl-1.10@execution@fs-sign-times-neg-abs,Fail +spec@glsl-1.10@execution@fs-sign-times-sign,Fail +spec@glsl-1.10@execution@gl_lightsource_indirect,Fail +spec@glsl-1.10@execution@glsl-1.10-built-in-matrix-state,Fail +spec@glsl-1.10@execution@glsl-1.10-built-in-uniform-state,Fail +spec@glsl-1.10@execution@glsl-clamp-vertex-color,Fail +spec@glsl-1.10@execution@glsl-fs-convolution-1,Fail +spec@glsl-1.10@execution@glsl-fs-convolution-2,Fail +spec@glsl-1.10@execution@glsl-fs-if-nested-loop,Fail +spec@glsl-1.10@execution@glsl-fs-loop-while-false-03,Fail +spec@glsl-1.10@execution@interpolation@interpolation-none-gl_backcolor-flat-fixed,Fail +spec@glsl-1.10@execution@interpolation@interpolation-none-gl_backcolor-flat-none,Fail +spec@glsl-1.10@execution@interpolation@interpolation-none-gl_backcolor-flat-vertex,Fail +spec@glsl-1.10@execution@interpolation@interpolation-none-gl_backcolor-smooth-fixed,Fail +spec@glsl-1.10@execution@interpolation@interpolation-none-gl_backcolor-smooth-none,Fail +spec@glsl-1.10@execution@interpolation@interpolation-none-gl_backcolor-smooth-vertex,Fail +spec@glsl-1.10@execution@interpolation@interpolation-none-gl_backsecondarycolor-flat-fixed,Fail +spec@glsl-1.10@execution@interpolation@interpolation-none-gl_backsecondarycolor-flat-none,Fail +spec@glsl-1.10@execution@interpolation@interpolation-none-gl_backsecondarycolor-flat-vertex,Fail +spec@glsl-1.10@execution@interpolation@interpolation-none-gl_backsecondarycolor-smooth-fixed,Fail +spec@glsl-1.10@execution@interpolation@interpolation-none-gl_backsecondarycolor-smooth-none,Fail +spec@glsl-1.10@execution@interpolation@interpolation-none-gl_backsecondarycolor-smooth-vertex,Fail +spec@glsl-1.10@execution@interpolation@interpolation-none-gl_frontcolor-smooth-fixed,Fail +spec@glsl-1.10@execution@interpolation@interpolation-none-gl_frontcolor-smooth-none,Fail +spec@glsl-1.10@execution@interpolation@interpolation-none-gl_frontcolor-smooth-vertex,Fail +spec@glsl-1.10@execution@interpolation@interpolation-none-gl_frontsecondarycolor-smooth-fixed,Fail +spec@glsl-1.10@execution@interpolation@interpolation-none-gl_frontsecondarycolor-smooth-none,Fail +spec@glsl-1.10@execution@interpolation@interpolation-none-gl_frontsecondarycolor-smooth-vertex,Fail +spec@glsl-1.10@execution@loops@glsl-fs-continue-inside-do-while,Fail +spec@glsl-1.10@execution@loops@glsl-fs-loop-300,Fail + +spec@glsl-1.10@execution@loops@glsl-fs-loop-continue,Fail +spec@glsl-1.10@execution@loops@glsl-fs-loop-redundant-condition,Fail +spec@glsl-1.10@execution@loops@glsl-fs-loop-shadow-variables,Fail +spec@glsl-1.10@execution@loops@glsl-fs-unroll-out-param,Fail +spec@glsl-1.10@execution@loops@glsl-fs-unroll-side-effect,Fail +spec@glsl-1.10@execution@samplers@glsl-fs-shadow1d,Fail +spec@glsl-1.10@execution@samplers@glsl-fs-shadow1d-01,Fail +spec@glsl-1.10@execution@samplers@glsl-fs-shadow1d-03,Fail +spec@glsl-1.10@execution@samplers@glsl-fs-shadow1d-07,Fail +spec@glsl-1.10@execution@samplers@glsl-fs-shadow1d-08,Fail +spec@glsl-1.10@execution@samplers@glsl-fs-shadow1d-bias,Fail +spec@glsl-1.10@execution@samplers@glsl-fs-shadow1dproj,Fail +spec@glsl-1.10@execution@samplers@glsl-fs-shadow1dproj-bias,Fail +spec@glsl-1.10@execution@samplers@glsl-fs-shadow2d,Fail +spec@glsl-1.10@execution@samplers@glsl-fs-shadow2d-01,Fail +spec@glsl-1.10@execution@samplers@glsl-fs-shadow2d-03,Fail +spec@glsl-1.10@execution@samplers@glsl-fs-shadow2d-07,Fail +spec@glsl-1.10@execution@samplers@glsl-fs-shadow2d-08,Fail +spec@glsl-1.10@execution@samplers@glsl-fs-shadow2d-bias,Fail +spec@glsl-1.10@execution@samplers@glsl-fs-shadow2d-clamp-z,Fail +spec@glsl-1.10@execution@samplers@glsl-fs-shadow2dproj,Fail +spec@glsl-1.10@execution@samplers@glsl-fs-shadow2dproj-bias,Fail +spec@glsl-1.10@execution@samplers@glsl-fs-texture2d-dependent-5,Fail +spec@glsl-1.10@execution@temp-array-indexing@glsl-fs-vec4-indexing-temp-dst-in-loop,Fail +spec@glsl-1.10@execution@temp-array-indexing@glsl-fs-vec4-indexing-temp-dst-in-nested-loop-combined,Fail +spec@glsl-1.10@execution@temp-array-indexing@glsl-fs-vec4-indexing-temp-src-in-loop,Fail +spec@glsl-1.10@execution@temp-array-indexing@glsl-fs-vec4-indexing-temp-src-in-nested-loop-combined,Fail +spec@glsl-1.10@execution@temp-array-indexing@glsl-fs-vec4-indexing-temp-src-in-nested-loop-inner,Fail +spec@glsl-1.10@execution@temp-array-indexing@glsl-fs-vec4-indexing-temp-src-in-nested-loop-outer,Fail +spec@glsl-1.10@execution@variable-indexing@fs-input-array-vec2-index-rd,Fail +spec@glsl-1.10@execution@variable-indexing@fs-input-array-vec3-index-rd,Fail +spec@glsl-1.10@execution@variable-indexing@fs-input-array-vec4-index-rd,Fail +spec@glsl-1.10@execution@variable-indexing@fs-temp-array-mat2-index-col-row-wr,Fail +spec@glsl-1.10@execution@variable-indexing@fs-temp-array-mat3-index-col-row-wr,Fail +spec@glsl-1.10@execution@variable-indexing@fs-temp-array-mat3-index-col-wr,Fail +spec@glsl-1.10@execution@variable-indexing@fs-temp-array-mat3-index-row-wr,Fail +spec@glsl-1.10@execution@variable-indexing@fs-temp-array-mat4-index-col-row-wr,Fail +spec@glsl-1.10@execution@variable-indexing@fs-temp-array-mat4-index-col-wr,Fail +spec@glsl-1.10@execution@variable-indexing@fs-temp-array-mat4-index-row-wr,Fail +spec@glsl-1.10@execution@variable-indexing@fs-uniform-array-mat4-index-col-row-rd,Fail +spec@glsl-1.10@execution@variable-indexing@fs-varying-array-mat3-index-col-rd,Fail +spec@glsl-1.10@execution@variable-indexing@fs-varying-array-mat3-index-col-row-rd,Fail +spec@glsl-1.10@execution@variable-indexing@vs-output-array-vec2-index-wr,Fail +spec@glsl-1.10@execution@variable-indexing@vs-output-array-vec3-index-wr,Fail +spec@glsl-1.10@execution@variable-indexing@vs-output-array-vec4-index-wr,Fail +spec@glsl-1.10@execution@variable-indexing@vs-varying-array-mat3-index-col-rd,Fail +spec@glsl-1.10@execution@variable-indexing@vs-varying-array-mat3-index-col-row-rd,Fail +spec@glsl-1.10@execution@variable-indexing@vs-varying-array-mat3-index-col-row-wr,Fail +spec@glsl-1.10@execution@variable-indexing@vs-varying-array-mat3-index-col-wr,Fail +spec@glsl-1.10@execution@variable-indexing@vs-varying-array-mat3-index-row-wr,Fail +spec@glsl-1.10@execution@variable-indexing@vs-varying-array-mat3-index-wr,Fail +spec@glsl-1.10@execution@varying-packing@simple float array,Fail +spec@glsl-1.10@execution@varying-packing@simple float separate,Fail +spec@glsl-1.10@execution@varying-packing@simple mat2 array,Fail +spec@glsl-1.10@execution@varying-packing@simple mat2 separate,Fail +spec@glsl-1.10@execution@varying-packing@simple mat2x3 array,Fail +spec@glsl-1.10@execution@varying-packing@simple mat2x3 separate,Fail +spec@glsl-1.10@execution@varying-packing@simple mat2x4 array,Fail +spec@glsl-1.10@execution@varying-packing@simple mat2x4 separate,Fail +spec@glsl-1.10@execution@varying-packing@simple mat3 array,Fail +spec@glsl-1.10@execution@varying-packing@simple mat3 separate,Fail +spec@glsl-1.10@execution@varying-packing@simple mat3x2 array,Fail +spec@glsl-1.10@execution@varying-packing@simple mat3x2 separate,Fail +spec@glsl-1.10@execution@varying-packing@simple mat3x4 array,Fail +spec@glsl-1.10@execution@varying-packing@simple mat3x4 separate,Fail +spec@glsl-1.10@execution@varying-packing@simple mat4 array,Fail +spec@glsl-1.10@execution@varying-packing@simple mat4 separate,Fail +spec@glsl-1.10@execution@varying-packing@simple mat4x2 array,Fail +spec@glsl-1.10@execution@varying-packing@simple mat4x2 separate,Fail +spec@glsl-1.10@execution@varying-packing@simple mat4x3 array,Fail +spec@glsl-1.10@execution@varying-packing@simple mat4x3 separate,Fail +spec@glsl-1.10@execution@varying-packing@simple vec2 array,Fail +spec@glsl-1.10@execution@varying-packing@simple vec2 separate,Fail +spec@glsl-1.10@execution@varying-packing@simple vec3 array,Fail +spec@glsl-1.10@execution@varying-packing@simple vec3 separate,Fail +spec@glsl-1.10@execution@varying-packing@simple vec4 array,Fail +spec@glsl-1.10@execution@varying-packing@simple vec4 separate,Fail +spec@glsl-1.20@compiler@invalid-vec4-array-to-vec3-array-conversion.vert,Fail + +spec@glsl-1.20@execution@built-in-functions@fs-matrixcompmult-mat2x3-mat2x3,Fail +spec@glsl-1.20@execution@built-in-functions@fs-matrixcompmult-mat2x4-mat2x4,Fail +spec@glsl-1.20@execution@built-in-functions@fs-matrixcompmult-mat3x2-mat3x2,Fail +spec@glsl-1.20@execution@built-in-functions@fs-matrixcompmult-mat3x4-mat3x4,Fail +spec@glsl-1.20@execution@built-in-functions@fs-matrixcompmult-mat4x2-mat4x2,Fail +spec@glsl-1.20@execution@built-in-functions@fs-matrixcompmult-mat4x3-mat4x3,Fail +spec@glsl-1.20@execution@built-in-functions@fs-op-add-float-mat3x2,Fail +spec@glsl-1.20@execution@built-in-functions@fs-op-add-float-mat4x3,Fail +spec@glsl-1.20@execution@built-in-functions@fs-op-add-mat3x2-float,Fail +spec@glsl-1.20@execution@built-in-functions@fs-op-add-mat4x3-float,Fail +spec@glsl-1.20@execution@built-in-functions@fs-op-assign-add-mat3x2-float,Fail +spec@glsl-1.20@execution@built-in-functions@fs-op-assign-add-mat4x3-float,Fail +spec@glsl-1.20@execution@built-in-functions@fs-op-assign-div-mat2x3-float,Fail +spec@glsl-1.20@execution@built-in-functions@fs-op-assign-div-mat2x3-mat2x3,Fail +spec@glsl-1.20@execution@built-in-functions@fs-op-assign-div-mat2x4-float,Fail +spec@glsl-1.20@execution@built-in-functions@fs-op-assign-div-mat2x4-mat2x4,Fail +spec@glsl-1.20@execution@built-in-functions@fs-op-assign-div-mat3x2-float,Fail +spec@glsl-1.20@execution@built-in-functions@fs-op-assign-div-mat3x2-mat3x2,Fail +spec@glsl-1.20@execution@built-in-functions@fs-op-assign-div-mat3x4-float,Fail +spec@glsl-1.20@execution@built-in-functions@fs-op-assign-div-mat3x4-mat3x4,Fail +spec@glsl-1.20@execution@built-in-functions@fs-op-assign-div-mat4x2-float,Fail +spec@glsl-1.20@execution@built-in-functions@fs-op-assign-div-mat4x2-mat4x2,Fail +spec@glsl-1.20@execution@built-in-functions@fs-op-assign-div-mat4x3-float,Fail +spec@glsl-1.20@execution@built-in-functions@fs-op-assign-div-mat4x3-mat4x3,Fail +spec@glsl-1.20@execution@built-in-functions@fs-op-assign-mult-mat2x3-float,Fail +spec@glsl-1.20@execution@built-in-functions@fs-op-assign-mult-mat2x3-mat2,Fail +spec@glsl-1.20@execution@built-in-functions@fs-op-assign-mult-mat2x4-float,Fail +spec@glsl-1.20@execution@built-in-functions@fs-op-assign-mult-mat2x4-mat2,Fail +spec@glsl-1.20@execution@built-in-functions@fs-op-assign-mult-mat3x2-float,Fail +spec@glsl-1.20@execution@built-in-functions@fs-op-assign-mult-mat3x2-mat3,Fail +spec@glsl-1.20@execution@built-in-functions@fs-op-assign-mult-mat3x4-float,Fail +spec@glsl-1.20@execution@built-in-functions@fs-op-assign-mult-mat3x4-mat3,Fail +spec@glsl-1.20@execution@built-in-functions@fs-op-assign-mult-mat4x2-float,Fail +spec@glsl-1.20@execution@built-in-functions@fs-op-assign-mult-mat4x2-mat4,Fail +spec@glsl-1.20@execution@built-in-functions@fs-op-assign-mult-mat4x3-float,Fail +spec@glsl-1.20@execution@built-in-functions@fs-op-assign-mult-mat4x3-mat4,Fail +spec@glsl-1.20@execution@built-in-functions@fs-op-assign-sub-mat2x3-float,Fail +spec@glsl-1.20@execution@built-in-functions@fs-op-assign-sub-mat2x4-float,Fail +spec@glsl-1.20@execution@built-in-functions@fs-op-assign-sub-mat2x4-mat2x4,Fail +spec@glsl-1.20@execution@built-in-functions@fs-op-assign-sub-mat3x2-float,Fail +spec@glsl-1.20@execution@built-in-functions@fs-op-div-float-mat2x3,Fail +spec@glsl-1.20@execution@built-in-functions@fs-op-div-float-mat2x4,Fail +spec@glsl-1.20@execution@built-in-functions@fs-op-div-float-mat3x2,Fail +spec@glsl-1.20@execution@built-in-functions@fs-op-div-float-mat3x4,Fail +spec@glsl-1.20@execution@built-in-functions@fs-op-div-float-mat4x2,Fail +spec@glsl-1.20@execution@built-in-functions@fs-op-div-float-mat4x3,Fail +spec@glsl-1.20@execution@built-in-functions@fs-op-div-mat2x3-float,Fail +spec@glsl-1.20@execution@built-in-functions@fs-op-div-mat2x3-mat2x3,Fail +spec@glsl-1.20@execution@built-in-functions@fs-op-div-mat2x4-float,Fail +spec@glsl-1.20@execution@built-in-functions@fs-op-div-mat2x4-mat2x4,Fail +spec@glsl-1.20@execution@built-in-functions@fs-op-div-mat3x2-float,Fail +spec@glsl-1.20@execution@built-in-functions@fs-op-div-mat3x2-mat3x2,Fail +spec@glsl-1.20@execution@built-in-functions@fs-op-div-mat3x4-float,Fail +spec@glsl-1.20@execution@built-in-functions@fs-op-div-mat3x4-mat3x4,Fail +spec@glsl-1.20@execution@built-in-functions@fs-op-div-mat4x2-float,Fail +spec@glsl-1.20@execution@built-in-functions@fs-op-div-mat4x2-mat4x2,Fail +spec@glsl-1.20@execution@built-in-functions@fs-op-div-mat4x3-float,Fail +spec@glsl-1.20@execution@built-in-functions@fs-op-div-mat4x3-mat4x3,Fail +spec@glsl-1.20@execution@built-in-functions@fs-op-mult-float-mat2x3,Fail +spec@glsl-1.20@execution@built-in-functions@fs-op-mult-float-mat2x4,Fail +spec@glsl-1.20@execution@built-in-functions@fs-op-mult-float-mat3x2,Fail +spec@glsl-1.20@execution@built-in-functions@fs-op-mult-float-mat3x4,Fail +spec@glsl-1.20@execution@built-in-functions@fs-op-mult-float-mat4x2,Fail +spec@glsl-1.20@execution@built-in-functions@fs-op-mult-float-mat4x3,Fail +spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat2-mat3x2,Fail +spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat2-mat4x2,Fail +spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat2x3-float,Fail +spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat2x3-mat2,Fail +spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat2x3-mat3x2,Fail +spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat2x3-mat4x2,Fail +spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat2x3-vec2,Fail +spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat2x4-float,Fail +spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat2x4-mat2,Fail +spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat2x4-mat3x2,Fail +spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat2x4-mat4x2,Fail +spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat2x4-vec2,Fail +spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat3-mat2x3,Fail +spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat3-mat4x3,Fail +spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat3x2-float,Fail +spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat3x2-mat2x3,Fail +spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat3x2-mat3,Fail +spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat3x2-mat4x3,Fail +spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat3x2-vec3,Fail +spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat3x4-float,Fail +spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat3x4-mat2x3,Fail +spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat3x4-mat3,Fail +spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat3x4-mat4x3,Fail +spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat3x4-vec3,Fail +spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat4-mat2x4,Fail +spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat4-mat3x4,Fail +spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat4x2-float,Fail +spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat4x2-mat2x4,Fail +spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat4x2-mat3x4,Fail +spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat4x2-mat4,Fail +spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat4x2-vec4,Fail +spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat4x3-float,Fail +spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat4x3-mat2x4,Fail +spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat4x3-mat3x4,Fail +spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat4x3-mat4,Fail +spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat4x3-vec4,Fail +spec@glsl-1.20@execution@built-in-functions@fs-op-mult-vec2-mat3x2,Fail +spec@glsl-1.20@execution@built-in-functions@fs-op-mult-vec2-mat4x2,Fail +spec@glsl-1.20@execution@built-in-functions@fs-op-mult-vec3-mat2x3,Fail +spec@glsl-1.20@execution@built-in-functions@fs-op-mult-vec3-mat4x3,Fail +spec@glsl-1.20@execution@built-in-functions@fs-op-mult-vec4-mat2x4,Fail +spec@glsl-1.20@execution@built-in-functions@fs-op-mult-vec4-mat3x4,Fail +spec@glsl-1.20@execution@built-in-functions@fs-op-sub-float-mat2x3,Fail +spec@glsl-1.20@execution@built-in-functions@fs-op-sub-float-mat2x4,Fail +spec@glsl-1.20@execution@built-in-functions@fs-op-sub-float-mat3x2,Fail +spec@glsl-1.20@execution@built-in-functions@fs-op-sub-mat2x3-float,Fail +spec@glsl-1.20@execution@built-in-functions@fs-op-sub-mat2x4-float,Fail +spec@glsl-1.20@execution@built-in-functions@fs-op-sub-mat2x4-mat2x4,Fail +spec@glsl-1.20@execution@built-in-functions@fs-op-sub-mat3x2-float,Fail +spec@glsl-1.20@execution@built-in-functions@fs-outerproduct-vec2-vec3,Fail +spec@glsl-1.20@execution@built-in-functions@fs-outerproduct-vec2-vec4,Fail +spec@glsl-1.20@execution@built-in-functions@fs-outerproduct-vec3-vec2,Fail +spec@glsl-1.20@execution@built-in-functions@fs-outerproduct-vec3-vec3,Fail +spec@glsl-1.20@execution@built-in-functions@fs-outerproduct-vec3-vec4,Fail +spec@glsl-1.20@execution@built-in-functions@fs-outerproduct-vec4-vec2,Fail +spec@glsl-1.20@execution@built-in-functions@fs-outerproduct-vec4-vec3,Fail +spec@glsl-1.20@execution@built-in-functions@fs-outerproduct-vec4-vec4,Fail +spec@glsl-1.20@execution@fs-const-array-of-struct,Fail +spec@glsl-1.20@execution@fs-const-array-of-struct-of-array,Fail +spec@glsl-1.20@execution@fs-function-inout-array-of-structs,Fail +spec@glsl-1.20@execution@fs-nan-builtin-max,Fail +spec@glsl-1.20@execution@fs-nan-builtin-min,Fail +spec@glsl-1.20@execution@fs-vec4-const-array-indirect-access-032-elements,Fail +spec@glsl-1.20@execution@fs-vec4-const-array-indirect-access-048-elements,Fail +spec@glsl-1.20@execution@fs-vec4-const-array-indirect-access-064-elements,Fail +spec@glsl-1.20@execution@fs-vec4-const-array-indirect-access-128-elements,Fail +spec@glsl-1.20@execution@fs-vec4-const-array-indirect-access-256-elements,Fail + +# https://gitlab.freedesktop.org/mesa/mesa/-/issues/4980 +spec@glsl-1.20@execution@glsl-fs-frontfacing,Fail +spec@glsl-1.20@execution@glsl-fs-frontfacing-not,Fail + +spec@glsl-1.20@execution@out-parameter-indexing@fs-inout-index-two-level,Fail +spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture() 1d,Fail +spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture() 1dshadow,Fail +spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture() 2d,Fail +spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture() 2dshadow,Fail +spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture() 3d,Fail +spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture() cube,Fail +spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture(bias) 1d,Fail +spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture(bias) 1dshadow,Fail +spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture(bias) 2d,Fail +spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture(bias) 2dshadow,Fail +spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture(bias) 3d,Fail +spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture(bias) cube,Fail +spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj 1d,Fail +spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj 1d_projvec4,Fail +spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj 1dshadow,Fail +spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj 2d,Fail +spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj 2d_projvec4,Fail +spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj 2dshadow,Fail +spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj 3d,Fail +spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj(bias) 1d,Fail +spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj(bias) 1d_projvec4,Fail +spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj(bias) 1dshadow,Fail +spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj(bias) 2d,Fail +spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj(bias) 2d_projvec4,Fail +spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj(bias) 2dshadow,Fail +spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj(bias) 3d,Fail +spec@glsl-1.20@execution@uniform-initializer@fs-mat2-array,Fail +spec@glsl-1.20@execution@uniform-initializer@fs-mat3,Fail +spec@glsl-1.20@execution@uniform-initializer@fs-mat3-array,Fail +spec@glsl-1.20@execution@uniform-initializer@fs-mat3-from-const,Fail +spec@glsl-1.20@execution@uniform-initializer@fs-mat3-set-by-other-stage,Fail +spec@glsl-1.20@execution@uniform-initializer@fs-mat4,Fail +spec@glsl-1.20@execution@uniform-initializer@fs-mat4-array,Fail +spec@glsl-1.20@execution@uniform-initializer@fs-mat4-from-const,Fail +spec@glsl-1.20@execution@uniform-initializer@fs-mat4-set-by-other-stage,Fail +spec@glsl-1.20@execution@variable-indexing@fs-temp-array-mat2-index-col-row-wr,Fail +spec@glsl-1.20@execution@variable-indexing@fs-temp-array-mat3-index-col-row-wr,Fail +spec@glsl-1.20@execution@variable-indexing@fs-temp-array-mat3-index-col-wr,Fail +spec@glsl-1.20@execution@variable-indexing@fs-temp-array-mat3-index-row-wr,Fail +spec@glsl-1.20@execution@variable-indexing@fs-temp-array-mat4-index-col-row-wr,Fail +spec@glsl-1.20@execution@variable-indexing@fs-temp-array-mat4-index-col-wr,Fail +spec@glsl-1.20@execution@variable-indexing@fs-temp-array-mat4-index-row-wr,Fail +spec@glsl-1.20@execution@variable-indexing@fs-uniform-array-mat4-index-col-row-rd,Fail +spec@glsl-1.20@execution@variable-indexing@fs-varying-array-mat3-index-col-rd,Fail +spec@glsl-1.20@execution@variable-indexing@fs-varying-array-mat3-index-col-row-rd,Fail +spec@glsl-1.20@execution@variable-indexing@vs-varying-array-mat3-index-col-rd,Fail +spec@glsl-1.20@execution@variable-indexing@vs-varying-array-mat3-index-col-row-rd,Fail +spec@glsl-1.20@execution@variable-indexing@vs-varying-array-mat3-index-col-row-wr,Fail +spec@glsl-1.20@execution@variable-indexing@vs-varying-array-mat3-index-col-wr,Fail +spec@glsl-1.20@execution@variable-indexing@vs-varying-array-mat3-index-row-wr,Fail +spec@glsl-1.20@execution@variable-indexing@vs-varying-array-mat3-index-wr,Fail +spec@intel_performance_query@intel_performance_query-issue_2235,Fail +spec@nv_primitive_restart@primitive-restart-draw-mode-lines,Fail +spec@nv_primitive_restart@primitive-restart-draw-mode-quad_strip,Fail +spec@nv_primitive_restart@primitive-restart-draw-mode-quads,Fail diff --git a/src/gallium/drivers/i915/ci/i915-g33-skips.txt b/src/gallium/drivers/i915/ci/i915-g33-skips.txt index 3ffd16a017b..1ab88b1e60c 100644 --- a/src/gallium/drivers/i915/ci/i915-g33-skips.txt +++ b/src/gallium/drivers/i915/ci/i915-g33-skips.txt @@ -5,3 +5,10 @@ KHR-GLES2.texture_3d.filtering.combinations.* KHR-GLES2.texture_3d.filtering.formats.* KHR-GLES2.texture_3d.filtering.sizes.* + +# Timeout +spec@arb_internalformat_query2@all internalformat_.*_type +spec@!opengl 1.0@gl-1.0-blend-func + +# We aren't running an X server. +glx.* diff --git a/src/gallium/drivers/i915/ci/piglit-i915-g33-fails.txt b/src/gallium/drivers/i915/ci/piglit-i915-g33-fails.txt deleted file mode 100644 index 616b56405ae..00000000000 --- a/src/gallium/drivers/i915/ci/piglit-i915-g33-fails.txt +++ /dev/null @@ -1,998 +0,0 @@ -shaders@glsl-bug-110796,Fail - -# No derivatives support in the HW. -shaders@glsl-derivs,Fail - -shaders@glsl-fs-loop,Fail -shaders@glsl-fs-loop-nested,Fail -shaders@glsl-fs-raytrace-bug27060,Fail - -# No derivatives support in the HW. -shaders@glsl-fwidth,Fail - -# "GL_MAX_VARYING_FLOATS = 40 -# Probe color at (34,34) -# Expected: 0 255 0 -# Observed: 255 0 0 -# Failure with 9 vec4 varyings used in varying index 8 -# Probe color at (34,38) -# Expected: 0 255 0 -# Observed: 255 0 0 -# Failure with 10 vec4 varyings used in varying index 8" -shaders@glsl-max-varyings,Fail - -shaders@glsl-max-varyings >max_varying_components,Fail - -# Failed to link: error: looping not supported i915 fragment shaders, all loops must be statically unrollable. -# and then the test assertion fails setting up its uniforms (if piglit is built with assertions, which CI doesn't). -shaders@glsl-uniform-interstage-limits@520 vs- 1 fs,Fail -shaders@glsl-uniform-interstage-limits@subdivide 5,Fail -shaders@glsl-uniform-interstage-limits@subdivide 5- statechanges,Fail - -shaders@glsl-predication-on-large-array,Fail - -shaders@ssa@fs-if-def-else-break,Fail -shaders@ssa@fs-lost-copy-problem,Fail -shaders@ssa@fs-swap-problem,Fail -shaders@ssa@fs-while-loop-rotate-value,Fail - -# "MESA: error: Empty fragment shader" -spec@!opengl 1.0@gl-1.0-drawbuffer-modes,Fail - -# "Probe color at (74,4) -# Expected: 1.000000 1.000000 1.000000 -# Observed: 0.000000 0.000000 0.000000 -# Failure with path Polygon Stipple set to always pass. -# Probe color at (4,14) -# Expected: 1.000000 1.000000 1.000000 -# Observed: 0.000000 0.000000 0.000000 -# Failure with always-pass paths enabled. -# Probe color at (54,24) -# Expected: 0.000000 0.000000 0.000000 -# Observed: 1.000000 1.000000 1.000000 -# Failure with Scissor Test set to fail mode." -spec@!opengl 1.0@gl-1.0-no-op-paths,Fail - -spec@!opengl 1.0@gl-1.0-scissor-offscreen,Fail -spec@!opengl 1.0@gl-1.0-swapbuffers-behavior,Fail - -spec@!opengl 1.1@depthstencil-default_fb-clear,Fail -spec@!opengl 1.1@getteximage-formats,Fail -spec@!opengl 1.1@gl-1.2-texture-base-level,Fail -spec@!opengl 1.1@line-flat-clip-color,Fail -spec@!opengl 1.1@linestipple,Fail -spec@!opengl 1.1@linestipple@Factor 2x,Fail -spec@!opengl 1.1@linestipple@Factor 3x,Fail -spec@!opengl 1.1@linestipple@Line loop,Fail -spec@!opengl 1.1@linestipple@Line strip,Fail - -# "../src/compiler/nir/nir_lower_int_to_float.c:102: lower_alu_instr: Assertion `nir_alu_type_get_base_type(info->output_type) != nir_type_int && nir_alu_type_get_base_type(info->output_type) != nir_type_uint' failed." -spec@!opengl 1.1@point-line-no-cull,Crash - -spec@!opengl 1.1@polygon-mode-offset,Fail -spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on bottom edge,Fail -spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on left edge,Fail -spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on right edge,Fail -spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on top edge,Fail -spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on bottom edge,Fail -spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on left edge,Fail -spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on right edge,Fail -spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on top edge,Fail -spec@!opengl 1.1@read-front,Fail -spec@!opengl 1.1@read-front clear-front-first,Fail - -# https://gitlab.freedesktop.org/mesa/mesa/-/issues/4985 -spec@!opengl 1.1@texwrap 1d bordercolor,Fail -spec@!opengl 1.1@texwrap 1d bordercolor@GL_RGBA8- border color only,Fail -spec@!opengl 1.1@texwrap 1d proj bordercolor,Fail -spec@!opengl 1.1@texwrap 1d proj bordercolor@GL_RGBA8- projected- border color only,Fail -spec@!opengl 1.1@texwrap 2d bordercolor,Fail -spec@!opengl 1.1@texwrap 2d bordercolor@GL_RGBA8- border color only,Fail -spec@!opengl 1.1@texwrap 2d proj bordercolor,Fail -spec@!opengl 1.1@texwrap 2d proj bordercolor@GL_RGBA8- projected- border color only,Fail -spec@!opengl 1.1@texwrap formats bordercolor,Fail -spec@!opengl 1.1@texwrap formats bordercolor@GL_ALPHA12- border color only,Fail -spec@!opengl 1.1@texwrap formats bordercolor@GL_ALPHA16- border color only,Fail -spec@!opengl 1.1@texwrap formats bordercolor@GL_ALPHA4- border color only,Fail -spec@!opengl 1.1@texwrap formats bordercolor@GL_ALPHA8- border color only,Fail -spec@!opengl 1.1@texwrap formats bordercolor@GL_INTENSITY12- border color only,Fail -spec@!opengl 1.1@texwrap formats bordercolor@GL_INTENSITY16- border color only,Fail -spec@!opengl 1.1@texwrap formats bordercolor@GL_INTENSITY4- border color only,Fail -spec@!opengl 1.1@texwrap formats bordercolor@GL_INTENSITY8- border color only,Fail -spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE12- border color only,Fail -spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE12_ALPHA12- border color only,Fail -spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE12_ALPHA4- border color only,Fail -spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE16- border color only,Fail -spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE16_ALPHA16- border color only,Fail -spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE4- border color only,Fail -spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE4_ALPHA4- border color only,Fail -spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE6_ALPHA2- border color only,Fail -spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE8- border color only,Fail -spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE8_ALPHA8- border color only,Fail -spec@!opengl 1.1@texwrap formats bordercolor@GL_R3_G3_B2- border color only,Fail -spec@!opengl 1.1@texwrap formats bordercolor@GL_RGB10- border color only,Fail -spec@!opengl 1.1@texwrap formats bordercolor@GL_RGB10_A2- border color only,Fail -spec@!opengl 1.1@texwrap formats bordercolor@GL_RGB12- border color only,Fail -spec@!opengl 1.1@texwrap formats bordercolor@GL_RGB16- border color only,Fail -spec@!opengl 1.1@texwrap formats bordercolor@GL_RGB4- border color only,Fail -spec@!opengl 1.1@texwrap formats bordercolor@GL_RGB5- border color only,Fail -spec@!opengl 1.1@texwrap formats bordercolor@GL_RGB5_A1- border color only,Fail -spec@!opengl 1.1@texwrap formats bordercolor@GL_RGB8- border color only,Fail -spec@!opengl 1.1@texwrap formats bordercolor@GL_RGBA12- border color only,Fail -spec@!opengl 1.1@texwrap formats bordercolor@GL_RGBA16- border color only,Fail -spec@!opengl 1.1@texwrap formats bordercolor@GL_RGBA2- border color only,Fail -spec@!opengl 1.1@texwrap formats bordercolor@GL_RGBA4- border color only,Fail -spec@!opengl 1.1@texwrap formats bordercolor@GL_RGBA8- border color only,Fail - -spec@!opengl 1.1@windowoverlap,Fail -spec@!opengl 1.2@levelclamp,Fail - -spec@!opengl 1.2@texwrap 3d,Fail -spec@!opengl 1.2@texwrap 3d@GL_RGBA8- NPOT,Fail - -# https://gitlab.freedesktop.org/mesa/mesa/-/issues/4985 -spec@!opengl 1.2@texwrap 3d bordercolor,Fail -spec@!opengl 1.2@texwrap 3d bordercolor@GL_RGBA8- border color only,Fail -spec@!opengl 1.2@texwrap 3d proj,Fail -spec@!opengl 1.2@texwrap 3d proj@GL_RGBA8- NPOT- projected,Fail -spec@!opengl 1.2@texwrap 3d proj bordercolor,Fail -spec@!opengl 1.2@texwrap 3d proj bordercolor@GL_RGBA8- projected- border color only,Fail - -spec@!opengl 1.4@tex-miplevel-selection,Fail -spec@!opengl 1.4@tex-miplevel-selection-lod,Fail -spec@!opengl 1.4@tex-miplevel-selection-lod-bias,Fail -spec@!opengl 1.5@depth-tex-compare,Fail - -# Need to be able to report 0 OQ bits, since there are no HW OQs. -spec@!opengl 2.0@occlusion-query-discard,Fail - -spec@!opengl 2.0@tex3d-npot,Fail -spec@!opengl 2.0@vertex-program-two-side back front2,Fail -spec@!opengl 2.0@vertex-program-two-side back front2@vs and fs,Fail -spec@!opengl 2.0@vertex-program-two-side back front2 back2,Fail -spec@!opengl 2.0@vertex-program-two-side back front2 back2@vs and fs,Fail -spec@!opengl 2.0@vertex-program-two-side enabled back,Fail -spec@!opengl 2.0@vertex-program-two-side enabled back@vs and fs,Fail -spec@!opengl 2.0@vertex-program-two-side enabled back back2,Fail -spec@!opengl 2.0@vertex-program-two-side enabled back back2@vs and fs,Fail -spec@!opengl 2.0@vertex-program-two-side enabled back front2,Fail -spec@!opengl 2.0@vertex-program-two-side enabled back front2@vs and fs,Fail -spec@!opengl 2.0@vertex-program-two-side enabled back front2 back2,Fail -spec@!opengl 2.0@vertex-program-two-side enabled back front2 back2@vs and fs,Fail -spec@!opengl 2.0@vertex-program-two-side enabled back2,Fail -spec@!opengl 2.0@vertex-program-two-side enabled back2@vs and fs,Fail -spec@!opengl 2.0@vertex-program-two-side enabled front back back2,Fail -spec@!opengl 2.0@vertex-program-two-side enabled front back back2@vs and fs,Fail -spec@!opengl 2.0@vertex-program-two-side enabled front back front2,Fail -spec@!opengl 2.0@vertex-program-two-side enabled front back front2@vs and fs,Fail -spec@!opengl 2.0@vertex-program-two-side enabled front back front2 back2,Fail -spec@!opengl 2.0@vertex-program-two-side enabled front back front2 back2@vs and fs,Fail -spec@!opengl 2.0@vertex-program-two-side enabled front back2,Fail -spec@!opengl 2.0@vertex-program-two-side enabled front back2@vs and fs,Fail -spec@!opengl 2.0@vertex-program-two-side enabled front front2,Fail -spec@!opengl 2.0@vertex-program-two-side enabled front front2@vs and fs,Fail -spec@!opengl 2.0@vertex-program-two-side enabled front front2 back2,Fail -spec@!opengl 2.0@vertex-program-two-side enabled front front2 back2@vs and fs,Fail -spec@!opengl 2.0@vertex-program-two-side enabled front2,Fail -spec@!opengl 2.0@vertex-program-two-side enabled front2@vs and fs,Fail -spec@!opengl 2.0@vertex-program-two-side enabled front2 back2,Fail -spec@!opengl 2.0@vertex-program-two-side enabled front2 back2@vs and fs,Fail -spec@!opengl 2.0@vertex-program-two-side front back front2,Fail -spec@!opengl 2.0@vertex-program-two-side front back front2@vs and fs,Fail -spec@!opengl 2.0@vertex-program-two-side front back front2 back2,Fail -spec@!opengl 2.0@vertex-program-two-side front back front2 back2@vs and fs,Fail -spec@!opengl 2.0@vertex-program-two-side front front2,Fail -spec@!opengl 2.0@vertex-program-two-side front front2@vs and fs,Fail -spec@!opengl 2.0@vertex-program-two-side front front2 back2,Fail -spec@!opengl 2.0@vertex-program-two-side front front2 back2@vs and fs,Fail -spec@!opengl 2.0@vertex-program-two-side front2,Fail -spec@!opengl 2.0@vertex-program-two-side front2@vs and fs,Fail -spec@!opengl 2.0@vertex-program-two-side front2 back2,Fail -spec@!opengl 2.0@vertex-program-two-side front2 back2@vs and fs,Fail -spec@!opengl 2.1@pbo,Fail -spec@!opengl 2.1@pbo@test_polygon_stip,Fail -spec@!opengl 2.1@polygon-stipple-fs,Fail - -spec@arb_arrays_of_arrays@execution@glsl-arrays-copy-size-mismatch,Fail -spec@arb_depth_texture@depth-level-clamp,Fail -spec@arb_depth_texture@fbo-clear-formats,Fail -spec@arb_depth_texture@fbo-clear-formats@GL_DEPTH_COMPONENT,Fail -spec@arb_depth_texture@fbo-clear-formats@GL_DEPTH_COMPONENT16,Fail -spec@arb_depth_texture@fbo-clear-formats@GL_DEPTH_COMPONENT24,Fail -spec@arb_depth_texture@fbo-clear-formats@GL_DEPTH_COMPONENT32,Fail -spec@arb_depth_texture@fbo-generatemipmap-formats,Fail -spec@arb_depth_texture@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT,Fail -spec@arb_depth_texture@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT NPOT,Fail -spec@arb_depth_texture@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT16,Fail -spec@arb_depth_texture@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT16 NPOT,Fail -spec@arb_depth_texture@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT24,Fail -spec@arb_depth_texture@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT24 NPOT,Fail -spec@arb_depth_texture@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT32,Fail -spec@arb_depth_texture@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT32 NPOT,Fail -spec@arb_depth_texture@texdepth,Fail - -# https://gitlab.freedesktop.org/mesa/mesa/-/issues/4985 -spec@arb_depth_texture@texwrap formats bordercolor,Fail -spec@arb_depth_texture@texwrap formats bordercolor@GL_DEPTH_COMPONENT16- border color only,Fail -spec@arb_depth_texture@texwrap formats bordercolor@GL_DEPTH_COMPONENT24- border color only,Fail -spec@arb_depth_texture@texwrap formats bordercolor@GL_DEPTH_COMPONENT32- border color only,Fail - -# https://gitlab.freedesktop.org/mesa/mesa/-/issues/4985 -spec@arb_es2_compatibility@texwrap formats bordercolor,Fail -spec@arb_es2_compatibility@texwrap formats bordercolor@GL_RGB565- border color only,Fail - -# fails at 4 samples (for our 4 supported indirections) because the 1D coordinate workaround -# causes an extra texture indirection phase. -spec@arb_fragment_program@fp-indirections2,Fail - -spec@arb_fragment_program_shadow@tex-shadow1d,Fail -spec@arb_fragment_program_shadow@tex-shadow2d,Fail -spec@arb_fragment_program_shadow@tex-shadow2drect,Fail -spec@arb_fragment_program_shadow@txp-shadow1d,Fail -spec@arb_fragment_program_shadow@txp-shadow2d,Fail -spec@arb_fragment_program_shadow@txp-shadow2drect,Fail -spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit stencil gl_depth24_stencil8,Fail -spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit stencil gl_stencil_index1,Fail -spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit stencil gl_stencil_index16,Fail -spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit stencil gl_stencil_index4,Fail -spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit stencil gl_stencil_index8,Fail -spec@arb_framebuffer_object@fbo-attachments-blit-scaled-linear,Fail - -# No derivatives support in the HW. -spec@arb_framebuffer_object@fbo-deriv,Fail - -spec@arb_framebuffer_object@fbo-generatemipmap-1d,Fail -spec@arb_framebuffer_object@fbo-generatemipmap-cubemap s3tc_dxt1,Fail -spec@arb_framebuffer_object@framebuffer-blit-levels draw stencil,Fail -spec@arb_framebuffer_object@framebuffer-blit-levels read stencil,Fail -spec@arb_framebuffer_object@same-attachment-glframebuffertexture2d-gl_depth_stencil_attachment,Fail -spec@arb_internalformat_query2@all internalformat__type pname checks,Timeout - -# Need to be able to report 0 OQ bits, since there are no HW OQs. -spec@arb_occlusion_query2@render,Fail -spec@arb_occlusion_query@occlusion_query,Fail -spec@arb_occlusion_query@occlusion_query_conform,Fail -spec@arb_occlusion_query@occlusion_query_meta_fragments,Fail -spec@arb_occlusion_query@occlusion_query_meta_no_fragments,Fail -spec@arb_occlusion_query@occlusion_query_meta_save,Fail - -spec@arb_pixel_buffer_object@cubemap npot pbo,Fail -spec@arb_pixel_buffer_object@fbo-pbo-readpixels-small,Fail -spec@arb_pixel_buffer_object@pbo-getteximage,Fail - -# nir_lower_aapoint_impl() uses b32csel instead of fcsel. -spec@arb_point_parameters@arb_point_parameters-point-attenuation,Crash - -spec@arb_point_parameters@arb_point_parameters-point-attenuation@Aliased combinations,Fail -spec@arb_provoking_vertex@arb-provoking-vertex-render,Fail -spec@arb_sampler_objects@gl_ext_texture_srgb_decode,Fail -spec@arb_shader_texture_lod@execution@glsl-fs-texturelod-01,Fail - -# https://gitlab.freedesktop.org/mesa/mesa/-/issues/4985 -spec@arb_texture_compression@texwrap formats bordercolor,Fail -spec@arb_texture_compression@texwrap formats bordercolor@GL_COMPRESSED_ALPHA- border color only,Fail -spec@arb_texture_compression@texwrap formats bordercolor@GL_COMPRESSED_INTENSITY- border color only,Fail -spec@arb_texture_compression@texwrap formats bordercolor@GL_COMPRESSED_LUMINANCE- border color only,Fail -spec@arb_texture_compression@texwrap formats bordercolor@GL_COMPRESSED_LUMINANCE_ALPHA- border color only,Fail -spec@arb_texture_compression@texwrap formats bordercolor@GL_COMPRESSED_RGB- border color only,Fail -spec@arb_texture_compression@texwrap formats bordercolor@GL_COMPRESSED_RGBA- border color only,Fail - -spec@arb_texture_cube_map@copyteximage cube,Fail -spec@arb_texture_cube_map@cubemap npot,Fail -spec@arb_texture_rectangle@glsl-fs-shadow2drect,Fail -spec@arb_texture_rectangle@glsl-fs-shadow2drect-01,Fail -spec@arb_texture_rectangle@glsl-fs-shadow2drect-03,Fail -spec@arb_texture_rectangle@glsl-fs-shadow2drect-07,Fail -spec@arb_texture_rectangle@glsl-fs-shadow2drect-08,Fail -spec@arb_texture_rectangle@glsl-fs-shadow2drectproj,Fail -spec@arb_texture_rectangle@tex-miplevel-selection gl2:texture() 2drectshadow,Fail -spec@arb_texture_rectangle@tex-miplevel-selection gl2:textureproj 2drectshadow,Fail - -# Too many texture phases and regs, because nir_to_tgsi emits MOV TEMP[n], -# IN[x].xyxw setting up the TXP coords. -spec@arb_texture_rectangle@texrect-many,Fail - -# https://gitlab.freedesktop.org/mesa/mesa/-/issues/4985 -spec@arb_texture_rectangle@texwrap rect bordercolor,Fail -spec@arb_texture_rectangle@texwrap rect bordercolor@GL_RGBA8- border color only,Fail -spec@arb_texture_rectangle@texwrap rect proj bordercolor,Fail -spec@arb_texture_rectangle@texwrap rect proj bordercolor@GL_RGBA8- projected- border color only,Fail - -# "Mesa: User error: GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 8) -# Probe color at (80,80) -# Expected: 0.000000 1.000000 0.000000 -# Observed: 1.000000 0.000000 0.000000" -# texture-storage: wrong color for mipmap level 1 -# PIGLIT: {"subtest": {"2D mipmap rendering " : "fail"}}" -spec@arb_texture_storage@texture-storage,Fail -spec@arb_texture_storage@texture-storage@2D mipmap rendering ,Fail - -# test checks for required ext (which we don't have) after compiling the shader -# that uses dynamic loops -spec@arb_timer_query@query gl_timestamp,Fail - -# "Probe color at (68,68) -# Left: 0.784314 1.000000 1.000000 1.000000 -# Right: 0.800000 1.000000 1.000000 1.000000 -# PIGLIT: {"subtest": {"mov 8*c0" : "fail"}}" -spec@ati_fragment_shader@ati_fragment_shader-render-ops,Fail -spec@ati_fragment_shader@ati_fragment_shader-render-ops@mov 8*c0,Fail - -spec@egl 1.4@eglterminate then unbind context,Fail -spec@egl_ext_protected_content@conformance,Fail -spec@egl_khr_gl_image@egl_khr_gl_renderbuffer_image-clear-shared-image gl_depth_component24,Fail -spec@egl_khr_gl_image@egl_khr_gl_renderbuffer_image-clear-shared-image gl_rgba,Fail -spec@egl_khr_surfaceless_context@viewport,Fail - -# "Mesa: User error: GL_INVALID_OPERATION in unsupported function called (unsupported extension or deprecated function?)" -spec@ext_draw_instanced@ext_draw_instanced-drawarrays,Fail - -spec@ext_external_objects@vk-buf-exchange,Fail -spec@ext_external_objects@vk-depth-display,Fail -spec@ext_external_objects@vk-image-display,Fail -spec@ext_external_objects@vk-image-display-overwrite,Fail -spec@ext_external_objects@vk-image-overwrite,Fail -spec@ext_external_objects@vk-pix-buf-update-errors,Fail -spec@ext_external_objects@vk-semaphores,Fail -spec@ext_external_objects@vk-semaphores-2,Fail -spec@ext_external_objects@vk-vert-buf-reuse,Fail -spec@ext_external_objects@vk-vert-buf-update-errors,Fail - -# "Failed blit src(0,0;1,1) - dst(0,0;2147483647,2147483647) -# Failed blit src(0,0;40,40) - dst(0,0;134217727,134217727) -# ..." -spec@ext_framebuffer_blit@fbo-blit-check-limits,Fail - -# Unsupported non-unrolled loop -spec@ext_framebuffer_multisample@accuracy all_samples color depthstencil,Fail -spec@ext_framebuffer_multisample@accuracy all_samples color depthstencil linear,Fail -spec@ext_framebuffer_multisample@accuracy all_samples color small depthstencil,Fail -spec@ext_framebuffer_multisample@accuracy all_samples color small depthstencil linear,Fail -spec@ext_framebuffer_multisample@accuracy all_samples depth_draw depthstencil,Fail -spec@ext_framebuffer_multisample@accuracy all_samples depth_draw small depthstencil,Fail -spec@ext_framebuffer_multisample@accuracy all_samples depth_resolve depthstencil,Fail -spec@ext_framebuffer_multisample@accuracy all_samples depth_resolve small depthstencil,Fail -spec@ext_framebuffer_multisample@accuracy all_samples srgb depthstencil,Fail -spec@ext_framebuffer_multisample@accuracy all_samples srgb depthstencil linear,Fail -spec@ext_framebuffer_multisample@accuracy all_samples srgb small depthstencil,Fail -spec@ext_framebuffer_multisample@accuracy all_samples srgb small depthstencil linear,Fail -spec@ext_framebuffer_multisample@accuracy all_samples stencil_draw depthstencil,Fail -spec@ext_framebuffer_multisample@accuracy all_samples stencil_draw small depthstencil,Fail -spec@ext_framebuffer_multisample@accuracy all_samples stencil_resolve depthstencil,Fail -spec@ext_framebuffer_multisample@accuracy all_samples stencil_resolve small depthstencil,Fail - -spec@ext_framebuffer_object@fbo-blending-formats,Fail -# "Probe color at (192,0) -# Expected: 0.810000 0.000000 0.000000 1.000000 -# Observed: 0.901961 0.000000 0.000000 1.000000 -# when testing FBO result, blending with DST_ALPHA." -spec@ext_framebuffer_object@fbo-blending-formats@GL_INTENSITY,Fail -spec@ext_framebuffer_object@fbo-blending-formats@GL_INTENSITY12,Fail -spec@ext_framebuffer_object@fbo-blending-formats@GL_INTENSITY16,Fail -spec@ext_framebuffer_object@fbo-blending-formats@GL_INTENSITY4,Fail -spec@ext_framebuffer_object@fbo-blending-formats@GL_INTENSITY8,Fail -# "Testing GL_LUMINANCE4 -# Probe color at (192,0) -# Expected: 0.800000 0.000000 0.000000 1.000000 -# Observed: 0.901961 0.000000 0.000000 1.000000 -# when testing FBO result, blending with DST_ALPHA." -spec@ext_framebuffer_object@fbo-blending-formats@GL_LUMINANCE,Fail -spec@ext_framebuffer_object@fbo-blending-formats@GL_LUMINANCE12,Fail -spec@ext_framebuffer_object@fbo-blending-formats@GL_LUMINANCE16,Fail -spec@ext_framebuffer_object@fbo-blending-formats@GL_LUMINANCE4,Fail -spec@ext_framebuffer_object@fbo-blending-formats@GL_LUMINANCE8,Fail - -spec@ext_framebuffer_object@fbo-blending-formats@GL_RGB10,Fail -# "Probe color at (64,0) -# Expected: 0.480000 0.800000 0.680000 1.000000 -# Observed: 0.533333 0.800000 0.666667 0.466667 -# when testing window result, blending with CONSTANT_COLOR. -spec@ext_framebuffer_object@fbo-blending-formats@GL_RGB4,Fail -spec@ext_framebuffer_object@fbo-blending-formats@GL_RGB5,Fail - -spec@ext_framebuffer_object@fbo-clear-formats,Fail -spec@ext_framebuffer_object@fbo-clear-formats@GL_INTENSITY,Fail -spec@ext_framebuffer_object@fbo-clear-formats@GL_INTENSITY12,Fail -spec@ext_framebuffer_object@fbo-clear-formats@GL_INTENSITY16,Fail -spec@ext_framebuffer_object@fbo-clear-formats@GL_INTENSITY4,Fail -spec@ext_framebuffer_object@fbo-clear-formats@GL_INTENSITY8,Fail -spec@ext_framebuffer_object@fbo-clear-formats@GL_LUMINANCE,Fail -spec@ext_framebuffer_object@fbo-clear-formats@GL_LUMINANCE12,Fail -spec@ext_framebuffer_object@fbo-clear-formats@GL_LUMINANCE16,Fail -spec@ext_framebuffer_object@fbo-clear-formats@GL_LUMINANCE4,Fail -spec@ext_framebuffer_object@fbo-clear-formats@GL_LUMINANCE8,Fail -spec@ext_framebuffer_object@fbo-colormask-formats,Fail -spec@ext_framebuffer_object@fbo-colormask-formats@GL_ALPHA,Fail -spec@ext_framebuffer_object@fbo-colormask-formats@GL_ALPHA12,Fail -spec@ext_framebuffer_object@fbo-colormask-formats@GL_ALPHA16,Fail -spec@ext_framebuffer_object@fbo-colormask-formats@GL_ALPHA4,Fail -spec@ext_framebuffer_object@fbo-colormask-formats@GL_ALPHA8,Fail -spec@ext_framebuffer_object@fbo-colormask-formats@GL_INTENSITY,Fail -spec@ext_framebuffer_object@fbo-colormask-formats@GL_INTENSITY12,Fail -spec@ext_framebuffer_object@fbo-colormask-formats@GL_INTENSITY16,Fail -spec@ext_framebuffer_object@fbo-colormask-formats@GL_INTENSITY4,Fail -spec@ext_framebuffer_object@fbo-colormask-formats@GL_INTENSITY8,Fail -spec@ext_framebuffer_object@fbo-colormask-formats@GL_LUMINANCE,Fail -spec@ext_framebuffer_object@fbo-colormask-formats@GL_LUMINANCE12,Fail -spec@ext_framebuffer_object@fbo-colormask-formats@GL_LUMINANCE16,Fail -spec@ext_framebuffer_object@fbo-colormask-formats@GL_LUMINANCE4,Fail -spec@ext_framebuffer_object@fbo-colormask-formats@GL_LUMINANCE8,Fail -spec@ext_framebuffer_object@fbo-depth-sample-compare,Fail - -# https://gitlab.freedesktop.org/mesa/mesa/-/issues/4980 -spec@ext_framebuffer_object@fbo-fragcoord2,Fail - -spec@ext_framebuffer_object@fbo-generatemipmap-filtering,Fail -spec@ext_framebuffer_object@fbo-stencil-gl_stencil_index1-blit,Fail -spec@ext_framebuffer_object@fbo-stencil-gl_stencil_index16-blit,Fail -spec@ext_framebuffer_object@fbo-stencil-gl_stencil_index4-blit,Fail -spec@ext_framebuffer_object@fbo-stencil-gl_stencil_index8-blit,Fail -spec@ext_image_dma_buf_import@ext_image_dma_buf_import-export,Fail -spec@ext_image_dma_buf_import@ext_image_dma_buf_import-export-tex,Fail -spec@ext_image_dma_buf_import@ext_image_dma_buf_import-intel_external_sampler_only,Fail -spec@ext_image_dma_buf_import@ext_image_dma_buf_import-reimport-bug,Fail -spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_nv12,Fail -spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_p010,Fail -spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_p012,Fail -spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_p016,Fail -spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_uyvy,Fail -spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y210,Fail -spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y212,Fail -spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y216,Fail -spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y410,Fail -spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y412,Fail -spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y416,Fail -spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_yuv420,Fail -spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_yuyv,Fail -spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_yvu420,Fail -spec@ext_image_dma_buf_import@ext_image_dma_buf_import-transcode-nv12-as-r8-gr88,Fail - -# Need to be able to report 0 OQ bits, since there are no HW OQs. -spec@ext_occlusion_query_boolean@any-samples,Fail - -spec@ext_packed_depth_stencil@depth_stencil texture,Fail -spec@ext_packed_depth_stencil@fbo-clear-formats,Fail -spec@ext_packed_depth_stencil@fbo-clear-formats@GL_DEPTH24_STENCIL8,Fail -spec@ext_packed_depth_stencil@fbo-clear-formats@GL_DEPTH_STENCIL,Fail -spec@ext_packed_depth_stencil@fbo-clear-formats stencil,Fail -spec@ext_packed_depth_stencil@fbo-clear-formats stencil@GL_DEPTH24_STENCIL8,Fail -spec@ext_packed_depth_stencil@fbo-clear-formats stencil@GL_DEPTH_STENCIL,Fail -spec@ext_packed_depth_stencil@fbo-depthstencil-gl_depth24_stencil8-clear,Fail -spec@ext_packed_depth_stencil@fbo-stencil-gl_depth24_stencil8-blit,Fail - -# https://gitlab.freedesktop.org/mesa/mesa/-/issues/4985 -spec@ext_packed_depth_stencil@texwrap formats bordercolor,Fail -spec@ext_packed_depth_stencil@texwrap formats bordercolor@GL_DEPTH24_STENCIL8- border color only,Fail -spec@ext_texture_compression_s3tc@texwrap formats bordercolor,Fail -spec@ext_texture_compression_s3tc@texwrap formats bordercolor@GL_COMPRESSED_RGBA_S3TC_DXT1_EXT- border color only,Fail -spec@ext_texture_compression_s3tc@texwrap formats bordercolor@GL_COMPRESSED_RGBA_S3TC_DXT3_EXT- border color only,Fail -spec@ext_texture_compression_s3tc@texwrap formats bordercolor@GL_COMPRESSED_RGBA_S3TC_DXT5_EXT- border color only,Fail -spec@ext_texture_compression_s3tc@texwrap formats bordercolor@GL_COMPRESSED_RGB_S3TC_DXT1_EXT- border color only,Fail - -# "Unexpected GL error: GL_NO_ERROR 0x0 -# (Error at tests/spec/ext_texture_format_bgra8888/api-errors.c:63) -# Expected GL error: GL_INVALID_OPERATION 0x502 -# Unexpected GL error: GL_NO_ERROR 0x0 -# (Error at tests/spec/ext_texture_format_bgra8888/api-errors.c:69) -# Expected GL error: GL_INVALID_OPERATION 0x502 -# Mesa: User error: GL_INVALID_OPERATION in glTexImage2D(format = GL_BGRA, type = GL_FLOAT, internalformat = GL_BGRA) -# Unexpected GL error: GL_NO_ERROR 0x0 -# (Error at tests/spec/ext_texture_format_bgra8888/api-errors.c:103) -# Expected GL error: GL_INVALID_OPERATION 0x502 -# Mesa: User error: GL_INVALID_OPERATION in glTexSubImage2D(format = GL_BGRA, type = GL_FLOAT, internalformat = GL_BGRA) -# PIGLIT: {"result": "fail" }" -spec@ext_texture_format_bgra8888@api-errors,Fail - -# "Probe color at (20,0) -# Expected: 0 76 0 -# Observed: 0 18 0" -spec@ext_texture_srgb@tex-srgb,Fail - -# https://gitlab.freedesktop.org/mesa/mesa/-/issues/4985 -spec@ext_texture_srgb@texwrap formats bordercolor,Fail -spec@ext_texture_srgb@texwrap formats bordercolor@GL_SLUMINANCE8- border color only,Fail -spec@ext_texture_srgb@texwrap formats bordercolor@GL_SLUMINANCE8_ALPHA8- border color only,Fail -spec@ext_texture_srgb@texwrap formats bordercolor@GL_SRGB8- border color only,Fail -spec@ext_texture_srgb@texwrap formats bordercolor@GL_SRGB8_ALPHA8- border color only,Fail -spec@ext_texture_srgb@texwrap formats-s3tc bordercolor,Fail -spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SLUMINANCE- border color only,Fail -spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SLUMINANCE_ALPHA- border color only,Fail -spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SRGB- border color only,Fail -spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SRGB_ALPHA- border color only,Fail -spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT- border color only,Fail -spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT- border color only,Fail -spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT- border color only,Fail -spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SRGB_S3TC_DXT1_EXT- border color only,Fail - -spec@glsl-1.10@execution@built-in-functions@fs-degrees-float,Fail -spec@glsl-1.10@execution@built-in-functions@fs-degrees-vec2,Fail -spec@glsl-1.10@execution@built-in-functions@fs-degrees-vec3,Fail -spec@glsl-1.10@execution@built-in-functions@fs-degrees-vec4,Fail -spec@glsl-1.10@execution@built-in-functions@fs-distance-float-float,Fail -spec@glsl-1.10@execution@built-in-functions@fs-dot-float-float,Fail -spec@glsl-1.10@execution@built-in-functions@fs-dot-vec2-vec2,Fail -spec@glsl-1.10@execution@built-in-functions@fs-dot-vec3-vec3,Fail -spec@glsl-1.10@execution@built-in-functions@fs-dot-vec4-vec4,Fail -spec@glsl-1.10@execution@built-in-functions@fs-exp-float,Fail -spec@glsl-1.10@execution@built-in-functions@fs-exp-vec2,Fail -spec@glsl-1.10@execution@built-in-functions@fs-exp-vec3,Fail -spec@glsl-1.10@execution@built-in-functions@fs-fract-float,Fail -spec@glsl-1.10@execution@built-in-functions@fs-fract-vec2,Fail -spec@glsl-1.10@execution@built-in-functions@fs-fract-vec3,Fail -spec@glsl-1.10@execution@built-in-functions@fs-fract-vec4,Fail -spec@glsl-1.10@execution@built-in-functions@fs-inversesqrt-float,Fail -spec@glsl-1.10@execution@built-in-functions@fs-length-vec3,Fail -spec@glsl-1.10@execution@built-in-functions@fs-length-vec4,Fail -spec@glsl-1.10@execution@built-in-functions@fs-log-float,Fail -spec@glsl-1.10@execution@built-in-functions@fs-log-vec2,Fail -spec@glsl-1.10@execution@built-in-functions@fs-log-vec3,Fail -spec@glsl-1.10@execution@built-in-functions@fs-log-vec4,Fail -spec@glsl-1.10@execution@built-in-functions@fs-log2-float,Fail -spec@glsl-1.10@execution@built-in-functions@fs-log2-vec2,Fail -spec@glsl-1.10@execution@built-in-functions@fs-log2-vec3,Fail -spec@glsl-1.10@execution@built-in-functions@fs-log2-vec4,Fail -spec@glsl-1.10@execution@built-in-functions@fs-matrixcompmult-mat2-mat2,Fail -spec@glsl-1.10@execution@built-in-functions@fs-matrixcompmult-mat3-mat3,Fail -spec@glsl-1.10@execution@built-in-functions@fs-matrixcompmult-mat4-mat4,Fail -spec@glsl-1.10@execution@built-in-functions@fs-mix-float-float-float,Fail -spec@glsl-1.10@execution@built-in-functions@fs-mod-float-float,Fail -spec@glsl-1.10@execution@built-in-functions@fs-mod-vec2-float,Fail -spec@glsl-1.10@execution@built-in-functions@fs-mod-vec2-vec2,Fail -spec@glsl-1.10@execution@built-in-functions@fs-mod-vec3-float,Fail -spec@glsl-1.10@execution@built-in-functions@fs-mod-vec3-vec3,Fail -spec@glsl-1.10@execution@built-in-functions@fs-mod-vec4-float,Fail -spec@glsl-1.10@execution@built-in-functions@fs-normalize-vec2,Fail -spec@glsl-1.10@execution@built-in-functions@fs-normalize-vec3,Fail -spec@glsl-1.10@execution@built-in-functions@fs-normalize-vec4,Fail -spec@glsl-1.10@execution@built-in-functions@fs-op-add-float-mat2,Fail -spec@glsl-1.10@execution@built-in-functions@fs-op-add-float-vec2,Fail -spec@glsl-1.10@execution@built-in-functions@fs-op-add-float-vec3,Fail -spec@glsl-1.10@execution@built-in-functions@fs-op-add-float-vec4,Fail -spec@glsl-1.10@execution@built-in-functions@fs-op-add-mat2-float,Fail -spec@glsl-1.10@execution@built-in-functions@fs-op-add-mat2-mat2,Fail -spec@glsl-1.10@execution@built-in-functions@fs-op-add-vec2-float,Fail -spec@glsl-1.10@execution@built-in-functions@fs-op-add-vec3-float,Fail -spec@glsl-1.10@execution@built-in-functions@fs-op-add-vec4-float,Fail -spec@glsl-1.10@execution@built-in-functions@fs-op-assign-add-mat2-float,Fail -spec@glsl-1.10@execution@built-in-functions@fs-op-assign-add-mat2-mat2,Fail -spec@glsl-1.10@execution@built-in-functions@fs-op-assign-add-vec2-float,Fail -spec@glsl-1.10@execution@built-in-functions@fs-op-assign-add-vec3-float,Fail -spec@glsl-1.10@execution@built-in-functions@fs-op-assign-add-vec4-float,Fail -spec@glsl-1.10@execution@built-in-functions@fs-op-assign-div-float-float,Fail -spec@glsl-1.10@execution@built-in-functions@fs-op-assign-div-int-int,Fail -spec@glsl-1.10@execution@built-in-functions@fs-op-assign-div-ivec2-ivec2,Fail -spec@glsl-1.10@execution@built-in-functions@fs-op-assign-div-ivec3-int,Fail -spec@glsl-1.10@execution@built-in-functions@fs-op-assign-div-ivec3-ivec3,Fail -spec@glsl-1.10@execution@built-in-functions@fs-op-assign-div-ivec4-int,Fail -spec@glsl-1.10@execution@built-in-functions@fs-op-assign-div-ivec4-ivec4,Fail -spec@glsl-1.10@execution@built-in-functions@fs-op-assign-div-mat2-float,Fail -spec@glsl-1.10@execution@built-in-functions@fs-op-assign-div-mat2-mat2,Fail -spec@glsl-1.10@execution@built-in-functions@fs-op-assign-div-mat3-float,Fail -spec@glsl-1.10@execution@built-in-functions@fs-op-assign-div-mat3-mat3,Fail -spec@glsl-1.10@execution@built-in-functions@fs-op-assign-div-mat4-float,Fail -spec@glsl-1.10@execution@built-in-functions@fs-op-assign-div-mat4-mat4,Fail -spec@glsl-1.10@execution@built-in-functions@fs-op-assign-div-vec2-float,Fail -spec@glsl-1.10@execution@built-in-functions@fs-op-assign-div-vec2-vec2,Fail -spec@glsl-1.10@execution@built-in-functions@fs-op-assign-div-vec3-float,Fail -spec@glsl-1.10@execution@built-in-functions@fs-op-assign-div-vec3-vec3,Fail -spec@glsl-1.10@execution@built-in-functions@fs-op-assign-div-vec4-float,Fail -spec@glsl-1.10@execution@built-in-functions@fs-op-assign-div-vec4-vec4,Fail -spec@glsl-1.10@execution@built-in-functions@fs-op-assign-mult-float-float,Fail -spec@glsl-1.10@execution@built-in-functions@fs-op-assign-mult-mat2-float,Fail -spec@glsl-1.10@execution@built-in-functions@fs-op-assign-mult-mat2-mat2,Fail -spec@glsl-1.10@execution@built-in-functions@fs-op-assign-mult-mat3-float,Fail -spec@glsl-1.10@execution@built-in-functions@fs-op-assign-mult-mat3-mat3,Fail -spec@glsl-1.10@execution@built-in-functions@fs-op-assign-mult-mat4-float,Fail -spec@glsl-1.10@execution@built-in-functions@fs-op-assign-mult-mat4-mat4,Fail -spec@glsl-1.10@execution@built-in-functions@fs-op-assign-mult-vec2-float,Fail -spec@glsl-1.10@execution@built-in-functions@fs-op-assign-mult-vec2-mat2,Fail -spec@glsl-1.10@execution@built-in-functions@fs-op-assign-mult-vec3-float,Fail -spec@glsl-1.10@execution@built-in-functions@fs-op-assign-mult-vec3-mat3,Fail -spec@glsl-1.10@execution@built-in-functions@fs-op-assign-mult-vec3-vec3,Fail -spec@glsl-1.10@execution@built-in-functions@fs-op-assign-mult-vec4-float,Fail -spec@glsl-1.10@execution@built-in-functions@fs-op-assign-mult-vec4-mat4,Fail -spec@glsl-1.10@execution@built-in-functions@fs-op-assign-mult-vec4-vec4,Fail -spec@glsl-1.10@execution@built-in-functions@fs-op-assign-sub-float-float,Fail -spec@glsl-1.10@execution@built-in-functions@fs-op-assign-sub-mat2-float,Fail -spec@glsl-1.10@execution@built-in-functions@fs-op-assign-sub-vec3-float,Fail -spec@glsl-1.10@execution@built-in-functions@fs-op-assign-sub-vec4-float,Fail -spec@glsl-1.10@execution@built-in-functions@fs-op-div-float-float,Fail -spec@glsl-1.10@execution@built-in-functions@fs-op-div-float-mat2,Fail -spec@glsl-1.10@execution@built-in-functions@fs-op-div-float-mat3,Fail -spec@glsl-1.10@execution@built-in-functions@fs-op-div-float-mat4,Fail -spec@glsl-1.10@execution@built-in-functions@fs-op-div-float-vec2,Fail -spec@glsl-1.10@execution@built-in-functions@fs-op-div-float-vec3,Fail -spec@glsl-1.10@execution@built-in-functions@fs-op-div-float-vec4,Fail -spec@glsl-1.10@execution@built-in-functions@fs-op-div-int-int,Fail -spec@glsl-1.10@execution@built-in-functions@fs-op-div-int-ivec2,Fail -spec@glsl-1.10@execution@built-in-functions@fs-op-div-int-ivec4,Fail -spec@glsl-1.10@execution@built-in-functions@fs-op-div-ivec2-ivec2,Fail -spec@glsl-1.10@execution@built-in-functions@fs-op-div-ivec3-int,Fail -spec@glsl-1.10@execution@built-in-functions@fs-op-div-ivec3-ivec3,Fail -spec@glsl-1.10@execution@built-in-functions@fs-op-div-ivec4-int,Fail -spec@glsl-1.10@execution@built-in-functions@fs-op-div-ivec4-ivec4,Fail -spec@glsl-1.10@execution@built-in-functions@fs-op-div-mat2-float,Fail -spec@glsl-1.10@execution@built-in-functions@fs-op-div-mat2-mat2,Fail -spec@glsl-1.10@execution@built-in-functions@fs-op-div-mat3-float,Fail -spec@glsl-1.10@execution@built-in-functions@fs-op-div-mat3-mat3,Fail -spec@glsl-1.10@execution@built-in-functions@fs-op-div-mat4-float,Fail -spec@glsl-1.10@execution@built-in-functions@fs-op-div-mat4-mat4,Fail -spec@glsl-1.10@execution@built-in-functions@fs-op-div-vec2-float,Fail -spec@glsl-1.10@execution@built-in-functions@fs-op-div-vec2-vec2,Fail -spec@glsl-1.10@execution@built-in-functions@fs-op-div-vec3-float,Fail -spec@glsl-1.10@execution@built-in-functions@fs-op-div-vec3-vec3,Fail -spec@glsl-1.10@execution@built-in-functions@fs-op-div-vec4-float,Fail -spec@glsl-1.10@execution@built-in-functions@fs-op-div-vec4-vec4,Fail -spec@glsl-1.10@execution@built-in-functions@fs-op-mult-float-float,Fail -spec@glsl-1.10@execution@built-in-functions@fs-op-mult-float-mat2,Fail -spec@glsl-1.10@execution@built-in-functions@fs-op-mult-float-mat3,Fail -spec@glsl-1.10@execution@built-in-functions@fs-op-mult-float-mat4,Fail -spec@glsl-1.10@execution@built-in-functions@fs-op-mult-float-vec2,Fail -spec@glsl-1.10@execution@built-in-functions@fs-op-mult-float-vec3,Fail -spec@glsl-1.10@execution@built-in-functions@fs-op-mult-float-vec4,Fail -spec@glsl-1.10@execution@built-in-functions@fs-op-mult-mat2-float,Fail -spec@glsl-1.10@execution@built-in-functions@fs-op-mult-mat2-mat2,Fail -spec@glsl-1.10@execution@built-in-functions@fs-op-mult-mat2-vec2,Fail -spec@glsl-1.10@execution@built-in-functions@fs-op-mult-mat3-float,Fail -spec@glsl-1.10@execution@built-in-functions@fs-op-mult-mat3-mat3,Fail -spec@glsl-1.10@execution@built-in-functions@fs-op-mult-mat3-vec3,Fail -spec@glsl-1.10@execution@built-in-functions@fs-op-mult-mat4-float,Fail -spec@glsl-1.10@execution@built-in-functions@fs-op-mult-mat4-mat4,Fail -spec@glsl-1.10@execution@built-in-functions@fs-op-mult-mat4-vec4,Fail -spec@glsl-1.10@execution@built-in-functions@fs-op-mult-vec2-float,Fail -spec@glsl-1.10@execution@built-in-functions@fs-op-mult-vec2-mat2,Fail -spec@glsl-1.10@execution@built-in-functions@fs-op-mult-vec3-float,Fail -spec@glsl-1.10@execution@built-in-functions@fs-op-mult-vec3-mat3,Fail -spec@glsl-1.10@execution@built-in-functions@fs-op-mult-vec3-vec3,Fail -spec@glsl-1.10@execution@built-in-functions@fs-op-mult-vec4-float,Fail -spec@glsl-1.10@execution@built-in-functions@fs-op-mult-vec4-mat4,Fail -spec@glsl-1.10@execution@built-in-functions@fs-op-mult-vec4-vec4,Fail -spec@glsl-1.10@execution@built-in-functions@fs-op-sub-float-float,Fail -spec@glsl-1.10@execution@built-in-functions@fs-op-sub-float-mat2,Fail -spec@glsl-1.10@execution@built-in-functions@fs-op-sub-float-vec3,Fail -spec@glsl-1.10@execution@built-in-functions@fs-op-sub-float-vec4,Fail -spec@glsl-1.10@execution@built-in-functions@fs-op-sub-mat2-float,Fail -spec@glsl-1.10@execution@built-in-functions@fs-op-sub-vec3-float,Fail -spec@glsl-1.10@execution@built-in-functions@fs-op-sub-vec4-float,Fail -spec@glsl-1.10@execution@built-in-functions@fs-pow-float-float,Fail -spec@glsl-1.10@execution@built-in-functions@fs-pow-vec2-vec2,Fail -spec@glsl-1.10@execution@built-in-functions@fs-pow-vec3-vec3,Fail -spec@glsl-1.10@execution@built-in-functions@fs-pow-vec4-vec4,Fail -spec@glsl-1.10@execution@built-in-functions@fs-radians-float,Fail -spec@glsl-1.10@execution@built-in-functions@fs-reflect-vec2-vec2,Fail -spec@glsl-1.10@execution@built-in-functions@fs-reflect-vec3-vec3,Fail -spec@glsl-1.10@execution@built-in-functions@fs-reflect-vec4-vec4,Fail -spec@glsl-1.10@execution@built-in-functions@fs-refract-vec2-vec2-float,Fail -spec@glsl-1.10@execution@built-in-functions@fs-refract-vec3-vec3-float,Fail -spec@glsl-1.10@execution@built-in-functions@fs-refract-vec4-vec4-float,Fail -spec@glsl-1.10@execution@built-in-functions@fs-smoothstep-float-float-float,Fail -spec@glsl-1.10@execution@built-in-functions@fs-smoothstep-float-float-vec2,Fail -spec@glsl-1.10@execution@built-in-functions@fs-smoothstep-float-float-vec3,Fail -spec@glsl-1.10@execution@built-in-functions@fs-smoothstep-float-float-vec4,Fail -spec@glsl-1.10@execution@built-in-functions@fs-smoothstep-vec2-vec2-vec2,Fail -spec@glsl-1.10@execution@built-in-functions@fs-smoothstep-vec3-vec3-vec3,Fail -spec@glsl-1.10@execution@built-in-functions@fs-smoothstep-vec4-vec4-vec4,Fail -spec@glsl-1.10@execution@builtins@glsl-fs-atan-3,Fail -spec@glsl-1.10@execution@copy-propagation@glsl-copy-propagation-loop-1,Fail - -# No derivatives support in the HW. -spec@glsl-1.10@execution@derivatives@glsl-derivs-abs,Fail -spec@glsl-1.10@execution@derivatives@glsl-derivs-abs-sign,Fail -spec@glsl-1.10@execution@derivatives@glsl-derivs-sign,Fail -spec@glsl-1.10@execution@derivatives@glsl-derivs-swizzle,Fail -spec@glsl-1.10@execution@derivatives@glsl-derivs-varyings,Fail - -spec@glsl-1.10@execution@discard@glsl-fs-discard-04,Fail - -# https://gitlab.freedesktop.org/mesa/mesa/-/issues/4980 -spec@glsl-1.10@execution@fs-frontfacing-ternary-0.0-neg-1.0,Fail -spec@glsl-1.10@execution@fs-frontfacing-ternary-1-neg-1,Fail -spec@glsl-1.10@execution@fs-frontfacing-ternary-1.0-neg-1.0,Fail -spec@glsl-1.10@execution@fs-frontfacing-ternary-neg-1.0-1.0,Fail - -spec@glsl-1.10@execution@fs-loop-bounds-unrolled,Fail -spec@glsl-1.10@execution@fs-notequal-of-expression,Fail -spec@glsl-1.10@execution@fs-sign-times-abs,Fail -spec@glsl-1.10@execution@fs-sign-times-neg,Fail -spec@glsl-1.10@execution@fs-sign-times-neg-abs,Fail -spec@glsl-1.10@execution@fs-sign-times-sign,Fail -spec@glsl-1.10@execution@gl_lightsource_indirect,Fail -spec@glsl-1.10@execution@glsl-1.10-built-in-matrix-state,Fail -spec@glsl-1.10@execution@glsl-1.10-built-in-uniform-state,Fail -spec@glsl-1.10@execution@glsl-clamp-vertex-color,Fail -spec@glsl-1.10@execution@glsl-fs-convolution-1,Fail -spec@glsl-1.10@execution@glsl-fs-convolution-2,Fail -spec@glsl-1.10@execution@glsl-fs-if-nested-loop,Fail -spec@glsl-1.10@execution@glsl-fs-loop-while-false-03,Fail -spec@glsl-1.10@execution@interpolation@interpolation-none-gl_backcolor-flat-fixed,Fail -spec@glsl-1.10@execution@interpolation@interpolation-none-gl_backcolor-flat-none,Fail -spec@glsl-1.10@execution@interpolation@interpolation-none-gl_backcolor-flat-vertex,Fail -spec@glsl-1.10@execution@interpolation@interpolation-none-gl_backcolor-smooth-fixed,Fail -spec@glsl-1.10@execution@interpolation@interpolation-none-gl_backcolor-smooth-none,Fail -spec@glsl-1.10@execution@interpolation@interpolation-none-gl_backcolor-smooth-vertex,Fail -spec@glsl-1.10@execution@interpolation@interpolation-none-gl_backsecondarycolor-flat-fixed,Fail -spec@glsl-1.10@execution@interpolation@interpolation-none-gl_backsecondarycolor-flat-none,Fail -spec@glsl-1.10@execution@interpolation@interpolation-none-gl_backsecondarycolor-flat-vertex,Fail -spec@glsl-1.10@execution@interpolation@interpolation-none-gl_backsecondarycolor-smooth-fixed,Fail -spec@glsl-1.10@execution@interpolation@interpolation-none-gl_backsecondarycolor-smooth-none,Fail -spec@glsl-1.10@execution@interpolation@interpolation-none-gl_backsecondarycolor-smooth-vertex,Fail -spec@glsl-1.10@execution@interpolation@interpolation-none-gl_frontcolor-smooth-fixed,Fail -spec@glsl-1.10@execution@interpolation@interpolation-none-gl_frontcolor-smooth-none,Fail -spec@glsl-1.10@execution@interpolation@interpolation-none-gl_frontcolor-smooth-vertex,Fail -spec@glsl-1.10@execution@interpolation@interpolation-none-gl_frontsecondarycolor-smooth-fixed,Fail -spec@glsl-1.10@execution@interpolation@interpolation-none-gl_frontsecondarycolor-smooth-none,Fail -spec@glsl-1.10@execution@interpolation@interpolation-none-gl_frontsecondarycolor-smooth-vertex,Fail -spec@glsl-1.10@execution@loops@glsl-fs-continue-inside-do-while,Fail -spec@glsl-1.10@execution@loops@glsl-fs-loop-300,Fail - -spec@glsl-1.10@execution@loops@glsl-fs-loop-continue,Fail -spec@glsl-1.10@execution@loops@glsl-fs-loop-redundant-condition,Fail -spec@glsl-1.10@execution@loops@glsl-fs-loop-shadow-variables,Fail -spec@glsl-1.10@execution@loops@glsl-fs-unroll-out-param,Fail -spec@glsl-1.10@execution@loops@glsl-fs-unroll-side-effect,Fail -spec@glsl-1.10@execution@samplers@glsl-fs-shadow1d,Fail -spec@glsl-1.10@execution@samplers@glsl-fs-shadow1d-01,Fail -spec@glsl-1.10@execution@samplers@glsl-fs-shadow1d-03,Fail -spec@glsl-1.10@execution@samplers@glsl-fs-shadow1d-07,Fail -spec@glsl-1.10@execution@samplers@glsl-fs-shadow1d-08,Fail -spec@glsl-1.10@execution@samplers@glsl-fs-shadow1d-bias,Fail -spec@glsl-1.10@execution@samplers@glsl-fs-shadow1dproj,Fail -spec@glsl-1.10@execution@samplers@glsl-fs-shadow1dproj-bias,Fail -spec@glsl-1.10@execution@samplers@glsl-fs-shadow2d,Fail -spec@glsl-1.10@execution@samplers@glsl-fs-shadow2d-01,Fail -spec@glsl-1.10@execution@samplers@glsl-fs-shadow2d-03,Fail -spec@glsl-1.10@execution@samplers@glsl-fs-shadow2d-07,Fail -spec@glsl-1.10@execution@samplers@glsl-fs-shadow2d-08,Fail -spec@glsl-1.10@execution@samplers@glsl-fs-shadow2d-bias,Fail -spec@glsl-1.10@execution@samplers@glsl-fs-shadow2d-clamp-z,Fail -spec@glsl-1.10@execution@samplers@glsl-fs-shadow2dproj,Fail -spec@glsl-1.10@execution@samplers@glsl-fs-shadow2dproj-bias,Fail -spec@glsl-1.10@execution@samplers@glsl-fs-texture2d-dependent-5,Fail -spec@glsl-1.10@execution@temp-array-indexing@glsl-fs-vec4-indexing-temp-dst-in-loop,Fail -spec@glsl-1.10@execution@temp-array-indexing@glsl-fs-vec4-indexing-temp-dst-in-nested-loop-combined,Fail -spec@glsl-1.10@execution@temp-array-indexing@glsl-fs-vec4-indexing-temp-src-in-loop,Fail -spec@glsl-1.10@execution@temp-array-indexing@glsl-fs-vec4-indexing-temp-src-in-nested-loop-combined,Fail -spec@glsl-1.10@execution@temp-array-indexing@glsl-fs-vec4-indexing-temp-src-in-nested-loop-inner,Fail -spec@glsl-1.10@execution@temp-array-indexing@glsl-fs-vec4-indexing-temp-src-in-nested-loop-outer,Fail -spec@glsl-1.10@execution@variable-indexing@fs-input-array-vec2-index-rd,Fail -spec@glsl-1.10@execution@variable-indexing@fs-input-array-vec3-index-rd,Fail -spec@glsl-1.10@execution@variable-indexing@fs-input-array-vec4-index-rd,Fail -spec@glsl-1.10@execution@variable-indexing@fs-temp-array-mat2-index-col-row-wr,Fail -spec@glsl-1.10@execution@variable-indexing@fs-temp-array-mat3-index-col-row-wr,Fail -spec@glsl-1.10@execution@variable-indexing@fs-temp-array-mat3-index-col-wr,Fail -spec@glsl-1.10@execution@variable-indexing@fs-temp-array-mat3-index-row-wr,Fail -spec@glsl-1.10@execution@variable-indexing@fs-temp-array-mat4-index-col-row-wr,Fail -spec@glsl-1.10@execution@variable-indexing@fs-temp-array-mat4-index-col-wr,Fail -spec@glsl-1.10@execution@variable-indexing@fs-temp-array-mat4-index-row-wr,Fail -spec@glsl-1.10@execution@variable-indexing@fs-uniform-array-mat4-index-col-row-rd,Fail -spec@glsl-1.10@execution@variable-indexing@fs-varying-array-mat3-index-col-rd,Fail -spec@glsl-1.10@execution@variable-indexing@fs-varying-array-mat3-index-col-row-rd,Fail -spec@glsl-1.10@execution@variable-indexing@vs-output-array-vec2-index-wr,Fail -spec@glsl-1.10@execution@variable-indexing@vs-output-array-vec3-index-wr,Fail -spec@glsl-1.10@execution@variable-indexing@vs-output-array-vec4-index-wr,Fail -spec@glsl-1.10@execution@variable-indexing@vs-varying-array-mat3-index-col-rd,Fail -spec@glsl-1.10@execution@variable-indexing@vs-varying-array-mat3-index-col-row-rd,Fail -spec@glsl-1.10@execution@variable-indexing@vs-varying-array-mat3-index-col-row-wr,Fail -spec@glsl-1.10@execution@variable-indexing@vs-varying-array-mat3-index-col-wr,Fail -spec@glsl-1.10@execution@variable-indexing@vs-varying-array-mat3-index-row-wr,Fail -spec@glsl-1.10@execution@variable-indexing@vs-varying-array-mat3-index-wr,Fail -spec@glsl-1.10@execution@varying-packing@simple float array,Fail -spec@glsl-1.10@execution@varying-packing@simple float separate,Fail -spec@glsl-1.10@execution@varying-packing@simple mat2 array,Fail -spec@glsl-1.10@execution@varying-packing@simple mat2 separate,Fail -spec@glsl-1.10@execution@varying-packing@simple mat2x3 array,Fail -spec@glsl-1.10@execution@varying-packing@simple mat2x3 separate,Fail -spec@glsl-1.10@execution@varying-packing@simple mat2x4 array,Fail -spec@glsl-1.10@execution@varying-packing@simple mat2x4 separate,Fail -spec@glsl-1.10@execution@varying-packing@simple mat3 array,Fail -spec@glsl-1.10@execution@varying-packing@simple mat3 separate,Fail -spec@glsl-1.10@execution@varying-packing@simple mat3x2 array,Fail -spec@glsl-1.10@execution@varying-packing@simple mat3x2 separate,Fail -spec@glsl-1.10@execution@varying-packing@simple mat3x4 array,Fail -spec@glsl-1.10@execution@varying-packing@simple mat3x4 separate,Fail -spec@glsl-1.10@execution@varying-packing@simple mat4 array,Fail -spec@glsl-1.10@execution@varying-packing@simple mat4 separate,Fail -spec@glsl-1.10@execution@varying-packing@simple mat4x2 array,Fail -spec@glsl-1.10@execution@varying-packing@simple mat4x2 separate,Fail -spec@glsl-1.10@execution@varying-packing@simple mat4x3 array,Fail -spec@glsl-1.10@execution@varying-packing@simple mat4x3 separate,Fail -spec@glsl-1.10@execution@varying-packing@simple vec2 array,Fail -spec@glsl-1.10@execution@varying-packing@simple vec2 separate,Fail -spec@glsl-1.10@execution@varying-packing@simple vec3 array,Fail -spec@glsl-1.10@execution@varying-packing@simple vec3 separate,Fail -spec@glsl-1.10@execution@varying-packing@simple vec4 array,Fail -spec@glsl-1.10@execution@varying-packing@simple vec4 separate,Fail -spec@glsl-1.20@compiler@invalid-vec4-array-to-vec3-array-conversion.vert,Fail - -spec@glsl-1.20@execution@built-in-functions@fs-matrixcompmult-mat2x3-mat2x3,Fail -spec@glsl-1.20@execution@built-in-functions@fs-matrixcompmult-mat2x4-mat2x4,Fail -spec@glsl-1.20@execution@built-in-functions@fs-matrixcompmult-mat3x2-mat3x2,Fail -spec@glsl-1.20@execution@built-in-functions@fs-matrixcompmult-mat3x4-mat3x4,Fail -spec@glsl-1.20@execution@built-in-functions@fs-matrixcompmult-mat4x2-mat4x2,Fail -spec@glsl-1.20@execution@built-in-functions@fs-matrixcompmult-mat4x3-mat4x3,Fail -spec@glsl-1.20@execution@built-in-functions@fs-op-add-float-mat3x2,Fail -spec@glsl-1.20@execution@built-in-functions@fs-op-add-float-mat4x3,Fail -spec@glsl-1.20@execution@built-in-functions@fs-op-add-mat3x2-float,Fail -spec@glsl-1.20@execution@built-in-functions@fs-op-add-mat4x3-float,Fail -spec@glsl-1.20@execution@built-in-functions@fs-op-assign-add-mat3x2-float,Fail -spec@glsl-1.20@execution@built-in-functions@fs-op-assign-add-mat4x3-float,Fail -spec@glsl-1.20@execution@built-in-functions@fs-op-assign-div-mat2x3-float,Fail -spec@glsl-1.20@execution@built-in-functions@fs-op-assign-div-mat2x3-mat2x3,Fail -spec@glsl-1.20@execution@built-in-functions@fs-op-assign-div-mat2x4-float,Fail -spec@glsl-1.20@execution@built-in-functions@fs-op-assign-div-mat2x4-mat2x4,Fail -spec@glsl-1.20@execution@built-in-functions@fs-op-assign-div-mat3x2-float,Fail -spec@glsl-1.20@execution@built-in-functions@fs-op-assign-div-mat3x2-mat3x2,Fail -spec@glsl-1.20@execution@built-in-functions@fs-op-assign-div-mat3x4-float,Fail -spec@glsl-1.20@execution@built-in-functions@fs-op-assign-div-mat3x4-mat3x4,Fail -spec@glsl-1.20@execution@built-in-functions@fs-op-assign-div-mat4x2-float,Fail -spec@glsl-1.20@execution@built-in-functions@fs-op-assign-div-mat4x2-mat4x2,Fail -spec@glsl-1.20@execution@built-in-functions@fs-op-assign-div-mat4x3-float,Fail -spec@glsl-1.20@execution@built-in-functions@fs-op-assign-div-mat4x3-mat4x3,Fail -spec@glsl-1.20@execution@built-in-functions@fs-op-assign-mult-mat2x3-float,Fail -spec@glsl-1.20@execution@built-in-functions@fs-op-assign-mult-mat2x3-mat2,Fail -spec@glsl-1.20@execution@built-in-functions@fs-op-assign-mult-mat2x4-float,Fail -spec@glsl-1.20@execution@built-in-functions@fs-op-assign-mult-mat2x4-mat2,Fail -spec@glsl-1.20@execution@built-in-functions@fs-op-assign-mult-mat3x2-float,Fail -spec@glsl-1.20@execution@built-in-functions@fs-op-assign-mult-mat3x2-mat3,Fail -spec@glsl-1.20@execution@built-in-functions@fs-op-assign-mult-mat3x4-float,Fail -spec@glsl-1.20@execution@built-in-functions@fs-op-assign-mult-mat3x4-mat3,Fail -spec@glsl-1.20@execution@built-in-functions@fs-op-assign-mult-mat4x2-float,Fail -spec@glsl-1.20@execution@built-in-functions@fs-op-assign-mult-mat4x2-mat4,Fail -spec@glsl-1.20@execution@built-in-functions@fs-op-assign-mult-mat4x3-float,Fail -spec@glsl-1.20@execution@built-in-functions@fs-op-assign-mult-mat4x3-mat4,Fail -spec@glsl-1.20@execution@built-in-functions@fs-op-assign-sub-mat2x3-float,Fail -spec@glsl-1.20@execution@built-in-functions@fs-op-assign-sub-mat2x4-float,Fail -spec@glsl-1.20@execution@built-in-functions@fs-op-assign-sub-mat2x4-mat2x4,Fail -spec@glsl-1.20@execution@built-in-functions@fs-op-assign-sub-mat3x2-float,Fail -spec@glsl-1.20@execution@built-in-functions@fs-op-div-float-mat2x3,Fail -spec@glsl-1.20@execution@built-in-functions@fs-op-div-float-mat2x4,Fail -spec@glsl-1.20@execution@built-in-functions@fs-op-div-float-mat3x2,Fail -spec@glsl-1.20@execution@built-in-functions@fs-op-div-float-mat3x4,Fail -spec@glsl-1.20@execution@built-in-functions@fs-op-div-float-mat4x2,Fail -spec@glsl-1.20@execution@built-in-functions@fs-op-div-float-mat4x3,Fail -spec@glsl-1.20@execution@built-in-functions@fs-op-div-mat2x3-float,Fail -spec@glsl-1.20@execution@built-in-functions@fs-op-div-mat2x3-mat2x3,Fail -spec@glsl-1.20@execution@built-in-functions@fs-op-div-mat2x4-float,Fail -spec@glsl-1.20@execution@built-in-functions@fs-op-div-mat2x4-mat2x4,Fail -spec@glsl-1.20@execution@built-in-functions@fs-op-div-mat3x2-float,Fail -spec@glsl-1.20@execution@built-in-functions@fs-op-div-mat3x2-mat3x2,Fail -spec@glsl-1.20@execution@built-in-functions@fs-op-div-mat3x4-float,Fail -spec@glsl-1.20@execution@built-in-functions@fs-op-div-mat3x4-mat3x4,Fail -spec@glsl-1.20@execution@built-in-functions@fs-op-div-mat4x2-float,Fail -spec@glsl-1.20@execution@built-in-functions@fs-op-div-mat4x2-mat4x2,Fail -spec@glsl-1.20@execution@built-in-functions@fs-op-div-mat4x3-float,Fail -spec@glsl-1.20@execution@built-in-functions@fs-op-div-mat4x3-mat4x3,Fail -spec@glsl-1.20@execution@built-in-functions@fs-op-mult-float-mat2x3,Fail -spec@glsl-1.20@execution@built-in-functions@fs-op-mult-float-mat2x4,Fail -spec@glsl-1.20@execution@built-in-functions@fs-op-mult-float-mat3x2,Fail -spec@glsl-1.20@execution@built-in-functions@fs-op-mult-float-mat3x4,Fail -spec@glsl-1.20@execution@built-in-functions@fs-op-mult-float-mat4x2,Fail -spec@glsl-1.20@execution@built-in-functions@fs-op-mult-float-mat4x3,Fail -spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat2-mat3x2,Fail -spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat2-mat4x2,Fail -spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat2x3-float,Fail -spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat2x3-mat2,Fail -spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat2x3-mat3x2,Fail -spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat2x3-mat4x2,Fail -spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat2x3-vec2,Fail -spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat2x4-float,Fail -spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat2x4-mat2,Fail -spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat2x4-mat3x2,Fail -spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat2x4-mat4x2,Fail -spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat2x4-vec2,Fail -spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat3-mat2x3,Fail -spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat3-mat4x3,Fail -spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat3x2-float,Fail -spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat3x2-mat2x3,Fail -spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat3x2-mat3,Fail -spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat3x2-mat4x3,Fail -spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat3x2-vec3,Fail -spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat3x4-float,Fail -spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat3x4-mat2x3,Fail -spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat3x4-mat3,Fail -spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat3x4-mat4x3,Fail -spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat3x4-vec3,Fail -spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat4-mat2x4,Fail -spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat4-mat3x4,Fail -spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat4x2-float,Fail -spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat4x2-mat2x4,Fail -spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat4x2-mat3x4,Fail -spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat4x2-mat4,Fail -spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat4x2-vec4,Fail -spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat4x3-float,Fail -spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat4x3-mat2x4,Fail -spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat4x3-mat3x4,Fail -spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat4x3-mat4,Fail -spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat4x3-vec4,Fail -spec@glsl-1.20@execution@built-in-functions@fs-op-mult-vec2-mat3x2,Fail -spec@glsl-1.20@execution@built-in-functions@fs-op-mult-vec2-mat4x2,Fail -spec@glsl-1.20@execution@built-in-functions@fs-op-mult-vec3-mat2x3,Fail -spec@glsl-1.20@execution@built-in-functions@fs-op-mult-vec3-mat4x3,Fail -spec@glsl-1.20@execution@built-in-functions@fs-op-mult-vec4-mat2x4,Fail -spec@glsl-1.20@execution@built-in-functions@fs-op-mult-vec4-mat3x4,Fail -spec@glsl-1.20@execution@built-in-functions@fs-op-sub-float-mat2x3,Fail -spec@glsl-1.20@execution@built-in-functions@fs-op-sub-float-mat2x4,Fail -spec@glsl-1.20@execution@built-in-functions@fs-op-sub-float-mat3x2,Fail -spec@glsl-1.20@execution@built-in-functions@fs-op-sub-mat2x3-float,Fail -spec@glsl-1.20@execution@built-in-functions@fs-op-sub-mat2x4-float,Fail -spec@glsl-1.20@execution@built-in-functions@fs-op-sub-mat2x4-mat2x4,Fail -spec@glsl-1.20@execution@built-in-functions@fs-op-sub-mat3x2-float,Fail -spec@glsl-1.20@execution@built-in-functions@fs-outerproduct-vec2-vec3,Fail -spec@glsl-1.20@execution@built-in-functions@fs-outerproduct-vec2-vec4,Fail -spec@glsl-1.20@execution@built-in-functions@fs-outerproduct-vec3-vec2,Fail -spec@glsl-1.20@execution@built-in-functions@fs-outerproduct-vec3-vec3,Fail -spec@glsl-1.20@execution@built-in-functions@fs-outerproduct-vec3-vec4,Fail -spec@glsl-1.20@execution@built-in-functions@fs-outerproduct-vec4-vec2,Fail -spec@glsl-1.20@execution@built-in-functions@fs-outerproduct-vec4-vec3,Fail -spec@glsl-1.20@execution@built-in-functions@fs-outerproduct-vec4-vec4,Fail -spec@glsl-1.20@execution@fs-const-array-of-struct,Fail -spec@glsl-1.20@execution@fs-const-array-of-struct-of-array,Fail -spec@glsl-1.20@execution@fs-function-inout-array-of-structs,Fail -spec@glsl-1.20@execution@fs-nan-builtin-max,Fail -spec@glsl-1.20@execution@fs-nan-builtin-min,Fail -spec@glsl-1.20@execution@fs-vec4-const-array-indirect-access-032-elements,Fail -spec@glsl-1.20@execution@fs-vec4-const-array-indirect-access-048-elements,Fail -spec@glsl-1.20@execution@fs-vec4-const-array-indirect-access-064-elements,Fail -spec@glsl-1.20@execution@fs-vec4-const-array-indirect-access-128-elements,Fail -spec@glsl-1.20@execution@fs-vec4-const-array-indirect-access-256-elements,Fail - -# https://gitlab.freedesktop.org/mesa/mesa/-/issues/4980 -spec@glsl-1.20@execution@glsl-fs-frontfacing,Fail -spec@glsl-1.20@execution@glsl-fs-frontfacing-not,Fail - -spec@glsl-1.20@execution@out-parameter-indexing@fs-inout-index-two-level,Fail -spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture() 1d,Fail -spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture() 1dshadow,Fail -spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture() 2d,Fail -spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture() 2dshadow,Fail -spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture() 3d,Fail -spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture() cube,Fail -spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture(bias) 1d,Fail -spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture(bias) 1dshadow,Fail -spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture(bias) 2d,Fail -spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture(bias) 2dshadow,Fail -spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture(bias) 3d,Fail -spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture(bias) cube,Fail -spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj 1d,Fail -spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj 1d_projvec4,Fail -spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj 1dshadow,Fail -spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj 2d,Fail -spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj 2d_projvec4,Fail -spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj 2dshadow,Fail -spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj 3d,Fail -spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj(bias) 1d,Fail -spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj(bias) 1d_projvec4,Fail -spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj(bias) 1dshadow,Fail -spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj(bias) 2d,Fail -spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj(bias) 2d_projvec4,Fail -spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj(bias) 2dshadow,Fail -spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj(bias) 3d,Fail -spec@glsl-1.20@execution@uniform-initializer@fs-mat2-array,Fail -spec@glsl-1.20@execution@uniform-initializer@fs-mat3,Fail -spec@glsl-1.20@execution@uniform-initializer@fs-mat3-array,Fail -spec@glsl-1.20@execution@uniform-initializer@fs-mat3-from-const,Fail -spec@glsl-1.20@execution@uniform-initializer@fs-mat3-set-by-other-stage,Fail -spec@glsl-1.20@execution@uniform-initializer@fs-mat4,Fail -spec@glsl-1.20@execution@uniform-initializer@fs-mat4-array,Fail -spec@glsl-1.20@execution@uniform-initializer@fs-mat4-from-const,Fail -spec@glsl-1.20@execution@uniform-initializer@fs-mat4-set-by-other-stage,Fail -spec@glsl-1.20@execution@variable-indexing@fs-temp-array-mat2-index-col-row-wr,Fail -spec@glsl-1.20@execution@variable-indexing@fs-temp-array-mat3-index-col-row-wr,Fail -spec@glsl-1.20@execution@variable-indexing@fs-temp-array-mat3-index-col-wr,Fail -spec@glsl-1.20@execution@variable-indexing@fs-temp-array-mat3-index-row-wr,Fail -spec@glsl-1.20@execution@variable-indexing@fs-temp-array-mat4-index-col-row-wr,Fail -spec@glsl-1.20@execution@variable-indexing@fs-temp-array-mat4-index-col-wr,Fail -spec@glsl-1.20@execution@variable-indexing@fs-temp-array-mat4-index-row-wr,Fail -spec@glsl-1.20@execution@variable-indexing@fs-uniform-array-mat4-index-col-row-rd,Fail -spec@glsl-1.20@execution@variable-indexing@fs-varying-array-mat3-index-col-rd,Fail -spec@glsl-1.20@execution@variable-indexing@fs-varying-array-mat3-index-col-row-rd,Fail -spec@glsl-1.20@execution@variable-indexing@vs-varying-array-mat3-index-col-rd,Fail -spec@glsl-1.20@execution@variable-indexing@vs-varying-array-mat3-index-col-row-rd,Fail -spec@glsl-1.20@execution@variable-indexing@vs-varying-array-mat3-index-col-row-wr,Fail -spec@glsl-1.20@execution@variable-indexing@vs-varying-array-mat3-index-col-wr,Fail -spec@glsl-1.20@execution@variable-indexing@vs-varying-array-mat3-index-row-wr,Fail -spec@glsl-1.20@execution@variable-indexing@vs-varying-array-mat3-index-wr,Fail -spec@intel_performance_query@intel_performance_query-issue_2235,Fail -spec@nv_primitive_restart@primitive-restart-draw-mode-lines,Fail -spec@nv_primitive_restart@primitive-restart-draw-mode-quad_strip,Fail -spec@nv_primitive_restart@primitive-restart-draw-mode-quads,Fail diff --git a/src/gallium/drivers/i915/ci/piglit-i915-g33-skips.txt b/src/gallium/drivers/i915/ci/piglit-i915-g33-skips.txt deleted file mode 100644 index ce39b74f04f..00000000000 --- a/src/gallium/drivers/i915/ci/piglit-i915-g33-skips.txt +++ /dev/null @@ -1,6 +0,0 @@ -# Timeout -spec@arb_internalformat_query2@all internalformat_.*_type -spec@!opengl 1.0@gl-1.0-blend-func - -# We aren't running an X server. -glx.* diff --git a/src/gallium/drivers/iris/ci/iris-amly-fails.txt b/src/gallium/drivers/iris/ci/iris-amly-fails.txt index b586aa5e9ca..93699d10367 100644 --- a/src/gallium/drivers/iris/ci/iris-amly-fails.txt +++ b/src/gallium/drivers/iris/ci/iris-amly-fails.txt @@ -44,3 +44,235 @@ KHR-GL46.transform_feedback.draw_xfb_instanced_test,Crash KHR-GL46.transform_feedback.draw_xfb_stream_instanced_test,Crash KHR-GL46.transform_feedback.query_vertex_interleaved_test,Fail KHR-GL46.transform_feedback.query_vertex_separate_test,Fail + +# X Error of failed request: BadMatch (invalid parameter attributes) +# Major opcode of failed request: 151 (GLX) +# Minor opcode of failed request: 11 (X_GLXSwapBuffers) +# Serial number of failed request: 79 +# Current serial number in output stream: 80 +glx@glx-make-current,Crash + +glx@glx-multi-window-single-context,Fail + +# error: no fbconfig id returned +glx@glx-query-drawable-glx_fbconfig_id-window,Fail + +glx@glx-swap-pixmap-bad,Fail + +# failed to create drawable +# X Error of failed request: BadValue (integer parameter out of range for operation) +# Major opcode of failed request: 53 (X_CreatePixmap) +# Value in failed request: 0x1e +# Serial number of failed request: 1177 +# Current serial number in output stream: 1181 +glx@glx-visuals-depth -pixmap,Crash +glx@glx-visuals-stencil -pixmap,Crash + +# X error 167 (GLXBadFBConfig (9)) was generated, but X error 8 was expected. +glx@glx_arb_create_context_no_error@no error,Fail + +# "X error 2 (non-GLX error (-1)) was generated, but X error 8 was expected." +glx@glx_arb_create_context_robustness@invalid reset notification strategy,Fail + +# X error 167 (GLXBadFBConfig (9)) was generated, but GLXBadProfileARB (13) was expected. +# Version = 1.2 +# X error 167 (GLXBadFBConfig (9)) was generated, but GLXBadProfileARB (13) was expected. +# Version = 2.1 +# X error 167 (GLXBadFBConfig (9)) was generated, but GLXBadProfileARB (13) was expected. +# Version = 3.3 +glx@glx_arb_create_context_es2_profile@invalid opengl es version,Fail + +# Xorg has disabled indirect rendering contexts. +glx@glx_ext_import_context@free context,Fail +glx@glx_ext_import_context@get context id,Fail +glx@glx_ext_import_context@get current display,Fail +glx@glx_ext_import_context@import context- multi process,Fail +glx@glx_ext_import_context@import context- single process,Fail +glx@glx_ext_import_context@imported context has same context id,Fail +glx@glx_ext_import_context@make current- multi process,Fail +glx@glx_ext_import_context@make current- single process,Fail +glx@glx_ext_import_context@query context info,Fail + +# "Unsupported intrinsic: vec4 32 ssa_56 = intrinsic image_load (ssa_44, ssa_55, ssa_40, ssa_44) (5, 0, 12, 80, 160) /* image_dim=Buf */ /* image_array=false */ /* format=r32g32b32a32_float */ /* access=80 */ /* dest_type=float32 */ +# rasterpos: ../src/gallium/auxiliary/gallivm/lp_bld_nir.c:1930: visit_intrinsic: Assertion `0' failed." +spec@!opengl 1.0@rasterpos,Crash + +spec@!opengl 1.0@rasterpos@glsl_vs_gs_linked,Fail +spec@!opengl 1.0@rasterpos@glsl_vs_tes_linked,Fail + +spec@!opengl 1.1@linestipple,Fail +spec@!opengl 1.1@linestipple@Factor 2x,Fail +spec@!opengl 1.1@linestipple@Factor 3x,Fail +spec@!opengl 1.1@linestipple@Line loop,Fail +spec@!opengl 1.1@linestipple@Line strip,Fail + +spec@!opengl 1.1@windowoverlap,Fail + +# Fail: nothing rendered. +spec@!opengl 2.0@vs-point_size-zero,Fail + +# The textures will be initialized by rendering to them using glDrawPixels. +# gettextureimage-formats failure: format: GL_RGB10_A2, level 1 at pixel(369, 103) +# Expected (0.597386, 0.597386, 0.433987, 0.111111) +# Found (0.792157, 0.792157, 0.466667, 0.443137) +spec@arb_direct_state_access@gettextureimage-formats init-by-rendering,Fail + +# ../src/mesa/state_tracker/st_cb_texture.c:917:st_get_blit_mask: Assertion `0' failed. +spec@arb_direct_state_access@gettextureimage-formats,Crash + +# Invalid index for 'vs_input2[1][0]': expected INVALID_INDEX but got 1 +spec@arb_program_interface_query@arb_program_interface_query-getprogramresourceindex,Fail +spec@arb_program_interface_query@arb_program_interface_query-getprogramresourceindex@'vs_input2[1][0]' on GL_PROGRAM_INPUT,Fail + +spec@arb_query_buffer_object@qbo,Fail +spec@arb_query_buffer_object@qbo@query-GL_ANY_SAMPLES_PASSED_CONSERVATIVE-SYNC-GL_UNSIGNED_INT64_ARB,Fail +spec@arb_query_buffer_object@qbo@query-GL_GEOMETRY_SHADER_INVOCATIONS-SYNC-GL_UNSIGNED_INT64_ARB,Fail +spec@arb_query_buffer_object@qbo@query-GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED-SYNC-GL_UNSIGNED_INT64_ARB,Fail +spec@arb_query_buffer_object@qbo@query-GL_SAMPLES_PASSED-SYNC-GL_UNSIGNED_INT64_ARB,Fail +spec@arb_query_buffer_object@qbo@query-GL_TESS_CONTROL_SHADER_PATCHES-SYNC-GL_UNSIGNED_INT64_ARB,Fail +spec@arb_query_buffer_object@qbo@query-GL_TESS_EVALUATION_SHADER_INVOCATIONS-SYNC-GL_UNSIGNED_INT64_ARB,Fail +spec@arb_query_buffer_object@qbo@query-GL_TIMESTAMP-ASYNC_CPU_READ_AFTER-GL_INT,Fail +spec@arb_query_buffer_object@qbo@query-GL_TIMESTAMP-ASYNC_CPU_READ_AFTER-GL_UNSIGNED_INT,Fail +spec@arb_query_buffer_object@qbo@query-GL_TIMESTAMP-ASYNC_CPU_READ_AFTER-GL_UNSIGNED_INT64_ARB,Fail +spec@arb_query_buffer_object@qbo@query-GL_TIMESTAMP-ASYNC_CPU_READ_BEFORE-GL_INT,Fail +spec@arb_query_buffer_object@qbo@query-GL_TIMESTAMP-ASYNC_CPU_READ_BEFORE-GL_UNSIGNED_INT,Fail +spec@arb_query_buffer_object@qbo@query-GL_TIMESTAMP-SYNC_CPU_READ_AFTER_CACHE_TEST-GL_INT,Fail +spec@arb_query_buffer_object@qbo@query-GL_TIMESTAMP-SYNC_CPU_READ_AFTER_CACHE_TEST-GL_UNSIGNED_INT,Fail +spec@arb_query_buffer_object@qbo@query-GL_TIMESTAMP-SYNC_CPU_READ_AFTER_CACHE_TEST-GL_UNSIGNED_INT64_ARB,Fail +spec@arb_query_buffer_object@qbo@query-GL_TIME_ELAPSED-ASYNC_CPU_READ_AFTER-GL_INT,Fail +spec@arb_query_buffer_object@qbo@query-GL_TIME_ELAPSED-ASYNC_CPU_READ_AFTER-GL_UNSIGNED_INT,Fail +spec@arb_query_buffer_object@qbo@query-GL_TIME_ELAPSED-ASYNC_CPU_READ_AFTER-GL_UNSIGNED_INT64_ARB,Fail +spec@arb_query_buffer_object@qbo@query-GL_TIME_ELAPSED-SYNC_CPU_READ_AFTER_CACHE_TEST-GL_INT,Fail +spec@arb_query_buffer_object@qbo@query-GL_TIME_ELAPSED-SYNC_CPU_READ_AFTER_CACHE_TEST-GL_UNSIGNED_INT,Fail +spec@arb_query_buffer_object@qbo@query-GL_TIME_ELAPSED-SYNC_CPU_READ_AFTER_CACHE_TEST-GL_UNSIGNED_INT64_ARB,Fail +spec@arb_query_buffer_object@qbo@query-GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN-SYNC-GL_UNSIGNED_INT64_ARB,Fail + +spec@arb_sample_shading@samplemask 16,Fail +spec@arb_sample_shading@samplemask 16@0.062500 mask_in_one,Fail +spec@arb_sample_shading@samplemask 16@0.125000 mask_in_one,Fail +spec@arb_sample_shading@samplemask 16@0.250000 mask_in_one,Fail +spec@arb_sample_shading@samplemask 16@0.500000 mask_in_one,Fail +spec@arb_sample_shading@samplemask 16@1.000000 mask_in_one,Fail +spec@arb_sample_shading@samplemask 16@noms mask_in_one,Fail +spec@arb_sample_shading@samplemask 16@sample mask_in_one,Fail +spec@arb_sample_shading@samplemask 16 all,Fail +spec@arb_sample_shading@samplemask 16 all@0.062500 mask_in_one,Fail +spec@arb_sample_shading@samplemask 16 all@0.125000 mask_in_one,Fail +spec@arb_sample_shading@samplemask 16 all@0.250000 mask_in_one,Fail +spec@arb_sample_shading@samplemask 16 all@0.500000 mask_in_one,Fail +spec@arb_sample_shading@samplemask 16 all@1.000000 mask_in_one,Fail +spec@arb_sample_shading@samplemask 16 all@noms mask_in_one,Fail +spec@arb_sample_shading@samplemask 16 all@sample mask_in_one,Fail +spec@arb_sample_shading@samplemask 2,Fail +spec@arb_sample_shading@samplemask 2@0.500000 mask_in_one,Fail +spec@arb_sample_shading@samplemask 2@1.000000 mask_in_one,Fail +spec@arb_sample_shading@samplemask 2@noms mask_in_one,Fail +spec@arb_sample_shading@samplemask 2@sample mask_in_one,Fail +spec@arb_sample_shading@samplemask 2 all,Fail +spec@arb_sample_shading@samplemask 2 all@0.500000 mask_in_one,Fail +spec@arb_sample_shading@samplemask 2 all@1.000000 mask_in_one,Fail +spec@arb_sample_shading@samplemask 2 all@noms mask_in_one,Fail +spec@arb_sample_shading@samplemask 2 all@sample mask_in_one,Fail +spec@arb_sample_shading@samplemask 4,Fail +spec@arb_sample_shading@samplemask 4@0.250000 mask_in_one,Fail +spec@arb_sample_shading@samplemask 4@0.500000 mask_in_one,Fail +spec@arb_sample_shading@samplemask 4@1.000000 mask_in_one,Fail +spec@arb_sample_shading@samplemask 4@noms mask_in_one,Fail +spec@arb_sample_shading@samplemask 4@sample mask_in_one,Fail +spec@arb_sample_shading@samplemask 4 all,Fail +spec@arb_sample_shading@samplemask 4 all@0.250000 mask_in_one,Fail +spec@arb_sample_shading@samplemask 4 all@0.500000 mask_in_one,Fail +spec@arb_sample_shading@samplemask 4 all@1.000000 mask_in_one,Fail +spec@arb_sample_shading@samplemask 4 all@noms mask_in_one,Fail +spec@arb_sample_shading@samplemask 4 all@sample mask_in_one,Fail +spec@arb_sample_shading@samplemask 6,Fail +spec@arb_sample_shading@samplemask 6@0.125000 mask_in_one,Fail +spec@arb_sample_shading@samplemask 6@0.250000 mask_in_one,Fail +spec@arb_sample_shading@samplemask 6@0.500000 mask_in_one,Fail +spec@arb_sample_shading@samplemask 6@1.000000 mask_in_one,Fail +spec@arb_sample_shading@samplemask 6@noms mask_in_one,Fail +spec@arb_sample_shading@samplemask 6@sample mask_in_one,Fail +spec@arb_sample_shading@samplemask 6 all,Fail +spec@arb_sample_shading@samplemask 6 all@0.125000 mask_in_one,Fail +spec@arb_sample_shading@samplemask 6 all@0.250000 mask_in_one,Fail +spec@arb_sample_shading@samplemask 6 all@0.500000 mask_in_one,Fail +spec@arb_sample_shading@samplemask 6 all@1.000000 mask_in_one,Fail +spec@arb_sample_shading@samplemask 6 all@noms mask_in_one,Fail +spec@arb_sample_shading@samplemask 6 all@sample mask_in_one,Fail +spec@arb_sample_shading@samplemask 8,Fail +spec@arb_sample_shading@samplemask 8@0.125000 mask_in_one,Fail +spec@arb_sample_shading@samplemask 8@0.250000 mask_in_one,Fail +spec@arb_sample_shading@samplemask 8@0.500000 mask_in_one,Fail +spec@arb_sample_shading@samplemask 8@1.000000 mask_in_one,Fail +spec@arb_sample_shading@samplemask 8@noms mask_in_one,Fail +spec@arb_sample_shading@samplemask 8@sample mask_in_one,Fail +spec@arb_sample_shading@samplemask 8 all,Fail +spec@arb_sample_shading@samplemask 8 all@0.125000 mask_in_one,Fail +spec@arb_sample_shading@samplemask 8 all@0.250000 mask_in_one,Fail +spec@arb_sample_shading@samplemask 8 all@0.500000 mask_in_one,Fail +spec@arb_sample_shading@samplemask 8 all@1.000000 mask_in_one,Fail +spec@arb_sample_shading@samplemask 8 all@noms mask_in_one,Fail +spec@arb_sample_shading@samplemask 8 all@sample mask_in_one,Fail + +spec@arb_shader_image_load_store@early-z,Fail +spec@arb_shader_image_load_store@early-z@occlusion query test/early-z pass,Fail + +spec@arb_shader_texture_lod@execution@arb_shader_texture_lod-texgradcube,Fail + +# error: main:90: eglChooseConfig() returned no configs +spec@egl 1.4@eglterminate then unbind context,Fail + +# Unknown option: -fbo +spec@egl 1.4@egl-copy-buffers,Crash + +spec@egl_chromium_sync_control@conformance,Fail +# piglit: error: SBC did not change after second SwapBuffers: 0 +spec@egl_chromium_sync_control@conformance@eglGetSyncValuesCHROMIUM_msc_and_sbc_test,Fail + +# test binary not built +spec@egl_ext_protected_content@conformance,Fail + +# Failed blit src(0,0;1,1) - dst(0,0;2147483647,2147483647) +# Failed blit src(0,0;40,40) - dst(0,0;134217727,134217727) +# Failed blit src(0,0;40,40) - dst(0,0;2147483647,2147483647) +# Failed blit src(0,0;80,80) - dst(0,0;134217727,134217727) +# Failed blit src(0,0;80,80) - dst(0,0;2147483647,2147483647) +# Failed blit src(0,0;160,160) - dst(0,0;134217727,134217727) +# Failed blit src(0,0;160,160) - dst(0,0;2147483647,2147483647) +# Failed blit src(0,0;2147483647,2147483647) - dst(0,0;2147483647,2147483647) +spec@ext_framebuffer_blit@fbo-blit-check-limits,Fail + +# Unexpected GL error: GL_INVALID_OPERATION 0x502 +# (Error at tests/egl/spec/egl_khr_gl_image/egl_khr_gl_renderbuffer_image-clear-shared-image.c:181) +spec@egl_khr_gl_image@egl_khr_gl_renderbuffer_image-clear-shared-image gl_depth_component24,Fail + +# eglChooseConfig() failed +spec@egl_khr_surfaceless_context@viewport,Fail +spec@egl_mesa_configless_context@basic,Fail + +# texture-integer: error 0x502 at tests/fbo/fbo-integer.c:300 +spec@ext_texture_integer@fbo-integer,Fail + +spec@ext_transform_feedback@tessellation triangle_fan flat_first,Fail + +# Testing GL_POINTS(1 vertices) +# Expected 0 GS invocations, got 1 +# Expected vertex IDs: +# Actual vertex IDs: 1 1 +spec@glsl-1.50@execution@geometry@primitive-types gl_line_loop,Fail + +# piglit: error: Miplevel 0 +# piglit: error: Mode ldrs Block 4x4. +spec@khr_texture_compression_astc@miptree-gl srgb-fp,Fail +spec@khr_texture_compression_astc@miptree-gl srgb-fp@sRGB decode full precision,Fail +spec@khr_texture_compression_astc@miptree-gles srgb-fp,Fail +spec@khr_texture_compression_astc@miptree-gles srgb-fp@sRGB decode full precision,Fail +spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb-fp,Fail +spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb-fp@sRGB decode full precision,Fail +# piglit: error: Mode: ldrs Block: 5x5. +spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb-fp,Fail +spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb-fp@sRGB decode full precision,Fail + +spec@oes_egl_image_external_essl3@oes_egl_image_external_essl3,Fail +spec@oes_egl_image_external_essl3@oes_egl_image_external_essl3@oes_egl_image_external_essl3_imageLoad,Fail +spec@oes_egl_image_external_essl3@oes_egl_image_external_essl3@oes_egl_image_external_essl3_imageStore,Fail diff --git a/src/gallium/drivers/iris/ci/piglit-iris-amly-flakes.txt b/src/gallium/drivers/iris/ci/iris-amly-flakes.txt similarity index 50% rename from src/gallium/drivers/iris/ci/piglit-iris-amly-flakes.txt rename to src/gallium/drivers/iris/ci/iris-amly-flakes.txt index 3aba3691a2e..dd256ecbfd8 100644 --- a/src/gallium/drivers/iris/ci/piglit-iris-amly-flakes.txt +++ b/src/gallium/drivers/iris/ci/iris-amly-flakes.txt @@ -6,3 +6,11 @@ # spec@arb_query_buffer_object@qbo@query-GL_VERTEX_SHADER_INVOCATIONS-ASYNC_CPU_READ_AFTER-GL_UNSIGNED_INT64_ARB # spec@arb_query_buffer_object@qbo@query-GL_TIMESTAMP-ASYNC_CPU_READ_BEFORE-GL_UNSIGNED_INT spec@arb_query_buffer_object@qbo@query-.* +# Some flaky tests found: +# spec@arb_query_buffer_object@qbo@query-GL_ANY_SAMPLES_PASSED-SYNC-GL_INT +# spec@arb_query_buffer_object@qbo@query-GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED-ASYNC-GL_UNSIGNED_INT64_ARB +# spec@arb_query_buffer_object@qbo@query-GL_SAMPLES_PASSED-ASYNC-GL_UNSIGNED_INT64_ARB +# spec@arb_query_buffer_object@qbo@query-GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN-ASYNC_CPU_READ_AFTER-GL_UNSIGNED_INT64_ARB +# spec@arb_query_buffer_object@qbo@query-GL_VERTEX_SHADER_INVOCATIONS-ASYNC_CPU_READ_AFTER-GL_UNSIGNED_INT64_ARB +# spec@arb_query_buffer_object@qbo@query-GL_TIMESTAMP-ASYNC_CPU_READ_BEFORE-GL_UNSIGNED_INT +spec@arb_query_buffer_object@qbo@query-.* diff --git a/src/gallium/drivers/iris/ci/piglit-iris-amly-skips.txt b/src/gallium/drivers/iris/ci/iris-amly-skips.txt similarity index 50% rename from src/gallium/drivers/iris/ci/piglit-iris-amly-skips.txt rename to src/gallium/drivers/iris/ci/iris-amly-skips.txt index 25936fb2d1f..65744288f92 100644 --- a/src/gallium/drivers/iris/ci/piglit-iris-amly-skips.txt +++ b/src/gallium/drivers/iris/ci/iris-amly-skips.txt @@ -4,3 +4,9 @@ spec@!opengl 1.1@max-texture-size # WGL is Windows-only wgl@.* +# triggers oomkiller and kills innocent tests! +spec@!opengl 1.1@max-texture-size +.*tex3d-maxsize.* + +# WGL is Windows-only +wgl@.* diff --git a/src/gallium/drivers/iris/ci/piglit-iris-amly-fails.txt b/src/gallium/drivers/iris/ci/piglit-iris-amly-fails.txt deleted file mode 100644 index 8f1ff05953e..00000000000 --- a/src/gallium/drivers/iris/ci/piglit-iris-amly-fails.txt +++ /dev/null @@ -1,231 +0,0 @@ -# X Error of failed request: BadMatch (invalid parameter attributes) -# Major opcode of failed request: 151 (GLX) -# Minor opcode of failed request: 11 (X_GLXSwapBuffers) -# Serial number of failed request: 79 -# Current serial number in output stream: 80 -glx@glx-make-current,Crash - -glx@glx-multi-window-single-context,Fail - -# error: no fbconfig id returned -glx@glx-query-drawable-glx_fbconfig_id-window,Fail - -glx@glx-swap-pixmap-bad,Fail - -# failed to create drawable -# X Error of failed request: BadValue (integer parameter out of range for operation) -# Major opcode of failed request: 53 (X_CreatePixmap) -# Value in failed request: 0x1e -# Serial number of failed request: 1177 -# Current serial number in output stream: 1181 -glx@glx-visuals-depth -pixmap,Crash -glx@glx-visuals-stencil -pixmap,Crash - -# X error 167 (GLXBadFBConfig (9)) was generated, but X error 8 was expected. -glx@glx_arb_create_context_no_error@no error,Fail - -# "X error 2 (non-GLX error (-1)) was generated, but X error 8 was expected." -glx@glx_arb_create_context_robustness@invalid reset notification strategy,Fail - -# X error 167 (GLXBadFBConfig (9)) was generated, but GLXBadProfileARB (13) was expected. -# Version = 1.2 -# X error 167 (GLXBadFBConfig (9)) was generated, but GLXBadProfileARB (13) was expected. -# Version = 2.1 -# X error 167 (GLXBadFBConfig (9)) was generated, but GLXBadProfileARB (13) was expected. -# Version = 3.3 -glx@glx_arb_create_context_es2_profile@invalid opengl es version,Fail - -# Xorg has disabled indirect rendering contexts. -glx@glx_ext_import_context@free context,Fail -glx@glx_ext_import_context@get context id,Fail -glx@glx_ext_import_context@get current display,Fail -glx@glx_ext_import_context@import context- multi process,Fail -glx@glx_ext_import_context@import context- single process,Fail -glx@glx_ext_import_context@imported context has same context id,Fail -glx@glx_ext_import_context@make current- multi process,Fail -glx@glx_ext_import_context@make current- single process,Fail -glx@glx_ext_import_context@query context info,Fail - -# "Unsupported intrinsic: vec4 32 ssa_56 = intrinsic image_load (ssa_44, ssa_55, ssa_40, ssa_44) (5, 0, 12, 80, 160) /* image_dim=Buf */ /* image_array=false */ /* format=r32g32b32a32_float */ /* access=80 */ /* dest_type=float32 */ -# rasterpos: ../src/gallium/auxiliary/gallivm/lp_bld_nir.c:1930: visit_intrinsic: Assertion `0' failed." -spec@!opengl 1.0@rasterpos,Crash - -spec@!opengl 1.0@rasterpos@glsl_vs_gs_linked,Fail -spec@!opengl 1.0@rasterpos@glsl_vs_tes_linked,Fail - -spec@!opengl 1.1@linestipple,Fail -spec@!opengl 1.1@linestipple@Factor 2x,Fail -spec@!opengl 1.1@linestipple@Factor 3x,Fail -spec@!opengl 1.1@linestipple@Line loop,Fail -spec@!opengl 1.1@linestipple@Line strip,Fail - -spec@!opengl 1.1@windowoverlap,Fail - -# Fail: nothing rendered. -spec@!opengl 2.0@vs-point_size-zero,Fail - -# The textures will be initialized by rendering to them using glDrawPixels. -# gettextureimage-formats failure: format: GL_RGB10_A2, level 1 at pixel(369, 103) -# Expected (0.597386, 0.597386, 0.433987, 0.111111) -# Found (0.792157, 0.792157, 0.466667, 0.443137) -spec@arb_direct_state_access@gettextureimage-formats init-by-rendering,Fail - -# ../src/mesa/state_tracker/st_cb_texture.c:917:st_get_blit_mask: Assertion `0' failed. -spec@arb_direct_state_access@gettextureimage-formats,Crash - -# Invalid index for 'vs_input2[1][0]': expected INVALID_INDEX but got 1 -spec@arb_program_interface_query@arb_program_interface_query-getprogramresourceindex,Fail -spec@arb_program_interface_query@arb_program_interface_query-getprogramresourceindex@'vs_input2[1][0]' on GL_PROGRAM_INPUT,Fail - -spec@arb_query_buffer_object@qbo,Fail -spec@arb_query_buffer_object@qbo@query-GL_ANY_SAMPLES_PASSED_CONSERVATIVE-SYNC-GL_UNSIGNED_INT64_ARB,Fail -spec@arb_query_buffer_object@qbo@query-GL_GEOMETRY_SHADER_INVOCATIONS-SYNC-GL_UNSIGNED_INT64_ARB,Fail -spec@arb_query_buffer_object@qbo@query-GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED-SYNC-GL_UNSIGNED_INT64_ARB,Fail -spec@arb_query_buffer_object@qbo@query-GL_SAMPLES_PASSED-SYNC-GL_UNSIGNED_INT64_ARB,Fail -spec@arb_query_buffer_object@qbo@query-GL_TESS_CONTROL_SHADER_PATCHES-SYNC-GL_UNSIGNED_INT64_ARB,Fail -spec@arb_query_buffer_object@qbo@query-GL_TESS_EVALUATION_SHADER_INVOCATIONS-SYNC-GL_UNSIGNED_INT64_ARB,Fail -spec@arb_query_buffer_object@qbo@query-GL_TIMESTAMP-ASYNC_CPU_READ_AFTER-GL_INT,Fail -spec@arb_query_buffer_object@qbo@query-GL_TIMESTAMP-ASYNC_CPU_READ_AFTER-GL_UNSIGNED_INT,Fail -spec@arb_query_buffer_object@qbo@query-GL_TIMESTAMP-ASYNC_CPU_READ_AFTER-GL_UNSIGNED_INT64_ARB,Fail -spec@arb_query_buffer_object@qbo@query-GL_TIMESTAMP-ASYNC_CPU_READ_BEFORE-GL_INT,Fail -spec@arb_query_buffer_object@qbo@query-GL_TIMESTAMP-ASYNC_CPU_READ_BEFORE-GL_UNSIGNED_INT,Fail -spec@arb_query_buffer_object@qbo@query-GL_TIMESTAMP-SYNC_CPU_READ_AFTER_CACHE_TEST-GL_INT,Fail -spec@arb_query_buffer_object@qbo@query-GL_TIMESTAMP-SYNC_CPU_READ_AFTER_CACHE_TEST-GL_UNSIGNED_INT,Fail -spec@arb_query_buffer_object@qbo@query-GL_TIMESTAMP-SYNC_CPU_READ_AFTER_CACHE_TEST-GL_UNSIGNED_INT64_ARB,Fail -spec@arb_query_buffer_object@qbo@query-GL_TIME_ELAPSED-ASYNC_CPU_READ_AFTER-GL_INT,Fail -spec@arb_query_buffer_object@qbo@query-GL_TIME_ELAPSED-ASYNC_CPU_READ_AFTER-GL_UNSIGNED_INT,Fail -spec@arb_query_buffer_object@qbo@query-GL_TIME_ELAPSED-ASYNC_CPU_READ_AFTER-GL_UNSIGNED_INT64_ARB,Fail -spec@arb_query_buffer_object@qbo@query-GL_TIME_ELAPSED-SYNC_CPU_READ_AFTER_CACHE_TEST-GL_INT,Fail -spec@arb_query_buffer_object@qbo@query-GL_TIME_ELAPSED-SYNC_CPU_READ_AFTER_CACHE_TEST-GL_UNSIGNED_INT,Fail -spec@arb_query_buffer_object@qbo@query-GL_TIME_ELAPSED-SYNC_CPU_READ_AFTER_CACHE_TEST-GL_UNSIGNED_INT64_ARB,Fail -spec@arb_query_buffer_object@qbo@query-GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN-SYNC-GL_UNSIGNED_INT64_ARB,Fail - -spec@arb_sample_shading@samplemask 16,Fail -spec@arb_sample_shading@samplemask 16@0.062500 mask_in_one,Fail -spec@arb_sample_shading@samplemask 16@0.125000 mask_in_one,Fail -spec@arb_sample_shading@samplemask 16@0.250000 mask_in_one,Fail -spec@arb_sample_shading@samplemask 16@0.500000 mask_in_one,Fail -spec@arb_sample_shading@samplemask 16@1.000000 mask_in_one,Fail -spec@arb_sample_shading@samplemask 16@noms mask_in_one,Fail -spec@arb_sample_shading@samplemask 16@sample mask_in_one,Fail -spec@arb_sample_shading@samplemask 16 all,Fail -spec@arb_sample_shading@samplemask 16 all@0.062500 mask_in_one,Fail -spec@arb_sample_shading@samplemask 16 all@0.125000 mask_in_one,Fail -spec@arb_sample_shading@samplemask 16 all@0.250000 mask_in_one,Fail -spec@arb_sample_shading@samplemask 16 all@0.500000 mask_in_one,Fail -spec@arb_sample_shading@samplemask 16 all@1.000000 mask_in_one,Fail -spec@arb_sample_shading@samplemask 16 all@noms mask_in_one,Fail -spec@arb_sample_shading@samplemask 16 all@sample mask_in_one,Fail -spec@arb_sample_shading@samplemask 2,Fail -spec@arb_sample_shading@samplemask 2@0.500000 mask_in_one,Fail -spec@arb_sample_shading@samplemask 2@1.000000 mask_in_one,Fail -spec@arb_sample_shading@samplemask 2@noms mask_in_one,Fail -spec@arb_sample_shading@samplemask 2@sample mask_in_one,Fail -spec@arb_sample_shading@samplemask 2 all,Fail -spec@arb_sample_shading@samplemask 2 all@0.500000 mask_in_one,Fail -spec@arb_sample_shading@samplemask 2 all@1.000000 mask_in_one,Fail -spec@arb_sample_shading@samplemask 2 all@noms mask_in_one,Fail -spec@arb_sample_shading@samplemask 2 all@sample mask_in_one,Fail -spec@arb_sample_shading@samplemask 4,Fail -spec@arb_sample_shading@samplemask 4@0.250000 mask_in_one,Fail -spec@arb_sample_shading@samplemask 4@0.500000 mask_in_one,Fail -spec@arb_sample_shading@samplemask 4@1.000000 mask_in_one,Fail -spec@arb_sample_shading@samplemask 4@noms mask_in_one,Fail -spec@arb_sample_shading@samplemask 4@sample mask_in_one,Fail -spec@arb_sample_shading@samplemask 4 all,Fail -spec@arb_sample_shading@samplemask 4 all@0.250000 mask_in_one,Fail -spec@arb_sample_shading@samplemask 4 all@0.500000 mask_in_one,Fail -spec@arb_sample_shading@samplemask 4 all@1.000000 mask_in_one,Fail -spec@arb_sample_shading@samplemask 4 all@noms mask_in_one,Fail -spec@arb_sample_shading@samplemask 4 all@sample mask_in_one,Fail -spec@arb_sample_shading@samplemask 6,Fail -spec@arb_sample_shading@samplemask 6@0.125000 mask_in_one,Fail -spec@arb_sample_shading@samplemask 6@0.250000 mask_in_one,Fail -spec@arb_sample_shading@samplemask 6@0.500000 mask_in_one,Fail -spec@arb_sample_shading@samplemask 6@1.000000 mask_in_one,Fail -spec@arb_sample_shading@samplemask 6@noms mask_in_one,Fail -spec@arb_sample_shading@samplemask 6@sample mask_in_one,Fail -spec@arb_sample_shading@samplemask 6 all,Fail -spec@arb_sample_shading@samplemask 6 all@0.125000 mask_in_one,Fail -spec@arb_sample_shading@samplemask 6 all@0.250000 mask_in_one,Fail -spec@arb_sample_shading@samplemask 6 all@0.500000 mask_in_one,Fail -spec@arb_sample_shading@samplemask 6 all@1.000000 mask_in_one,Fail -spec@arb_sample_shading@samplemask 6 all@noms mask_in_one,Fail -spec@arb_sample_shading@samplemask 6 all@sample mask_in_one,Fail -spec@arb_sample_shading@samplemask 8,Fail -spec@arb_sample_shading@samplemask 8@0.125000 mask_in_one,Fail -spec@arb_sample_shading@samplemask 8@0.250000 mask_in_one,Fail -spec@arb_sample_shading@samplemask 8@0.500000 mask_in_one,Fail -spec@arb_sample_shading@samplemask 8@1.000000 mask_in_one,Fail -spec@arb_sample_shading@samplemask 8@noms mask_in_one,Fail -spec@arb_sample_shading@samplemask 8@sample mask_in_one,Fail -spec@arb_sample_shading@samplemask 8 all,Fail -spec@arb_sample_shading@samplemask 8 all@0.125000 mask_in_one,Fail -spec@arb_sample_shading@samplemask 8 all@0.250000 mask_in_one,Fail -spec@arb_sample_shading@samplemask 8 all@0.500000 mask_in_one,Fail -spec@arb_sample_shading@samplemask 8 all@1.000000 mask_in_one,Fail -spec@arb_sample_shading@samplemask 8 all@noms mask_in_one,Fail -spec@arb_sample_shading@samplemask 8 all@sample mask_in_one,Fail - -spec@arb_shader_image_load_store@early-z,Fail -spec@arb_shader_image_load_store@early-z@occlusion query test/early-z pass,Fail - -spec@arb_shader_texture_lod@execution@arb_shader_texture_lod-texgradcube,Fail - -# error: main:90: eglChooseConfig() returned no configs -spec@egl 1.4@eglterminate then unbind context,Fail - -# Unknown option: -fbo -spec@egl 1.4@egl-copy-buffers,Crash - -spec@egl_chromium_sync_control@conformance,Fail -# piglit: error: SBC did not change after second SwapBuffers: 0 -spec@egl_chromium_sync_control@conformance@eglGetSyncValuesCHROMIUM_msc_and_sbc_test,Fail - -# test binary not built -spec@egl_ext_protected_content@conformance,Fail - -# Failed blit src(0,0;1,1) - dst(0,0;2147483647,2147483647) -# Failed blit src(0,0;40,40) - dst(0,0;134217727,134217727) -# Failed blit src(0,0;40,40) - dst(0,0;2147483647,2147483647) -# Failed blit src(0,0;80,80) - dst(0,0;134217727,134217727) -# Failed blit src(0,0;80,80) - dst(0,0;2147483647,2147483647) -# Failed blit src(0,0;160,160) - dst(0,0;134217727,134217727) -# Failed blit src(0,0;160,160) - dst(0,0;2147483647,2147483647) -# Failed blit src(0,0;2147483647,2147483647) - dst(0,0;2147483647,2147483647) -spec@ext_framebuffer_blit@fbo-blit-check-limits,Fail - -# Unexpected GL error: GL_INVALID_OPERATION 0x502 -# (Error at tests/egl/spec/egl_khr_gl_image/egl_khr_gl_renderbuffer_image-clear-shared-image.c:181) -spec@egl_khr_gl_image@egl_khr_gl_renderbuffer_image-clear-shared-image gl_depth_component24,Fail - -# eglChooseConfig() failed -spec@egl_khr_surfaceless_context@viewport,Fail -spec@egl_mesa_configless_context@basic,Fail - -# texture-integer: error 0x502 at tests/fbo/fbo-integer.c:300 -spec@ext_texture_integer@fbo-integer,Fail - -spec@ext_transform_feedback@tessellation triangle_fan flat_first,Fail - -# Testing GL_POINTS(1 vertices) -# Expected 0 GS invocations, got 1 -# Expected vertex IDs: -# Actual vertex IDs: 1 1 -spec@glsl-1.50@execution@geometry@primitive-types gl_line_loop,Fail - -# piglit: error: Miplevel 0 -# piglit: error: Mode ldrs Block 4x4. -spec@khr_texture_compression_astc@miptree-gl srgb-fp,Fail -spec@khr_texture_compression_astc@miptree-gl srgb-fp@sRGB decode full precision,Fail -spec@khr_texture_compression_astc@miptree-gles srgb-fp,Fail -spec@khr_texture_compression_astc@miptree-gles srgb-fp@sRGB decode full precision,Fail -spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb-fp,Fail -spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb-fp@sRGB decode full precision,Fail -# piglit: error: Mode: ldrs Block: 5x5. -spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb-fp,Fail -spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb-fp@sRGB decode full precision,Fail - -spec@oes_egl_image_external_essl3@oes_egl_image_external_essl3,Fail -spec@oes_egl_image_external_essl3@oes_egl_image_external_essl3@oes_egl_image_external_essl3_imageLoad,Fail -spec@oes_egl_image_external_essl3@oes_egl_image_external_essl3@oes_egl_image_external_essl3_imageStore,Fail diff --git a/src/gallium/drivers/radeonsi/ci/piglit-radeonsi-stoney-fails.txt b/src/gallium/drivers/radeonsi/ci/piglit-radeonsi-stoney-fails.txt deleted file mode 100644 index 3c002828f51..00000000000 --- a/src/gallium/drivers/radeonsi/ci/piglit-radeonsi-stoney-fails.txt +++ /dev/null @@ -1,101 +0,0 @@ -glx@glx_arb_create_context_no_error@no error,Fail -glx@glx_arb_create_context_robustness@invalid reset notification strategy,Fail -glx@glx_ext_import_context@get context id,Fail -glx@glx_ext_import_context@import context- single process,Fail -glx@glx-visuals-stencil -pixmap,Crash -spec@arb_direct_state_access@gettextureimage-formats,Crash -spec@arb_es2_compatibility@texwrap formats bordercolor-swizzled,Fail -spec@arb_program_interface_query@arb_program_interface_query-getprogramresourceindex,Fail -spec@arb_shader_texture_lod@execution@arb_shader_texture_lod-texgradcube,Fail -spec@arb_texture_compression_bptc@texwrap formats bordercolor-swizzled,Fail -spec@arb_texture_compression_bptc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGBA_BPTC_UNORM- swizzled- border color only,Fail -spec@arb_texture_compression_bptc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT- swizzled- border color only,Fail -spec@arb_texture_compression_bptc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT- swizzled- border color only,Fail -spec@arb_texture_compression_bptc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM- swizzled- border color only,Fail -spec@arb_texture_compression@texwrap formats bordercolor-swizzled,Fail -spec@arb_texture_compression@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGB- swizzled- border color only,Fail -spec@arb_texture_compression@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGBA- swizzled- border color only,Fail -spec@arb_texture_float@texwrap formats bordercolor-swizzled,Fail -spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_RGB16F- swizzled- border color only,Fail -spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_RGB32F- swizzled- border color only,Fail -spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_RGBA16F- swizzled- border color only,Fail -spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_RGBA32F- swizzled- border color only,Fail -spec@arb_texture_rgb10_a2ui@texwrap formats bordercolor-swizzled,Fail -spec@arb_texture_rgb10_a2ui@texwrap formats bordercolor-swizzled@GL_RGB10_A2UI- swizzled- border color only,Fail -spec@arb_texture_rg@texwrap formats bordercolor-swizzled,Fail -spec@arb_texture_rg@texwrap formats bordercolor-swizzled@GL_R16- swizzled- border color only,Fail -spec@arb_texture_rg@texwrap formats bordercolor-swizzled@GL_R8- swizzled- border color only,Fail -spec@arb_texture_rg@texwrap formats bordercolor-swizzled@GL_RG16- swizzled- border color only,Fail -spec@arb_texture_rg@texwrap formats bordercolor-swizzled@GL_RG8- swizzled- border color only,Fail -spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled,Fail -spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled@GL_R16F- swizzled- border color only,Fail -spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled@GL_R32F- swizzled- border color only,Fail -spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled@GL_RG16F- swizzled- border color only,Fail -spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled@GL_RG32F- swizzled- border color only,Fail -spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled,Fail -spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_R16I- swizzled- border color only,Fail -spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_R16UI- swizzled- border color only,Fail -spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_R32I- swizzled- border color only,Fail -spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_R32UI- swizzled- border color only,Fail -spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_R8I- swizzled- border color only,Fail -spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_R8UI- swizzled- border color only,Fail -spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_RG16I- swizzled- border color only,Fail -spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_RG16UI- swizzled- border color only,Fail -spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_RG32I- swizzled- border color only,Fail -spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_RG32UI- swizzled- border color only,Fail -spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_RG8I- swizzled- border color only,Fail -spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_RG8UI- swizzled- border color only,Fail -spec@arb_timer_query@timestamp-get,Fail -spec@egl 1.4@egl-copy-buffers,Crash -spec@egl 1.4@eglterminate then unbind context,Fail -spec@egl_chromium_sync_control@conformance@eglGetSyncValuesCHROMIUM_msc_and_sbc_test,Fail -spec@egl_chromium_sync_control@conformance,Fail -spec@egl_ext_protected_content@conformance,Fail -spec@egl_khr_surfaceless_context@viewport,Fail -spec@egl_mesa_configless_context@basic,Fail -spec@ext_framebuffer_blit@fbo-blit-check-limits,Fail -spec@ext_framebuffer_multisample@turn-on-off 2,Fail -spec@ext_framebuffer_multisample@turn-on-off 4,Fail -spec@ext_framebuffer_multisample@turn-on-off 6,Fail -spec@ext_framebuffer_multisample@turn-on-off 8,Fail -spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y216,Fail -spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_yuyv,Fail -spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_uyvy,Fail -spec@ext_packed_float@texwrap formats bordercolor-swizzled,Fail -spec@ext_packed_float@texwrap formats bordercolor-swizzled@GL_R11F_G11F_B10F- swizzled- border color only,Fail -spec@ext_texture_compression_rgtc@texwrap formats bordercolor-swizzled,Fail -spec@ext_texture_compression_s3tc@texwrap formats bordercolor-swizzled,Fail -spec@ext_texture_compression_s3tc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGBA_S3TC_DXT1_EXT- swizzled- border color only,Fail -spec@ext_texture_compression_s3tc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGBA_S3TC_DXT3_EXT- swizzled- border color only,Fail -spec@ext_texture_compression_s3tc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGBA_S3TC_DXT5_EXT- swizzled- border color only,Fail -spec@ext_texture_compression_s3tc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGB_S3TC_DXT1_EXT- swizzled- border color only,Fail -spec@ext_texture_integer@fbo-integer,Fail -spec@ext_texture_integer@texwrap formats bordercolor-swizzled,Fail -spec@ext_texture_shared_exponent@texwrap formats bordercolor-swizzled,Fail -spec@ext_texture_snorm@texwrap formats bordercolor-swizzled,Fail -spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_R16_SNORM- swizzled- border color only,Fail -spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_R8_SNORM- swizzled- border color only,Fail -spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RG16_SNORM- swizzled- border color only,Fail -spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RG8_SNORM- swizzled- border color only,Fail -spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RGB16_SNORM- swizzled- border color only,Fail -spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RGB8_SNORM- swizzled- border color only,Fail -spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RGBA16_SNORM- swizzled- border color only,Fail -spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RGBA8_SNORM- swizzled- border color only,Fail -spec@ext_texture_srgb@texwrap formats bordercolor-swizzled,Fail -spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled,Fail -spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB- swizzled- border color only,Fail -spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB_ALPHA- swizzled- border color only,Fail -spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT- swizzled- border color only,Fail -spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT- swizzled- border color only,Fail -spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT- swizzled- border color only,Fail -spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB_S3TC_DXT1_EXT- swizzled- border color only,Fail -spec@glsl-1.50@execution@geometry@tri-strip-ordering-with-prim-restart gl_triangle_strip_adjacency ffs,Fail -spec@glsl-1.50@execution@geometry@tri-strip-ordering-with-prim-restart gl_triangle_strip_adjacency other,Fail -spec@khr_texture_compression_astc@miptree-gles srgb-fp,Fail -spec@khr_texture_compression_astc@miptree-gles srgb-fp@sRGB decode full precision,Fail -spec@khr_texture_compression_astc@miptree-gl srgb-fp,Fail -spec@khr_texture_compression_astc@miptree-gl srgb-fp@sRGB decode full precision,Fail -spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb-fp@sRGB decode full precision,Fail -spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb-fp,Fail -spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb-fp,Fail -spec@oes_egl_image_external_essl3@oes_egl_image_external_essl3,Fail diff --git a/src/gallium/drivers/radeonsi/ci/radeonsi-stoney-fails.txt b/src/gallium/drivers/radeonsi/ci/radeonsi-stoney-fails.txt index e69de29bb2d..3c002828f51 100644 --- a/src/gallium/drivers/radeonsi/ci/radeonsi-stoney-fails.txt +++ b/src/gallium/drivers/radeonsi/ci/radeonsi-stoney-fails.txt @@ -0,0 +1,101 @@ +glx@glx_arb_create_context_no_error@no error,Fail +glx@glx_arb_create_context_robustness@invalid reset notification strategy,Fail +glx@glx_ext_import_context@get context id,Fail +glx@glx_ext_import_context@import context- single process,Fail +glx@glx-visuals-stencil -pixmap,Crash +spec@arb_direct_state_access@gettextureimage-formats,Crash +spec@arb_es2_compatibility@texwrap formats bordercolor-swizzled,Fail +spec@arb_program_interface_query@arb_program_interface_query-getprogramresourceindex,Fail +spec@arb_shader_texture_lod@execution@arb_shader_texture_lod-texgradcube,Fail +spec@arb_texture_compression_bptc@texwrap formats bordercolor-swizzled,Fail +spec@arb_texture_compression_bptc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGBA_BPTC_UNORM- swizzled- border color only,Fail +spec@arb_texture_compression_bptc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT- swizzled- border color only,Fail +spec@arb_texture_compression_bptc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT- swizzled- border color only,Fail +spec@arb_texture_compression_bptc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM- swizzled- border color only,Fail +spec@arb_texture_compression@texwrap formats bordercolor-swizzled,Fail +spec@arb_texture_compression@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGB- swizzled- border color only,Fail +spec@arb_texture_compression@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGBA- swizzled- border color only,Fail +spec@arb_texture_float@texwrap formats bordercolor-swizzled,Fail +spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_RGB16F- swizzled- border color only,Fail +spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_RGB32F- swizzled- border color only,Fail +spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_RGBA16F- swizzled- border color only,Fail +spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_RGBA32F- swizzled- border color only,Fail +spec@arb_texture_rgb10_a2ui@texwrap formats bordercolor-swizzled,Fail +spec@arb_texture_rgb10_a2ui@texwrap formats bordercolor-swizzled@GL_RGB10_A2UI- swizzled- border color only,Fail +spec@arb_texture_rg@texwrap formats bordercolor-swizzled,Fail +spec@arb_texture_rg@texwrap formats bordercolor-swizzled@GL_R16- swizzled- border color only,Fail +spec@arb_texture_rg@texwrap formats bordercolor-swizzled@GL_R8- swizzled- border color only,Fail +spec@arb_texture_rg@texwrap formats bordercolor-swizzled@GL_RG16- swizzled- border color only,Fail +spec@arb_texture_rg@texwrap formats bordercolor-swizzled@GL_RG8- swizzled- border color only,Fail +spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled,Fail +spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled@GL_R16F- swizzled- border color only,Fail +spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled@GL_R32F- swizzled- border color only,Fail +spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled@GL_RG16F- swizzled- border color only,Fail +spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled@GL_RG32F- swizzled- border color only,Fail +spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled,Fail +spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_R16I- swizzled- border color only,Fail +spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_R16UI- swizzled- border color only,Fail +spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_R32I- swizzled- border color only,Fail +spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_R32UI- swizzled- border color only,Fail +spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_R8I- swizzled- border color only,Fail +spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_R8UI- swizzled- border color only,Fail +spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_RG16I- swizzled- border color only,Fail +spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_RG16UI- swizzled- border color only,Fail +spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_RG32I- swizzled- border color only,Fail +spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_RG32UI- swizzled- border color only,Fail +spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_RG8I- swizzled- border color only,Fail +spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_RG8UI- swizzled- border color only,Fail +spec@arb_timer_query@timestamp-get,Fail +spec@egl 1.4@egl-copy-buffers,Crash +spec@egl 1.4@eglterminate then unbind context,Fail +spec@egl_chromium_sync_control@conformance@eglGetSyncValuesCHROMIUM_msc_and_sbc_test,Fail +spec@egl_chromium_sync_control@conformance,Fail +spec@egl_ext_protected_content@conformance,Fail +spec@egl_khr_surfaceless_context@viewport,Fail +spec@egl_mesa_configless_context@basic,Fail +spec@ext_framebuffer_blit@fbo-blit-check-limits,Fail +spec@ext_framebuffer_multisample@turn-on-off 2,Fail +spec@ext_framebuffer_multisample@turn-on-off 4,Fail +spec@ext_framebuffer_multisample@turn-on-off 6,Fail +spec@ext_framebuffer_multisample@turn-on-off 8,Fail +spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y216,Fail +spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_yuyv,Fail +spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_uyvy,Fail +spec@ext_packed_float@texwrap formats bordercolor-swizzled,Fail +spec@ext_packed_float@texwrap formats bordercolor-swizzled@GL_R11F_G11F_B10F- swizzled- border color only,Fail +spec@ext_texture_compression_rgtc@texwrap formats bordercolor-swizzled,Fail +spec@ext_texture_compression_s3tc@texwrap formats bordercolor-swizzled,Fail +spec@ext_texture_compression_s3tc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGBA_S3TC_DXT1_EXT- swizzled- border color only,Fail +spec@ext_texture_compression_s3tc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGBA_S3TC_DXT3_EXT- swizzled- border color only,Fail +spec@ext_texture_compression_s3tc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGBA_S3TC_DXT5_EXT- swizzled- border color only,Fail +spec@ext_texture_compression_s3tc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGB_S3TC_DXT1_EXT- swizzled- border color only,Fail +spec@ext_texture_integer@fbo-integer,Fail +spec@ext_texture_integer@texwrap formats bordercolor-swizzled,Fail +spec@ext_texture_shared_exponent@texwrap formats bordercolor-swizzled,Fail +spec@ext_texture_snorm@texwrap formats bordercolor-swizzled,Fail +spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_R16_SNORM- swizzled- border color only,Fail +spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_R8_SNORM- swizzled- border color only,Fail +spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RG16_SNORM- swizzled- border color only,Fail +spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RG8_SNORM- swizzled- border color only,Fail +spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RGB16_SNORM- swizzled- border color only,Fail +spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RGB8_SNORM- swizzled- border color only,Fail +spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RGBA16_SNORM- swizzled- border color only,Fail +spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RGBA8_SNORM- swizzled- border color only,Fail +spec@ext_texture_srgb@texwrap formats bordercolor-swizzled,Fail +spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled,Fail +spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB- swizzled- border color only,Fail +spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB_ALPHA- swizzled- border color only,Fail +spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT- swizzled- border color only,Fail +spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT- swizzled- border color only,Fail +spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT- swizzled- border color only,Fail +spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB_S3TC_DXT1_EXT- swizzled- border color only,Fail +spec@glsl-1.50@execution@geometry@tri-strip-ordering-with-prim-restart gl_triangle_strip_adjacency ffs,Fail +spec@glsl-1.50@execution@geometry@tri-strip-ordering-with-prim-restart gl_triangle_strip_adjacency other,Fail +spec@khr_texture_compression_astc@miptree-gles srgb-fp,Fail +spec@khr_texture_compression_astc@miptree-gles srgb-fp@sRGB decode full precision,Fail +spec@khr_texture_compression_astc@miptree-gl srgb-fp,Fail +spec@khr_texture_compression_astc@miptree-gl srgb-fp@sRGB decode full precision,Fail +spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb-fp@sRGB decode full precision,Fail +spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb-fp,Fail +spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb-fp,Fail +spec@oes_egl_image_external_essl3@oes_egl_image_external_essl3,Fail diff --git a/src/gallium/drivers/radeonsi/ci/piglit-radeonsi-stoney-skips.txt b/src/gallium/drivers/radeonsi/ci/radeonsi-stoney-skips.txt similarity index 50% rename from src/gallium/drivers/radeonsi/ci/piglit-radeonsi-stoney-skips.txt rename to src/gallium/drivers/radeonsi/ci/radeonsi-stoney-skips.txt index 4ee200c89ff..3fa47515a0b 100644 --- a/src/gallium/drivers/radeonsi/ci/piglit-radeonsi-stoney-skips.txt +++ b/src/gallium/drivers/radeonsi/ci/radeonsi-stoney-skips.txt @@ -33,3 +33,38 @@ spec@ext_external_objects_fd@semaphore-api-errors spec@ext_external_objects_fd@memory-object-api-errors spec@ext_external_objects@vk-vert-buf-reuse glx@glx-swap-copy +# From https://github.com/marekolsak/marek-build/blob/master/run-piglit.sh#L36 +spec@!opengl 1.0@gl-1.0-blend-func +spec@!opengl 1.2@tex3d-maxsize +spec@ext_framebuffer_object@fbo-maxsize +spec@!opengl 1.1@max-texture-size +spec@!opengl 1.1@max-texture-size-level +spec@!opengl 1.2@tex3d-maxsize +spec@arb_texture_buffer_object@max-size +spec@ext_framebuffer_object@fbo-maxsize + +# times out +spec@arb_compute_shader@local-id-explosion + +spec@arb_uniform_buffer_object@maxuniformblocksize@vs +spec@arb_uniform_buffer_object@maxuniformblocksize@vsexceed +spec@arb_uniform_buffer_object@maxuniformblocksize@fs +spec@arb_uniform_buffer_object@maxuniformblocksize@fsexceed +spec@arb_shader_storage_buffer_object@max-ssbo-size@fs +spec@arb_shader_storage_buffer_object@max-ssbo-size@vsexceed +spec@arb_shader_storage_buffer_object@max-ssbo-size@vs +spec@arb_shader_storage_buffer_object@max-ssbo-size@fsexceed +spec@arb_shader_image_load_store@max-size +spec@ext_external_objects@semaphore-api-errors +spec@ext_external_objects@vk-image-display-overwrite +spec@ext_external_objects@memory-object-api-errors +spec@ext_external_objects@vk-image-overwrite +spec@ext_external_objects@vk-image-display +spec@ext_external_objects@vk-vert-buf-update-errors +spec@ext_external_objects@vk-buf-exchange +spec@ext_external_objects@vk-depth-display +spec@ext_external_objects@vk-pix-buf-update-errors +spec@ext_external_objects_fd@semaphore-api-errors +spec@ext_external_objects_fd@memory-object-api-errors +spec@ext_external_objects@vk-vert-buf-reuse +glx@glx-swap-copy diff --git a/src/gallium/drivers/zink/ci/piglit-zink-lvp-fails.txt b/src/gallium/drivers/zink/ci/piglit-zink-lvp-fails.txt deleted file mode 100644 index 057e15bc34d..00000000000 --- a/src/gallium/drivers/zink/ci/piglit-zink-lvp-fails.txt +++ /dev/null @@ -1,823 +0,0 @@ -glx@glx-copy-sub-buffer,Fail -glx@glx-copy-sub-buffer samples=2,Fail -glx@glx-copy-sub-buffer samples=4,Fail -glx@glx-multithread-texture,Fail -glx@glx-swap-copy,Fail -glx@glx-swap-pixmap-bad,Fail -glx@glx-visuals-depth,Crash -glx@glx-visuals-depth -pixmap,Crash -glx@glx-visuals-stencil,Crash -glx@glx-visuals-stencil -pixmap,Crash -glx@glx-query-drawable-glx_fbconfig_id-window,Fail -glx@glx_arb_create_context_es2_profile@invalid opengl es version,Fail -glx@glx_arb_create_context_no_error@no error,Fail -glx@glx_ext_import_context@free context,Fail -glx@glx_ext_import_context@get context id,Fail -glx@glx_ext_import_context@get current display,Fail -glx@glx_ext_import_context@import context- multi process,Fail -glx@glx_ext_import_context@import context- single process,Fail -glx@glx_ext_import_context@imported context has same context id,Fail -glx@glx_ext_import_context@make current- multi process,Fail -glx@glx_ext_import_context@make current- single process,Fail -glx@glx_ext_import_context@query context info,Fail -shaders@glsl-fs-pointcoord,Fail -shaders@point-vertex-id divisor,Fail -shaders@point-vertex-id gl_instanceid,Fail -shaders@point-vertex-id gl_instanceid divisor,Fail -shaders@point-vertex-id gl_vertexid,Fail -shaders@point-vertex-id gl_vertexid divisor,Fail -shaders@point-vertex-id gl_vertexid gl_instanceid,Fail -shaders@point-vertex-id gl_vertexid gl_instanceid divisor,Fail -spec@!opengl 1.0@gl-1.0-edgeflag,Fail -spec@!opengl 1.0@gl-1.0-edgeflag-quads,Fail -spec@!opengl 1.0@gl-1.0-no-op-paths,Fail -spec@!opengl 1.0@gl-1.0-swapbuffers-behavior,Fail -spec@!opengl 1.1@linestipple,Fail -spec@!opengl 1.1@linestipple@Factor 2x,Fail -spec@!opengl 1.1@linestipple@Factor 3x,Fail -spec@!opengl 1.1@linestipple@Line loop,Fail -spec@!opengl 1.1@linestipple@Line strip,Fail -spec@!opengl 1.1@polygon-offset,Fail -spec@!opengl 1.1@polygon-mode,Fail -spec@!opengl 1.1@polygon-mode-facing,Fail -spec@!opengl 1.1@polygon-mode-offset,Fail -spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on bottom edge,Fail -spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on left edge,Fail -spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on right edge,Fail -spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on top edge,Fail -spec@!opengl 1.1@polygon-mode-offset@config 0: Expected blue pixel in center,Fail -spec@!opengl 1.1@polygon-mode-offset@config 1: Expected blue pixel in center,Fail -spec@!opengl 1.1@polygon-mode-offset@config 2: Expected blue pixel in center,Fail -spec@!opengl 1.1@polygon-mode-offset@config 2: Expected white pixel on right edge,Fail -spec@!opengl 1.1@polygon-mode-offset@config 2: Expected white pixel on top edge,Fail -spec@!opengl 1.1@polygon-mode-offset@config 5: Expected blue pixel in center,Fail -spec@!opengl 1.1@polygon-mode-offset@config 6: Expected blue pixel in center,Fail -spec@!opengl 1.1@polygon-mode-offset@config 6: Expected white pixel on right edge,Fail -spec@!opengl 1.1@polygon-mode-offset@config 6: Expected white pixel on top edge,Fail -spec@!opengl 1.1@read-front,Fail -spec@!opengl 1.1@read-front clear-front-first,Fail -spec@!opengl 1.1@read-front clear-front-first samples=2,Fail -spec@!opengl 1.1@read-front clear-front-first samples=4,Fail -spec@!opengl 1.1@read-front samples=2,Fail -spec@!opengl 1.1@read-front samples=4,Fail -spec@!opengl 1.2@copyteximage 3d,Fail -spec@!opengl 2.0@depth-tex-modes-glsl,Fail -spec@!opengl 2.0@gl-2.0-edgeflag,Fail -spec@!opengl 2.0@gl-2.0-edgeflag-immediate,Fail -spec@!opengl 2.1@pbo,Fail -spec@!opengl 2.1@pbo@test_polygon_stip,Fail -spec@!opengl 2.1@polygon-stipple-fs,Fail -spec@!opengl 3.0@sampler-cube-shadow,Fail -spec@!opengl 3.2@gl-3.2-adj-prims cull-back pv-first,Fail -spec@!opengl 3.2@gl-3.2-adj-prims cull-front pv-first,Fail -spec@!opengl 3.2@gl-3.2-adj-prims line cull-back pv-first,Fail -spec@!opengl 3.2@gl-3.2-adj-prims line cull-front pv-first,Fail -spec@!opengl 3.2@gl-3.2-adj-prims pv-first,Fail -spec@!opengl es 2.0@glsl-fs-pointcoord,Fail -spec@!opengl es 3.0@gles-3.0-transform-feedback-uniform-buffer-object,Fail -spec@arb_depth_texture@depth-tex-modes,Fail -spec@arb_framebuffer_object@fbo-gl_pointcoord,Fail -spec@arb_get_program_binary@restore-sso-program,Fail -spec@arb_gpu_shader_fp64@execution@arb_gpu_shader_fp64-tf-separate,Fail -spec@arb_pipeline_statistics_query@arb_pipeline_statistics_query-frag,Fail -spec@arb_point_parameters@arb_point_parameters-point-attenuation,Fail -spec@arb_point_parameters@arb_point_parameters-point-attenuation@Aliased combinations,Fail -spec@arb_point_parameters@arb_point_parameters-point-attenuation@Antialiased combinations,Fail -spec@arb_point_sprite@arb_point_sprite-checkerboard,Fail -spec@arb_point_sprite@arb_point_sprite-mipmap,Fail -spec@arb_program_interface_query@arb_program_interface_query-getprogramresourceindex,Fail -spec@arb_program_interface_query@arb_program_interface_query-getprogramresourceindex@'vs_input2[1][0]' on GL_PROGRAM_INPUT,Fail -spec@arb_sample_shading@ignore-centroid-qualifier 2,Fail -spec@arb_sample_shading@ignore-centroid-qualifier 4,Fail -spec@arb_sample_shading@interpolate-at-sample-position 2,Fail -spec@arb_sample_shading@interpolate-at-sample-position 4,Fail -spec@arb_sample_shading@samplemask 2,Fail -spec@arb_sample_shading@samplemask 2@0.250000 mask_in_one,Fail -spec@arb_sample_shading@samplemask 2@0.500000 mask_in_one,Fail -spec@arb_sample_shading@samplemask 2@1.000000 mask_in_one,Fail -spec@arb_sample_shading@samplemask 2@noms mask_in_one,Fail -spec@arb_sample_shading@samplemask 2@noms partition,Fail -spec@arb_sample_shading@samplemask 2@sample mask_in_one,Fail -spec@arb_sample_shading@samplemask 2 all,Fail -spec@arb_sample_shading@samplemask 2 all@0.250000 mask_in_one,Fail -spec@arb_sample_shading@samplemask 2 all@0.500000 mask_in_one,Fail -spec@arb_sample_shading@samplemask 2 all@1.000000 mask_in_one,Fail -spec@arb_sample_shading@samplemask 2 all@noms mask_in_one,Fail -spec@arb_sample_shading@samplemask 2 all@noms partition,Fail -spec@arb_sample_shading@samplemask 2 all@sample mask_in_one,Fail -spec@arb_sample_shading@samplemask 4,Fail -spec@arb_sample_shading@samplemask 4@0.250000 mask_in_one,Fail -spec@arb_sample_shading@samplemask 4@0.500000 mask_in_one,Fail -spec@arb_sample_shading@samplemask 4@1.000000 mask_in_one,Fail -spec@arb_sample_shading@samplemask 4@noms mask_in_one,Fail -spec@arb_sample_shading@samplemask 4@noms partition,Fail -spec@arb_sample_shading@samplemask 4@sample mask_in_one,Fail -spec@arb_sample_shading@samplemask 4 all,Fail -spec@arb_sample_shading@samplemask 4 all@0.250000 mask_in_one,Fail -spec@arb_sample_shading@samplemask 4 all@0.500000 mask_in_one,Fail -spec@arb_sample_shading@samplemask 4 all@1.000000 mask_in_one,Fail -spec@arb_sample_shading@samplemask 4 all@noms mask_in_one,Fail -spec@arb_sample_shading@samplemask 4 all@noms partition,Fail -spec@arb_sample_shading@samplemask 4 all@sample mask_in_one,Fail -spec@arb_seamless_cube_map@arb_seamless_cubemap,Fail -spec@arb_shader_texture_lod@execution@arb_shader_texture_lod-texgrad,Fail -spec@arb_texture_cube_map_array@arb_texture_cube_map_array-sampler-cube-array-shadow,Fail -spec@arb_texture_float@fbo-blending-formats,Fail -spec@arb_texture_float@fbo-blending-formats@GL_INTENSITY16F_ARB,Fail -spec@arb_texture_float@fbo-blending-formats@GL_INTENSITY32F_ARB,Fail -spec@arb_texture_float@fbo-blending-formats@GL_LUMINANCE16F_ARB,Fail -spec@arb_texture_float@fbo-blending-formats@GL_LUMINANCE32F_ARB,Fail -spec@arb_texture_float@fbo-blending-formats@GL_RGB32F,Fail -spec@arb_texture_rg@multisample-fast-clear gl_arb_texture_rg-int,Fail -spec@arb_texture_view@rendering-formats,Fail -spec@arb_texture_view@rendering-formats@clear GL_R16 as GL_R16F,Fail -spec@arb_texture_view@rendering-formats@clear GL_R16 as GL_R16I,Fail -spec@arb_texture_view@rendering-formats@clear GL_R16 as GL_R16UI,Fail -spec@arb_texture_view@rendering-formats@clear GL_R16 as GL_R16_SNORM,Fail -spec@arb_texture_view@rendering-formats@clear GL_R16 as GL_RG8I,Fail -spec@arb_texture_view@rendering-formats@clear GL_R16 as GL_RG8UI,Fail -spec@arb_texture_view@rendering-formats@clear GL_R16 as GL_RG8_SNORM,Fail -spec@arb_texture_view@rendering-formats@clear GL_R16F as GL_R16,Fail -spec@arb_texture_view@rendering-formats@clear GL_R16F as GL_R16_SNORM,Fail -spec@arb_texture_view@rendering-formats@clear GL_R16F as GL_RG8,Fail -spec@arb_texture_view@rendering-formats@clear GL_R16F as GL_RG8_SNORM,Fail -spec@arb_texture_view@rendering-formats@clear GL_R16I as GL_R16,Fail -spec@arb_texture_view@rendering-formats@clear GL_R16I as GL_R16F,Fail -spec@arb_texture_view@rendering-formats@clear GL_R16I as GL_R16I,Fail -spec@arb_texture_view@rendering-formats@clear GL_R16I as GL_R16_SNORM,Fail -spec@arb_texture_view@rendering-formats@clear GL_R16I as GL_RG8,Fail -spec@arb_texture_view@rendering-formats@clear GL_R16I as GL_RG8I,Fail -spec@arb_texture_view@rendering-formats@clear GL_R16I as GL_RG8_SNORM,Fail -spec@arb_texture_view@rendering-formats@clear GL_R16UI as GL_R16,Fail -spec@arb_texture_view@rendering-formats@clear GL_R16UI as GL_R16F,Fail -spec@arb_texture_view@rendering-formats@clear GL_R16UI as GL_R16I,Fail -spec@arb_texture_view@rendering-formats@clear GL_R16UI as GL_R16_SNORM,Fail -spec@arb_texture_view@rendering-formats@clear GL_R16UI as GL_RG8,Fail -spec@arb_texture_view@rendering-formats@clear GL_R16UI as GL_RG8I,Fail -spec@arb_texture_view@rendering-formats@clear GL_R16UI as GL_RG8_SNORM,Fail -spec@arb_texture_view@rendering-formats@clear GL_R16_SNORM as GL_R16,Fail -spec@arb_texture_view@rendering-formats@clear GL_R16_SNORM as GL_R16F,Fail -spec@arb_texture_view@rendering-formats@clear GL_R16_SNORM as GL_R16I,Fail -spec@arb_texture_view@rendering-formats@clear GL_R16_SNORM as GL_R16UI,Fail -spec@arb_texture_view@rendering-formats@clear GL_R16_SNORM as GL_RG8,Fail -spec@arb_texture_view@rendering-formats@clear GL_R16_SNORM as GL_RG8I,Fail -spec@arb_texture_view@rendering-formats@clear GL_R16_SNORM as GL_RG8UI,Fail -spec@arb_texture_view@rendering-formats@clear GL_R16_SNORM as GL_RG8_SNORM,Fail -spec@arb_texture_view@rendering-formats@clear GL_R32F as GL_RG16,Fail -spec@arb_texture_view@rendering-formats@clear GL_R32F as GL_RG16F,Fail -spec@arb_texture_view@rendering-formats@clear GL_R32F as GL_RG16I,Fail -spec@arb_texture_view@rendering-formats@clear GL_R32F as GL_RG16_SNORM,Fail -spec@arb_texture_view@rendering-formats@clear GL_R32F as GL_RGB10_A2,Fail -spec@arb_texture_view@rendering-formats@clear GL_R32F as GL_RGBA8,Fail -spec@arb_texture_view@rendering-formats@clear GL_R32F as GL_RGBA8I,Fail -spec@arb_texture_view@rendering-formats@clear GL_R32F as GL_RGBA8_SNORM,Fail -spec@arb_texture_view@rendering-formats@clear GL_R32I as GL_RG16,Fail -spec@arb_texture_view@rendering-formats@clear GL_R32I as GL_RG16F,Fail -spec@arb_texture_view@rendering-formats@clear GL_R32I as GL_RG16I,Fail -spec@arb_texture_view@rendering-formats@clear GL_R32I as GL_RG16_SNORM,Fail -spec@arb_texture_view@rendering-formats@clear GL_R32I as GL_RGB10_A2,Fail -spec@arb_texture_view@rendering-formats@clear GL_R32I as GL_RGBA8,Fail -spec@arb_texture_view@rendering-formats@clear GL_R32I as GL_RGBA8I,Fail -spec@arb_texture_view@rendering-formats@clear GL_R32I as GL_RGBA8_SNORM,Fail -spec@arb_texture_view@rendering-formats@clear GL_R32UI as GL_RG16,Fail -spec@arb_texture_view@rendering-formats@clear GL_R32UI as GL_RG16F,Fail -spec@arb_texture_view@rendering-formats@clear GL_R32UI as GL_RG16I,Fail -spec@arb_texture_view@rendering-formats@clear GL_R32UI as GL_RG16_SNORM,Fail -spec@arb_texture_view@rendering-formats@clear GL_R32UI as GL_RGB10_A2,Fail -spec@arb_texture_view@rendering-formats@clear GL_R32UI as GL_RGBA8,Fail -spec@arb_texture_view@rendering-formats@clear GL_R32UI as GL_RGBA8I,Fail -spec@arb_texture_view@rendering-formats@clear GL_R32UI as GL_RGBA8_SNORM,Fail -spec@arb_texture_view@rendering-formats@clear GL_R8 as GL_R8I,Fail -spec@arb_texture_view@rendering-formats@clear GL_R8 as GL_R8UI,Fail -spec@arb_texture_view@rendering-formats@clear GL_R8 as GL_R8_SNORM,Fail -spec@arb_texture_view@rendering-formats@clear GL_R8I as GL_R8,Fail -spec@arb_texture_view@rendering-formats@clear GL_R8I as GL_R8I,Fail -spec@arb_texture_view@rendering-formats@clear GL_R8I as GL_R8_SNORM,Fail -spec@arb_texture_view@rendering-formats@clear GL_R8UI as GL_R8,Fail -spec@arb_texture_view@rendering-formats@clear GL_R8UI as GL_R8I,Fail -spec@arb_texture_view@rendering-formats@clear GL_R8UI as GL_R8_SNORM,Fail -spec@arb_texture_view@rendering-formats@clear GL_R8_SNORM as GL_R8,Fail -spec@arb_texture_view@rendering-formats@clear GL_R8_SNORM as GL_R8I,Fail -spec@arb_texture_view@rendering-formats@clear GL_R8_SNORM as GL_R8UI,Fail -spec@arb_texture_view@rendering-formats@clear GL_RG16 as GL_R32F,Fail -spec@arb_texture_view@rendering-formats@clear GL_RG16 as GL_R32I,Fail -spec@arb_texture_view@rendering-formats@clear GL_RG16 as GL_R32UI,Fail -spec@arb_texture_view@rendering-formats@clear GL_RG16 as GL_RG16F,Fail -spec@arb_texture_view@rendering-formats@clear GL_RG16 as GL_RG16I,Fail -spec@arb_texture_view@rendering-formats@clear GL_RG16 as GL_RG16UI,Fail -spec@arb_texture_view@rendering-formats@clear GL_RG16 as GL_RG16_SNORM,Fail -spec@arb_texture_view@rendering-formats@clear GL_RG16 as GL_RGB10_A2UI,Fail -spec@arb_texture_view@rendering-formats@clear GL_RG16 as GL_RGBA8I,Fail -spec@arb_texture_view@rendering-formats@clear GL_RG16 as GL_RGBA8UI,Fail -spec@arb_texture_view@rendering-formats@clear GL_RG16 as GL_RGBA8_SNORM,Fail -spec@arb_texture_view@rendering-formats@clear GL_RG16F as GL_R32F,Fail -spec@arb_texture_view@rendering-formats@clear GL_RG16F as GL_RG16,Fail -spec@arb_texture_view@rendering-formats@clear GL_RG16F as GL_RG16_SNORM,Fail -spec@arb_texture_view@rendering-formats@clear GL_RG16F as GL_RGB10_A2,Fail -spec@arb_texture_view@rendering-formats@clear GL_RG16F as GL_RGBA8,Fail -spec@arb_texture_view@rendering-formats@clear GL_RG16F as GL_RGBA8_SNORM,Fail -spec@arb_texture_view@rendering-formats@clear GL_RG16I as GL_R32F,Fail -spec@arb_texture_view@rendering-formats@clear GL_RG16I as GL_R32I,Fail -spec@arb_texture_view@rendering-formats@clear GL_RG16I as GL_RG16,Fail -spec@arb_texture_view@rendering-formats@clear GL_RG16I as GL_RG16F,Fail -spec@arb_texture_view@rendering-formats@clear GL_RG16I as GL_RG16I,Fail -spec@arb_texture_view@rendering-formats@clear GL_RG16I as GL_RG16_SNORM,Fail -spec@arb_texture_view@rendering-formats@clear GL_RG16I as GL_RGB10_A2,Fail -spec@arb_texture_view@rendering-formats@clear GL_RG16I as GL_RGBA8,Fail -spec@arb_texture_view@rendering-formats@clear GL_RG16I as GL_RGBA8I,Fail -spec@arb_texture_view@rendering-formats@clear GL_RG16I as GL_RGBA8_SNORM,Fail -spec@arb_texture_view@rendering-formats@clear GL_RG16UI as GL_R32F,Fail -spec@arb_texture_view@rendering-formats@clear GL_RG16UI as GL_R32I,Fail -spec@arb_texture_view@rendering-formats@clear GL_RG16UI as GL_RG16,Fail -spec@arb_texture_view@rendering-formats@clear GL_RG16UI as GL_RG16F,Fail -spec@arb_texture_view@rendering-formats@clear GL_RG16UI as GL_RG16I,Fail -spec@arb_texture_view@rendering-formats@clear GL_RG16UI as GL_RG16_SNORM,Fail -spec@arb_texture_view@rendering-formats@clear GL_RG16UI as GL_RGB10_A2,Fail -spec@arb_texture_view@rendering-formats@clear GL_RG16UI as GL_RGBA8,Fail -spec@arb_texture_view@rendering-formats@clear GL_RG16UI as GL_RGBA8I,Fail -spec@arb_texture_view@rendering-formats@clear GL_RG16UI as GL_RGBA8_SNORM,Fail -spec@arb_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_R32F,Fail -spec@arb_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_R32I,Fail -spec@arb_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_R32UI,Fail -spec@arb_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RG16,Fail -spec@arb_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RG16F,Fail -spec@arb_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RG16I,Fail -spec@arb_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RG16UI,Fail -spec@arb_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RGB10_A2,Fail -spec@arb_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RGB10_A2UI,Fail -spec@arb_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RGBA8,Fail -spec@arb_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RGBA8I,Fail -spec@arb_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RGBA8UI,Fail -spec@arb_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RGBA8_SNORM,Fail -spec@arb_texture_view@rendering-formats@clear GL_RG32F as GL_RGBA16,Fail -spec@arb_texture_view@rendering-formats@clear GL_RG32F as GL_RGBA16F,Fail -spec@arb_texture_view@rendering-formats@clear GL_RG32F as GL_RGBA16I,Fail -spec@arb_texture_view@rendering-formats@clear GL_RG32F as GL_RGBA16_SNORM,Fail -spec@arb_texture_view@rendering-formats@clear GL_RG32I as GL_RGBA16,Fail -spec@arb_texture_view@rendering-formats@clear GL_RG32I as GL_RGBA16F,Fail -spec@arb_texture_view@rendering-formats@clear GL_RG32I as GL_RGBA16I,Fail -spec@arb_texture_view@rendering-formats@clear GL_RG32I as GL_RGBA16_SNORM,Fail -spec@arb_texture_view@rendering-formats@clear GL_RG32UI as GL_RGBA16,Fail -spec@arb_texture_view@rendering-formats@clear GL_RG32UI as GL_RGBA16F,Fail -spec@arb_texture_view@rendering-formats@clear GL_RG32UI as GL_RGBA16I,Fail -spec@arb_texture_view@rendering-formats@clear GL_RG32UI as GL_RGBA16_SNORM,Fail -spec@arb_texture_view@rendering-formats@clear GL_RG8 as GL_R16F,Fail -spec@arb_texture_view@rendering-formats@clear GL_RG8 as GL_R16I,Fail -spec@arb_texture_view@rendering-formats@clear GL_RG8 as GL_R16UI,Fail -spec@arb_texture_view@rendering-formats@clear GL_RG8 as GL_R16_SNORM,Fail -spec@arb_texture_view@rendering-formats@clear GL_RG8 as GL_RG8I,Fail -spec@arb_texture_view@rendering-formats@clear GL_RG8 as GL_RG8UI,Fail -spec@arb_texture_view@rendering-formats@clear GL_RG8 as GL_RG8_SNORM,Fail -spec@arb_texture_view@rendering-formats@clear GL_RG8I as GL_R16,Fail -spec@arb_texture_view@rendering-formats@clear GL_RG8I as GL_R16F,Fail -spec@arb_texture_view@rendering-formats@clear GL_RG8I as GL_R16I,Fail -spec@arb_texture_view@rendering-formats@clear GL_RG8I as GL_R16_SNORM,Fail -spec@arb_texture_view@rendering-formats@clear GL_RG8I as GL_RG8,Fail -spec@arb_texture_view@rendering-formats@clear GL_RG8I as GL_RG8I,Fail -spec@arb_texture_view@rendering-formats@clear GL_RG8I as GL_RG8_SNORM,Fail -spec@arb_texture_view@rendering-formats@clear GL_RG8UI as GL_R16,Fail -spec@arb_texture_view@rendering-formats@clear GL_RG8UI as GL_R16F,Fail -spec@arb_texture_view@rendering-formats@clear GL_RG8UI as GL_R16I,Fail -spec@arb_texture_view@rendering-formats@clear GL_RG8UI as GL_R16_SNORM,Fail -spec@arb_texture_view@rendering-formats@clear GL_RG8UI as GL_RG8,Fail -spec@arb_texture_view@rendering-formats@clear GL_RG8UI as GL_RG8I,Fail -spec@arb_texture_view@rendering-formats@clear GL_RG8UI as GL_RG8_SNORM,Fail -spec@arb_texture_view@rendering-formats@clear GL_RG8_SNORM as GL_R16,Fail -spec@arb_texture_view@rendering-formats@clear GL_RG8_SNORM as GL_R16F,Fail -spec@arb_texture_view@rendering-formats@clear GL_RG8_SNORM as GL_R16I,Fail -spec@arb_texture_view@rendering-formats@clear GL_RG8_SNORM as GL_R16UI,Fail -spec@arb_texture_view@rendering-formats@clear GL_RG8_SNORM as GL_R16_SNORM,Fail -spec@arb_texture_view@rendering-formats@clear GL_RG8_SNORM as GL_RG8,Fail -spec@arb_texture_view@rendering-formats@clear GL_RG8_SNORM as GL_RG8I,Fail -spec@arb_texture_view@rendering-formats@clear GL_RG8_SNORM as GL_RG8UI,Fail -spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_R32F,Fail -spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_R32I,Fail -spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_R32UI,Fail -spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RG16F,Fail -spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RG16I,Fail -spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RG16UI,Fail -spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RG16_SNORM,Fail -spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RGB10_A2UI,Fail -spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RGBA8I,Fail -spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RGBA8UI,Fail -spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RGBA8_SNORM,Fail -spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_R32F,Fail -spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_R32I,Fail -spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RG16,Fail -spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RG16F,Fail -spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RG16I,Fail -spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RG16_SNORM,Fail -spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RGB10_A2,Fail -spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RGBA8,Fail -spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RGBA8I,Fail -spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RGBA8_SNORM,Fail -spec@arb_texture_view@rendering-formats@clear GL_RGB16 as GL_RGB16F,Fail -spec@arb_texture_view@rendering-formats@clear GL_RGB16 as GL_RGB16I,Fail -spec@arb_texture_view@rendering-formats@clear GL_RGB16 as GL_RGB16UI,Fail -spec@arb_texture_view@rendering-formats@clear GL_RGB16 as GL_RGB16_SNORM,Fail -spec@arb_texture_view@rendering-formats@clear GL_RGB16F as GL_RGB16,Fail -spec@arb_texture_view@rendering-formats@clear GL_RGB16F as GL_RGB16_SNORM,Fail -spec@arb_texture_view@rendering-formats@clear GL_RGB16I as GL_RGB16,Fail -spec@arb_texture_view@rendering-formats@clear GL_RGB16I as GL_RGB16F,Fail -spec@arb_texture_view@rendering-formats@clear GL_RGB16I as GL_RGB16I,Fail -spec@arb_texture_view@rendering-formats@clear GL_RGB16I as GL_RGB16_SNORM,Fail -spec@arb_texture_view@rendering-formats@clear GL_RGB16UI as GL_RGB16,Fail -spec@arb_texture_view@rendering-formats@clear GL_RGB16UI as GL_RGB16F,Fail -spec@arb_texture_view@rendering-formats@clear GL_RGB16UI as GL_RGB16I,Fail -spec@arb_texture_view@rendering-formats@clear GL_RGB16UI as GL_RGB16_SNORM,Fail -spec@arb_texture_view@rendering-formats@clear GL_RGB16_SNORM as GL_RGB16,Fail -spec@arb_texture_view@rendering-formats@clear GL_RGB16_SNORM as GL_RGB16F,Fail -spec@arb_texture_view@rendering-formats@clear GL_RGB16_SNORM as GL_RGB16I,Fail -spec@arb_texture_view@rendering-formats@clear GL_RGB16_SNORM as GL_RGB16UI,Fail -spec@arb_texture_view@rendering-formats@clear GL_RGB8 as GL_RGB8I,Fail -spec@arb_texture_view@rendering-formats@clear GL_RGB8 as GL_RGB8UI,Fail -spec@arb_texture_view@rendering-formats@clear GL_RGB8 as GL_RGB8_SNORM,Fail -spec@arb_texture_view@rendering-formats@clear GL_RGB8I as GL_RGB8,Fail -spec@arb_texture_view@rendering-formats@clear GL_RGB8I as GL_RGB8I,Fail -spec@arb_texture_view@rendering-formats@clear GL_RGB8I as GL_RGB8_SNORM,Fail -spec@arb_texture_view@rendering-formats@clear GL_RGB8UI as GL_RGB8,Fail -spec@arb_texture_view@rendering-formats@clear GL_RGB8UI as GL_RGB8I,Fail -spec@arb_texture_view@rendering-formats@clear GL_RGB8UI as GL_RGB8_SNORM,Fail -spec@arb_texture_view@rendering-formats@clear GL_RGB8_SNORM as GL_RGB8,Fail -spec@arb_texture_view@rendering-formats@clear GL_RGB8_SNORM as GL_RGB8I,Fail -spec@arb_texture_view@rendering-formats@clear GL_RGB8_SNORM as GL_RGB8UI,Fail -spec@arb_texture_view@rendering-formats@clear GL_RGBA16 as GL_RG32F,Fail -spec@arb_texture_view@rendering-formats@clear GL_RGBA16 as GL_RG32I,Fail -spec@arb_texture_view@rendering-formats@clear GL_RGBA16 as GL_RG32UI,Fail -spec@arb_texture_view@rendering-formats@clear GL_RGBA16 as GL_RGBA16F,Fail -spec@arb_texture_view@rendering-formats@clear GL_RGBA16 as GL_RGBA16I,Fail -spec@arb_texture_view@rendering-formats@clear GL_RGBA16 as GL_RGBA16UI,Fail -spec@arb_texture_view@rendering-formats@clear GL_RGBA16 as GL_RGBA16_SNORM,Fail -spec@arb_texture_view@rendering-formats@clear GL_RGBA16F as GL_RG32F,Fail -spec@arb_texture_view@rendering-formats@clear GL_RGBA16F as GL_RGBA16,Fail -spec@arb_texture_view@rendering-formats@clear GL_RGBA16F as GL_RGBA16_SNORM,Fail -spec@arb_texture_view@rendering-formats@clear GL_RGBA16I as GL_RG32F,Fail -spec@arb_texture_view@rendering-formats@clear GL_RGBA16I as GL_RG32I,Fail -spec@arb_texture_view@rendering-formats@clear GL_RGBA16I as GL_RGBA16,Fail -spec@arb_texture_view@rendering-formats@clear GL_RGBA16I as GL_RGBA16F,Fail -spec@arb_texture_view@rendering-formats@clear GL_RGBA16I as GL_RGBA16I,Fail -spec@arb_texture_view@rendering-formats@clear GL_RGBA16I as GL_RGBA16_SNORM,Fail -spec@arb_texture_view@rendering-formats@clear GL_RGBA16UI as GL_RG32F,Fail -spec@arb_texture_view@rendering-formats@clear GL_RGBA16UI as GL_RG32I,Fail -spec@arb_texture_view@rendering-formats@clear GL_RGBA16UI as GL_RGBA16,Fail -spec@arb_texture_view@rendering-formats@clear GL_RGBA16UI as GL_RGBA16F,Fail -spec@arb_texture_view@rendering-formats@clear GL_RGBA16UI as GL_RGBA16I,Fail -spec@arb_texture_view@rendering-formats@clear GL_RGBA16UI as GL_RGBA16_SNORM,Fail -spec@arb_texture_view@rendering-formats@clear GL_RGBA16_SNORM as GL_RG32F,Fail -spec@arb_texture_view@rendering-formats@clear GL_RGBA16_SNORM as GL_RG32I,Fail -spec@arb_texture_view@rendering-formats@clear GL_RGBA16_SNORM as GL_RG32UI,Fail -spec@arb_texture_view@rendering-formats@clear GL_RGBA16_SNORM as GL_RGBA16,Fail -spec@arb_texture_view@rendering-formats@clear GL_RGBA16_SNORM as GL_RGBA16F,Fail -spec@arb_texture_view@rendering-formats@clear GL_RGBA16_SNORM as GL_RGBA16I,Fail -spec@arb_texture_view@rendering-formats@clear GL_RGBA16_SNORM as GL_RGBA16UI,Fail -spec@arb_texture_view@rendering-formats@clear GL_RGBA8 as GL_R32F,Fail -spec@arb_texture_view@rendering-formats@clear GL_RGBA8 as GL_R32I,Fail -spec@arb_texture_view@rendering-formats@clear GL_RGBA8 as GL_R32UI,Fail -spec@arb_texture_view@rendering-formats@clear GL_RGBA8 as GL_RG16F,Fail -spec@arb_texture_view@rendering-formats@clear GL_RGBA8 as GL_RG16I,Fail -spec@arb_texture_view@rendering-formats@clear GL_RGBA8 as GL_RG16UI,Fail -spec@arb_texture_view@rendering-formats@clear GL_RGBA8 as GL_RG16_SNORM,Fail -spec@arb_texture_view@rendering-formats@clear GL_RGBA8 as GL_RGB10_A2UI,Fail -spec@arb_texture_view@rendering-formats@clear GL_RGBA8 as GL_RGBA8I,Fail -spec@arb_texture_view@rendering-formats@clear GL_RGBA8 as GL_RGBA8UI,Fail -spec@arb_texture_view@rendering-formats@clear GL_RGBA8 as GL_RGBA8_SNORM,Fail -spec@arb_texture_view@rendering-formats@clear GL_RGBA8I as GL_R32F,Fail -spec@arb_texture_view@rendering-formats@clear GL_RGBA8I as GL_R32I,Fail -spec@arb_texture_view@rendering-formats@clear GL_RGBA8I as GL_RG16,Fail -spec@arb_texture_view@rendering-formats@clear GL_RGBA8I as GL_RG16F,Fail -spec@arb_texture_view@rendering-formats@clear GL_RGBA8I as GL_RG16I,Fail -spec@arb_texture_view@rendering-formats@clear GL_RGBA8I as GL_RG16_SNORM,Fail -spec@arb_texture_view@rendering-formats@clear GL_RGBA8I as GL_RGB10_A2,Fail -spec@arb_texture_view@rendering-formats@clear GL_RGBA8I as GL_RGBA8,Fail -spec@arb_texture_view@rendering-formats@clear GL_RGBA8I as GL_RGBA8I,Fail -spec@arb_texture_view@rendering-formats@clear GL_RGBA8I as GL_RGBA8_SNORM,Fail -spec@arb_texture_view@rendering-formats@clear GL_RGBA8UI as GL_R32F,Fail -spec@arb_texture_view@rendering-formats@clear GL_RGBA8UI as GL_R32I,Fail -spec@arb_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RG16,Fail -spec@arb_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RG16F,Fail -spec@arb_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RG16I,Fail -spec@arb_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RG16_SNORM,Fail -spec@arb_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RGB10_A2,Fail -spec@arb_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RGBA8,Fail -spec@arb_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RGBA8I,Fail -spec@arb_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RGBA8_SNORM,Fail -spec@arb_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_R32F,Fail -spec@arb_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_R32I,Fail -spec@arb_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_R32UI,Fail -spec@arb_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RG16,Fail -spec@arb_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RG16F,Fail -spec@arb_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RG16I,Fail -spec@arb_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RG16UI,Fail -spec@arb_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RG16_SNORM,Fail -spec@arb_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RGB10_A2,Fail -spec@arb_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RGB10_A2UI,Fail -spec@arb_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RGBA8,Fail -spec@arb_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RGBA8I,Fail -spec@arb_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RGBA8UI,Fail -spec@egl 1.4@egl-copy-buffers,Fail -spec@egl 1.4@eglterminate then unbind context,Fail -spec@egl_khr_gl_image@egl_khr_gl_renderbuffer_image-clear-shared-image gl_depth_component24,Fail -spec@egl_khr_surfaceless_context@viewport,Fail -spec@egl_mesa_configless_context@basic,Fail -spec@ext_framebuffer_blit@fbo-blit-check-limits,Fail -spec@ext_framebuffer_multisample@blit-mismatched-formats,Fail -spec@ext_framebuffer_multisample@clip-and-scissor-blit 2 msaa,Fail -spec@ext_framebuffer_multisample@clip-and-scissor-blit 2 upsample,Fail -spec@ext_framebuffer_multisample@clip-and-scissor-blit 4 msaa,Fail -spec@ext_framebuffer_multisample@clip-and-scissor-blit 4 upsample,Fail -spec@ext_framebuffer_multisample@enable-flag,Fail -spec@ext_framebuffer_multisample@interpolation 2 centroid-deriv-disabled,Fail -spec@ext_framebuffer_multisample@interpolation 2 centroid-disabled,Fail -spec@ext_framebuffer_multisample@interpolation 2 centroid-edges,Fail -spec@ext_framebuffer_multisample@interpolation 2 non-centroid-deriv-disabled,Fail -spec@ext_framebuffer_multisample@interpolation 2 non-centroid-disabled,Fail -spec@ext_framebuffer_multisample@interpolation 4 centroid-deriv-disabled,Fail -spec@ext_framebuffer_multisample@interpolation 4 centroid-disabled,Fail -spec@ext_framebuffer_multisample@interpolation 4 centroid-edges,Fail -spec@ext_framebuffer_multisample@interpolation 4 non-centroid-deriv-disabled,Fail -spec@ext_framebuffer_multisample@interpolation 4 non-centroid-disabled,Fail -spec@ext_framebuffer_multisample@sample-coverage 2 non-inverted,Fail -spec@ext_framebuffer_multisample@sample-coverage 4 non-inverted,Fail -spec@ext_framebuffer_object@fbo-blending-formats,Fail -spec@ext_framebuffer_object@fbo-blending-formats@GL_INTENSITY,Fail -spec@ext_framebuffer_object@fbo-blending-formats@GL_INTENSITY12,Fail -spec@ext_framebuffer_object@fbo-blending-formats@GL_INTENSITY16,Fail -spec@ext_framebuffer_object@fbo-blending-formats@GL_INTENSITY4,Fail -spec@ext_framebuffer_object@fbo-blending-formats@GL_INTENSITY8,Fail -spec@ext_framebuffer_object@fbo-blending-formats@GL_LUMINANCE12,Fail -spec@ext_framebuffer_object@fbo-blending-formats@GL_LUMINANCE16,Fail -spec@ext_framebuffer_object@fbo-blending-formats@GL_RGB10,Fail -spec@ext_image_dma_buf_import@ext_image_dma_buf_import-export,Fail -spec@ext_image_dma_buf_import@ext_image_dma_buf_import-export-tex,Fail -spec@ext_image_dma_buf_import@ext_image_dma_buf_import-intel_external_sampler_only,Fail -spec@ext_image_dma_buf_import@ext_image_dma_buf_import-invalid_attributes,Fail -spec@ext_image_dma_buf_import@ext_image_dma_buf_import-invalid_hints,Fail -spec@ext_image_dma_buf_import@ext_image_dma_buf_import-missing_attributes,Fail -spec@ext_image_dma_buf_import@ext_image_dma_buf_import-ownership_transfer,Fail -spec@ext_image_dma_buf_import@ext_image_dma_buf_import-refcount,Fail -spec@ext_image_dma_buf_import@ext_image_dma_buf_import-reimport-bug,Fail -spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_argb8888,Fail -spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_ayuv,Fail -spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_nv12,Fail -spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_p010,Fail -spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_p012,Fail -spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_p016,Fail -spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_uyvy,Fail -spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_xrgb8888,Fail -spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_xyuv,Fail -spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y210,Fail -spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y212,Fail -spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y216,Fail -spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y410,Fail -spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y412,Fail -spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y416,Fail -spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_yuv420,Fail -spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_yuyv,Fail -spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_yvu420,Fail -spec@ext_image_dma_buf_import@ext_image_dma_buf_import-transcode-nv12-as-r8-gr88,Fail -spec@ext_image_dma_buf_import@ext_image_dma_buf_import-unsupported_format,Fail -spec@ext_packed_float@query-rgba-signed-components,Fail -spec@ext_texture_integer@multisample-fast-clear gl_ext_texture_integer,Fail -spec@ext_texture_snorm@fbo-blending-formats,Fail -spec@ext_texture_snorm@fbo-blending-formats@GL_INTENSITY16_SNORM,Fail -spec@ext_texture_snorm@fbo-blending-formats@GL_INTENSITY8_SNORM,Fail -spec@ext_texture_snorm@fbo-blending-formats@GL_INTENSITY_SNORM,Fail -spec@ext_texture_snorm@fbo-blending-formats@GL_LUMINANCE16_SNORM,Fail -spec@ext_texture_snorm@fbo-blending-formats@GL_LUMINANCE8_SNORM,Fail -spec@ext_texture_snorm@fbo-blending-formats@GL_LUMINANCE_SNORM,Fail -spec@ext_texture_swizzle@depth_texture_mode_and_swizzle,Fail -spec@ext_transform_feedback2@counting with pause,Fail -spec@ext_transform_feedback@generatemipmap prims_generated,Fail -spec@intel_performance_query@intel_performance_query-issue_2235,Fail -spec@khr_texture_compression_astc@array-gl,Fail -spec@khr_texture_compression_astc@array-gl@12x12 Block Dim,Fail -spec@khr_texture_compression_astc@array-gl@5x5 Block Dim,Fail -spec@khr_texture_compression_astc@miptree-gl ldr,Fail -spec@khr_texture_compression_astc@miptree-gl ldr@LDR Profile,Fail -spec@khr_texture_compression_astc@miptree-gl srgb,Fail -spec@khr_texture_compression_astc@miptree-gl srgb@sRGB decode,Fail -spec@khr_texture_compression_astc@miptree-gl srgb-fp,Fail -spec@khr_texture_compression_astc@miptree-gl srgb-fp@sRGB decode full precision,Fail -spec@khr_texture_compression_astc@miptree-gl srgb-sd,Fail -spec@khr_texture_compression_astc@miptree-gl srgb-sd@sRGB skip decode,Fail -spec@khr_texture_compression_astc@miptree-gles ldr,Fail -spec@khr_texture_compression_astc@miptree-gles ldr@LDR Profile,Fail -spec@khr_texture_compression_astc@miptree-gles srgb,Fail -spec@khr_texture_compression_astc@miptree-gles srgb@sRGB decode,Fail -spec@khr_texture_compression_astc@miptree-gles srgb-fp,Fail -spec@khr_texture_compression_astc@miptree-gles srgb-fp@sRGB decode full precision,Fail -spec@khr_texture_compression_astc@miptree-gles srgb-sd,Fail -spec@khr_texture_compression_astc@miptree-gles srgb-sd@sRGB skip decode,Fail -spec@khr_texture_compression_astc@sliced-3d-miptree-gl ldr,Fail -spec@khr_texture_compression_astc@sliced-3d-miptree-gl ldr@LDR Profile,Fail -spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb,Fail -spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb@sRGB decode,Fail -spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb-fp,Fail -spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb-fp@sRGB decode full precision,Fail -spec@khr_texture_compression_astc@sliced-3d-miptree-gles ldr,Fail -spec@khr_texture_compression_astc@sliced-3d-miptree-gles ldr@LDR Profile,Fail -spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb,Fail -spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb@sRGB decode,Fail -spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb-fp,Fail -spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb-fp@sRGB decode full precision,Fail -spec@!opengl 3.0@clearbuffer-depth-cs-probe,Fail -spec@arb_post_depth_coverage@arb_post_depth_coverage-multisampling,Fail -spec@arb_shader_image_load_store@early-z,Fail -spec@arb_shader_image_load_store@early-z@occlusion query test/early-z pass,Fail -spec@arb_shader_image_load_store@indexing,Fail -spec@arb_shader_image_load_store@indexing@Compute shader/dynamically uniform indexing test,Fail -spec@arb_shader_image_load_store@indexing@Fragment shader/dynamically uniform indexing test,Fail -spec@arb_shader_image_load_store@indexing@Geometry shader/dynamically uniform indexing test,Fail -spec@arb_shader_image_load_store@indexing@Tessellation control shader/dynamically uniform indexing test,Fail -spec@arb_shader_image_load_store@indexing@Tessellation evaluation shader/dynamically uniform indexing test,Fail -spec@arb_shader_image_load_store@indexing@Vertex shader/dynamically uniform indexing test,Fail -spec@arb_shader_image_load_store@invalid,Fail -spec@arb_shader_image_load_store@invalid@imageLoad/incompatible format test/imageBuffer,Fail -spec@khr_texture_compression_astc@array-gles,Fail -spec@khr_texture_compression_astc@array-gles@12x12 Block Dim,Fail -spec@khr_texture_compression_astc@array-gles@5x5 Block Dim,Fail -spec@oes_egl_image_external_essl3@oes_egl_image_external_essl3,Fail -spec@oes_egl_image_external_essl3@oes_egl_image_external_essl3@oes_egl_image_external_essl3_imageLoad,Fail -spec@oes_egl_image_external_essl3@oes_egl_image_external_essl3@oes_egl_image_external_essl3_imageStore,Fail -spec@oes_texture_view@rendering-formats,Fail -spec@oes_texture_view@rendering-formats@clear GL_RGB16 as GL_RGB16F,Fail -spec@oes_texture_view@rendering-formats@clear GL_RGB16I as GL_RGB16F,Fail -spec@oes_texture_view@rendering-formats@clear GL_RGB16UI as GL_RGB16F,Fail -spec@oes_texture_view@rendering-formats@clear GL_RGB16_SNORM as GL_RGB16F,Fail -spec@oes_texture_view@rendering-formats@clear GL_R16 as GL_R16F,Fail -spec@oes_texture_view@rendering-formats@clear GL_R16 as GL_R16I,Fail -spec@oes_texture_view@rendering-formats@clear GL_R16 as GL_R16UI,Fail -spec@oes_texture_view@rendering-formats@clear GL_R16 as GL_R16_SNORM,Fail -spec@oes_texture_view@rendering-formats@clear GL_R16 as GL_RG8I,Fail -spec@oes_texture_view@rendering-formats@clear GL_R16 as GL_RG8UI,Fail -spec@oes_texture_view@rendering-formats@clear GL_R16 as GL_RG8_SNORM,Fail -spec@oes_texture_view@rendering-formats@clear GL_R16F as GL_R16,Fail -spec@oes_texture_view@rendering-formats@clear GL_R16F as GL_R16_SNORM,Fail -spec@oes_texture_view@rendering-formats@clear GL_R16F as GL_RG8,Fail -spec@oes_texture_view@rendering-formats@clear GL_R16F as GL_RG8_SNORM,Fail -spec@oes_texture_view@rendering-formats@clear GL_R16I as GL_R16,Fail -spec@oes_texture_view@rendering-formats@clear GL_R16I as GL_R16F,Fail -spec@oes_texture_view@rendering-formats@clear GL_R16I as GL_R16I,Fail -spec@oes_texture_view@rendering-formats@clear GL_R16I as GL_R16_SNORM,Fail -spec@oes_texture_view@rendering-formats@clear GL_R16I as GL_RG8,Fail -spec@oes_texture_view@rendering-formats@clear GL_R16I as GL_RG8I,Fail -spec@oes_texture_view@rendering-formats@clear GL_R16I as GL_RG8_SNORM,Fail -spec@oes_texture_view@rendering-formats@clear GL_R16UI as GL_R16,Fail -spec@oes_texture_view@rendering-formats@clear GL_R16UI as GL_R16F,Fail -spec@oes_texture_view@rendering-formats@clear GL_R16UI as GL_R16I,Fail -spec@oes_texture_view@rendering-formats@clear GL_R16UI as GL_R16_SNORM,Fail -spec@oes_texture_view@rendering-formats@clear GL_R16UI as GL_RG8,Fail -spec@oes_texture_view@rendering-formats@clear GL_R16UI as GL_RG8I,Fail -spec@oes_texture_view@rendering-formats@clear GL_R16UI as GL_RG8_SNORM,Fail -spec@oes_texture_view@rendering-formats@clear GL_R16_SNORM as GL_R16,Fail -spec@oes_texture_view@rendering-formats@clear GL_R16_SNORM as GL_R16F,Fail -spec@oes_texture_view@rendering-formats@clear GL_R16_SNORM as GL_R16I,Fail -spec@oes_texture_view@rendering-formats@clear GL_R16_SNORM as GL_R16UI,Fail -spec@oes_texture_view@rendering-formats@clear GL_R16_SNORM as GL_RG8,Fail -spec@oes_texture_view@rendering-formats@clear GL_R16_SNORM as GL_RG8I,Fail -spec@oes_texture_view@rendering-formats@clear GL_R16_SNORM as GL_RG8UI,Fail -spec@oes_texture_view@rendering-formats@clear GL_R16_SNORM as GL_RG8_SNORM,Fail -spec@oes_texture_view@rendering-formats@clear GL_R32F as GL_RG16,Fail -spec@oes_texture_view@rendering-formats@clear GL_R32F as GL_RG16F,Fail -spec@oes_texture_view@rendering-formats@clear GL_R32F as GL_RG16I,Fail -spec@oes_texture_view@rendering-formats@clear GL_R32F as GL_RG16_SNORM,Fail -spec@oes_texture_view@rendering-formats@clear GL_R32F as GL_RGB10_A2,Fail -spec@oes_texture_view@rendering-formats@clear GL_R32F as GL_RGBA8,Fail -spec@oes_texture_view@rendering-formats@clear GL_R32F as GL_RGBA8I,Fail -spec@oes_texture_view@rendering-formats@clear GL_R32F as GL_RGBA8_SNORM,Fail -spec@oes_texture_view@rendering-formats@clear GL_R32I as GL_RG16,Fail -spec@oes_texture_view@rendering-formats@clear GL_R32I as GL_RG16F,Fail -spec@oes_texture_view@rendering-formats@clear GL_R32I as GL_RG16I,Fail -spec@oes_texture_view@rendering-formats@clear GL_R32I as GL_RG16_SNORM,Fail -spec@oes_texture_view@rendering-formats@clear GL_R32I as GL_RGB10_A2,Fail -spec@oes_texture_view@rendering-formats@clear GL_R32I as GL_RGBA8,Fail -spec@oes_texture_view@rendering-formats@clear GL_R32I as GL_RGBA8I,Fail -spec@oes_texture_view@rendering-formats@clear GL_R32I as GL_RGBA8_SNORM,Fail -spec@oes_texture_view@rendering-formats@clear GL_R32UI as GL_RG16,Fail -spec@oes_texture_view@rendering-formats@clear GL_R32UI as GL_RG16F,Fail -spec@oes_texture_view@rendering-formats@clear GL_R32UI as GL_RG16I,Fail -spec@oes_texture_view@rendering-formats@clear GL_R32UI as GL_RG16_SNORM,Fail -spec@oes_texture_view@rendering-formats@clear GL_R32UI as GL_RGB10_A2,Fail -spec@oes_texture_view@rendering-formats@clear GL_R32UI as GL_RGBA8,Fail -spec@oes_texture_view@rendering-formats@clear GL_R32UI as GL_RGBA8I,Fail -spec@oes_texture_view@rendering-formats@clear GL_R32UI as GL_RGBA8_SNORM,Fail -spec@oes_texture_view@rendering-formats@clear GL_R8 as GL_R8I,Fail -spec@oes_texture_view@rendering-formats@clear GL_R8 as GL_R8UI,Fail -spec@oes_texture_view@rendering-formats@clear GL_R8 as GL_R8_SNORM,Fail -spec@oes_texture_view@rendering-formats@clear GL_R8I as GL_R8,Fail -spec@oes_texture_view@rendering-formats@clear GL_R8I as GL_R8I,Fail -spec@oes_texture_view@rendering-formats@clear GL_R8I as GL_R8_SNORM,Fail -spec@oes_texture_view@rendering-formats@clear GL_R8UI as GL_R8,Fail -spec@oes_texture_view@rendering-formats@clear GL_R8UI as GL_R8I,Fail -spec@oes_texture_view@rendering-formats@clear GL_R8UI as GL_R8_SNORM,Fail -spec@oes_texture_view@rendering-formats@clear GL_R8_SNORM as GL_R8,Fail -spec@oes_texture_view@rendering-formats@clear GL_R8_SNORM as GL_R8I,Fail -spec@oes_texture_view@rendering-formats@clear GL_R8_SNORM as GL_R8UI,Fail -spec@oes_texture_view@rendering-formats@clear GL_RG16 as GL_R32F,Fail -spec@oes_texture_view@rendering-formats@clear GL_RG16 as GL_R32I,Fail -spec@oes_texture_view@rendering-formats@clear GL_RG16 as GL_R32UI,Fail -spec@oes_texture_view@rendering-formats@clear GL_RG16 as GL_RG16F,Fail -spec@oes_texture_view@rendering-formats@clear GL_RG16 as GL_RG16I,Fail -spec@oes_texture_view@rendering-formats@clear GL_RG16 as GL_RG16UI,Fail -spec@oes_texture_view@rendering-formats@clear GL_RG16 as GL_RG16_SNORM,Fail -spec@oes_texture_view@rendering-formats@clear GL_RG16 as GL_RGB10_A2UI,Fail -spec@oes_texture_view@rendering-formats@clear GL_RG16 as GL_RGBA8I,Fail -spec@oes_texture_view@rendering-formats@clear GL_RG16 as GL_RGBA8UI,Fail -spec@oes_texture_view@rendering-formats@clear GL_RG16 as GL_RGBA8_SNORM,Fail -spec@oes_texture_view@rendering-formats@clear GL_RG16F as GL_R32F,Fail -spec@oes_texture_view@rendering-formats@clear GL_RG16F as GL_RG16,Fail -spec@oes_texture_view@rendering-formats@clear GL_RG16F as GL_RG16_SNORM,Fail -spec@oes_texture_view@rendering-formats@clear GL_RG16F as GL_RGB10_A2,Fail -spec@oes_texture_view@rendering-formats@clear GL_RG16F as GL_RGBA8,Fail -spec@oes_texture_view@rendering-formats@clear GL_RG16F as GL_RGBA8_SNORM,Fail -spec@oes_texture_view@rendering-formats@clear GL_RG16I as GL_R32F,Fail -spec@oes_texture_view@rendering-formats@clear GL_RG16I as GL_R32I,Fail -spec@oes_texture_view@rendering-formats@clear GL_RG16I as GL_RG16,Fail -spec@oes_texture_view@rendering-formats@clear GL_RG16I as GL_RG16F,Fail -spec@oes_texture_view@rendering-formats@clear GL_RG16I as GL_RG16I,Fail -spec@oes_texture_view@rendering-formats@clear GL_RG16I as GL_RG16_SNORM,Fail -spec@oes_texture_view@rendering-formats@clear GL_RG16I as GL_RGB10_A2,Fail -spec@oes_texture_view@rendering-formats@clear GL_RG16I as GL_RGBA8,Fail -spec@oes_texture_view@rendering-formats@clear GL_RG16I as GL_RGBA8I,Fail -spec@oes_texture_view@rendering-formats@clear GL_RG16I as GL_RGBA8_SNORM,Fail -spec@oes_texture_view@rendering-formats@clear GL_RG16UI as GL_R32F,Fail -spec@oes_texture_view@rendering-formats@clear GL_RG16UI as GL_R32I,Fail -spec@oes_texture_view@rendering-formats@clear GL_RG16UI as GL_RG16,Fail -spec@oes_texture_view@rendering-formats@clear GL_RG16UI as GL_RG16F,Fail -spec@oes_texture_view@rendering-formats@clear GL_RG16UI as GL_RG16I,Fail -spec@oes_texture_view@rendering-formats@clear GL_RG16UI as GL_RG16_SNORM,Fail -spec@oes_texture_view@rendering-formats@clear GL_RG16UI as GL_RGB10_A2,Fail -spec@oes_texture_view@rendering-formats@clear GL_RG16UI as GL_RGBA8,Fail -spec@oes_texture_view@rendering-formats@clear GL_RG16UI as GL_RGBA8I,Fail -spec@oes_texture_view@rendering-formats@clear GL_RG16UI as GL_RGBA8_SNORM,Fail -spec@oes_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_R32F,Fail -spec@oes_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_R32I,Fail -spec@oes_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_R32UI,Fail -spec@oes_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RG16,Fail -spec@oes_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RG16F,Fail -spec@oes_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RG16I,Fail -spec@oes_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RG16UI,Fail -spec@oes_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RGB10_A2,Fail -spec@oes_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RGB10_A2UI,Fail -spec@oes_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RGBA8,Fail -spec@oes_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RGBA8I,Fail -spec@oes_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RGBA8UI,Fail -spec@oes_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RGBA8_SNORM,Fail -spec@oes_texture_view@rendering-formats@clear GL_RG32F as GL_RGBA16,Fail -spec@oes_texture_view@rendering-formats@clear GL_RG32F as GL_RGBA16F,Fail -spec@oes_texture_view@rendering-formats@clear GL_RG32F as GL_RGBA16I,Fail -spec@oes_texture_view@rendering-formats@clear GL_RG32F as GL_RGBA16_SNORM,Fail -spec@oes_texture_view@rendering-formats@clear GL_RG32I as GL_RGBA16,Fail -spec@oes_texture_view@rendering-formats@clear GL_RG32I as GL_RGBA16F,Fail -spec@oes_texture_view@rendering-formats@clear GL_RG32I as GL_RGBA16I,Fail -spec@oes_texture_view@rendering-formats@clear GL_RG32I as GL_RGBA16_SNORM,Fail -spec@oes_texture_view@rendering-formats@clear GL_RG32UI as GL_RGBA16,Fail -spec@oes_texture_view@rendering-formats@clear GL_RG32UI as GL_RGBA16F,Fail -spec@oes_texture_view@rendering-formats@clear GL_RG32UI as GL_RGBA16I,Fail -spec@oes_texture_view@rendering-formats@clear GL_RG32UI as GL_RGBA16_SNORM,Fail -spec@oes_texture_view@rendering-formats@clear GL_RG8 as GL_R16F,Fail -spec@oes_texture_view@rendering-formats@clear GL_RG8 as GL_R16I,Fail -spec@oes_texture_view@rendering-formats@clear GL_RG8 as GL_R16UI,Fail -spec@oes_texture_view@rendering-formats@clear GL_RG8 as GL_R16_SNORM,Fail -spec@oes_texture_view@rendering-formats@clear GL_RG8 as GL_RG8I,Fail -spec@oes_texture_view@rendering-formats@clear GL_RG8 as GL_RG8UI,Fail -spec@oes_texture_view@rendering-formats@clear GL_RG8 as GL_RG8_SNORM,Fail -spec@oes_texture_view@rendering-formats@clear GL_RG8I as GL_R16,Fail -spec@oes_texture_view@rendering-formats@clear GL_RG8I as GL_R16F,Fail -spec@oes_texture_view@rendering-formats@clear GL_RG8I as GL_R16I,Fail -spec@oes_texture_view@rendering-formats@clear GL_RG8I as GL_R16_SNORM,Fail -spec@oes_texture_view@rendering-formats@clear GL_RG8I as GL_RG8,Fail -spec@oes_texture_view@rendering-formats@clear GL_RG8I as GL_RG8I,Fail -spec@oes_texture_view@rendering-formats@clear GL_RG8I as GL_RG8_SNORM,Fail -spec@oes_texture_view@rendering-formats@clear GL_RG8UI as GL_R16,Fail -spec@oes_texture_view@rendering-formats@clear GL_RG8UI as GL_R16F,Fail -spec@oes_texture_view@rendering-formats@clear GL_RG8UI as GL_R16I,Fail -spec@oes_texture_view@rendering-formats@clear GL_RG8UI as GL_R16_SNORM,Fail -spec@oes_texture_view@rendering-formats@clear GL_RG8UI as GL_RG8,Fail -spec@oes_texture_view@rendering-formats@clear GL_RG8UI as GL_RG8I,Fail -spec@oes_texture_view@rendering-formats@clear GL_RG8UI as GL_RG8_SNORM,Fail -spec@oes_texture_view@rendering-formats@clear GL_RG8_SNORM as GL_R16,Fail -spec@oes_texture_view@rendering-formats@clear GL_RG8_SNORM as GL_R16F,Fail -spec@oes_texture_view@rendering-formats@clear GL_RG8_SNORM as GL_R16I,Fail -spec@oes_texture_view@rendering-formats@clear GL_RG8_SNORM as GL_R16UI,Fail -spec@oes_texture_view@rendering-formats@clear GL_RG8_SNORM as GL_R16_SNORM,Fail -spec@oes_texture_view@rendering-formats@clear GL_RG8_SNORM as GL_RG8,Fail -spec@oes_texture_view@rendering-formats@clear GL_RG8_SNORM as GL_RG8I,Fail -spec@oes_texture_view@rendering-formats@clear GL_RG8_SNORM as GL_RG8UI,Fail -spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_R32F,Fail -spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_R32I,Fail -spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_R32UI,Fail -spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RG16F,Fail -spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RG16I,Fail -spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RG16UI,Fail -spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RG16_SNORM,Fail -spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RGB10_A2UI,Fail -spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RGBA8I,Fail -spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RGBA8UI,Fail -spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RGBA8_SNORM,Fail -spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_R32F,Fail -spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_R32I,Fail -spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RG16,Fail -spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RG16F,Fail -spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RG16I,Fail -spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RG16_SNORM,Fail -spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RGB10_A2,Fail -spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RGBA8,Fail -spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RGBA8I,Fail -spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RGBA8_SNORM,Fail -spec@oes_texture_view@rendering-formats@clear GL_RGB16 as GL_RGB16_SNORM,Fail -spec@oes_texture_view@rendering-formats@clear GL_RGB16F as GL_RGB16,Fail -spec@oes_texture_view@rendering-formats@clear GL_RGB16F as GL_RGB16_SNORM,Fail -spec@oes_texture_view@rendering-formats@clear GL_RGB16I as GL_RGB16,Fail -spec@oes_texture_view@rendering-formats@clear GL_RGB16I as GL_RGB16_SNORM,Fail -spec@oes_texture_view@rendering-formats@clear GL_RGB16UI as GL_RGB16,Fail -spec@oes_texture_view@rendering-formats@clear GL_RGB16UI as GL_RGB16_SNORM,Fail -spec@oes_texture_view@rendering-formats@clear GL_RGB16_SNORM as GL_RGB16,Fail -spec@oes_texture_view@rendering-formats@clear GL_RGB8I as GL_RGB8,Fail -spec@oes_texture_view@rendering-formats@clear GL_RGB8UI as GL_RGB8,Fail -spec@oes_texture_view@rendering-formats@clear GL_RGB8_SNORM as GL_RGB8,Fail -spec@oes_texture_view@rendering-formats@clear GL_RGBA16 as GL_RG32F,Fail -spec@oes_texture_view@rendering-formats@clear GL_RGBA16 as GL_RG32I,Fail -spec@oes_texture_view@rendering-formats@clear GL_RGBA16 as GL_RG32UI,Fail -spec@oes_texture_view@rendering-formats@clear GL_RGBA16 as GL_RGBA16F,Fail -spec@oes_texture_view@rendering-formats@clear GL_RGBA16 as GL_RGBA16I,Fail -spec@oes_texture_view@rendering-formats@clear GL_RGBA16 as GL_RGBA16UI,Fail -spec@oes_texture_view@rendering-formats@clear GL_RGBA16 as GL_RGBA16_SNORM,Fail -spec@oes_texture_view@rendering-formats@clear GL_RGBA16F as GL_RG32F,Fail -spec@oes_texture_view@rendering-formats@clear GL_RGBA16F as GL_RGBA16,Fail -spec@oes_texture_view@rendering-formats@clear GL_RGBA16F as GL_RGBA16_SNORM,Fail -spec@oes_texture_view@rendering-formats@clear GL_RGBA16I as GL_RG32F,Fail -spec@oes_texture_view@rendering-formats@clear GL_RGBA16I as GL_RG32I,Fail -spec@oes_texture_view@rendering-formats@clear GL_RGBA16I as GL_RGBA16,Fail -spec@oes_texture_view@rendering-formats@clear GL_RGBA16I as GL_RGBA16F,Fail -spec@oes_texture_view@rendering-formats@clear GL_RGBA16I as GL_RGBA16I,Fail -spec@oes_texture_view@rendering-formats@clear GL_RGBA16I as GL_RGBA16_SNORM,Fail -spec@oes_texture_view@rendering-formats@clear GL_RGBA16UI as GL_RG32F,Fail -spec@oes_texture_view@rendering-formats@clear GL_RGBA16UI as GL_RG32I,Fail -spec@oes_texture_view@rendering-formats@clear GL_RGBA16UI as GL_RGBA16,Fail -spec@oes_texture_view@rendering-formats@clear GL_RGBA16UI as GL_RGBA16F,Fail -spec@oes_texture_view@rendering-formats@clear GL_RGBA16UI as GL_RGBA16I,Fail -spec@oes_texture_view@rendering-formats@clear GL_RGBA16UI as GL_RGBA16_SNORM,Fail -spec@oes_texture_view@rendering-formats@clear GL_RGBA16_SNORM as GL_RG32F,Fail -spec@oes_texture_view@rendering-formats@clear GL_RGBA16_SNORM as GL_RG32I,Fail -spec@oes_texture_view@rendering-formats@clear GL_RGBA16_SNORM as GL_RG32UI,Fail -spec@oes_texture_view@rendering-formats@clear GL_RGBA16_SNORM as GL_RGBA16,Fail -spec@oes_texture_view@rendering-formats@clear GL_RGBA16_SNORM as GL_RGBA16F,Fail -spec@oes_texture_view@rendering-formats@clear GL_RGBA16_SNORM as GL_RGBA16I,Fail -spec@oes_texture_view@rendering-formats@clear GL_RGBA16_SNORM as GL_RGBA16UI,Fail -spec@oes_texture_view@rendering-formats@clear GL_RGBA8 as GL_R32F,Fail -spec@oes_texture_view@rendering-formats@clear GL_RGBA8 as GL_R32I,Fail -spec@oes_texture_view@rendering-formats@clear GL_RGBA8 as GL_R32UI,Fail -spec@oes_texture_view@rendering-formats@clear GL_RGBA8 as GL_RG16F,Fail -spec@oes_texture_view@rendering-formats@clear GL_RGBA8 as GL_RG16I,Fail -spec@oes_texture_view@rendering-formats@clear GL_RGBA8 as GL_RG16UI,Fail -spec@oes_texture_view@rendering-formats@clear GL_RGBA8 as GL_RG16_SNORM,Fail -spec@oes_texture_view@rendering-formats@clear GL_RGBA8 as GL_RGB10_A2UI,Fail -spec@oes_texture_view@rendering-formats@clear GL_RGBA8 as GL_RGBA8I,Fail -spec@oes_texture_view@rendering-formats@clear GL_RGBA8 as GL_RGBA8UI,Fail -spec@oes_texture_view@rendering-formats@clear GL_RGBA8 as GL_RGBA8_SNORM,Fail -spec@oes_texture_view@rendering-formats@clear GL_RGBA8I as GL_R32F,Fail -spec@oes_texture_view@rendering-formats@clear GL_RGBA8I as GL_R32I,Fail -spec@oes_texture_view@rendering-formats@clear GL_RGBA8I as GL_RG16,Fail -spec@oes_texture_view@rendering-formats@clear GL_RGBA8I as GL_RG16F,Fail -spec@oes_texture_view@rendering-formats@clear GL_RGBA8I as GL_RG16I,Fail -spec@oes_texture_view@rendering-formats@clear GL_RGBA8I as GL_RG16_SNORM,Fail -spec@oes_texture_view@rendering-formats@clear GL_RGBA8I as GL_RGB10_A2,Fail -spec@oes_texture_view@rendering-formats@clear GL_RGBA8I as GL_RGBA8,Fail -spec@oes_texture_view@rendering-formats@clear GL_RGBA8I as GL_RGBA8I,Fail -spec@oes_texture_view@rendering-formats@clear GL_RGBA8I as GL_RGBA8_SNORM,Fail -spec@oes_texture_view@rendering-formats@clear GL_RGBA8UI as GL_R32F,Fail -spec@oes_texture_view@rendering-formats@clear GL_RGBA8UI as GL_R32I,Fail -spec@oes_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RG16,Fail -spec@oes_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RG16F,Fail -spec@oes_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RG16I,Fail -spec@oes_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RG16_SNORM,Fail -spec@oes_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RGB10_A2,Fail -spec@oes_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RGBA8,Fail -spec@oes_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RGBA8I,Fail -spec@oes_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RGBA8_SNORM,Fail -spec@oes_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_R32F,Fail -spec@oes_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_R32I,Fail -spec@oes_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_R32UI,Fail -spec@oes_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RG16,Fail -spec@oes_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RG16F,Fail -spec@oes_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RG16I,Fail -spec@oes_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RG16UI,Fail -spec@oes_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RG16_SNORM,Fail -spec@oes_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RGB10_A2,Fail -spec@oes_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RGB10_A2UI,Fail -spec@oes_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RGBA8,Fail -spec@oes_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RGBA8I,Fail -spec@oes_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RGBA8UI,Fail - - -#literally no driver can pass these -spec@!opengl 1.0@rasterpos,Fail -spec@!opengl 1.0@rasterpos@glsl_vs_gs_linked,Fail -spec@!opengl 1.0@rasterpos@glsl_vs_tes_linked,Fail -spec@arb_direct_state_access@gettextureimage-formats,Crash -spec@ext_texture_integer@fbo-integer,Fail - -#these need format conversions that gallium doesn't implement yet -spec@arb_texture_buffer_object@formats (fs- arb),Crash -spec@arb_texture_buffer_object@formats (vs- arb),Crash diff --git a/src/gallium/drivers/zink/ci/piglit-zink-lvp-flakes.txt b/src/gallium/drivers/zink/ci/piglit-zink-lvp-flakes.txt deleted file mode 100644 index 076954365a3..00000000000 --- a/src/gallium/drivers/zink/ci/piglit-zink-lvp-flakes.txt +++ /dev/null @@ -1,2 +0,0 @@ -spec@khr_debug@push-pop-group_gl.* -glx@glx-multi-window-single-context diff --git a/src/gallium/drivers/zink/ci/piglit-zink-lvp-skips.txt b/src/gallium/drivers/zink/ci/piglit-zink-lvp-skips.txt deleted file mode 100644 index eccec4ae500..00000000000 --- a/src/gallium/drivers/zink/ci/piglit-zink-lvp-skips.txt +++ /dev/null @@ -1,31 +0,0 @@ -# Note: skips lists for CI are just a list of lines that, when -# non-zero-length and not starting with '#', will regex match to -# delete lines from the test list. Be careful. - -# ignores copied from the old runner script -spec@arb_map_buffer_alignment@arb_map_buffer_alignment-map-invalidate-range -glx@glx-make-current -spec@arb_timer_query.* -spec@arb_sample_shading@builtin-gl-sample-mask -spec@glsl-1.30@execution@tex-miplevel-selection.* - -# only supported if Piglit is using GLUT -spec@!opengl 1.1@windowoverlap - -# This test doesn't even seem to exist, but piglit adds it to a group...? -spec@arb_vertex_type_2_10_10_10_rev@attrib-p-type-size-match - -# This one seems to have a typo in the name, and doesn't really ever run? -spec@egl_ext_protected_content@conformance - -# has a race where probes periodically return black -# cf. https://gitlab.freedesktop.org/mesa/mesa/-/jobs/10624521 -glx@glx-multi-context-single-window - -# This one takes too long, but passes. There's other tests that don't -# try all the combinations, so that's probably enough. -spec@arb_compute_shader@local-id-explosion - -# I can't reproduce these crashes locally -# even after running them in loops for 4+ hours, so disable for now -.*tex-miplevel-selection.* diff --git a/src/gallium/drivers/zink/ci/zink-lvp-fails.txt b/src/gallium/drivers/zink/ci/zink-lvp-fails.txt index 13aeb75e87e..4ccd8cb8a50 100644 --- a/src/gallium/drivers/zink/ci/zink-lvp-fails.txt +++ b/src/gallium/drivers/zink/ci/zink-lvp-fails.txt @@ -31,3 +31,827 @@ KHR-GL32.transform_feedback.query_vertex_interleaved_test,Fail KHR-GL32.transform_feedback.query_vertex_separate_test,Fail dEQP-GLES2.functional.clipping.line.wide_line_clip_viewport_center,Fail dEQP-GLES2.functional.clipping.line.wide_line_clip_viewport_corner,Fail + +glx@glx-copy-sub-buffer,Fail +glx@glx-copy-sub-buffer samples=2,Fail +glx@glx-copy-sub-buffer samples=4,Fail +glx@glx-multithread-texture,Fail +glx@glx-swap-copy,Fail +glx@glx-swap-pixmap-bad,Fail +glx@glx-visuals-depth,Crash +glx@glx-visuals-depth -pixmap,Crash +glx@glx-visuals-stencil,Crash +glx@glx-visuals-stencil -pixmap,Crash +glx@glx-query-drawable-glx_fbconfig_id-window,Fail +glx@glx_arb_create_context_es2_profile@invalid opengl es version,Fail +glx@glx_arb_create_context_no_error@no error,Fail +glx@glx_ext_import_context@free context,Fail +glx@glx_ext_import_context@get context id,Fail +glx@glx_ext_import_context@get current display,Fail +glx@glx_ext_import_context@import context- multi process,Fail +glx@glx_ext_import_context@import context- single process,Fail +glx@glx_ext_import_context@imported context has same context id,Fail +glx@glx_ext_import_context@make current- multi process,Fail +glx@glx_ext_import_context@make current- single process,Fail +glx@glx_ext_import_context@query context info,Fail +shaders@glsl-fs-pointcoord,Fail +shaders@point-vertex-id divisor,Fail +shaders@point-vertex-id gl_instanceid,Fail +shaders@point-vertex-id gl_instanceid divisor,Fail +shaders@point-vertex-id gl_vertexid,Fail +shaders@point-vertex-id gl_vertexid divisor,Fail +shaders@point-vertex-id gl_vertexid gl_instanceid,Fail +shaders@point-vertex-id gl_vertexid gl_instanceid divisor,Fail +spec@!opengl 1.0@gl-1.0-edgeflag,Fail +spec@!opengl 1.0@gl-1.0-edgeflag-quads,Fail +spec@!opengl 1.0@gl-1.0-no-op-paths,Fail +spec@!opengl 1.0@gl-1.0-swapbuffers-behavior,Fail +spec@!opengl 1.1@linestipple,Fail +spec@!opengl 1.1@linestipple@Factor 2x,Fail +spec@!opengl 1.1@linestipple@Factor 3x,Fail +spec@!opengl 1.1@linestipple@Line loop,Fail +spec@!opengl 1.1@linestipple@Line strip,Fail +spec@!opengl 1.1@polygon-offset,Fail +spec@!opengl 1.1@polygon-mode,Fail +spec@!opengl 1.1@polygon-mode-facing,Fail +spec@!opengl 1.1@polygon-mode-offset,Fail +spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on bottom edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on left edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on right edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on top edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 0: Expected blue pixel in center,Fail +spec@!opengl 1.1@polygon-mode-offset@config 1: Expected blue pixel in center,Fail +spec@!opengl 1.1@polygon-mode-offset@config 2: Expected blue pixel in center,Fail +spec@!opengl 1.1@polygon-mode-offset@config 2: Expected white pixel on right edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 2: Expected white pixel on top edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 5: Expected blue pixel in center,Fail +spec@!opengl 1.1@polygon-mode-offset@config 6: Expected blue pixel in center,Fail +spec@!opengl 1.1@polygon-mode-offset@config 6: Expected white pixel on right edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 6: Expected white pixel on top edge,Fail +spec@!opengl 1.1@read-front,Fail +spec@!opengl 1.1@read-front clear-front-first,Fail +spec@!opengl 1.1@read-front clear-front-first samples=2,Fail +spec@!opengl 1.1@read-front clear-front-first samples=4,Fail +spec@!opengl 1.1@read-front samples=2,Fail +spec@!opengl 1.1@read-front samples=4,Fail +spec@!opengl 1.2@copyteximage 3d,Fail +spec@!opengl 2.0@depth-tex-modes-glsl,Fail +spec@!opengl 2.0@gl-2.0-edgeflag,Fail +spec@!opengl 2.0@gl-2.0-edgeflag-immediate,Fail +spec@!opengl 2.1@pbo,Fail +spec@!opengl 2.1@pbo@test_polygon_stip,Fail +spec@!opengl 2.1@polygon-stipple-fs,Fail +spec@!opengl 3.0@sampler-cube-shadow,Fail +spec@!opengl 3.2@gl-3.2-adj-prims cull-back pv-first,Fail +spec@!opengl 3.2@gl-3.2-adj-prims cull-front pv-first,Fail +spec@!opengl 3.2@gl-3.2-adj-prims line cull-back pv-first,Fail +spec@!opengl 3.2@gl-3.2-adj-prims line cull-front pv-first,Fail +spec@!opengl 3.2@gl-3.2-adj-prims pv-first,Fail +spec@!opengl es 2.0@glsl-fs-pointcoord,Fail +spec@!opengl es 3.0@gles-3.0-transform-feedback-uniform-buffer-object,Fail +spec@arb_depth_texture@depth-tex-modes,Fail +spec@arb_framebuffer_object@fbo-gl_pointcoord,Fail +spec@arb_get_program_binary@restore-sso-program,Fail +spec@arb_gpu_shader_fp64@execution@arb_gpu_shader_fp64-tf-separate,Fail +spec@arb_pipeline_statistics_query@arb_pipeline_statistics_query-frag,Fail +spec@arb_point_parameters@arb_point_parameters-point-attenuation,Fail +spec@arb_point_parameters@arb_point_parameters-point-attenuation@Aliased combinations,Fail +spec@arb_point_parameters@arb_point_parameters-point-attenuation@Antialiased combinations,Fail +spec@arb_point_sprite@arb_point_sprite-checkerboard,Fail +spec@arb_point_sprite@arb_point_sprite-mipmap,Fail +spec@arb_program_interface_query@arb_program_interface_query-getprogramresourceindex,Fail +spec@arb_program_interface_query@arb_program_interface_query-getprogramresourceindex@'vs_input2[1][0]' on GL_PROGRAM_INPUT,Fail +spec@arb_sample_shading@ignore-centroid-qualifier 2,Fail +spec@arb_sample_shading@ignore-centroid-qualifier 4,Fail +spec@arb_sample_shading@interpolate-at-sample-position 2,Fail +spec@arb_sample_shading@interpolate-at-sample-position 4,Fail +spec@arb_sample_shading@samplemask 2,Fail +spec@arb_sample_shading@samplemask 2@0.250000 mask_in_one,Fail +spec@arb_sample_shading@samplemask 2@0.500000 mask_in_one,Fail +spec@arb_sample_shading@samplemask 2@1.000000 mask_in_one,Fail +spec@arb_sample_shading@samplemask 2@noms mask_in_one,Fail +spec@arb_sample_shading@samplemask 2@noms partition,Fail +spec@arb_sample_shading@samplemask 2@sample mask_in_one,Fail +spec@arb_sample_shading@samplemask 2 all,Fail +spec@arb_sample_shading@samplemask 2 all@0.250000 mask_in_one,Fail +spec@arb_sample_shading@samplemask 2 all@0.500000 mask_in_one,Fail +spec@arb_sample_shading@samplemask 2 all@1.000000 mask_in_one,Fail +spec@arb_sample_shading@samplemask 2 all@noms mask_in_one,Fail +spec@arb_sample_shading@samplemask 2 all@noms partition,Fail +spec@arb_sample_shading@samplemask 2 all@sample mask_in_one,Fail +spec@arb_sample_shading@samplemask 4,Fail +spec@arb_sample_shading@samplemask 4@0.250000 mask_in_one,Fail +spec@arb_sample_shading@samplemask 4@0.500000 mask_in_one,Fail +spec@arb_sample_shading@samplemask 4@1.000000 mask_in_one,Fail +spec@arb_sample_shading@samplemask 4@noms mask_in_one,Fail +spec@arb_sample_shading@samplemask 4@noms partition,Fail +spec@arb_sample_shading@samplemask 4@sample mask_in_one,Fail +spec@arb_sample_shading@samplemask 4 all,Fail +spec@arb_sample_shading@samplemask 4 all@0.250000 mask_in_one,Fail +spec@arb_sample_shading@samplemask 4 all@0.500000 mask_in_one,Fail +spec@arb_sample_shading@samplemask 4 all@1.000000 mask_in_one,Fail +spec@arb_sample_shading@samplemask 4 all@noms mask_in_one,Fail +spec@arb_sample_shading@samplemask 4 all@noms partition,Fail +spec@arb_sample_shading@samplemask 4 all@sample mask_in_one,Fail +spec@arb_seamless_cube_map@arb_seamless_cubemap,Fail +spec@arb_shader_texture_lod@execution@arb_shader_texture_lod-texgrad,Fail +spec@arb_texture_cube_map_array@arb_texture_cube_map_array-sampler-cube-array-shadow,Fail +spec@arb_texture_float@fbo-blending-formats,Fail +spec@arb_texture_float@fbo-blending-formats@GL_INTENSITY16F_ARB,Fail +spec@arb_texture_float@fbo-blending-formats@GL_INTENSITY32F_ARB,Fail +spec@arb_texture_float@fbo-blending-formats@GL_LUMINANCE16F_ARB,Fail +spec@arb_texture_float@fbo-blending-formats@GL_LUMINANCE32F_ARB,Fail +spec@arb_texture_float@fbo-blending-formats@GL_RGB32F,Fail +spec@arb_texture_rg@multisample-fast-clear gl_arb_texture_rg-int,Fail +spec@arb_texture_view@rendering-formats,Fail +spec@arb_texture_view@rendering-formats@clear GL_R16 as GL_R16F,Fail +spec@arb_texture_view@rendering-formats@clear GL_R16 as GL_R16I,Fail +spec@arb_texture_view@rendering-formats@clear GL_R16 as GL_R16UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_R16 as GL_R16_SNORM,Fail +spec@arb_texture_view@rendering-formats@clear GL_R16 as GL_RG8I,Fail +spec@arb_texture_view@rendering-formats@clear GL_R16 as GL_RG8UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_R16 as GL_RG8_SNORM,Fail +spec@arb_texture_view@rendering-formats@clear GL_R16F as GL_R16,Fail +spec@arb_texture_view@rendering-formats@clear GL_R16F as GL_R16_SNORM,Fail +spec@arb_texture_view@rendering-formats@clear GL_R16F as GL_RG8,Fail +spec@arb_texture_view@rendering-formats@clear GL_R16F as GL_RG8_SNORM,Fail +spec@arb_texture_view@rendering-formats@clear GL_R16I as GL_R16,Fail +spec@arb_texture_view@rendering-formats@clear GL_R16I as GL_R16F,Fail +spec@arb_texture_view@rendering-formats@clear GL_R16I as GL_R16I,Fail +spec@arb_texture_view@rendering-formats@clear GL_R16I as GL_R16_SNORM,Fail +spec@arb_texture_view@rendering-formats@clear GL_R16I as GL_RG8,Fail +spec@arb_texture_view@rendering-formats@clear GL_R16I as GL_RG8I,Fail +spec@arb_texture_view@rendering-formats@clear GL_R16I as GL_RG8_SNORM,Fail +spec@arb_texture_view@rendering-formats@clear GL_R16UI as GL_R16,Fail +spec@arb_texture_view@rendering-formats@clear GL_R16UI as GL_R16F,Fail +spec@arb_texture_view@rendering-formats@clear GL_R16UI as GL_R16I,Fail +spec@arb_texture_view@rendering-formats@clear GL_R16UI as GL_R16_SNORM,Fail +spec@arb_texture_view@rendering-formats@clear GL_R16UI as GL_RG8,Fail +spec@arb_texture_view@rendering-formats@clear GL_R16UI as GL_RG8I,Fail +spec@arb_texture_view@rendering-formats@clear GL_R16UI as GL_RG8_SNORM,Fail +spec@arb_texture_view@rendering-formats@clear GL_R16_SNORM as GL_R16,Fail +spec@arb_texture_view@rendering-formats@clear GL_R16_SNORM as GL_R16F,Fail +spec@arb_texture_view@rendering-formats@clear GL_R16_SNORM as GL_R16I,Fail +spec@arb_texture_view@rendering-formats@clear GL_R16_SNORM as GL_R16UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_R16_SNORM as GL_RG8,Fail +spec@arb_texture_view@rendering-formats@clear GL_R16_SNORM as GL_RG8I,Fail +spec@arb_texture_view@rendering-formats@clear GL_R16_SNORM as GL_RG8UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_R16_SNORM as GL_RG8_SNORM,Fail +spec@arb_texture_view@rendering-formats@clear GL_R32F as GL_RG16,Fail +spec@arb_texture_view@rendering-formats@clear GL_R32F as GL_RG16F,Fail +spec@arb_texture_view@rendering-formats@clear GL_R32F as GL_RG16I,Fail +spec@arb_texture_view@rendering-formats@clear GL_R32F as GL_RG16_SNORM,Fail +spec@arb_texture_view@rendering-formats@clear GL_R32F as GL_RGB10_A2,Fail +spec@arb_texture_view@rendering-formats@clear GL_R32F as GL_RGBA8,Fail +spec@arb_texture_view@rendering-formats@clear GL_R32F as GL_RGBA8I,Fail +spec@arb_texture_view@rendering-formats@clear GL_R32F as GL_RGBA8_SNORM,Fail +spec@arb_texture_view@rendering-formats@clear GL_R32I as GL_RG16,Fail +spec@arb_texture_view@rendering-formats@clear GL_R32I as GL_RG16F,Fail +spec@arb_texture_view@rendering-formats@clear GL_R32I as GL_RG16I,Fail +spec@arb_texture_view@rendering-formats@clear GL_R32I as GL_RG16_SNORM,Fail +spec@arb_texture_view@rendering-formats@clear GL_R32I as GL_RGB10_A2,Fail +spec@arb_texture_view@rendering-formats@clear GL_R32I as GL_RGBA8,Fail +spec@arb_texture_view@rendering-formats@clear GL_R32I as GL_RGBA8I,Fail +spec@arb_texture_view@rendering-formats@clear GL_R32I as GL_RGBA8_SNORM,Fail +spec@arb_texture_view@rendering-formats@clear GL_R32UI as GL_RG16,Fail +spec@arb_texture_view@rendering-formats@clear GL_R32UI as GL_RG16F,Fail +spec@arb_texture_view@rendering-formats@clear GL_R32UI as GL_RG16I,Fail +spec@arb_texture_view@rendering-formats@clear GL_R32UI as GL_RG16_SNORM,Fail +spec@arb_texture_view@rendering-formats@clear GL_R32UI as GL_RGB10_A2,Fail +spec@arb_texture_view@rendering-formats@clear GL_R32UI as GL_RGBA8,Fail +spec@arb_texture_view@rendering-formats@clear GL_R32UI as GL_RGBA8I,Fail +spec@arb_texture_view@rendering-formats@clear GL_R32UI as GL_RGBA8_SNORM,Fail +spec@arb_texture_view@rendering-formats@clear GL_R8 as GL_R8I,Fail +spec@arb_texture_view@rendering-formats@clear GL_R8 as GL_R8UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_R8 as GL_R8_SNORM,Fail +spec@arb_texture_view@rendering-formats@clear GL_R8I as GL_R8,Fail +spec@arb_texture_view@rendering-formats@clear GL_R8I as GL_R8I,Fail +spec@arb_texture_view@rendering-formats@clear GL_R8I as GL_R8_SNORM,Fail +spec@arb_texture_view@rendering-formats@clear GL_R8UI as GL_R8,Fail +spec@arb_texture_view@rendering-formats@clear GL_R8UI as GL_R8I,Fail +spec@arb_texture_view@rendering-formats@clear GL_R8UI as GL_R8_SNORM,Fail +spec@arb_texture_view@rendering-formats@clear GL_R8_SNORM as GL_R8,Fail +spec@arb_texture_view@rendering-formats@clear GL_R8_SNORM as GL_R8I,Fail +spec@arb_texture_view@rendering-formats@clear GL_R8_SNORM as GL_R8UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG16 as GL_R32F,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG16 as GL_R32I,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG16 as GL_R32UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG16 as GL_RG16F,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG16 as GL_RG16I,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG16 as GL_RG16UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG16 as GL_RG16_SNORM,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG16 as GL_RGB10_A2UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG16 as GL_RGBA8I,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG16 as GL_RGBA8UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG16 as GL_RGBA8_SNORM,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG16F as GL_R32F,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG16F as GL_RG16,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG16F as GL_RG16_SNORM,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG16F as GL_RGB10_A2,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG16F as GL_RGBA8,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG16F as GL_RGBA8_SNORM,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG16I as GL_R32F,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG16I as GL_R32I,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG16I as GL_RG16,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG16I as GL_RG16F,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG16I as GL_RG16I,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG16I as GL_RG16_SNORM,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG16I as GL_RGB10_A2,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG16I as GL_RGBA8,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG16I as GL_RGBA8I,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG16I as GL_RGBA8_SNORM,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG16UI as GL_R32F,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG16UI as GL_R32I,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG16UI as GL_RG16,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG16UI as GL_RG16F,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG16UI as GL_RG16I,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG16UI as GL_RG16_SNORM,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG16UI as GL_RGB10_A2,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG16UI as GL_RGBA8,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG16UI as GL_RGBA8I,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG16UI as GL_RGBA8_SNORM,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_R32F,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_R32I,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_R32UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RG16,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RG16F,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RG16I,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RG16UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RGB10_A2,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RGB10_A2UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RGBA8,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RGBA8I,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RGBA8UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RGBA8_SNORM,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG32F as GL_RGBA16,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG32F as GL_RGBA16F,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG32F as GL_RGBA16I,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG32F as GL_RGBA16_SNORM,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG32I as GL_RGBA16,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG32I as GL_RGBA16F,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG32I as GL_RGBA16I,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG32I as GL_RGBA16_SNORM,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG32UI as GL_RGBA16,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG32UI as GL_RGBA16F,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG32UI as GL_RGBA16I,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG32UI as GL_RGBA16_SNORM,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG8 as GL_R16F,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG8 as GL_R16I,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG8 as GL_R16UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG8 as GL_R16_SNORM,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG8 as GL_RG8I,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG8 as GL_RG8UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG8 as GL_RG8_SNORM,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG8I as GL_R16,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG8I as GL_R16F,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG8I as GL_R16I,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG8I as GL_R16_SNORM,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG8I as GL_RG8,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG8I as GL_RG8I,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG8I as GL_RG8_SNORM,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG8UI as GL_R16,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG8UI as GL_R16F,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG8UI as GL_R16I,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG8UI as GL_R16_SNORM,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG8UI as GL_RG8,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG8UI as GL_RG8I,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG8UI as GL_RG8_SNORM,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG8_SNORM as GL_R16,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG8_SNORM as GL_R16F,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG8_SNORM as GL_R16I,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG8_SNORM as GL_R16UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG8_SNORM as GL_R16_SNORM,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG8_SNORM as GL_RG8,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG8_SNORM as GL_RG8I,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG8_SNORM as GL_RG8UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_R32F,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_R32I,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_R32UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RG16F,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RG16I,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RG16UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RG16_SNORM,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RGB10_A2UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RGBA8I,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RGBA8UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RGBA8_SNORM,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_R32F,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_R32I,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RG16,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RG16F,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RG16I,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RG16_SNORM,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RGB10_A2,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RGBA8,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RGBA8I,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RGBA8_SNORM,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB16 as GL_RGB16F,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB16 as GL_RGB16I,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB16 as GL_RGB16UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB16 as GL_RGB16_SNORM,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB16F as GL_RGB16,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB16F as GL_RGB16_SNORM,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB16I as GL_RGB16,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB16I as GL_RGB16F,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB16I as GL_RGB16I,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB16I as GL_RGB16_SNORM,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB16UI as GL_RGB16,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB16UI as GL_RGB16F,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB16UI as GL_RGB16I,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB16UI as GL_RGB16_SNORM,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB16_SNORM as GL_RGB16,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB16_SNORM as GL_RGB16F,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB16_SNORM as GL_RGB16I,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB16_SNORM as GL_RGB16UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB8 as GL_RGB8I,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB8 as GL_RGB8UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB8 as GL_RGB8_SNORM,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB8I as GL_RGB8,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB8I as GL_RGB8I,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB8I as GL_RGB8_SNORM,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB8UI as GL_RGB8,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB8UI as GL_RGB8I,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB8UI as GL_RGB8_SNORM,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB8_SNORM as GL_RGB8,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB8_SNORM as GL_RGB8I,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB8_SNORM as GL_RGB8UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA16 as GL_RG32F,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA16 as GL_RG32I,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA16 as GL_RG32UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA16 as GL_RGBA16F,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA16 as GL_RGBA16I,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA16 as GL_RGBA16UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA16 as GL_RGBA16_SNORM,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA16F as GL_RG32F,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA16F as GL_RGBA16,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA16F as GL_RGBA16_SNORM,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA16I as GL_RG32F,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA16I as GL_RG32I,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA16I as GL_RGBA16,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA16I as GL_RGBA16F,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA16I as GL_RGBA16I,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA16I as GL_RGBA16_SNORM,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA16UI as GL_RG32F,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA16UI as GL_RG32I,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA16UI as GL_RGBA16,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA16UI as GL_RGBA16F,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA16UI as GL_RGBA16I,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA16UI as GL_RGBA16_SNORM,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA16_SNORM as GL_RG32F,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA16_SNORM as GL_RG32I,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA16_SNORM as GL_RG32UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA16_SNORM as GL_RGBA16,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA16_SNORM as GL_RGBA16F,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA16_SNORM as GL_RGBA16I,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA16_SNORM as GL_RGBA16UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA8 as GL_R32F,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA8 as GL_R32I,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA8 as GL_R32UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA8 as GL_RG16F,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA8 as GL_RG16I,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA8 as GL_RG16UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA8 as GL_RG16_SNORM,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA8 as GL_RGB10_A2UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA8 as GL_RGBA8I,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA8 as GL_RGBA8UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA8 as GL_RGBA8_SNORM,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA8I as GL_R32F,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA8I as GL_R32I,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA8I as GL_RG16,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA8I as GL_RG16F,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA8I as GL_RG16I,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA8I as GL_RG16_SNORM,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA8I as GL_RGB10_A2,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA8I as GL_RGBA8,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA8I as GL_RGBA8I,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA8I as GL_RGBA8_SNORM,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA8UI as GL_R32F,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA8UI as GL_R32I,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RG16,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RG16F,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RG16I,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RG16_SNORM,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RGB10_A2,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RGBA8,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RGBA8I,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RGBA8_SNORM,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_R32F,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_R32I,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_R32UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RG16,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RG16F,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RG16I,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RG16UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RG16_SNORM,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RGB10_A2,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RGB10_A2UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RGBA8,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RGBA8I,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RGBA8UI,Fail +spec@egl 1.4@egl-copy-buffers,Fail +spec@egl 1.4@eglterminate then unbind context,Fail +spec@egl_khr_gl_image@egl_khr_gl_renderbuffer_image-clear-shared-image gl_depth_component24,Fail +spec@egl_khr_surfaceless_context@viewport,Fail +spec@egl_mesa_configless_context@basic,Fail +spec@ext_framebuffer_blit@fbo-blit-check-limits,Fail +spec@ext_framebuffer_multisample@blit-mismatched-formats,Fail +spec@ext_framebuffer_multisample@clip-and-scissor-blit 2 msaa,Fail +spec@ext_framebuffer_multisample@clip-and-scissor-blit 2 upsample,Fail +spec@ext_framebuffer_multisample@clip-and-scissor-blit 4 msaa,Fail +spec@ext_framebuffer_multisample@clip-and-scissor-blit 4 upsample,Fail +spec@ext_framebuffer_multisample@enable-flag,Fail +spec@ext_framebuffer_multisample@interpolation 2 centroid-deriv-disabled,Fail +spec@ext_framebuffer_multisample@interpolation 2 centroid-disabled,Fail +spec@ext_framebuffer_multisample@interpolation 2 centroid-edges,Fail +spec@ext_framebuffer_multisample@interpolation 2 non-centroid-deriv-disabled,Fail +spec@ext_framebuffer_multisample@interpolation 2 non-centroid-disabled,Fail +spec@ext_framebuffer_multisample@interpolation 4 centroid-deriv-disabled,Fail +spec@ext_framebuffer_multisample@interpolation 4 centroid-disabled,Fail +spec@ext_framebuffer_multisample@interpolation 4 centroid-edges,Fail +spec@ext_framebuffer_multisample@interpolation 4 non-centroid-deriv-disabled,Fail +spec@ext_framebuffer_multisample@interpolation 4 non-centroid-disabled,Fail +spec@ext_framebuffer_multisample@sample-coverage 2 non-inverted,Fail +spec@ext_framebuffer_multisample@sample-coverage 4 non-inverted,Fail +spec@ext_framebuffer_object@fbo-blending-formats,Fail +spec@ext_framebuffer_object@fbo-blending-formats@GL_INTENSITY,Fail +spec@ext_framebuffer_object@fbo-blending-formats@GL_INTENSITY12,Fail +spec@ext_framebuffer_object@fbo-blending-formats@GL_INTENSITY16,Fail +spec@ext_framebuffer_object@fbo-blending-formats@GL_INTENSITY4,Fail +spec@ext_framebuffer_object@fbo-blending-formats@GL_INTENSITY8,Fail +spec@ext_framebuffer_object@fbo-blending-formats@GL_LUMINANCE12,Fail +spec@ext_framebuffer_object@fbo-blending-formats@GL_LUMINANCE16,Fail +spec@ext_framebuffer_object@fbo-blending-formats@GL_RGB10,Fail +spec@ext_image_dma_buf_import@ext_image_dma_buf_import-export,Fail +spec@ext_image_dma_buf_import@ext_image_dma_buf_import-export-tex,Fail +spec@ext_image_dma_buf_import@ext_image_dma_buf_import-intel_external_sampler_only,Fail +spec@ext_image_dma_buf_import@ext_image_dma_buf_import-invalid_attributes,Fail +spec@ext_image_dma_buf_import@ext_image_dma_buf_import-invalid_hints,Fail +spec@ext_image_dma_buf_import@ext_image_dma_buf_import-missing_attributes,Fail +spec@ext_image_dma_buf_import@ext_image_dma_buf_import-ownership_transfer,Fail +spec@ext_image_dma_buf_import@ext_image_dma_buf_import-refcount,Fail +spec@ext_image_dma_buf_import@ext_image_dma_buf_import-reimport-bug,Fail +spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_argb8888,Fail +spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_ayuv,Fail +spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_nv12,Fail +spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_p010,Fail +spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_p012,Fail +spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_p016,Fail +spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_uyvy,Fail +spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_xrgb8888,Fail +spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_xyuv,Fail +spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y210,Fail +spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y212,Fail +spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y216,Fail +spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y410,Fail +spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y412,Fail +spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y416,Fail +spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_yuv420,Fail +spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_yuyv,Fail +spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_yvu420,Fail +spec@ext_image_dma_buf_import@ext_image_dma_buf_import-transcode-nv12-as-r8-gr88,Fail +spec@ext_image_dma_buf_import@ext_image_dma_buf_import-unsupported_format,Fail +spec@ext_packed_float@query-rgba-signed-components,Fail +spec@ext_texture_integer@multisample-fast-clear gl_ext_texture_integer,Fail +spec@ext_texture_snorm@fbo-blending-formats,Fail +spec@ext_texture_snorm@fbo-blending-formats@GL_INTENSITY16_SNORM,Fail +spec@ext_texture_snorm@fbo-blending-formats@GL_INTENSITY8_SNORM,Fail +spec@ext_texture_snorm@fbo-blending-formats@GL_INTENSITY_SNORM,Fail +spec@ext_texture_snorm@fbo-blending-formats@GL_LUMINANCE16_SNORM,Fail +spec@ext_texture_snorm@fbo-blending-formats@GL_LUMINANCE8_SNORM,Fail +spec@ext_texture_snorm@fbo-blending-formats@GL_LUMINANCE_SNORM,Fail +spec@ext_texture_swizzle@depth_texture_mode_and_swizzle,Fail +spec@ext_transform_feedback2@counting with pause,Fail +spec@ext_transform_feedback@generatemipmap prims_generated,Fail +spec@intel_performance_query@intel_performance_query-issue_2235,Fail +spec@khr_texture_compression_astc@array-gl,Fail +spec@khr_texture_compression_astc@array-gl@12x12 Block Dim,Fail +spec@khr_texture_compression_astc@array-gl@5x5 Block Dim,Fail +spec@khr_texture_compression_astc@miptree-gl ldr,Fail +spec@khr_texture_compression_astc@miptree-gl ldr@LDR Profile,Fail +spec@khr_texture_compression_astc@miptree-gl srgb,Fail +spec@khr_texture_compression_astc@miptree-gl srgb@sRGB decode,Fail +spec@khr_texture_compression_astc@miptree-gl srgb-fp,Fail +spec@khr_texture_compression_astc@miptree-gl srgb-fp@sRGB decode full precision,Fail +spec@khr_texture_compression_astc@miptree-gl srgb-sd,Fail +spec@khr_texture_compression_astc@miptree-gl srgb-sd@sRGB skip decode,Fail +spec@khr_texture_compression_astc@miptree-gles ldr,Fail +spec@khr_texture_compression_astc@miptree-gles ldr@LDR Profile,Fail +spec@khr_texture_compression_astc@miptree-gles srgb,Fail +spec@khr_texture_compression_astc@miptree-gles srgb@sRGB decode,Fail +spec@khr_texture_compression_astc@miptree-gles srgb-fp,Fail +spec@khr_texture_compression_astc@miptree-gles srgb-fp@sRGB decode full precision,Fail +spec@khr_texture_compression_astc@miptree-gles srgb-sd,Fail +spec@khr_texture_compression_astc@miptree-gles srgb-sd@sRGB skip decode,Fail +spec@khr_texture_compression_astc@sliced-3d-miptree-gl ldr,Fail +spec@khr_texture_compression_astc@sliced-3d-miptree-gl ldr@LDR Profile,Fail +spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb,Fail +spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb@sRGB decode,Fail +spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb-fp,Fail +spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb-fp@sRGB decode full precision,Fail +spec@khr_texture_compression_astc@sliced-3d-miptree-gles ldr,Fail +spec@khr_texture_compression_astc@sliced-3d-miptree-gles ldr@LDR Profile,Fail +spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb,Fail +spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb@sRGB decode,Fail +spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb-fp,Fail +spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb-fp@sRGB decode full precision,Fail +spec@!opengl 3.0@clearbuffer-depth-cs-probe,Fail +spec@arb_post_depth_coverage@arb_post_depth_coverage-multisampling,Fail +spec@arb_shader_image_load_store@early-z,Fail +spec@arb_shader_image_load_store@early-z@occlusion query test/early-z pass,Fail +spec@arb_shader_image_load_store@indexing,Fail +spec@arb_shader_image_load_store@indexing@Compute shader/dynamically uniform indexing test,Fail +spec@arb_shader_image_load_store@indexing@Fragment shader/dynamically uniform indexing test,Fail +spec@arb_shader_image_load_store@indexing@Geometry shader/dynamically uniform indexing test,Fail +spec@arb_shader_image_load_store@indexing@Tessellation control shader/dynamically uniform indexing test,Fail +spec@arb_shader_image_load_store@indexing@Tessellation evaluation shader/dynamically uniform indexing test,Fail +spec@arb_shader_image_load_store@indexing@Vertex shader/dynamically uniform indexing test,Fail +spec@arb_shader_image_load_store@invalid,Fail +spec@arb_shader_image_load_store@invalid@imageLoad/incompatible format test/imageBuffer,Fail +spec@khr_texture_compression_astc@array-gles,Fail +spec@khr_texture_compression_astc@array-gles@12x12 Block Dim,Fail +spec@khr_texture_compression_astc@array-gles@5x5 Block Dim,Fail +spec@oes_egl_image_external_essl3@oes_egl_image_external_essl3,Fail +spec@oes_egl_image_external_essl3@oes_egl_image_external_essl3@oes_egl_image_external_essl3_imageLoad,Fail +spec@oes_egl_image_external_essl3@oes_egl_image_external_essl3@oes_egl_image_external_essl3_imageStore,Fail +spec@oes_texture_view@rendering-formats,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGB16 as GL_RGB16F,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGB16I as GL_RGB16F,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGB16UI as GL_RGB16F,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGB16_SNORM as GL_RGB16F,Fail +spec@oes_texture_view@rendering-formats@clear GL_R16 as GL_R16F,Fail +spec@oes_texture_view@rendering-formats@clear GL_R16 as GL_R16I,Fail +spec@oes_texture_view@rendering-formats@clear GL_R16 as GL_R16UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_R16 as GL_R16_SNORM,Fail +spec@oes_texture_view@rendering-formats@clear GL_R16 as GL_RG8I,Fail +spec@oes_texture_view@rendering-formats@clear GL_R16 as GL_RG8UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_R16 as GL_RG8_SNORM,Fail +spec@oes_texture_view@rendering-formats@clear GL_R16F as GL_R16,Fail +spec@oes_texture_view@rendering-formats@clear GL_R16F as GL_R16_SNORM,Fail +spec@oes_texture_view@rendering-formats@clear GL_R16F as GL_RG8,Fail +spec@oes_texture_view@rendering-formats@clear GL_R16F as GL_RG8_SNORM,Fail +spec@oes_texture_view@rendering-formats@clear GL_R16I as GL_R16,Fail +spec@oes_texture_view@rendering-formats@clear GL_R16I as GL_R16F,Fail +spec@oes_texture_view@rendering-formats@clear GL_R16I as GL_R16I,Fail +spec@oes_texture_view@rendering-formats@clear GL_R16I as GL_R16_SNORM,Fail +spec@oes_texture_view@rendering-formats@clear GL_R16I as GL_RG8,Fail +spec@oes_texture_view@rendering-formats@clear GL_R16I as GL_RG8I,Fail +spec@oes_texture_view@rendering-formats@clear GL_R16I as GL_RG8_SNORM,Fail +spec@oes_texture_view@rendering-formats@clear GL_R16UI as GL_R16,Fail +spec@oes_texture_view@rendering-formats@clear GL_R16UI as GL_R16F,Fail +spec@oes_texture_view@rendering-formats@clear GL_R16UI as GL_R16I,Fail +spec@oes_texture_view@rendering-formats@clear GL_R16UI as GL_R16_SNORM,Fail +spec@oes_texture_view@rendering-formats@clear GL_R16UI as GL_RG8,Fail +spec@oes_texture_view@rendering-formats@clear GL_R16UI as GL_RG8I,Fail +spec@oes_texture_view@rendering-formats@clear GL_R16UI as GL_RG8_SNORM,Fail +spec@oes_texture_view@rendering-formats@clear GL_R16_SNORM as GL_R16,Fail +spec@oes_texture_view@rendering-formats@clear GL_R16_SNORM as GL_R16F,Fail +spec@oes_texture_view@rendering-formats@clear GL_R16_SNORM as GL_R16I,Fail +spec@oes_texture_view@rendering-formats@clear GL_R16_SNORM as GL_R16UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_R16_SNORM as GL_RG8,Fail +spec@oes_texture_view@rendering-formats@clear GL_R16_SNORM as GL_RG8I,Fail +spec@oes_texture_view@rendering-formats@clear GL_R16_SNORM as GL_RG8UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_R16_SNORM as GL_RG8_SNORM,Fail +spec@oes_texture_view@rendering-formats@clear GL_R32F as GL_RG16,Fail +spec@oes_texture_view@rendering-formats@clear GL_R32F as GL_RG16F,Fail +spec@oes_texture_view@rendering-formats@clear GL_R32F as GL_RG16I,Fail +spec@oes_texture_view@rendering-formats@clear GL_R32F as GL_RG16_SNORM,Fail +spec@oes_texture_view@rendering-formats@clear GL_R32F as GL_RGB10_A2,Fail +spec@oes_texture_view@rendering-formats@clear GL_R32F as GL_RGBA8,Fail +spec@oes_texture_view@rendering-formats@clear GL_R32F as GL_RGBA8I,Fail +spec@oes_texture_view@rendering-formats@clear GL_R32F as GL_RGBA8_SNORM,Fail +spec@oes_texture_view@rendering-formats@clear GL_R32I as GL_RG16,Fail +spec@oes_texture_view@rendering-formats@clear GL_R32I as GL_RG16F,Fail +spec@oes_texture_view@rendering-formats@clear GL_R32I as GL_RG16I,Fail +spec@oes_texture_view@rendering-formats@clear GL_R32I as GL_RG16_SNORM,Fail +spec@oes_texture_view@rendering-formats@clear GL_R32I as GL_RGB10_A2,Fail +spec@oes_texture_view@rendering-formats@clear GL_R32I as GL_RGBA8,Fail +spec@oes_texture_view@rendering-formats@clear GL_R32I as GL_RGBA8I,Fail +spec@oes_texture_view@rendering-formats@clear GL_R32I as GL_RGBA8_SNORM,Fail +spec@oes_texture_view@rendering-formats@clear GL_R32UI as GL_RG16,Fail +spec@oes_texture_view@rendering-formats@clear GL_R32UI as GL_RG16F,Fail +spec@oes_texture_view@rendering-formats@clear GL_R32UI as GL_RG16I,Fail +spec@oes_texture_view@rendering-formats@clear GL_R32UI as GL_RG16_SNORM,Fail +spec@oes_texture_view@rendering-formats@clear GL_R32UI as GL_RGB10_A2,Fail +spec@oes_texture_view@rendering-formats@clear GL_R32UI as GL_RGBA8,Fail +spec@oes_texture_view@rendering-formats@clear GL_R32UI as GL_RGBA8I,Fail +spec@oes_texture_view@rendering-formats@clear GL_R32UI as GL_RGBA8_SNORM,Fail +spec@oes_texture_view@rendering-formats@clear GL_R8 as GL_R8I,Fail +spec@oes_texture_view@rendering-formats@clear GL_R8 as GL_R8UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_R8 as GL_R8_SNORM,Fail +spec@oes_texture_view@rendering-formats@clear GL_R8I as GL_R8,Fail +spec@oes_texture_view@rendering-formats@clear GL_R8I as GL_R8I,Fail +spec@oes_texture_view@rendering-formats@clear GL_R8I as GL_R8_SNORM,Fail +spec@oes_texture_view@rendering-formats@clear GL_R8UI as GL_R8,Fail +spec@oes_texture_view@rendering-formats@clear GL_R8UI as GL_R8I,Fail +spec@oes_texture_view@rendering-formats@clear GL_R8UI as GL_R8_SNORM,Fail +spec@oes_texture_view@rendering-formats@clear GL_R8_SNORM as GL_R8,Fail +spec@oes_texture_view@rendering-formats@clear GL_R8_SNORM as GL_R8I,Fail +spec@oes_texture_view@rendering-formats@clear GL_R8_SNORM as GL_R8UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG16 as GL_R32F,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG16 as GL_R32I,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG16 as GL_R32UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG16 as GL_RG16F,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG16 as GL_RG16I,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG16 as GL_RG16UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG16 as GL_RG16_SNORM,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG16 as GL_RGB10_A2UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG16 as GL_RGBA8I,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG16 as GL_RGBA8UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG16 as GL_RGBA8_SNORM,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG16F as GL_R32F,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG16F as GL_RG16,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG16F as GL_RG16_SNORM,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG16F as GL_RGB10_A2,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG16F as GL_RGBA8,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG16F as GL_RGBA8_SNORM,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG16I as GL_R32F,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG16I as GL_R32I,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG16I as GL_RG16,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG16I as GL_RG16F,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG16I as GL_RG16I,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG16I as GL_RG16_SNORM,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG16I as GL_RGB10_A2,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG16I as GL_RGBA8,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG16I as GL_RGBA8I,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG16I as GL_RGBA8_SNORM,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG16UI as GL_R32F,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG16UI as GL_R32I,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG16UI as GL_RG16,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG16UI as GL_RG16F,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG16UI as GL_RG16I,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG16UI as GL_RG16_SNORM,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG16UI as GL_RGB10_A2,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG16UI as GL_RGBA8,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG16UI as GL_RGBA8I,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG16UI as GL_RGBA8_SNORM,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_R32F,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_R32I,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_R32UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RG16,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RG16F,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RG16I,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RG16UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RGB10_A2,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RGB10_A2UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RGBA8,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RGBA8I,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RGBA8UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RGBA8_SNORM,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG32F as GL_RGBA16,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG32F as GL_RGBA16F,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG32F as GL_RGBA16I,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG32F as GL_RGBA16_SNORM,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG32I as GL_RGBA16,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG32I as GL_RGBA16F,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG32I as GL_RGBA16I,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG32I as GL_RGBA16_SNORM,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG32UI as GL_RGBA16,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG32UI as GL_RGBA16F,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG32UI as GL_RGBA16I,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG32UI as GL_RGBA16_SNORM,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG8 as GL_R16F,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG8 as GL_R16I,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG8 as GL_R16UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG8 as GL_R16_SNORM,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG8 as GL_RG8I,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG8 as GL_RG8UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG8 as GL_RG8_SNORM,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG8I as GL_R16,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG8I as GL_R16F,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG8I as GL_R16I,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG8I as GL_R16_SNORM,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG8I as GL_RG8,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG8I as GL_RG8I,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG8I as GL_RG8_SNORM,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG8UI as GL_R16,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG8UI as GL_R16F,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG8UI as GL_R16I,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG8UI as GL_R16_SNORM,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG8UI as GL_RG8,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG8UI as GL_RG8I,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG8UI as GL_RG8_SNORM,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG8_SNORM as GL_R16,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG8_SNORM as GL_R16F,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG8_SNORM as GL_R16I,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG8_SNORM as GL_R16UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG8_SNORM as GL_R16_SNORM,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG8_SNORM as GL_RG8,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG8_SNORM as GL_RG8I,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG8_SNORM as GL_RG8UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_R32F,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_R32I,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_R32UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RG16F,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RG16I,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RG16UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RG16_SNORM,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RGB10_A2UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RGBA8I,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RGBA8UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RGBA8_SNORM,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_R32F,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_R32I,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RG16,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RG16F,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RG16I,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RG16_SNORM,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RGB10_A2,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RGBA8,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RGBA8I,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RGBA8_SNORM,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGB16 as GL_RGB16_SNORM,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGB16F as GL_RGB16,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGB16F as GL_RGB16_SNORM,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGB16I as GL_RGB16,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGB16I as GL_RGB16_SNORM,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGB16UI as GL_RGB16,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGB16UI as GL_RGB16_SNORM,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGB16_SNORM as GL_RGB16,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGB8I as GL_RGB8,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGB8UI as GL_RGB8,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGB8_SNORM as GL_RGB8,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA16 as GL_RG32F,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA16 as GL_RG32I,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA16 as GL_RG32UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA16 as GL_RGBA16F,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA16 as GL_RGBA16I,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA16 as GL_RGBA16UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA16 as GL_RGBA16_SNORM,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA16F as GL_RG32F,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA16F as GL_RGBA16,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA16F as GL_RGBA16_SNORM,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA16I as GL_RG32F,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA16I as GL_RG32I,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA16I as GL_RGBA16,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA16I as GL_RGBA16F,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA16I as GL_RGBA16I,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA16I as GL_RGBA16_SNORM,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA16UI as GL_RG32F,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA16UI as GL_RG32I,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA16UI as GL_RGBA16,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA16UI as GL_RGBA16F,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA16UI as GL_RGBA16I,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA16UI as GL_RGBA16_SNORM,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA16_SNORM as GL_RG32F,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA16_SNORM as GL_RG32I,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA16_SNORM as GL_RG32UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA16_SNORM as GL_RGBA16,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA16_SNORM as GL_RGBA16F,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA16_SNORM as GL_RGBA16I,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA16_SNORM as GL_RGBA16UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA8 as GL_R32F,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA8 as GL_R32I,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA8 as GL_R32UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA8 as GL_RG16F,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA8 as GL_RG16I,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA8 as GL_RG16UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA8 as GL_RG16_SNORM,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA8 as GL_RGB10_A2UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA8 as GL_RGBA8I,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA8 as GL_RGBA8UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA8 as GL_RGBA8_SNORM,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA8I as GL_R32F,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA8I as GL_R32I,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA8I as GL_RG16,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA8I as GL_RG16F,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA8I as GL_RG16I,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA8I as GL_RG16_SNORM,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA8I as GL_RGB10_A2,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA8I as GL_RGBA8,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA8I as GL_RGBA8I,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA8I as GL_RGBA8_SNORM,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA8UI as GL_R32F,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA8UI as GL_R32I,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RG16,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RG16F,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RG16I,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RG16_SNORM,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RGB10_A2,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RGBA8,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RGBA8I,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RGBA8_SNORM,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_R32F,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_R32I,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_R32UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RG16,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RG16F,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RG16I,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RG16UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RG16_SNORM,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RGB10_A2,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RGB10_A2UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RGBA8,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RGBA8I,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RGBA8UI,Fail + + +#literally no driver can pass these +spec@!opengl 1.0@rasterpos,Fail +spec@!opengl 1.0@rasterpos@glsl_vs_gs_linked,Fail +spec@!opengl 1.0@rasterpos@glsl_vs_tes_linked,Fail +spec@arb_direct_state_access@gettextureimage-formats,Crash +spec@ext_texture_integer@fbo-integer,Fail + +#these need format conversions that gallium doesn't implement yet +spec@arb_texture_buffer_object@formats (fs- arb),Crash +spec@arb_texture_buffer_object@formats (vs- arb),Crash diff --git a/src/gallium/drivers/zink/ci/zink-lvp-flakes.txt b/src/gallium/drivers/zink/ci/zink-lvp-flakes.txt index 693fee240cd..9a2bcde0666 100644 --- a/src/gallium/drivers/zink/ci/zink-lvp-flakes.txt +++ b/src/gallium/drivers/zink/ci/zink-lvp-flakes.txt @@ -1 +1,3 @@ dEQP-GLES2.functional.texture.filtering.cube.nearest_linear_mirror_l8_pot +spec@khr_debug@push-pop-group_gl.* +glx@glx-multi-window-single-context diff --git a/src/gallium/drivers/zink/ci/zink-lvp-skips.txt b/src/gallium/drivers/zink/ci/zink-lvp-skips.txt index 39aa35934b6..f216a5fe900 100644 --- a/src/gallium/drivers/zink/ci/zink-lvp-skips.txt +++ b/src/gallium/drivers/zink/ci/zink-lvp-skips.txt @@ -1 +1,33 @@ +# Note: skips lists for CI are just a list of lines that, when +# non-zero-length and not starting with '#', will regex match to +# delete lines from the test list. Be careful. + KHR-GL32.texture_size_promotion.functional + +# ignores copied from the old runner script +spec@arb_map_buffer_alignment@arb_map_buffer_alignment-map-invalidate-range +glx@glx-make-current +spec@arb_timer_query.* +spec@arb_sample_shading@builtin-gl-sample-mask +spec@glsl-1.30@execution@tex-miplevel-selection.* + +# only supported if Piglit is using GLUT +spec@!opengl 1.1@windowoverlap + +# This test doesn't even seem to exist, but piglit adds it to a group...? +spec@arb_vertex_type_2_10_10_10_rev@attrib-p-type-size-match + +# This one seems to have a typo in the name, and doesn't really ever run? +spec@egl_ext_protected_content@conformance + +# has a race where probes periodically return black +# cf. https://gitlab.freedesktop.org/mesa/mesa/-/jobs/10624521 +glx@glx-multi-context-single-window + +# This one takes too long, but passes. There's other tests that don't +# try all the combinations, so that's probably enough. +spec@arb_compute_shader@local-id-explosion + +# I can't reproduce these crashes locally +# even after running them in loops for 4+ hours, so disable for now +.*tex-miplevel-selection.* diff --git a/src/panfrost/ci/panfrost-g52-fails.txt b/src/panfrost/ci/panfrost-g52-fails.txt index e69de29bb2d..67b89ce7e49 100644 --- a/src/panfrost/ci/panfrost-g52-fails.txt +++ b/src/panfrost/ci/panfrost-g52-fails.txt @@ -0,0 +1,1301 @@ +glx@glx_arb_create_context_es2_profile@invalid opengl es version,Fail +glx@glx_arb_create_context_no_error@no error,Fail +glx@glx_arb_sync_control@swapbuffersmsc-divisor-zero,Fail +glx@glx-copy-sub-buffer samples=2,Fail +glx@glx_ext_import_context@free context,Fail +glx@glx_ext_import_context@get context id,Fail +glx@glx_ext_import_context@get current display,Fail +glx@glx_ext_import_context@import context- multi process,Fail +glx@glx_ext_import_context@import context- single process,Fail +glx@glx_ext_import_context@imported context has same context id,Fail +glx@glx_ext_import_context@make current- multi process,Fail +glx@glx_ext_import_context@make current- single process,Fail +glx@glx_ext_import_context@query context info,Fail +glx@glx-make-current,Crash +glx@glx-multithread-clearbuffer,Crash +glx@glx-multi-window-single-context,Fail +glx@glx-query-drawable-glx_fbconfig_id-window,Fail +glx@glx-swap-pixmap-bad,Fail +glx@glx-visuals-depth -pixmap,Crash +glx@glx-visuals-stencil -pixmap,Crash +shaders@glsl-bug-110796,Fail +shaders@glsl-fs-pointcoord,Fail +shaders@glsl-uniform-interstage-limits@subdivide 5,Crash +shaders@glsl-uniform-interstage-limits@subdivide 5- statechanges,Crash +shaders@glsl-vs-if-bool,Fail +shaders@point-vertex-id divisor,Fail +shaders@point-vertex-id gl_instanceid divisor,Fail +shaders@point-vertex-id gl_instanceid,Fail +shaders@point-vertex-id gl_vertexid divisor,Fail +shaders@point-vertex-id gl_vertexid,Fail +shaders@point-vertex-id gl_vertexid gl_instanceid divisor,Fail +shaders@point-vertex-id gl_vertexid gl_instanceid,Fail +spec@arb_base_instance@arb_base_instance-drawarrays,Fail +spec@arb_blend_func_extended@arb_blend_func_extended-dual-src-blending-issue-1917_gles3,Crash +spec@arb_blend_func_extended@arb_blend_func_extended-fbo-extended-blend-explicit,Fail +spec@arb_blend_func_extended@arb_blend_func_extended-fbo-extended-blend-explicit_gles3,Fail +spec@arb_blend_func_extended@arb_blend_func_extended-fbo-extended-blend,Fail +spec@arb_blend_func_extended@arb_blend_func_extended-fbo-extended-blend_gles3,Fail +spec@arb_blend_func_extended@arb_blend_func_extended-fbo-extended-blend-pattern,Fail +spec@arb_blend_func_extended@arb_blend_func_extended-fbo-extended-blend-pattern_gles2,Crash +spec@arb_blend_func_extended@arb_blend_func_extended-fbo-extended-blend-pattern_gles3,Fail +spec@arb_color_buffer_float@gl_rgba16f-render,Fail +spec@arb_color_buffer_float@gl_rgba16f-render-fog,Fail +spec@arb_color_buffer_float@gl_rgba16f-render-sanity,Fail +spec@arb_color_buffer_float@gl_rgba32f-render,Fail +spec@arb_color_buffer_float@gl_rgba32f-render-fog,Fail +spec@arb_color_buffer_float@gl_rgba32f-render-sanity,Fail +spec@arb_depth_buffer_float@depthstencil-render-miplevels 1024 d=s=z32f_s8,Fail +spec@arb_depth_buffer_float@depthstencil-render-miplevels 1024 ds=z32f_s8,Fail +spec@arb_depth_buffer_float@depthstencil-render-miplevels 1024 s=d=z32f_s8,Fail +spec@arb_depth_buffer_float@depthstencil-render-miplevels 146 d=s=z32f_s8,Fail +spec@arb_depth_buffer_float@depthstencil-render-miplevels 146 ds=z32f_s8,Fail +spec@arb_depth_buffer_float@depthstencil-render-miplevels 146 s=d=z32f_s8,Fail +spec@arb_depth_buffer_float@depthstencil-render-miplevels 273 d=s=z32f_s8,Fail +spec@arb_depth_buffer_float@depthstencil-render-miplevels 273 ds=z32f_s8,Fail +spec@arb_depth_buffer_float@depthstencil-render-miplevels 273 s=d=z32f_s8,Fail +spec@arb_depth_buffer_float@depthstencil-render-miplevels 292 d=s=z32f_s8,Fail +spec@arb_depth_buffer_float@depthstencil-render-miplevels 292 ds=z32f_s8,Fail +spec@arb_depth_buffer_float@depthstencil-render-miplevels 292 s=d=z32f_s8,Fail +spec@arb_depth_buffer_float@depthstencil-render-miplevels 585 d=s=z32f_s8,Fail +spec@arb_depth_buffer_float@depthstencil-render-miplevels 585 ds=z32f_s8,Fail +spec@arb_depth_buffer_float@depthstencil-render-miplevels 585 s=d=z32f_s8,Fail +spec@arb_depth_buffer_float@fbo-depthstencil-gl_depth32f_stencil8-blit,Fail +spec@arb_depth_buffer_float@fbo-depthstencil-gl_depth32f_stencil8-copypixels,Fail +spec@arb_depth_buffer_float@fbo-depthstencil-gl_depth32f_stencil8-drawpixels-24_8,Fail +spec@arb_depth_buffer_float@fbo-depthstencil-gl_depth32f_stencil8-drawpixels-32f_24_8_rev,Fail +spec@arb_depth_buffer_float@fbo-depthstencil-gl_depth32f_stencil8-drawpixels-float-and-ushort,Fail +spec@arb_depth_buffer_float@fbo-depthstencil-gl_depth32f_stencil8-readpixels-24_8,Fail +spec@arb_depth_buffer_float@fbo-depthstencil-gl_depth32f_stencil8-readpixels-32f_24_8_rev,Fail +spec@arb_depth_buffer_float@fbo-depthstencil-gl_depth32f_stencil8-readpixels-float-and-ushort,Fail +spec@arb_depth_buffer_float@fbo-stencil-gl_depth32f_stencil8-blit,Fail +spec@arb_depth_buffer_float@fbo-stencil-gl_depth32f_stencil8-copypixels,Fail +spec@arb_depth_buffer_float@fbo-stencil-gl_depth32f_stencil8-drawpixels,Fail +spec@arb_depth_buffer_float@fbo-stencil-gl_depth32f_stencil8-readpixels,Fail +spec@arb_depth_buffer_float@texwrap formats bordercolor,Fail +spec@arb_depth_buffer_float@texwrap formats bordercolor@GL_DEPTH32F_STENCIL8- border color only,Fail +spec@arb_depth_buffer_float@texwrap formats bordercolor@GL_DEPTH_COMPONENT32F- border color only,Fail +spec@arb_depth_buffer_float@texwrap formats bordercolor-swizzled,Fail +spec@arb_depth_buffer_float@texwrap formats bordercolor-swizzled@GL_DEPTH32F_STENCIL8- swizzled- border color only,Fail +spec@arb_depth_buffer_float@texwrap formats bordercolor-swizzled@GL_DEPTH_COMPONENT32F- swizzled- border color only,Fail +spec@arb_depth_clamp@depth-clamp-range,Fail +spec@arb_depth_texture@texwrap formats bordercolor,Fail +spec@arb_depth_texture@texwrap formats bordercolor@GL_DEPTH_COMPONENT16- border color only,Fail +spec@arb_depth_texture@texwrap formats bordercolor@GL_DEPTH_COMPONENT24- border color only,Fail +spec@arb_depth_texture@texwrap formats bordercolor@GL_DEPTH_COMPONENT32- border color only,Fail +spec@arb_depth_texture@texwrap formats bordercolor-swizzled,Fail +spec@arb_depth_texture@texwrap formats bordercolor-swizzled@GL_DEPTH_COMPONENT16- swizzled- border color only,Fail +spec@arb_depth_texture@texwrap formats bordercolor-swizzled@GL_DEPTH_COMPONENT24- swizzled- border color only,Fail +spec@arb_depth_texture@texwrap formats bordercolor-swizzled@GL_DEPTH_COMPONENT32- swizzled- border color only,Fail +spec@arb_direct_state_access@gettextureimage-formats,Crash +spec@arb_direct_state_access@gettextureimage-formats init-by-rendering,Fail +spec@arb_direct_state_access@texture-buffer,Fail +spec@arb_draw_buffers@fbo-mrt-new-bind,Crash +spec@arb_es2_compatibility@fbo-blending-formats,Fail +spec@arb_es2_compatibility@fbo-blending-formats@GL_RGB565,Fail +spec@arb_es2_compatibility@texwrap formats bordercolor,Fail +spec@arb_es2_compatibility@texwrap formats bordercolor@GL_RGB565- border color only,Fail +spec@arb_es2_compatibility@texwrap formats bordercolor-swizzled,Fail +spec@arb_es2_compatibility@texwrap formats bordercolor-swizzled@GL_RGB565- swizzled- border color only,Fail +spec@arb_fragment_program@fp-fragment-position,Crash +spec@arb_fragment_program@sparse-samplers,Crash +spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit depth gl_depth32f_stencil8,Fail +spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit depth_stencil gl_depth32f_stencil8,Fail +spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit stencil gl_depth32f_stencil8,Fail +spec@arb_framebuffer_object@fbo-gl_pointcoord,Fail +spec@arb_framebuffer_object@fbo-luminance-alpha,Fail +spec@arb_framebuffer_srgb@fbo-fast-clear,Fail +spec@arb_get_program_binary@restore-sso-program,Fail +spec@arb_get_texture_sub_image@arb_get_texture_sub_image-getcompressed,Fail +spec@arb_get_texture_sub_image@arb_get_texture_sub_image-get,Fail +spec@arb_pixel_buffer_object@fbo-pbo-readpixels-small,Fail +spec@arb_pixel_buffer_object@fbo-pbo-readpixels-small@GL_DEPTH32F_STENCIL8-GL_DEPTH_STENCIL,Fail +spec@arb_pixel_buffer_object@fbo-pbo-readpixels-small@GL_DEPTH32F_STENCIL8-GL_STENCIL_INDEX,Fail +spec@arb_pixel_buffer_object@texsubimage array pbo,Fail +spec@arb_pixel_buffer_object@texsubimage cube_map_array pbo,Fail +spec@arb_pixel_buffer_object@texsubimage pbo,Fail +spec@arb_point_sprite@arb_point_sprite-checkerboard,Fail +spec@arb_point_sprite@arb_point_sprite-mipmap,Fail +spec@arb_provoking_vertex@arb-provoking-vertex-render,Fail +spec@arb_sample_shading@builtin-gl-sample-id 0,Fail +spec@arb_sample_shading@builtin-gl-sample-id 2,Fail +spec@arb_sample_shading@builtin-gl-sample-id 4,Fail +spec@arb_sample_shading@builtin-gl-sample-mask 0,Fail +spec@arb_sample_shading@builtin-gl-sample-mask 2,Fail +spec@arb_sample_shading@builtin-gl-sample-mask 4,Fail +spec@arb_sample_shading@samplemask 2@0.250000 mask_in_one,Fail +spec@arb_sample_shading@samplemask 2@0.500000 mask_in_one,Fail +spec@arb_sample_shading@samplemask 2@1.000000 mask_in_one,Fail +spec@arb_sample_shading@samplemask 2 all@0.250000 mask_in_one,Fail +spec@arb_sample_shading@samplemask 2 all@0.500000 mask_in_one,Fail +spec@arb_sample_shading@samplemask 2 all@1.000000 mask_in_one,Fail +spec@arb_sample_shading@samplemask 2 all,Fail +spec@arb_sample_shading@samplemask 2 all@noms mask_in_one,Fail +spec@arb_sample_shading@samplemask 2 all@sample mask_in_one,Fail +spec@arb_sample_shading@samplemask 2,Fail +spec@arb_sample_shading@samplemask 2@noms mask_in_one,Fail +spec@arb_sample_shading@samplemask 2@sample mask_in_one,Fail +spec@arb_sample_shading@samplemask 4@0.250000 mask_in_one,Fail +spec@arb_sample_shading@samplemask 4@0.500000 mask_in_one,Fail +spec@arb_sample_shading@samplemask 4@1.000000 mask_in_one,Fail +spec@arb_sample_shading@samplemask 4 all@0.250000 mask_in_one,Fail +spec@arb_sample_shading@samplemask 4 all@0.500000 mask_in_one,Fail +spec@arb_sample_shading@samplemask 4 all@1.000000 mask_in_one,Fail +spec@arb_sample_shading@samplemask 4 all,Fail +spec@arb_sample_shading@samplemask 4 all@noms mask_in_one,Fail +spec@arb_sample_shading@samplemask 4 all@sample mask_in_one,Fail +spec@arb_sample_shading@samplemask 4,Fail +spec@arb_sample_shading@samplemask 4@noms mask_in_one,Fail +spec@arb_sample_shading@samplemask 4@sample mask_in_one,Fail +spec@arb_shader_atomic_counters@respecify-buffer,Fail +spec@arb_shader_draw_parameters@drawid-indirect-baseinstance,Fail +spec@arb_shader_draw_parameters@drawid-indirect-basevertex,Fail +spec@arb_shader_draw_parameters@drawid-indirect,Fail +spec@arb_shader_texture_lod@execution@arb_shader_texture_lod-texgradcube,Fail +spec@arb_shader_texture_lod@execution@arb_shader_texture_lod-texgrad,Fail +spec@arb_shader_texture_lod@execution@tex-miplevel-selection *gradarb 2drect,Crash +spec@arb_shader_texture_lod@execution@tex-miplevel-selection *gradarb 2drectshadow,Crash +spec@arb_shader_texture_lod@execution@tex-miplevel-selection *projgradarb 2drect,Crash +spec@arb_shader_texture_lod@execution@tex-miplevel-selection *projgradarb 2drect_projvec4,Crash +spec@arb_shader_texture_lod@execution@tex-miplevel-selection *projgradarb 2drectshadow,Crash +spec@arb_shading_language_420pack@active sampler conflict,Crash +spec@arb_texture_buffer_object@data-sync,Fail +spec@arb_texture_buffer_object@formats (fs- arb),Crash +spec@arb_texture_buffer_object@formats (vs- arb),Crash +spec@arb_texture_buffer_object@render-no-bo,Crash +spec@arb_texture_buffer_object@subdata-sync,Fail +spec@arb_texture_compression@texwrap formats bordercolor,Fail +spec@arb_texture_compression@texwrap formats bordercolor@GL_COMPRESSED_ALPHA- border color only,Fail +spec@arb_texture_compression@texwrap formats bordercolor@GL_COMPRESSED_LUMINANCE_ALPHA- border color only,Fail +spec@arb_texture_compression@texwrap formats bordercolor@GL_COMPRESSED_RGBA- border color only,Fail +spec@arb_texture_compression@texwrap formats bordercolor@GL_COMPRESSED_RGB- border color only,Fail +spec@arb_texture_compression@texwrap formats bordercolor-swizzled,Fail +spec@arb_texture_compression@texwrap formats bordercolor-swizzled@GL_COMPRESSED_ALPHA- swizzled- border color only,Fail +spec@arb_texture_compression@texwrap formats bordercolor-swizzled@GL_COMPRESSED_LUMINANCE_ALPHA- swizzled- border color only,Fail +spec@arb_texture_compression@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGBA- swizzled- border color only,Fail +spec@arb_texture_compression@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGB- swizzled- border color only,Fail +spec@arb_texture_cube_map_array@arb_texture_cube_map_array-cubemap,Fail +spec@arb_texture_cube_map_array@arb_texture_cube_map_array-cubemap-lod,Fail +spec@arb_texture_cube_map_array@arb_texture_cube_map_array-fbo-cubemap-array,Fail +spec@arb_texture_cube_map_array@texsubimage cube_map_array,Fail +spec@arb_texture_cube_map_array@texturesize@fs-texturesize-isamplercubearray,Fail +spec@arb_texture_cube_map_array@texturesize@fs-texturesize-samplercubearray,Fail +spec@arb_texture_cube_map_array@texturesize@fs-texturesize-samplercubearrayshadow,Fail +spec@arb_texture_cube_map_array@texturesize@fs-texturesize-usamplercubearray,Fail +spec@arb_texture_cube_map_array@texturesize@vs-texturesize-isamplercubearray,Fail +spec@arb_texture_cube_map_array@texturesize@vs-texturesize-samplercubearray,Fail +spec@arb_texture_cube_map_array@texturesize@vs-texturesize-samplercubearrayshadow,Fail +spec@arb_texture_cube_map_array@texturesize@vs-texturesize-usamplercubearray,Fail +spec@arb_texture_float@arb_texture_float-texture-float-formats,Fail +spec@arb_texture_float@fbo-alphatest-formats,Crash +spec@arb_texture_float@fbo-blending-formats,Crash +spec@arb_texture_float@fbo-clear-formats,Fail +spec@arb_texture_float@fbo-clear-formats@GL_INTENSITY16F_ARB,Fail +spec@arb_texture_float@fbo-generatemipmap-formats,Fail +spec@arb_texture_float@fbo-generatemipmap-formats@GL_INTENSITY16F_ARB,Fail +spec@arb_texture_float@fbo-generatemipmap-formats@GL_INTENSITY16F_ARB NPOT,Fail +spec@arb_texture_float@multisample-formats 2 gl_arb_texture_float,Crash +spec@arb_texture_float@multisample-formats 4 gl_arb_texture_float,Crash +spec@arb_texture_float@texwrap formats bordercolor,Fail +spec@arb_texture_float@texwrap formats bordercolor@GL_ALPHA16F_ARB- border color only,Fail +spec@arb_texture_float@texwrap formats bordercolor@GL_ALPHA32F_ARB- border color only,Fail +spec@arb_texture_float@texwrap formats bordercolor@GL_INTENSITY16F_ARB- border color only,Fail +spec@arb_texture_float@texwrap formats bordercolor@GL_INTENSITY32F_ARB- border color only,Fail +spec@arb_texture_float@texwrap formats bordercolor@GL_LUMINANCE16F_ARB- border color only,Fail +spec@arb_texture_float@texwrap formats bordercolor@GL_LUMINANCE32F_ARB- border color only,Fail +spec@arb_texture_float@texwrap formats bordercolor@GL_LUMINANCE_ALPHA16F_ARB- border color only,Fail +spec@arb_texture_float@texwrap formats bordercolor@GL_LUMINANCE_ALPHA32F_ARB- border color only,Fail +spec@arb_texture_float@texwrap formats bordercolor@GL_RGB16F- border color only,Fail +spec@arb_texture_float@texwrap formats bordercolor@GL_RGB32F- border color only,Fail +spec@arb_texture_float@texwrap formats bordercolor@GL_RGBA16F- border color only,Fail +spec@arb_texture_float@texwrap formats bordercolor@GL_RGBA32F- border color only,Fail +spec@arb_texture_float@texwrap formats bordercolor-swizzled,Fail +spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_ALPHA16F_ARB- swizzled- border color only,Fail +spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_ALPHA32F_ARB- swizzled- border color only,Fail +spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_INTENSITY16F_ARB- swizzled- border color only,Fail +spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_INTENSITY32F_ARB- swizzled- border color only,Fail +spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_LUMINANCE16F_ARB- swizzled- border color only,Fail +spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_LUMINANCE32F_ARB- swizzled- border color only,Fail +spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_LUMINANCE_ALPHA16F_ARB- swizzled- border color only,Fail +spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_LUMINANCE_ALPHA32F_ARB- swizzled- border color only,Fail +spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_RGB16F- swizzled- border color only,Fail +spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_RGB32F- swizzled- border color only,Fail +spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_RGBA16F- swizzled- border color only,Fail +spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_RGBA32F- swizzled- border color only,Fail +spec@arb_texture_gather@texturegather@fs-rgba-alpha-float-cubearray,Fail +spec@arb_texture_gather@texturegather@fs-rgba-alpha-int-cubearray,Fail +spec@arb_texture_gather@texturegather@fs-rgba-alpha-uint-cubearray,Fail +spec@arb_texture_gather@texturegather@fs-rgba-alpha-unorm-cubearray,Fail +spec@arb_texture_gather@texturegather@fs-rgba-blue-float-cubearray,Fail +spec@arb_texture_gather@texturegather@fs-rgba-blue-int-cubearray,Fail +spec@arb_texture_gather@texturegather@fs-rgba-blue-uint-cubearray,Fail +spec@arb_texture_gather@texturegather@fs-rgba-blue-unorm-cubearray,Fail +spec@arb_texture_gather@texturegather@fs-rgba-green-float-cubearray,Fail +spec@arb_texture_gather@texturegather@fs-rgba-green-int-cubearray,Fail +spec@arb_texture_gather@texturegather@fs-rgba-green-uint-cubearray,Fail +spec@arb_texture_gather@texturegather@fs-rgba-green-unorm-cubearray,Fail +spec@arb_texture_gather@texturegather@fs-rgba-none-float-cubearray,Fail +spec@arb_texture_gather@texturegather@fs-rgba-none-int-cubearray,Fail +spec@arb_texture_gather@texturegather@fs-rgba-none-uint-cubearray,Fail +spec@arb_texture_gather@texturegather@fs-rgba-none-unorm-cubearray,Fail +spec@arb_texture_gather@texturegather@fs-rgba-red-float-cubearray,Fail +spec@arb_texture_gather@texturegather@fs-rgba-red-int-cubearray,Fail +spec@arb_texture_gather@texturegather@fs-rgba-red-uint-cubearray,Fail +spec@arb_texture_gather@texturegather@fs-rgba-red-unorm-cubearray,Fail +spec@arb_texture_gather@texturegather@fs-rgb-blue-float-cubearray,Fail +spec@arb_texture_gather@texturegather@fs-rgb-blue-int-cubearray,Fail +spec@arb_texture_gather@texturegather@fs-rgb-blue-uint-cubearray,Fail +spec@arb_texture_gather@texturegather@fs-rgb-blue-unorm-cubearray,Fail +spec@arb_texture_gather@texturegather@fs-rgb-green-float-cubearray,Fail +spec@arb_texture_gather@texturegather@fs-rgb-green-int-cubearray,Fail +spec@arb_texture_gather@texturegather@fs-rgb-green-uint-cubearray,Fail +spec@arb_texture_gather@texturegather@fs-rgb-green-unorm-cubearray,Fail +spec@arb_texture_gather@texturegather@fs-rgb-none-float-cubearray,Fail +spec@arb_texture_gather@texturegather@fs-rgb-none-int-cubearray,Fail +spec@arb_texture_gather@texturegather@fs-rgb-none-uint-cubearray,Fail +spec@arb_texture_gather@texturegather@fs-rgb-none-unorm-cubearray,Fail +spec@arb_texture_gather@texturegather@fs-rgb-red-float-cubearray,Fail +spec@arb_texture_gather@texturegather@fs-rgb-red-int-cubearray,Fail +spec@arb_texture_gather@texturegather@fs-rgb-red-uint-cubearray,Fail +spec@arb_texture_gather@texturegather@fs-rgb-red-unorm-cubearray,Fail +spec@arb_texture_gather@texturegather@fs-rg-green-float-cubearray,Fail +spec@arb_texture_gather@texturegather@fs-rg-green-int-cubearray,Fail +spec@arb_texture_gather@texturegather@fs-rg-green-uint-cubearray,Fail +spec@arb_texture_gather@texturegather@fs-rg-green-unorm-cubearray,Fail +spec@arb_texture_gather@texturegather@fs-rg-none-float-cubearray,Fail +spec@arb_texture_gather@texturegather@fs-rg-none-int-cubearray,Fail +spec@arb_texture_gather@texturegather@fs-rg-none-uint-cubearray,Fail +spec@arb_texture_gather@texturegather@fs-rg-none-unorm-cubearray,Fail +spec@arb_texture_gather@texturegather@fs-rg-red-float-cubearray,Fail +spec@arb_texture_gather@texturegather@fs-rg-red-int-cubearray,Fail +spec@arb_texture_gather@texturegather@fs-rg-red-uint-cubearray,Fail +spec@arb_texture_gather@texturegather@fs-rg-red-unorm-cubearray,Fail +spec@arb_texture_gather@texturegather@fs-r-none-float-cubearray,Fail +spec@arb_texture_gather@texturegather@fs-r-none-int-cubearray,Fail +spec@arb_texture_gather@texturegather@fs-r-none-uint-cubearray,Fail +spec@arb_texture_gather@texturegather@fs-r-none-unorm-cubearray,Fail +spec@arb_texture_gather@texturegather@fs-r-red-float-cubearray,Fail +spec@arb_texture_gather@texturegather@fs-r-red-int-cubearray,Fail +spec@arb_texture_gather@texturegather@fs-r-red-uint-cubearray,Fail +spec@arb_texture_gather@texturegather@fs-r-red-unorm-cubearray,Fail +spec@arb_texture_gather@texturegather@vs-rgba-alpha-float-cubearray,Fail +spec@arb_texture_gather@texturegather@vs-rgba-alpha-int-cubearray,Fail +spec@arb_texture_gather@texturegather@vs-rgba-alpha-uint-cubearray,Fail +spec@arb_texture_gather@texturegather@vs-rgba-alpha-unorm-cubearray,Fail +spec@arb_texture_gather@texturegather@vs-rgba-blue-float-cubearray,Fail +spec@arb_texture_gather@texturegather@vs-rgba-blue-int-cubearray,Fail +spec@arb_texture_gather@texturegather@vs-rgba-blue-uint-cubearray,Fail +spec@arb_texture_gather@texturegather@vs-rgba-blue-unorm-cubearray,Fail +spec@arb_texture_gather@texturegather@vs-rgba-green-float-cubearray,Fail +spec@arb_texture_gather@texturegather@vs-rgba-green-int-cubearray,Fail +spec@arb_texture_gather@texturegather@vs-rgba-green-uint-cubearray,Fail +spec@arb_texture_gather@texturegather@vs-rgba-green-unorm-cubearray,Fail +spec@arb_texture_gather@texturegather@vs-rgba-none-float-cubearray,Fail +spec@arb_texture_gather@texturegather@vs-rgba-none-int-cubearray,Fail +spec@arb_texture_gather@texturegather@vs-rgba-none-uint-cubearray,Fail +spec@arb_texture_gather@texturegather@vs-rgba-none-unorm-cubearray,Fail +spec@arb_texture_gather@texturegather@vs-rgba-red-float-cubearray,Fail +spec@arb_texture_gather@texturegather@vs-rgba-red-int-cubearray,Fail +spec@arb_texture_gather@texturegather@vs-rgba-red-uint-cubearray,Fail +spec@arb_texture_gather@texturegather@vs-rgba-red-unorm-cubearray,Fail +spec@arb_texture_gather@texturegather@vs-rgb-blue-float-cubearray,Fail +spec@arb_texture_gather@texturegather@vs-rgb-blue-int-cubearray,Fail +spec@arb_texture_gather@texturegather@vs-rgb-blue-uint-cubearray,Fail +spec@arb_texture_gather@texturegather@vs-rgb-blue-unorm-cubearray,Fail +spec@arb_texture_gather@texturegather@vs-rgb-green-float-cubearray,Fail +spec@arb_texture_gather@texturegather@vs-rgb-green-int-cubearray,Fail +spec@arb_texture_gather@texturegather@vs-rgb-green-uint-cubearray,Fail +spec@arb_texture_gather@texturegather@vs-rgb-green-unorm-cubearray,Fail +spec@arb_texture_gather@texturegather@vs-rgb-none-float-cubearray,Fail +spec@arb_texture_gather@texturegather@vs-rgb-none-int-cubearray,Fail +spec@arb_texture_gather@texturegather@vs-rgb-none-uint-cubearray,Fail +spec@arb_texture_gather@texturegather@vs-rgb-none-unorm-cubearray,Fail +spec@arb_texture_gather@texturegather@vs-rgb-red-float-cubearray,Fail +spec@arb_texture_gather@texturegather@vs-rgb-red-int-cubearray,Fail +spec@arb_texture_gather@texturegather@vs-rgb-red-uint-cubearray,Fail +spec@arb_texture_gather@texturegather@vs-rgb-red-unorm-cubearray,Fail +spec@arb_texture_gather@texturegather@vs-rg-green-float-cubearray,Fail +spec@arb_texture_gather@texturegather@vs-rg-green-int-cubearray,Fail +spec@arb_texture_gather@texturegather@vs-rg-green-uint-cubearray,Fail +spec@arb_texture_gather@texturegather@vs-rg-green-unorm-cubearray,Fail +spec@arb_texture_gather@texturegather@vs-rg-none-float-cubearray,Fail +spec@arb_texture_gather@texturegather@vs-rg-none-int-cubearray,Fail +spec@arb_texture_gather@texturegather@vs-rg-none-uint-cubearray,Fail +spec@arb_texture_gather@texturegather@vs-rg-none-unorm-cubearray,Fail +spec@arb_texture_gather@texturegather@vs-rg-red-float-cubearray,Fail +spec@arb_texture_gather@texturegather@vs-rg-red-int-cubearray,Fail +spec@arb_texture_gather@texturegather@vs-rg-red-uint-cubearray,Fail +spec@arb_texture_gather@texturegather@vs-rg-red-unorm-cubearray,Fail +spec@arb_texture_gather@texturegather@vs-r-none-float-cubearray,Fail +spec@arb_texture_gather@texturegather@vs-r-none-int-cubearray,Fail +spec@arb_texture_gather@texturegather@vs-r-none-uint-cubearray,Fail +spec@arb_texture_gather@texturegather@vs-r-none-unorm-cubearray,Fail +spec@arb_texture_gather@texturegather@vs-r-red-float-cubearray,Fail +spec@arb_texture_gather@texturegather@vs-r-red-int-cubearray,Fail +spec@arb_texture_gather@texturegather@vs-r-red-uint-cubearray,Fail +spec@arb_texture_gather@texturegather@vs-r-red-unorm-cubearray,Fail +spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch,Fail +spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_R16I,Fail +spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_R16_SNORM,Fail +spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_R32I,Fail +spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_R8I,Fail +spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_R8_SNORM,Fail +spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RG16F,Fail +spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RG16I,Fail +spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RG16_SNORM,Fail +spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RG32F,Fail +spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RG32I,Fail +spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RG8I,Fail +spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RG8_SNORM,Fail +spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RGB10_A2,Fail +spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RGB10_A2UI,Fail +spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RGB10,Fail +spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RGB16I,Fail +spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RGB16_SNORM,Fail +spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RGB32I,Fail +spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RGB4,Fail +spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RGB8,Fail +spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RGB8I,Fail +spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RGB9_E5,Fail +spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RGBA16,Fail +spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RGBA16F,Fail +spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RGBA16I,Fail +spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RGBA32F,Fail +spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RGBA32I,Fail +spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RGBA4,Fail +spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RGBA8,Fail +spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RGBA8I,Fail +spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_SRGB8_ALPHA8,Fail +spec@arb_texture_rectangle@1-1-linear-texture,Fail +spec@arb_texture_rectangle@tex-miplevel-selection gl2:texture() 2drect,Crash +spec@arb_texture_rectangle@tex-miplevel-selection gl2:texture() 2drectshadow,Crash +spec@arb_texture_rectangle@tex-miplevel-selection gl2:textureproj 2drect,Crash +spec@arb_texture_rectangle@tex-miplevel-selection gl2:textureproj 2drect_projvec4,Crash +spec@arb_texture_rectangle@tex-miplevel-selection gl2:textureproj 2drectshadow,Crash +spec@arb_texture_rectangle@texwrap rect bordercolor,Fail +spec@arb_texture_rectangle@texwrap rect bordercolor@GL_RGBA8- border color only,Fail +spec@arb_texture_rectangle@texwrap rect proj bordercolor,Fail +spec@arb_texture_rectangle@texwrap rect proj bordercolor@GL_RGBA8- projected- border color only,Fail +spec@arb_texture_rg@fbo-blending-formats,Fail +spec@arb_texture_rg@fbo-blending-formats@GL_R8,Fail +spec@arb_texture_rg@fbo-blending-formats@GL_RG8,Fail +spec@arb_texture_rg@fbo-blending-formats@GL_RG,Fail +spec@arb_texture_rg@texwrap formats bordercolor,Fail +spec@arb_texture_rg@texwrap formats bordercolor@GL_R16- border color only,Fail +spec@arb_texture_rg@texwrap formats bordercolor@GL_R8- border color only,Fail +spec@arb_texture_rg@texwrap formats bordercolor@GL_RG16- border color only,Fail +spec@arb_texture_rg@texwrap formats bordercolor@GL_RG8- border color only,Fail +spec@arb_texture_rg@texwrap formats bordercolor-swizzled,Fail +spec@arb_texture_rg@texwrap formats bordercolor-swizzled@GL_R16- swizzled- border color only,Fail +spec@arb_texture_rg@texwrap formats bordercolor-swizzled@GL_R8- swizzled- border color only,Fail +spec@arb_texture_rg@texwrap formats bordercolor-swizzled@GL_RG16- swizzled- border color only,Fail +spec@arb_texture_rg@texwrap formats bordercolor-swizzled@GL_RG8- swizzled- border color only,Fail +spec@arb_texture_rg@texwrap formats-float bordercolor,Fail +spec@arb_texture_rg@texwrap formats-float bordercolor@GL_R16F- border color only,Fail +spec@arb_texture_rg@texwrap formats-float bordercolor@GL_R32F- border color only,Fail +spec@arb_texture_rg@texwrap formats-float bordercolor@GL_RG16F- border color only,Fail +spec@arb_texture_rg@texwrap formats-float bordercolor@GL_RG32F- border color only,Fail +spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled,Fail +spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled@GL_R16F- swizzled- border color only,Fail +spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled@GL_R32F- swizzled- border color only,Fail +spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled@GL_RG16F- swizzled- border color only,Fail +spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled@GL_RG32F- swizzled- border color only,Fail +spec@arb_texture_view@sampling-2d-array-as-cubemap-array,Crash +spec@arb_texture_view@sampling-2d-array-as-cubemap,Crash +spec@arb_transform_feedback_instanced@draw-auto instanced,Fail +spec@arb_uniform_buffer_object@rendering-dsa,Fail +spec@arb_uniform_buffer_object@rendering-dsa-offset,Fail +spec@arb_uniform_buffer_object@rendering,Fail +spec@arb_uniform_buffer_object@rendering-offset,Fail +spec@arb_vertex_program@clip-plane-transformation arb,Fail +spec@egl 1.4@egl-copy-buffers,Crash +spec@egl 1.4@egl-ext_egl_image_storage,Crash +spec@egl 1.4@eglterminate then unbind context,Fail +spec@egl_chromium_sync_control@conformance@eglGetSyncValuesCHROMIUM_msc_and_sbc_test,Fail +spec@egl_chromium_sync_control@conformance,Fail +spec@egl_ext_protected_content@conformance,Fail +spec@egl_khr_gl_image@egl_khr_gl_renderbuffer_image-clear-shared-image gl_depth_component24,Fail +spec@egl_khr_gl_image@egl_khr_gl_renderbuffer_image-clear-shared-image gl_rgba,Fail +spec@egl_khr_surfaceless_context@viewport,Fail +spec@egl_mesa_configless_context@basic,Fail +spec@ext_base_instance@arb_base_instance-drawarrays_gles3,Fail +spec@ext_framebuffer_blit@fbo-blit-check-limits,Fail +spec@ext_framebuffer_multisample@alpha-to-coverage-dual-src-blend 2,Fail +spec@ext_framebuffer_multisample@alpha-to-coverage-dual-src-blend 4,Fail +spec@ext_framebuffer_multisample@alpha-to-one-dual-src-blend 2,Fail +spec@ext_framebuffer_multisample@alpha-to-one-dual-src-blend 4,Fail +spec@ext_framebuffer_multisample@draw-buffers-alpha-to-one 2,Fail +spec@ext_framebuffer_multisample@draw-buffers-alpha-to-one 4,Fail +spec@ext_framebuffer_multisample@fast-clear,Fail +spec@ext_framebuffer_multisample@formats 2,Fail +spec@ext_framebuffer_multisample@formats 4,Fail +spec@ext_framebuffer_multisample@formats all_samples,Fail +spec@ext_framebuffer_multisample@interpolation 2 centroid-disabled,Fail +spec@ext_framebuffer_multisample@interpolation 2 centroid-edges,Fail +spec@ext_framebuffer_multisample@interpolation 4 centroid-disabled,Fail +spec@ext_framebuffer_multisample@interpolation 4 centroid-edges,Fail +spec@ext_framebuffer_multisample@sample-alpha-to-coverage 2 depth,Fail +spec@ext_framebuffer_multisample@sample-alpha-to-coverage 4 depth,Fail +spec@ext_framebuffer_multisample@sample-alpha-to-one 2,Fail +spec@ext_framebuffer_multisample@sample-alpha-to-one 4,Fail +spec@ext_framebuffer_multisample@unaligned-blit 2 color upsample,Fail +spec@ext_framebuffer_multisample@unaligned-blit 4 color upsample,Fail +spec@ext_framebuffer_object@fbo-alphatest-formats,Fail +spec@ext_framebuffer_object@fbo-alphatest-formats@GL_INTENSITY4,Fail +spec@ext_framebuffer_object@fbo-alphatest-formats@GL_INTENSITY8,Fail +spec@ext_framebuffer_object@fbo-alphatest-formats@GL_INTENSITY,Fail +spec@ext_framebuffer_object@fbo-blending-format-quirks,Fail +spec@ext_framebuffer_object@fbo-blending-formats@3,Fail +spec@ext_framebuffer_object@fbo-blending-formats,Fail +spec@ext_framebuffer_object@fbo-blending-formats@GL_ALPHA4,Fail +spec@ext_framebuffer_object@fbo-blending-formats@GL_ALPHA8,Fail +spec@ext_framebuffer_object@fbo-blending-formats@GL_ALPHA,Fail +spec@ext_framebuffer_object@fbo-blending-formats@GL_INTENSITY4,Fail +spec@ext_framebuffer_object@fbo-blending-formats@GL_INTENSITY8,Fail +spec@ext_framebuffer_object@fbo-blending-formats@GL_INTENSITY,Fail +spec@ext_framebuffer_object@fbo-blending-formats@GL_LUMINANCE4_ALPHA4,Fail +spec@ext_framebuffer_object@fbo-blending-formats@GL_LUMINANCE4,Fail +spec@ext_framebuffer_object@fbo-blending-formats@GL_LUMINANCE8_ALPHA8,Fail +spec@ext_framebuffer_object@fbo-blending-formats@GL_LUMINANCE8,Fail +spec@ext_framebuffer_object@fbo-blending-formats@GL_LUMINANCE_ALPHA,Fail +spec@ext_framebuffer_object@fbo-blending-formats@GL_LUMINANCE,Fail +spec@ext_framebuffer_object@fbo-blending-formats@GL_R3_G3_B2,Fail +spec@ext_framebuffer_object@fbo-blending-formats@GL_RGB10,Fail +spec@ext_framebuffer_object@fbo-blending-formats@GL_RGB8,Fail +spec@ext_framebuffer_object@fbo-blending-formats@GL_RGB,Fail +spec@ext_framebuffer_object@fbo-clear-formats,Fail +spec@ext_framebuffer_object@fbo-clear-formats@GL_INTENSITY4,Fail +spec@ext_framebuffer_object@fbo-clear-formats@GL_INTENSITY8,Fail +spec@ext_framebuffer_object@fbo-clear-formats@GL_INTENSITY,Fail +spec@ext_framebuffer_object@fbo-clear-formats@GL_LUMINANCE4_ALPHA4,Fail +spec@ext_framebuffer_object@fbo-clear-formats@GL_LUMINANCE4,Fail +spec@ext_framebuffer_object@fbo-clear-formats@GL_LUMINANCE8_ALPHA8,Fail +spec@ext_framebuffer_object@fbo-clear-formats@GL_LUMINANCE8,Fail +spec@ext_framebuffer_object@fbo-clear-formats@GL_LUMINANCE_ALPHA,Fail +spec@ext_framebuffer_object@fbo-clear-formats@GL_LUMINANCE,Fail +spec@ext_framebuffer_object@fbo-colormask-formats,Fail +spec@ext_framebuffer_object@fbo-colormask-formats@GL_INTENSITY4,Fail +spec@ext_framebuffer_object@fbo-colormask-formats@GL_INTENSITY8,Fail +spec@ext_framebuffer_object@fbo-colormask-formats@GL_INTENSITY,Fail +spec@ext_framebuffer_object@fbo-colormask-formats@GL_LUMINANCE4_ALPHA4,Fail +spec@ext_framebuffer_object@fbo-colormask-formats@GL_LUMINANCE4,Fail +spec@ext_framebuffer_object@fbo-colormask-formats@GL_LUMINANCE8_ALPHA8,Fail +spec@ext_framebuffer_object@fbo-colormask-formats@GL_LUMINANCE8,Fail +spec@ext_framebuffer_object@fbo-colormask-formats@GL_LUMINANCE_ALPHA,Fail +spec@ext_framebuffer_object@fbo-colormask-formats@GL_LUMINANCE,Fail +spec@ext_framebuffer_object@fbo-fast-clear,Fail +spec@ext_framebuffer_object@getteximage-formats init-by-clear-and-render,Fail +spec@ext_framebuffer_object@getteximage-formats init-by-rendering,Fail +spec@ext_gpu_shader4@execution@texelfetch@fs-texelfetch-isampler1darray,Fail +spec@ext_gpu_shader4@execution@texelfetch@fs-texelfetch-sampler1darray,Fail +spec@ext_gpu_shader4@execution@texelfetch@fs-texelfetch-usampler1darray,Fail +spec@ext_gpu_shader4@execution@texelfetchoffset@fs-texelfetch-isampler1darray,Fail +spec@ext_gpu_shader4@execution@texelfetchoffset@fs-texelfetch-sampler1darray,Fail +spec@ext_gpu_shader4@execution@texelfetchoffset@fs-texelfetch-usampler1darray,Fail +spec@ext_gpu_shader4@execution@texelfetchoffset@vs-texelfetch-isampler1darray,Fail +spec@ext_gpu_shader4@execution@texelfetchoffset@vs-texelfetch-sampler1darray,Fail +spec@ext_gpu_shader4@execution@texelfetchoffset@vs-texelfetch-usampler1darray,Fail +spec@ext_gpu_shader4@execution@texelfetch@vs-texelfetch-isampler1darray,Fail +spec@ext_gpu_shader4@execution@texelfetch@vs-texelfetch-sampler1darray,Fail +spec@ext_gpu_shader4@execution@texelfetch@vs-texelfetch-usampler1darray,Fail +spec@ext_image_dma_buf_import@ext_image_dma_buf_import-export,Crash +spec@ext_image_dma_buf_import@ext_image_dma_buf_import-invalid_attributes,Crash +spec@ext_image_dma_buf_import@ext_image_dma_buf_import-invalid_hints,Crash +spec@ext_image_dma_buf_import@ext_image_dma_buf_import-missing_attributes,Crash +spec@ext_image_dma_buf_import@ext_image_dma_buf_import-ownership_transfer,Crash +spec@ext_image_dma_buf_import@ext_image_dma_buf_import-refcount,Crash +spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_argb8888,Crash +spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_ayuv,Crash +spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_nv12,Crash +spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_p010,Crash +spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_p012,Crash +spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_p016,Crash +spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_uyvy,Crash +spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_xrgb8888,Crash +spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_xyuv,Crash +spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y210,Crash +spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y212,Crash +spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y216,Crash +spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y410,Crash +spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y412,Crash +spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y416,Crash +spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_yuv420,Crash +spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_yuyv,Crash +spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_yvu420,Crash +spec@ext_image_dma_buf_import@ext_image_dma_buf_import-unsupported_format,Crash +spec@ext_packed_depth_stencil@texwrap formats bordercolor,Fail +spec@ext_packed_depth_stencil@texwrap formats bordercolor@GL_DEPTH24_STENCIL8- border color only,Fail +spec@ext_packed_depth_stencil@texwrap formats bordercolor-swizzled,Fail +spec@ext_packed_depth_stencil@texwrap formats bordercolor-swizzled@GL_DEPTH24_STENCIL8- swizzled- border color only,Fail +spec@ext_packed_float@texwrap formats bordercolor,Fail +spec@ext_packed_float@texwrap formats bordercolor@GL_R11F_G11F_B10F- border color only,Fail +spec@ext_packed_float@texwrap formats bordercolor-swizzled,Fail +spec@ext_packed_float@texwrap formats bordercolor-swizzled@GL_R11F_G11F_B10F- swizzled- border color only,Fail +spec@ext_texture_array@array-texture,Fail +spec@ext_texture_array@compressed texsubimage,Fail +spec@ext_texture_array@compressed texsubimage pbo,Fail +spec@ext_texture_array@copyteximage 1d_array,Fail +spec@ext_texture_array@copyteximage 1d_array samples=2,Fail +spec@ext_texture_array@copyteximage 1d_array samples=4,Fail +spec@ext_texture_array@fbo-generatemipmap-array,Fail +spec@ext_texture_array@fbo-generatemipmap-array rgb9_e5,Fail +spec@ext_texture_array@texsubimage array,Fail +spec@ext_texture_compression_rgtc@compressedteximage gl_compressed_red_green_rgtc2_ext,Crash +spec@ext_texture_compression_rgtc@compressedteximage gl_compressed_red_rgtc1_ext,Crash +spec@ext_texture_compression_rgtc@compressedteximage gl_compressed_signed_red_green_rgtc2_ext,Crash +spec@ext_texture_compression_rgtc@compressedteximage gl_compressed_signed_red_rgtc1_ext,Crash +spec@ext_texture_compression_rgtc@fbo-generatemipmap-formats,Crash +spec@ext_texture_compression_rgtc@fbo-generatemipmap-formats-signed,Crash +spec@ext_texture_compression_rgtc@rgtc-teximage-01,Fail +spec@ext_texture_compression_rgtc@rgtc-teximage-02,Fail +spec@ext_texture_compression_rgtc@texwrap formats bordercolor,Fail +spec@ext_texture_compression_rgtc@texwrap formats bordercolor@GL_COMPRESSED_RED_RGTC1- border color only,Fail +spec@ext_texture_compression_rgtc@texwrap formats bordercolor@GL_COMPRESSED_RG_RGTC2- border color only,Fail +spec@ext_texture_compression_rgtc@texwrap formats bordercolor@GL_COMPRESSED_SIGNED_RED_RGTC1- border color only,Fail +spec@ext_texture_compression_rgtc@texwrap formats bordercolor@GL_COMPRESSED_SIGNED_RG_RGTC2- border color only,Fail +spec@ext_texture_compression_rgtc@texwrap formats bordercolor-swizzled,Fail +spec@ext_texture_compression_rgtc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RED_RGTC1- swizzled- border color only,Fail +spec@ext_texture_compression_rgtc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RG_RGTC2- swizzled- border color only,Fail +spec@ext_texture_compression_rgtc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_SIGNED_RED_RGTC1- swizzled- border color only,Fail +spec@ext_texture_compression_rgtc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_SIGNED_RG_RGTC2- swizzled- border color only,Fail +spec@ext_texture_compression_s3tc@s3tc-errors,Fail +spec@ext_texture_compression_s3tc@s3tc-errors_gles2,Fail +spec@ext_texture_compression_s3tc@s3tc-texsubimage,Fail +spec@ext_texture_compression_s3tc@s3tc-texsubimage_gles2,Fail +spec@ext_texture_compression_s3tc@texwrap formats bordercolor,Fail +spec@ext_texture_compression_s3tc@texwrap formats bordercolor@GL_COMPRESSED_RGBA_S3TC_DXT1_EXT- border color only,Fail +spec@ext_texture_compression_s3tc@texwrap formats bordercolor@GL_COMPRESSED_RGBA_S3TC_DXT3_EXT- border color only,Fail +spec@ext_texture_compression_s3tc@texwrap formats bordercolor@GL_COMPRESSED_RGBA_S3TC_DXT5_EXT- border color only,Fail +spec@ext_texture_compression_s3tc@texwrap formats bordercolor@GL_COMPRESSED_RGB_S3TC_DXT1_EXT- border color only,Fail +spec@ext_texture_compression_s3tc@texwrap formats bordercolor-swizzled,Fail +spec@ext_texture_compression_s3tc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGBA_S3TC_DXT1_EXT- swizzled- border color only,Fail +spec@ext_texture_compression_s3tc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGBA_S3TC_DXT3_EXT- swizzled- border color only,Fail +spec@ext_texture_compression_s3tc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGBA_S3TC_DXT5_EXT- swizzled- border color only,Fail +spec@ext_texture_compression_s3tc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGB_S3TC_DXT1_EXT- swizzled- border color only,Fail +spec@ext_texture_integer@fbo-integer,Fail +spec@ext_texture_shared_exponent@texwrap formats bordercolor,Fail +spec@ext_texture_shared_exponent@texwrap formats bordercolor@GL_RGB9_E5- border color only,Fail +spec@ext_texture_shared_exponent@texwrap formats bordercolor-swizzled,Fail +spec@ext_texture_shared_exponent@texwrap formats bordercolor-swizzled@GL_RGB9_E5- swizzled- border color only,Fail +spec@ext_texture_snorm@texwrap formats bordercolor,Fail +spec@ext_texture_snorm@texwrap formats bordercolor@GL_ALPHA16_SNORM- border color only,Fail +spec@ext_texture_snorm@texwrap formats bordercolor@GL_ALPHA8_SNORM- border color only,Fail +spec@ext_texture_snorm@texwrap formats bordercolor@GL_INTENSITY16_SNORM- border color only,Fail +spec@ext_texture_snorm@texwrap formats bordercolor@GL_INTENSITY8_SNORM- border color only,Fail +spec@ext_texture_snorm@texwrap formats bordercolor@GL_LUMINANCE16_ALPHA16_SNORM- border color only,Fail +spec@ext_texture_snorm@texwrap formats bordercolor@GL_LUMINANCE16_SNORM- border color only,Fail +spec@ext_texture_snorm@texwrap formats bordercolor@GL_LUMINANCE8_ALPHA8_SNORM- border color only,Fail +spec@ext_texture_snorm@texwrap formats bordercolor@GL_LUMINANCE8_SNORM- border color only,Fail +spec@ext_texture_snorm@texwrap formats bordercolor@GL_R16_SNORM- border color only,Fail +spec@ext_texture_snorm@texwrap formats bordercolor@GL_R8_SNORM- border color only,Fail +spec@ext_texture_snorm@texwrap formats bordercolor@GL_RG16_SNORM- border color only,Fail +spec@ext_texture_snorm@texwrap formats bordercolor@GL_RG8_SNORM- border color only,Fail +spec@ext_texture_snorm@texwrap formats bordercolor@GL_RGB16_SNORM- border color only,Fail +spec@ext_texture_snorm@texwrap formats bordercolor@GL_RGB8_SNORM- border color only,Fail +spec@ext_texture_snorm@texwrap formats bordercolor@GL_RGBA16_SNORM- border color only,Fail +spec@ext_texture_snorm@texwrap formats bordercolor@GL_RGBA8_SNORM- border color only,Fail +spec@ext_texture_snorm@texwrap formats bordercolor-swizzled,Fail +spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_ALPHA16_SNORM- swizzled- border color only,Fail +spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_ALPHA8_SNORM- swizzled- border color only,Fail +spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_INTENSITY16_SNORM- swizzled- border color only,Fail +spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_INTENSITY8_SNORM- swizzled- border color only,Fail +spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_LUMINANCE16_ALPHA16_SNORM- swizzled- border color only,Fail +spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_LUMINANCE16_SNORM- swizzled- border color only,Fail +spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_LUMINANCE8_ALPHA8_SNORM- swizzled- border color only,Fail +spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_LUMINANCE8_SNORM- swizzled- border color only,Fail +spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_R16_SNORM- swizzled- border color only,Fail +spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_R8_SNORM- swizzled- border color only,Fail +spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RG16_SNORM- swizzled- border color only,Fail +spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RG8_SNORM- swizzled- border color only,Fail +spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RGB16_SNORM- swizzled- border color only,Fail +spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RGB8_SNORM- swizzled- border color only,Fail +spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RGBA16_SNORM- swizzled- border color only,Fail +spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RGBA8_SNORM- swizzled- border color only,Fail +spec@ext_texture_srgb@fbo-fast-clear,Fail +spec@ext_texture_srgb@texwrap formats bordercolor,Fail +spec@ext_texture_srgb@texwrap formats bordercolor@GL_SLUMINANCE8_ALPHA8- border color only,Fail +spec@ext_texture_srgb@texwrap formats bordercolor@GL_SLUMINANCE8- border color only,Fail +spec@ext_texture_srgb@texwrap formats bordercolor@GL_SRGB8_ALPHA8- border color only,Fail +spec@ext_texture_srgb@texwrap formats bordercolor@GL_SRGB8- border color only,Fail +spec@ext_texture_srgb@texwrap formats bordercolor-swizzled,Fail +spec@ext_texture_srgb@texwrap formats bordercolor-swizzled@GL_SLUMINANCE8_ALPHA8- swizzled- border color only,Fail +spec@ext_texture_srgb@texwrap formats bordercolor-swizzled@GL_SLUMINANCE8- swizzled- border color only,Fail +spec@ext_texture_srgb@texwrap formats bordercolor-swizzled@GL_SRGB8_ALPHA8- swizzled- border color only,Fail +spec@ext_texture_srgb@texwrap formats bordercolor-swizzled@GL_SRGB8- swizzled- border color only,Fail +spec@ext_texture_srgb@texwrap formats-s3tc bordercolor,Fail +spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SLUMINANCE_ALPHA- border color only,Fail +spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SLUMINANCE- border color only,Fail +spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SRGB_ALPHA- border color only,Fail +spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT- border color only,Fail +spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT- border color only,Fail +spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT- border color only,Fail +spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SRGB- border color only,Fail +spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SRGB_S3TC_DXT1_EXT- border color only,Fail +spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled,Fail +spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SLUMINANCE_ALPHA- swizzled- border color only,Fail +spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SLUMINANCE- swizzled- border color only,Fail +spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT- swizzled- border color only,Fail +spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT- swizzled- border color only,Fail +spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT- swizzled- border color only,Fail +spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB_ALPHA- swizzled- border color only,Fail +spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB_S3TC_DXT1_EXT- swizzled- border color only,Fail +spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB- swizzled- border color only,Fail +spec@ext_transform_feedback2@draw-auto,Fail +spec@ext_transform_feedback@builtin-varyings gl_clipdistance[1]-no-subscript,Fail +spec@ext_transform_feedback@builtin-varyings gl_clipdistance[2]-no-subscript,Fail +spec@ext_transform_feedback@builtin-varyings gl_clipdistance[3]-no-subscript,Fail +spec@ext_transform_feedback@builtin-varyings gl_clipdistance[5]-no-subscript,Fail +spec@ext_transform_feedback@builtin-varyings gl_clipdistance[6]-no-subscript,Fail +spec@ext_transform_feedback@builtin-varyings gl_clipdistance[7]-no-subscript,Fail +spec@ext_transform_feedback@builtin-varyings gl_clipdistance,Crash +spec@ext_transform_feedback@change-size base-shrink,Fail +spec@ext_transform_feedback@change-size offset-shrink,Fail +spec@ext_transform_feedback@change-size range-grow,Fail +spec@ext_transform_feedback@change-size range-shrink,Fail +spec@ext_transform_feedback@immediate-reuse-index-buffer,Crash +spec@ext_transform_feedback@immediate-reuse-uniform-buffer,Crash +spec@ext_transform_feedback@interleaved-attribs,Fail +spec@ext_transform_feedback@intervening-read output,Fail +spec@ext_transform_feedback@intervening-read prims_written,Fail +spec@ext_transform_feedback@max-varyings,Fail +spec@ext_transform_feedback@order elements lines,Fail +spec@ext_transform_feedback@order elements points,Fail +spec@ext_transform_feedback@order elements triangles,Fail +spec@ext_transform_feedback@overflow-edge-cases,Fail +spec@ext_transform_feedback@position-readback-bufferbase-discard,Fail +spec@ext_transform_feedback@position-readback-bufferbase,Fail +spec@ext_transform_feedback@position-readback-bufferoffset-discard,Fail +spec@ext_transform_feedback@position-readback-bufferoffset,Fail +spec@ext_transform_feedback@position-readback-bufferrange-discard,Fail +spec@ext_transform_feedback@position-readback-bufferrange,Fail +spec@ext_transform_feedback@position-render-bufferbase-discard,Fail +spec@ext_transform_feedback@position-render-bufferbase,Fail +spec@ext_transform_feedback@position-render-bufferoffset-discard,Fail +spec@ext_transform_feedback@position-render-bufferoffset,Fail +spec@ext_transform_feedback@position-render-bufferrange-discard,Fail +spec@ext_transform_feedback@position-render-bufferrange,Fail +spec@ext_transform_feedback@query-primitives_written-bufferrange-discard,Fail +spec@ext_transform_feedback@query-primitives_written-bufferrange,Fail +spec@ext_transform_feedback@separate-attribs,Fail +spec@ext_transform_feedback@tessellation line_loop flat_first,Fail +spec@ext_transform_feedback@tessellation line_loop flat_last,Fail +spec@ext_transform_feedback@tessellation line_loop monochrome,Fail +spec@ext_transform_feedback@tessellation line_loop smooth,Fail +spec@ext_transform_feedback@tessellation line_strip flat_first,Fail +spec@ext_transform_feedback@tessellation line_strip flat_last,Fail +spec@ext_transform_feedback@tessellation line_strip monochrome,Fail +spec@ext_transform_feedback@tessellation line_strip smooth,Fail +spec@ext_transform_feedback@tessellation polygon flat_first,Fail +spec@ext_transform_feedback@tessellation polygon flat_last,Fail +spec@ext_transform_feedback@tessellation polygon monochrome,Fail +spec@ext_transform_feedback@tessellation polygon smooth,Fail +spec@ext_transform_feedback@tessellation polygon wireframe,Fail +spec@ext_transform_feedback@tessellation quads flat_first,Fail +spec@ext_transform_feedback@tessellation quads flat_last,Fail +spec@ext_transform_feedback@tessellation quads monochrome,Fail +spec@ext_transform_feedback@tessellation quads smooth,Fail +spec@ext_transform_feedback@tessellation quad_strip flat_first,Fail +spec@ext_transform_feedback@tessellation quad_strip flat_last,Fail +spec@ext_transform_feedback@tessellation quad_strip monochrome,Fail +spec@ext_transform_feedback@tessellation quad_strip smooth,Fail +spec@ext_transform_feedback@tessellation quad_strip wireframe,Fail +spec@ext_transform_feedback@tessellation quads wireframe,Fail +spec@ext_transform_feedback@tessellation triangle_fan flat_first,Fail +spec@ext_transform_feedback@tessellation triangle_fan flat_last,Fail +spec@ext_transform_feedback@tessellation triangle_fan monochrome,Fail +spec@ext_transform_feedback@tessellation triangle_fan smooth,Fail +spec@ext_transform_feedback@tessellation triangle_fan wireframe,Fail +spec@ext_transform_feedback@tessellation triangle_strip flat_first,Fail +spec@ext_transform_feedback@tessellation triangle_strip flat_last,Fail +spec@ext_transform_feedback@tessellation triangle_strip monochrome,Fail +spec@ext_transform_feedback@tessellation triangle_strip smooth,Fail +spec@ext_transform_feedback@tessellation triangle_strip wireframe,Fail +spec@glsl-1.10@execution@clipping@clip-plane-transformation clipvert_pos,Fail +spec@glsl-1.10@execution@clipping@clip-plane-transformation fixed,Fail +spec@glsl-1.10@execution@clipping@clip-plane-transformation pos_clipvert,Fail +spec@glsl-1.10@execution@varying-packing@simple float array,Fail +spec@glsl-1.10@execution@varying-packing@simple float arrays_of_arrays,Fail +spec@glsl-1.10@execution@varying-packing@simple int array,Fail +spec@glsl-1.10@execution@varying-packing@simple int arrays_of_arrays,Fail +spec@glsl-1.10@execution@varying-packing@simple ivec2 array,Fail +spec@glsl-1.10@execution@varying-packing@simple ivec2 arrays_of_arrays,Fail +spec@glsl-1.10@execution@varying-packing@simple ivec3 array,Fail +spec@glsl-1.10@execution@varying-packing@simple ivec3 arrays_of_arrays,Fail +spec@glsl-1.10@execution@varying-packing@simple ivec3 separate,Fail +spec@glsl-1.10@execution@varying-packing@simple ivec4 array,Fail +spec@glsl-1.10@execution@varying-packing@simple ivec4 arrays_of_arrays,Fail +spec@glsl-1.10@execution@varying-packing@simple mat2 array,Fail +spec@glsl-1.10@execution@varying-packing@simple mat2 arrays_of_arrays,Fail +spec@glsl-1.10@execution@varying-packing@simple mat2 separate,Fail +spec@glsl-1.10@execution@varying-packing@simple mat2x3 array,Fail +spec@glsl-1.10@execution@varying-packing@simple mat2x3 arrays_of_arrays,Fail +spec@glsl-1.10@execution@varying-packing@simple mat2x3 separate,Fail +spec@glsl-1.10@execution@varying-packing@simple mat2x4 array,Fail +spec@glsl-1.10@execution@varying-packing@simple mat2x4 arrays_of_arrays,Fail +spec@glsl-1.10@execution@varying-packing@simple mat2x4 separate,Fail +spec@glsl-1.10@execution@varying-packing@simple mat3 array,Fail +spec@glsl-1.10@execution@varying-packing@simple mat3 arrays_of_arrays,Fail +spec@glsl-1.10@execution@varying-packing@simple mat3 separate,Fail +spec@glsl-1.10@execution@varying-packing@simple mat3x2 array,Fail +spec@glsl-1.10@execution@varying-packing@simple mat3x2 arrays_of_arrays,Fail +spec@glsl-1.10@execution@varying-packing@simple mat3x2 separate,Fail +spec@glsl-1.10@execution@varying-packing@simple mat3x4 array,Fail +spec@glsl-1.10@execution@varying-packing@simple mat3x4 arrays_of_arrays,Fail +spec@glsl-1.10@execution@varying-packing@simple mat3x4 separate,Fail +spec@glsl-1.10@execution@varying-packing@simple mat4 array,Fail +spec@glsl-1.10@execution@varying-packing@simple mat4 arrays_of_arrays,Fail +spec@glsl-1.10@execution@varying-packing@simple mat4 separate,Fail +spec@glsl-1.10@execution@varying-packing@simple mat4x2 array,Fail +spec@glsl-1.10@execution@varying-packing@simple mat4x2 arrays_of_arrays,Fail +spec@glsl-1.10@execution@varying-packing@simple mat4x2 separate,Fail +spec@glsl-1.10@execution@varying-packing@simple mat4x3 array,Fail +spec@glsl-1.10@execution@varying-packing@simple mat4x3 arrays_of_arrays,Fail +spec@glsl-1.10@execution@varying-packing@simple mat4x3 separate,Fail +spec@glsl-1.10@execution@varying-packing@simple uint array,Fail +spec@glsl-1.10@execution@varying-packing@simple uint arrays_of_arrays,Fail +spec@glsl-1.10@execution@varying-packing@simple uvec2 array,Fail +spec@glsl-1.10@execution@varying-packing@simple uvec2 arrays_of_arrays,Fail +spec@glsl-1.10@execution@varying-packing@simple uvec3 array,Fail +spec@glsl-1.10@execution@varying-packing@simple uvec3 arrays_of_arrays,Fail +spec@glsl-1.10@execution@varying-packing@simple uvec3 separate,Fail +spec@glsl-1.10@execution@varying-packing@simple uvec4 array,Fail +spec@glsl-1.10@execution@varying-packing@simple uvec4 arrays_of_arrays,Fail +spec@glsl-1.10@execution@varying-packing@simple vec2 array,Fail +spec@glsl-1.10@execution@varying-packing@simple vec2 arrays_of_arrays,Fail +spec@glsl-1.10@execution@varying-packing@simple vec3 array,Fail +spec@glsl-1.10@execution@varying-packing@simple vec3 arrays_of_arrays,Fail +spec@glsl-1.10@execution@varying-packing@simple vec3 separate,Fail +spec@glsl-1.10@execution@varying-packing@simple vec4 array,Fail +spec@glsl-1.10@execution@varying-packing@simple vec4 arrays_of_arrays,Fail +spec@glsl-1.30@execution@clipping@clip-plane-transformation pos,Fail +spec@glsl-1.30@execution@texelfetch@fs-texelfetch-isampler1darray,Fail +spec@glsl-1.30@execution@texelfetch@fs-texelfetch-sampler1darray,Fail +spec@glsl-1.30@execution@texelfetch@fs-texelfetch-usampler1darray,Fail +spec@glsl-1.30@execution@texelfetchoffset@fs-texelfetch-isampler1darray,Fail +spec@glsl-1.30@execution@texelfetchoffset@fs-texelfetch-sampler1darray,Fail +spec@glsl-1.30@execution@texelfetchoffset@fs-texelfetch-usampler1darray,Fail +spec@glsl-1.30@execution@texelfetchoffset@vs-texelfetch-isampler1darray,Fail +spec@glsl-1.30@execution@texelfetchoffset@vs-texelfetch-sampler1darray,Fail +spec@glsl-1.30@execution@texelfetchoffset@vs-texelfetch-usampler1darray,Fail +spec@glsl-1.30@execution@texelfetch@vs-texelfetch-isampler1darray,Fail +spec@glsl-1.30@execution@texelfetch@vs-texelfetch-sampler1darray,Fail +spec@glsl-1.30@execution@texelfetch@vs-texelfetch-usampler1darray,Fail +spec@glsl-1.30@execution@tex-miplevel-selection texture() 1darray,Fail +spec@glsl-1.30@execution@tex-miplevel-selection texture() 1darrayshadow,Fail +spec@glsl-1.30@execution@tex-miplevel-selection texture() 2drect,Crash +spec@glsl-1.30@execution@tex-miplevel-selection texture() 2drectshadow,Crash +spec@glsl-1.30@execution@tex-miplevel-selection texture(bias) 1darray,Fail +spec@glsl-1.30@execution@tex-miplevel-selection texture(bias) 1darrayshadow,Fail +spec@glsl-1.30@execution@tex-miplevel-selection texture(bias) cubearray,Fail +spec@glsl-1.30@execution@tex-miplevel-selection texture() cubearray,Fail +spec@glsl-1.30@execution@tex-miplevel-selection texture() cubearrayshadow,Fail +spec@glsl-1.30@execution@tex-miplevel-selection texturegrad 1darray,Fail +spec@glsl-1.30@execution@tex-miplevel-selection texturegrad 1darrayshadow,Fail +spec@glsl-1.30@execution@tex-miplevel-selection texturegrad 2drect,Crash +spec@glsl-1.30@execution@tex-miplevel-selection texturegrad 2drectshadow,Crash +spec@glsl-1.30@execution@tex-miplevel-selection texturegrad cubearray,Fail +spec@glsl-1.30@execution@tex-miplevel-selection texturegradoffset 1darray,Fail +spec@glsl-1.30@execution@tex-miplevel-selection texturegradoffset 1darrayshadow,Fail +spec@glsl-1.30@execution@tex-miplevel-selection texturegradoffset 2drect,Crash +spec@glsl-1.30@execution@tex-miplevel-selection texturegradoffset 2drectshadow,Crash +spec@glsl-1.30@execution@tex-miplevel-selection texturelod 1darray,Fail +spec@glsl-1.30@execution@tex-miplevel-selection texturelod 1darrayshadow,Fail +spec@glsl-1.30@execution@tex-miplevel-selection texturelod cubearray,Fail +spec@glsl-1.30@execution@tex-miplevel-selection texturelodoffset 1darray,Fail +spec@glsl-1.30@execution@tex-miplevel-selection texturelodoffset 1darrayshadow,Fail +spec@glsl-1.30@execution@tex-miplevel-selection textureoffset 1darray,Fail +spec@glsl-1.30@execution@tex-miplevel-selection textureoffset 1darrayshadow,Fail +spec@glsl-1.30@execution@tex-miplevel-selection textureoffset 2drect,Crash +spec@glsl-1.30@execution@tex-miplevel-selection textureoffset 2drectshadow,Crash +spec@glsl-1.30@execution@tex-miplevel-selection textureoffset(bias) 1darray,Fail +spec@glsl-1.30@execution@tex-miplevel-selection textureoffset(bias) 1darrayshadow,Fail +spec@glsl-1.30@execution@tex-miplevel-selection textureproj 2drect,Crash +spec@glsl-1.30@execution@tex-miplevel-selection textureproj 2drect_projvec4,Crash +spec@glsl-1.30@execution@tex-miplevel-selection textureproj 2drectshadow,Crash +spec@glsl-1.30@execution@tex-miplevel-selection textureprojgrad 2drect,Crash +spec@glsl-1.30@execution@tex-miplevel-selection textureprojgrad 2drect_projvec4,Crash +spec@glsl-1.30@execution@tex-miplevel-selection textureprojgrad 2drectshadow,Crash +spec@glsl-1.30@execution@tex-miplevel-selection textureprojgradoffset 2drect,Crash +spec@glsl-1.30@execution@tex-miplevel-selection textureprojgradoffset 2drect_projvec4,Crash +spec@glsl-1.30@execution@tex-miplevel-selection textureprojgradoffset 2drectshadow,Crash +spec@glsl-1.30@execution@tex-miplevel-selection textureprojoffset 2drect,Crash +spec@glsl-1.30@execution@tex-miplevel-selection textureprojoffset 2drect_projvec4,Crash +spec@glsl-1.30@execution@tex-miplevel-selection textureprojoffset 2drectshadow,Crash +spec@glsl-es-3.00@execution@varying-struct-centroid_gles3,Fail +spec@intel_performance_query@intel_performance_query-issue_2235,Fail +spec@khr_texture_compression_astc@miptree-gles hdr,Fail +spec@khr_texture_compression_astc@miptree-gles hdr@HDR Profile,Fail +spec@khr_texture_compression_astc@miptree-gles srgb-fp,Fail +spec@khr_texture_compression_astc@miptree-gles srgb-fp@sRGB decode full precision,Fail +spec@khr_texture_compression_astc@miptree-gl hdr,Fail +spec@khr_texture_compression_astc@miptree-gl hdr@HDR Profile,Fail +spec@khr_texture_compression_astc@miptree-gl srgb-fp,Fail +spec@khr_texture_compression_astc@miptree-gl srgb-fp@sRGB decode full precision,Fail +spec@khr_texture_compression_astc@sliced-3d-miptree-gles hdr,Fail +spec@khr_texture_compression_astc@sliced-3d-miptree-gles hdr@HDR Profile,Fail +spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb-fp,Fail +spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb-fp@sRGB decode full precision,Fail +spec@khr_texture_compression_astc@sliced-3d-miptree-gl hdr,Fail +spec@khr_texture_compression_astc@sliced-3d-miptree-gl hdr@HDR Profile,Fail +spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb-fp,Fail +spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb-fp@sRGB decode full precision,Fail +spec@nv_copy_depth_to_color@nv_copy_depth_to_color 0 0x223344ff,Crash +spec@nv_copy_depth_to_color@nv_copy_depth_to_color 0 0x76356278,Crash +spec@nv_copy_depth_to_color@nv_copy_depth_to_color 1 0x223344ff,Crash +spec@nv_copy_depth_to_color@nv_copy_depth_to_color 1 0x76356278,Crash +spec@nv_copy_depth_to_color@nv_copy_depth_to_color,Crash +spec@nv_copy_image@nv_copy_image-formats,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=2,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_ALPHA8/Destination: GL_ALPHA8,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_ALPHA/Destination: GL_ALPHA,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_INTENSITY8/Destination: GL_INTENSITY8,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_INTENSITY/Destination: GL_INTENSITY,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_LUMINANCE8_ALPHA8/Destination: GL_LUMINANCE8_ALPHA8,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_LUMINANCE8/Destination: GL_LUMINANCE8,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_LUMINANCE_ALPHA/Destination: GL_LUMINANCE_ALPHA,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_LUMINANCE/Destination: GL_LUMINANCE,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_R16I/Destination: GL_R16I,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_R16UI/Destination: GL_R16UI,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_R32F/Destination: GL_R32F,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_R8/Destination: GL_R8,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_R8I/Destination: GL_R8I,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_R8UI/Destination: GL_R8UI,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RED/Destination: GL_RED,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RG16I/Destination: GL_RG16I,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RG16UI/Destination: GL_RG16UI,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RG32F/Destination: GL_RG32F,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RG32I/Destination: GL_RG32I,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RG32UI/Destination: GL_RG32UI,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RG8/Destination: GL_RG8,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RG8I/Destination: GL_RG8I,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RG8UI/Destination: GL_RG8UI,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGB16/Destination: GL_RGB16,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGB16I/Destination: GL_RGB16I,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGB16UI/Destination: GL_RGB16UI,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGB32F/Destination: GL_RGB32F,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGB32I/Destination: GL_RGB32I,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGB32UI/Destination: GL_RGB32UI,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGB8/Destination: GL_RGB8,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGB8I/Destination: GL_RGB8I,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGB8UI/Destination: GL_RGB8UI,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGBA16I/Destination: GL_RGBA16I,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGBA16UI/Destination: GL_RGBA16UI,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGBA32F/Destination: GL_RGBA32F,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGBA32I/Destination: GL_RGBA32I,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGBA32UI/Destination: GL_RGBA32UI,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGBA8/Destination: GL_RGBA8,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGBA8I/Destination: GL_RGBA8I,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGBA8UI/Destination: GL_RGBA8UI,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGBA/Destination: GL_RGBA,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGB/Destination: GL_RGB,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RG/Destination: GL_RG,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=4,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_ALPHA8/Destination: GL_ALPHA8,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_ALPHA/Destination: GL_ALPHA,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_INTENSITY8/Destination: GL_INTENSITY8,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_INTENSITY/Destination: GL_INTENSITY,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_LUMINANCE8_ALPHA8/Destination: GL_LUMINANCE8_ALPHA8,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_LUMINANCE8/Destination: GL_LUMINANCE8,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_LUMINANCE_ALPHA/Destination: GL_LUMINANCE_ALPHA,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_LUMINANCE/Destination: GL_LUMINANCE,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_R16I/Destination: GL_R16I,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_R16UI/Destination: GL_R16UI,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_R32F/Destination: GL_R32F,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_R8/Destination: GL_R8,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_R8I/Destination: GL_R8I,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_R8UI/Destination: GL_R8UI,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RED/Destination: GL_RED,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RG16I/Destination: GL_RG16I,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RG16UI/Destination: GL_RG16UI,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RG32F/Destination: GL_RG32F,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RG32I/Destination: GL_RG32I,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RG32UI/Destination: GL_RG32UI,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RG8/Destination: GL_RG8,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RG8I/Destination: GL_RG8I,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RG8UI/Destination: GL_RG8UI,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGB16/Destination: GL_RGB16,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGB16I/Destination: GL_RGB16I,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGB16UI/Destination: GL_RGB16UI,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGB32F/Destination: GL_RGB32F,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGB32I/Destination: GL_RGB32I,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGB32UI/Destination: GL_RGB32UI,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGB8/Destination: GL_RGB8,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGB8I/Destination: GL_RGB8I,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGB8UI/Destination: GL_RGB8UI,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGBA16I/Destination: GL_RGBA16I,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGBA16UI/Destination: GL_RGBA16UI,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGBA32F/Destination: GL_RGBA32F,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGBA32I/Destination: GL_RGBA32I,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGBA32UI/Destination: GL_RGBA32UI,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGBA8/Destination: GL_RGBA8,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGBA8I/Destination: GL_RGBA8I,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGBA8UI/Destination: GL_RGBA8UI,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGBA/Destination: GL_RGBA,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGB/Destination: GL_RGB,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RG/Destination: GL_RG,Fail +spec@nv_copy_image@nv_copy_image-formats@Source: GL_COMPRESSED_RED_RGTC1/Destination: GL_COMPRESSED_RED_RGTC1,Fail +spec@nv_copy_image@nv_copy_image-formats@Source: GL_COMPRESSED_RGBA_S3TC_DXT1_EXT/Destination: GL_COMPRESSED_RGBA_S3TC_DXT1_EXT,Fail +spec@nv_copy_image@nv_copy_image-formats@Source: GL_COMPRESSED_RGBA_S3TC_DXT3_EXT/Destination: GL_COMPRESSED_RGBA_S3TC_DXT3_EXT,Fail +spec@nv_copy_image@nv_copy_image-formats@Source: GL_COMPRESSED_RGBA_S3TC_DXT5_EXT/Destination: GL_COMPRESSED_RGBA_S3TC_DXT5_EXT,Fail +spec@nv_copy_image@nv_copy_image-formats@Source: GL_COMPRESSED_RGB_S3TC_DXT1_EXT/Destination: GL_COMPRESSED_RGB_S3TC_DXT1_EXT,Fail +spec@nv_copy_image@nv_copy_image-formats@Source: GL_COMPRESSED_RG_RGTC2/Destination: GL_COMPRESSED_RG_RGTC2,Fail +spec@nv_copy_image@nv_copy_image-formats@Source: GL_COMPRESSED_SIGNED_RED_RGTC1/Destination: GL_COMPRESSED_SIGNED_RED_RGTC1,Fail +spec@nv_copy_image@nv_copy_image-formats@Source: GL_COMPRESSED_SIGNED_RG_RGTC2/Destination: GL_COMPRESSED_SIGNED_RG_RGTC2,Fail +spec@nv_copy_image@nv_copy_image-formats@Source: GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT/Destination: GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT,Fail +spec@nv_copy_image@nv_copy_image-formats@Source: GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT/Destination: GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT,Fail +spec@nv_copy_image@nv_copy_image-formats@Source: GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT/Destination: GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT,Fail +spec@nv_copy_image@nv_copy_image-formats@Source: GL_COMPRESSED_SRGB_S3TC_DXT1_EXT/Destination: GL_COMPRESSED_SRGB_S3TC_DXT1_EXT,Fail +spec@oes_egl_image_external_essl3@oes_egl_image_external_essl3,Crash +spec@oes_texture_view@sampling-2d-array-as-cubemap,Crash +spec@!opengl 1.0@gl-1.0-edgeflag-const,Fail +spec@!opengl 1.0@gl-1.0-edgeflag,Fail +spec@!opengl 1.0@gl-1.0-edgeflag-quads,Fail +spec@!opengl 1.0@gl-1.0-no-op-paths,Fail +spec@!opengl 1.0@gl-1.0-spot-light,Fail +spec@!opengl 1.0@gl-1.0-user-clip-all-planes,Fail +spec@!opengl 1.0@rasterpos,Crash +spec@!opengl 1.1@clipflat,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@getteximage-formats,Crash +spec@!opengl 1.1@linestipple@Factor 2x,Fail +spec@!opengl 1.1@linestipple@Factor 3x,Fail +spec@!opengl 1.1@linestipple,Fail +spec@!opengl 1.1@linestipple@Line loop,Fail +spec@!opengl 1.1@linestipple@Line strip,Fail +spec@!opengl 1.1@linestipple@Restarting lines within a single Begin-End block,Fail +spec@!opengl 1.1@point-line-no-cull,Fail +spec@!opengl 1.1@polygon-mode-facing,Fail +spec@!opengl 1.1@polygon-mode,Fail +spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on bottom edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on left edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on right edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on top edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 1: Expected blue pixel in center,Fail +spec@!opengl 1.1@polygon-mode-offset@config 1: Expected white pixel on right edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 1: Expected white pixel on top edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 2: Expected blue pixel in center,Fail +spec@!opengl 1.1@polygon-mode-offset@config 2: Expected white pixel on right edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 2: Expected white pixel on top edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on bottom edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on left edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on right edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on top edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on bottom edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on left edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on right edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on top edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 5: Expected blue pixel in center,Fail +spec@!opengl 1.1@polygon-mode-offset@config 5: Expected white pixel on right edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 5: Expected white pixel on top edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 6: Expected blue pixel in center,Fail +spec@!opengl 1.1@polygon-mode-offset@config 6: Expected white pixel on right edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 6: Expected white pixel on top edge,Fail +spec@!opengl 1.1@polygon-mode-offset,Fail +spec@!opengl 1.1@streaming-texture-leak,Crash +spec@!opengl 1.1@texsubimage,Fail +spec@!opengl 1.1@texwrap 1d bordercolor,Fail +spec@!opengl 1.1@texwrap 1d bordercolor@GL_RGBA8- border color only,Fail +spec@!opengl 1.1@texwrap 1d proj bordercolor,Fail +spec@!opengl 1.1@texwrap 1d proj bordercolor@GL_RGBA8- projected- border color only,Fail +spec@!opengl 1.1@texwrap 2d bordercolor,Fail +spec@!opengl 1.1@texwrap 2d bordercolor@GL_RGBA8- border color only,Fail +spec@!opengl 1.1@texwrap 2d proj bordercolor,Fail +spec@!opengl 1.1@texwrap 2d proj bordercolor@GL_RGBA8- projected- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_ALPHA12- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_ALPHA16- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_ALPHA4- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_ALPHA8- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_INTENSITY12- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_INTENSITY16- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_INTENSITY8- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE12_ALPHA12- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE12_ALPHA4- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE12- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE16_ALPHA16- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE16- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE4_ALPHA4- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE6_ALPHA2- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE8_ALPHA8- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE8- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_R3_G3_B2- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_RGB10_A2- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_RGB10- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_RGB12- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_RGB16- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_RGB4- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_RGB5_A1- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_RGB5- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_RGB8- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_RGBA12- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_RGBA16- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_RGBA4- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_RGBA8- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor-swizzled,Fail +spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_ALPHA12- swizzled- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_ALPHA16- swizzled- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_ALPHA4- swizzled- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_ALPHA8- swizzled- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_INTENSITY12- swizzled- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_INTENSITY16- swizzled- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_INTENSITY8- swizzled- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_LUMINANCE12_ALPHA12- swizzled- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_LUMINANCE12_ALPHA4- swizzled- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_LUMINANCE12- swizzled- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_LUMINANCE16_ALPHA16- swizzled- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_LUMINANCE16- swizzled- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_LUMINANCE4_ALPHA4- swizzled- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_LUMINANCE6_ALPHA2- swizzled- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_LUMINANCE8_ALPHA8- swizzled- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_LUMINANCE8- swizzled- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_R3_G3_B2- swizzled- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGB10_A2- swizzled- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGB10- swizzled- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGB12- swizzled- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGB16- swizzled- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGB4- swizzled- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGB5_A1- swizzled- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGB5- swizzled- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGB8- swizzled- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGBA12- swizzled- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGBA16- swizzled- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGBA4- swizzled- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGBA8- swizzled- border color only,Fail +spec@!opengl 1.1@user-clip,Fail +spec@!opengl 1.1@windowoverlap,Fail +spec@!opengl 1.2@texwrap 3d bordercolor,Fail +spec@!opengl 1.2@texwrap 3d bordercolor@GL_RGBA8- border color only,Fail +spec@!opengl 1.2@texwrap 3d proj bordercolor,Fail +spec@!opengl 1.2@texwrap 3d proj bordercolor@GL_RGBA8- projected- border color only,Fail +spec@!opengl 2.0@gl-2.0-edgeflag,Fail +spec@!opengl 2.0@gl-2.0-edgeflag-immediate,Fail +spec@!opengl 2.0@max-samplers border,Fail +spec@!opengl 2.0@max-samplers,Fail +spec@!opengl 2.1@pbo,Fail +spec@!opengl 2.1@pbo@test_polygon_stip,Fail +spec@!opengl 2.1@polygon-stipple-fs,Fail +spec@!opengl 3.0@gl-3.0-vertexattribipointer,Fail +spec@!opengl 3.0@required-texture-attachment-formats,Fail +spec@!opengl 3.1@primitive-restart-xfb flush,Fail +spec@!opengl 3.1@primitive-restart-xfb generated,Fail +spec@!opengl 3.1@primitive-restart-xfb written,Fail +spec@!opengl 3.1@required-texture-attachment-formats,Fail +spec@!opengl 3.2@coord-replace-doesnt-eliminate-frag-tex-coords,Fail +spec@!opengl es 2.0@glsl-fs-pointcoord,Fail +spec@!opengl es 3.0@ext_texture_array-compressed_gles3 texsubimage,Fail +spec@!opengl es 3.0@gles-3.0-transform-feedback-uniform-buffer-object,Fail diff --git a/src/panfrost/ci/panfrost-g52-flakes.txt b/src/panfrost/ci/panfrost-g52-flakes.txt index e69de29bb2d..bcd62feec37 100644 --- a/src/panfrost/ci/panfrost-g52-flakes.txt +++ b/src/panfrost/ci/panfrost-g52-flakes.txt @@ -0,0 +1,6 @@ +glx@glx_arb_sync_control@waitformsc +glx@glx_arb_sync_control@swapbuffersmsc-divisor-zero +glx@glx-multithread-texture +glx@glx-multithread-shader-compile +spec@arb_texture_gather@texturegatheroffset@vs-rgba-zero-unorm-2darray +spec@!opengl 1.2@tex3d-maxsize diff --git a/src/panfrost/ci/piglit-panfrost-g52-fails.txt b/src/panfrost/ci/piglit-panfrost-g52-fails.txt deleted file mode 100644 index 67b89ce7e49..00000000000 --- a/src/panfrost/ci/piglit-panfrost-g52-fails.txt +++ /dev/null @@ -1,1301 +0,0 @@ -glx@glx_arb_create_context_es2_profile@invalid opengl es version,Fail -glx@glx_arb_create_context_no_error@no error,Fail -glx@glx_arb_sync_control@swapbuffersmsc-divisor-zero,Fail -glx@glx-copy-sub-buffer samples=2,Fail -glx@glx_ext_import_context@free context,Fail -glx@glx_ext_import_context@get context id,Fail -glx@glx_ext_import_context@get current display,Fail -glx@glx_ext_import_context@import context- multi process,Fail -glx@glx_ext_import_context@import context- single process,Fail -glx@glx_ext_import_context@imported context has same context id,Fail -glx@glx_ext_import_context@make current- multi process,Fail -glx@glx_ext_import_context@make current- single process,Fail -glx@glx_ext_import_context@query context info,Fail -glx@glx-make-current,Crash -glx@glx-multithread-clearbuffer,Crash -glx@glx-multi-window-single-context,Fail -glx@glx-query-drawable-glx_fbconfig_id-window,Fail -glx@glx-swap-pixmap-bad,Fail -glx@glx-visuals-depth -pixmap,Crash -glx@glx-visuals-stencil -pixmap,Crash -shaders@glsl-bug-110796,Fail -shaders@glsl-fs-pointcoord,Fail -shaders@glsl-uniform-interstage-limits@subdivide 5,Crash -shaders@glsl-uniform-interstage-limits@subdivide 5- statechanges,Crash -shaders@glsl-vs-if-bool,Fail -shaders@point-vertex-id divisor,Fail -shaders@point-vertex-id gl_instanceid divisor,Fail -shaders@point-vertex-id gl_instanceid,Fail -shaders@point-vertex-id gl_vertexid divisor,Fail -shaders@point-vertex-id gl_vertexid,Fail -shaders@point-vertex-id gl_vertexid gl_instanceid divisor,Fail -shaders@point-vertex-id gl_vertexid gl_instanceid,Fail -spec@arb_base_instance@arb_base_instance-drawarrays,Fail -spec@arb_blend_func_extended@arb_blend_func_extended-dual-src-blending-issue-1917_gles3,Crash -spec@arb_blend_func_extended@arb_blend_func_extended-fbo-extended-blend-explicit,Fail -spec@arb_blend_func_extended@arb_blend_func_extended-fbo-extended-blend-explicit_gles3,Fail -spec@arb_blend_func_extended@arb_blend_func_extended-fbo-extended-blend,Fail -spec@arb_blend_func_extended@arb_blend_func_extended-fbo-extended-blend_gles3,Fail -spec@arb_blend_func_extended@arb_blend_func_extended-fbo-extended-blend-pattern,Fail -spec@arb_blend_func_extended@arb_blend_func_extended-fbo-extended-blend-pattern_gles2,Crash -spec@arb_blend_func_extended@arb_blend_func_extended-fbo-extended-blend-pattern_gles3,Fail -spec@arb_color_buffer_float@gl_rgba16f-render,Fail -spec@arb_color_buffer_float@gl_rgba16f-render-fog,Fail -spec@arb_color_buffer_float@gl_rgba16f-render-sanity,Fail -spec@arb_color_buffer_float@gl_rgba32f-render,Fail -spec@arb_color_buffer_float@gl_rgba32f-render-fog,Fail -spec@arb_color_buffer_float@gl_rgba32f-render-sanity,Fail -spec@arb_depth_buffer_float@depthstencil-render-miplevels 1024 d=s=z32f_s8,Fail -spec@arb_depth_buffer_float@depthstencil-render-miplevels 1024 ds=z32f_s8,Fail -spec@arb_depth_buffer_float@depthstencil-render-miplevels 1024 s=d=z32f_s8,Fail -spec@arb_depth_buffer_float@depthstencil-render-miplevels 146 d=s=z32f_s8,Fail -spec@arb_depth_buffer_float@depthstencil-render-miplevels 146 ds=z32f_s8,Fail -spec@arb_depth_buffer_float@depthstencil-render-miplevels 146 s=d=z32f_s8,Fail -spec@arb_depth_buffer_float@depthstencil-render-miplevels 273 d=s=z32f_s8,Fail -spec@arb_depth_buffer_float@depthstencil-render-miplevels 273 ds=z32f_s8,Fail -spec@arb_depth_buffer_float@depthstencil-render-miplevels 273 s=d=z32f_s8,Fail -spec@arb_depth_buffer_float@depthstencil-render-miplevels 292 d=s=z32f_s8,Fail -spec@arb_depth_buffer_float@depthstencil-render-miplevels 292 ds=z32f_s8,Fail -spec@arb_depth_buffer_float@depthstencil-render-miplevels 292 s=d=z32f_s8,Fail -spec@arb_depth_buffer_float@depthstencil-render-miplevels 585 d=s=z32f_s8,Fail -spec@arb_depth_buffer_float@depthstencil-render-miplevels 585 ds=z32f_s8,Fail -spec@arb_depth_buffer_float@depthstencil-render-miplevels 585 s=d=z32f_s8,Fail -spec@arb_depth_buffer_float@fbo-depthstencil-gl_depth32f_stencil8-blit,Fail -spec@arb_depth_buffer_float@fbo-depthstencil-gl_depth32f_stencil8-copypixels,Fail -spec@arb_depth_buffer_float@fbo-depthstencil-gl_depth32f_stencil8-drawpixels-24_8,Fail -spec@arb_depth_buffer_float@fbo-depthstencil-gl_depth32f_stencil8-drawpixels-32f_24_8_rev,Fail -spec@arb_depth_buffer_float@fbo-depthstencil-gl_depth32f_stencil8-drawpixels-float-and-ushort,Fail -spec@arb_depth_buffer_float@fbo-depthstencil-gl_depth32f_stencil8-readpixels-24_8,Fail -spec@arb_depth_buffer_float@fbo-depthstencil-gl_depth32f_stencil8-readpixels-32f_24_8_rev,Fail -spec@arb_depth_buffer_float@fbo-depthstencil-gl_depth32f_stencil8-readpixels-float-and-ushort,Fail -spec@arb_depth_buffer_float@fbo-stencil-gl_depth32f_stencil8-blit,Fail -spec@arb_depth_buffer_float@fbo-stencil-gl_depth32f_stencil8-copypixels,Fail -spec@arb_depth_buffer_float@fbo-stencil-gl_depth32f_stencil8-drawpixels,Fail -spec@arb_depth_buffer_float@fbo-stencil-gl_depth32f_stencil8-readpixels,Fail -spec@arb_depth_buffer_float@texwrap formats bordercolor,Fail -spec@arb_depth_buffer_float@texwrap formats bordercolor@GL_DEPTH32F_STENCIL8- border color only,Fail -spec@arb_depth_buffer_float@texwrap formats bordercolor@GL_DEPTH_COMPONENT32F- border color only,Fail -spec@arb_depth_buffer_float@texwrap formats bordercolor-swizzled,Fail -spec@arb_depth_buffer_float@texwrap formats bordercolor-swizzled@GL_DEPTH32F_STENCIL8- swizzled- border color only,Fail -spec@arb_depth_buffer_float@texwrap formats bordercolor-swizzled@GL_DEPTH_COMPONENT32F- swizzled- border color only,Fail -spec@arb_depth_clamp@depth-clamp-range,Fail -spec@arb_depth_texture@texwrap formats bordercolor,Fail -spec@arb_depth_texture@texwrap formats bordercolor@GL_DEPTH_COMPONENT16- border color only,Fail -spec@arb_depth_texture@texwrap formats bordercolor@GL_DEPTH_COMPONENT24- border color only,Fail -spec@arb_depth_texture@texwrap formats bordercolor@GL_DEPTH_COMPONENT32- border color only,Fail -spec@arb_depth_texture@texwrap formats bordercolor-swizzled,Fail -spec@arb_depth_texture@texwrap formats bordercolor-swizzled@GL_DEPTH_COMPONENT16- swizzled- border color only,Fail -spec@arb_depth_texture@texwrap formats bordercolor-swizzled@GL_DEPTH_COMPONENT24- swizzled- border color only,Fail -spec@arb_depth_texture@texwrap formats bordercolor-swizzled@GL_DEPTH_COMPONENT32- swizzled- border color only,Fail -spec@arb_direct_state_access@gettextureimage-formats,Crash -spec@arb_direct_state_access@gettextureimage-formats init-by-rendering,Fail -spec@arb_direct_state_access@texture-buffer,Fail -spec@arb_draw_buffers@fbo-mrt-new-bind,Crash -spec@arb_es2_compatibility@fbo-blending-formats,Fail -spec@arb_es2_compatibility@fbo-blending-formats@GL_RGB565,Fail -spec@arb_es2_compatibility@texwrap formats bordercolor,Fail -spec@arb_es2_compatibility@texwrap formats bordercolor@GL_RGB565- border color only,Fail -spec@arb_es2_compatibility@texwrap formats bordercolor-swizzled,Fail -spec@arb_es2_compatibility@texwrap formats bordercolor-swizzled@GL_RGB565- swizzled- border color only,Fail -spec@arb_fragment_program@fp-fragment-position,Crash -spec@arb_fragment_program@sparse-samplers,Crash -spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit depth gl_depth32f_stencil8,Fail -spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit depth_stencil gl_depth32f_stencil8,Fail -spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit stencil gl_depth32f_stencil8,Fail -spec@arb_framebuffer_object@fbo-gl_pointcoord,Fail -spec@arb_framebuffer_object@fbo-luminance-alpha,Fail -spec@arb_framebuffer_srgb@fbo-fast-clear,Fail -spec@arb_get_program_binary@restore-sso-program,Fail -spec@arb_get_texture_sub_image@arb_get_texture_sub_image-getcompressed,Fail -spec@arb_get_texture_sub_image@arb_get_texture_sub_image-get,Fail -spec@arb_pixel_buffer_object@fbo-pbo-readpixels-small,Fail -spec@arb_pixel_buffer_object@fbo-pbo-readpixels-small@GL_DEPTH32F_STENCIL8-GL_DEPTH_STENCIL,Fail -spec@arb_pixel_buffer_object@fbo-pbo-readpixels-small@GL_DEPTH32F_STENCIL8-GL_STENCIL_INDEX,Fail -spec@arb_pixel_buffer_object@texsubimage array pbo,Fail -spec@arb_pixel_buffer_object@texsubimage cube_map_array pbo,Fail -spec@arb_pixel_buffer_object@texsubimage pbo,Fail -spec@arb_point_sprite@arb_point_sprite-checkerboard,Fail -spec@arb_point_sprite@arb_point_sprite-mipmap,Fail -spec@arb_provoking_vertex@arb-provoking-vertex-render,Fail -spec@arb_sample_shading@builtin-gl-sample-id 0,Fail -spec@arb_sample_shading@builtin-gl-sample-id 2,Fail -spec@arb_sample_shading@builtin-gl-sample-id 4,Fail -spec@arb_sample_shading@builtin-gl-sample-mask 0,Fail -spec@arb_sample_shading@builtin-gl-sample-mask 2,Fail -spec@arb_sample_shading@builtin-gl-sample-mask 4,Fail -spec@arb_sample_shading@samplemask 2@0.250000 mask_in_one,Fail -spec@arb_sample_shading@samplemask 2@0.500000 mask_in_one,Fail -spec@arb_sample_shading@samplemask 2@1.000000 mask_in_one,Fail -spec@arb_sample_shading@samplemask 2 all@0.250000 mask_in_one,Fail -spec@arb_sample_shading@samplemask 2 all@0.500000 mask_in_one,Fail -spec@arb_sample_shading@samplemask 2 all@1.000000 mask_in_one,Fail -spec@arb_sample_shading@samplemask 2 all,Fail -spec@arb_sample_shading@samplemask 2 all@noms mask_in_one,Fail -spec@arb_sample_shading@samplemask 2 all@sample mask_in_one,Fail -spec@arb_sample_shading@samplemask 2,Fail -spec@arb_sample_shading@samplemask 2@noms mask_in_one,Fail -spec@arb_sample_shading@samplemask 2@sample mask_in_one,Fail -spec@arb_sample_shading@samplemask 4@0.250000 mask_in_one,Fail -spec@arb_sample_shading@samplemask 4@0.500000 mask_in_one,Fail -spec@arb_sample_shading@samplemask 4@1.000000 mask_in_one,Fail -spec@arb_sample_shading@samplemask 4 all@0.250000 mask_in_one,Fail -spec@arb_sample_shading@samplemask 4 all@0.500000 mask_in_one,Fail -spec@arb_sample_shading@samplemask 4 all@1.000000 mask_in_one,Fail -spec@arb_sample_shading@samplemask 4 all,Fail -spec@arb_sample_shading@samplemask 4 all@noms mask_in_one,Fail -spec@arb_sample_shading@samplemask 4 all@sample mask_in_one,Fail -spec@arb_sample_shading@samplemask 4,Fail -spec@arb_sample_shading@samplemask 4@noms mask_in_one,Fail -spec@arb_sample_shading@samplemask 4@sample mask_in_one,Fail -spec@arb_shader_atomic_counters@respecify-buffer,Fail -spec@arb_shader_draw_parameters@drawid-indirect-baseinstance,Fail -spec@arb_shader_draw_parameters@drawid-indirect-basevertex,Fail -spec@arb_shader_draw_parameters@drawid-indirect,Fail -spec@arb_shader_texture_lod@execution@arb_shader_texture_lod-texgradcube,Fail -spec@arb_shader_texture_lod@execution@arb_shader_texture_lod-texgrad,Fail -spec@arb_shader_texture_lod@execution@tex-miplevel-selection *gradarb 2drect,Crash -spec@arb_shader_texture_lod@execution@tex-miplevel-selection *gradarb 2drectshadow,Crash -spec@arb_shader_texture_lod@execution@tex-miplevel-selection *projgradarb 2drect,Crash -spec@arb_shader_texture_lod@execution@tex-miplevel-selection *projgradarb 2drect_projvec4,Crash -spec@arb_shader_texture_lod@execution@tex-miplevel-selection *projgradarb 2drectshadow,Crash -spec@arb_shading_language_420pack@active sampler conflict,Crash -spec@arb_texture_buffer_object@data-sync,Fail -spec@arb_texture_buffer_object@formats (fs- arb),Crash -spec@arb_texture_buffer_object@formats (vs- arb),Crash -spec@arb_texture_buffer_object@render-no-bo,Crash -spec@arb_texture_buffer_object@subdata-sync,Fail -spec@arb_texture_compression@texwrap formats bordercolor,Fail -spec@arb_texture_compression@texwrap formats bordercolor@GL_COMPRESSED_ALPHA- border color only,Fail -spec@arb_texture_compression@texwrap formats bordercolor@GL_COMPRESSED_LUMINANCE_ALPHA- border color only,Fail -spec@arb_texture_compression@texwrap formats bordercolor@GL_COMPRESSED_RGBA- border color only,Fail -spec@arb_texture_compression@texwrap formats bordercolor@GL_COMPRESSED_RGB- border color only,Fail -spec@arb_texture_compression@texwrap formats bordercolor-swizzled,Fail -spec@arb_texture_compression@texwrap formats bordercolor-swizzled@GL_COMPRESSED_ALPHA- swizzled- border color only,Fail -spec@arb_texture_compression@texwrap formats bordercolor-swizzled@GL_COMPRESSED_LUMINANCE_ALPHA- swizzled- border color only,Fail -spec@arb_texture_compression@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGBA- swizzled- border color only,Fail -spec@arb_texture_compression@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGB- swizzled- border color only,Fail -spec@arb_texture_cube_map_array@arb_texture_cube_map_array-cubemap,Fail -spec@arb_texture_cube_map_array@arb_texture_cube_map_array-cubemap-lod,Fail -spec@arb_texture_cube_map_array@arb_texture_cube_map_array-fbo-cubemap-array,Fail -spec@arb_texture_cube_map_array@texsubimage cube_map_array,Fail -spec@arb_texture_cube_map_array@texturesize@fs-texturesize-isamplercubearray,Fail -spec@arb_texture_cube_map_array@texturesize@fs-texturesize-samplercubearray,Fail -spec@arb_texture_cube_map_array@texturesize@fs-texturesize-samplercubearrayshadow,Fail -spec@arb_texture_cube_map_array@texturesize@fs-texturesize-usamplercubearray,Fail -spec@arb_texture_cube_map_array@texturesize@vs-texturesize-isamplercubearray,Fail -spec@arb_texture_cube_map_array@texturesize@vs-texturesize-samplercubearray,Fail -spec@arb_texture_cube_map_array@texturesize@vs-texturesize-samplercubearrayshadow,Fail -spec@arb_texture_cube_map_array@texturesize@vs-texturesize-usamplercubearray,Fail -spec@arb_texture_float@arb_texture_float-texture-float-formats,Fail -spec@arb_texture_float@fbo-alphatest-formats,Crash -spec@arb_texture_float@fbo-blending-formats,Crash -spec@arb_texture_float@fbo-clear-formats,Fail -spec@arb_texture_float@fbo-clear-formats@GL_INTENSITY16F_ARB,Fail -spec@arb_texture_float@fbo-generatemipmap-formats,Fail -spec@arb_texture_float@fbo-generatemipmap-formats@GL_INTENSITY16F_ARB,Fail -spec@arb_texture_float@fbo-generatemipmap-formats@GL_INTENSITY16F_ARB NPOT,Fail -spec@arb_texture_float@multisample-formats 2 gl_arb_texture_float,Crash -spec@arb_texture_float@multisample-formats 4 gl_arb_texture_float,Crash -spec@arb_texture_float@texwrap formats bordercolor,Fail -spec@arb_texture_float@texwrap formats bordercolor@GL_ALPHA16F_ARB- border color only,Fail -spec@arb_texture_float@texwrap formats bordercolor@GL_ALPHA32F_ARB- border color only,Fail -spec@arb_texture_float@texwrap formats bordercolor@GL_INTENSITY16F_ARB- border color only,Fail -spec@arb_texture_float@texwrap formats bordercolor@GL_INTENSITY32F_ARB- border color only,Fail -spec@arb_texture_float@texwrap formats bordercolor@GL_LUMINANCE16F_ARB- border color only,Fail -spec@arb_texture_float@texwrap formats bordercolor@GL_LUMINANCE32F_ARB- border color only,Fail -spec@arb_texture_float@texwrap formats bordercolor@GL_LUMINANCE_ALPHA16F_ARB- border color only,Fail -spec@arb_texture_float@texwrap formats bordercolor@GL_LUMINANCE_ALPHA32F_ARB- border color only,Fail -spec@arb_texture_float@texwrap formats bordercolor@GL_RGB16F- border color only,Fail -spec@arb_texture_float@texwrap formats bordercolor@GL_RGB32F- border color only,Fail -spec@arb_texture_float@texwrap formats bordercolor@GL_RGBA16F- border color only,Fail -spec@arb_texture_float@texwrap formats bordercolor@GL_RGBA32F- border color only,Fail -spec@arb_texture_float@texwrap formats bordercolor-swizzled,Fail -spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_ALPHA16F_ARB- swizzled- border color only,Fail -spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_ALPHA32F_ARB- swizzled- border color only,Fail -spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_INTENSITY16F_ARB- swizzled- border color only,Fail -spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_INTENSITY32F_ARB- swizzled- border color only,Fail -spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_LUMINANCE16F_ARB- swizzled- border color only,Fail -spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_LUMINANCE32F_ARB- swizzled- border color only,Fail -spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_LUMINANCE_ALPHA16F_ARB- swizzled- border color only,Fail -spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_LUMINANCE_ALPHA32F_ARB- swizzled- border color only,Fail -spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_RGB16F- swizzled- border color only,Fail -spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_RGB32F- swizzled- border color only,Fail -spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_RGBA16F- swizzled- border color only,Fail -spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_RGBA32F- swizzled- border color only,Fail -spec@arb_texture_gather@texturegather@fs-rgba-alpha-float-cubearray,Fail -spec@arb_texture_gather@texturegather@fs-rgba-alpha-int-cubearray,Fail -spec@arb_texture_gather@texturegather@fs-rgba-alpha-uint-cubearray,Fail -spec@arb_texture_gather@texturegather@fs-rgba-alpha-unorm-cubearray,Fail -spec@arb_texture_gather@texturegather@fs-rgba-blue-float-cubearray,Fail -spec@arb_texture_gather@texturegather@fs-rgba-blue-int-cubearray,Fail -spec@arb_texture_gather@texturegather@fs-rgba-blue-uint-cubearray,Fail -spec@arb_texture_gather@texturegather@fs-rgba-blue-unorm-cubearray,Fail -spec@arb_texture_gather@texturegather@fs-rgba-green-float-cubearray,Fail -spec@arb_texture_gather@texturegather@fs-rgba-green-int-cubearray,Fail -spec@arb_texture_gather@texturegather@fs-rgba-green-uint-cubearray,Fail -spec@arb_texture_gather@texturegather@fs-rgba-green-unorm-cubearray,Fail -spec@arb_texture_gather@texturegather@fs-rgba-none-float-cubearray,Fail -spec@arb_texture_gather@texturegather@fs-rgba-none-int-cubearray,Fail -spec@arb_texture_gather@texturegather@fs-rgba-none-uint-cubearray,Fail -spec@arb_texture_gather@texturegather@fs-rgba-none-unorm-cubearray,Fail -spec@arb_texture_gather@texturegather@fs-rgba-red-float-cubearray,Fail -spec@arb_texture_gather@texturegather@fs-rgba-red-int-cubearray,Fail -spec@arb_texture_gather@texturegather@fs-rgba-red-uint-cubearray,Fail -spec@arb_texture_gather@texturegather@fs-rgba-red-unorm-cubearray,Fail -spec@arb_texture_gather@texturegather@fs-rgb-blue-float-cubearray,Fail -spec@arb_texture_gather@texturegather@fs-rgb-blue-int-cubearray,Fail -spec@arb_texture_gather@texturegather@fs-rgb-blue-uint-cubearray,Fail -spec@arb_texture_gather@texturegather@fs-rgb-blue-unorm-cubearray,Fail -spec@arb_texture_gather@texturegather@fs-rgb-green-float-cubearray,Fail -spec@arb_texture_gather@texturegather@fs-rgb-green-int-cubearray,Fail -spec@arb_texture_gather@texturegather@fs-rgb-green-uint-cubearray,Fail -spec@arb_texture_gather@texturegather@fs-rgb-green-unorm-cubearray,Fail -spec@arb_texture_gather@texturegather@fs-rgb-none-float-cubearray,Fail -spec@arb_texture_gather@texturegather@fs-rgb-none-int-cubearray,Fail -spec@arb_texture_gather@texturegather@fs-rgb-none-uint-cubearray,Fail -spec@arb_texture_gather@texturegather@fs-rgb-none-unorm-cubearray,Fail -spec@arb_texture_gather@texturegather@fs-rgb-red-float-cubearray,Fail -spec@arb_texture_gather@texturegather@fs-rgb-red-int-cubearray,Fail -spec@arb_texture_gather@texturegather@fs-rgb-red-uint-cubearray,Fail -spec@arb_texture_gather@texturegather@fs-rgb-red-unorm-cubearray,Fail -spec@arb_texture_gather@texturegather@fs-rg-green-float-cubearray,Fail -spec@arb_texture_gather@texturegather@fs-rg-green-int-cubearray,Fail -spec@arb_texture_gather@texturegather@fs-rg-green-uint-cubearray,Fail -spec@arb_texture_gather@texturegather@fs-rg-green-unorm-cubearray,Fail -spec@arb_texture_gather@texturegather@fs-rg-none-float-cubearray,Fail -spec@arb_texture_gather@texturegather@fs-rg-none-int-cubearray,Fail -spec@arb_texture_gather@texturegather@fs-rg-none-uint-cubearray,Fail -spec@arb_texture_gather@texturegather@fs-rg-none-unorm-cubearray,Fail -spec@arb_texture_gather@texturegather@fs-rg-red-float-cubearray,Fail -spec@arb_texture_gather@texturegather@fs-rg-red-int-cubearray,Fail -spec@arb_texture_gather@texturegather@fs-rg-red-uint-cubearray,Fail -spec@arb_texture_gather@texturegather@fs-rg-red-unorm-cubearray,Fail -spec@arb_texture_gather@texturegather@fs-r-none-float-cubearray,Fail -spec@arb_texture_gather@texturegather@fs-r-none-int-cubearray,Fail -spec@arb_texture_gather@texturegather@fs-r-none-uint-cubearray,Fail -spec@arb_texture_gather@texturegather@fs-r-none-unorm-cubearray,Fail -spec@arb_texture_gather@texturegather@fs-r-red-float-cubearray,Fail -spec@arb_texture_gather@texturegather@fs-r-red-int-cubearray,Fail -spec@arb_texture_gather@texturegather@fs-r-red-uint-cubearray,Fail -spec@arb_texture_gather@texturegather@fs-r-red-unorm-cubearray,Fail -spec@arb_texture_gather@texturegather@vs-rgba-alpha-float-cubearray,Fail -spec@arb_texture_gather@texturegather@vs-rgba-alpha-int-cubearray,Fail -spec@arb_texture_gather@texturegather@vs-rgba-alpha-uint-cubearray,Fail -spec@arb_texture_gather@texturegather@vs-rgba-alpha-unorm-cubearray,Fail -spec@arb_texture_gather@texturegather@vs-rgba-blue-float-cubearray,Fail -spec@arb_texture_gather@texturegather@vs-rgba-blue-int-cubearray,Fail -spec@arb_texture_gather@texturegather@vs-rgba-blue-uint-cubearray,Fail -spec@arb_texture_gather@texturegather@vs-rgba-blue-unorm-cubearray,Fail -spec@arb_texture_gather@texturegather@vs-rgba-green-float-cubearray,Fail -spec@arb_texture_gather@texturegather@vs-rgba-green-int-cubearray,Fail -spec@arb_texture_gather@texturegather@vs-rgba-green-uint-cubearray,Fail -spec@arb_texture_gather@texturegather@vs-rgba-green-unorm-cubearray,Fail -spec@arb_texture_gather@texturegather@vs-rgba-none-float-cubearray,Fail -spec@arb_texture_gather@texturegather@vs-rgba-none-int-cubearray,Fail -spec@arb_texture_gather@texturegather@vs-rgba-none-uint-cubearray,Fail -spec@arb_texture_gather@texturegather@vs-rgba-none-unorm-cubearray,Fail -spec@arb_texture_gather@texturegather@vs-rgba-red-float-cubearray,Fail -spec@arb_texture_gather@texturegather@vs-rgba-red-int-cubearray,Fail -spec@arb_texture_gather@texturegather@vs-rgba-red-uint-cubearray,Fail -spec@arb_texture_gather@texturegather@vs-rgba-red-unorm-cubearray,Fail -spec@arb_texture_gather@texturegather@vs-rgb-blue-float-cubearray,Fail -spec@arb_texture_gather@texturegather@vs-rgb-blue-int-cubearray,Fail -spec@arb_texture_gather@texturegather@vs-rgb-blue-uint-cubearray,Fail -spec@arb_texture_gather@texturegather@vs-rgb-blue-unorm-cubearray,Fail -spec@arb_texture_gather@texturegather@vs-rgb-green-float-cubearray,Fail -spec@arb_texture_gather@texturegather@vs-rgb-green-int-cubearray,Fail -spec@arb_texture_gather@texturegather@vs-rgb-green-uint-cubearray,Fail -spec@arb_texture_gather@texturegather@vs-rgb-green-unorm-cubearray,Fail -spec@arb_texture_gather@texturegather@vs-rgb-none-float-cubearray,Fail -spec@arb_texture_gather@texturegather@vs-rgb-none-int-cubearray,Fail -spec@arb_texture_gather@texturegather@vs-rgb-none-uint-cubearray,Fail -spec@arb_texture_gather@texturegather@vs-rgb-none-unorm-cubearray,Fail -spec@arb_texture_gather@texturegather@vs-rgb-red-float-cubearray,Fail -spec@arb_texture_gather@texturegather@vs-rgb-red-int-cubearray,Fail -spec@arb_texture_gather@texturegather@vs-rgb-red-uint-cubearray,Fail -spec@arb_texture_gather@texturegather@vs-rgb-red-unorm-cubearray,Fail -spec@arb_texture_gather@texturegather@vs-rg-green-float-cubearray,Fail -spec@arb_texture_gather@texturegather@vs-rg-green-int-cubearray,Fail -spec@arb_texture_gather@texturegather@vs-rg-green-uint-cubearray,Fail -spec@arb_texture_gather@texturegather@vs-rg-green-unorm-cubearray,Fail -spec@arb_texture_gather@texturegather@vs-rg-none-float-cubearray,Fail -spec@arb_texture_gather@texturegather@vs-rg-none-int-cubearray,Fail -spec@arb_texture_gather@texturegather@vs-rg-none-uint-cubearray,Fail -spec@arb_texture_gather@texturegather@vs-rg-none-unorm-cubearray,Fail -spec@arb_texture_gather@texturegather@vs-rg-red-float-cubearray,Fail -spec@arb_texture_gather@texturegather@vs-rg-red-int-cubearray,Fail -spec@arb_texture_gather@texturegather@vs-rg-red-uint-cubearray,Fail -spec@arb_texture_gather@texturegather@vs-rg-red-unorm-cubearray,Fail -spec@arb_texture_gather@texturegather@vs-r-none-float-cubearray,Fail -spec@arb_texture_gather@texturegather@vs-r-none-int-cubearray,Fail -spec@arb_texture_gather@texturegather@vs-r-none-uint-cubearray,Fail -spec@arb_texture_gather@texturegather@vs-r-none-unorm-cubearray,Fail -spec@arb_texture_gather@texturegather@vs-r-red-float-cubearray,Fail -spec@arb_texture_gather@texturegather@vs-r-red-int-cubearray,Fail -spec@arb_texture_gather@texturegather@vs-r-red-uint-cubearray,Fail -spec@arb_texture_gather@texturegather@vs-r-red-unorm-cubearray,Fail -spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch,Fail -spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_R16I,Fail -spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_R16_SNORM,Fail -spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_R32I,Fail -spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_R8I,Fail -spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_R8_SNORM,Fail -spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RG16F,Fail -spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RG16I,Fail -spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RG16_SNORM,Fail -spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RG32F,Fail -spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RG32I,Fail -spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RG8I,Fail -spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RG8_SNORM,Fail -spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RGB10_A2,Fail -spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RGB10_A2UI,Fail -spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RGB10,Fail -spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RGB16I,Fail -spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RGB16_SNORM,Fail -spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RGB32I,Fail -spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RGB4,Fail -spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RGB8,Fail -spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RGB8I,Fail -spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RGB9_E5,Fail -spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RGBA16,Fail -spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RGBA16F,Fail -spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RGBA16I,Fail -spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RGBA32F,Fail -spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RGBA32I,Fail -spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RGBA4,Fail -spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RGBA8,Fail -spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RGBA8I,Fail -spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_SRGB8_ALPHA8,Fail -spec@arb_texture_rectangle@1-1-linear-texture,Fail -spec@arb_texture_rectangle@tex-miplevel-selection gl2:texture() 2drect,Crash -spec@arb_texture_rectangle@tex-miplevel-selection gl2:texture() 2drectshadow,Crash -spec@arb_texture_rectangle@tex-miplevel-selection gl2:textureproj 2drect,Crash -spec@arb_texture_rectangle@tex-miplevel-selection gl2:textureproj 2drect_projvec4,Crash -spec@arb_texture_rectangle@tex-miplevel-selection gl2:textureproj 2drectshadow,Crash -spec@arb_texture_rectangle@texwrap rect bordercolor,Fail -spec@arb_texture_rectangle@texwrap rect bordercolor@GL_RGBA8- border color only,Fail -spec@arb_texture_rectangle@texwrap rect proj bordercolor,Fail -spec@arb_texture_rectangle@texwrap rect proj bordercolor@GL_RGBA8- projected- border color only,Fail -spec@arb_texture_rg@fbo-blending-formats,Fail -spec@arb_texture_rg@fbo-blending-formats@GL_R8,Fail -spec@arb_texture_rg@fbo-blending-formats@GL_RG8,Fail -spec@arb_texture_rg@fbo-blending-formats@GL_RG,Fail -spec@arb_texture_rg@texwrap formats bordercolor,Fail -spec@arb_texture_rg@texwrap formats bordercolor@GL_R16- border color only,Fail -spec@arb_texture_rg@texwrap formats bordercolor@GL_R8- border color only,Fail -spec@arb_texture_rg@texwrap formats bordercolor@GL_RG16- border color only,Fail -spec@arb_texture_rg@texwrap formats bordercolor@GL_RG8- border color only,Fail -spec@arb_texture_rg@texwrap formats bordercolor-swizzled,Fail -spec@arb_texture_rg@texwrap formats bordercolor-swizzled@GL_R16- swizzled- border color only,Fail -spec@arb_texture_rg@texwrap formats bordercolor-swizzled@GL_R8- swizzled- border color only,Fail -spec@arb_texture_rg@texwrap formats bordercolor-swizzled@GL_RG16- swizzled- border color only,Fail -spec@arb_texture_rg@texwrap formats bordercolor-swizzled@GL_RG8- swizzled- border color only,Fail -spec@arb_texture_rg@texwrap formats-float bordercolor,Fail -spec@arb_texture_rg@texwrap formats-float bordercolor@GL_R16F- border color only,Fail -spec@arb_texture_rg@texwrap formats-float bordercolor@GL_R32F- border color only,Fail -spec@arb_texture_rg@texwrap formats-float bordercolor@GL_RG16F- border color only,Fail -spec@arb_texture_rg@texwrap formats-float bordercolor@GL_RG32F- border color only,Fail -spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled,Fail -spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled@GL_R16F- swizzled- border color only,Fail -spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled@GL_R32F- swizzled- border color only,Fail -spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled@GL_RG16F- swizzled- border color only,Fail -spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled@GL_RG32F- swizzled- border color only,Fail -spec@arb_texture_view@sampling-2d-array-as-cubemap-array,Crash -spec@arb_texture_view@sampling-2d-array-as-cubemap,Crash -spec@arb_transform_feedback_instanced@draw-auto instanced,Fail -spec@arb_uniform_buffer_object@rendering-dsa,Fail -spec@arb_uniform_buffer_object@rendering-dsa-offset,Fail -spec@arb_uniform_buffer_object@rendering,Fail -spec@arb_uniform_buffer_object@rendering-offset,Fail -spec@arb_vertex_program@clip-plane-transformation arb,Fail -spec@egl 1.4@egl-copy-buffers,Crash -spec@egl 1.4@egl-ext_egl_image_storage,Crash -spec@egl 1.4@eglterminate then unbind context,Fail -spec@egl_chromium_sync_control@conformance@eglGetSyncValuesCHROMIUM_msc_and_sbc_test,Fail -spec@egl_chromium_sync_control@conformance,Fail -spec@egl_ext_protected_content@conformance,Fail -spec@egl_khr_gl_image@egl_khr_gl_renderbuffer_image-clear-shared-image gl_depth_component24,Fail -spec@egl_khr_gl_image@egl_khr_gl_renderbuffer_image-clear-shared-image gl_rgba,Fail -spec@egl_khr_surfaceless_context@viewport,Fail -spec@egl_mesa_configless_context@basic,Fail -spec@ext_base_instance@arb_base_instance-drawarrays_gles3,Fail -spec@ext_framebuffer_blit@fbo-blit-check-limits,Fail -spec@ext_framebuffer_multisample@alpha-to-coverage-dual-src-blend 2,Fail -spec@ext_framebuffer_multisample@alpha-to-coverage-dual-src-blend 4,Fail -spec@ext_framebuffer_multisample@alpha-to-one-dual-src-blend 2,Fail -spec@ext_framebuffer_multisample@alpha-to-one-dual-src-blend 4,Fail -spec@ext_framebuffer_multisample@draw-buffers-alpha-to-one 2,Fail -spec@ext_framebuffer_multisample@draw-buffers-alpha-to-one 4,Fail -spec@ext_framebuffer_multisample@fast-clear,Fail -spec@ext_framebuffer_multisample@formats 2,Fail -spec@ext_framebuffer_multisample@formats 4,Fail -spec@ext_framebuffer_multisample@formats all_samples,Fail -spec@ext_framebuffer_multisample@interpolation 2 centroid-disabled,Fail -spec@ext_framebuffer_multisample@interpolation 2 centroid-edges,Fail -spec@ext_framebuffer_multisample@interpolation 4 centroid-disabled,Fail -spec@ext_framebuffer_multisample@interpolation 4 centroid-edges,Fail -spec@ext_framebuffer_multisample@sample-alpha-to-coverage 2 depth,Fail -spec@ext_framebuffer_multisample@sample-alpha-to-coverage 4 depth,Fail -spec@ext_framebuffer_multisample@sample-alpha-to-one 2,Fail -spec@ext_framebuffer_multisample@sample-alpha-to-one 4,Fail -spec@ext_framebuffer_multisample@unaligned-blit 2 color upsample,Fail -spec@ext_framebuffer_multisample@unaligned-blit 4 color upsample,Fail -spec@ext_framebuffer_object@fbo-alphatest-formats,Fail -spec@ext_framebuffer_object@fbo-alphatest-formats@GL_INTENSITY4,Fail -spec@ext_framebuffer_object@fbo-alphatest-formats@GL_INTENSITY8,Fail -spec@ext_framebuffer_object@fbo-alphatest-formats@GL_INTENSITY,Fail -spec@ext_framebuffer_object@fbo-blending-format-quirks,Fail -spec@ext_framebuffer_object@fbo-blending-formats@3,Fail -spec@ext_framebuffer_object@fbo-blending-formats,Fail -spec@ext_framebuffer_object@fbo-blending-formats@GL_ALPHA4,Fail -spec@ext_framebuffer_object@fbo-blending-formats@GL_ALPHA8,Fail -spec@ext_framebuffer_object@fbo-blending-formats@GL_ALPHA,Fail -spec@ext_framebuffer_object@fbo-blending-formats@GL_INTENSITY4,Fail -spec@ext_framebuffer_object@fbo-blending-formats@GL_INTENSITY8,Fail -spec@ext_framebuffer_object@fbo-blending-formats@GL_INTENSITY,Fail -spec@ext_framebuffer_object@fbo-blending-formats@GL_LUMINANCE4_ALPHA4,Fail -spec@ext_framebuffer_object@fbo-blending-formats@GL_LUMINANCE4,Fail -spec@ext_framebuffer_object@fbo-blending-formats@GL_LUMINANCE8_ALPHA8,Fail -spec@ext_framebuffer_object@fbo-blending-formats@GL_LUMINANCE8,Fail -spec@ext_framebuffer_object@fbo-blending-formats@GL_LUMINANCE_ALPHA,Fail -spec@ext_framebuffer_object@fbo-blending-formats@GL_LUMINANCE,Fail -spec@ext_framebuffer_object@fbo-blending-formats@GL_R3_G3_B2,Fail -spec@ext_framebuffer_object@fbo-blending-formats@GL_RGB10,Fail -spec@ext_framebuffer_object@fbo-blending-formats@GL_RGB8,Fail -spec@ext_framebuffer_object@fbo-blending-formats@GL_RGB,Fail -spec@ext_framebuffer_object@fbo-clear-formats,Fail -spec@ext_framebuffer_object@fbo-clear-formats@GL_INTENSITY4,Fail -spec@ext_framebuffer_object@fbo-clear-formats@GL_INTENSITY8,Fail -spec@ext_framebuffer_object@fbo-clear-formats@GL_INTENSITY,Fail -spec@ext_framebuffer_object@fbo-clear-formats@GL_LUMINANCE4_ALPHA4,Fail -spec@ext_framebuffer_object@fbo-clear-formats@GL_LUMINANCE4,Fail -spec@ext_framebuffer_object@fbo-clear-formats@GL_LUMINANCE8_ALPHA8,Fail -spec@ext_framebuffer_object@fbo-clear-formats@GL_LUMINANCE8,Fail -spec@ext_framebuffer_object@fbo-clear-formats@GL_LUMINANCE_ALPHA,Fail -spec@ext_framebuffer_object@fbo-clear-formats@GL_LUMINANCE,Fail -spec@ext_framebuffer_object@fbo-colormask-formats,Fail -spec@ext_framebuffer_object@fbo-colormask-formats@GL_INTENSITY4,Fail -spec@ext_framebuffer_object@fbo-colormask-formats@GL_INTENSITY8,Fail -spec@ext_framebuffer_object@fbo-colormask-formats@GL_INTENSITY,Fail -spec@ext_framebuffer_object@fbo-colormask-formats@GL_LUMINANCE4_ALPHA4,Fail -spec@ext_framebuffer_object@fbo-colormask-formats@GL_LUMINANCE4,Fail -spec@ext_framebuffer_object@fbo-colormask-formats@GL_LUMINANCE8_ALPHA8,Fail -spec@ext_framebuffer_object@fbo-colormask-formats@GL_LUMINANCE8,Fail -spec@ext_framebuffer_object@fbo-colormask-formats@GL_LUMINANCE_ALPHA,Fail -spec@ext_framebuffer_object@fbo-colormask-formats@GL_LUMINANCE,Fail -spec@ext_framebuffer_object@fbo-fast-clear,Fail -spec@ext_framebuffer_object@getteximage-formats init-by-clear-and-render,Fail -spec@ext_framebuffer_object@getteximage-formats init-by-rendering,Fail -spec@ext_gpu_shader4@execution@texelfetch@fs-texelfetch-isampler1darray,Fail -spec@ext_gpu_shader4@execution@texelfetch@fs-texelfetch-sampler1darray,Fail -spec@ext_gpu_shader4@execution@texelfetch@fs-texelfetch-usampler1darray,Fail -spec@ext_gpu_shader4@execution@texelfetchoffset@fs-texelfetch-isampler1darray,Fail -spec@ext_gpu_shader4@execution@texelfetchoffset@fs-texelfetch-sampler1darray,Fail -spec@ext_gpu_shader4@execution@texelfetchoffset@fs-texelfetch-usampler1darray,Fail -spec@ext_gpu_shader4@execution@texelfetchoffset@vs-texelfetch-isampler1darray,Fail -spec@ext_gpu_shader4@execution@texelfetchoffset@vs-texelfetch-sampler1darray,Fail -spec@ext_gpu_shader4@execution@texelfetchoffset@vs-texelfetch-usampler1darray,Fail -spec@ext_gpu_shader4@execution@texelfetch@vs-texelfetch-isampler1darray,Fail -spec@ext_gpu_shader4@execution@texelfetch@vs-texelfetch-sampler1darray,Fail -spec@ext_gpu_shader4@execution@texelfetch@vs-texelfetch-usampler1darray,Fail -spec@ext_image_dma_buf_import@ext_image_dma_buf_import-export,Crash -spec@ext_image_dma_buf_import@ext_image_dma_buf_import-invalid_attributes,Crash -spec@ext_image_dma_buf_import@ext_image_dma_buf_import-invalid_hints,Crash -spec@ext_image_dma_buf_import@ext_image_dma_buf_import-missing_attributes,Crash -spec@ext_image_dma_buf_import@ext_image_dma_buf_import-ownership_transfer,Crash -spec@ext_image_dma_buf_import@ext_image_dma_buf_import-refcount,Crash -spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_argb8888,Crash -spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_ayuv,Crash -spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_nv12,Crash -spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_p010,Crash -spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_p012,Crash -spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_p016,Crash -spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_uyvy,Crash -spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_xrgb8888,Crash -spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_xyuv,Crash -spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y210,Crash -spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y212,Crash -spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y216,Crash -spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y410,Crash -spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y412,Crash -spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y416,Crash -spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_yuv420,Crash -spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_yuyv,Crash -spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_yvu420,Crash -spec@ext_image_dma_buf_import@ext_image_dma_buf_import-unsupported_format,Crash -spec@ext_packed_depth_stencil@texwrap formats bordercolor,Fail -spec@ext_packed_depth_stencil@texwrap formats bordercolor@GL_DEPTH24_STENCIL8- border color only,Fail -spec@ext_packed_depth_stencil@texwrap formats bordercolor-swizzled,Fail -spec@ext_packed_depth_stencil@texwrap formats bordercolor-swizzled@GL_DEPTH24_STENCIL8- swizzled- border color only,Fail -spec@ext_packed_float@texwrap formats bordercolor,Fail -spec@ext_packed_float@texwrap formats bordercolor@GL_R11F_G11F_B10F- border color only,Fail -spec@ext_packed_float@texwrap formats bordercolor-swizzled,Fail -spec@ext_packed_float@texwrap formats bordercolor-swizzled@GL_R11F_G11F_B10F- swizzled- border color only,Fail -spec@ext_texture_array@array-texture,Fail -spec@ext_texture_array@compressed texsubimage,Fail -spec@ext_texture_array@compressed texsubimage pbo,Fail -spec@ext_texture_array@copyteximage 1d_array,Fail -spec@ext_texture_array@copyteximage 1d_array samples=2,Fail -spec@ext_texture_array@copyteximage 1d_array samples=4,Fail -spec@ext_texture_array@fbo-generatemipmap-array,Fail -spec@ext_texture_array@fbo-generatemipmap-array rgb9_e5,Fail -spec@ext_texture_array@texsubimage array,Fail -spec@ext_texture_compression_rgtc@compressedteximage gl_compressed_red_green_rgtc2_ext,Crash -spec@ext_texture_compression_rgtc@compressedteximage gl_compressed_red_rgtc1_ext,Crash -spec@ext_texture_compression_rgtc@compressedteximage gl_compressed_signed_red_green_rgtc2_ext,Crash -spec@ext_texture_compression_rgtc@compressedteximage gl_compressed_signed_red_rgtc1_ext,Crash -spec@ext_texture_compression_rgtc@fbo-generatemipmap-formats,Crash -spec@ext_texture_compression_rgtc@fbo-generatemipmap-formats-signed,Crash -spec@ext_texture_compression_rgtc@rgtc-teximage-01,Fail -spec@ext_texture_compression_rgtc@rgtc-teximage-02,Fail -spec@ext_texture_compression_rgtc@texwrap formats bordercolor,Fail -spec@ext_texture_compression_rgtc@texwrap formats bordercolor@GL_COMPRESSED_RED_RGTC1- border color only,Fail -spec@ext_texture_compression_rgtc@texwrap formats bordercolor@GL_COMPRESSED_RG_RGTC2- border color only,Fail -spec@ext_texture_compression_rgtc@texwrap formats bordercolor@GL_COMPRESSED_SIGNED_RED_RGTC1- border color only,Fail -spec@ext_texture_compression_rgtc@texwrap formats bordercolor@GL_COMPRESSED_SIGNED_RG_RGTC2- border color only,Fail -spec@ext_texture_compression_rgtc@texwrap formats bordercolor-swizzled,Fail -spec@ext_texture_compression_rgtc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RED_RGTC1- swizzled- border color only,Fail -spec@ext_texture_compression_rgtc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RG_RGTC2- swizzled- border color only,Fail -spec@ext_texture_compression_rgtc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_SIGNED_RED_RGTC1- swizzled- border color only,Fail -spec@ext_texture_compression_rgtc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_SIGNED_RG_RGTC2- swizzled- border color only,Fail -spec@ext_texture_compression_s3tc@s3tc-errors,Fail -spec@ext_texture_compression_s3tc@s3tc-errors_gles2,Fail -spec@ext_texture_compression_s3tc@s3tc-texsubimage,Fail -spec@ext_texture_compression_s3tc@s3tc-texsubimage_gles2,Fail -spec@ext_texture_compression_s3tc@texwrap formats bordercolor,Fail -spec@ext_texture_compression_s3tc@texwrap formats bordercolor@GL_COMPRESSED_RGBA_S3TC_DXT1_EXT- border color only,Fail -spec@ext_texture_compression_s3tc@texwrap formats bordercolor@GL_COMPRESSED_RGBA_S3TC_DXT3_EXT- border color only,Fail -spec@ext_texture_compression_s3tc@texwrap formats bordercolor@GL_COMPRESSED_RGBA_S3TC_DXT5_EXT- border color only,Fail -spec@ext_texture_compression_s3tc@texwrap formats bordercolor@GL_COMPRESSED_RGB_S3TC_DXT1_EXT- border color only,Fail -spec@ext_texture_compression_s3tc@texwrap formats bordercolor-swizzled,Fail -spec@ext_texture_compression_s3tc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGBA_S3TC_DXT1_EXT- swizzled- border color only,Fail -spec@ext_texture_compression_s3tc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGBA_S3TC_DXT3_EXT- swizzled- border color only,Fail -spec@ext_texture_compression_s3tc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGBA_S3TC_DXT5_EXT- swizzled- border color only,Fail -spec@ext_texture_compression_s3tc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGB_S3TC_DXT1_EXT- swizzled- border color only,Fail -spec@ext_texture_integer@fbo-integer,Fail -spec@ext_texture_shared_exponent@texwrap formats bordercolor,Fail -spec@ext_texture_shared_exponent@texwrap formats bordercolor@GL_RGB9_E5- border color only,Fail -spec@ext_texture_shared_exponent@texwrap formats bordercolor-swizzled,Fail -spec@ext_texture_shared_exponent@texwrap formats bordercolor-swizzled@GL_RGB9_E5- swizzled- border color only,Fail -spec@ext_texture_snorm@texwrap formats bordercolor,Fail -spec@ext_texture_snorm@texwrap formats bordercolor@GL_ALPHA16_SNORM- border color only,Fail -spec@ext_texture_snorm@texwrap formats bordercolor@GL_ALPHA8_SNORM- border color only,Fail -spec@ext_texture_snorm@texwrap formats bordercolor@GL_INTENSITY16_SNORM- border color only,Fail -spec@ext_texture_snorm@texwrap formats bordercolor@GL_INTENSITY8_SNORM- border color only,Fail -spec@ext_texture_snorm@texwrap formats bordercolor@GL_LUMINANCE16_ALPHA16_SNORM- border color only,Fail -spec@ext_texture_snorm@texwrap formats bordercolor@GL_LUMINANCE16_SNORM- border color only,Fail -spec@ext_texture_snorm@texwrap formats bordercolor@GL_LUMINANCE8_ALPHA8_SNORM- border color only,Fail -spec@ext_texture_snorm@texwrap formats bordercolor@GL_LUMINANCE8_SNORM- border color only,Fail -spec@ext_texture_snorm@texwrap formats bordercolor@GL_R16_SNORM- border color only,Fail -spec@ext_texture_snorm@texwrap formats bordercolor@GL_R8_SNORM- border color only,Fail -spec@ext_texture_snorm@texwrap formats bordercolor@GL_RG16_SNORM- border color only,Fail -spec@ext_texture_snorm@texwrap formats bordercolor@GL_RG8_SNORM- border color only,Fail -spec@ext_texture_snorm@texwrap formats bordercolor@GL_RGB16_SNORM- border color only,Fail -spec@ext_texture_snorm@texwrap formats bordercolor@GL_RGB8_SNORM- border color only,Fail -spec@ext_texture_snorm@texwrap formats bordercolor@GL_RGBA16_SNORM- border color only,Fail -spec@ext_texture_snorm@texwrap formats bordercolor@GL_RGBA8_SNORM- border color only,Fail -spec@ext_texture_snorm@texwrap formats bordercolor-swizzled,Fail -spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_ALPHA16_SNORM- swizzled- border color only,Fail -spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_ALPHA8_SNORM- swizzled- border color only,Fail -spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_INTENSITY16_SNORM- swizzled- border color only,Fail -spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_INTENSITY8_SNORM- swizzled- border color only,Fail -spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_LUMINANCE16_ALPHA16_SNORM- swizzled- border color only,Fail -spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_LUMINANCE16_SNORM- swizzled- border color only,Fail -spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_LUMINANCE8_ALPHA8_SNORM- swizzled- border color only,Fail -spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_LUMINANCE8_SNORM- swizzled- border color only,Fail -spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_R16_SNORM- swizzled- border color only,Fail -spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_R8_SNORM- swizzled- border color only,Fail -spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RG16_SNORM- swizzled- border color only,Fail -spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RG8_SNORM- swizzled- border color only,Fail -spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RGB16_SNORM- swizzled- border color only,Fail -spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RGB8_SNORM- swizzled- border color only,Fail -spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RGBA16_SNORM- swizzled- border color only,Fail -spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RGBA8_SNORM- swizzled- border color only,Fail -spec@ext_texture_srgb@fbo-fast-clear,Fail -spec@ext_texture_srgb@texwrap formats bordercolor,Fail -spec@ext_texture_srgb@texwrap formats bordercolor@GL_SLUMINANCE8_ALPHA8- border color only,Fail -spec@ext_texture_srgb@texwrap formats bordercolor@GL_SLUMINANCE8- border color only,Fail -spec@ext_texture_srgb@texwrap formats bordercolor@GL_SRGB8_ALPHA8- border color only,Fail -spec@ext_texture_srgb@texwrap formats bordercolor@GL_SRGB8- border color only,Fail -spec@ext_texture_srgb@texwrap formats bordercolor-swizzled,Fail -spec@ext_texture_srgb@texwrap formats bordercolor-swizzled@GL_SLUMINANCE8_ALPHA8- swizzled- border color only,Fail -spec@ext_texture_srgb@texwrap formats bordercolor-swizzled@GL_SLUMINANCE8- swizzled- border color only,Fail -spec@ext_texture_srgb@texwrap formats bordercolor-swizzled@GL_SRGB8_ALPHA8- swizzled- border color only,Fail -spec@ext_texture_srgb@texwrap formats bordercolor-swizzled@GL_SRGB8- swizzled- border color only,Fail -spec@ext_texture_srgb@texwrap formats-s3tc bordercolor,Fail -spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SLUMINANCE_ALPHA- border color only,Fail -spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SLUMINANCE- border color only,Fail -spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SRGB_ALPHA- border color only,Fail -spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT- border color only,Fail -spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT- border color only,Fail -spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT- border color only,Fail -spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SRGB- border color only,Fail -spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SRGB_S3TC_DXT1_EXT- border color only,Fail -spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled,Fail -spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SLUMINANCE_ALPHA- swizzled- border color only,Fail -spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SLUMINANCE- swizzled- border color only,Fail -spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT- swizzled- border color only,Fail -spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT- swizzled- border color only,Fail -spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT- swizzled- border color only,Fail -spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB_ALPHA- swizzled- border color only,Fail -spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB_S3TC_DXT1_EXT- swizzled- border color only,Fail -spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB- swizzled- border color only,Fail -spec@ext_transform_feedback2@draw-auto,Fail -spec@ext_transform_feedback@builtin-varyings gl_clipdistance[1]-no-subscript,Fail -spec@ext_transform_feedback@builtin-varyings gl_clipdistance[2]-no-subscript,Fail -spec@ext_transform_feedback@builtin-varyings gl_clipdistance[3]-no-subscript,Fail -spec@ext_transform_feedback@builtin-varyings gl_clipdistance[5]-no-subscript,Fail -spec@ext_transform_feedback@builtin-varyings gl_clipdistance[6]-no-subscript,Fail -spec@ext_transform_feedback@builtin-varyings gl_clipdistance[7]-no-subscript,Fail -spec@ext_transform_feedback@builtin-varyings gl_clipdistance,Crash -spec@ext_transform_feedback@change-size base-shrink,Fail -spec@ext_transform_feedback@change-size offset-shrink,Fail -spec@ext_transform_feedback@change-size range-grow,Fail -spec@ext_transform_feedback@change-size range-shrink,Fail -spec@ext_transform_feedback@immediate-reuse-index-buffer,Crash -spec@ext_transform_feedback@immediate-reuse-uniform-buffer,Crash -spec@ext_transform_feedback@interleaved-attribs,Fail -spec@ext_transform_feedback@intervening-read output,Fail -spec@ext_transform_feedback@intervening-read prims_written,Fail -spec@ext_transform_feedback@max-varyings,Fail -spec@ext_transform_feedback@order elements lines,Fail -spec@ext_transform_feedback@order elements points,Fail -spec@ext_transform_feedback@order elements triangles,Fail -spec@ext_transform_feedback@overflow-edge-cases,Fail -spec@ext_transform_feedback@position-readback-bufferbase-discard,Fail -spec@ext_transform_feedback@position-readback-bufferbase,Fail -spec@ext_transform_feedback@position-readback-bufferoffset-discard,Fail -spec@ext_transform_feedback@position-readback-bufferoffset,Fail -spec@ext_transform_feedback@position-readback-bufferrange-discard,Fail -spec@ext_transform_feedback@position-readback-bufferrange,Fail -spec@ext_transform_feedback@position-render-bufferbase-discard,Fail -spec@ext_transform_feedback@position-render-bufferbase,Fail -spec@ext_transform_feedback@position-render-bufferoffset-discard,Fail -spec@ext_transform_feedback@position-render-bufferoffset,Fail -spec@ext_transform_feedback@position-render-bufferrange-discard,Fail -spec@ext_transform_feedback@position-render-bufferrange,Fail -spec@ext_transform_feedback@query-primitives_written-bufferrange-discard,Fail -spec@ext_transform_feedback@query-primitives_written-bufferrange,Fail -spec@ext_transform_feedback@separate-attribs,Fail -spec@ext_transform_feedback@tessellation line_loop flat_first,Fail -spec@ext_transform_feedback@tessellation line_loop flat_last,Fail -spec@ext_transform_feedback@tessellation line_loop monochrome,Fail -spec@ext_transform_feedback@tessellation line_loop smooth,Fail -spec@ext_transform_feedback@tessellation line_strip flat_first,Fail -spec@ext_transform_feedback@tessellation line_strip flat_last,Fail -spec@ext_transform_feedback@tessellation line_strip monochrome,Fail -spec@ext_transform_feedback@tessellation line_strip smooth,Fail -spec@ext_transform_feedback@tessellation polygon flat_first,Fail -spec@ext_transform_feedback@tessellation polygon flat_last,Fail -spec@ext_transform_feedback@tessellation polygon monochrome,Fail -spec@ext_transform_feedback@tessellation polygon smooth,Fail -spec@ext_transform_feedback@tessellation polygon wireframe,Fail -spec@ext_transform_feedback@tessellation quads flat_first,Fail -spec@ext_transform_feedback@tessellation quads flat_last,Fail -spec@ext_transform_feedback@tessellation quads monochrome,Fail -spec@ext_transform_feedback@tessellation quads smooth,Fail -spec@ext_transform_feedback@tessellation quad_strip flat_first,Fail -spec@ext_transform_feedback@tessellation quad_strip flat_last,Fail -spec@ext_transform_feedback@tessellation quad_strip monochrome,Fail -spec@ext_transform_feedback@tessellation quad_strip smooth,Fail -spec@ext_transform_feedback@tessellation quad_strip wireframe,Fail -spec@ext_transform_feedback@tessellation quads wireframe,Fail -spec@ext_transform_feedback@tessellation triangle_fan flat_first,Fail -spec@ext_transform_feedback@tessellation triangle_fan flat_last,Fail -spec@ext_transform_feedback@tessellation triangle_fan monochrome,Fail -spec@ext_transform_feedback@tessellation triangle_fan smooth,Fail -spec@ext_transform_feedback@tessellation triangle_fan wireframe,Fail -spec@ext_transform_feedback@tessellation triangle_strip flat_first,Fail -spec@ext_transform_feedback@tessellation triangle_strip flat_last,Fail -spec@ext_transform_feedback@tessellation triangle_strip monochrome,Fail -spec@ext_transform_feedback@tessellation triangle_strip smooth,Fail -spec@ext_transform_feedback@tessellation triangle_strip wireframe,Fail -spec@glsl-1.10@execution@clipping@clip-plane-transformation clipvert_pos,Fail -spec@glsl-1.10@execution@clipping@clip-plane-transformation fixed,Fail -spec@glsl-1.10@execution@clipping@clip-plane-transformation pos_clipvert,Fail -spec@glsl-1.10@execution@varying-packing@simple float array,Fail -spec@glsl-1.10@execution@varying-packing@simple float arrays_of_arrays,Fail -spec@glsl-1.10@execution@varying-packing@simple int array,Fail -spec@glsl-1.10@execution@varying-packing@simple int arrays_of_arrays,Fail -spec@glsl-1.10@execution@varying-packing@simple ivec2 array,Fail -spec@glsl-1.10@execution@varying-packing@simple ivec2 arrays_of_arrays,Fail -spec@glsl-1.10@execution@varying-packing@simple ivec3 array,Fail -spec@glsl-1.10@execution@varying-packing@simple ivec3 arrays_of_arrays,Fail -spec@glsl-1.10@execution@varying-packing@simple ivec3 separate,Fail -spec@glsl-1.10@execution@varying-packing@simple ivec4 array,Fail -spec@glsl-1.10@execution@varying-packing@simple ivec4 arrays_of_arrays,Fail -spec@glsl-1.10@execution@varying-packing@simple mat2 array,Fail -spec@glsl-1.10@execution@varying-packing@simple mat2 arrays_of_arrays,Fail -spec@glsl-1.10@execution@varying-packing@simple mat2 separate,Fail -spec@glsl-1.10@execution@varying-packing@simple mat2x3 array,Fail -spec@glsl-1.10@execution@varying-packing@simple mat2x3 arrays_of_arrays,Fail -spec@glsl-1.10@execution@varying-packing@simple mat2x3 separate,Fail -spec@glsl-1.10@execution@varying-packing@simple mat2x4 array,Fail -spec@glsl-1.10@execution@varying-packing@simple mat2x4 arrays_of_arrays,Fail -spec@glsl-1.10@execution@varying-packing@simple mat2x4 separate,Fail -spec@glsl-1.10@execution@varying-packing@simple mat3 array,Fail -spec@glsl-1.10@execution@varying-packing@simple mat3 arrays_of_arrays,Fail -spec@glsl-1.10@execution@varying-packing@simple mat3 separate,Fail -spec@glsl-1.10@execution@varying-packing@simple mat3x2 array,Fail -spec@glsl-1.10@execution@varying-packing@simple mat3x2 arrays_of_arrays,Fail -spec@glsl-1.10@execution@varying-packing@simple mat3x2 separate,Fail -spec@glsl-1.10@execution@varying-packing@simple mat3x4 array,Fail -spec@glsl-1.10@execution@varying-packing@simple mat3x4 arrays_of_arrays,Fail -spec@glsl-1.10@execution@varying-packing@simple mat3x4 separate,Fail -spec@glsl-1.10@execution@varying-packing@simple mat4 array,Fail -spec@glsl-1.10@execution@varying-packing@simple mat4 arrays_of_arrays,Fail -spec@glsl-1.10@execution@varying-packing@simple mat4 separate,Fail -spec@glsl-1.10@execution@varying-packing@simple mat4x2 array,Fail -spec@glsl-1.10@execution@varying-packing@simple mat4x2 arrays_of_arrays,Fail -spec@glsl-1.10@execution@varying-packing@simple mat4x2 separate,Fail -spec@glsl-1.10@execution@varying-packing@simple mat4x3 array,Fail -spec@glsl-1.10@execution@varying-packing@simple mat4x3 arrays_of_arrays,Fail -spec@glsl-1.10@execution@varying-packing@simple mat4x3 separate,Fail -spec@glsl-1.10@execution@varying-packing@simple uint array,Fail -spec@glsl-1.10@execution@varying-packing@simple uint arrays_of_arrays,Fail -spec@glsl-1.10@execution@varying-packing@simple uvec2 array,Fail -spec@glsl-1.10@execution@varying-packing@simple uvec2 arrays_of_arrays,Fail -spec@glsl-1.10@execution@varying-packing@simple uvec3 array,Fail -spec@glsl-1.10@execution@varying-packing@simple uvec3 arrays_of_arrays,Fail -spec@glsl-1.10@execution@varying-packing@simple uvec3 separate,Fail -spec@glsl-1.10@execution@varying-packing@simple uvec4 array,Fail -spec@glsl-1.10@execution@varying-packing@simple uvec4 arrays_of_arrays,Fail -spec@glsl-1.10@execution@varying-packing@simple vec2 array,Fail -spec@glsl-1.10@execution@varying-packing@simple vec2 arrays_of_arrays,Fail -spec@glsl-1.10@execution@varying-packing@simple vec3 array,Fail -spec@glsl-1.10@execution@varying-packing@simple vec3 arrays_of_arrays,Fail -spec@glsl-1.10@execution@varying-packing@simple vec3 separate,Fail -spec@glsl-1.10@execution@varying-packing@simple vec4 array,Fail -spec@glsl-1.10@execution@varying-packing@simple vec4 arrays_of_arrays,Fail -spec@glsl-1.30@execution@clipping@clip-plane-transformation pos,Fail -spec@glsl-1.30@execution@texelfetch@fs-texelfetch-isampler1darray,Fail -spec@glsl-1.30@execution@texelfetch@fs-texelfetch-sampler1darray,Fail -spec@glsl-1.30@execution@texelfetch@fs-texelfetch-usampler1darray,Fail -spec@glsl-1.30@execution@texelfetchoffset@fs-texelfetch-isampler1darray,Fail -spec@glsl-1.30@execution@texelfetchoffset@fs-texelfetch-sampler1darray,Fail -spec@glsl-1.30@execution@texelfetchoffset@fs-texelfetch-usampler1darray,Fail -spec@glsl-1.30@execution@texelfetchoffset@vs-texelfetch-isampler1darray,Fail -spec@glsl-1.30@execution@texelfetchoffset@vs-texelfetch-sampler1darray,Fail -spec@glsl-1.30@execution@texelfetchoffset@vs-texelfetch-usampler1darray,Fail -spec@glsl-1.30@execution@texelfetch@vs-texelfetch-isampler1darray,Fail -spec@glsl-1.30@execution@texelfetch@vs-texelfetch-sampler1darray,Fail -spec@glsl-1.30@execution@texelfetch@vs-texelfetch-usampler1darray,Fail -spec@glsl-1.30@execution@tex-miplevel-selection texture() 1darray,Fail -spec@glsl-1.30@execution@tex-miplevel-selection texture() 1darrayshadow,Fail -spec@glsl-1.30@execution@tex-miplevel-selection texture() 2drect,Crash -spec@glsl-1.30@execution@tex-miplevel-selection texture() 2drectshadow,Crash -spec@glsl-1.30@execution@tex-miplevel-selection texture(bias) 1darray,Fail -spec@glsl-1.30@execution@tex-miplevel-selection texture(bias) 1darrayshadow,Fail -spec@glsl-1.30@execution@tex-miplevel-selection texture(bias) cubearray,Fail -spec@glsl-1.30@execution@tex-miplevel-selection texture() cubearray,Fail -spec@glsl-1.30@execution@tex-miplevel-selection texture() cubearrayshadow,Fail -spec@glsl-1.30@execution@tex-miplevel-selection texturegrad 1darray,Fail -spec@glsl-1.30@execution@tex-miplevel-selection texturegrad 1darrayshadow,Fail -spec@glsl-1.30@execution@tex-miplevel-selection texturegrad 2drect,Crash -spec@glsl-1.30@execution@tex-miplevel-selection texturegrad 2drectshadow,Crash -spec@glsl-1.30@execution@tex-miplevel-selection texturegrad cubearray,Fail -spec@glsl-1.30@execution@tex-miplevel-selection texturegradoffset 1darray,Fail -spec@glsl-1.30@execution@tex-miplevel-selection texturegradoffset 1darrayshadow,Fail -spec@glsl-1.30@execution@tex-miplevel-selection texturegradoffset 2drect,Crash -spec@glsl-1.30@execution@tex-miplevel-selection texturegradoffset 2drectshadow,Crash -spec@glsl-1.30@execution@tex-miplevel-selection texturelod 1darray,Fail -spec@glsl-1.30@execution@tex-miplevel-selection texturelod 1darrayshadow,Fail -spec@glsl-1.30@execution@tex-miplevel-selection texturelod cubearray,Fail -spec@glsl-1.30@execution@tex-miplevel-selection texturelodoffset 1darray,Fail -spec@glsl-1.30@execution@tex-miplevel-selection texturelodoffset 1darrayshadow,Fail -spec@glsl-1.30@execution@tex-miplevel-selection textureoffset 1darray,Fail -spec@glsl-1.30@execution@tex-miplevel-selection textureoffset 1darrayshadow,Fail -spec@glsl-1.30@execution@tex-miplevel-selection textureoffset 2drect,Crash -spec@glsl-1.30@execution@tex-miplevel-selection textureoffset 2drectshadow,Crash -spec@glsl-1.30@execution@tex-miplevel-selection textureoffset(bias) 1darray,Fail -spec@glsl-1.30@execution@tex-miplevel-selection textureoffset(bias) 1darrayshadow,Fail -spec@glsl-1.30@execution@tex-miplevel-selection textureproj 2drect,Crash -spec@glsl-1.30@execution@tex-miplevel-selection textureproj 2drect_projvec4,Crash -spec@glsl-1.30@execution@tex-miplevel-selection textureproj 2drectshadow,Crash -spec@glsl-1.30@execution@tex-miplevel-selection textureprojgrad 2drect,Crash -spec@glsl-1.30@execution@tex-miplevel-selection textureprojgrad 2drect_projvec4,Crash -spec@glsl-1.30@execution@tex-miplevel-selection textureprojgrad 2drectshadow,Crash -spec@glsl-1.30@execution@tex-miplevel-selection textureprojgradoffset 2drect,Crash -spec@glsl-1.30@execution@tex-miplevel-selection textureprojgradoffset 2drect_projvec4,Crash -spec@glsl-1.30@execution@tex-miplevel-selection textureprojgradoffset 2drectshadow,Crash -spec@glsl-1.30@execution@tex-miplevel-selection textureprojoffset 2drect,Crash -spec@glsl-1.30@execution@tex-miplevel-selection textureprojoffset 2drect_projvec4,Crash -spec@glsl-1.30@execution@tex-miplevel-selection textureprojoffset 2drectshadow,Crash -spec@glsl-es-3.00@execution@varying-struct-centroid_gles3,Fail -spec@intel_performance_query@intel_performance_query-issue_2235,Fail -spec@khr_texture_compression_astc@miptree-gles hdr,Fail -spec@khr_texture_compression_astc@miptree-gles hdr@HDR Profile,Fail -spec@khr_texture_compression_astc@miptree-gles srgb-fp,Fail -spec@khr_texture_compression_astc@miptree-gles srgb-fp@sRGB decode full precision,Fail -spec@khr_texture_compression_astc@miptree-gl hdr,Fail -spec@khr_texture_compression_astc@miptree-gl hdr@HDR Profile,Fail -spec@khr_texture_compression_astc@miptree-gl srgb-fp,Fail -spec@khr_texture_compression_astc@miptree-gl srgb-fp@sRGB decode full precision,Fail -spec@khr_texture_compression_astc@sliced-3d-miptree-gles hdr,Fail -spec@khr_texture_compression_astc@sliced-3d-miptree-gles hdr@HDR Profile,Fail -spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb-fp,Fail -spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb-fp@sRGB decode full precision,Fail -spec@khr_texture_compression_astc@sliced-3d-miptree-gl hdr,Fail -spec@khr_texture_compression_astc@sliced-3d-miptree-gl hdr@HDR Profile,Fail -spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb-fp,Fail -spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb-fp@sRGB decode full precision,Fail -spec@nv_copy_depth_to_color@nv_copy_depth_to_color 0 0x223344ff,Crash -spec@nv_copy_depth_to_color@nv_copy_depth_to_color 0 0x76356278,Crash -spec@nv_copy_depth_to_color@nv_copy_depth_to_color 1 0x223344ff,Crash -spec@nv_copy_depth_to_color@nv_copy_depth_to_color 1 0x76356278,Crash -spec@nv_copy_depth_to_color@nv_copy_depth_to_color,Crash -spec@nv_copy_image@nv_copy_image-formats,Fail -spec@nv_copy_image@nv_copy_image-formats --samples=2,Fail -spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_ALPHA8/Destination: GL_ALPHA8,Fail -spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_ALPHA/Destination: GL_ALPHA,Fail -spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_INTENSITY8/Destination: GL_INTENSITY8,Fail -spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_INTENSITY/Destination: GL_INTENSITY,Fail -spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_LUMINANCE8_ALPHA8/Destination: GL_LUMINANCE8_ALPHA8,Fail -spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_LUMINANCE8/Destination: GL_LUMINANCE8,Fail -spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_LUMINANCE_ALPHA/Destination: GL_LUMINANCE_ALPHA,Fail -spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_LUMINANCE/Destination: GL_LUMINANCE,Fail -spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_R16I/Destination: GL_R16I,Fail -spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_R16UI/Destination: GL_R16UI,Fail -spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_R32F/Destination: GL_R32F,Fail -spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_R8/Destination: GL_R8,Fail -spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_R8I/Destination: GL_R8I,Fail -spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_R8UI/Destination: GL_R8UI,Fail -spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RED/Destination: GL_RED,Fail -spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RG16I/Destination: GL_RG16I,Fail -spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RG16UI/Destination: GL_RG16UI,Fail -spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RG32F/Destination: GL_RG32F,Fail -spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RG32I/Destination: GL_RG32I,Fail -spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RG32UI/Destination: GL_RG32UI,Fail -spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RG8/Destination: GL_RG8,Fail -spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RG8I/Destination: GL_RG8I,Fail -spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RG8UI/Destination: GL_RG8UI,Fail -spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGB16/Destination: GL_RGB16,Fail -spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGB16I/Destination: GL_RGB16I,Fail -spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGB16UI/Destination: GL_RGB16UI,Fail -spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGB32F/Destination: GL_RGB32F,Fail -spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGB32I/Destination: GL_RGB32I,Fail -spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGB32UI/Destination: GL_RGB32UI,Fail -spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGB8/Destination: GL_RGB8,Fail -spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGB8I/Destination: GL_RGB8I,Fail -spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGB8UI/Destination: GL_RGB8UI,Fail -spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGBA16I/Destination: GL_RGBA16I,Fail -spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGBA16UI/Destination: GL_RGBA16UI,Fail -spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGBA32F/Destination: GL_RGBA32F,Fail -spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGBA32I/Destination: GL_RGBA32I,Fail -spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGBA32UI/Destination: GL_RGBA32UI,Fail -spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGBA8/Destination: GL_RGBA8,Fail -spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGBA8I/Destination: GL_RGBA8I,Fail -spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGBA8UI/Destination: GL_RGBA8UI,Fail -spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGBA/Destination: GL_RGBA,Fail -spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGB/Destination: GL_RGB,Fail -spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RG/Destination: GL_RG,Fail -spec@nv_copy_image@nv_copy_image-formats --samples=4,Fail -spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_ALPHA8/Destination: GL_ALPHA8,Fail -spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_ALPHA/Destination: GL_ALPHA,Fail -spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_INTENSITY8/Destination: GL_INTENSITY8,Fail -spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_INTENSITY/Destination: GL_INTENSITY,Fail -spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_LUMINANCE8_ALPHA8/Destination: GL_LUMINANCE8_ALPHA8,Fail -spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_LUMINANCE8/Destination: GL_LUMINANCE8,Fail -spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_LUMINANCE_ALPHA/Destination: GL_LUMINANCE_ALPHA,Fail -spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_LUMINANCE/Destination: GL_LUMINANCE,Fail -spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_R16I/Destination: GL_R16I,Fail -spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_R16UI/Destination: GL_R16UI,Fail -spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_R32F/Destination: GL_R32F,Fail -spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_R8/Destination: GL_R8,Fail -spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_R8I/Destination: GL_R8I,Fail -spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_R8UI/Destination: GL_R8UI,Fail -spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RED/Destination: GL_RED,Fail -spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RG16I/Destination: GL_RG16I,Fail -spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RG16UI/Destination: GL_RG16UI,Fail -spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RG32F/Destination: GL_RG32F,Fail -spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RG32I/Destination: GL_RG32I,Fail -spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RG32UI/Destination: GL_RG32UI,Fail -spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RG8/Destination: GL_RG8,Fail -spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RG8I/Destination: GL_RG8I,Fail -spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RG8UI/Destination: GL_RG8UI,Fail -spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGB16/Destination: GL_RGB16,Fail -spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGB16I/Destination: GL_RGB16I,Fail -spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGB16UI/Destination: GL_RGB16UI,Fail -spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGB32F/Destination: GL_RGB32F,Fail -spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGB32I/Destination: GL_RGB32I,Fail -spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGB32UI/Destination: GL_RGB32UI,Fail -spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGB8/Destination: GL_RGB8,Fail -spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGB8I/Destination: GL_RGB8I,Fail -spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGB8UI/Destination: GL_RGB8UI,Fail -spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGBA16I/Destination: GL_RGBA16I,Fail -spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGBA16UI/Destination: GL_RGBA16UI,Fail -spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGBA32F/Destination: GL_RGBA32F,Fail -spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGBA32I/Destination: GL_RGBA32I,Fail -spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGBA32UI/Destination: GL_RGBA32UI,Fail -spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGBA8/Destination: GL_RGBA8,Fail -spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGBA8I/Destination: GL_RGBA8I,Fail -spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGBA8UI/Destination: GL_RGBA8UI,Fail -spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGBA/Destination: GL_RGBA,Fail -spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGB/Destination: GL_RGB,Fail -spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RG/Destination: GL_RG,Fail -spec@nv_copy_image@nv_copy_image-formats@Source: GL_COMPRESSED_RED_RGTC1/Destination: GL_COMPRESSED_RED_RGTC1,Fail -spec@nv_copy_image@nv_copy_image-formats@Source: GL_COMPRESSED_RGBA_S3TC_DXT1_EXT/Destination: GL_COMPRESSED_RGBA_S3TC_DXT1_EXT,Fail -spec@nv_copy_image@nv_copy_image-formats@Source: GL_COMPRESSED_RGBA_S3TC_DXT3_EXT/Destination: GL_COMPRESSED_RGBA_S3TC_DXT3_EXT,Fail -spec@nv_copy_image@nv_copy_image-formats@Source: GL_COMPRESSED_RGBA_S3TC_DXT5_EXT/Destination: GL_COMPRESSED_RGBA_S3TC_DXT5_EXT,Fail -spec@nv_copy_image@nv_copy_image-formats@Source: GL_COMPRESSED_RGB_S3TC_DXT1_EXT/Destination: GL_COMPRESSED_RGB_S3TC_DXT1_EXT,Fail -spec@nv_copy_image@nv_copy_image-formats@Source: GL_COMPRESSED_RG_RGTC2/Destination: GL_COMPRESSED_RG_RGTC2,Fail -spec@nv_copy_image@nv_copy_image-formats@Source: GL_COMPRESSED_SIGNED_RED_RGTC1/Destination: GL_COMPRESSED_SIGNED_RED_RGTC1,Fail -spec@nv_copy_image@nv_copy_image-formats@Source: GL_COMPRESSED_SIGNED_RG_RGTC2/Destination: GL_COMPRESSED_SIGNED_RG_RGTC2,Fail -spec@nv_copy_image@nv_copy_image-formats@Source: GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT/Destination: GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT,Fail -spec@nv_copy_image@nv_copy_image-formats@Source: GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT/Destination: GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT,Fail -spec@nv_copy_image@nv_copy_image-formats@Source: GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT/Destination: GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT,Fail -spec@nv_copy_image@nv_copy_image-formats@Source: GL_COMPRESSED_SRGB_S3TC_DXT1_EXT/Destination: GL_COMPRESSED_SRGB_S3TC_DXT1_EXT,Fail -spec@oes_egl_image_external_essl3@oes_egl_image_external_essl3,Crash -spec@oes_texture_view@sampling-2d-array-as-cubemap,Crash -spec@!opengl 1.0@gl-1.0-edgeflag-const,Fail -spec@!opengl 1.0@gl-1.0-edgeflag,Fail -spec@!opengl 1.0@gl-1.0-edgeflag-quads,Fail -spec@!opengl 1.0@gl-1.0-no-op-paths,Fail -spec@!opengl 1.0@gl-1.0-spot-light,Fail -spec@!opengl 1.0@gl-1.0-user-clip-all-planes,Fail -spec@!opengl 1.0@rasterpos,Crash -spec@!opengl 1.1@clipflat,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail -spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail -spec@!opengl 1.1@getteximage-formats,Crash -spec@!opengl 1.1@linestipple@Factor 2x,Fail -spec@!opengl 1.1@linestipple@Factor 3x,Fail -spec@!opengl 1.1@linestipple,Fail -spec@!opengl 1.1@linestipple@Line loop,Fail -spec@!opengl 1.1@linestipple@Line strip,Fail -spec@!opengl 1.1@linestipple@Restarting lines within a single Begin-End block,Fail -spec@!opengl 1.1@point-line-no-cull,Fail -spec@!opengl 1.1@polygon-mode-facing,Fail -spec@!opengl 1.1@polygon-mode,Fail -spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on bottom edge,Fail -spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on left edge,Fail -spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on right edge,Fail -spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on top edge,Fail -spec@!opengl 1.1@polygon-mode-offset@config 1: Expected blue pixel in center,Fail -spec@!opengl 1.1@polygon-mode-offset@config 1: Expected white pixel on right edge,Fail -spec@!opengl 1.1@polygon-mode-offset@config 1: Expected white pixel on top edge,Fail -spec@!opengl 1.1@polygon-mode-offset@config 2: Expected blue pixel in center,Fail -spec@!opengl 1.1@polygon-mode-offset@config 2: Expected white pixel on right edge,Fail -spec@!opengl 1.1@polygon-mode-offset@config 2: Expected white pixel on top edge,Fail -spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on bottom edge,Fail -spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on left edge,Fail -spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on right edge,Fail -spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on top edge,Fail -spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on bottom edge,Fail -spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on left edge,Fail -spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on right edge,Fail -spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on top edge,Fail -spec@!opengl 1.1@polygon-mode-offset@config 5: Expected blue pixel in center,Fail -spec@!opengl 1.1@polygon-mode-offset@config 5: Expected white pixel on right edge,Fail -spec@!opengl 1.1@polygon-mode-offset@config 5: Expected white pixel on top edge,Fail -spec@!opengl 1.1@polygon-mode-offset@config 6: Expected blue pixel in center,Fail -spec@!opengl 1.1@polygon-mode-offset@config 6: Expected white pixel on right edge,Fail -spec@!opengl 1.1@polygon-mode-offset@config 6: Expected white pixel on top edge,Fail -spec@!opengl 1.1@polygon-mode-offset,Fail -spec@!opengl 1.1@streaming-texture-leak,Crash -spec@!opengl 1.1@texsubimage,Fail -spec@!opengl 1.1@texwrap 1d bordercolor,Fail -spec@!opengl 1.1@texwrap 1d bordercolor@GL_RGBA8- border color only,Fail -spec@!opengl 1.1@texwrap 1d proj bordercolor,Fail -spec@!opengl 1.1@texwrap 1d proj bordercolor@GL_RGBA8- projected- border color only,Fail -spec@!opengl 1.1@texwrap 2d bordercolor,Fail -spec@!opengl 1.1@texwrap 2d bordercolor@GL_RGBA8- border color only,Fail -spec@!opengl 1.1@texwrap 2d proj bordercolor,Fail -spec@!opengl 1.1@texwrap 2d proj bordercolor@GL_RGBA8- projected- border color only,Fail -spec@!opengl 1.1@texwrap formats bordercolor,Fail -spec@!opengl 1.1@texwrap formats bordercolor@GL_ALPHA12- border color only,Fail -spec@!opengl 1.1@texwrap formats bordercolor@GL_ALPHA16- border color only,Fail -spec@!opengl 1.1@texwrap formats bordercolor@GL_ALPHA4- border color only,Fail -spec@!opengl 1.1@texwrap formats bordercolor@GL_ALPHA8- border color only,Fail -spec@!opengl 1.1@texwrap formats bordercolor@GL_INTENSITY12- border color only,Fail -spec@!opengl 1.1@texwrap formats bordercolor@GL_INTENSITY16- border color only,Fail -spec@!opengl 1.1@texwrap formats bordercolor@GL_INTENSITY8- border color only,Fail -spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE12_ALPHA12- border color only,Fail -spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE12_ALPHA4- border color only,Fail -spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE12- border color only,Fail -spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE16_ALPHA16- border color only,Fail -spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE16- border color only,Fail -spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE4_ALPHA4- border color only,Fail -spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE6_ALPHA2- border color only,Fail -spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE8_ALPHA8- border color only,Fail -spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE8- border color only,Fail -spec@!opengl 1.1@texwrap formats bordercolor@GL_R3_G3_B2- border color only,Fail -spec@!opengl 1.1@texwrap formats bordercolor@GL_RGB10_A2- border color only,Fail -spec@!opengl 1.1@texwrap formats bordercolor@GL_RGB10- border color only,Fail -spec@!opengl 1.1@texwrap formats bordercolor@GL_RGB12- border color only,Fail -spec@!opengl 1.1@texwrap formats bordercolor@GL_RGB16- border color only,Fail -spec@!opengl 1.1@texwrap formats bordercolor@GL_RGB4- border color only,Fail -spec@!opengl 1.1@texwrap formats bordercolor@GL_RGB5_A1- border color only,Fail -spec@!opengl 1.1@texwrap formats bordercolor@GL_RGB5- border color only,Fail -spec@!opengl 1.1@texwrap formats bordercolor@GL_RGB8- border color only,Fail -spec@!opengl 1.1@texwrap formats bordercolor@GL_RGBA12- border color only,Fail -spec@!opengl 1.1@texwrap formats bordercolor@GL_RGBA16- border color only,Fail -spec@!opengl 1.1@texwrap formats bordercolor@GL_RGBA4- border color only,Fail -spec@!opengl 1.1@texwrap formats bordercolor@GL_RGBA8- border color only,Fail -spec@!opengl 1.1@texwrap formats bordercolor-swizzled,Fail -spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_ALPHA12- swizzled- border color only,Fail -spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_ALPHA16- swizzled- border color only,Fail -spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_ALPHA4- swizzled- border color only,Fail -spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_ALPHA8- swizzled- border color only,Fail -spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_INTENSITY12- swizzled- border color only,Fail -spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_INTENSITY16- swizzled- border color only,Fail -spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_INTENSITY8- swizzled- border color only,Fail -spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_LUMINANCE12_ALPHA12- swizzled- border color only,Fail -spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_LUMINANCE12_ALPHA4- swizzled- border color only,Fail -spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_LUMINANCE12- swizzled- border color only,Fail -spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_LUMINANCE16_ALPHA16- swizzled- border color only,Fail -spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_LUMINANCE16- swizzled- border color only,Fail -spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_LUMINANCE4_ALPHA4- swizzled- border color only,Fail -spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_LUMINANCE6_ALPHA2- swizzled- border color only,Fail -spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_LUMINANCE8_ALPHA8- swizzled- border color only,Fail -spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_LUMINANCE8- swizzled- border color only,Fail -spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_R3_G3_B2- swizzled- border color only,Fail -spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGB10_A2- swizzled- border color only,Fail -spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGB10- swizzled- border color only,Fail -spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGB12- swizzled- border color only,Fail -spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGB16- swizzled- border color only,Fail -spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGB4- swizzled- border color only,Fail -spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGB5_A1- swizzled- border color only,Fail -spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGB5- swizzled- border color only,Fail -spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGB8- swizzled- border color only,Fail -spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGBA12- swizzled- border color only,Fail -spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGBA16- swizzled- border color only,Fail -spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGBA4- swizzled- border color only,Fail -spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGBA8- swizzled- border color only,Fail -spec@!opengl 1.1@user-clip,Fail -spec@!opengl 1.1@windowoverlap,Fail -spec@!opengl 1.2@texwrap 3d bordercolor,Fail -spec@!opengl 1.2@texwrap 3d bordercolor@GL_RGBA8- border color only,Fail -spec@!opengl 1.2@texwrap 3d proj bordercolor,Fail -spec@!opengl 1.2@texwrap 3d proj bordercolor@GL_RGBA8- projected- border color only,Fail -spec@!opengl 2.0@gl-2.0-edgeflag,Fail -spec@!opengl 2.0@gl-2.0-edgeflag-immediate,Fail -spec@!opengl 2.0@max-samplers border,Fail -spec@!opengl 2.0@max-samplers,Fail -spec@!opengl 2.1@pbo,Fail -spec@!opengl 2.1@pbo@test_polygon_stip,Fail -spec@!opengl 2.1@polygon-stipple-fs,Fail -spec@!opengl 3.0@gl-3.0-vertexattribipointer,Fail -spec@!opengl 3.0@required-texture-attachment-formats,Fail -spec@!opengl 3.1@primitive-restart-xfb flush,Fail -spec@!opengl 3.1@primitive-restart-xfb generated,Fail -spec@!opengl 3.1@primitive-restart-xfb written,Fail -spec@!opengl 3.1@required-texture-attachment-formats,Fail -spec@!opengl 3.2@coord-replace-doesnt-eliminate-frag-tex-coords,Fail -spec@!opengl es 2.0@glsl-fs-pointcoord,Fail -spec@!opengl es 3.0@ext_texture_array-compressed_gles3 texsubimage,Fail -spec@!opengl es 3.0@gles-3.0-transform-feedback-uniform-buffer-object,Fail diff --git a/src/panfrost/ci/piglit-panfrost-g52-flakes.txt b/src/panfrost/ci/piglit-panfrost-g52-flakes.txt deleted file mode 100644 index bcd62feec37..00000000000 --- a/src/panfrost/ci/piglit-panfrost-g52-flakes.txt +++ /dev/null @@ -1,6 +0,0 @@ -glx@glx_arb_sync_control@waitformsc -glx@glx_arb_sync_control@swapbuffersmsc-divisor-zero -glx@glx-multithread-texture -glx@glx-multithread-shader-compile -spec@arb_texture_gather@texturegatheroffset@vs-rgba-zero-unorm-2darray -spec@!opengl 1.2@tex3d-maxsize