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r100/r200: Share PolygonStripple code.
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parent
e541845959
commit
bfbad4fbb7
5 changed files with 30 additions and 56 deletions
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@ -764,36 +764,6 @@ static void r200PolygonOffset( GLcontext *ctx,
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rmesa->hw.zbs.cmd[ZBS_SE_ZBIAS_CONSTANT] = constant.ui32;
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}
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static void r200PolygonStipple( GLcontext *ctx, const GLubyte *mask )
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{
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r200ContextPtr rmesa = R200_CONTEXT(ctx);
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GLint i;
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BATCH_LOCALS(&rmesa->radeon);
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drm_radeon_stipple_t stipple;
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radeon_firevertices(&rmesa->radeon);
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BEGIN_BATCH_NO_AUTOSTATE(35);
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OUT_BATCH(CP_PACKET0(R200_RE_STIPPLE_ADDR, 0));
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OUT_BATCH(0x00000000);
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OUT_BATCH(CP_PACKET0_ONE(R200_RE_STIPPLE_DATA, 31));
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/* Must flip pattern upside down.
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*/
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for ( i = 31 ; i >= 0; i--) {
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OUT_BATCH(((GLuint *) mask)[i]);
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}
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END_BATCH();
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/* FIXME: Use window x,y offsets into stipple RAM.
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*/
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stipple.mask = rmesa->state.stipple.mask;
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}
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static void r200PolygonMode( GLcontext *ctx, GLenum face, GLenum mode )
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{
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r200ContextPtr rmesa = R200_CONTEXT(ctx);
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@ -2532,7 +2502,7 @@ void r200InitStateFuncs( struct dd_function_table *functions )
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functions->LogicOpcode = r200LogicOpCode;
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functions->PolygonMode = r200PolygonMode;
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functions->PolygonOffset = r200PolygonOffset;
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functions->PolygonStipple = r200PolygonStipple;
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functions->PolygonStipple = radeonPolygonStipple;
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functions->PointParameterfv = r200PointParameter;
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functions->PointSize = r200PointSize;
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functions->RenderMode = r200RenderMode;
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@ -273,6 +273,31 @@ void radeonScissor(GLcontext* ctx, GLint x, GLint y, GLsizei w, GLsizei h)
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}
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}
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void radeonPolygonStipple( GLcontext *ctx, const GLubyte *mask )
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{
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radeonContextPtr radeon = RADEON_CONTEXT(ctx);
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GLint i;
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BATCH_LOCALS(radeon);
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radeon_firevertices(radeon);
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BEGIN_BATCH_NO_AUTOSTATE(35);
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OUT_BATCH(CP_PACKET0(RADEON_RE_STIPPLE_ADDR, 0));
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OUT_BATCH(0x00000000);
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OUT_BATCH(CP_PACKET0_ONE(RADEON_RE_STIPPLE_DATA, 31));
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/* Must flip pattern upside down.
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*/
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for ( i = 31 ; i >= 0; i--) {
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OUT_BATCH(((GLuint *) mask)[i]);
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}
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END_BATCH();
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}
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/* ================================================================
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* SwapBuffers with client-side throttling
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@ -10,6 +10,7 @@ void radeonRecalcScissorRects(radeonContextPtr radeon);
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void radeonSetCliprects(radeonContextPtr radeon);
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void radeonUpdateScissor( GLcontext *ctx );
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void radeonScissor(GLcontext* ctx, GLint x, GLint y, GLsizei w, GLsizei h);
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void radeonPolygonStipple( GLcontext *ctx, const GLubyte *mask );
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void radeonWaitForIdleLocked(radeonContextPtr radeon);
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extern uint32_t radeonGetAge(radeonContextPtr radeon);
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@ -550,31 +550,6 @@ static void radeonPolygonOffset( GLcontext *ctx,
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rmesa->hw.zbs.cmd[ZBS_SE_ZBIAS_CONSTANT] = constant.ui32;
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}
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static void radeonPolygonStipple( GLcontext *ctx, const GLubyte *mask )
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{
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r100ContextPtr rmesa = R100_CONTEXT(ctx);
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GLuint i;
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drm_radeon_stipple_t stipple;
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/* Must flip pattern upside down.
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*/
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for ( i = 0 ; i < 32 ; i++ ) {
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rmesa->state.stipple.mask[31 - i] = ((GLuint *) mask)[i];
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}
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/* TODO: push this into cmd mechanism
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*/
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radeon_firevertices(&rmesa->radeon);
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LOCK_HARDWARE( &rmesa->radeon );
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/* FIXME: Use window x,y offsets into stipple RAM.
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*/
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stipple.mask = rmesa->state.stipple.mask;
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drmCommandWrite( rmesa->radeon.dri.fd, DRM_RADEON_STIPPLE,
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&stipple, sizeof(drm_radeon_stipple_t) );
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UNLOCK_HARDWARE( &rmesa->radeon );
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}
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static void radeonPolygonMode( GLcontext *ctx, GLenum face, GLenum mode )
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{
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r100ContextPtr rmesa = R100_CONTEXT(ctx);
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@ -1663,6 +1663,9 @@
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# define RADEON_FORCE_Z_DIRTY (1 << 29)
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# define RADEON_Z_WRITE_ENABLE (1 << 30)
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# define RADEON_Z_DECOMPRESSION_ENABLE (1 << 31)
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#define RADEON_RE_STIPPLE_ADDR 0x1cc8
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#define RADEON_RE_STIPPLE_DATA 0x1ccc
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#define RADEON_RE_LINE_PATTERN 0x1cd0
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# define RADEON_LINE_PATTERN_MASK 0x0000ffff
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# define RADEON_LINE_REPEAT_COUNT_SHIFT 16
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