Import a classic DRI driver for nv0x-nv2x.

This commit is contained in:
Francisco Jerez 2010-02-01 01:19:10 +01:00
parent 42fa009e64
commit bfb5dc68fc
55 changed files with 11114 additions and 0 deletions

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# src/mesa/drivers/dri/nouveau/Makefile
TOP = ../../../../..
include $(TOP)/configs/current
CFLAGS += $(shell pkg-config libdrm libdrm_nouveau --cflags)
DRI_LIB_DEPS += $(shell pkg-config libdrm_nouveau --libs)
LIBNAME = nouveau_vieux_dri.so
MINIGLX_SOURCES =
DRIVER_SOURCES = \
nouveau_screen.c \
nouveau_context.c \
nouveau_fbo.c \
nouveau_driver.c \
nouveau_state.c \
nouveau_bufferobj.c \
nouveau_span.c \
nouveau_bo_state.c \
nouveau_texture.c \
nouveau_surface.c \
nv04_context.c \
nv04_screen.c \
nv04_render.c \
nv04_state_fb.c \
nv04_state_raster.c \
nv04_state_tex.c \
nv04_state_frag.c \
nv04_surface.c \
nv10_context.c \
nv10_screen.c \
nv10_render.c \
nv10_state_fb.c \
nv10_state_polygon.c \
nv10_state_raster.c \
nv10_state_tex.c \
nv10_state_frag.c \
nv10_state_tnl.c \
nv20_context.c \
nv20_screen.c \
nv20_render.c \
nv20_state_fb.c \
nv20_state_polygon.c \
nv20_state_raster.c \
nv20_state_tex.c \
nv20_state_tnl.c
C_SOURCES = \
$(COMMON_SOURCES) \
$(DRIVER_SOURCES)
ASM_SOURCES =
include ../Makefile.template
symlinks:

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/*
* Copyright (C) 2009 Francisco Jerez.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
#include "nouveau_driver.h"
#include "nouveau_context.h"
static GLboolean
nouveau_bo_marker_emit(GLcontext *ctx, struct nouveau_bo_marker *m,
uint32_t flags)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_pushbuf *push = chan->pushbuf;
uint32_t packet;
if (m->gr->bound == NOUVEAU_GROBJ_UNBOUND)
nouveau_grobj_autobind(m->gr);
if (MARK_RING(chan, 2, 2))
return GL_FALSE;
push->remaining -= 2;
packet = (m->gr->subc << 13) | (1 << 18) | m->mthd;
if (flags) {
if (nouveau_pushbuf_emit_reloc(chan, push->cur++, m->bo,
packet, 0, flags |
(m->flags & (NOUVEAU_BO_VRAM |
NOUVEAU_BO_GART |
NOUVEAU_BO_RDWR)),
0, 0))
goto fail;
} else {
*(push->cur++) = packet;
}
if (nouveau_pushbuf_emit_reloc(chan, push->cur++, m->bo, m->data,
m->data2, flags | m->flags,
m->vor, m->tor))
goto fail;
return GL_TRUE;
fail:
MARK_UNDO(chan);
return GL_FALSE;
}
static GLboolean
nouveau_bo_context_grow(struct nouveau_bo_context *bctx)
{
struct nouveau_bo_marker *marker = bctx->marker;
int allocated = bctx->allocated + 1;
marker = realloc(marker, allocated * sizeof(struct nouveau_bo_marker));
if (!marker)
return GL_FALSE;
bctx->marker = marker;
bctx->allocated = allocated;
return GL_TRUE;
}
GLboolean
nouveau_bo_mark(struct nouveau_bo_context *bctx, struct nouveau_grobj *gr,
uint32_t mthd, struct nouveau_bo *bo,
uint32_t data, uint32_t data2, uint32_t vor, uint32_t tor,
uint32_t flags)
{
struct nouveau_bo_state *s = &to_nouveau_context(bctx->ctx)->bo;
struct nouveau_bo_marker *m;
if (bctx->count == bctx->allocated) {
if (!nouveau_bo_context_grow(bctx))
goto fail;
}
m = &bctx->marker[bctx->count];
*m = (struct nouveau_bo_marker) {
.gr = gr,
.mthd = mthd,
.data = data,
.data2 = data2,
.vor = vor,
.tor = tor,
.flags = flags,
};
nouveau_bo_ref(bo, &m->bo);
s->count++;
bctx->count++;
if (!nouveau_bo_marker_emit(bctx->ctx, m, 0))
goto fail;
return GL_TRUE;
fail:
nouveau_bo_context_reset(bctx);
return GL_FALSE;
}
void
nouveau_bo_context_reset(struct nouveau_bo_context *bctx)
{
struct nouveau_bo_state *s = &to_nouveau_context(bctx->ctx)->bo;
int i;
for (i = 0; i < bctx->count; i++)
nouveau_bo_ref(NULL, &bctx->marker[i].bo);
s->count -= bctx->count;
bctx->count = 0;
}
GLboolean
nouveau_bo_state_emit(GLcontext *ctx)
{
struct nouveau_bo_state *s = &to_nouveau_context(ctx)->bo;
int i, j;
for (i = 0; i < NUM_NOUVEAU_BO_CONTEXT; i++) {
struct nouveau_bo_context *bctx = &s->context[i];
for (j = 0; j < bctx->count; j++) {
if (!nouveau_bo_marker_emit(ctx, &bctx->marker[j],
NOUVEAU_BO_DUMMY))
return GL_FALSE;
}
}
return GL_TRUE;
}
void
nouveau_bo_state_init(GLcontext *ctx)
{
struct nouveau_bo_state *s = &to_nouveau_context(ctx)->bo;
int i;
for (i = 0; i < NUM_NOUVEAU_BO_CONTEXT; i++)
s->context[i].ctx = ctx;
}
void
nouveau_bo_state_destroy(GLcontext *ctx)
{
struct nouveau_bo_state *s = &to_nouveau_context(ctx)->bo;
int i, j;
for (i = 0; i < NUM_NOUVEAU_BO_CONTEXT; i++) {
struct nouveau_bo_context *bctx = &s->context[i];
for (j = 0; j < bctx->count; j++)
nouveau_bo_ref(NULL, &bctx->marker[j].bo);
if (bctx->marker)
free(bctx->marker);
}
}

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/*
* Copyright (C) 2009 Francisco Jerez.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
#ifndef __NOUVEAU_BO_STATE_H__
#define __NOUVEAU_BO_STATE_H__
enum {
NOUVEAU_BO_CONTEXT_FRAMEBUFFER = 0,
NOUVEAU_BO_CONTEXT_LMA_DEPTH,
NOUVEAU_BO_CONTEXT_SURFACE,
NOUVEAU_BO_CONTEXT_TEXTURE0,
NOUVEAU_BO_CONTEXT_TEXTURE1,
NOUVEAU_BO_CONTEXT_TEXTURE2,
NOUVEAU_BO_CONTEXT_TEXTURE3,
NOUVEAU_BO_CONTEXT_VERTEX,
NUM_NOUVEAU_BO_CONTEXT
};
struct nouveau_bo_marker {
struct nouveau_grobj *gr;
uint32_t mthd;
struct nouveau_bo *bo;
uint32_t data;
uint32_t data2;
uint32_t vor;
uint32_t tor;
uint32_t flags;
};
struct nouveau_bo_context {
GLcontext *ctx;
struct nouveau_bo_marker *marker;
int allocated;
int count;
};
struct nouveau_bo_state {
struct nouveau_bo_context context[NUM_NOUVEAU_BO_CONTEXT];
int count;
};
GLboolean
nouveau_bo_mark(struct nouveau_bo_context *bctx, struct nouveau_grobj *gr,
uint32_t mthd, struct nouveau_bo *bo,
uint32_t data, uint32_t data2, uint32_t vor, uint32_t tor,
uint32_t flags);
#define nouveau_bo_markl(bctx, gr, mthd, bo, data, flags) \
nouveau_bo_mark(bctx, gr, mthd, bo, data, 0, 0, 0, \
flags | NOUVEAU_BO_LOW);
#define nouveau_bo_marko(bctx, gr, mthd, bo, flags) \
nouveau_bo_mark(bctx, gr, mthd, bo, 0, 0, \
context_chan(ctx)->vram->handle, \
context_chan(ctx)->gart->handle, \
flags | NOUVEAU_BO_OR);
void
nouveau_bo_context_reset(struct nouveau_bo_context *bctx);
GLboolean
nouveau_bo_state_emit(GLcontext *ctx);
void
nouveau_bo_state_init(GLcontext *ctx);
void
nouveau_bo_state_destroy(GLcontext *ctx);
#define __context_bctx(ctx, i) \
({ \
struct nouveau_context *nctx = to_nouveau_context(ctx); \
struct nouveau_bo_context *bctx = &nctx->bo.context[i]; \
nouveau_bo_context_reset(bctx); \
bctx; \
})
#define context_bctx(ctx, s) \
__context_bctx(ctx, NOUVEAU_BO_CONTEXT_##s)
#define context_bctx_i(ctx, s, i) \
__context_bctx(ctx, NOUVEAU_BO_CONTEXT_##s##0 + (i))
#endif

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/*
* Copyright (C) 2009 Francisco Jerez.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
#include "nouveau_driver.h"
#include "nouveau_bufferobj.h"
#include "nouveau_context.h"
#include "main/bufferobj.h"
static struct gl_buffer_object *
nouveau_bufferobj_new(GLcontext *ctx, GLuint buffer, GLenum target)
{
struct nouveau_bufferobj *nbo;
nbo = CALLOC_STRUCT(nouveau_bufferobj);
if (!nbo)
return NULL;
_mesa_initialize_buffer_object(&nbo->base, buffer, target);
return &nbo->base;
}
static void
nouveau_bufferobj_del(GLcontext *ctx, struct gl_buffer_object *obj)
{
struct nouveau_bufferobj *nbo = to_nouveau_bufferobj(obj);
nouveau_bo_ref(NULL, &nbo->bo);
FREE(nbo);
}
static GLboolean
nouveau_bufferobj_data(GLcontext *ctx, GLenum target, GLsizeiptrARB size,
const GLvoid *data, GLenum usage,
struct gl_buffer_object *obj)
{
struct nouveau_bufferobj *nbo = to_nouveau_bufferobj(obj);
int ret;
obj->Size = size;
obj->Usage = usage;
nouveau_bo_ref(NULL, &nbo->bo);
ret = nouveau_bo_new(context_dev(ctx),
NOUVEAU_BO_GART | NOUVEAU_BO_MAP, 0,
size, &nbo->bo);
assert(!ret);
if (data) {
nouveau_bo_map(nbo->bo, NOUVEAU_BO_WR);
_mesa_memcpy(nbo->bo->map, data, size);
nouveau_bo_unmap(nbo->bo);
}
return GL_TRUE;
}
static void
nouveau_bufferobj_subdata(GLcontext *ctx, GLenum target, GLintptrARB offset,
GLsizeiptrARB size, const GLvoid *data,
struct gl_buffer_object *obj)
{
struct nouveau_bufferobj *nbo = to_nouveau_bufferobj(obj);
nouveau_bo_map(nbo->bo, NOUVEAU_BO_WR);
_mesa_memcpy(nbo->bo->map + offset, data, size);
nouveau_bo_unmap(nbo->bo);
}
static void
nouveau_bufferobj_get_subdata(GLcontext *ctx, GLenum target, GLintptrARB offset,
GLsizeiptrARB size, GLvoid *data,
struct gl_buffer_object *obj)
{
struct nouveau_bufferobj *nbo = to_nouveau_bufferobj(obj);
nouveau_bo_map(nbo->bo, NOUVEAU_BO_RD);
_mesa_memcpy(data, nbo->bo->map + offset, size);
nouveau_bo_unmap(nbo->bo);
}
static void *
nouveau_bufferobj_map(GLcontext *ctx, GLenum target, GLenum access,
struct gl_buffer_object *obj)
{
return ctx->Driver.MapBufferRange(ctx, target, 0, obj->Size, access,
obj);
}
static void *
nouveau_bufferobj_map_range(GLcontext *ctx, GLenum target, GLintptr offset,
GLsizeiptr length, GLenum access,
struct gl_buffer_object *obj)
{
struct nouveau_bufferobj *nbo = to_nouveau_bufferobj(obj);
uint32_t flags = 0;
assert(!obj->Pointer);
if (!nbo->bo)
return NULL;
if (access == GL_READ_ONLY_ARB ||
access == GL_READ_WRITE_ARB)
flags |= NOUVEAU_BO_RD;
if (access == GL_WRITE_ONLY_ARB ||
access == GL_READ_WRITE_ARB)
flags |= NOUVEAU_BO_WR;
nouveau_bo_map_range(nbo->bo, offset, length, flags);
obj->Pointer = nbo->bo->map;
obj->Offset = offset;
obj->Length = length;
obj->AccessFlags = access;
return obj->Pointer;
}
static GLboolean
nouveau_bufferobj_unmap(GLcontext *ctx, GLenum target, struct gl_buffer_object *obj)
{
struct nouveau_bufferobj *nbo = to_nouveau_bufferobj(obj);
assert(obj->Pointer);
nouveau_bo_unmap(nbo->bo);
obj->Pointer = NULL;
obj->Offset = 0;
obj->Length = 0;
obj->AccessFlags = 0;
return GL_TRUE;
}
void
nouveau_bufferobj_functions_init(struct dd_function_table *functions)
{
functions->NewBufferObject = nouveau_bufferobj_new;
functions->DeleteBuffer = nouveau_bufferobj_del;
functions->BufferData = nouveau_bufferobj_data;
functions->BufferSubData = nouveau_bufferobj_subdata;
functions->GetBufferSubData = nouveau_bufferobj_get_subdata;
functions->MapBuffer = nouveau_bufferobj_map;
functions->MapBufferRange = nouveau_bufferobj_map_range;
functions->UnmapBuffer = nouveau_bufferobj_unmap;
}

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/*
* Copyright (C) 2009 Francisco Jerez.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
#ifndef __NOUVEAU_BUFFEROBJ_H__
#define __NOUVEAU_BUFFEROBJ_H__
struct nouveau_bufferobj {
struct gl_buffer_object base;
struct nouveau_bo *bo;
};
#define to_nouveau_bufferobj(x) ((struct nouveau_bufferobj *)(x))
void
nouveau_bufferobj_functions_init(struct dd_function_table *functions);
#endif

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/*
* Copyright (C) 2009 Francisco Jerez.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
#include "nouveau_driver.h"
#include "nouveau_context.h"
#include "nouveau_bufferobj.h"
#include "nouveau_fbo.h"
#include "main/dd.h"
#include "main/framebuffer.h"
#include "main/light.h"
#include "main/state.h"
#include "drivers/common/meta.h"
#include "drivers/common/driverfuncs.h"
#include "swrast/swrast.h"
#include "vbo/vbo.h"
#include "tnl/tnl.h"
#define need_GL_EXT_framebuffer_object
#define need_GL_EXT_fog_coord
#include "main/remap_helper.h"
static const struct dri_extension nouveau_extensions[] = {
{ "GL_EXT_framebuffer_object", GL_EXT_framebuffer_object_functions },
{ "GL_ARB_multitexture", NULL },
{ "GL_EXT_texture_lod_bias", NULL },
{ "GL_SGIS_generate_mipmap", NULL },
{ "GL_ARB_texture_env_combine", NULL },
{ "GL_ARB_texture_env_dot3", NULL },
{ "GL_ARB_texture_env_add", NULL },
{ "GL_EXT_fog_coord", GL_EXT_fog_coord_functions },
{ NULL, NULL }
};
GLboolean
nouveau_context_create(const __GLcontextModes *visual, __DRIcontext *dri_ctx,
void *share_ctx)
{
__DRIscreen *dri_screen = dri_ctx->driScreenPriv;
struct nouveau_screen *screen = dri_screen->private;
struct nouveau_context *nctx;
GLcontext *ctx;
ctx = screen->driver->context_create(screen, visual, share_ctx);
if (!ctx)
return GL_FALSE;
nctx = to_nouveau_context(ctx);
nctx->dri_context = dri_ctx;
dri_ctx->driverPrivate = ctx;
return GL_TRUE;
}
GLboolean
nouveau_context_init(GLcontext *ctx, struct nouveau_screen *screen,
const GLvisual *visual, GLcontext *share_ctx)
{
struct nouveau_context *nctx = to_nouveau_context(ctx);
struct dd_function_table functions;
nctx->screen = screen;
nctx->fallback = HWTNL;
/* Initialize the function pointers */
_mesa_init_driver_functions(&functions);
nouveau_driver_functions_init(&functions);
nouveau_bufferobj_functions_init(&functions);
nouveau_texture_functions_init(&functions);
nouveau_fbo_functions_init(&functions);
/* Initialize the mesa context */
_mesa_initialize_context(ctx, visual, share_ctx, &functions, NULL);
nouveau_state_init(ctx);
nouveau_bo_state_init(ctx);
_mesa_meta_init(ctx);
_swrast_CreateContext(ctx);
_vbo_CreateContext(ctx);
_tnl_CreateContext(ctx);
nouveau_span_functions_init(ctx);
_mesa_allow_light_in_model(ctx, GL_FALSE);
/* Enable any supported extensions */
driInitExtensions(ctx, nouveau_extensions, GL_TRUE);
return GL_TRUE;
}
void
nouveau_context_destroy(__DRIcontext *dri_ctx)
{
struct nouveau_context *nctx = dri_ctx->driverPrivate;
GLcontext *ctx = &nctx->base;
if (nctx->screen->context == nctx)
nctx->screen->context = NULL;
_tnl_DestroyContext(ctx);
_vbo_DestroyContext(ctx);
_swrast_DestroyContext(ctx);
_mesa_meta_free(ctx);
nouveau_bo_state_destroy(ctx);
context_drv(ctx)->context_destroy(ctx);
}
static void
nouveau_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable,
unsigned int *stamp)
{
struct nouveau_context *nctx = context->driverPrivate;
GLcontext *ctx = &nctx->base;
__DRIscreen *screen = context->driScreenPriv;
struct gl_framebuffer *fb = drawable->driverPrivate;
unsigned int attachments[10];
__DRIbuffer *buffers = NULL;
int i = 0, count, ret;
attachments[i++] = __DRI_BUFFER_FRONT_LEFT;
if (fb->Visual.doubleBufferMode)
attachments[i++] = __DRI_BUFFER_BACK_LEFT;
if (fb->Visual.haveDepthBuffer && fb->Visual.haveStencilBuffer)
attachments[i++] = __DRI_BUFFER_DEPTH_STENCIL;
else if (fb->Visual.haveDepthBuffer)
attachments[i++] = __DRI_BUFFER_DEPTH;
else if (fb->Visual.haveStencilBuffer)
attachments[i++] = __DRI_BUFFER_STENCIL;
buffers = (*screen->dri2.loader->getBuffers)(drawable,
&drawable->w, &drawable->h,
attachments, i, &count,
drawable->loaderPrivate);
if (buffers == NULL)
return;
for (i = 0; i < count; i++) {
struct gl_renderbuffer *rb;
struct nouveau_surface *s;
uint32_t old_handle;
int index;
switch (buffers[i].attachment) {
case __DRI_BUFFER_FRONT_LEFT:
case __DRI_BUFFER_FAKE_FRONT_LEFT:
index = BUFFER_FRONT_LEFT;
break;
case __DRI_BUFFER_BACK_LEFT:
index = BUFFER_BACK_LEFT;
break;
case __DRI_BUFFER_DEPTH:
case __DRI_BUFFER_DEPTH_STENCIL:
index = BUFFER_DEPTH;
break;
case __DRI_BUFFER_STENCIL:
index = BUFFER_STENCIL;
break;
default:
assert(0);
}
rb = fb->Attachment[index].Renderbuffer;
s = &to_nouveau_renderbuffer(rb)->surface;
s->width = drawable->w;
s->height = drawable->h;
s->pitch = buffers[i].pitch;
s->cpp = buffers[i].cpp;
/* Don't bother to reopen the bo if it happens to be
* the same. */
if (s->bo) {
ret = nouveau_bo_handle_get(s->bo, &old_handle);
assert(!ret);
}
if (!s->bo || old_handle != buffers[i].name) {
nouveau_bo_ref(NULL, &s->bo);
ret = nouveau_bo_handle_ref(context_dev(ctx),
buffers[i].name, &s->bo);
assert(!ret);
context_dirty(ctx, FRAMEBUFFER);
}
}
_mesa_resize_framebuffer(ctx, fb, drawable->w, drawable->h);
}
GLboolean
nouveau_context_make_current(__DRIcontext *dri_ctx, __DRIdrawable *dri_draw,
__DRIdrawable *dri_read)
{
if (dri_ctx) {
struct nouveau_context *nctx = dri_ctx->driverPrivate;
GLcontext *ctx = &nctx->base;
if (nctx->screen->context != nctx) {
nctx->screen->context = nctx;
BITSET_ONES(nctx->dirty);
}
/* Ask the X server for new renderbuffers. */
nouveau_update_renderbuffers(dri_ctx, dri_draw,
&nctx->drawable.d_stamp);
if (dri_draw != dri_read)
nouveau_update_renderbuffers(dri_ctx, dri_read,
&nctx->drawable.r_stamp);
/* Pass it down to mesa. */
_mesa_make_current(ctx, dri_draw->driverPrivate,
dri_read->driverPrivate);
_mesa_update_state(ctx);
FIRE_RING(context_chan(ctx));
} else {
_mesa_make_current(NULL, NULL, NULL);
}
return GL_TRUE;
}
GLboolean
nouveau_context_unbind(__DRIcontext *dri_ctx)
{
return GL_TRUE;
}
void
nouveau_fallback(GLcontext *ctx, enum nouveau_fallback mode)
{
struct nouveau_context *nctx = to_nouveau_context(ctx);
nctx->fallback = MAX2(HWTNL, mode);
if (mode < SWRAST)
nouveau_state_emit(ctx);
else
FIRE_RING(context_chan(ctx));
}
void
nouveau_validate_framebuffer(GLcontext *ctx)
{
struct nouveau_context *nctx = to_nouveau_context(ctx);
/* Someone's planning to draw something really soon. */
nctx->drawable.dirty = GL_TRUE;
}

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/*
* Copyright (C) 2009 Francisco Jerez.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
#ifndef __NOUVEAU_CONTEXT_H__
#define __NOUVEAU_CONTEXT_H__
#include "nouveau_screen.h"
#include "nouveau_state.h"
#include "nouveau_bo_state.h"
#include "nouveau_render.h"
#include "main/bitset.h"
enum nouveau_fallback {
HWTNL = 0,
SWTNL,
SWRAST,
};
struct nouveau_drawable_state {
GLboolean dirty;
unsigned int d_stamp;
unsigned int r_stamp;
};
struct nouveau_context {
GLcontext base;
__DRIcontext *dri_context;
struct nouveau_screen *screen;
BITSET_DECLARE(dirty, MAX_NOUVEAU_STATE);
enum nouveau_fallback fallback;
struct nouveau_bo_state bo;
struct nouveau_render_state render;
struct nouveau_drawable_state drawable;
};
#define to_nouveau_context(ctx) ((struct nouveau_context *)(ctx))
#define context_dev(ctx) \
(to_nouveau_context(ctx)->screen->device)
#define context_chipset(ctx) \
(context_dev(ctx)->chipset)
#define context_chan(ctx) \
(to_nouveau_context(ctx)->screen->chan)
#define context_eng3d(ctx) \
(to_nouveau_context(ctx)->screen->eng3d)
#define context_drv(ctx) \
(to_nouveau_context(ctx)->screen->driver)
#define context_dirty(ctx, s) \
BITSET_SET(to_nouveau_context(ctx)->dirty, NOUVEAU_STATE_##s)
#define context_dirty_i(ctx, s, i) \
BITSET_SET(to_nouveau_context(ctx)->dirty, NOUVEAU_STATE_##s##0 + i)
GLboolean
nouveau_context_create(const __GLcontextModes *visual, __DRIcontext *dri_ctx,
void *share_ctx);
GLboolean
nouveau_context_init(GLcontext *ctx, struct nouveau_screen *screen,
const GLvisual *visual, GLcontext *share_ctx);
void
nouveau_context_destroy(__DRIcontext *dri_ctx);
GLboolean
nouveau_context_make_current(__DRIcontext *dri_ctx,
__DRIdrawable *ddraw,
__DRIdrawable *rdraw);
GLboolean
nouveau_context_unbind(__DRIcontext *dri_ctx);
void
nouveau_fallback(GLcontext *ctx, enum nouveau_fallback mode);
void
nouveau_validate_framebuffer(GLcontext *ctx);
#endif

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/*
* Copyright (C) 2009 Francisco Jerez.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
#include "nouveau_driver.h"
#include "nouveau_context.h"
#include "nouveau_fbo.h"
#include "nouveau_util.h"
#include "drivers/common/meta.h"
static const GLubyte *
nouveau_get_string(GLcontext *ctx, GLenum name)
{
static char buffer[128];
char hardware_name[32];
switch (name) {
case GL_VENDOR:
return (GLubyte *)"Nouveau";
case GL_RENDERER:
sprintf(hardware_name, "nv%02X", context_chipset(ctx));
driGetRendererString(buffer, hardware_name, DRIVER_DATE, 0);
return (GLubyte *)buffer;
default:
return NULL;
}
}
static void
nouveau_flush(GLcontext *ctx)
{
struct nouveau_context *nctx = to_nouveau_context(ctx);
struct nouveau_channel *chan = context_chan(ctx);
FIRE_RING(chan);
if (ctx->DrawBuffer->Name == 0 &&
ctx->DrawBuffer->_ColorDrawBufferIndexes[0] == BUFFER_FRONT_LEFT) {
__DRIscreen *screen = nctx->screen->dri_screen;
__DRIdri2LoaderExtension *dri2 = screen->dri2.loader;
__DRIdrawable *drawable = nctx->dri_context->driDrawablePriv;
dri2->flushFrontBuffer(drawable, drawable->loaderPrivate);
}
nctx->drawable.dirty = GL_FALSE;
}
static void
nouveau_finish(GLcontext *ctx)
{
nouveau_flush(ctx);
}
void
nouveau_clear(GLcontext *ctx, GLbitfield buffers)
{
struct gl_framebuffer *fb = ctx->DrawBuffer;
int x, y, w, h;
int i, buf;
nouveau_validate_framebuffer(ctx);
get_scissors(fb, &x, &y, &w, &h);
for (i = 0; i < BUFFER_COUNT; i++) {
struct nouveau_surface *s;
unsigned mask, value;
buf = buffers & (1 << i);
if (!buf)
continue;
s = &to_nouveau_renderbuffer(
fb->Attachment[i].Renderbuffer->Wrapped)->surface;
if (buf & BUFFER_BITS_COLOR) {
mask = pack_rgba_i(s->format, ctx->Color.ColorMask[0]);
value = pack_rgba_f(s->format, ctx->Color.ClearColor);
if (mask)
context_drv(ctx)->surface_fill(
ctx, s, mask, value, x, y, w, h);
buffers &= ~buf;
} else if (buf & (BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL)) {
mask = pack_zs_i(s->format,
(buffers & BUFFER_BIT_DEPTH &&
ctx->Depth.Mask) ? ~0 : 0,
(buffers & BUFFER_BIT_STENCIL &&
ctx->Stencil.WriteMask[0]) ? ~0 : 0);
value = pack_zs_f(s->format,
ctx->Depth.Clear,
ctx->Stencil.Clear);
if (mask)
context_drv(ctx)->surface_fill(
ctx, s, mask, value, x, y, w, h);
buffers &= ~(BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL);
}
}
if (buffers)
_mesa_meta_Clear(ctx, buffers);
}
void
nouveau_driver_functions_init(struct dd_function_table *functions)
{
functions->GetString = nouveau_get_string;
functions->Flush = nouveau_flush;
functions->Finish = nouveau_finish;
functions->Clear = nouveau_clear;
}

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/*
* Copyright (C) 2009 Francisco Jerez.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
#ifndef __NOUVEAU_DRIVER_H__
#define __NOUVEAU_DRIVER_H__
#include "main/imports.h"
#include "main/mtypes.h"
#include "main/macros.h"
#include "main/formats.h"
#include "utils.h"
#include "dri_util.h"
#undef NDEBUG
#include <assert.h>
#include "nouveau_device.h"
#include "nouveau_pushbuf.h"
#include "nouveau_grobj.h"
#include "nouveau_channel.h"
#include "nouveau_bo.h"
#include "nouveau_notifier.h"
#include "nouveau_screen.h"
#include "nouveau_state.h"
#include "nouveau_surface.h"
#define DRIVER_DATE "20091015"
#define DRIVER_AUTHOR "Nouveau"
struct nouveau_driver {
void (*screen_destroy)(struct nouveau_screen *screen);
GLcontext *(*context_create)(struct nouveau_screen *screen,
const GLvisual *visual,
GLcontext *share_ctx);
void (*context_destroy)(GLcontext *ctx);
void (*surface_copy)(GLcontext *ctx,
struct nouveau_surface *dst,
struct nouveau_surface *src,
int dx, int dy, int sx, int sy, int w, int h);
void (*surface_fill)(GLcontext *ctx,
struct nouveau_surface *dst,
unsigned mask, unsigned value,
int dx, int dy, int w, int h);
nouveau_state_func *emit;
int num_emit;
};
#define nouveau_error(format, ...) \
_mesa_fprintf(stderr, "%s: " format, __func__, ## __VA_ARGS__)
void
nouveau_clear(GLcontext *ctx, GLbitfield buffers);
void
nouveau_span_functions_init(GLcontext *ctx);
void
nouveau_driver_functions_init(struct dd_function_table *functions);
void
nouveau_texture_functions_init(struct dd_function_table *functions);
#endif

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/*
* Copyright (C) 2009 Francisco Jerez.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
#include "nouveau_driver.h"
#include "nouveau_fbo.h"
#include "nouveau_context.h"
#include "nouveau_texture.h"
#include "main/framebuffer.h"
#include "main/renderbuffer.h"
#include "main/fbobject.h"
static GLboolean
set_renderbuffer_format(struct gl_renderbuffer *rb, GLenum internalFormat)
{
struct nouveau_surface *s = &to_nouveau_renderbuffer(rb)->surface;
rb->InternalFormat = internalFormat;
switch (internalFormat) {
case GL_RGB:
case GL_RGB8:
rb->_BaseFormat = GL_RGB;
rb->Format = MESA_FORMAT_XRGB8888;
rb->DataType = GL_UNSIGNED_BYTE;
s->cpp = 4;
break;
case GL_RGBA:
case GL_RGBA8:
rb->_BaseFormat = GL_RGBA;
rb->Format = MESA_FORMAT_ARGB8888;
rb->DataType = GL_UNSIGNED_BYTE;
s->cpp = 4;
break;
case GL_RGB5:
rb->_BaseFormat = GL_RGB;
rb->Format = MESA_FORMAT_RGB565;
rb->DataType = GL_UNSIGNED_BYTE;
s->cpp = 2;
break;
case GL_DEPTH_COMPONENT16:
rb->_BaseFormat = GL_DEPTH_COMPONENT;
rb->Format = MESA_FORMAT_Z16;
rb->DataType = GL_UNSIGNED_SHORT;
s->cpp = 2;
break;
case GL_DEPTH_COMPONENT24:
case GL_STENCIL_INDEX8_EXT:
case GL_DEPTH24_STENCIL8_EXT:
rb->_BaseFormat = GL_DEPTH_COMPONENT;
rb->Format = MESA_FORMAT_Z24_S8;
rb->DataType = GL_UNSIGNED_INT;
s->cpp = 4;
break;
default:
return GL_FALSE;
}
s->format = rb->Format;
return GL_TRUE;
}
static GLboolean
nouveau_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
GLenum internalFormat,
GLuint width, GLuint height)
{
struct nouveau_surface *s = &to_nouveau_renderbuffer(rb)->surface;
if (!set_renderbuffer_format(rb, internalFormat))
return GL_FALSE;
rb->Width = width;
rb->Height = height;
nouveau_surface_alloc(ctx, s, TILED, NOUVEAU_BO_VRAM | NOUVEAU_BO_MAP,
rb->Format, width, height);
context_dirty(ctx, FRAMEBUFFER);
return GL_TRUE;
}
static void
nouveau_renderbuffer_del(struct gl_renderbuffer *rb)
{
struct nouveau_surface *s = &to_nouveau_renderbuffer(rb)->surface;
nouveau_surface_ref(NULL, s);
FREE(rb);
}
static struct gl_renderbuffer *
nouveau_renderbuffer_new(GLcontext *ctx, GLuint name)
{
struct gl_renderbuffer *rb;
rb = (struct gl_renderbuffer *)
CALLOC_STRUCT(nouveau_renderbuffer);
if (!rb)
return NULL;
_mesa_init_renderbuffer(rb, name);
rb->AllocStorage = nouveau_renderbuffer_storage;
rb->Delete = nouveau_renderbuffer_del;
return rb;
}
static GLboolean
nouveau_renderbuffer_dri_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
GLenum internalFormat,
GLuint width, GLuint height)
{
if (!set_renderbuffer_format(rb, internalFormat))
return GL_FALSE;
rb->Width = width;
rb->Height = height;
context_dirty(ctx, FRAMEBUFFER);
return GL_TRUE;
}
struct gl_renderbuffer *
nouveau_renderbuffer_dri_new(GLenum format, __DRIdrawable *drawable)
{
struct gl_renderbuffer *rb;
rb = nouveau_renderbuffer_new(NULL, 0);
if (!rb)
return NULL;
rb->AllocStorage = nouveau_renderbuffer_dri_storage;
if (!set_renderbuffer_format(rb, format)) {
nouveau_renderbuffer_del(rb);
return NULL;
}
return rb;
}
static struct gl_framebuffer *
nouveau_framebuffer_new(GLcontext *ctx, GLuint name)
{
struct nouveau_framebuffer *nfb;
nfb = CALLOC_STRUCT(nouveau_framebuffer);
if (!nfb)
return NULL;
_mesa_initialize_user_framebuffer(&nfb->base, name);
return &nfb->base;
}
struct gl_framebuffer *
nouveau_framebuffer_dri_new(const GLvisual *visual)
{
struct nouveau_framebuffer *nfb;
nfb = CALLOC_STRUCT(nouveau_framebuffer);
if (!nfb)
return NULL;
_mesa_initialize_window_framebuffer(&nfb->base, visual);
return &nfb->base;
}
static void
nouveau_bind_framebuffer(GLcontext *ctx, GLenum target,
struct gl_framebuffer *dfb,
struct gl_framebuffer *rfb)
{
context_dirty(ctx, FRAMEBUFFER);
}
static void
nouveau_framebuffer_renderbuffer(GLcontext *ctx, struct gl_framebuffer *fb,
GLenum attachment, struct gl_renderbuffer *rb)
{
_mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb);
context_dirty(ctx, FRAMEBUFFER);
}
static GLenum
get_tex_format(struct gl_texture_image *ti)
{
switch (ti->TexFormat) {
case MESA_FORMAT_ARGB8888:
return GL_RGBA8;
case MESA_FORMAT_RGB565:
return GL_RGB5;
default:
assert(0);
}
}
static void
nouveau_render_texture(GLcontext *ctx, struct gl_framebuffer *fb,
struct gl_renderbuffer_attachment *att)
{
struct gl_renderbuffer *rb = att->Renderbuffer;
struct gl_texture_image *ti =
att->Texture->Image[att->CubeMapFace][att->TextureLevel];
int ret;
/* Allocate a renderbuffer object for the texture if we
* haven't already done so. */
if (!rb) {
rb = nouveau_renderbuffer_new(ctx, 0);
assert(rb);
rb->AllocStorage = NULL;
_mesa_reference_renderbuffer(&att->Renderbuffer, rb);
}
/* Update the renderbuffer fields from the texture. */
ret = set_renderbuffer_format(rb, get_tex_format(ti));
assert(ret);
rb->Width = ti->Width;
rb->Height = ti->Height;
nouveau_surface_ref(&to_nouveau_teximage(ti)->surface,
&to_nouveau_renderbuffer(rb)->surface);
context_dirty(ctx, FRAMEBUFFER);
}
static void
nouveau_finish_render_texture(GLcontext *ctx,
struct gl_renderbuffer_attachment *att)
{
struct nouveau_renderbuffer *nrb
= to_nouveau_renderbuffer(att->Renderbuffer);
texture_dirty(att->Texture);
nouveau_surface_ref(NULL, &nrb->surface);
}
void
nouveau_fbo_functions_init(struct dd_function_table *functions)
{
functions->NewFramebuffer = nouveau_framebuffer_new;
functions->NewRenderbuffer = nouveau_renderbuffer_new;
functions->BindFramebuffer = nouveau_bind_framebuffer;
functions->FramebufferRenderbuffer = nouveau_framebuffer_renderbuffer;
functions->RenderTexture = nouveau_render_texture;
functions->FinishRenderTexture = nouveau_finish_render_texture;
}

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/*
* Copyright (C) 2009 Francisco Jerez.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
#ifndef __NOUVEAU_FBO_H__
#define __NOUVEAU_FBO_H__
struct nouveau_framebuffer {
struct gl_framebuffer base;
struct nouveau_bo *lma_bo;
};
#define to_nouveau_framebuffer(x) ((struct nouveau_framebuffer *)(x))
struct nouveau_renderbuffer {
struct gl_renderbuffer base;
struct nouveau_surface surface;
};
#define to_nouveau_renderbuffer(x) ((struct nouveau_renderbuffer *)(x))
struct gl_framebuffer *
nouveau_framebuffer_dri_new(const GLvisual *visual);
struct gl_renderbuffer *
nouveau_renderbuffer_dri_new(GLenum format, __DRIdrawable *drawable);
void
nouveau_fbo_functions_init(struct dd_function_table *functions);
#endif

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/*
* Copyright (C) 2007-2010 The Nouveau Project.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
#ifndef __NOUVEAU_GLDEFS_H__
#define __NOUVEAU_GLDEFS_H__
static inline unsigned
nvgl_blend_func(unsigned func)
{
switch (func) {
case GL_ZERO:
return 0x0000;
case GL_ONE:
return 0x0001;
case GL_SRC_COLOR:
return 0x0300;
case GL_ONE_MINUS_SRC_COLOR:
return 0x0301;
case GL_SRC_ALPHA:
return 0x0302;
case GL_ONE_MINUS_SRC_ALPHA:
return 0x0303;
case GL_DST_ALPHA:
return 0x0304;
case GL_ONE_MINUS_DST_ALPHA:
return 0x0305;
case GL_DST_COLOR:
return 0x0306;
case GL_ONE_MINUS_DST_COLOR:
return 0x0307;
case GL_SRC_ALPHA_SATURATE:
return 0x0308;
case GL_CONSTANT_COLOR:
return 0x8001;
case GL_ONE_MINUS_CONSTANT_COLOR:
return 0x8002;
case GL_CONSTANT_ALPHA:
return 0x8003;
case GL_ONE_MINUS_CONSTANT_ALPHA:
return 0x8004;
default:
assert(0);
}
}
static inline unsigned
nvgl_blend_eqn(unsigned eqn)
{
switch (eqn) {
case GL_FUNC_ADD:
return 0x8006;
case GL_MIN:
return 0x8007;
case GL_MAX:
return 0x8008;
case GL_FUNC_SUBTRACT:
return 0x800a;
case GL_FUNC_REVERSE_SUBTRACT:
return 0x800b;
default:
assert(0);
}
}
static inline unsigned
nvgl_logicop_func(unsigned func)
{
switch (func) {
case GL_CLEAR:
return 0x1500;
case GL_NOR:
return 0x1508;
case GL_AND_INVERTED:
return 0x1504;
case GL_COPY_INVERTED:
return 0x150c;
case GL_AND_REVERSE:
return 0x1502;
case GL_INVERT:
return 0x150a;
case GL_XOR:
return 0x1506;
case GL_NAND:
return 0x150e;
case GL_AND:
return 0x1501;
case GL_EQUIV:
return 0x1509;
case GL_NOOP:
return 0x1505;
case GL_OR_INVERTED:
return 0x150d;
case GL_COPY:
return 0x1503;
case GL_OR_REVERSE:
return 0x150b;
case GL_OR:
return 0x1507;
case GL_SET:
return 0x150f;
default:
assert(0);
}
}
static inline unsigned
nvgl_comparison_op(unsigned op)
{
switch (op) {
case GL_NEVER:
return 0x0200;
case GL_LESS:
return 0x0201;
case GL_EQUAL:
return 0x0202;
case GL_LEQUAL:
return 0x0203;
case GL_GREATER:
return 0x0204;
case GL_NOTEQUAL:
return 0x0205;
case GL_GEQUAL:
return 0x0206;
case GL_ALWAYS:
return 0x0207;
default:
assert(0);
}
}
static inline unsigned
nvgl_polygon_mode(unsigned mode)
{
switch (mode) {
case GL_POINT:
return 0x1b00;
case GL_LINE:
return 0x1b01;
case GL_FILL:
return 0x1b02;
default:
assert(0);
}
}
static inline unsigned
nvgl_stencil_op(unsigned op)
{
switch (op) {
case GL_ZERO:
return 0x0000;
case GL_INVERT:
return 0x150a;
case GL_KEEP:
return 0x1e00;
case GL_REPLACE:
return 0x1e01;
case GL_INCR:
return 0x1e02;
case GL_DECR:
return 0x1e03;
case GL_INCR_WRAP_EXT:
return 0x8507;
case GL_DECR_WRAP_EXT:
return 0x8508;
default:
assert(0);
}
}
static inline unsigned
nvgl_primitive(unsigned prim)
{
switch (prim) {
case GL_POINTS:
return 0x0001;
case GL_LINES:
return 0x0002;
case GL_LINE_LOOP:
return 0x0003;
case GL_LINE_STRIP:
return 0x0004;
case GL_TRIANGLES:
return 0x0005;
case GL_TRIANGLE_STRIP:
return 0x0006;
case GL_TRIANGLE_FAN:
return 0x0007;
case GL_QUADS:
return 0x0008;
case GL_QUAD_STRIP:
return 0x0009;
case GL_POLYGON:
return 0x000a;
default:
assert(0);
}
}
static inline unsigned
nvgl_wrap_mode(unsigned wrap)
{
switch (wrap) {
case GL_REPEAT:
return 0x1;
case GL_MIRRORED_REPEAT:
return 0x2;
case GL_CLAMP_TO_EDGE:
return 0x3;
case GL_CLAMP_TO_BORDER:
return 0x4;
case GL_CLAMP:
return 0x5;
default:
assert(0);
}
}
static inline unsigned
nvgl_filter_mode(unsigned filter)
{
switch (filter) {
case GL_NEAREST:
return 0x1;
case GL_LINEAR:
return 0x2;
case GL_NEAREST_MIPMAP_NEAREST:
return 0x3;
case GL_LINEAR_MIPMAP_NEAREST:
return 0x4;
case GL_NEAREST_MIPMAP_LINEAR:
return 0x5;
case GL_LINEAR_MIPMAP_LINEAR:
return 0x6;
default:
assert(0);
}
}
#endif

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/*
* Copyright (C) 2009-2010 Francisco Jerez.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
#ifndef __NOUVEAU_RENDER_H__
#define __NOUVEAU_RENDER_H__
#include "vbo/vbo_context.h"
struct nouveau_array_state;
typedef void (*dispatch_t)(GLcontext *, unsigned int, int, unsigned int);
typedef unsigned (*extract_u_t)(struct nouveau_array_state *a, int i, int j);
typedef float (*extract_f_t)(struct nouveau_array_state *a, int i, int j);
struct nouveau_attr_info {
int vbo_index;
int imm_method;
int imm_fields;
void (*emit)(GLcontext *, struct nouveau_array_state *, const void *);
};
struct nouveau_array_state {
int attr;
int stride, fields, type;
struct nouveau_bo *bo;
unsigned offset;
const void *buf;
extract_u_t extract_u;
extract_f_t extract_f;
};
#define RENDER_SCRATCH_COUNT 32
#define RENDER_SCRATCH_SIZE 64*1024
struct nouveau_scratch_state {
struct nouveau_bo *bo[RENDER_SCRATCH_COUNT];
int index;
int offset;
void *buf;
};
struct nouveau_swtnl_state {
struct nouveau_bo *vbo;
void *buf;
unsigned vertex_count;
GLenum primitive;
};
struct nouveau_render_state {
enum {
VBO,
IMM
} mode;
struct nouveau_array_state ib;
struct nouveau_array_state attrs[VERT_ATTRIB_MAX];
/* Maps a HW VBO index or IMM emission order to an index in
* the attrs array above (or -1 if unused). */
int map[VERT_ATTRIB_MAX];
int attr_count;
int vertex_size;
struct nouveau_scratch_state scratch;
struct nouveau_swtnl_state swtnl;
};
#define to_render_state(ctx) (&to_nouveau_context(ctx)->render)
#endif

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/*
* Copyright (C) 2009-2010 Francisco Jerez.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
/*
* Vertex submission helper definitions shared among the software and
* hardware TnL paths.
*/
#include "nouveau_gldefs.h"
#include "main/light.h"
#include "vbo/vbo.h"
#include "tnl/tnl.h"
#define OUT_INDICES_L(r, i, d, n) \
BATCH_OUT_L(i + d, n); \
(void)r
#define OUT_INDICES_I16(r, i, d, n) \
BATCH_OUT_I16(r->ib.extract_u(&r->ib, 0, i) + d, \
r->ib.extract_u(&r->ib, 0, i + 1) + d)
#define OUT_INDICES_I32(r, i, d, n) \
BATCH_OUT_I32(r->ib.extract_u(&r->ib, 0, i) + d)
/*
* Emit <n> vertices using BATCH_OUT_<out>, MAX_OUT_<out> at a time,
* grouping them in packets of length MAX_PACKET.
*
* out: hardware index data type.
* ctx: GL context.
* start: element within the index buffer to begin with.
* delta: integer correction that will be added to each index found in
* the index buffer.
*/
#define EMIT_VBO(out, ctx, start, delta, n) do { \
struct nouveau_render_state *render = to_render_state(ctx); \
int npush = n; \
\
while (npush) { \
int npack = MIN2(npush, MAX_PACKET * MAX_OUT_##out); \
npush -= npack; \
\
BATCH_PACKET_##out((npack + MAX_OUT_##out - 1) \
/ MAX_OUT_##out); \
while (npack) { \
int nout = MIN2(npack, MAX_OUT_##out); \
npack -= nout; \
\
OUT_INDICES_##out(render, start, delta, \
nout); \
start += nout; \
} \
} \
} while (0)
/*
* Emit the <n>-th element of the array <a>, using IMM_OUT.
*/
#define EMIT_IMM(ctx, a, n) do { \
struct nouveau_attr_info *info = \
&TAG(vertex_attrs)[(a)->attr]; \
int m; \
\
if (!info->emit) { \
IMM_PACKET(info->imm_method, info->imm_fields); \
\
for (m = 0; m < (a)->fields; m++) \
IMM_OUT((a)->extract_f(a, n, m)); \
\
for (m = (a)->fields; m < info->imm_fields; m++) \
IMM_OUT(((float []){0, 0, 0, 1})[m]); \
\
} else { \
info->emit(ctx, a, (a)->buf + n * (a)->stride); \
} \
} while (0)
/*
* Select an appropriate dispatch function for the given index buffer.
*/
static void
get_array_dispatch(struct nouveau_array_state *a, dispatch_t *dispatch)
{
if (!a->fields) {
auto void f(GLcontext *, unsigned int, int, unsigned int);
void f(GLcontext *ctx, unsigned int start, int delta,
unsigned int n) {
struct nouveau_channel *chan = context_chan(ctx);
RENDER_LOCALS(ctx);
EMIT_VBO(L, ctx, start, delta, n);
};
*dispatch = f;
} else if (a->type == GL_UNSIGNED_INT) {
auto void f(GLcontext *, unsigned int, int, unsigned int);
void f(GLcontext *ctx, unsigned int start, int delta,
unsigned int n) {
struct nouveau_channel *chan = context_chan(ctx);
RENDER_LOCALS(ctx);
EMIT_VBO(I32, ctx, start, delta, n);
};
*dispatch = f;
} else {
auto void f(GLcontext *, unsigned int, int, unsigned int);
void f(GLcontext *ctx, unsigned int start, int delta,
unsigned int n) {
struct nouveau_channel *chan = context_chan(ctx);
RENDER_LOCALS(ctx);
EMIT_VBO(I32, ctx, start, delta, n & 1);
EMIT_VBO(I16, ctx, start, delta, n & ~1);
};
*dispatch = f;
}
}
/*
* Select appropriate element extraction functions for the given
* array.
*/
static void
get_array_extract(struct nouveau_array_state *a,
extract_u_t *extract_u, extract_f_t *extract_f)
{
#define EXTRACT(in_t, out_t, k) \
({ \
auto out_t f(struct nouveau_array_state *, int, int); \
out_t f(struct nouveau_array_state *a, int i, int j) { \
in_t x = ((in_t *)(a->buf + i * a->stride))[j]; \
\
return (out_t)x / (k); \
}; \
f; \
});
switch (a->type) {
case GL_BYTE:
*extract_u = EXTRACT(char, unsigned, 1);
*extract_f = EXTRACT(char, float, SCHAR_MAX);
break;
case GL_UNSIGNED_BYTE:
*extract_u = EXTRACT(unsigned char, unsigned, 1);
*extract_f = EXTRACT(unsigned char, float, UCHAR_MAX);
break;
case GL_SHORT:
*extract_u = EXTRACT(short, unsigned, 1);
*extract_f = EXTRACT(short, float, SHRT_MAX);
break;
case GL_UNSIGNED_SHORT:
*extract_u = EXTRACT(unsigned short, unsigned, 1);
*extract_f = EXTRACT(unsigned short, float, USHRT_MAX);
break;
case GL_INT:
*extract_u = EXTRACT(int, unsigned, 1);
*extract_f = EXTRACT(int, float, INT_MAX);
break;
case GL_UNSIGNED_INT:
*extract_u = EXTRACT(unsigned int, unsigned, 1);
*extract_f = EXTRACT(unsigned int, float, UINT_MAX);
break;
case GL_FLOAT:
*extract_u = EXTRACT(float, unsigned, 1.0 / UINT_MAX);
*extract_f = EXTRACT(float, float, 1);
break;
default:
assert(0);
}
}
/*
* Returns a pointer to a chunk of <size> bytes long GART memory. <bo>
* will be updated with the buffer object the memory is located in.
*
* If <offset> is provided, it will be updated with the offset within
* <bo> of the allocated memory. Otherwise the returned memory will
* always be located right at the beginning of <bo>.
*/
static inline void *
get_scratch_vbo(GLcontext *ctx, unsigned size, struct nouveau_bo **bo,
unsigned *offset)
{
struct nouveau_scratch_state *scratch = &to_render_state(ctx)->scratch;
void *buf;
if (scratch->buf && offset &&
size <= RENDER_SCRATCH_SIZE - scratch->offset) {
nouveau_bo_ref(scratch->bo[scratch->index], bo);
buf = scratch->buf + scratch->offset;
*offset = scratch->offset;
scratch->offset += size;
} else if (size <= RENDER_SCRATCH_SIZE) {
scratch->index = (scratch->index + 1) % RENDER_SCRATCH_COUNT;
nouveau_bo_ref(scratch->bo[scratch->index], bo);
nouveau_bo_map(*bo, NOUVEAU_BO_WR);
buf = scratch->buf = (*bo)->map;
nouveau_bo_unmap(*bo);
if (offset)
*offset = 0;
scratch->offset = size;
} else {
nouveau_bo_new(context_dev(ctx),
NOUVEAU_BO_MAP | NOUVEAU_BO_GART, 0, size, bo);
nouveau_bo_map(*bo, NOUVEAU_BO_WR);
buf = (*bo)->map;
nouveau_bo_unmap(*bo);
if (offset)
*offset = 0;
}
return buf;
}
/*
* Returns how many vertices you can draw using <n> pushbuf dwords.
*/
static inline unsigned
get_max_vertices(GLcontext *ctx, const struct _mesa_index_buffer *ib,
unsigned n)
{
struct nouveau_render_state *render = to_render_state(ctx);
if (render->mode == IMM) {
return MAX2(0, n - 4) / (render->vertex_size / 4 +
render->attr_count);
} else {
unsigned max_out;
if (ib) {
switch (ib->type) {
case GL_UNSIGNED_INT:
max_out = MAX_OUT_I32;
break;
case GL_UNSIGNED_SHORT:
max_out = MAX_OUT_I16;
break;
case GL_UNSIGNED_BYTE:
max_out = MAX_OUT_I16;
break;
}
} else {
max_out = MAX_OUT_L;
}
return MAX2(0, n - 7) * max_out * MAX_PACKET / (1 + MAX_PACKET);
}
}
#include "nouveau_vbo_t.c"
#include "nouveau_swtnl_t.c"
static void
TAG(emit_material)(GLcontext *ctx, struct nouveau_array_state *a,
const void *v)
{
const int attr = a->attr - VERT_ATTRIB_GENERIC0;
const int state = ((int []) {
NOUVEAU_STATE_MATERIAL_FRONT_AMBIENT,
NOUVEAU_STATE_MATERIAL_BACK_AMBIENT,
NOUVEAU_STATE_MATERIAL_FRONT_DIFFUSE,
NOUVEAU_STATE_MATERIAL_BACK_DIFFUSE,
NOUVEAU_STATE_MATERIAL_FRONT_SPECULAR,
NOUVEAU_STATE_MATERIAL_BACK_SPECULAR,
NOUVEAU_STATE_MATERIAL_FRONT_AMBIENT,
NOUVEAU_STATE_MATERIAL_BACK_AMBIENT,
NOUVEAU_STATE_MATERIAL_FRONT_SHININESS,
NOUVEAU_STATE_MATERIAL_BACK_SHININESS
}) [attr];
COPY_4V(ctx->Light.Material.Attrib[attr], (float *)v);
_mesa_update_material(ctx, 1 << attr);
context_drv(ctx)->emit[state](ctx, state);
}
static void
TAG(render_prims)(GLcontext *ctx, const struct gl_client_array **arrays,
const struct _mesa_prim *prims, GLuint nr_prims,
const struct _mesa_index_buffer *ib,
GLboolean index_bounds_valid,
GLuint min_index, GLuint max_index)
{
struct nouveau_context *nctx = to_nouveau_context(ctx);
nouveau_validate_framebuffer(ctx);
if (nctx->fallback == HWTNL)
TAG(vbo_render_prims)(ctx, arrays, prims, nr_prims, ib,
index_bounds_valid, min_index, max_index);
if (nctx->fallback == SWTNL)
_tnl_vbo_draw_prims(ctx, arrays, prims, nr_prims, ib,
index_bounds_valid, min_index, max_index);
}
void
TAG(render_init)(GLcontext *ctx)
{
struct nouveau_render_state *render = to_render_state(ctx);
struct nouveau_scratch_state *scratch = &render->scratch;
int ret, i;
for (i = 0; i < RENDER_SCRATCH_COUNT; i++) {
ret = nouveau_bo_new(context_dev(ctx),
NOUVEAU_BO_MAP | NOUVEAU_BO_GART,
0, RENDER_SCRATCH_SIZE, &scratch->bo[i]);
assert(!ret);
}
for (i = 0; i < VERT_ATTRIB_MAX; i++)
render->map[i] = -1;
TAG(swtnl_init)(ctx);
vbo_set_draw_func(ctx, TAG(render_prims));
}
void
TAG(render_destroy)(GLcontext *ctx)
{
TAG(swtnl_destroy)(ctx);
}

View file

@ -0,0 +1,269 @@
/*
* Copyright (C) 2009 Francisco Jerez.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
#include "nouveau_driver.h"
#include "nouveau_context.h"
#include "nouveau_fbo.h"
#include "nouveau_drmif.h"
#include "nv04_driver.h"
#include "nv10_driver.h"
#include "nv20_driver.h"
#include "main/framebuffer.h"
#include "main/renderbuffer.h"
static const __DRIextension *nouveau_screen_extensions[];
static void
nouveau_destroy_screen(__DRIscreen *dri_screen);
static void
nouveau_channel_flush_notify(struct nouveau_channel *chan)
{
struct nouveau_screen *screen = chan->user_private;
struct nouveau_context *nctx = screen->context;
if (nctx && nctx->fallback < SWRAST)
nouveau_state_emit(&nctx->base);
}
static const __DRIconfig **
nouveau_get_configs(void)
{
__DRIconfig **configs = NULL;
int i;
const uint8_t depth_bits[] = { 0, 16, 24, 24 };
const uint8_t stencil_bits[] = { 0, 0, 0, 8 };
const uint8_t msaa_samples[] = { 0 };
const struct {
GLenum format;
GLenum type;
} fb_formats[] = {
{ GL_RGB , GL_UNSIGNED_SHORT_5_6_5 },
{ GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV },
{ GL_BGR , GL_UNSIGNED_INT_8_8_8_8_REV },
};
const GLenum back_buffer_modes[] = {
GLX_NONE, GLX_SWAP_UNDEFINED_OML
};
for (i = 0; i < Elements(fb_formats); i++) {
__DRIconfig **config;
config = driCreateConfigs(fb_formats[i].format,
fb_formats[i].type,
depth_bits, stencil_bits,
Elements(depth_bits),
back_buffer_modes,
Elements(back_buffer_modes),
msaa_samples,
Elements(msaa_samples));
assert(config);
configs = configs ? driConcatConfigs(configs, config)
: config;
}
return (const __DRIconfig **)configs;
}
static const __DRIconfig **
nouveau_init_screen2(__DRIscreen *dri_screen)
{
const __DRIconfig **configs;
struct nouveau_screen *screen;
int ret;
/* Allocate the screen. */
screen = CALLOC_STRUCT(nouveau_screen);
if (!screen)
return NULL;
dri_screen->private = screen;
dri_screen->extensions = nouveau_screen_extensions;
screen->dri_screen = dri_screen;
/* Open the DRM device. */
ret = nouveau_device_open_existing(&screen->device, 0, dri_screen->fd,
0);
if (ret) {
nouveau_error("Error opening the DRM device.\n");
goto fail;
}
ret = nouveau_channel_alloc(screen->device, 0xbeef0201, 0xbeef0202,
&screen->chan);
if (ret) {
nouveau_error("Error initializing the FIFO.\n");
goto fail;
}
screen->chan->flush_notify = nouveau_channel_flush_notify;
screen->chan->user_private = screen;
/* Do the card specific initialization */
switch (screen->device->chipset & 0xf0) {
case 0x00:
ret = nv04_screen_init(screen);
break;
case 0x10:
ret = nv10_screen_init(screen);
break;
case 0x20:
ret = nv20_screen_init(screen);
break;
default:
assert(0);
}
if (!ret) {
nouveau_error("Error initializing the hardware.\n");
goto fail;
}
configs = nouveau_get_configs();
if (!configs) {
nouveau_error("Error creating the framebuffer configs.\n");
goto fail;
}
return configs;
fail:
nouveau_destroy_screen(dri_screen);
return NULL;
}
static void
nouveau_destroy_screen(__DRIscreen *dri_screen)
{
struct nouveau_screen *screen = dri_screen->private;
if (!screen)
return;
screen->driver->screen_destroy(screen);
if (screen->chan) {
screen->chan->flush_notify = NULL;
nouveau_channel_free(&screen->chan);
}
if (screen->device)
nouveau_device_close(&screen->device);
FREE(screen);
dri_screen->private = NULL;
}
static GLboolean
nouveau_create_buffer(__DRIscreen *dri_screen,
__DRIdrawable *drawable,
const __GLcontextModes *visual,
GLboolean is_pixmap)
{
struct gl_renderbuffer *rb;
struct gl_framebuffer *fb;
GLenum color_format;
if (is_pixmap)
return GL_FALSE; /* not implemented */
if (visual->redBits == 5)
color_format = GL_RGB5;
else if (visual->alphaBits == 0)
color_format = GL_RGB8;
else
color_format = GL_RGBA8;
fb = nouveau_framebuffer_dri_new(visual);
if (!fb)
return GL_FALSE;
/* Front buffer. */
rb = nouveau_renderbuffer_dri_new(color_format, drawable);
_mesa_add_renderbuffer(fb, BUFFER_FRONT_LEFT, rb);
/* Back buffer */
if (visual->doubleBufferMode) {
rb = nouveau_renderbuffer_dri_new(color_format, drawable);
_mesa_add_renderbuffer(fb, BUFFER_BACK_LEFT, rb);
}
/* Depth/stencil buffer. */
if (visual->depthBits == 24 && visual->stencilBits == 8) {
rb = nouveau_renderbuffer_dri_new(GL_DEPTH24_STENCIL8_EXT, drawable);
_mesa_add_renderbuffer(fb, BUFFER_DEPTH, rb);
_mesa_add_renderbuffer(fb, BUFFER_STENCIL, rb);
} else if (visual->depthBits == 24) {
rb = nouveau_renderbuffer_dri_new(GL_DEPTH_COMPONENT24, drawable);
_mesa_add_renderbuffer(fb, BUFFER_DEPTH, rb);
} else if (visual->depthBits == 16) {
rb = nouveau_renderbuffer_dri_new(GL_DEPTH_COMPONENT16, drawable);
_mesa_add_renderbuffer(fb, BUFFER_DEPTH, rb);
}
/* Software renderbuffers. */
_mesa_add_soft_renderbuffers(fb, GL_FALSE, GL_FALSE, GL_FALSE,
visual->accumRedBits > 0,
GL_FALSE, GL_FALSE);
drawable->driverPrivate = fb;
return GL_TRUE;
}
static void
nouveau_destroy_buffer(__DRIdrawable *drawable)
{
_mesa_reference_framebuffer(
(struct gl_framebuffer **)&drawable->driverPrivate, NULL);
}
static const __DRIextension *nouveau_screen_extensions[] = {
NULL
};
const struct __DriverAPIRec driDriverAPI = {
.InitScreen2 = nouveau_init_screen2,
.DestroyScreen = nouveau_destroy_screen,
.CreateBuffer = nouveau_create_buffer,
.DestroyBuffer = nouveau_destroy_buffer,
.CreateContext = nouveau_context_create,
.DestroyContext = nouveau_context_destroy,
.MakeCurrent = nouveau_context_make_current,
.UnbindContext = nouveau_context_unbind,
};
/* This is the table of extensions that the loader will dlsym() for. */
PUBLIC const __DRIextension *__driDriverExtensions[] = {
&driCoreExtension.base,
&driDRI2Extension.base,
NULL
};

View file

@ -0,0 +1,54 @@
/*
* Copyright (C) 2009 Francisco Jerez.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
#ifndef __NOUVEAU_SCREEN_H__
#define __NOUVEAU_SCREEN_H__
struct nouveau_context;
struct nouveau_screen {
__DRIscreen *dri_screen;
struct nouveau_device *device;
struct nouveau_channel *chan;
struct nouveau_notifier *ntfy;
struct nouveau_grobj *eng3d;
struct nouveau_grobj *eng3dm;
struct nouveau_grobj *surf3d;
struct nouveau_grobj *m2mf;
struct nouveau_grobj *surf2d;
struct nouveau_grobj *rop;
struct nouveau_grobj *patt;
struct nouveau_grobj *rect;
struct nouveau_grobj *swzsurf;
struct nouveau_grobj *sifm;
const struct nouveau_driver *driver;
struct nouveau_context *context;
};
#endif

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/*
* Copyright (C) 2009 Francisco Jerez.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
#include "nouveau_driver.h"
#include "nouveau_fbo.h"
#include "nouveau_context.h"
#include "nouveau_bo.h"
#include "swrast/swrast.h"
#define LOCAL_VARS \
struct gl_framebuffer *fb = ctx->DrawBuffer; \
struct nouveau_surface *s = &to_nouveau_renderbuffer(rb)->surface; \
GLuint p; \
(void)p;
#define LOCAL_DEPTH_VARS LOCAL_VARS
#define HW_LOCK()
#define HW_UNLOCK()
#define HW_CLIPLOOP() { \
int minx = 0; \
int miny = 0; \
int maxx = fb->Width; \
int maxy = fb->Height;
#define HW_ENDCLIPLOOP() }
#define Y_FLIP(y) (fb->Name ? (y) : rb->Height - 1 - (y))
/* RGB565 span functions */
#define SPANTMP_PIXEL_FMT GL_RGB
#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_SHORT_5_6_5
#define TAG(x) nouveau_##x##_rgb565
#define TAG2(x, y) nouveau_##x##_rgb565##y
#define GET_PTR(x, y) (s->bo->map + (y)*s->pitch + (x)*s->cpp)
#include "spantmp2.h"
/* ARGB8888 span functions */
#define SPANTMP_PIXEL_FMT GL_BGRA
#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV
#define TAG(x) nouveau_##x##_argb8888
#define TAG2(x, y) nouveau_##x##_argb8888##y
#define GET_PTR(x, y) (s->bo->map + (y)*s->pitch + (x)*s->cpp)
#include "spantmp2.h"
/* Z16 span functions */
#define VALUE_TYPE uint16_t
#define READ_DEPTH(v, x, y) \
v = *(uint16_t *)(s->bo->map + (y)*s->pitch + (x)*s->cpp);
#define WRITE_DEPTH(x, y, v) \
*(uint16_t *)(s->bo->map + (y)*s->pitch + (x)*s->cpp) = v
#define TAG(x) nouveau_##x##_z16
#include "depthtmp.h"
/* Z24S8 span functions */
#define VALUE_TYPE uint32_t
#define READ_DEPTH(v, x, y) \
v = *(uint32_t *)(s->bo->map + (y)*s->pitch + (x)*s->cpp);
#define WRITE_DEPTH(x, y, v) \
*(uint32_t *)(s->bo->map + (y)*s->pitch + (x)*s->cpp) = v
#define TAG(x) nouveau_##x##_z24s8
#include "depthtmp.h"
static void
renderbuffer_map_unmap(struct gl_renderbuffer *rb, GLboolean map)
{
struct nouveau_surface *s = &to_nouveau_renderbuffer(rb)->surface;
if (map) {
switch (rb->Format) {
case MESA_FORMAT_RGB565:
nouveau_InitPointers_rgb565(rb);
break;
case MESA_FORMAT_XRGB8888:
case MESA_FORMAT_ARGB8888:
nouveau_InitPointers_argb8888(rb);
break;
case MESA_FORMAT_Z16:
nouveau_InitDepthPointers_z16(rb);
break;
case MESA_FORMAT_Z24_S8:
nouveau_InitDepthPointers_z24s8(rb);
break;
default:
assert(0);
}
nouveau_bo_map(s->bo, NOUVEAU_BO_RDWR);
} else {
nouveau_bo_unmap(s->bo);
}
}
static void
texture_unit_map_unmap(GLcontext *ctx, struct gl_texture_unit *u, GLboolean map)
{
if (!u->_ReallyEnabled)
return;
if (map)
ctx->Driver.MapTexture(ctx, u->_Current);
else
ctx->Driver.UnmapTexture(ctx, u->_Current);
}
static void
span_map_unmap(GLcontext *ctx, GLboolean map)
{
int i;
for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++)
renderbuffer_map_unmap(ctx->DrawBuffer->_ColorDrawBuffers[i], map);
renderbuffer_map_unmap(ctx->DrawBuffer->_ColorReadBuffer, map);
if (ctx->DrawBuffer->_DepthBuffer)
renderbuffer_map_unmap(ctx->DrawBuffer->_DepthBuffer->Wrapped, map);
for (i = 0; i < ctx->Const.MaxTextureUnits; i++)
texture_unit_map_unmap(ctx, &ctx->Texture.Unit[i], map);
}
static void
nouveau_span_start(GLcontext *ctx)
{
nouveau_fallback(ctx, SWRAST);
span_map_unmap(ctx, GL_TRUE);
}
static void
nouveau_span_finish(GLcontext *ctx)
{
span_map_unmap(ctx, GL_FALSE);
nouveau_fallback(ctx, HWTNL);
}
void
nouveau_span_functions_init(GLcontext *ctx)
{
struct swrast_device_driver *swdd =
_swrast_GetDeviceDriverReference(ctx);
swdd->SpanRenderStart = nouveau_span_start;
swdd->SpanRenderFinish = nouveau_span_finish;
}

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/*
* Copyright (C) 2009 Francisco Jerez.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
#include "nouveau_driver.h"
#include "nouveau_context.h"
#include "nouveau_texture.h"
#include "nouveau_util.h"
#include "swrast/swrast.h"
#include "tnl/tnl.h"
static void
nouveau_alpha_func(GLcontext *ctx, GLenum func, GLfloat ref)
{
context_dirty(ctx, ALPHA_FUNC);
}
static void
nouveau_blend_color(GLcontext *ctx, const GLfloat color[4])
{
context_dirty(ctx, BLEND_COLOR);
}
static void
nouveau_blend_equation_separate(GLcontext *ctx, GLenum modeRGB, GLenum modeA)
{
context_dirty(ctx, BLEND_EQUATION);
}
static void
nouveau_blend_func_separate(GLcontext *ctx, GLenum sfactorRGB,
GLenum dfactorRGB, GLenum sfactorA, GLenum dfactorA)
{
context_dirty(ctx, BLEND_FUNC);
}
static void
nouveau_clip_plane(GLcontext *ctx, GLenum plane, const GLfloat *equation)
{
context_dirty_i(ctx, CLIP_PLANE, plane - GL_CLIP_PLANE0);
}
static void
nouveau_color_mask(GLcontext *ctx, GLboolean rmask, GLboolean gmask,
GLboolean bmask, GLboolean amask)
{
context_dirty(ctx, COLOR_MASK);
}
static void
nouveau_color_material(GLcontext *ctx, GLenum face, GLenum mode)
{
context_dirty(ctx, COLOR_MATERIAL);
context_dirty(ctx, MATERIAL_FRONT_AMBIENT);
context_dirty(ctx, MATERIAL_BACK_AMBIENT);
context_dirty(ctx, MATERIAL_FRONT_DIFFUSE);
context_dirty(ctx, MATERIAL_BACK_DIFFUSE);
context_dirty(ctx, MATERIAL_FRONT_SPECULAR);
context_dirty(ctx, MATERIAL_BACK_SPECULAR);
}
static void
nouveau_cull_face(GLcontext *ctx, GLenum mode)
{
context_dirty(ctx, CULL_FACE);
}
static void
nouveau_front_face(GLcontext *ctx, GLenum mode)
{
context_dirty(ctx, FRONT_FACE);
}
static void
nouveau_depth_func(GLcontext *ctx, GLenum func)
{
context_dirty(ctx, DEPTH);
}
static void
nouveau_depth_mask(GLcontext *ctx, GLboolean flag)
{
context_dirty(ctx, DEPTH);
}
static void
nouveau_depth_range(GLcontext *ctx, GLclampd nearval, GLclampd farval)
{
context_dirty(ctx, VIEWPORT);
}
static void
nouveau_draw_buffer(GLcontext *ctx, GLenum buffer)
{
context_dirty(ctx, FRAMEBUFFER);
}
static void
nouveau_draw_buffers(GLcontext *ctx, GLsizei n, const GLenum *buffers)
{
context_dirty(ctx, FRAMEBUFFER);
}
static void
nouveau_enable(GLcontext *ctx, GLenum cap, GLboolean state)
{
int i;
switch (cap) {
case GL_ALPHA_TEST:
context_dirty(ctx, ALPHA_FUNC);
break;
case GL_BLEND:
context_dirty(ctx, BLEND_EQUATION);
break;
case GL_COLOR_LOGIC_OP:
context_dirty(ctx, LOGIC_OPCODE);
break;
case GL_COLOR_MATERIAL:
context_dirty(ctx, COLOR_MATERIAL);
context_dirty(ctx, MATERIAL_FRONT_AMBIENT);
context_dirty(ctx, MATERIAL_BACK_AMBIENT);
context_dirty(ctx, MATERIAL_FRONT_DIFFUSE);
context_dirty(ctx, MATERIAL_BACK_DIFFUSE);
context_dirty(ctx, MATERIAL_FRONT_SPECULAR);
context_dirty(ctx, MATERIAL_BACK_SPECULAR);
break;
case GL_COLOR_SUM_EXT:
context_dirty(ctx, FRAG);
break;
case GL_CULL_FACE:
context_dirty(ctx, CULL_FACE);
break;
case GL_DEPTH_TEST:
context_dirty(ctx, DEPTH);
break;
case GL_DITHER:
context_dirty(ctx, DITHER);
break;
case GL_FOG:
context_dirty(ctx, FOG);
context_dirty(ctx, FRAG);
context_dirty(ctx, MODELVIEW);
break;
case GL_LIGHT0:
case GL_LIGHT1:
case GL_LIGHT2:
case GL_LIGHT3:
case GL_LIGHT4:
case GL_LIGHT5:
case GL_LIGHT6:
case GL_LIGHT7:
context_dirty(ctx, MODELVIEW);
context_dirty(ctx, LIGHT_ENABLE);
context_dirty_i(ctx, LIGHT_SOURCE, cap - GL_LIGHT0);
context_dirty(ctx, MATERIAL_FRONT_AMBIENT);
context_dirty(ctx, MATERIAL_BACK_AMBIENT);
context_dirty(ctx, MATERIAL_FRONT_DIFFUSE);
context_dirty(ctx, MATERIAL_BACK_DIFFUSE);
context_dirty(ctx, MATERIAL_FRONT_SPECULAR);
context_dirty(ctx, MATERIAL_BACK_SPECULAR);
context_dirty(ctx, MATERIAL_FRONT_SHININESS);
context_dirty(ctx, MATERIAL_BACK_SHININESS);
break;
case GL_LIGHTING:
context_dirty(ctx, FRAG);
context_dirty(ctx, MODELVIEW);
context_dirty(ctx, LIGHT_ENABLE);
for (i = 0; i < MAX_LIGHTS; i++) {
if (ctx->Light.Light[i].Enabled)
context_dirty_i(ctx, LIGHT_SOURCE, i);
}
context_dirty(ctx, MATERIAL_FRONT_AMBIENT);
context_dirty(ctx, MATERIAL_BACK_AMBIENT);
context_dirty(ctx, MATERIAL_FRONT_DIFFUSE);
context_dirty(ctx, MATERIAL_BACK_DIFFUSE);
context_dirty(ctx, MATERIAL_FRONT_SPECULAR);
context_dirty(ctx, MATERIAL_BACK_SPECULAR);
context_dirty(ctx, MATERIAL_FRONT_SHININESS);
context_dirty(ctx, MATERIAL_BACK_SHININESS);
break;
case GL_LINE_SMOOTH:
context_dirty(ctx, LINE_MODE);
break;
case GL_NORMALIZE:
context_dirty(ctx, LIGHT_ENABLE);
break;
case GL_POINT_SMOOTH:
context_dirty(ctx, POINT_MODE);
break;
case GL_POLYGON_OFFSET_POINT:
case GL_POLYGON_OFFSET_LINE:
case GL_POLYGON_OFFSET_FILL:
context_dirty(ctx, POLYGON_OFFSET);
break;
case GL_POLYGON_SMOOTH:
context_dirty(ctx, POLYGON_MODE);
break;
case GL_SCISSOR_TEST:
context_dirty(ctx, SCISSOR);
break;
case GL_STENCIL_TEST:
context_dirty(ctx, STENCIL_FUNC);
break;
case GL_TEXTURE_1D:
case GL_TEXTURE_2D:
case GL_TEXTURE_3D:
context_dirty_i(ctx, TEX_ENV, ctx->Texture.CurrentUnit);
context_dirty_i(ctx, TEX_OBJ, ctx->Texture.CurrentUnit);
break;
}
}
static void
nouveau_fog(GLcontext *ctx, GLenum pname, const GLfloat *params)
{
context_dirty(ctx, FOG);
}
static void
nouveau_index_mask(GLcontext *ctx, GLuint mask)
{
context_dirty(ctx, INDEX_MASK);
}
static void
nouveau_light(GLcontext *ctx, GLenum light, GLenum pname, const GLfloat *params)
{
switch (pname) {
case GL_AMBIENT:
context_dirty(ctx, MATERIAL_FRONT_AMBIENT);
context_dirty(ctx, MATERIAL_BACK_AMBIENT);
break;
case GL_DIFFUSE:
context_dirty(ctx, MATERIAL_FRONT_DIFFUSE);
context_dirty(ctx, MATERIAL_BACK_DIFFUSE);
break;
case GL_SPECULAR:
context_dirty(ctx, MATERIAL_FRONT_SPECULAR);
context_dirty(ctx, MATERIAL_BACK_SPECULAR);
break;
case GL_SPOT_CUTOFF:
case GL_POSITION:
context_dirty(ctx, MODELVIEW);
context_dirty(ctx, LIGHT_ENABLE);
context_dirty_i(ctx, LIGHT_SOURCE, light - GL_LIGHT0);
break;
default:
context_dirty_i(ctx, LIGHT_SOURCE, light - GL_LIGHT0);
break;
}
}
static void
nouveau_light_model(GLcontext *ctx, GLenum pname, const GLfloat *params)
{
context_dirty(ctx, LIGHT_MODEL);
context_dirty(ctx, MODELVIEW);
}
static void
nouveau_line_stipple(GLcontext *ctx, GLint factor, GLushort pattern )
{
context_dirty(ctx, LINE_STIPPLE);
}
static void
nouveau_line_width(GLcontext *ctx, GLfloat width)
{
context_dirty(ctx, LINE_MODE);
}
static void
nouveau_logic_opcode(GLcontext *ctx, GLenum opcode)
{
context_dirty(ctx, LOGIC_OPCODE);
}
static void
nouveau_point_parameter(GLcontext *ctx, GLenum pname, const GLfloat *params)
{
context_dirty(ctx, POINT_PARAMETER);
}
static void
nouveau_point_size(GLcontext *ctx, GLfloat size)
{
context_dirty(ctx, POINT_MODE);
}
static void
nouveau_polygon_mode(GLcontext *ctx, GLenum face, GLenum mode)
{
context_dirty(ctx, POLYGON_MODE);
}
static void
nouveau_polygon_offset(GLcontext *ctx, GLfloat factor, GLfloat units)
{
context_dirty(ctx, POLYGON_OFFSET);
}
static void
nouveau_polygon_stipple(GLcontext *ctx, const GLubyte *mask)
{
context_dirty(ctx, POLYGON_STIPPLE);
}
static void
nouveau_render_mode(GLcontext *ctx, GLenum mode)
{
context_dirty(ctx, RENDER_MODE);
}
static void
nouveau_scissor(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
{
context_dirty(ctx, SCISSOR);
}
static void
nouveau_shade_model(GLcontext *ctx, GLenum mode)
{
context_dirty(ctx, SHADE_MODEL);
}
static void
nouveau_stencil_func_separate(GLcontext *ctx, GLenum face, GLenum func,
GLint ref, GLuint mask)
{
context_dirty(ctx, STENCIL_FUNC);
}
static void
nouveau_stencil_mask_separate(GLcontext *ctx, GLenum face, GLuint mask)
{
context_dirty(ctx, STENCIL_MASK);
}
static void
nouveau_stencil_op_separate(GLcontext *ctx, GLenum face, GLenum fail,
GLenum zfail, GLenum zpass)
{
context_dirty(ctx, STENCIL_OP);
}
static void
nouveau_tex_gen(GLcontext *ctx, GLenum coord, GLenum pname,
const GLfloat *params)
{
context_dirty_i(ctx, TEX_GEN, ctx->Texture.CurrentUnit);
}
static void
nouveau_tex_env(GLcontext *ctx, GLenum target, GLenum pname,
const GLfloat *param)
{
switch (target) {
case GL_TEXTURE_FILTER_CONTROL_EXT:
context_dirty_i(ctx, TEX_OBJ, ctx->Texture.CurrentUnit);
break;
default:
context_dirty_i(ctx, TEX_ENV, ctx->Texture.CurrentUnit);
break;
}
}
static void
nouveau_tex_parameter(GLcontext *ctx, GLenum target,
struct gl_texture_object *t, GLenum pname,
const GLfloat *params)
{
switch (pname) {
case GL_TEXTURE_MIN_FILTER:
case GL_TEXTURE_MAG_FILTER:
case GL_TEXTURE_WRAP_S:
case GL_TEXTURE_WRAP_T:
case GL_TEXTURE_WRAP_R:
case GL_TEXTURE_MIN_LOD:
case GL_TEXTURE_MAX_LOD:
case GL_TEXTURE_MAX_ANISOTROPY_EXT:
case GL_TEXTURE_LOD_BIAS:
context_dirty_i(ctx, TEX_OBJ, ctx->Texture.CurrentUnit);
break;
case GL_TEXTURE_BASE_LEVEL:
case GL_TEXTURE_MAX_LEVEL:
texture_dirty(t);
context_dirty_i(ctx, TEX_OBJ, ctx->Texture.CurrentUnit);
break;
}
}
static void
nouveau_viewport(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
{
context_dirty(ctx, VIEWPORT);
}
void
nouveau_emit_nothing(GLcontext *ctx, int emit)
{
}
int
nouveau_next_dirty_state(GLcontext *ctx)
{
struct nouveau_context *nctx = to_nouveau_context(ctx);
int i = BITSET_FFS(nctx->dirty) - 1;
if (i < 0 || i >= context_drv(ctx)->num_emit)
return -1;
return i;
}
void
nouveau_state_emit(GLcontext *ctx)
{
struct nouveau_context *nctx = to_nouveau_context(ctx);
const struct nouveau_driver *drv = context_drv(ctx);
int i;
while ((i = nouveau_next_dirty_state(ctx)) >= 0) {
BITSET_CLEAR(nctx->dirty, i);
drv->emit[i](ctx, i);
}
BITSET_ZERO(nctx->dirty);
nouveau_bo_state_emit(ctx);
}
static void
nouveau_update_state(GLcontext *ctx, GLbitfield new_state)
{
if (new_state & (_NEW_PROJECTION | _NEW_MODELVIEW))
context_dirty(ctx, PROJECTION);
if (new_state & _NEW_MODELVIEW)
context_dirty(ctx, MODELVIEW);
if (new_state & _NEW_CURRENT_ATTRIB &&
new_state & _NEW_LIGHT) {
context_dirty(ctx, MATERIAL_FRONT_AMBIENT);
context_dirty(ctx, MATERIAL_BACK_AMBIENT);
context_dirty(ctx, MATERIAL_FRONT_DIFFUSE);
context_dirty(ctx, MATERIAL_BACK_DIFFUSE);
context_dirty(ctx, MATERIAL_FRONT_SPECULAR);
context_dirty(ctx, MATERIAL_BACK_SPECULAR);
context_dirty(ctx, MATERIAL_FRONT_SHININESS);
context_dirty(ctx, MATERIAL_BACK_SHININESS);
}
_swrast_InvalidateState(ctx, new_state);
_tnl_InvalidateState(ctx, new_state);
nouveau_state_emit(ctx);
}
void
nouveau_state_init(GLcontext *ctx)
{
struct nouveau_context *nctx = to_nouveau_context(ctx);
ctx->Driver.AlphaFunc = nouveau_alpha_func;
ctx->Driver.BlendColor = nouveau_blend_color;
ctx->Driver.BlendEquationSeparate = nouveau_blend_equation_separate;
ctx->Driver.BlendFuncSeparate = nouveau_blend_func_separate;
ctx->Driver.ClipPlane = nouveau_clip_plane;
ctx->Driver.ColorMask = nouveau_color_mask;
ctx->Driver.ColorMaterial = nouveau_color_material;
ctx->Driver.CullFace = nouveau_cull_face;
ctx->Driver.FrontFace = nouveau_front_face;
ctx->Driver.DepthFunc = nouveau_depth_func;
ctx->Driver.DepthMask = nouveau_depth_mask;
ctx->Driver.DepthRange = nouveau_depth_range;
ctx->Driver.DrawBuffer = nouveau_draw_buffer;
ctx->Driver.DrawBuffers = nouveau_draw_buffers;
ctx->Driver.Enable = nouveau_enable;
ctx->Driver.Fogfv = nouveau_fog;
ctx->Driver.IndexMask = nouveau_index_mask;
ctx->Driver.Lightfv = nouveau_light;
ctx->Driver.LightModelfv = nouveau_light_model;
ctx->Driver.LineStipple = nouveau_line_stipple;
ctx->Driver.LineWidth = nouveau_line_width;
ctx->Driver.LogicOpcode = nouveau_logic_opcode;
ctx->Driver.PointParameterfv = nouveau_point_parameter;
ctx->Driver.PointSize = nouveau_point_size;
ctx->Driver.PolygonMode = nouveau_polygon_mode;
ctx->Driver.PolygonOffset = nouveau_polygon_offset;
ctx->Driver.PolygonStipple = nouveau_polygon_stipple;
ctx->Driver.RenderMode = nouveau_render_mode;
ctx->Driver.Scissor = nouveau_scissor;
ctx->Driver.ShadeModel = nouveau_shade_model;
ctx->Driver.StencilFuncSeparate = nouveau_stencil_func_separate;
ctx->Driver.StencilMaskSeparate = nouveau_stencil_mask_separate;
ctx->Driver.StencilOpSeparate = nouveau_stencil_op_separate;
ctx->Driver.TexGen = nouveau_tex_gen;
ctx->Driver.TexEnv = nouveau_tex_env;
ctx->Driver.TexParameter = nouveau_tex_parameter;
ctx->Driver.Viewport = nouveau_viewport;
ctx->Driver.UpdateState = nouveau_update_state;
BITSET_ONES(nctx->dirty);
}

View file

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/*
* Copyright (C) 2009 Francisco Jerez.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
#ifndef __NOUVEAU_STATE_H__
#define __NOUVEAU_STATE_H__
enum {
NOUVEAU_STATE_ALPHA_FUNC,
NOUVEAU_STATE_BLEND_COLOR,
NOUVEAU_STATE_BLEND_EQUATION,
NOUVEAU_STATE_BLEND_FUNC,
NOUVEAU_STATE_CLIP_PLANE0,
NOUVEAU_STATE_CLIP_PLANE1,
NOUVEAU_STATE_CLIP_PLANE2,
NOUVEAU_STATE_CLIP_PLANE3,
NOUVEAU_STATE_CLIP_PLANE4,
NOUVEAU_STATE_CLIP_PLANE5,
NOUVEAU_STATE_COLOR_MASK,
NOUVEAU_STATE_COLOR_MATERIAL,
NOUVEAU_STATE_CULL_FACE,
NOUVEAU_STATE_FRONT_FACE,
NOUVEAU_STATE_DEPTH,
NOUVEAU_STATE_DITHER,
NOUVEAU_STATE_FRAG,
NOUVEAU_STATE_FRAMEBUFFER,
NOUVEAU_STATE_FOG,
NOUVEAU_STATE_INDEX_MASK,
NOUVEAU_STATE_LIGHT_ENABLE,
NOUVEAU_STATE_LIGHT_MODEL,
NOUVEAU_STATE_LIGHT_SOURCE0,
NOUVEAU_STATE_LIGHT_SOURCE1,
NOUVEAU_STATE_LIGHT_SOURCE2,
NOUVEAU_STATE_LIGHT_SOURCE3,
NOUVEAU_STATE_LIGHT_SOURCE4,
NOUVEAU_STATE_LIGHT_SOURCE5,
NOUVEAU_STATE_LIGHT_SOURCE6,
NOUVEAU_STATE_LIGHT_SOURCE7,
NOUVEAU_STATE_LINE_STIPPLE,
NOUVEAU_STATE_LINE_MODE,
NOUVEAU_STATE_LOGIC_OPCODE,
NOUVEAU_STATE_MATERIAL_FRONT_AMBIENT,
NOUVEAU_STATE_MATERIAL_BACK_AMBIENT,
NOUVEAU_STATE_MATERIAL_FRONT_DIFFUSE,
NOUVEAU_STATE_MATERIAL_BACK_DIFFUSE,
NOUVEAU_STATE_MATERIAL_FRONT_SPECULAR,
NOUVEAU_STATE_MATERIAL_BACK_SPECULAR,
NOUVEAU_STATE_MATERIAL_FRONT_SHININESS,
NOUVEAU_STATE_MATERIAL_BACK_SHININESS,
NOUVEAU_STATE_MODELVIEW,
NOUVEAU_STATE_POINT_MODE,
NOUVEAU_STATE_POINT_PARAMETER,
NOUVEAU_STATE_POLYGON_MODE,
NOUVEAU_STATE_POLYGON_OFFSET,
NOUVEAU_STATE_POLYGON_STIPPLE,
NOUVEAU_STATE_PROJECTION,
NOUVEAU_STATE_RENDER_MODE,
NOUVEAU_STATE_SCISSOR,
NOUVEAU_STATE_SHADE_MODEL,
NOUVEAU_STATE_STENCIL_FUNC,
NOUVEAU_STATE_STENCIL_MASK,
NOUVEAU_STATE_STENCIL_OP,
NOUVEAU_STATE_TEX_ENV0,
NOUVEAU_STATE_TEX_ENV1,
NOUVEAU_STATE_TEX_ENV2,
NOUVEAU_STATE_TEX_ENV3,
NOUVEAU_STATE_TEX_GEN0,
NOUVEAU_STATE_TEX_GEN1,
NOUVEAU_STATE_TEX_GEN2,
NOUVEAU_STATE_TEX_GEN3,
NOUVEAU_STATE_TEX_OBJ0,
NOUVEAU_STATE_TEX_OBJ1,
NOUVEAU_STATE_TEX_OBJ2,
NOUVEAU_STATE_TEX_OBJ3,
NOUVEAU_STATE_VIEWPORT,
NUM_NOUVEAU_STATE,
/* Room for card-specific states. */
MAX_NOUVEAU_STATE = NUM_NOUVEAU_STATE + 16,
};
typedef void (*nouveau_state_func)(GLcontext *ctx, int emit);
void
nouveau_state_init(GLcontext *ctx);
void
nouveau_emit_nothing(GLcontext *ctx, int emit);
int
nouveau_next_dirty_state(GLcontext *ctx);
void
nouveau_state_emit(GLcontext *ctx);
#endif

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/*
* Copyright (C) 2009 Francisco Jerez.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
#include "nouveau_driver.h"
#include "nouveau_context.h"
#include "nouveau_util.h"
void
nouveau_surface_alloc(GLcontext *ctx, struct nouveau_surface *s,
enum nouveau_surface_layout layout,
unsigned flags, unsigned format,
unsigned width, unsigned height)
{
unsigned tile_mode, cpp = _mesa_get_format_bytes(format);
int ret;
nouveau_bo_ref(NULL, &s->bo);
*s = (struct nouveau_surface) {
.layout = layout,
.format = format,
.width = width,
.height = height,
.cpp = cpp,
.pitch = width * cpp,
};
if (layout == TILED) {
s->pitch = align(s->pitch, 256);
tile_mode = s->pitch;
} else {
s->pitch = align(s->pitch, 64);
tile_mode = 0;
}
ret = nouveau_bo_new_tile(context_dev(ctx), flags, 0, s->pitch * height,
tile_mode, 0, &s->bo);
assert(!ret);
}
void
nouveau_surface_ref(struct nouveau_surface *src,
struct nouveau_surface *dst)
{
if (src) {
dst->offset = src->offset;
dst->layout = src->layout;
dst->format = src->format;
dst->width = src->width;
dst->height = src->height;
dst->cpp = src->cpp;
dst->pitch = src->pitch;
nouveau_bo_ref(src->bo, &dst->bo);
} else {
nouveau_bo_ref(NULL, &dst->bo);
}
}

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/*
* Copyright (C) 2009 Francisco Jerez.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
#ifndef __NOUVEAU_SURFACE_H__
#define __NOUVEAU_SURFACE_H__
enum nouveau_surface_layout {
LINEAR = 0,
TILED,
SWIZZLED,
};
struct nouveau_surface {
struct nouveau_bo *bo;
unsigned offset;
enum nouveau_surface_layout layout;
gl_format format;
unsigned cpp, pitch;
unsigned width, height;
};
void
nouveau_surface_alloc(GLcontext *ctx, struct nouveau_surface *s,
enum nouveau_surface_layout layout,
unsigned flags, unsigned format,
unsigned width, unsigned height);
void
nouveau_surface_ref(struct nouveau_surface *src,
struct nouveau_surface *dst);
#endif

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/*
* Copyright (C) 2009-2010 Francisco Jerez.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
#include "tnl/t_context.h"
#include "tnl/t_pipeline.h"
#include "tnl/t_vertex.h"
static enum tnl_attr_format
swtnl_get_format(int type, int fields) {
switch (type) {
case GL_FLOAT:
switch (fields){
case 1:
return EMIT_1F;
case 2:
return EMIT_2F;
case 3:
return EMIT_3F;
case 4:
return EMIT_4F;
default:
assert(0);
}
case GL_UNSIGNED_BYTE:
switch (fields) {
case 4:
return EMIT_4UB_4F_RGBA;
default:
assert(0);
}
default:
assert(0);
}
}
static struct swtnl_attr_info {
int type;
int fields;
} swtnl_attrs[VERT_ATTRIB_MAX] = {
[VERT_ATTRIB_POS] = {
.type = GL_FLOAT,
.fields = 4,
},
[VERT_ATTRIB_NORMAL] = {
.type = GL_FLOAT,
.fields = -1,
},
[VERT_ATTRIB_COLOR0] = {
.type = GL_UNSIGNED_BYTE,
.fields = 4,
},
[VERT_ATTRIB_COLOR1] = {
.type = GL_UNSIGNED_BYTE,
.fields = 4,
},
[VERT_ATTRIB_FOG] = {
.type = GL_FLOAT,
.fields = 1,
},
[VERT_ATTRIB_TEX0] = {
.type = GL_FLOAT,
.fields = -1,
},
[VERT_ATTRIB_TEX1] = {
.type = GL_FLOAT,
.fields = -1,
},
[VERT_ATTRIB_TEX2] = {
.type = GL_FLOAT,
.fields = -1,
},
[VERT_ATTRIB_TEX3] = {
.type = GL_FLOAT,
.fields = -1,
},
};
static void
swtnl_choose_attrs(GLcontext *ctx)
{
struct nouveau_render_state *render = to_render_state(ctx);
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct tnl_clipspace *vtx = &tnl->clipspace;
static struct tnl_attr_map map[NUM_VERTEX_ATTRS];
int fields, i, n = 0;
render->mode = VBO;
render->attr_count = NUM_VERTEX_ATTRS;
/* We always want non Ndc coords format */
tnl->vb.AttribPtr[VERT_ATTRIB_POS] = tnl->vb.ClipPtr;
for (i = 0; i < VERT_ATTRIB_MAX; i++) {
struct nouveau_attr_info *ha = &TAG(vertex_attrs)[i];
struct swtnl_attr_info *sa = &swtnl_attrs[i];
struct nouveau_array_state *a = &render->attrs[i];
if (!sa->fields)
continue; /* Unsupported attribute. */
if (RENDERINPUTS_TEST(tnl->render_inputs_bitset, i)) {
if (sa->fields > 0)
fields = sa->fields;
else
fields = tnl->vb.AttribPtr[i]->size;
map[n++] = (struct tnl_attr_map) {
.attrib = i,
.format = swtnl_get_format(sa->type, fields),
};
render->map[ha->vbo_index] = i;
a->attr = i;
a->fields = fields;
a->type = sa->type;
}
}
_tnl_install_attrs(ctx, map, n, NULL, 0);
for (i = 0; i < vtx->attr_count; i++) {
struct tnl_clipspace_attr *ta = &vtx->attr[i];
struct nouveau_array_state *a = &render->attrs[ta->attrib];
a->stride = vtx->vertex_size;
a->offset = ta->vertoffset;
}
TAG(render_set_format)(ctx);
}
static void
swtnl_alloc_vertices(GLcontext *ctx)
{
struct nouveau_swtnl_state *swtnl = &to_render_state(ctx)->swtnl;
nouveau_bo_ref(NULL, &swtnl->vbo);
swtnl->buf = get_scratch_vbo(ctx, RENDER_SCRATCH_SIZE,
&swtnl->vbo, NULL);
swtnl->vertex_count = 0;
}
static void
swtnl_bind_vertices(GLcontext *ctx)
{
struct nouveau_render_state *render = to_render_state(ctx);
struct nouveau_swtnl_state *swtnl = &render->swtnl;
int i;
for (i = 0; i < render->attr_count; i++) {
int attr = render->map[i];
if (attr >= 0)
nouveau_bo_ref(swtnl->vbo,
&render->attrs[attr].bo);
}
TAG(render_bind_vertices)(ctx);
}
static void
swtnl_unbind_vertices(GLcontext *ctx)
{
struct nouveau_render_state *render = to_render_state(ctx);
int i;
for (i = 0; i < render->attr_count; i++) {
int *attr = &render->map[i];
if (*attr >= 0) {
nouveau_bo_ref(NULL, &render->attrs[*attr].bo);
*attr = -1;
}
}
render->attr_count = 0;
}
static void
swtnl_flush_vertices(GLcontext *ctx)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_swtnl_state *swtnl = &to_render_state(ctx)->swtnl;
unsigned push, start = 0, count = swtnl->vertex_count;
RENDER_LOCALS(ctx);
swtnl_bind_vertices(ctx);
while (count) {
push = get_max_vertices(ctx, NULL, chan->pushbuf->remaining);
push = MIN2(push / 12 * 12, count);
count -= push;
if (!push) {
FIRE_RING(chan);
continue;
}
BATCH_BEGIN(nvgl_primitive(swtnl->primitive));
EMIT_VBO(L, ctx, start, 0, push);
BATCH_END();
FIRE_RING(chan);
}
swtnl_alloc_vertices(ctx);
}
/* TnL renderer entry points */
static void
swtnl_start(GLcontext *ctx)
{
swtnl_choose_attrs(ctx);
}
static void
swtnl_finish(GLcontext *ctx)
{
swtnl_flush_vertices(ctx);
swtnl_unbind_vertices(ctx);
}
static void
swtnl_primitive(GLcontext *ctx, GLenum mode)
{
}
static void
swtnl_reset_stipple(GLcontext *ctx)
{
}
/* Primitive rendering */
#define BEGIN_PRIMITIVE(p, n) \
struct nouveau_swtnl_state *swtnl = &to_render_state(ctx)->swtnl; \
int vertex_len = TNL_CONTEXT(ctx)->clipspace.vertex_size; \
\
if (swtnl->vertex_count + (n) > swtnl->vbo->size/vertex_len \
|| (swtnl->vertex_count && swtnl->primitive != p)) \
swtnl_flush_vertices(ctx); \
\
swtnl->primitive = p;
#define OUT_VERTEX(i) do { \
memcpy(swtnl->buf + swtnl->vertex_count * vertex_len, \
_tnl_get_vertex(ctx, (i)), vertex_len); \
swtnl->vertex_count++; \
} while (0)
static void
swtnl_points(GLcontext *ctx, GLuint first, GLuint last)
{
int i, count;
while (first < last) {
BEGIN_PRIMITIVE(GL_POINTS, last - first);
count = MIN2(swtnl->vbo->size / vertex_len, last - first);
for (i = 0; i < count; i++)
OUT_VERTEX(first + i);
first += count;
}
}
static void
swtnl_line(GLcontext *ctx, GLuint v1, GLuint v2)
{
BEGIN_PRIMITIVE(GL_LINES, 2);
OUT_VERTEX(v1);
OUT_VERTEX(v2);
}
static void
swtnl_triangle(GLcontext *ctx, GLuint v1, GLuint v2, GLuint v3)
{
BEGIN_PRIMITIVE(GL_TRIANGLES, 3);
OUT_VERTEX(v1);
OUT_VERTEX(v2);
OUT_VERTEX(v3);
}
static void
swtnl_quad(GLcontext *ctx, GLuint v1, GLuint v2, GLuint v3, GLuint v4)
{
BEGIN_PRIMITIVE(GL_QUADS, 4);
OUT_VERTEX(v1);
OUT_VERTEX(v2);
OUT_VERTEX(v3);
OUT_VERTEX(v4);
}
/* TnL initialization. */
static void
TAG(swtnl_init)(GLcontext *ctx)
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
tnl->Driver.RunPipeline = _tnl_run_pipeline;
tnl->Driver.Render.Interp = _tnl_interp;
tnl->Driver.Render.CopyPV = _tnl_copy_pv;
tnl->Driver.Render.ClippedPolygon = _tnl_RenderClippedPolygon;
tnl->Driver.Render.ClippedLine = _tnl_RenderClippedLine;
tnl->Driver.Render.BuildVertices = _tnl_build_vertices;
tnl->Driver.Render.Start = swtnl_start;
tnl->Driver.Render.Finish = swtnl_finish;
tnl->Driver.Render.PrimitiveNotify = swtnl_primitive;
tnl->Driver.Render.ResetLineStipple = swtnl_reset_stipple;
tnl->Driver.Render.Points = swtnl_points;
tnl->Driver.Render.Line = swtnl_line;
tnl->Driver.Render.Triangle = swtnl_triangle;
tnl->Driver.Render.Quad = swtnl_quad;
_tnl_init_vertices(ctx, tnl->vb.Size,
NUM_VERTEX_ATTRS * 4 * sizeof(GLfloat));
_tnl_need_projected_coords(ctx, GL_FALSE);
_tnl_allow_vertex_fog(ctx, GL_FALSE);
_tnl_wakeup(ctx);
swtnl_alloc_vertices(ctx);
}
static void
TAG(swtnl_destroy)(GLcontext *ctx)
{
nouveau_bo_ref(NULL, &to_render_state(ctx)->swtnl.vbo);
}

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/*
* Copyright (C) 2009 Francisco Jerez.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
#include "nouveau_driver.h"
#include "nouveau_context.h"
#include "nouveau_texture.h"
#include "nouveau_util.h"
#include "main/texobj.h"
#include "main/texstore.h"
#include "main/texformat.h"
#include "main/texcompress.h"
#include "main/texgetimage.h"
#include "main/mipmap.h"
#include "main/texfetch.h"
static struct gl_texture_object *
nouveau_texture_new(GLcontext *ctx, GLuint name, GLenum target)
{
struct nouveau_texture *nt = CALLOC_STRUCT(nouveau_texture);
_mesa_initialize_texture_object(&nt->base, name, target);
return &nt->base;
}
static void
nouveau_texture_free(GLcontext *ctx, struct gl_texture_object *t)
{
struct nouveau_texture *nt = to_nouveau_texture(t);
int i;
for (i = 0; i < MAX_TEXTURE_LEVELS; i++)
nouveau_surface_ref(NULL, &nt->surfaces[i]);
_mesa_delete_texture_object(ctx, t);
}
static struct gl_texture_image *
nouveau_teximage_new(GLcontext *ctx)
{
struct nouveau_teximage *nti = CALLOC_STRUCT(nouveau_teximage);
return &nti->base;
}
static void
nouveau_teximage_free(GLcontext *ctx, struct gl_texture_image *ti)
{
struct nouveau_teximage *nti = to_nouveau_teximage(ti);
nouveau_surface_ref(NULL, &nti->surface);
}
static void
nouveau_teximage_map(GLcontext *ctx, struct gl_texture_image *ti)
{
struct nouveau_surface *s = &to_nouveau_teximage(ti)->surface;
int ret;
ret = nouveau_bo_map(s->bo, NOUVEAU_BO_RDWR);
assert(!ret);
ti->Data = s->bo->map;
}
static void
nouveau_teximage_unmap(GLcontext *ctx, struct gl_texture_image *ti)
{
struct nouveau_surface *s = &to_nouveau_teximage(ti)->surface;
nouveau_bo_unmap(s->bo);
ti->Data = NULL;
}
static gl_format
nouveau_choose_tex_format(GLcontext *ctx, GLint internalFormat,
GLenum srcFormat, GLenum srcType)
{
switch (internalFormat) {
case 4:
case GL_RGBA:
case GL_RGB10_A2:
case GL_RGBA12:
case GL_RGBA16:
case GL_RGBA8:
case GL_RGB:
case GL_RGB8:
case GL_RGB10:
case GL_RGB12:
case GL_RGB16:
return MESA_FORMAT_ARGB8888;
case GL_RGB5_A1:
return MESA_FORMAT_ARGB1555;
case GL_RGBA2:
case GL_RGBA4:
return MESA_FORMAT_ARGB4444;
case 3:
case GL_R3_G3_B2:
case GL_RGB4:
case GL_RGB5:
return MESA_FORMAT_RGB565;
case GL_ALPHA:
case GL_ALPHA4:
case GL_ALPHA12:
case GL_ALPHA16:
case GL_ALPHA8:
return MESA_FORMAT_A8;
case 1:
case GL_LUMINANCE:
case GL_LUMINANCE4:
case GL_LUMINANCE12:
case GL_LUMINANCE16:
case GL_LUMINANCE8:
return MESA_FORMAT_L8;
case 2:
case GL_LUMINANCE_ALPHA:
case GL_LUMINANCE4_ALPHA4:
case GL_LUMINANCE6_ALPHA2:
case GL_LUMINANCE12_ALPHA4:
case GL_LUMINANCE12_ALPHA12:
case GL_LUMINANCE16_ALPHA16:
case GL_LUMINANCE8_ALPHA8:
return MESA_FORMAT_ARGB8888;
case GL_INTENSITY:
case GL_INTENSITY4:
case GL_INTENSITY12:
case GL_INTENSITY16:
case GL_INTENSITY8:
return MESA_FORMAT_ARGB8888;
case GL_COLOR_INDEX:
case GL_COLOR_INDEX1_EXT:
case GL_COLOR_INDEX2_EXT:
case GL_COLOR_INDEX4_EXT:
case GL_COLOR_INDEX12_EXT:
case GL_COLOR_INDEX16_EXT:
case GL_COLOR_INDEX8_EXT:
return MESA_FORMAT_CI8;
default:
assert(0);
}
}
static void
nouveau_teximage(GLcontext *ctx, GLint dims, GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint height, GLint depth, GLint border,
GLenum format, GLenum type, const GLvoid *pixels,
const struct gl_pixelstore_attrib *packing,
struct gl_texture_object *t,
struct gl_texture_image *ti)
{
struct nouveau_surface *s = &to_nouveau_teximage(ti)->surface;
unsigned bo_flags = NOUVEAU_BO_GART | NOUVEAU_BO_RDWR | NOUVEAU_BO_MAP;
int ret;
/* Allocate a new bo for the image. */
nouveau_surface_alloc(ctx, s, LINEAR, bo_flags, ti->TexFormat,
width, height);
ti->RowStride = s->pitch / s->cpp;
pixels = _mesa_validate_pbo_teximage(ctx, dims, width, height, depth,
format, type, pixels, packing,
"glTexImage");
if (!pixels)
return;
/* Store the pixel data. */
nouveau_teximage_map(ctx, ti);
ret = _mesa_texstore(ctx, dims, ti->_BaseFormat,
ti->TexFormat, ti->Data,
0, 0, 0, s->pitch,
ti->ImageOffsets,
width, height, depth,
format, type, pixels, packing);
assert(ret);
nouveau_teximage_unmap(ctx, ti);
_mesa_unmap_teximage_pbo(ctx, packing);
context_dirty_i(ctx, TEX_OBJ, ctx->Texture.CurrentUnit);
context_dirty_i(ctx, TEX_ENV, ctx->Texture.CurrentUnit);
texture_dirty(t);
}
static void
nouveau_teximage_1d(GLcontext *ctx, GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint border,
GLenum format, GLenum type, const GLvoid *pixels,
const struct gl_pixelstore_attrib *packing,
struct gl_texture_object *t,
struct gl_texture_image *ti)
{
nouveau_teximage(ctx, 1, target, level, internalFormat,
width, 1, 1, border, format, type, pixels,
packing, t, ti);
}
static void
nouveau_teximage_2d(GLcontext *ctx, GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint height, GLint border,
GLenum format, GLenum type, const GLvoid *pixels,
const struct gl_pixelstore_attrib *packing,
struct gl_texture_object *t,
struct gl_texture_image *ti)
{
nouveau_teximage(ctx, 2, target, level, internalFormat,
width, height, 1, border, format, type, pixels,
packing, t, ti);
}
static void
nouveau_teximage_3d(GLcontext *ctx, GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint height, GLint depth, GLint border,
GLenum format, GLenum type, const GLvoid *pixels,
const struct gl_pixelstore_attrib *packing,
struct gl_texture_object *t,
struct gl_texture_image *ti)
{
nouveau_teximage(ctx, 3, target, level, internalFormat,
width, height, depth, border, format, type, pixels,
packing, t, ti);
}
static void
nouveau_texsubimage_3d(GLcontext *ctx, GLenum target, GLint level,
GLint xoffset, GLint yoffset, GLint zoffset,
GLint width, GLint height, GLint depth,
GLenum format, GLenum type, const void *pixels,
const struct gl_pixelstore_attrib *packing,
struct gl_texture_object *t,
struct gl_texture_image *ti)
{
nouveau_teximage_map(ctx, ti);
_mesa_store_texsubimage3d(ctx, target, level, xoffset, yoffset, zoffset,
width, height, depth, format, type, pixels,
packing, t, ti);
nouveau_teximage_unmap(ctx, ti);
context_dirty_i(ctx, TEX_OBJ, ctx->Texture.CurrentUnit);
texture_dirty(t);
}
static void
nouveau_texsubimage_2d(GLcontext *ctx, GLenum target, GLint level,
GLint xoffset, GLint yoffset,
GLint width, GLint height,
GLenum format, GLenum type, const void *pixels,
const struct gl_pixelstore_attrib *packing,
struct gl_texture_object *t,
struct gl_texture_image *ti)
{
nouveau_teximage_map(ctx, ti);
_mesa_store_texsubimage2d(ctx, target, level, xoffset, yoffset,
width, height, format, type, pixels,
packing, t, ti);
nouveau_teximage_unmap(ctx, ti);
context_dirty_i(ctx, TEX_OBJ, ctx->Texture.CurrentUnit);
texture_dirty(t);
}
static void
nouveau_texsubimage_1d(GLcontext *ctx, GLenum target, GLint level,
GLint xoffset, GLint width,
GLenum format, GLenum type, const void *pixels,
const struct gl_pixelstore_attrib *packing,
struct gl_texture_object *t,
struct gl_texture_image *ti)
{
nouveau_teximage_map(ctx, ti);
_mesa_store_texsubimage1d(ctx, target, level, xoffset,
width, format, type, pixels,
packing, t, ti);
nouveau_teximage_unmap(ctx, ti);
context_dirty_i(ctx, TEX_OBJ, ctx->Texture.CurrentUnit);
texture_dirty(t);
}
static void
nouveau_get_teximage(GLcontext *ctx, GLenum target, GLint level,
GLenum format, GLenum type, GLvoid *pixels,
struct gl_texture_object *t,
struct gl_texture_image *ti)
{
nouveau_teximage_map(ctx, ti);
_mesa_get_teximage(ctx, target, level, format, type, pixels,
t, ti);
nouveau_teximage_unmap(ctx, ti);
}
static void
nouveau_bind_texture(GLcontext *ctx, GLenum target,
struct gl_texture_object *t)
{
context_dirty_i(ctx, TEX_OBJ, ctx->Texture.CurrentUnit);
context_dirty_i(ctx, TEX_ENV, ctx->Texture.CurrentUnit);
}
static void
nouveau_texture_map(GLcontext *ctx, struct gl_texture_object *t)
{
int i;
for (i = t->BaseLevel; i < t->_MaxLevel; i++) {
if (t->Image[0][i])
nouveau_teximage_map(ctx, t->Image[0][i]);
}
}
static void
nouveau_texture_unmap(GLcontext *ctx, struct gl_texture_object *t)
{
int i;
for (i = t->BaseLevel; i < t->_MaxLevel; i++) {
if (t->Image[0][i])
nouveau_teximage_unmap(ctx, t->Image[0][i]);
}
}
static void
relayout_miptree(GLcontext *ctx, struct gl_texture_object *t)
{
struct nouveau_surface *ss = to_nouveau_texture(t)->surfaces;
unsigned last_level, offset = 0;
unsigned size;
int i, ret;
if (t->MinFilter == GL_NEAREST ||
t->MinFilter == GL_LINEAR)
last_level = t->BaseLevel;
else
last_level = t->_MaxLevel;
/* Deallocate the old storage. */
for (i = 0; i < MAX_TEXTURE_LEVELS; i++)
nouveau_bo_ref(NULL, &ss[i].bo);
/* Relayout the mipmap tree. */
for (i = t->BaseLevel; i <= last_level; i++) {
struct nouveau_surface *s =
&to_nouveau_teximage(t->Image[0][i])->surface;
size = s->width * s->height * s->cpp;
/* Images larger than 16B have to be aligned. */
if (size > 16)
offset = align(offset, 64);
ss[i] = (struct nouveau_surface) {
.offset = offset,
.layout = SWIZZLED,
.format = s->format,
.width = s->width,
.height = s->height,
.cpp = s->cpp,
.pitch = s->width * s->cpp,
};
offset += size;
}
/* Get new storage. */
size = align(offset, 64);
ret = nouveau_bo_new(context_dev(ctx),
NOUVEAU_BO_GART | NOUVEAU_BO_VRAM,
0, size, &ss[last_level].bo);
assert(!ret);
for (i = t->BaseLevel; i < last_level; i++)
nouveau_bo_ref(ss[last_level].bo, &ss[i].bo);
}
void
nouveau_texture_validate(GLcontext *ctx, struct gl_texture_object *t)
{
struct nouveau_texture *nt = to_nouveau_texture(t);
int i;
if (!nt->dirty)
return;
nt->dirty = GL_FALSE;
relayout_miptree(ctx, t);
/* Copy the teximages to the actual swizzled miptree. */
for (i = t->BaseLevel; i < MAX_TEXTURE_LEVELS; i++) {
struct gl_texture_image *ti = t->Image[0][i];
struct nouveau_surface *s = &to_nouveau_teximage(ti)->surface;
if (!nt->surfaces[i].bo)
break;
context_drv(ctx)->surface_copy(ctx, &nt->surfaces[i], s,
0, 0, 0, 0,
s->width, s->height);
}
}
void
nouveau_texture_functions_init(struct dd_function_table *functions)
{
functions->NewTextureObject = nouveau_texture_new;
functions->DeleteTexture = nouveau_texture_free;
functions->NewTextureImage = nouveau_teximage_new;
functions->FreeTexImageData = nouveau_teximage_free;
functions->ChooseTextureFormat = nouveau_choose_tex_format;
functions->TexImage1D = nouveau_teximage_1d;
functions->TexImage2D = nouveau_teximage_2d;
functions->TexImage3D = nouveau_teximage_3d;
functions->TexSubImage1D = nouveau_texsubimage_1d;
functions->TexSubImage2D = nouveau_texsubimage_2d;
functions->TexSubImage3D = nouveau_texsubimage_3d;
functions->GetTexImage = nouveau_get_teximage;
functions->BindTexture = nouveau_bind_texture;
functions->MapTexture = nouveau_texture_map;
functions->UnmapTexture = nouveau_texture_unmap;
}

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/*
* Copyright (C) 2009 Francisco Jerez.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
#ifndef __NOUVEAU_TEXTURE_H__
#define __NOUVEAU_TEXTURE_H__
struct nouveau_teximage {
struct gl_texture_image base;
struct nouveau_surface surface;
};
#define to_nouveau_teximage(x) ((struct nouveau_teximage *)(x))
struct nouveau_texture {
struct gl_texture_object base;
struct nouveau_surface surfaces[MAX_TEXTURE_LEVELS];
GLboolean dirty;
};
#define to_nouveau_texture(x) ((struct nouveau_texture *)(x))
#define texture_dirty(t) \
to_nouveau_texture(t)->dirty = GL_TRUE;
void
nouveau_texture_validate(GLcontext *ctx, struct gl_texture_object *t);
#endif

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/*
* Copyright (C) 2009 Francisco Jerez.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
#ifndef __NOUVEAU_UTIL_H__
#define __NOUVEAU_UTIL_H__
#include "main/formats.h"
#include "main/colormac.h"
static inline unsigned
pack_rgba_i(gl_format f, uint8_t c[])
{
switch (f) {
case MESA_FORMAT_ARGB8888:
return PACK_COLOR_8888(c[ACOMP], c[RCOMP], c[GCOMP], c[BCOMP]);
case MESA_FORMAT_ARGB8888_REV:
return PACK_COLOR_8888(c[BCOMP], c[GCOMP], c[RCOMP], c[ACOMP]);
case MESA_FORMAT_XRGB8888:
return PACK_COLOR_8888(0, c[RCOMP], c[GCOMP], c[BCOMP]);
case MESA_FORMAT_XRGB8888_REV:
return PACK_COLOR_8888(c[BCOMP], c[GCOMP], c[RCOMP], 0);
case MESA_FORMAT_RGBA8888:
return PACK_COLOR_8888(c[RCOMP], c[GCOMP], c[BCOMP], c[ACOMP]);
case MESA_FORMAT_RGBA8888_REV:
return PACK_COLOR_8888(c[ACOMP], c[BCOMP], c[GCOMP], c[RCOMP]);
case MESA_FORMAT_RGB565:
return PACK_COLOR_565(c[RCOMP], c[GCOMP], c[BCOMP]);
default:
assert(0);
}
}
static inline unsigned
pack_zs_i(gl_format f, uint32_t z, uint8_t s)
{
switch (f) {
case MESA_FORMAT_Z24_S8:
return (z & 0xffffff00) | (s & 0xff);
case MESA_FORMAT_Z24_X8:
return (z & 0xffffff00);
case MESA_FORMAT_Z16:
return (z & 0xffff0000) >> 16;
default:
assert(0);
}
}
static inline unsigned
pack_rgba_f(gl_format f, float c[])
{
return pack_rgba_i(f, (uint8_t []) {
FLOAT_TO_UBYTE(c[RCOMP]),
FLOAT_TO_UBYTE(c[GCOMP]),
FLOAT_TO_UBYTE(c[BCOMP]),
FLOAT_TO_UBYTE(c[ACOMP]) });
}
static inline unsigned
pack_zs_f(gl_format f, float z, uint8_t s)
{
return pack_zs_i(f, FLOAT_TO_UINT(z), s);
}
/* Integer base-2 logarithm, rounded towards zero. */
static inline unsigned
log2i(unsigned i)
{
unsigned r = 0;
if (i & 0xffff0000) {
i >>= 16;
r += 16;
}
if (i & 0x0000ff00) {
i >>= 8;
r += 8;
}
if (i & 0x000000f0) {
i >>= 4;
r += 4;
}
if (i & 0x0000000c) {
i >>= 2;
r += 2;
}
if (i & 0x00000002) {
r += 1;
}
return r;
}
static inline unsigned
align(unsigned x, unsigned m)
{
return (x + m - 1) & ~(m - 1);
}
static inline void
get_scissors(struct gl_framebuffer *fb, int *x, int *y, int *w, int *h)
{
*w = fb->_Xmax - fb->_Xmin;
*h = fb->_Ymax - fb->_Ymin;
*x = fb->_Xmin;
*y = (fb->Name ? fb->_Ymin :
/* Window system FBO: Flip the Y coordinate. */
fb->Height - fb->_Ymax);
}
static inline void
get_viewport_scale(GLcontext *ctx, float a[16])
{
struct gl_viewport_attrib *vp = &ctx->Viewport;
struct gl_framebuffer *fb = ctx->DrawBuffer;
a[MAT_SX] = (float)vp->Width / 2;
if (fb->Name)
a[MAT_SY] = (float)vp->Height / 2;
else
/* Window system FBO: Flip the Y coordinate. */
a[MAT_SY] = - (float)vp->Height / 2;
a[MAT_SZ] = fb->_DepthMaxF * (vp->Far - vp->Near) / 2;
}
static inline void
get_viewport_translate(GLcontext *ctx, float a[4])
{
struct gl_viewport_attrib *vp = &ctx->Viewport;
struct gl_framebuffer *fb = ctx->DrawBuffer;
a[0] = (float)vp->Width / 2 + vp->X;
if (fb->Name)
a[1] = (float)vp->Height / 2 + vp->Y;
else
/* Window system FBO: Flip the Y coordinate. */
a[1] = fb->Height - (float)vp->Height / 2 - vp->Y;
a[2] = fb->_DepthMaxF * (vp->Far + vp->Near) / 2;
}
static inline void
OUT_RINGm(struct nouveau_channel *chan, float m[16])
{
int i, j;
for (i = 0; i < 4; i++)
for (j = 0; j < 4; j++)
OUT_RINGf(chan, m[4*j + i]);
}
#endif

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/*
* Copyright (C) 2009-2010 Francisco Jerez.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
#include "main/bufferobj.h"
#include "nouveau_bufferobj.h"
/* Arbitrary pushbuf length we can assume we can get with a single
* WAIT_RING. */
#define PUSHBUF_DWORDS 2048
/* Functions to set up struct nouveau_array_state from something like
* a GL array or index buffer. */
static void
vbo_init_array(struct nouveau_array_state *a, int attr, int stride,
int fields, int type, struct gl_buffer_object *obj,
const void *ptr, GLboolean map)
{
a->attr = attr;
a->stride = stride;
a->fields = fields;
a->type = type;
if (_mesa_is_bufferobj(obj)) {
nouveau_bo_ref(to_nouveau_bufferobj(obj)->bo, &a->bo);
a->offset = (intptr_t)ptr;
if (map) {
nouveau_bo_map(a->bo, NOUVEAU_BO_RD);
a->buf = a->bo->map + a->offset;
} else {
a->buf = NULL;
}
} else {
nouveau_bo_ref(NULL, &a->bo);
a->offset = 0;
a->buf = ptr;
}
if (a->buf)
get_array_extract(a, &a->extract_u, &a->extract_f);
}
static void
vbo_deinit_array(struct nouveau_array_state *a)
{
if (a->bo) {
if (a->bo->map)
nouveau_bo_unmap(a->bo);
nouveau_bo_ref(NULL, &a->bo);
}
a->buf = NULL;
a->fields = 0;
}
static void
vbo_init_arrays(GLcontext *ctx, const struct _mesa_index_buffer *ib,
const struct gl_client_array **arrays)
{
struct nouveau_render_state *render = to_render_state(ctx);
int i;
if (ib)
vbo_init_array(&render->ib, 0, 0, ib->count, ib->type,
ib->obj, ib->ptr, GL_TRUE);
for (i = 0; i < render->attr_count; i++) {
int attr = render->map[i];
if (attr >= 0) {
const struct gl_client_array *array = arrays[attr];
vbo_init_array(&render->attrs[attr], attr,
array->StrideB, array->Size,
array->Type, array->BufferObj,
array->Ptr, render->mode == IMM);
}
}
}
static void
vbo_deinit_arrays(GLcontext *ctx, const struct _mesa_index_buffer *ib,
const struct gl_client_array **arrays)
{
struct nouveau_render_state *render = to_render_state(ctx);
int i;
if (ib)
vbo_deinit_array(&render->ib);
for (i = 0; i < render->attr_count; i++) {
int *attr = &render->map[i];
if (*attr >= 0) {
vbo_deinit_array(&render->attrs[*attr]);
*attr = -1;
}
}
render->attr_count = 0;
}
/* Make some rendering decisions from the GL context. */
static void
vbo_choose_render_mode(GLcontext *ctx, const struct gl_client_array **arrays)
{
struct nouveau_render_state *render = to_render_state(ctx);
int i;
render->mode = VBO;
if (ctx->Light.Enabled) {
for (i = 0; i < MAT_ATTRIB_MAX; i++) {
if (arrays[VERT_ATTRIB_GENERIC0 + i]->StrideB) {
render->mode = IMM;
break;
}
}
}
if (render->mode == VBO)
render->attr_count = NUM_VERTEX_ATTRS;
else
render->attr_count = 0;
}
static void
vbo_emit_attr(GLcontext *ctx, const struct gl_client_array **arrays, int attr)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_render_state *render = to_render_state(ctx);
const struct gl_client_array *array = arrays[attr];
struct nouveau_array_state *a = &render->attrs[attr];
RENDER_LOCALS(ctx);
if (!array->StrideB) {
if (attr >= VERT_ATTRIB_GENERIC0)
/* nouveau_update_state takes care of materials. */
return;
/* Constant attribute. */
vbo_init_array(a, attr, array->StrideB, array->Size,
array->Type, array->BufferObj, array->Ptr,
GL_TRUE);
EMIT_IMM(ctx, a, 0);
vbo_deinit_array(a);
} else {
/* Varying attribute. */
struct nouveau_attr_info *info = &TAG(vertex_attrs)[attr];
if (render->mode == VBO) {
render->map[info->vbo_index] = attr;
render->vertex_size += array->_ElementSize;
} else {
render->map[render->attr_count++] = attr;
render->vertex_size += 4 * info->imm_fields;
}
}
}
#define MAT(a) (VERT_ATTRIB_GENERIC0 + MAT_ATTRIB_##a)
static void
vbo_choose_attrs(GLcontext *ctx, const struct gl_client_array **arrays)
{
struct nouveau_render_state *render = to_render_state(ctx);
int i;
/* Reset the vertex size. */
render->vertex_size = 0;
vbo_emit_attr(ctx, arrays, VERT_ATTRIB_COLOR0);
if (ctx->Fog.ColorSumEnabled && !ctx->Light.Enabled)
vbo_emit_attr(ctx, arrays, VERT_ATTRIB_COLOR1);
for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
if (ctx->Texture._EnabledCoordUnits & (1 << i))
vbo_emit_attr(ctx, arrays, VERT_ATTRIB_TEX0 + i);
}
if (ctx->Fog.Enabled && ctx->Fog.FogCoordinateSource == GL_FOG_COORD)
vbo_emit_attr(ctx, arrays, VERT_ATTRIB_FOG);
if (ctx->Light.Enabled) {
vbo_emit_attr(ctx, arrays, VERT_ATTRIB_NORMAL);
vbo_emit_attr(ctx, arrays, MAT(FRONT_AMBIENT));
vbo_emit_attr(ctx, arrays, MAT(FRONT_DIFFUSE));
vbo_emit_attr(ctx, arrays, MAT(FRONT_SPECULAR));
vbo_emit_attr(ctx, arrays, MAT(FRONT_SHININESS));
if (ctx->Light.Model.TwoSide) {
vbo_emit_attr(ctx, arrays, MAT(BACK_AMBIENT));
vbo_emit_attr(ctx, arrays, MAT(BACK_DIFFUSE));
vbo_emit_attr(ctx, arrays, MAT(BACK_SPECULAR));
vbo_emit_attr(ctx, arrays, MAT(BACK_SHININESS));
}
}
vbo_emit_attr(ctx, arrays, VERT_ATTRIB_POS);
}
static void
TAG(vbo_render_prims)(GLcontext *ctx, const struct gl_client_array **arrays,
const struct _mesa_prim *prims, GLuint nr_prims,
const struct _mesa_index_buffer *ib,
GLboolean index_bounds_valid,
GLuint min_index, GLuint max_index);
static GLboolean
vbo_maybe_split(GLcontext *ctx, const struct gl_client_array **arrays,
const struct _mesa_prim *prims, GLuint nr_prims,
const struct _mesa_index_buffer *ib,
GLuint min_index, GLuint max_index)
{
struct nouveau_context *nctx = to_nouveau_context(ctx);
unsigned pushbuf_avail = PUSHBUF_DWORDS - 2 * nctx->bo.count,
vert_avail = get_max_vertices(ctx, NULL, pushbuf_avail),
idx_avail = get_max_vertices(ctx, ib, pushbuf_avail);
if ((ib && ib->count > idx_avail) ||
(!ib && max_index - min_index > vert_avail)) {
struct split_limits limits = {
.max_verts = vert_avail,
.max_indices = idx_avail,
.max_vb_size = ~0,
};
vbo_split_prims(ctx, arrays, prims, nr_prims, ib, min_index,
max_index, TAG(vbo_render_prims), &limits);
return GL_TRUE;
}
return GL_FALSE;
}
/* VBO rendering path. */
static void
vbo_bind_vertices(GLcontext *ctx, const struct gl_client_array **arrays,
GLint basevertex, GLuint min_index, GLuint max_index)
{
struct nouveau_render_state *render = to_render_state(ctx);
int i;
for (i = 0; i < NUM_VERTEX_ATTRS; i++) {
int attr = render->map[i];
if (attr >= 0) {
const struct gl_client_array *array = arrays[attr];
struct nouveau_array_state *a = &render->attrs[attr];
unsigned delta = (basevertex + min_index) * a->stride,
size = (max_index - min_index + 1) * a->stride;
if (a->bo) {
a->offset = (intptr_t)array->Ptr + delta;
} else {
void *scratch = get_scratch_vbo(ctx, size,
&a->bo,
&a->offset);
memcpy(scratch, a->buf + delta, size);
}
}
}
TAG(render_bind_vertices)(ctx);
}
static void
vbo_draw_vbo(GLcontext *ctx, const struct gl_client_array **arrays,
const struct _mesa_prim *prims, GLuint nr_prims,
const struct _mesa_index_buffer *ib, GLuint min_index,
GLuint max_index)
{
struct nouveau_channel *chan = context_chan(ctx);
dispatch_t dispatch;
int delta = -min_index, basevertex = 0, i;
RENDER_LOCALS(ctx);
get_array_dispatch(&to_render_state(ctx)->ib, &dispatch);
TAG(render_set_format)(ctx);
for (i = 0; i < nr_prims; i++) {
unsigned start = prims[i].start,
count = prims[i].count;
if (i == 0 || basevertex != prims[i].basevertex) {
basevertex = prims[i].basevertex;
vbo_bind_vertices(ctx, arrays, basevertex,
min_index, max_index);
}
if (count > get_max_vertices(ctx, ib, chan->pushbuf->remaining))
WAIT_RING(chan, PUSHBUF_DWORDS);
BATCH_BEGIN(nvgl_primitive(prims[i].mode));
dispatch(ctx, start, delta, count);
BATCH_END();
}
FIRE_RING(chan);
}
/* Immediate rendering path. */
static unsigned
extract_id(struct nouveau_array_state *a, int i, int j)
{
return j;
}
static void
vbo_draw_imm(GLcontext *ctx, const struct gl_client_array **arrays,
const struct _mesa_prim *prims, GLuint nr_prims,
const struct _mesa_index_buffer *ib, GLuint min_index,
GLuint max_index)
{
struct nouveau_render_state *render = to_render_state(ctx);
struct nouveau_channel *chan = context_chan(ctx);
extract_u_t extract = ib ? render->ib.extract_u : extract_id;
int i, j, k;
RENDER_LOCALS(ctx);
for (i = 0; i < nr_prims; i++) {
unsigned start = prims[i].start,
end = start + prims[i].count;
if (prims[i].count > get_max_vertices(ctx, ib,
chan->pushbuf->remaining))
WAIT_RING(chan, PUSHBUF_DWORDS);
BATCH_BEGIN(nvgl_primitive(prims[i].mode));
for (; start < end; start++) {
j = prims[i].basevertex +
extract(&render->ib, 0, start);
for (k = 0; k < render->attr_count; k++)
EMIT_IMM(ctx, &render->attrs[render->map[k]],
j);
}
BATCH_END();
}
FIRE_RING(chan);
}
/* draw_prims entry point when we're doing hw-tnl. */
static void
TAG(vbo_render_prims)(GLcontext *ctx, const struct gl_client_array **arrays,
const struct _mesa_prim *prims, GLuint nr_prims,
const struct _mesa_index_buffer *ib,
GLboolean index_bounds_valid,
GLuint min_index, GLuint max_index)
{
struct nouveau_render_state *render = to_render_state(ctx);
if (!index_bounds_valid)
vbo_get_minmax_index(ctx, prims, ib, &min_index, &max_index);
vbo_choose_render_mode(ctx, arrays);
vbo_choose_attrs(ctx, arrays);
if (vbo_maybe_split(ctx, arrays, prims, nr_prims, ib, min_index,
max_index))
return;
vbo_init_arrays(ctx, ib, arrays);
if (render->mode == VBO)
vbo_draw_vbo(ctx, arrays, prims, nr_prims, ib, min_index,
max_index);
else
vbo_draw_imm(ctx, arrays, prims, nr_prims, ib, min_index,
max_index);
vbo_deinit_arrays(ctx, ib, arrays);
}

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/*
* Copyright (C) 2009 Francisco Jerez.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
#include "nouveau_driver.h"
#include "nouveau_context.h"
#include "nouveau_fbo.h"
#include "nouveau_util.h"
#include "nouveau_class.h"
#include "nv04_driver.h"
struct nouveau_grobj *
nv04_context_engine(GLcontext *ctx)
{
struct nv04_context *nctx = to_nv04_context(ctx);
struct nouveau_screen *screen = nctx->base.screen;
struct nouveau_grobj *fahrenheit;
if (ctx->Texture.Unit[0].EnvMode == GL_COMBINE ||
ctx->Texture.Unit[0].EnvMode == GL_BLEND ||
ctx->Texture.Unit[1]._ReallyEnabled ||
ctx->Stencil.Enabled)
fahrenheit = screen->eng3dm;
else
fahrenheit = screen->eng3d;
if (fahrenheit != nctx->eng3d) {
nctx->eng3d = fahrenheit;
if (nv04_mtex_engine(fahrenheit)) {
context_dirty_i(ctx, TEX_ENV, 0);
context_dirty_i(ctx, TEX_ENV, 1);
context_dirty_i(ctx, TEX_OBJ, 0);
context_dirty_i(ctx, TEX_OBJ, 1);
context_dirty(ctx, CONTROL);
context_dirty(ctx, BLEND);
} else {
context_bctx_i(ctx, TEXTURE, 1);
context_dirty_i(ctx, TEX_ENV, 0);
context_dirty_i(ctx, TEX_OBJ, 0);
context_dirty(ctx, CONTROL);
context_dirty(ctx, BLEND);
}
}
return fahrenheit;
}
static void
init_dummy_texture(GLcontext *ctx)
{
struct nouveau_surface *s = &to_nv04_context(ctx)->dummy_texture;
nouveau_surface_alloc(ctx, s, SWIZZLED,
NOUVEAU_BO_MAP | NOUVEAU_BO_VRAM,
MESA_FORMAT_ARGB8888, 1, 1);
nouveau_bo_map(s->bo, NOUVEAU_BO_WR);
*(uint32_t *)s->bo->map = 0xffffffff;
nouveau_bo_unmap(s->bo);
}
GLcontext *
nv04_context_create(struct nouveau_screen *screen, const GLvisual *visual,
GLcontext *share_ctx)
{
struct nv04_context *nctx;
GLcontext *ctx;
nctx = CALLOC_STRUCT(nv04_context);
if (!nctx)
return NULL;
ctx = &nctx->base.base;
nouveau_context_init(ctx, screen, visual, share_ctx);
ctx->Const.MaxTextureCoordUnits = NV04_TEXTURE_UNITS;
ctx->Const.MaxTextureImageUnits = NV04_TEXTURE_UNITS;
ctx->Const.MaxTextureUnits = NV04_TEXTURE_UNITS;
ctx->Const.MaxTextureMaxAnisotropy = 2;
ctx->Const.MaxTextureLodBias = 15;
init_dummy_texture(ctx);
nv04_render_init(ctx);
return ctx;
}
void
nv04_context_destroy(GLcontext *ctx)
{
nv04_render_destroy(ctx);
nouveau_surface_ref(NULL, &to_nv04_context(ctx)->dummy_texture);
FREE(ctx);
}

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/*
* Copyright (C) 2009 Francisco Jerez.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
#ifndef __NV04_CONTEXT_H__
#define __NV04_CONTEXT_H__
#include "nouveau_context.h"
struct nv04_context {
struct nouveau_context base;
struct nouveau_grobj *eng3d;
struct nouveau_surface dummy_texture;
float viewport[16];
};
#define to_nv04_context(ctx) ((struct nv04_context *)(ctx))
#define nv04_mtex_engine(obj) ((obj)->grclass == NV04_MULTITEX_TRIANGLE)
struct nouveau_grobj *
nv04_context_engine(GLcontext *ctx);
GLcontext *
nv04_context_create(struct nouveau_screen *screen, const GLvisual *visual,
GLcontext *share_ctx);
void
nv04_context_destroy(GLcontext *ctx);
#endif

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/*
* Copyright (C) 2009 Francisco Jerez.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
#ifndef __NV04_DRIVER_H__
#define __NV04_DRIVER_H__
#include "nv04_context.h"
enum {
NOUVEAU_STATE_BLEND = NUM_NOUVEAU_STATE,
NOUVEAU_STATE_CONTROL,
NUM_NV04_STATE
};
#define NV04_TEXTURE_UNITS 2
/* nv04_screen.c */
GLboolean
nv04_screen_init(struct nouveau_screen *screen);
/* nv04_render.c */
void
nv04_render_init(GLcontext *ctx);
void
nv04_render_destroy(GLcontext *ctx);
/* nv04_surface.c */
GLboolean
nv04_surface_init(struct nouveau_screen *screen);
void
nv04_surface_takedown(struct nouveau_screen *screen);
void
nv04_surface_copy(GLcontext *ctx,
struct nouveau_surface *dst, struct nouveau_surface *src,
int dx, int dy, int sx, int sy, int w, int h);
void
nv04_surface_fill(GLcontext *ctx,
struct nouveau_surface *dst,
unsigned mask, unsigned value,
int dx, int dy, int w, int h);
/* nv04_state_fb.c */
void
nv04_emit_framebuffer(GLcontext *ctx, int emit);
void
nv04_emit_scissor(GLcontext *ctx, int emit);
/* nv04_state_raster.c */
void
nv04_defer_control(GLcontext *ctx, int emit);
void
nv04_emit_control(GLcontext *ctx, int emit);
void
nv04_defer_blend(GLcontext *ctx, int emit);
void
nv04_emit_blend(GLcontext *ctx, int emit);
/* nv04_state_frag.c */
void
nv04_emit_tex_env(GLcontext *ctx, int emit);
/* nv04_state_tex.c */
void
nv04_emit_tex_obj(GLcontext *ctx, int emit);
#endif

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/*
* Copyright (C) 2009 Francisco Jerez.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
#include "nouveau_driver.h"
#include "nouveau_context.h"
#include "nouveau_util.h"
#include "nouveau_class.h"
#include "nv04_driver.h"
#include "tnl/tnl.h"
#include "tnl/t_pipeline.h"
#include "tnl/t_vertex.h"
#define NUM_VERTEX_ATTRS 6
static void
swtnl_update_viewport(GLcontext *ctx)
{
float *viewport = to_nv04_context(ctx)->viewport;
struct gl_framebuffer *fb = ctx->DrawBuffer;
get_viewport_scale(ctx, viewport);
get_viewport_translate(ctx, &viewport[MAT_TX]);
/* It wants normalized Z coordinates. */
viewport[MAT_SZ] /= fb->_DepthMaxF;
viewport[MAT_TZ] /= fb->_DepthMaxF;
}
static void
swtnl_emit_attr(GLcontext *ctx, struct tnl_attr_map *m, int attr, int emit)
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
if (RENDERINPUTS_TEST(tnl->render_inputs_bitset, attr))
*m = (struct tnl_attr_map) {
.attrib = attr,
.format = emit,
};
else
*m = (struct tnl_attr_map) {
.format = EMIT_PAD,
.offset = _tnl_format_info[emit].attrsize,
};
}
static void
swtnl_choose_attrs(GLcontext *ctx)
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct nouveau_grobj *fahrenheit = nv04_context_engine(ctx);
struct nv04_context *nctx = to_nv04_context(ctx);
static struct tnl_attr_map map[NUM_VERTEX_ATTRS];
int n = 0;
tnl->vb.AttribPtr[VERT_ATTRIB_POS] = tnl->vb.NdcPtr;
swtnl_emit_attr(ctx, &map[n++], _TNL_ATTRIB_POS, EMIT_4F_VIEWPORT);
swtnl_emit_attr(ctx, &map[n++], _TNL_ATTRIB_COLOR0, EMIT_4UB_4F_BGRA);
swtnl_emit_attr(ctx, &map[n++], _TNL_ATTRIB_COLOR1, EMIT_3UB_3F_BGR);
swtnl_emit_attr(ctx, &map[n++], _TNL_ATTRIB_FOG, EMIT_1UB_1F);
swtnl_emit_attr(ctx, &map[n++], _TNL_ATTRIB_TEX0, EMIT_2F);
if (nv04_mtex_engine(fahrenheit))
swtnl_emit_attr(ctx, &map[n++], _TNL_ATTRIB_TEX1, EMIT_2F);
swtnl_update_viewport(ctx);
_tnl_install_attrs(ctx, map, n, nctx->viewport, 0);
}
/* TnL renderer entry points */
static void
swtnl_start(GLcontext *ctx)
{
swtnl_choose_attrs(ctx);
}
static void
swtnl_finish(GLcontext *ctx)
{
FIRE_RING(context_chan(ctx));
}
static void
swtnl_primitive(GLcontext *ctx, GLenum mode)
{
}
static void
swtnl_reset_stipple(GLcontext *ctx)
{
}
/* Primitive rendering */
#define BEGIN_PRIMITIVE(n) \
struct nouveau_channel *chan = context_chan(ctx); \
struct nouveau_grobj *fahrenheit = nv04_context_engine(ctx); \
int vertex_len = TNL_CONTEXT(ctx)->clipspace.vertex_size / 4; \
\
if (nv04_mtex_engine(fahrenheit)) \
BEGIN_RING(chan, fahrenheit, \
NV04_MULTITEX_TRIANGLE_TLMTVERTEX_SX(0), \
n * vertex_len); \
else \
BEGIN_RING(chan, fahrenheit, \
NV04_TEXTURED_TRIANGLE_TLVERTEX_SX(0), \
n * vertex_len); \
#define OUT_VERTEX(i) \
OUT_RINGp(chan, _tnl_get_vertex(ctx, i), vertex_len);
#define END_PRIMITIVE(draw) \
if (nv04_mtex_engine(fahrenheit)) { \
BEGIN_RING(chan, fahrenheit, \
NV04_MULTITEX_TRIANGLE_DRAWPRIMITIVE(0), 1); \
OUT_RING(chan, draw); \
} else { \
BEGIN_RING(chan, fahrenheit, \
NV04_TEXTURED_TRIANGLE_DRAWPRIMITIVE(0), 1); \
OUT_RING(chan, draw); \
}
static void
swtnl_points(GLcontext *ctx, GLuint first, GLuint last)
{
}
static void
swtnl_line(GLcontext *ctx, GLuint v1, GLuint v2)
{
}
static void
swtnl_triangle(GLcontext *ctx, GLuint v1, GLuint v2, GLuint v3)
{
BEGIN_PRIMITIVE(3);
OUT_VERTEX(v1);
OUT_VERTEX(v2);
OUT_VERTEX(v3);
END_PRIMITIVE(0x210);
}
static void
swtnl_quad(GLcontext *ctx, GLuint v1, GLuint v2, GLuint v3, GLuint v4)
{
BEGIN_PRIMITIVE(4);
OUT_VERTEX(v1);
OUT_VERTEX(v2);
OUT_VERTEX(v3);
OUT_VERTEX(v4);
END_PRIMITIVE(0x320210);
}
/* TnL initialization. */
void
nv04_render_init(GLcontext *ctx)
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
tnl->Driver.RunPipeline = _tnl_run_pipeline;
tnl->Driver.Render.Interp = _tnl_interp;
tnl->Driver.Render.CopyPV = _tnl_copy_pv;
tnl->Driver.Render.ClippedPolygon = _tnl_RenderClippedPolygon;
tnl->Driver.Render.ClippedLine = _tnl_RenderClippedLine;
tnl->Driver.Render.BuildVertices = _tnl_build_vertices;
tnl->Driver.Render.Start = swtnl_start;
tnl->Driver.Render.Finish = swtnl_finish;
tnl->Driver.Render.PrimitiveNotify = swtnl_primitive;
tnl->Driver.Render.ResetLineStipple = swtnl_reset_stipple;
tnl->Driver.Render.Points = swtnl_points;
tnl->Driver.Render.Line = swtnl_line;
tnl->Driver.Render.Triangle = swtnl_triangle;
tnl->Driver.Render.Quad = swtnl_quad;
_tnl_need_projected_coords(ctx, GL_TRUE);
_tnl_init_vertices(ctx, tnl->vb.Size,
NUM_VERTEX_ATTRS * 4 * sizeof(GLfloat));
_tnl_allow_pixel_fog(ctx, GL_FALSE);
_tnl_wakeup(ctx);
}
void
nv04_render_destroy(GLcontext *ctx)
{
}

View file

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/*
* Copyright (C) 2009 Francisco Jerez.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
#include "nouveau_driver.h"
#include "nouveau_screen.h"
#include "nouveau_class.h"
#include "nv04_driver.h"
static const struct nouveau_driver nv04_driver;
static void
nv04_hwctx_init(struct nouveau_screen *screen)
{
struct nouveau_channel *chan = screen->chan;
struct nouveau_grobj *surf3d = screen->surf3d;
struct nouveau_grobj *eng3d = screen->eng3d;
struct nouveau_grobj *eng3dm = screen->eng3dm;
BIND_RING(chan, surf3d, 7);
BEGIN_RING(chan, surf3d, NV04_CONTEXT_SURFACES_3D_DMA_NOTIFY, 3);
OUT_RING(chan, screen->ntfy->handle);
OUT_RING(chan, chan->vram->handle);
OUT_RING(chan, chan->vram->handle);
BEGIN_RING(chan, eng3d, NV04_TEXTURED_TRIANGLE_DMA_NOTIFY, 4);
OUT_RING(chan, screen->ntfy->handle);
OUT_RING(chan, chan->vram->handle);
OUT_RING(chan, chan->gart->handle);
OUT_RING(chan, surf3d->handle);
BEGIN_RING(chan, eng3dm, NV04_MULTITEX_TRIANGLE_DMA_NOTIFY, 4);
OUT_RING(chan, screen->ntfy->handle);
OUT_RING(chan, chan->vram->handle);
OUT_RING(chan, chan->gart->handle);
OUT_RING(chan, surf3d->handle);
FIRE_RING(chan);
}
static void
nv04_channel_flush_notify(struct nouveau_channel *chan)
{
struct nouveau_screen *screen = chan->user_private;
struct nouveau_context *nctx = screen->context;
if (nctx && nctx->fallback < SWRAST) {
GLcontext *ctx = &nctx->base;
/* Flushing seems to clobber the engine context. */
context_dirty_i(ctx, TEX_OBJ, 0);
context_dirty_i(ctx, TEX_OBJ, 1);
context_dirty_i(ctx, TEX_ENV, 0);
context_dirty_i(ctx, TEX_ENV, 1);
context_dirty(ctx, CONTROL);
context_dirty(ctx, BLEND);
nouveau_state_emit(ctx);
}
}
GLboolean
nv04_screen_init(struct nouveau_screen *screen)
{
int ret;
screen->driver = &nv04_driver;
screen->chan->flush_notify = nv04_channel_flush_notify;
/* 2D engine. */
ret = nv04_surface_init(screen);
if (!ret)
return GL_FALSE;
/* 3D engine. */
ret = nouveau_grobj_alloc(screen->chan, 0xbeef0001,
NV04_TEXTURED_TRIANGLE, &screen->eng3d);
if (ret)
return GL_FALSE;
ret = nouveau_grobj_alloc(screen->chan, 0xbeef0002,
NV04_MULTITEX_TRIANGLE, &screen->eng3dm);
if (ret)
return GL_FALSE;
ret = nouveau_grobj_alloc(screen->chan, 0xbeef0003,
NV04_CONTEXT_SURFACES_3D, &screen->surf3d);
if (ret)
return GL_FALSE;
nv04_hwctx_init(screen);
return GL_TRUE;
}
static void
nv04_screen_destroy(struct nouveau_screen *screen)
{
if (screen->eng3d)
nouveau_grobj_free(&screen->eng3d);
if (screen->eng3dm)
nouveau_grobj_free(&screen->eng3dm);
if (screen->surf3d)
nouveau_grobj_free(&screen->surf3d);
nv04_surface_takedown(screen);
}
static const struct nouveau_driver nv04_driver = {
.screen_destroy = nv04_screen_destroy,
.context_create = nv04_context_create,
.context_destroy = nv04_context_destroy,
.surface_copy = nv04_surface_copy,
.surface_fill = nv04_surface_fill,
.emit = (nouveau_state_func[]) {
nv04_defer_control,
nouveau_emit_nothing,
nv04_defer_blend,
nv04_defer_blend,
nouveau_emit_nothing,
nouveau_emit_nothing,
nouveau_emit_nothing,
nouveau_emit_nothing,
nouveau_emit_nothing,
nouveau_emit_nothing,
nv04_defer_control,
nouveau_emit_nothing,
nv04_defer_control,
nouveau_emit_nothing,
nv04_defer_control,
nv04_defer_control,
nouveau_emit_nothing,
nv04_emit_framebuffer,
nv04_defer_blend,
nouveau_emit_nothing,
nouveau_emit_nothing,
nouveau_emit_nothing,
nouveau_emit_nothing,
nouveau_emit_nothing,
nouveau_emit_nothing,
nouveau_emit_nothing,
nouveau_emit_nothing,
nouveau_emit_nothing,
nouveau_emit_nothing,
nouveau_emit_nothing,
nouveau_emit_nothing,
nouveau_emit_nothing,
nouveau_emit_nothing,
nouveau_emit_nothing,
nouveau_emit_nothing,
nouveau_emit_nothing,
nouveau_emit_nothing,
nouveau_emit_nothing,
nouveau_emit_nothing,
nouveau_emit_nothing,
nouveau_emit_nothing,
nouveau_emit_nothing,
nouveau_emit_nothing,
nouveau_emit_nothing,
nouveau_emit_nothing,
nouveau_emit_nothing,
nouveau_emit_nothing,
nouveau_emit_nothing,
nouveau_emit_nothing,
nv04_emit_scissor,
nv04_defer_blend,
nv04_defer_control,
nv04_defer_control,
nv04_defer_control,
nv04_emit_tex_env,
nv04_emit_tex_env,
nouveau_emit_nothing,
nouveau_emit_nothing,
nouveau_emit_nothing,
nouveau_emit_nothing,
nouveau_emit_nothing,
nouveau_emit_nothing,
nv04_emit_tex_obj,
nv04_emit_tex_obj,
nouveau_emit_nothing,
nouveau_emit_nothing,
nouveau_emit_nothing,
nv04_emit_blend,
nv04_emit_control,
},
.num_emit = NUM_NV04_STATE,
};

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/*
* Copyright (C) 2009 Francisco Jerez.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
#include "nouveau_driver.h"
#include "nouveau_context.h"
#include "nouveau_fbo.h"
#include "nouveau_util.h"
#include "nouveau_class.h"
#include "nv04_driver.h"
static inline unsigned
get_rt_format(gl_format format)
{
switch (format) {
case MESA_FORMAT_XRGB8888:
return 0x05;
case MESA_FORMAT_ARGB8888:
return 0x08;
case MESA_FORMAT_RGB565:
return 0x03;
default:
assert(0);
}
}
void
nv04_emit_framebuffer(GLcontext *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_screen *screen = to_nouveau_context(ctx)->screen;
struct nouveau_grobj *surf3d = screen->surf3d;
struct nouveau_bo_context *bctx = context_bctx(ctx, FRAMEBUFFER);
struct gl_framebuffer *fb = ctx->DrawBuffer;
struct nouveau_surface *s;
uint32_t rt_format = NV04_CONTEXT_SURFACES_3D_FORMAT_TYPE_PITCH;
uint32_t rt_pitch = 0, zeta_pitch = 0;
unsigned bo_flags = NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR;
if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT)
return;
/* Render target */
if (fb->_NumColorDrawBuffers) {
s = &to_nouveau_renderbuffer(
fb->_ColorDrawBuffers[0])->surface;
rt_format |= get_rt_format(s->format);
zeta_pitch = rt_pitch = s->pitch;
nouveau_bo_markl(bctx, surf3d,
NV04_CONTEXT_SURFACES_3D_OFFSET_COLOR,
s->bo, 0, bo_flags);
}
/* depth/stencil */
if (fb->_DepthBuffer) {
s = &to_nouveau_renderbuffer(
fb->_DepthBuffer->Wrapped)->surface;
zeta_pitch = s->pitch;
nouveau_bo_markl(bctx, surf3d,
NV04_CONTEXT_SURFACES_3D_OFFSET_ZETA,
s->bo, 0, bo_flags);
}
BEGIN_RING(chan, surf3d, NV04_CONTEXT_SURFACES_3D_FORMAT, 1);
OUT_RING(chan, rt_format);
BEGIN_RING(chan, surf3d, NV04_CONTEXT_SURFACES_3D_PITCH, 1);
OUT_RING(chan, zeta_pitch << 16 | rt_pitch);
/* Recompute the scissor state. */
context_dirty(ctx, SCISSOR);
}
void
nv04_emit_scissor(GLcontext *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_screen *screen = to_nouveau_context(ctx)->screen;
struct nouveau_grobj *surf3d = screen->surf3d;
int x, y, w, h;
get_scissors(ctx->DrawBuffer, &x, &y, &w, &h);
BEGIN_RING(chan, surf3d, NV04_CONTEXT_SURFACES_3D_CLIP_HORIZONTAL, 2);
OUT_RING(chan, w << 16 | x);
OUT_RING(chan, h << 16 | y);
/* Messing with surf3d invalidates some engine state. */
context_dirty(ctx, CONTROL);
context_dirty(ctx, BLEND);
}

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/*
* Copyright (C) 2009 Francisco Jerez.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
#include "nouveau_driver.h"
#include "nouveau_context.h"
#include "nouveau_util.h"
#include "nouveau_class.h"
#include "nv04_driver.h"
#define COMBINER_SHIFT(in) \
(NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT##in##_SHIFT \
- NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT0_SHIFT)
#define COMBINER_SOURCE(reg) \
NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT0_##reg
#define COMBINER_INVERT \
NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_INVERSE0
#define COMBINER_ALPHA \
NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ALPHA0
struct combiner_state {
int unit;
GLboolean alpha;
/* GL state */
GLenum mode;
GLenum *source;
GLenum *operand;
GLuint logscale;
/* Derived HW state */
uint32_t hw;
};
#define __INIT_COMBINER_ALPHA_A GL_TRUE
#define __INIT_COMBINER_ALPHA_RGB GL_FALSE
/* Initialize a combiner_state struct from the texture unit
* context. */
#define INIT_COMBINER(chan, rc, i) do { \
struct gl_tex_env_combine_state *c = \
ctx->Texture.Unit[i]._CurrentCombine; \
(rc)->alpha = __INIT_COMBINER_ALPHA_##chan; \
(rc)->unit = i; \
(rc)->mode = c->Mode##chan; \
(rc)->source = c->Source##chan; \
(rc)->operand = c->Operand##chan; \
(rc)->logscale = c->ScaleShift##chan; \
(rc)->hw = 0; \
} while (0)
/* Get the combiner source for the specified EXT_texture_env_combine
* argument. */
static uint32_t
get_arg_source(struct combiner_state *rc, int arg)
{
switch (rc->source[arg]) {
case GL_TEXTURE:
return rc->unit ? COMBINER_SOURCE(TEXTURE1) :
COMBINER_SOURCE(TEXTURE0);
case GL_TEXTURE0:
return COMBINER_SOURCE(TEXTURE0);
case GL_TEXTURE1:
return COMBINER_SOURCE(TEXTURE1);
case GL_CONSTANT:
return COMBINER_SOURCE(CONSTANT);
case GL_PRIMARY_COLOR:
return COMBINER_SOURCE(PRIMARY_COLOR);
case GL_PREVIOUS:
return rc->unit ? COMBINER_SOURCE(PREVIOUS) :
COMBINER_SOURCE(PRIMARY_COLOR);
default:
assert(0);
}
}
/* Get the (possibly inverted) combiner input mapping for the
* specified argument. */
#define INVERT 0x1
static uint32_t
get_arg_mapping(struct combiner_state *rc, int arg, int flags)
{
int map = 0;
switch (rc->operand[arg]) {
case GL_SRC_COLOR:
case GL_ONE_MINUS_SRC_COLOR:
break;
case GL_SRC_ALPHA:
case GL_ONE_MINUS_SRC_ALPHA:
map |= rc->alpha ? 0 : COMBINER_ALPHA;
break;
}
switch (rc->operand[arg]) {
case GL_SRC_COLOR:
case GL_SRC_ALPHA:
map |= flags & INVERT ? COMBINER_INVERT : 0;
break;
case GL_ONE_MINUS_SRC_COLOR:
case GL_ONE_MINUS_SRC_ALPHA:
map |= flags & INVERT ? 0 : COMBINER_INVERT;
break;
}
return map;
}
/* Bind the combiner input <in> to the combiner source <src>,
* possibly inverted. */
#define INPUT_SRC(rc, in, src, flags) \
(rc)->hw |= ((flags & INVERT ? COMBINER_INVERT : 0) | \
COMBINER_SOURCE(src)) << COMBINER_SHIFT(in)
/* Bind the combiner input <in> to the EXT_texture_env_combine
* argument <arg>, possibly inverted. */
#define INPUT_ARG(rc, in, arg, flags) \
(rc)->hw |= (get_arg_source(rc, arg) | \
get_arg_mapping(rc, arg, flags)) << COMBINER_SHIFT(in)
#define UNSIGNED_OP(rc) \
(rc)->hw |= ((rc)->logscale ? \
NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_MAP_SCALE2 : \
NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_MAP_IDENTITY)
#define SIGNED_OP(rc) \
(rc)->hw |= ((rc)->logscale ? \
NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_MAP_BIAS_SCALE2 : \
NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_MAP_BIAS)
static void
setup_combiner(struct combiner_state *rc)
{
switch (rc->mode) {
case GL_REPLACE:
INPUT_ARG(rc, 0, 0, 0);
INPUT_SRC(rc, 1, ZERO, INVERT);
INPUT_SRC(rc, 2, ZERO, 0);
INPUT_SRC(rc, 3, ZERO, 0);
UNSIGNED_OP(rc);
break;
case GL_MODULATE:
INPUT_ARG(rc, 0, 0, 0);
INPUT_ARG(rc, 1, 1, 0);
INPUT_SRC(rc, 2, ZERO, 0);
INPUT_SRC(rc, 3, ZERO, 0);
UNSIGNED_OP(rc);
break;
case GL_ADD:
INPUT_ARG(rc, 0, 0, 0);
INPUT_SRC(rc, 1, ZERO, INVERT);
INPUT_ARG(rc, 2, 1, 0);
INPUT_SRC(rc, 3, ZERO, INVERT);
UNSIGNED_OP(rc);
break;
case GL_INTERPOLATE:
INPUT_ARG(rc, 0, 0, 0);
INPUT_ARG(rc, 1, 2, 0);
INPUT_ARG(rc, 2, 1, 0);
INPUT_ARG(rc, 3, 2, INVERT);
UNSIGNED_OP(rc);
break;
case GL_ADD_SIGNED:
INPUT_ARG(rc, 0, 0, 0);
INPUT_SRC(rc, 1, ZERO, INVERT);
INPUT_ARG(rc, 2, 1, 0);
INPUT_SRC(rc, 3, ZERO, INVERT);
SIGNED_OP(rc);
break;
default:
assert(0);
}
}
void
nv04_emit_tex_env(GLcontext *ctx, int emit)
{
const int i = emit - NOUVEAU_STATE_TEX_ENV0;
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *fahrenheit = nv04_context_engine(ctx);
struct combiner_state rc_a = {}, rc_c = {};
if (!nv04_mtex_engine(fahrenheit)) {
context_dirty(ctx, BLEND);
return;
}
/* Compute the new combiner state. */
if (ctx->Texture.Unit[i]._ReallyEnabled) {
INIT_COMBINER(A, &rc_a, i);
setup_combiner(&rc_a);
INIT_COMBINER(RGB, &rc_c, i);
setup_combiner(&rc_c);
} else {
if (i == 0) {
INPUT_SRC(&rc_a, 0, PRIMARY_COLOR, 0);
INPUT_SRC(&rc_c, 0, PRIMARY_COLOR, 0);
} else {
INPUT_SRC(&rc_a, 0, PREVIOUS, 0);
INPUT_SRC(&rc_c, 0, PREVIOUS, 0);
}
INPUT_SRC(&rc_a, 1, ZERO, INVERT);
INPUT_SRC(&rc_c, 1, ZERO, INVERT);
INPUT_SRC(&rc_a, 2, ZERO, 0);
INPUT_SRC(&rc_c, 2, ZERO, 0);
INPUT_SRC(&rc_a, 3, ZERO, 0);
INPUT_SRC(&rc_c, 3, ZERO, 0);
UNSIGNED_OP(&rc_a);
UNSIGNED_OP(&rc_c);
}
/* Write the register combiner state out to the hardware. */
BEGIN_RING(chan, fahrenheit,
NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA(i), 2);
OUT_RING(chan, rc_a.hw);
OUT_RING(chan, rc_c.hw);
BEGIN_RING(chan, fahrenheit,
NV04_MULTITEX_TRIANGLE_COMBINE_FACTOR, 1);
OUT_RING(chan, pack_rgba_f(MESA_FORMAT_ARGB8888,
ctx->Texture.Unit[0].EnvColor));
}

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/*
* Copyright (C) 2009 Francisco Jerez.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
#include "nouveau_driver.h"
#include "nouveau_context.h"
#include "nouveau_util.h"
#include "nouveau_class.h"
#include "nv04_driver.h"
static unsigned
get_comparison_op(unsigned op)
{
switch (op) {
case GL_NEVER:
return 0x1;
case GL_LESS:
return 0x2;
case GL_EQUAL:
return 0x3;
case GL_LEQUAL:
return 0x4;
case GL_GREATER:
return 0x5;
case GL_NOTEQUAL:
return 0x6;
case GL_GEQUAL:
return 0x7;
case GL_ALWAYS:
return 0x8;
default:
assert(0);
}
}
static unsigned
get_stencil_op(unsigned op)
{
switch (op) {
case GL_KEEP:
return 0x1;
case GL_INCR:
return 0x4;
case GL_DECR:
return 0x5;
case GL_INVERT:
return 0x6;
default:
assert(0);
}
}
static unsigned
get_texenv_mode(unsigned mode)
{
switch (mode) {
case GL_REPLACE:
return 0x1;
case GL_ADD:
return 0x2;
case GL_DECAL:
return 0x3;
case GL_MODULATE:
return 0x4;
default:
assert(0);
}
}
static unsigned
get_blend_func(unsigned func)
{
switch (func) {
case GL_ZERO:
return 0x1;
case GL_ONE:
return 0x2;
case GL_SRC_COLOR:
return 0x3;
case GL_ONE_MINUS_SRC_COLOR:
return 0x4;
case GL_SRC_ALPHA:
return 0x5;
case GL_ONE_MINUS_SRC_ALPHA:
return 0x6;
case GL_DST_ALPHA:
return 0x7;
case GL_ONE_MINUS_DST_ALPHA:
return 0x8;
case GL_DST_COLOR:
return 0x9;
case GL_ONE_MINUS_DST_COLOR:
return 0xa;
case GL_SRC_ALPHA_SATURATE:
return 0xb;
default:
assert(0);
}
}
void
nv04_defer_control(GLcontext *ctx, int emit)
{
context_dirty(ctx, CONTROL);
}
void
nv04_emit_control(GLcontext *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *fahrenheit = nv04_context_engine(ctx);
if (nv04_mtex_engine(fahrenheit)) {
int cull_mode = ctx->Polygon.CullFaceMode;
int front_face = ctx->Polygon.FrontFace;
uint32_t ctrl0 = 1 << 30 |
NV04_MULTITEX_TRIANGLE_CONTROL0_ORIGIN;
uint32_t ctrl1 = 0, ctrl2 = 0;
/* Color mask. */
if (ctx->Color.ColorMask[0][RCOMP])
ctrl0 |= NV04_MULTITEX_TRIANGLE_CONTROL0_RED_WRITE;
if (ctx->Color.ColorMask[0][GCOMP])
ctrl0 |= NV04_MULTITEX_TRIANGLE_CONTROL0_GREEN_WRITE;
if (ctx->Color.ColorMask[0][BCOMP])
ctrl0 |= NV04_MULTITEX_TRIANGLE_CONTROL0_BLUE_WRITE;
if (ctx->Color.ColorMask[0][ACOMP])
ctrl0 |= NV04_MULTITEX_TRIANGLE_CONTROL0_ALPHA_WRITE;
/* Dithering. */
if (ctx->Color.DitherFlag)
ctrl0 |= NV04_MULTITEX_TRIANGLE_CONTROL0_DITHER_ENABLE;
/* Cull mode. */
if (!ctx->Polygon.CullFlag)
ctrl0 |= NV04_MULTITEX_TRIANGLE_CONTROL0_CULL_MODE_NONE;
else if (cull_mode == GL_FRONT_AND_BACK)
ctrl0 |= NV04_MULTITEX_TRIANGLE_CONTROL0_CULL_MODE_BOTH;
else
ctrl0 |= (cull_mode == GL_FRONT) ^ (front_face == GL_CCW) ?
NV04_MULTITEX_TRIANGLE_CONTROL0_CULL_MODE_CW :
NV04_MULTITEX_TRIANGLE_CONTROL0_CULL_MODE_CCW;
/* Depth test. */
if (ctx->Depth.Test)
ctrl0 |= NV04_MULTITEX_TRIANGLE_CONTROL0_Z_ENABLE;
if (ctx->Depth.Mask)
ctrl0 |= NV04_MULTITEX_TRIANGLE_CONTROL0_Z_WRITE;
ctrl0 |= get_comparison_op(ctx->Depth.Func) << 16;
/* Alpha test. */
if (ctx->Color.AlphaEnabled)
ctrl0 |= NV04_MULTITEX_TRIANGLE_CONTROL0_ALPHA_ENABLE;
ctrl0 |= get_comparison_op(ctx->Color.AlphaFunc) << 8 |
FLOAT_TO_UBYTE(ctx->Color.AlphaRef);
/* Stencil test. */
if (ctx->Stencil.WriteMask[0])
ctrl0 |= NV04_MULTITEX_TRIANGLE_CONTROL0_STENCIL_WRITE;
if (ctx->Stencil.Enabled)
ctrl1 |= NV04_MULTITEX_TRIANGLE_CONTROL1_STENCIL_ENABLE;
ctrl1 |= get_comparison_op(ctx->Stencil.Function[0]) << 4 |
ctx->Stencil.Ref[0] << 8 |
ctx->Stencil.ValueMask[0] << 16 |
ctx->Stencil.WriteMask[0] << 24;
ctrl2 |= get_stencil_op(ctx->Stencil.ZPassFunc[0]) << 8 |
get_stencil_op(ctx->Stencil.ZFailFunc[0]) << 4 |
get_stencil_op(ctx->Stencil.FailFunc[0]);
BEGIN_RING(chan, fahrenheit, NV04_MULTITEX_TRIANGLE_CONTROL0, 3);
OUT_RING(chan, ctrl0);
OUT_RING(chan, ctrl1);
OUT_RING(chan, ctrl2);
} else {
int cull_mode = ctx->Polygon.CullFaceMode;
int front_face = ctx->Polygon.FrontFace;
uint32_t ctrl = 1 << 30 |
NV04_TEXTURED_TRIANGLE_CONTROL_ORIGIN;
/* Dithering. */
if (ctx->Color.DitherFlag)
ctrl |= NV04_TEXTURED_TRIANGLE_CONTROL_DITHER_ENABLE;
/* Cull mode. */
if (!ctx->Polygon.CullFlag)
ctrl |= NV04_TEXTURED_TRIANGLE_CONTROL_CULL_MODE_NONE;
else if (cull_mode == GL_FRONT_AND_BACK)
ctrl |= NV04_TEXTURED_TRIANGLE_CONTROL_CULL_MODE_BOTH;
else
ctrl |= (cull_mode == GL_FRONT) ^ (front_face == GL_CCW) ?
NV04_TEXTURED_TRIANGLE_CONTROL_CULL_MODE_CW :
NV04_TEXTURED_TRIANGLE_CONTROL_CULL_MODE_CCW;
/* Depth test. */
if (ctx->Depth.Test)
ctrl |= NV04_TEXTURED_TRIANGLE_CONTROL_Z_ENABLE;
if (ctx->Depth.Mask)
ctrl |= NV04_TEXTURED_TRIANGLE_CONTROL_Z_WRITE;
ctrl |= get_comparison_op(ctx->Depth.Func) << 16;
/* Alpha test. */
if (ctx->Color.AlphaEnabled)
ctrl |= NV04_TEXTURED_TRIANGLE_CONTROL_ALPHA_ENABLE;
ctrl |= get_comparison_op(ctx->Color.AlphaFunc) << 8 |
FLOAT_TO_UBYTE(ctx->Color.AlphaRef);
BEGIN_RING(chan, fahrenheit, NV04_TEXTURED_TRIANGLE_CONTROL, 1);
OUT_RING(chan, ctrl);
}
}
void
nv04_defer_blend(GLcontext *ctx, int emit)
{
context_dirty(ctx, BLEND);
}
void
nv04_emit_blend(GLcontext *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *fahrenheit = nv04_context_engine(ctx);
if (nv04_mtex_engine(fahrenheit)) {
uint32_t blend = 0x2 << 4 |
NV04_MULTITEX_TRIANGLE_BLEND_TEXTURE_PERSPECTIVE_ENABLE;
/* Alpha blending. */
blend |= get_blend_func(ctx->Color.BlendDstRGB) << 28 |
get_blend_func(ctx->Color.BlendSrcRGB) << 24;
if (ctx->Color.BlendEnabled)
blend |= NV04_MULTITEX_TRIANGLE_BLEND_BLEND_ENABLE;
/* Shade model. */
if (ctx->Light.ShadeModel == GL_SMOOTH)
blend |= NV04_MULTITEX_TRIANGLE_BLEND_SHADE_MODE_GOURAUD;
else
blend |= NV04_MULTITEX_TRIANGLE_BLEND_SHADE_MODE_FLAT;
/* Fog. */
if (ctx->Fog.Enabled)
blend |= NV04_MULTITEX_TRIANGLE_BLEND_FOG_ENABLE;
BEGIN_RING(chan, fahrenheit, NV04_MULTITEX_TRIANGLE_BLEND, 1);
OUT_RING(chan, blend);
BEGIN_RING(chan, fahrenheit, NV04_MULTITEX_TRIANGLE_FOGCOLOR, 1);
OUT_RING(chan, pack_rgba_f(MESA_FORMAT_ARGB8888,
ctx->Fog.Color));
} else {
uint32_t blend = 0x2 << 4 |
NV04_TEXTURED_TRIANGLE_BLEND_TEXTURE_PERSPECTIVE_ENABLE;
/* Alpha blending. */
blend |= get_blend_func(ctx->Color.BlendDstRGB) << 28 |
get_blend_func(ctx->Color.BlendSrcRGB) << 24;
if (ctx->Color.BlendEnabled)
blend |= NV04_TEXTURED_TRIANGLE_BLEND_BLEND_ENABLE;
/* Shade model. */
if (ctx->Light.ShadeModel == GL_SMOOTH)
blend |= NV04_TEXTURED_TRIANGLE_BLEND_SHADE_MODE_GOURAUD;
else
blend |= NV04_TEXTURED_TRIANGLE_BLEND_SHADE_MODE_FLAT;
/* Texture environment. */
blend |= get_texenv_mode(ctx->Texture.Unit[0].EnvMode);
/* Fog. */
if (ctx->Fog.Enabled)
blend |= NV04_TEXTURED_TRIANGLE_BLEND_FOG_ENABLE;
BEGIN_RING(chan, fahrenheit, NV04_TEXTURED_TRIANGLE_BLEND, 1);
OUT_RING(chan, blend);
BEGIN_RING(chan, fahrenheit, NV04_TEXTURED_TRIANGLE_FOGCOLOR, 1);
OUT_RING(chan, pack_rgba_f(MESA_FORMAT_ARGB8888,
ctx->Fog.Color));
}
}

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/*
* Copyright (C) 2009 Francisco Jerez.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
#include "nouveau_driver.h"
#include "nouveau_context.h"
#include "nouveau_texture.h"
#include "nouveau_util.h"
#include "nouveau_gldefs.h"
#include "nouveau_class.h"
#include "nv04_driver.h"
static uint32_t
get_tex_format(struct gl_texture_image *ti)
{
switch (ti->TexFormat) {
case MESA_FORMAT_A8:
case MESA_FORMAT_L8:
return NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_Y8;
case MESA_FORMAT_ARGB1555:
return NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_A1R5G5B5;
case MESA_FORMAT_ARGB4444:
return NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_A4R4G4B4;
case MESA_FORMAT_RGB565:
return NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_R5G6B5;
case MESA_FORMAT_ARGB8888:
return NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_A8R8G8B8;
default:
assert(0);
}
}
static inline unsigned
get_wrap_mode(unsigned wrap)
{
switch (wrap) {
case GL_REPEAT:
return 0x1;
case GL_MIRRORED_REPEAT:
return 0x2;
case GL_CLAMP:
case GL_CLAMP_TO_EDGE:
return 0x3;
case GL_CLAMP_TO_BORDER:
return 0x4;
default:
assert(0);
}
}
void
nv04_emit_tex_obj(GLcontext *ctx, int emit)
{
const int i = emit - NOUVEAU_STATE_TEX_OBJ0;
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *fahrenheit = nv04_context_engine(ctx);
struct nouveau_bo_context *bctx = context_bctx_i(ctx, TEXTURE, i);
const int bo_flags = NOUVEAU_BO_RD | NOUVEAU_BO_GART | NOUVEAU_BO_VRAM;
struct nouveau_surface *s;
uint32_t format = 0xa0, filter = 0x1010;
if (i && !nv04_mtex_engine(fahrenheit))
return;
if (ctx->Texture.Unit[i]._ReallyEnabled) {
struct gl_texture_object *t = ctx->Texture.Unit[i]._Current;
struct gl_texture_image *ti = t->Image[0][t->BaseLevel];
int lod_max = 1, lod_bias = 0;
nouveau_texture_validate(ctx, t);
s = &to_nouveau_texture(t)->surfaces[t->BaseLevel];
if (t->MinFilter != GL_NEAREST &&
t->MinFilter != GL_LINEAR) {
lod_max = CLAMP(MIN2(t->MaxLod, t->_MaxLambda),
0, 15) + 1;
lod_bias = CLAMP(ctx->Texture.Unit[i].LodBias +
t->LodBias, 0, 15);
}
format |= get_wrap_mode(t->WrapT) << 28 |
get_wrap_mode(t->WrapS) << 24 |
ti->HeightLog2 << 20 |
ti->WidthLog2 << 16 |
lod_max << 12 |
get_tex_format(ti);
filter |= log2i(t->MaxAnisotropy) << 31 |
nvgl_filter_mode(t->MagFilter) << 28 |
log2i(t->MaxAnisotropy) << 27 |
nvgl_filter_mode(t->MinFilter) << 24 |
lod_bias << 16;
} else {
s = &to_nv04_context(ctx)->dummy_texture;
format |= NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSU_REPEAT |
NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSV_REPEAT |
1 << 12 |
NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_A8R8G8B8;
filter |= NV04_TEXTURED_TRIANGLE_FILTER_MINIFY_NEAREST |
NV04_TEXTURED_TRIANGLE_FILTER_MAGNIFY_NEAREST;
}
if (nv04_mtex_engine(fahrenheit)) {
nouveau_bo_markl(bctx, fahrenheit,
NV04_MULTITEX_TRIANGLE_OFFSET(i),
s->bo, 0, bo_flags);
nouveau_bo_mark(bctx, fahrenheit,
NV04_MULTITEX_TRIANGLE_FORMAT(i),
s->bo, format, 0,
NV04_MULTITEX_TRIANGLE_FORMAT_DMA_A,
NV04_MULTITEX_TRIANGLE_FORMAT_DMA_B,
bo_flags | NOUVEAU_BO_OR);
BEGIN_RING(chan, fahrenheit, NV04_MULTITEX_TRIANGLE_FILTER(i), 1);
OUT_RING(chan, filter);
} else {
nouveau_bo_markl(bctx, fahrenheit,
NV04_TEXTURED_TRIANGLE_OFFSET,
s->bo, 0, bo_flags);
nouveau_bo_mark(bctx, fahrenheit,
NV04_TEXTURED_TRIANGLE_FORMAT,
s->bo, format, 0,
NV04_TEXTURED_TRIANGLE_FORMAT_DMA_A,
NV04_TEXTURED_TRIANGLE_FORMAT_DMA_B,
bo_flags | NOUVEAU_BO_OR);
BEGIN_RING(chan, fahrenheit, NV04_TEXTURED_TRIANGLE_COLORKEY, 1);
OUT_RING(chan, 0);
BEGIN_RING(chan, fahrenheit, NV04_TEXTURED_TRIANGLE_FILTER, 1);
OUT_RING(chan, filter);
}
}

View file

@ -0,0 +1,547 @@
/*
* Copyright (C) 2007-2010 The Nouveau Project.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
#include "nouveau_driver.h"
#include "nouveau_class.h"
#include "nouveau_context.h"
#include "nouveau_util.h"
#include "nv04_driver.h"
static inline int
swzsurf_format(gl_format format)
{
switch (format) {
case MESA_FORMAT_A8:
case MESA_FORMAT_L8:
case MESA_FORMAT_I8:
case MESA_FORMAT_RGB332:
case MESA_FORMAT_CI8:
return NV04_SWIZZLED_SURFACE_FORMAT_COLOR_Y8;
case MESA_FORMAT_RGB565:
case MESA_FORMAT_RGB565_REV:
case MESA_FORMAT_ARGB4444:
case MESA_FORMAT_ARGB4444_REV:
case MESA_FORMAT_ARGB1555:
case MESA_FORMAT_RGBA5551:
case MESA_FORMAT_ARGB1555_REV:
case MESA_FORMAT_AL88:
case MESA_FORMAT_AL88_REV:
case MESA_FORMAT_YCBCR:
case MESA_FORMAT_YCBCR_REV:
case MESA_FORMAT_Z16:
return NV04_SWIZZLED_SURFACE_FORMAT_COLOR_R5G6B5;
case MESA_FORMAT_RGBA8888:
case MESA_FORMAT_RGBA8888_REV:
case MESA_FORMAT_XRGB8888:
case MESA_FORMAT_ARGB8888:
case MESA_FORMAT_ARGB8888_REV:
case MESA_FORMAT_S8_Z24:
case MESA_FORMAT_Z24_S8:
case MESA_FORMAT_Z32:
return NV04_SWIZZLED_SURFACE_FORMAT_COLOR_A8R8G8B8;
default:
assert(0);
}
}
static inline int
surf2d_format(gl_format format)
{
switch (format) {
case MESA_FORMAT_A8:
case MESA_FORMAT_L8:
case MESA_FORMAT_I8:
case MESA_FORMAT_RGB332:
case MESA_FORMAT_CI8:
return NV04_CONTEXT_SURFACES_2D_FORMAT_Y8;
case MESA_FORMAT_RGB565:
case MESA_FORMAT_RGB565_REV:
case MESA_FORMAT_ARGB4444:
case MESA_FORMAT_ARGB4444_REV:
case MESA_FORMAT_ARGB1555:
case MESA_FORMAT_RGBA5551:
case MESA_FORMAT_ARGB1555_REV:
case MESA_FORMAT_AL88:
case MESA_FORMAT_AL88_REV:
case MESA_FORMAT_YCBCR:
case MESA_FORMAT_YCBCR_REV:
case MESA_FORMAT_Z16:
return NV04_CONTEXT_SURFACES_2D_FORMAT_R5G6B5;
case MESA_FORMAT_RGBA8888:
case MESA_FORMAT_RGBA8888_REV:
case MESA_FORMAT_XRGB8888:
case MESA_FORMAT_ARGB8888:
case MESA_FORMAT_ARGB8888_REV:
case MESA_FORMAT_S8_Z24:
case MESA_FORMAT_Z24_S8:
case MESA_FORMAT_Z32:
return NV04_CONTEXT_SURFACES_2D_FORMAT_Y32;
default:
assert(0);
}
}
static inline int
rect_format(gl_format format)
{
switch (format) {
case MESA_FORMAT_A8:
case MESA_FORMAT_L8:
case MESA_FORMAT_I8:
case MESA_FORMAT_RGB332:
case MESA_FORMAT_CI8:
return NV04_GDI_RECTANGLE_TEXT_COLOR_FORMAT_A8R8G8B8;
case MESA_FORMAT_RGB565:
case MESA_FORMAT_RGB565_REV:
case MESA_FORMAT_ARGB4444:
case MESA_FORMAT_ARGB4444_REV:
case MESA_FORMAT_ARGB1555:
case MESA_FORMAT_RGBA5551:
case MESA_FORMAT_ARGB1555_REV:
case MESA_FORMAT_AL88:
case MESA_FORMAT_AL88_REV:
case MESA_FORMAT_YCBCR:
case MESA_FORMAT_YCBCR_REV:
case MESA_FORMAT_Z16:
return NV04_GDI_RECTANGLE_TEXT_COLOR_FORMAT_A16R5G6B5;
case MESA_FORMAT_RGBA8888:
case MESA_FORMAT_RGBA8888_REV:
case MESA_FORMAT_XRGB8888:
case MESA_FORMAT_ARGB8888:
case MESA_FORMAT_ARGB8888_REV:
case MESA_FORMAT_S8_Z24:
case MESA_FORMAT_Z24_S8:
case MESA_FORMAT_Z32:
return NV04_GDI_RECTANGLE_TEXT_COLOR_FORMAT_A8R8G8B8;
default:
assert(0);
}
}
static inline int
sifm_format(gl_format format)
{
switch (format) {
case MESA_FORMAT_A8:
case MESA_FORMAT_L8:
case MESA_FORMAT_I8:
case MESA_FORMAT_RGB332:
case MESA_FORMAT_CI8:
return NV03_SCALED_IMAGE_FROM_MEMORY_COLOR_FORMAT_AY8;
case MESA_FORMAT_RGB565:
case MESA_FORMAT_RGB565_REV:
case MESA_FORMAT_ARGB4444:
case MESA_FORMAT_ARGB4444_REV:
case MESA_FORMAT_ARGB1555:
case MESA_FORMAT_RGBA5551:
case MESA_FORMAT_ARGB1555_REV:
case MESA_FORMAT_AL88:
case MESA_FORMAT_AL88_REV:
case MESA_FORMAT_YCBCR:
case MESA_FORMAT_YCBCR_REV:
case MESA_FORMAT_Z16:
return NV03_SCALED_IMAGE_FROM_MEMORY_COLOR_FORMAT_R5G6B5;
case MESA_FORMAT_RGBA8888:
case MESA_FORMAT_RGBA8888_REV:
case MESA_FORMAT_XRGB8888:
case MESA_FORMAT_ARGB8888:
case MESA_FORMAT_ARGB8888_REV:
case MESA_FORMAT_S8_Z24:
case MESA_FORMAT_Z24_S8:
case MESA_FORMAT_Z32:
return NV03_SCALED_IMAGE_FROM_MEMORY_COLOR_FORMAT_A8R8G8B8;
default:
assert(0);
}
}
static void
nv04_surface_copy_swizzle(GLcontext *ctx,
struct nouveau_surface *dst,
struct nouveau_surface *src,
int dx, int dy, int sx, int sy,
int w, int h)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_screen *screen = to_nouveau_context(ctx)->screen;
struct nouveau_grobj *swzsurf = screen->swzsurf;
struct nouveau_grobj *sifm = screen->sifm;
struct nouveau_bo_context *bctx = context_bctx(ctx, SURFACE);
const unsigned bo_flags = NOUVEAU_BO_VRAM | NOUVEAU_BO_GART;
/* Max width & height may not be the same on all HW, but must be POT */
const unsigned max_w = 1024;
const unsigned max_h = 1024;
unsigned sub_w = w > max_w ? max_w : w;
unsigned sub_h = h > max_h ? max_h : h;
unsigned x, y;
/* Swizzled surfaces must be POT */
assert(_mesa_is_pow_two(dst->width) &&
_mesa_is_pow_two(dst->height));
/* If area is too large to copy in one shot we must copy it in
* POT chunks to meet alignment requirements */
assert(sub_w == w || _mesa_is_pow_two(sub_w));
assert(sub_h == h || _mesa_is_pow_two(sub_h));
nouveau_bo_marko(bctx, sifm, NV03_SCALED_IMAGE_FROM_MEMORY_DMA_IMAGE,
src->bo, bo_flags | NOUVEAU_BO_RD);
nouveau_bo_marko(bctx, swzsurf, NV04_SWIZZLED_SURFACE_DMA_IMAGE,
dst->bo, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
nouveau_bo_markl(bctx, swzsurf, NV04_SWIZZLED_SURFACE_OFFSET,
dst->bo, dst->offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
BEGIN_RING(chan, swzsurf, NV04_SWIZZLED_SURFACE_FORMAT, 1);
OUT_RING (chan, swzsurf_format(dst->format) |
log2i(dst->width) << 16 |
log2i(dst->height) << 24);
BEGIN_RING(chan, sifm, NV04_SCALED_IMAGE_FROM_MEMORY_SURFACE, 1);
OUT_RING (chan, swzsurf->handle);
for (y = 0; y < h; y += sub_h) {
sub_h = MIN2(sub_h, h - y);
for (x = 0; x < w; x += sub_w) {
sub_w = MIN2(sub_w, w - x);
/* Must be 64-byte aligned */
assert(!(dst->offset & 63));
MARK_RING(chan, 15, 1);
BEGIN_RING(chan, sifm,
NV03_SCALED_IMAGE_FROM_MEMORY_COLOR_FORMAT, 8);
OUT_RING(chan, sifm_format(src->format));
OUT_RING(chan, NV03_SCALED_IMAGE_FROM_MEMORY_OPERATION_SRCCOPY);
OUT_RING(chan, (y + dy) << 16 | (x + dx));
OUT_RING(chan, sub_h << 16 | sub_w);
OUT_RING(chan, (y + dy) << 16 | (x + dx));
OUT_RING(chan, sub_h << 16 | sub_w);
OUT_RING(chan, 1 << 20);
OUT_RING(chan, 1 << 20);
BEGIN_RING(chan, sifm,
NV03_SCALED_IMAGE_FROM_MEMORY_SIZE, 4);
OUT_RING(chan, sub_h << 16 | sub_w);
OUT_RING(chan, src->pitch |
NV03_SCALED_IMAGE_FROM_MEMORY_FORMAT_ORIGIN_CENTER |
NV03_SCALED_IMAGE_FROM_MEMORY_FORMAT_FILTER_POINT_SAMPLE);
OUT_RELOCl(chan, src->bo, src->offset +
(y + sy) * src->pitch +
(x + sx) * src->cpp,
bo_flags | NOUVEAU_BO_RD);
OUT_RING(chan, 0);
}
}
nouveau_bo_context_reset(bctx);
if (context_chipset(ctx) < 0x10)
FIRE_RING(chan);
}
static void
nv04_surface_copy_m2mf(GLcontext *ctx,
struct nouveau_surface *dst,
struct nouveau_surface *src,
int dx, int dy, int sx, int sy,
int w, int h)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_screen *screen = to_nouveau_context(ctx)->screen;
struct nouveau_grobj *m2mf = screen->m2mf;
struct nouveau_bo_context *bctx = context_bctx(ctx, SURFACE);
const unsigned bo_flags = NOUVEAU_BO_VRAM | NOUVEAU_BO_GART;
unsigned dst_offset = dst->offset + dy * dst->pitch + dx * dst->cpp;
unsigned src_offset = src->offset + sy * src->pitch + sx * src->cpp;
nouveau_bo_marko(bctx, m2mf, NV04_MEMORY_TO_MEMORY_FORMAT_DMA_BUFFER_IN,
src->bo, bo_flags | NOUVEAU_BO_RD);
nouveau_bo_marko(bctx, m2mf, NV04_MEMORY_TO_MEMORY_FORMAT_DMA_BUFFER_OUT,
dst->bo, bo_flags | NOUVEAU_BO_WR);
while (h) {
int count = (h > 2047) ? 2047 : h;
MARK_RING(chan, 9, 2);
BEGIN_RING(chan, m2mf, NV04_MEMORY_TO_MEMORY_FORMAT_OFFSET_IN, 8);
OUT_RELOCl(chan, src->bo, src_offset,
bo_flags | NOUVEAU_BO_RD);
OUT_RELOCl(chan, dst->bo, dst_offset,
bo_flags | NOUVEAU_BO_WR);
OUT_RING (chan, src->pitch);
OUT_RING (chan, dst->pitch);
OUT_RING (chan, w * src->cpp);
OUT_RING (chan, count);
OUT_RING (chan, 0x0101);
OUT_RING (chan, 0);
h -= count;
src_offset += src->pitch * count;
dst_offset += dst->pitch * count;
}
nouveau_bo_context_reset(bctx);
if (context_chipset(ctx) < 0x10)
FIRE_RING(chan);
}
void
nv04_surface_copy(GLcontext *ctx,
struct nouveau_surface *dst,
struct nouveau_surface *src,
int dx, int dy, int sx, int sy,
int w, int h)
{
/* Setup transfer to swizzle the texture to vram if needed */
if (src->layout != SWIZZLED &&
dst->layout == SWIZZLED &&
dst->width > 2 && dst->height > 1) {
nv04_surface_copy_swizzle(ctx, dst, src,
dx, dy, sx, sy, w, h);
return;
}
nv04_surface_copy_m2mf(ctx, dst, src, dx, dy, sx, sy, w, h);
}
void
nv04_surface_fill(GLcontext *ctx,
struct nouveau_surface *dst,
unsigned mask, unsigned value,
int dx, int dy, int w, int h)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_screen *screen = to_nouveau_context(ctx)->screen;
struct nouveau_grobj *surf2d = screen->surf2d;
struct nouveau_grobj *patt = screen->patt;
struct nouveau_grobj *rect = screen->rect;
unsigned bo_flags = NOUVEAU_BO_VRAM | NOUVEAU_BO_GART;
MARK_RING (chan, 19, 4);
BEGIN_RING(chan, surf2d, NV04_CONTEXT_SURFACES_2D_DMA_IMAGE_SOURCE, 2);
OUT_RELOCo(chan, dst->bo, bo_flags | NOUVEAU_BO_WR);
OUT_RELOCo(chan, dst->bo, bo_flags | NOUVEAU_BO_WR);
BEGIN_RING(chan, surf2d, NV04_CONTEXT_SURFACES_2D_FORMAT, 4);
OUT_RING (chan, surf2d_format(dst->format));
OUT_RING (chan, (dst->pitch << 16) | dst->pitch);
OUT_RELOCl(chan, dst->bo, dst->offset, bo_flags | NOUVEAU_BO_WR);
OUT_RELOCl(chan, dst->bo, dst->offset, bo_flags | NOUVEAU_BO_WR);
BEGIN_RING(chan, patt, NV04_IMAGE_PATTERN_COLOR_FORMAT, 1);
OUT_RING (chan, rect_format(dst->format));
BEGIN_RING(chan, patt, NV04_IMAGE_PATTERN_MONOCHROME_COLOR1, 1);
OUT_RING (chan, mask | ~0 << (8 * dst->cpp));
BEGIN_RING(chan, rect, NV04_GDI_RECTANGLE_TEXT_COLOR_FORMAT, 1);
OUT_RING (chan, rect_format(dst->format));
BEGIN_RING(chan, rect, NV04_GDI_RECTANGLE_TEXT_COLOR1_A, 1);
OUT_RING (chan, value);
BEGIN_RING(chan, rect,
NV04_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_POINT(0), 2);
OUT_RING (chan, (dx << 16) | dy);
OUT_RING (chan, ( w << 16) | h);
if (context_chipset(ctx) < 0x10)
FIRE_RING(chan);
}
void
nv04_surface_takedown(struct nouveau_screen *screen)
{
nouveau_grobj_free(&screen->swzsurf);
nouveau_grobj_free(&screen->sifm);
nouveau_grobj_free(&screen->rect);
nouveau_grobj_free(&screen->rop);
nouveau_grobj_free(&screen->patt);
nouveau_grobj_free(&screen->surf2d);
nouveau_grobj_free(&screen->m2mf);
nouveau_notifier_free(&screen->ntfy);
}
GLboolean
nv04_surface_init(struct nouveau_screen *screen)
{
struct nouveau_channel *chan = screen->chan;
const unsigned chipset = screen->device->chipset;
unsigned handle = 0x88000000, class;
int ret;
/* Notifier object. */
ret = nouveau_notifier_alloc(chan, handle++, 1, &screen->ntfy);
if (ret)
goto fail;
/* Memory to memory format. */
ret = nouveau_grobj_alloc(chan, handle++, NV04_MEMORY_TO_MEMORY_FORMAT,
&screen->m2mf);
if (ret)
goto fail;
BEGIN_RING(chan, screen->m2mf, NV04_MEMORY_TO_MEMORY_FORMAT_DMA_NOTIFY, 1);
OUT_RING (chan, screen->ntfy->handle);
/* Context surfaces 2D. */
if (chan->device->chipset < 0x10)
class = NV04_CONTEXT_SURFACES_2D;
else
class = NV10_CONTEXT_SURFACES_2D;
ret = nouveau_grobj_alloc(chan, handle++, class, &screen->surf2d);
if (ret)
goto fail;
/* Raster op. */
ret = nouveau_grobj_alloc(chan, handle++, NV03_CONTEXT_ROP,
&screen->rop);
if (ret)
goto fail;
BEGIN_RING(chan, screen->rop, NV03_CONTEXT_ROP_DMA_NOTIFY, 1);
OUT_RING (chan, screen->ntfy->handle);
BEGIN_RING(chan, screen->rop, NV03_CONTEXT_ROP_ROP, 1);
OUT_RING (chan, 0xca); /* DPSDxax in the GDI speech. */
/* Image pattern. */
ret = nouveau_grobj_alloc(chan, handle++, NV04_IMAGE_PATTERN,
&screen->patt);
if (ret)
goto fail;
BEGIN_RING(chan, screen->patt,
NV04_IMAGE_PATTERN_DMA_NOTIFY, 1);
OUT_RING (chan, screen->ntfy->handle);
BEGIN_RING(chan, screen->patt,
NV04_IMAGE_PATTERN_MONOCHROME_FORMAT, 3);
OUT_RING (chan, NV04_IMAGE_PATTERN_MONOCHROME_FORMAT_LE);
OUT_RING (chan, NV04_IMAGE_PATTERN_MONOCHROME_SHAPE_8X8);
OUT_RING (chan, NV04_IMAGE_PATTERN_PATTERN_SELECT_MONO);
BEGIN_RING(chan, screen->patt,
NV04_IMAGE_PATTERN_MONOCHROME_COLOR0, 4);
OUT_RING (chan, 0);
OUT_RING (chan, 0);
OUT_RING (chan, ~0);
OUT_RING (chan, ~0);
/* GDI rectangle text. */
ret = nouveau_grobj_alloc(chan, handle++, NV04_GDI_RECTANGLE_TEXT,
&screen->rect);
if (ret)
goto fail;
BEGIN_RING(chan, screen->rect, NV04_GDI_RECTANGLE_TEXT_DMA_NOTIFY, 1);
OUT_RING (chan, screen->ntfy->handle);
BEGIN_RING(chan, screen->rect, NV04_GDI_RECTANGLE_TEXT_SURFACE, 1);
OUT_RING (chan, screen->surf2d->handle);
BEGIN_RING(chan, screen->rect, NV04_GDI_RECTANGLE_TEXT_ROP, 1);
OUT_RING (chan, screen->rop->handle);
BEGIN_RING(chan, screen->rect, NV04_GDI_RECTANGLE_TEXT_PATTERN, 1);
OUT_RING (chan, screen->patt->handle);
BEGIN_RING(chan, screen->rect, NV04_GDI_RECTANGLE_TEXT_OPERATION, 1);
OUT_RING (chan, NV04_GDI_RECTANGLE_TEXT_OPERATION_ROP_AND);
BEGIN_RING(chan, screen->rect,
NV04_GDI_RECTANGLE_TEXT_MONOCHROME_FORMAT, 1);
OUT_RING (chan, NV04_GDI_RECTANGLE_TEXT_MONOCHROME_FORMAT_LE);
/* Swizzled surface. */
switch (chan->device->chipset & 0xf0) {
case 0x00:
case 0x10:
class = NV04_SWIZZLED_SURFACE;
break;
case 0x20:
class = NV20_SWIZZLED_SURFACE;
break;
case 0x30:
class = NV30_SWIZZLED_SURFACE;
break;
case 0x40:
case 0x60:
class = NV40_SWIZZLED_SURFACE;
break;
default:
/* Famous last words: this really can't happen.. */
assert(0);
break;
}
ret = nouveau_grobj_alloc(chan, handle++, class, &screen->swzsurf);
if (ret)
goto fail;
/* Scaled image from memory. */
switch (chan->device->chipset & 0xf0) {
case 0x10:
case 0x20:
class = NV10_SCALED_IMAGE_FROM_MEMORY;
break;
case 0x30:
class = NV30_SCALED_IMAGE_FROM_MEMORY;
break;
case 0x40:
case 0x60:
class = NV40_SCALED_IMAGE_FROM_MEMORY;
break;
default:
class = NV04_SCALED_IMAGE_FROM_MEMORY;
break;
}
ret = nouveau_grobj_alloc(chan, handle++, class, &screen->sifm);
if (ret)
goto fail;
if (chipset >= 0x10) {
BEGIN_RING(chan, screen->sifm,
NV05_SCALED_IMAGE_FROM_MEMORY_COLOR_CONVERSION, 1);
OUT_RING(chan, NV05_SCALED_IMAGE_FROM_MEMORY_COLOR_CONVERSION_TRUNCATE);
}
return GL_TRUE;
fail:
nv04_surface_takedown(screen);
return GL_FALSE;
}

View file

@ -0,0 +1,91 @@
/*
* Copyright (C) 2009 Francisco Jerez.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
#include "nouveau_driver.h"
#include "nouveau_context.h"
#include "nouveau_fbo.h"
#include "nouveau_util.h"
#include "nouveau_class.h"
#include "nv10_driver.h"
static void
nv10_clear(GLcontext *ctx, GLbitfield buffers)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
struct nouveau_framebuffer *nfb = to_nouveau_framebuffer(
ctx->DrawBuffer);
nouveau_validate_framebuffer(ctx);
/* Clear the LMA depth buffer, if present. */
if ((buffers & BUFFER_BIT_DEPTH) && ctx->Depth.Mask &&
nfb->lma_bo) {
struct nouveau_surface *s = &to_nouveau_renderbuffer(
nfb->base._DepthBuffer->Wrapped)->surface;
BEGIN_RING(chan, celsius, NV17TCL_LMA_DEPTH_FILL_VALUE, 1);
OUT_RING(chan, pack_zs_f(s->format, ctx->Depth.Clear, 0));
BEGIN_RING(chan, celsius, NV17TCL_LMA_DEPTH_BUFFER_CLEAR, 1);
OUT_RING(chan, 1);
}
nouveau_clear(ctx, buffers);
}
GLcontext *
nv10_context_create(struct nouveau_screen *screen, const GLvisual *visual,
GLcontext *share_ctx)
{
struct nouveau_context *nctx;
GLcontext *ctx;
nctx = CALLOC_STRUCT(nouveau_context);
if (!nctx)
return NULL;
ctx = &nctx->base;
nouveau_context_init(ctx, screen, visual, share_ctx);
ctx->Const.MaxTextureLevels = 12;
ctx->Const.MaxTextureCoordUnits = NV10_TEXTURE_UNITS;
ctx->Const.MaxTextureImageUnits = NV10_TEXTURE_UNITS;
ctx->Const.MaxTextureUnits = NV10_TEXTURE_UNITS;
ctx->Const.MaxTextureMaxAnisotropy = 2;
ctx->Const.MaxTextureLodBias = 15;
ctx->Driver.Clear = nv10_clear;
nv10_render_init(ctx);
return ctx;
}
void
nv10_context_destroy(GLcontext *ctx)
{
nv10_render_destroy(ctx);
FREE(ctx);
}

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/*
* Copyright (C) 2009 Francisco Jerez.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
#ifndef __NV10_DRIVER_H__
#define __NV10_DRIVER_H__
#define NV10_TEXTURE_UNITS 2
/* nv10_screen.c */
GLboolean
nv10_screen_init(struct nouveau_screen *screen);
/* nv10_context.c */
GLcontext *
nv10_context_create(struct nouveau_screen *screen, const GLvisual *visual,
GLcontext *share_ctx);
void
nv10_context_destroy(GLcontext *ctx);
/* nv10_render.c */
void
nv10_render_init(GLcontext *ctx);
void
nv10_render_destroy(GLcontext *ctx);
/* nv10_state_fb.c */
void
nv10_emit_framebuffer(GLcontext *ctx, int emit);
void
nv10_emit_render_mode(GLcontext *ctx, int emit);
void
nv10_emit_scissor(GLcontext *ctx, int emit);
void
nv10_emit_viewport(GLcontext *ctx, int emit);
/* nv10_state_polygon.c */
void
nv10_emit_cull_face(GLcontext *ctx, int emit);
void
nv10_emit_front_face(GLcontext *ctx, int emit);
void
nv10_emit_line_mode(GLcontext *ctx, int emit);
void
nv10_emit_line_stipple(GLcontext *ctx, int emit);
void
nv10_emit_point_mode(GLcontext *ctx, int emit);
void
nv10_emit_polygon_mode(GLcontext *ctx, int emit);
void
nv10_emit_polygon_offset(GLcontext *ctx, int emit);
void
nv10_emit_polygon_stipple(GLcontext *ctx, int emit);
/* nv10_state_raster.c */
void
nv10_emit_alpha_func(GLcontext *ctx, int emit);
void
nv10_emit_blend_color(GLcontext *ctx, int emit);
void
nv10_emit_blend_equation(GLcontext *ctx, int emit);
void
nv10_emit_blend_func(GLcontext *ctx, int emit);
void
nv10_emit_color_mask(GLcontext *ctx, int emit);
void
nv10_emit_depth(GLcontext *ctx, int emit);
void
nv10_emit_dither(GLcontext *ctx, int emit);
void
nv10_emit_index_mask(GLcontext *ctx, int emit);
void
nv10_emit_logic_opcode(GLcontext *ctx, int emit);
void
nv10_emit_shade_model(GLcontext *ctx, int emit);
void
nv10_emit_stencil_func(GLcontext *ctx, int emit);
void
nv10_emit_stencil_mask(GLcontext *ctx, int emit);
void
nv10_emit_stencil_op(GLcontext *ctx, int emit);
/* nv10_state_frag.c */
void
nv10_emit_tex_env(GLcontext *ctx, int emit);
void
nv10_emit_frag(GLcontext *ctx, int emit);
/* nv10_state_tex.c */
void
nv10_emit_tex_gen(GLcontext *ctx, int emit);
void
nv10_emit_tex_obj(GLcontext *ctx, int emit);
/* nv10_state_tnl.c */
void
nv10_get_fog_coeff(GLcontext *ctx, float k[3]);
void
nv10_get_spot_coeff(struct gl_light *l, float k[7]);
void
nv10_get_shininess_coeff(float s, float k[6]);
void
nv10_emit_clip_plane(GLcontext *ctx, int emit);
void
nv10_emit_color_material(GLcontext *ctx, int emit);
void
nv10_emit_fog(GLcontext *ctx, int emit);
void
nv10_emit_light_enable(GLcontext *ctx, int emit);
void
nv10_emit_light_model(GLcontext *ctx, int emit);
void
nv10_emit_light_source(GLcontext *ctx, int emit);
void
nv10_emit_material_ambient(GLcontext *ctx, int emit);
void
nv10_emit_material_diffuse(GLcontext *ctx, int emit);
void
nv10_emit_material_specular(GLcontext *ctx, int emit);
void
nv10_emit_material_shininess(GLcontext *ctx, int emit);
void
nv10_emit_modelview(GLcontext *ctx, int emit);
void
nv10_emit_point_parameter(GLcontext *ctx, int emit);
void
nv10_emit_projection(GLcontext *ctx, int emit);
#endif

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/*
* Copyright (C) 2009-2010 Francisco Jerez.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
#include "nouveau_driver.h"
#include "nouveau_context.h"
#include "nouveau_class.h"
#include "nv10_driver.h"
#define NUM_VERTEX_ATTRS 8
static void
nv10_emit_material(GLcontext *ctx, struct nouveau_array_state *a,
const void *v);
/* Vertex attribute format. */
static struct nouveau_attr_info nv10_vertex_attrs[VERT_ATTRIB_MAX] = {
[VERT_ATTRIB_POS] = {
.vbo_index = 0,
.imm_method = NV10TCL_VERTEX_POS_4F_X,
.imm_fields = 4,
},
[VERT_ATTRIB_COLOR0] = {
.vbo_index = 1,
.imm_method = NV10TCL_VERTEX_COL_4F_R,
.imm_fields = 4,
},
[VERT_ATTRIB_COLOR1] = {
.vbo_index = 2,
.imm_method = NV10TCL_VERTEX_COL2_3F_R,
.imm_fields = 3,
},
[VERT_ATTRIB_TEX0] = {
.vbo_index = 3,
.imm_method = NV10TCL_VERTEX_TX0_4F_S,
.imm_fields = 4,
},
[VERT_ATTRIB_TEX1] = {
.vbo_index = 4,
.imm_method = NV10TCL_VERTEX_TX1_4F_S,
.imm_fields = 4,
},
[VERT_ATTRIB_NORMAL] = {
.vbo_index = 5,
.imm_method = NV10TCL_VERTEX_NOR_3F_X,
.imm_fields = 3,
},
[VERT_ATTRIB_FOG] = {
.vbo_index = 7,
.imm_method = NV10TCL_VERTEX_FOG_1F,
.imm_fields = 1,
},
[VERT_ATTRIB_GENERIC0] = {
.emit = nv10_emit_material,
},
[VERT_ATTRIB_GENERIC2] = {
.emit = nv10_emit_material,
},
[VERT_ATTRIB_GENERIC4] = {
.emit = nv10_emit_material,
},
[VERT_ATTRIB_GENERIC6] = {
.emit = nv10_emit_material,
},
[VERT_ATTRIB_GENERIC8] = {
.emit = nv10_emit_material,
},
};
static int
get_hw_format(int type)
{
switch (type) {
case GL_FLOAT:
return NV10TCL_VTXFMT_TYPE_FLOAT;
case GL_SHORT:
case GL_UNSIGNED_SHORT:
return NV10TCL_VTXFMT_TYPE_SHORT;
case GL_UNSIGNED_BYTE:
return NV10TCL_VTXFMT_TYPE_BYTE_RGBA;
default:
assert(0);
}
}
static void
nv10_render_set_format(GLcontext *ctx)
{
struct nouveau_render_state *render = to_render_state(ctx);
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
int i, hw_format;
for (i = 0; i < NUM_VERTEX_ATTRS; i++) {
int attr = render->map[i];
if (attr >= 0) {
struct nouveau_array_state *a = &render->attrs[attr];
hw_format = a->stride << 8 |
a->fields << 4 |
get_hw_format(a->type);
if (attr == VERT_ATTRIB_POS && a->fields == 4)
hw_format |= NV10TCL_VTXFMT_POS_HOMOGENEOUS;
} else {
/* Unused attribute. */
hw_format = NV10TCL_VTXFMT_TYPE_FLOAT;
}
BEGIN_RING(chan, celsius, NV10TCL_VTXFMT(i), 1);
OUT_RING(chan, hw_format);
}
}
static void
nv10_render_bind_vertices(GLcontext *ctx)
{
struct nouveau_render_state *render = to_render_state(ctx);
struct nouveau_bo_context *bctx = context_bctx(ctx, VERTEX);
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
int i;
for (i = 0; i < NUM_VERTEX_ATTRS; i++) {
int attr = render->map[i];
if (attr >= 0) {
struct nouveau_array_state *a = &render->attrs[attr];
nouveau_bo_markl(bctx, celsius,
NV10TCL_VTXBUF_ADDRESS(i),
a->bo, a->offset,
NOUVEAU_BO_GART | NOUVEAU_BO_RD);
}
}
BEGIN_RING(chan, celsius, NV10TCL_VERTEX_ARRAY_VALIDATE, 1);
OUT_RING(chan, 0);
}
/* Vertex array rendering defs. */
#define RENDER_LOCALS(ctx) \
struct nouveau_grobj *celsius = context_eng3d(ctx)
#define BATCH_BEGIN(prim) \
BEGIN_RING(chan, celsius, NV10TCL_VERTEX_BUFFER_BEGIN_END, 1); \
OUT_RING(chan, prim);
#define BATCH_END() \
BEGIN_RING(chan, celsius, NV10TCL_VERTEX_BUFFER_BEGIN_END, 1); \
OUT_RING(chan, 0);
#define MAX_PACKET 0x400
#define MAX_OUT_L 0x100
#define BATCH_PACKET_L(n) \
BEGIN_RING_NI(chan, celsius, NV10TCL_VERTEX_BUFFER_DRAW_ARRAYS, n);
#define BATCH_OUT_L(i, n) \
OUT_RING(chan, ((n) - 1) << 24 | (i));
#define MAX_OUT_I16 0x2
#define BATCH_PACKET_I16(n) \
BEGIN_RING_NI(chan, celsius, NV10TCL_VB_ELEMENT_U16, n);
#define BATCH_OUT_I16(i0, i1) \
OUT_RING(chan, (i1) << 16 | (i0));
#define MAX_OUT_I32 0x1
#define BATCH_PACKET_I32(n) \
BEGIN_RING_NI(chan, celsius, NV10TCL_VB_ELEMENT_U32, n);
#define BATCH_OUT_I32(i) \
OUT_RING(chan, i);
#define IMM_PACKET(m, n) \
BEGIN_RING(chan, celsius, m, n);
#define IMM_OUT(x) \
OUT_RINGf(chan, x);
#define TAG(x) nv10_##x
#include "nouveau_render_t.c"

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/*
* Copyright (C) 2009 Francisco Jerez.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
#include "nouveau_driver.h"
#include "nouveau_screen.h"
#include "nouveau_class.h"
#include "nv04_driver.h"
#include "nv10_driver.h"
static const struct nouveau_driver nv10_driver;
static void
nv10_hwctx_init(struct nouveau_screen *screen)
{
struct nouveau_channel *chan = screen->chan;
struct nouveau_grobj *celsius = screen->eng3d;
const unsigned chipset = screen->device->chipset;
int i;
BEGIN_RING(chan, celsius, NV10TCL_DMA_NOTIFY, 1);
OUT_RING(chan, screen->ntfy->handle);
BEGIN_RING(chan, celsius, NV10TCL_DMA_IN_MEMORY0, 3);
OUT_RING(chan, chan->vram->handle);
OUT_RING(chan, chan->gart->handle);
OUT_RING(chan, chan->gart->handle);
BEGIN_RING(chan, celsius, NV10TCL_DMA_IN_MEMORY2, 2);
OUT_RING(chan, chan->vram->handle);
OUT_RING(chan, chan->vram->handle);
BEGIN_RING(chan, celsius, NV10TCL_NOP, 1);
OUT_RING(chan, 0);
BEGIN_RING(chan, celsius, NV10TCL_RT_HORIZ, 2);
OUT_RING(chan, 0);
OUT_RING(chan, 0);
BEGIN_RING(chan, celsius, NV10TCL_VIEWPORT_CLIP_HORIZ(0), 1);
OUT_RING(chan, 0x7ff << 16 | 0x800);
BEGIN_RING(chan, celsius, NV10TCL_VIEWPORT_CLIP_VERT(0), 1);
OUT_RING(chan, 0x7ff << 16 | 0x800);
for (i = 1; i < 8; i++) {
BEGIN_RING(chan, celsius, NV10TCL_VIEWPORT_CLIP_HORIZ(i), 1);
OUT_RING(chan, 0);
BEGIN_RING(chan, celsius, NV10TCL_VIEWPORT_CLIP_VERT(i), 1);
OUT_RING(chan, 0);
}
BEGIN_RING(chan, celsius, 0x290, 1);
OUT_RING(chan, 0x10 << 16 | 1);
BEGIN_RING(chan, celsius, 0x3f4, 1);
OUT_RING(chan, 0);
BEGIN_RING(chan, celsius, NV10TCL_NOP, 1);
OUT_RING(chan, 0);
if (chipset >= 0x17) {
BEGIN_RING(chan, celsius, NV17TCL_DMA_IN_MEMORY4, 2);
OUT_RING(chan, chan->vram->handle);
OUT_RING(chan, chan->vram->handle);
BEGIN_RING(chan, celsius, 0xd84, 1);
OUT_RING(chan, 0x3);
BEGIN_RING(chan, celsius, NV17TCL_COLOR_MASK_ENABLE, 1);
OUT_RING(chan, 1);
}
if (chipset >= 0x11) {
BEGIN_RING(chan, celsius, 0x120, 3);
OUT_RING(chan, 0);
OUT_RING(chan, 1);
OUT_RING(chan, 2);
BEGIN_RING(chan, celsius, NV10TCL_NOP, 1);
OUT_RING(chan, 0);
}
BEGIN_RING(chan, celsius, NV10TCL_NOP, 1);
OUT_RING(chan, 0);
/* Set state */
BEGIN_RING(chan, celsius, NV10TCL_FOG_ENABLE, 1);
OUT_RING(chan, 0);
BEGIN_RING(chan, celsius, NV10TCL_ALPHA_FUNC_ENABLE, 1);
OUT_RING(chan, 0);
BEGIN_RING(chan, celsius, NV10TCL_ALPHA_FUNC_FUNC, 2);
OUT_RING(chan, 0x207);
OUT_RING(chan, 0);
BEGIN_RING(chan, celsius, NV10TCL_TX_ENABLE(0), 2);
OUT_RING(chan, 0);
OUT_RING(chan, 0);
BEGIN_RING(chan, celsius, NV10TCL_BLEND_FUNC_ENABLE, 1);
OUT_RING(chan, 0);
BEGIN_RING(chan, celsius, NV10TCL_DITHER_ENABLE, 2);
OUT_RING(chan, 1);
OUT_RING(chan, 0);
BEGIN_RING(chan, celsius, NV10TCL_LINE_SMOOTH_ENABLE, 1);
OUT_RING(chan, 0);
BEGIN_RING(chan, celsius, NV10TCL_VERTEX_WEIGHT_ENABLE, 2);
OUT_RING(chan, 0);
OUT_RING(chan, 0);
BEGIN_RING(chan, celsius, NV10TCL_BLEND_FUNC_SRC, 4);
OUT_RING(chan, 1);
OUT_RING(chan, 0);
OUT_RING(chan, 0);
OUT_RING(chan, 0x8006);
BEGIN_RING(chan, celsius, NV10TCL_STENCIL_MASK, 8);
OUT_RING(chan, 0xff);
OUT_RING(chan, 0x207);
OUT_RING(chan, 0);
OUT_RING(chan, 0xff);
OUT_RING(chan, 0x1e00);
OUT_RING(chan, 0x1e00);
OUT_RING(chan, 0x1e00);
OUT_RING(chan, 0x1d01);
BEGIN_RING(chan, celsius, NV10TCL_NORMALIZE_ENABLE, 1);
OUT_RING(chan, 0);
BEGIN_RING(chan, celsius, NV10TCL_FOG_ENABLE, 2);
OUT_RING(chan, 0);
OUT_RING(chan, 0);
BEGIN_RING(chan, celsius, NV10TCL_LIGHT_MODEL, 1);
OUT_RING(chan, 0);
BEGIN_RING(chan, celsius, NV10TCL_SEPARATE_SPECULAR_ENABLE, 1);
OUT_RING(chan, 0);
BEGIN_RING(chan, celsius, NV10TCL_ENABLED_LIGHTS, 1);
OUT_RING(chan, 0);
BEGIN_RING(chan, celsius, NV10TCL_POLYGON_OFFSET_POINT_ENABLE, 3);
OUT_RING(chan, 0);
OUT_RING(chan, 0);
OUT_RING(chan, 0);
BEGIN_RING(chan, celsius, NV10TCL_DEPTH_FUNC, 1);
OUT_RING(chan, 0x201);
BEGIN_RING(chan, celsius, NV10TCL_DEPTH_WRITE_ENABLE, 1);
OUT_RING(chan, 0);
BEGIN_RING(chan, celsius, NV10TCL_DEPTH_TEST_ENABLE, 1);
OUT_RING(chan, 0);
BEGIN_RING(chan, celsius, NV10TCL_POLYGON_OFFSET_FACTOR, 2);
OUT_RING(chan, 0);
OUT_RING(chan, 0);
BEGIN_RING(chan, celsius, NV10TCL_POINT_SIZE, 1);
OUT_RING(chan, 8);
BEGIN_RING(chan, celsius, NV10TCL_POINT_PARAMETERS_ENABLE, 2);
OUT_RING(chan, 0);
OUT_RING(chan, 0);
BEGIN_RING(chan, celsius, NV10TCL_LINE_WIDTH, 1);
OUT_RING(chan, 8);
BEGIN_RING(chan, celsius, NV10TCL_LINE_SMOOTH_ENABLE, 1);
OUT_RING(chan, 0);
BEGIN_RING(chan, celsius, NV10TCL_POLYGON_MODE_FRONT, 2);
OUT_RING(chan, 0x1b02);
OUT_RING(chan, 0x1b02);
BEGIN_RING(chan, celsius, NV10TCL_CULL_FACE, 2);
OUT_RING(chan, 0x405);
OUT_RING(chan, 0x901);
BEGIN_RING(chan, celsius, NV10TCL_POLYGON_SMOOTH_ENABLE, 1);
OUT_RING(chan, 0);
BEGIN_RING(chan, celsius, NV10TCL_CULL_FACE_ENABLE, 1);
OUT_RING(chan, 0);
BEGIN_RING(chan, celsius, NV10TCL_TX_GEN_S(0), 8);
for (i = 0; i < 8; i++)
OUT_RING(chan, 0);
BEGIN_RING(chan, celsius, NV10TCL_TX_MATRIX_ENABLE(0), 2);
OUT_RING(chan, 0);
OUT_RING(chan, 0);
BEGIN_RING(chan, celsius, NV10TCL_FOG_EQUATION_CONSTANT, 3);
OUT_RING(chan, 0x3fc00000); /* -1.50 */
OUT_RING(chan, 0xbdb8aa0a); /* -0.09 */
OUT_RING(chan, 0); /* 0.00 */
BEGIN_RING(chan, celsius, NV10TCL_NOP, 1);
OUT_RING(chan, 0);
BEGIN_RING(chan, celsius, NV10TCL_FOG_MODE, 2);
OUT_RING(chan, 0x802);
OUT_RING(chan, 2);
/* for some reason VIEW_MATRIX_ENABLE need to be 6 instead of 4 when
* using texturing, except when using the texture matrix
*/
BEGIN_RING(chan, celsius, NV10TCL_VIEW_MATRIX_ENABLE, 1);
OUT_RING(chan, 6);
BEGIN_RING(chan, celsius, NV10TCL_COLOR_MASK, 1);
OUT_RING(chan, 0x01010101);
/* Set vertex component */
BEGIN_RING(chan, celsius, NV10TCL_VERTEX_COL_4F_R, 4);
OUT_RINGf(chan, 1.0);
OUT_RINGf(chan, 0.0);
OUT_RINGf(chan, 0.0);
OUT_RINGf(chan, 1.0);
BEGIN_RING(chan, celsius, NV10TCL_VERTEX_COL2_3F_R, 3);
OUT_RING(chan, 0);
OUT_RING(chan, 0);
OUT_RING(chan, 0);
BEGIN_RING(chan, celsius, NV10TCL_VERTEX_NOR_3F_X, 3);
OUT_RING(chan, 0);
OUT_RING(chan, 0);
OUT_RINGf(chan, 1.0);
BEGIN_RING(chan, celsius, NV10TCL_VERTEX_TX0_4F_S, 4);
OUT_RINGf(chan, 0.0);
OUT_RINGf(chan, 0.0);
OUT_RINGf(chan, 0.0);
OUT_RINGf(chan, 1.0);
BEGIN_RING(chan, celsius, NV10TCL_VERTEX_TX1_4F_S, 4);
OUT_RINGf(chan, 0.0);
OUT_RINGf(chan, 0.0);
OUT_RINGf(chan, 0.0);
OUT_RINGf(chan, 1.0);
BEGIN_RING(chan, celsius, NV10TCL_VERTEX_FOG_1F, 1);
OUT_RINGf(chan, 0.0);
BEGIN_RING(chan, celsius, NV10TCL_EDGEFLAG_ENABLE, 1);
OUT_RING(chan, 1);
BEGIN_RING(chan, celsius, NV10TCL_DEPTH_RANGE_NEAR, 2);
OUT_RING(chan, 0.0);
OUT_RINGf(chan, 16777216.0);
FIRE_RING(chan);
}
GLboolean
nv10_screen_init(struct nouveau_screen *screen)
{
unsigned chipset = screen->device->chipset;
unsigned celsius_class;
int ret;
screen->driver = &nv10_driver;
/* 2D engine. */
ret = nv04_surface_init(screen);
if (!ret)
return GL_FALSE;
/* 3D engine. */
if (chipset >= 0x17)
celsius_class = NV17TCL;
else if (chipset >= 0x11)
celsius_class = NV11TCL;
else
celsius_class = NV10TCL;
ret = nouveau_grobj_alloc(screen->chan, 0xbeef0001, celsius_class,
&screen->eng3d);
if (ret)
return GL_FALSE;
nv10_hwctx_init(screen);
return GL_TRUE;
}
static void
nv10_screen_destroy(struct nouveau_screen *screen)
{
if (screen->eng3d)
nouveau_grobj_free(&screen->eng3d);
nv04_surface_takedown(screen);
}
static const struct nouveau_driver nv10_driver = {
.screen_destroy = nv10_screen_destroy,
.context_create = nv10_context_create,
.context_destroy = nv10_context_destroy,
.surface_copy = nv04_surface_copy,
.surface_fill = nv04_surface_fill,
.emit = (nouveau_state_func[]) {
nv10_emit_alpha_func,
nv10_emit_blend_color,
nv10_emit_blend_equation,
nv10_emit_blend_func,
nv10_emit_clip_plane,
nv10_emit_clip_plane,
nv10_emit_clip_plane,
nv10_emit_clip_plane,
nv10_emit_clip_plane,
nv10_emit_clip_plane,
nv10_emit_color_mask,
nv10_emit_color_material,
nv10_emit_cull_face,
nv10_emit_front_face,
nv10_emit_depth,
nv10_emit_dither,
nv10_emit_frag,
nv10_emit_framebuffer,
nv10_emit_fog,
nv10_emit_index_mask,
nv10_emit_light_enable,
nv10_emit_light_model,
nv10_emit_light_source,
nv10_emit_light_source,
nv10_emit_light_source,
nv10_emit_light_source,
nv10_emit_light_source,
nv10_emit_light_source,
nv10_emit_light_source,
nv10_emit_light_source,
nv10_emit_line_stipple,
nv10_emit_line_mode,
nv10_emit_logic_opcode,
nv10_emit_material_ambient,
nouveau_emit_nothing,
nv10_emit_material_diffuse,
nouveau_emit_nothing,
nv10_emit_material_specular,
nouveau_emit_nothing,
nv10_emit_material_shininess,
nouveau_emit_nothing,
nv10_emit_modelview,
nv10_emit_point_mode,
nv10_emit_point_parameter,
nv10_emit_polygon_mode,
nv10_emit_polygon_offset,
nv10_emit_polygon_stipple,
nv10_emit_projection,
nv10_emit_render_mode,
nv10_emit_scissor,
nv10_emit_shade_model,
nv10_emit_stencil_func,
nv10_emit_stencil_mask,
nv10_emit_stencil_op,
nv10_emit_tex_env,
nv10_emit_tex_env,
nouveau_emit_nothing,
nouveau_emit_nothing,
nv10_emit_tex_gen,
nv10_emit_tex_gen,
nouveau_emit_nothing,
nouveau_emit_nothing,
nv10_emit_tex_obj,
nv10_emit_tex_obj,
nouveau_emit_nothing,
nouveau_emit_nothing,
nv10_emit_viewport
},
.num_emit = NUM_NOUVEAU_STATE,
};

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/*
* Copyright (C) 2009 Francisco Jerez.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
#include "nouveau_driver.h"
#include "nouveau_context.h"
#include "nouveau_fbo.h"
#include "nouveau_class.h"
#include "nouveau_util.h"
#include "nv10_driver.h"
static inline unsigned
get_rt_format(gl_format format)
{
switch (format) {
case MESA_FORMAT_XRGB8888:
return 0x05;
case MESA_FORMAT_ARGB8888:
return 0x08;
case MESA_FORMAT_RGB565:
return 0x03;
case MESA_FORMAT_Z16:
return 0x10;
case MESA_FORMAT_Z24_S8:
return 0x0;
default:
assert(0);
}
}
static void
setup_lma_buffer(GLcontext *ctx)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
struct nouveau_bo_context *bctx = context_bctx(ctx, LMA_DEPTH);
struct gl_framebuffer *fb = ctx->DrawBuffer;
struct nouveau_framebuffer *nfb = to_nouveau_framebuffer(fb);
unsigned pitch = align(fb->Width, 128),
height = align(fb->Height, 2),
size = pitch * height;
if (!nfb->lma_bo || nfb->lma_bo->size != size) {
nouveau_bo_ref(NULL, &nfb->lma_bo);
nouveau_bo_new(context_dev(ctx), NOUVEAU_BO_VRAM, 0, size,
&nfb->lma_bo);
}
nouveau_bo_markl(bctx, celsius, NV17TCL_LMA_DEPTH_BUFFER_OFFSET,
nfb->lma_bo, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR);
BEGIN_RING(chan, celsius, NV17TCL_LMA_DEPTH_WINDOW_X, 4);
OUT_RINGf(chan, - 1792);
OUT_RINGf(chan, - 2304 + fb->Height);
OUT_RINGf(chan, fb->_DepthMaxF / 2);
OUT_RINGf(chan, 0);
BEGIN_RING(chan, celsius, NV17TCL_LMA_DEPTH_BUFFER_PITCH, 1);
OUT_RING(chan, pitch);
BEGIN_RING(chan, celsius, NV17TCL_LMA_DEPTH_ENABLE, 1);
OUT_RING(chan, 1);
}
void
nv10_emit_framebuffer(GLcontext *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
struct nouveau_bo_context *bctx = context_bctx(ctx, FRAMEBUFFER);
struct gl_framebuffer *fb = ctx->DrawBuffer;
struct nouveau_surface *s;
unsigned rt_format = NV10TCL_RT_FORMAT_TYPE_LINEAR;
unsigned rt_pitch = 0, zeta_pitch = 0;
unsigned bo_flags = NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR;
if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT)
return;
/* At least nv11 seems to get sad if we don't do this before
* swapping RTs.*/
if (context_chipset(ctx) < 0x17) {
int i;
for (i = 0; i < 6; i++) {
BEGIN_RING(chan, celsius, NV10TCL_NOP, 1);
OUT_RING(chan, 0);
}
}
/* Render target */
if (fb->_NumColorDrawBuffers) {
s = &to_nouveau_renderbuffer(
fb->_ColorDrawBuffers[0])->surface;
rt_format |= get_rt_format(s->format);
zeta_pitch = rt_pitch = s->pitch;
nouveau_bo_markl(bctx, celsius, NV10TCL_COLOR_OFFSET,
s->bo, 0, bo_flags);
}
/* depth/stencil */
if (fb->_DepthBuffer) {
s = &to_nouveau_renderbuffer(
fb->_DepthBuffer->Wrapped)->surface;
rt_format |= get_rt_format(s->format);
zeta_pitch = s->pitch;
nouveau_bo_markl(bctx, celsius, NV10TCL_ZETA_OFFSET,
s->bo, 0, bo_flags);
if (context_chipset(ctx) >= 0x17)
setup_lma_buffer(ctx);
}
BEGIN_RING(chan, celsius, NV10TCL_RT_FORMAT, 2);
OUT_RING(chan, rt_format);
OUT_RING(chan, zeta_pitch << 16 | rt_pitch);
context_dirty(ctx, VIEWPORT);
context_dirty(ctx, SCISSOR);
}
void
nv10_emit_render_mode(GLcontext *ctx, int emit)
{
}
void
nv10_emit_scissor(GLcontext *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
int x, y, w, h;
get_scissors(ctx->DrawBuffer, &x, &y, &w, &h);
BEGIN_RING(chan, celsius, NV10TCL_RT_HORIZ, 2);
OUT_RING(chan, w << 16 | x);
OUT_RING(chan, h << 16 | y);
}
void
nv10_emit_viewport(GLcontext *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
struct gl_framebuffer *fb = ctx->DrawBuffer;
float a[4] = {};
int i;
get_viewport_translate(ctx, a);
a[0] -= 2048;
a[1] -= 2048;
BEGIN_RING(chan, celsius, NV10TCL_VIEWPORT_TRANSLATE_X, 4);
for (i = 0; i < 4; i++)
OUT_RINGf(chan, a[i]);
BEGIN_RING(chan, celsius, NV10TCL_VIEWPORT_CLIP_HORIZ(0), 1);
OUT_RING(chan, (fb->Width - 1) << 16 | 0x08000800);
BEGIN_RING(chan, celsius, NV10TCL_VIEWPORT_CLIP_VERT(0), 1);
OUT_RING(chan, (fb->Height - 1) << 16 | 0x08000800);
context_dirty(ctx, PROJECTION);
}

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/*
* Copyright (C) 2009 Francisco Jerez.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
#include "nouveau_driver.h"
#include "nouveau_context.h"
#include "nouveau_gldefs.h"
#include "nouveau_class.h"
#include "nouveau_util.h"
#include "nv10_driver.h"
#include "nv20_driver.h"
#define RC_IN_SHIFT_A 24
#define RC_IN_SHIFT_B 16
#define RC_IN_SHIFT_C 8
#define RC_IN_SHIFT_D 0
#define RC_IN_SHIFT_E 56
#define RC_IN_SHIFT_F 48
#define RC_IN_SHIFT_G 40
#define RC_IN_SOURCE(source) \
((uint64_t)NV10TCL_RC_IN_RGB_D_INPUT_##source)
#define RC_IN_USAGE(usage) \
((uint64_t)NV10TCL_RC_IN_RGB_D_COMPONENT_USAGE_##usage)
#define RC_IN_MAPPING(mapping) \
((uint64_t)NV10TCL_RC_IN_RGB_D_MAPPING_##mapping)
#define RC_OUT_BIAS NV10TCL_RC_OUT_RGB_BIAS_BIAS_BY_NEGATIVE_ONE_HALF
#define RC_OUT_SCALE_1 NV10TCL_RC_OUT_RGB_SCALE_NONE
#define RC_OUT_SCALE_2 NV10TCL_RC_OUT_RGB_SCALE_SCALE_BY_TWO
#define RC_OUT_SCALE_4 NV10TCL_RC_OUT_RGB_SCALE_SCALE_BY_FOUR
/* Make the combiner do: spare0_i = A_i * B_i */
#define RC_OUT_AB NV10TCL_RC_OUT_RGB_AB_OUTPUT_SPARE0
/* spare0_i = dot3(A, B) */
#define RC_OUT_DOT_AB (NV10TCL_RC_OUT_RGB_AB_OUTPUT_SPARE0 | \
NV10TCL_RC_OUT_RGB_AB_DOT_PRODUCT)
/* spare0_i = A_i * B_i + C_i * D_i */
#define RC_OUT_SUM NV10TCL_RC_OUT_RGB_SUM_OUTPUT_SPARE0
struct combiner_state {
GLcontext *ctx;
int unit;
/* GL state */
GLenum mode;
GLenum *source;
GLenum *operand;
GLuint logscale;
/* Derived HW state */
uint64_t in;
uint32_t out;
};
/* Initialize a combiner_state struct from the texture unit
* context. */
#define INIT_COMBINER(chan, ctx, rc, i) do { \
struct gl_tex_env_combine_state *c = \
ctx->Texture.Unit[i]._CurrentCombine; \
(rc)->ctx = ctx; \
(rc)->unit = i; \
(rc)->mode = c->Mode##chan; \
(rc)->source = c->Source##chan; \
(rc)->operand = c->Operand##chan; \
(rc)->logscale = c->ScaleShift##chan; \
(rc)->in = (rc)->out = 0; \
} while (0)
/* Get the RC input source for the specified EXT_texture_env_combine
* argument. */
static uint32_t
get_input_source(struct combiner_state *rc, int arg)
{
switch (rc->source[arg]) {
case GL_TEXTURE:
return RC_IN_SOURCE(TEXTURE0) + rc->unit;
case GL_TEXTURE0:
return RC_IN_SOURCE(TEXTURE0);
case GL_TEXTURE1:
return RC_IN_SOURCE(TEXTURE1);
case GL_TEXTURE2:
return RC_IN_SOURCE(TEXTURE2);
case GL_TEXTURE3:
return RC_IN_SOURCE(TEXTURE3);
case GL_CONSTANT:
return context_chipset(rc->ctx) >= 0x20 ?
RC_IN_SOURCE(CONSTANT_COLOR0) :
RC_IN_SOURCE(CONSTANT_COLOR0) + rc->unit;
case GL_PRIMARY_COLOR:
return RC_IN_SOURCE(PRIMARY_COLOR);
case GL_PREVIOUS:
return rc->unit ? RC_IN_SOURCE(SPARE0)
: RC_IN_SOURCE(PRIMARY_COLOR);
default:
assert(0);
}
}
/* Get the RC input mapping for the specified argument, possibly
* inverted or biased. */
#define INVERT 0x1
#define HALF_BIAS 0x2
static uint32_t
get_input_mapping(struct combiner_state *rc, int arg, int flags)
{
int map = 0;
switch (rc->operand[arg]) {
case GL_SRC_COLOR:
case GL_ONE_MINUS_SRC_COLOR:
map |= RC_IN_USAGE(RGB);
break;
case GL_SRC_ALPHA:
case GL_ONE_MINUS_SRC_ALPHA:
map |= RC_IN_USAGE(ALPHA);
break;
}
switch (rc->operand[arg]) {
case GL_SRC_COLOR:
case GL_SRC_ALPHA:
map |= (flags & INVERT ? RC_IN_MAPPING(UNSIGNED_INVERT) :
flags & HALF_BIAS ? RC_IN_MAPPING(HALF_BIAS_NORMAL) :
RC_IN_MAPPING(UNSIGNED_IDENTITY));
break;
case GL_ONE_MINUS_SRC_COLOR:
case GL_ONE_MINUS_SRC_ALPHA:
map |= (flags & INVERT ? RC_IN_MAPPING(UNSIGNED_IDENTITY) :
flags & HALF_BIAS ? RC_IN_MAPPING(HALF_BIAS_NEGATE) :
RC_IN_MAPPING(UNSIGNED_INVERT));
break;
}
return map;
}
/* Bind the RC input variable <var> to the EXT_texture_env_combine
* argument <arg>, possibly inverted or biased. */
#define INPUT_ARG(rc, var, arg, flags) \
(rc)->in |= (get_input_mapping(rc, arg, flags) | \
get_input_source(rc, arg)) << RC_IN_SHIFT_##var
/* Bind the RC input variable <var> to the RC source <src>. */
#define INPUT_SRC(rc, var, src, chan) \
(rc)->in |= (RC_IN_SOURCE(src) | \
RC_IN_USAGE(chan)) << RC_IN_SHIFT_##var
/* Bind the RC input variable <var> to a constant +/-1 */
#define INPUT_ONE(rc, var, flags) \
(rc)->in |= (RC_IN_SOURCE(ZERO) | \
(flags & INVERT ? RC_IN_MAPPING(EXPAND_NORMAL) : \
RC_IN_MAPPING(UNSIGNED_INVERT))) << RC_IN_SHIFT_##var
static void
setup_combiner(struct combiner_state *rc)
{
switch (rc->mode) {
case GL_REPLACE:
INPUT_ARG(rc, A, 0, 0);
INPUT_ONE(rc, B, 0);
rc->out = RC_OUT_AB;
break;
case GL_MODULATE:
INPUT_ARG(rc, A, 0, 0);
INPUT_ARG(rc, B, 1, 0);
rc->out = RC_OUT_AB;
break;
case GL_ADD:
INPUT_ARG(rc, A, 0, 0);
INPUT_ONE(rc, B, 0);
INPUT_ARG(rc, C, 1, 0);
INPUT_ONE(rc, D, 0);
rc->out = RC_OUT_SUM;
break;
case GL_ADD_SIGNED:
INPUT_ARG(rc, A, 0, 0);
INPUT_ONE(rc, B, 0);
INPUT_ARG(rc, C, 1, 0);
INPUT_ONE(rc, D, 0);
rc->out = RC_OUT_SUM | RC_OUT_BIAS;
break;
case GL_INTERPOLATE:
INPUT_ARG(rc, A, 0, 0);
INPUT_ARG(rc, B, 2, 0);
INPUT_ARG(rc, C, 1, 0);
INPUT_ARG(rc, D, 2, INVERT);
rc->out = RC_OUT_SUM;
break;
case GL_SUBTRACT:
INPUT_ARG(rc, A, 0, 0);
INPUT_ONE(rc, B, 0);
INPUT_ARG(rc, C, 1, 0);
INPUT_ONE(rc, D, INVERT);
rc->out = RC_OUT_SUM;
break;
case GL_DOT3_RGB:
case GL_DOT3_RGBA:
INPUT_ARG(rc, A, 0, HALF_BIAS);
INPUT_ARG(rc, B, 1, HALF_BIAS);
rc->out = RC_OUT_DOT_AB | RC_OUT_SCALE_4;
assert(!rc->logscale);
break;
default:
assert(0);
}
switch (rc->logscale) {
case 0:
rc->out |= RC_OUT_SCALE_1;
break;
case 1:
rc->out |= RC_OUT_SCALE_2;
break;
case 2:
rc->out |= RC_OUT_SCALE_4;
break;
default:
assert(0);
}
}
/* Write the register combiner state out to the hardware. */
static void
nv10_load_combiner(GLcontext *ctx, int i, struct combiner_state *rc_a,
struct combiner_state *rc_c, uint32_t rc_const)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
/* Enable the combiners we're going to need. */
if (i == 1) {
if (rc_c->out || rc_a->out)
rc_c->out |= 0x5 << 27;
else
rc_c->out |= 0x3 << 27;
}
BEGIN_RING(chan, celsius, NV10TCL_RC_IN_ALPHA(i), 1);
OUT_RING(chan, rc_a->in);
BEGIN_RING(chan, celsius, NV10TCL_RC_IN_RGB(i), 1);
OUT_RING(chan, rc_c->in);
BEGIN_RING(chan, celsius, NV10TCL_RC_COLOR(i), 1);
OUT_RING(chan, rc_const);
BEGIN_RING(chan, celsius, NV10TCL_RC_OUT_ALPHA(i), 1);
OUT_RING(chan, rc_a->out);
BEGIN_RING(chan, celsius, NV10TCL_RC_OUT_RGB(i), 1);
OUT_RING(chan, rc_c->out);
}
static void
nv10_load_final(GLcontext *ctx, struct combiner_state *rc, int n)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
BEGIN_RING(chan, celsius, NV10TCL_RC_FINAL0, 2);
OUT_RING(chan, rc->in);
OUT_RING(chan, rc->in >> 32);
}
static void
nv20_load_combiner(GLcontext *ctx, int i, struct combiner_state *rc_a,
struct combiner_state *rc_c, uint32_t rc_const)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *kelvin = context_eng3d(ctx);
BEGIN_RING(chan, kelvin, NV20TCL_RC_IN_ALPHA(i), 1);
OUT_RING(chan, rc_a->in);
BEGIN_RING(chan, kelvin, NV20TCL_RC_OUT_ALPHA(i), 1);
OUT_RING(chan, rc_a->out);
BEGIN_RING(chan, kelvin, NV20TCL_RC_IN_RGB(i), 1);
OUT_RING(chan, rc_c->in);
BEGIN_RING(chan, kelvin, NV20TCL_RC_OUT_RGB(i), 1);
OUT_RING(chan, rc_c->out);
BEGIN_RING(chan, kelvin, NV20TCL_RC_CONSTANT_COLOR0(i), 1);
OUT_RING(chan, rc_const);
}
static void
nv20_load_final(GLcontext *ctx, struct combiner_state *rc, int n)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *kelvin = context_eng3d(ctx);
BEGIN_RING(chan, kelvin, NV20TCL_RC_FINAL0, 2);
OUT_RING(chan, rc->in);
OUT_RING(chan, rc->in >> 32);
BEGIN_RING(chan, kelvin, NV20TCL_RC_ENABLE, 1);
OUT_RING(chan, n);
}
void
nv10_emit_tex_env(GLcontext *ctx, int emit)
{
const int i = emit - NOUVEAU_STATE_TEX_ENV0;
struct combiner_state rc_a, rc_c;
uint32_t rc_const;
/* Compute the new combiner state. */
if (ctx->Texture.Unit[i]._ReallyEnabled) {
INIT_COMBINER(RGB, ctx, &rc_c, i);
if (rc_c.mode == GL_DOT3_RGBA)
rc_a = rc_c;
else
INIT_COMBINER(A, ctx, &rc_a, i);
setup_combiner(&rc_c);
setup_combiner(&rc_a);
rc_const = pack_rgba_f(MESA_FORMAT_ARGB8888,
ctx->Texture.Unit[i].EnvColor);
} else {
rc_a.in = rc_a.out = rc_c.in = rc_c.out = rc_const = 0;
}
if (context_chipset(ctx) >= 0x20)
nv20_load_combiner(ctx, i, &rc_a, &rc_c, rc_const);
else
nv10_load_combiner(ctx, i, &rc_a, &rc_c, rc_const);
context_dirty(ctx, FRAG);
}
void
nv10_emit_frag(GLcontext *ctx, int emit)
{
struct combiner_state rc = {};
int n = log2i(ctx->Texture._EnabledUnits) + 1;
/*
* The final fragment value equation is something like:
* x_i = A_i * B_i + (1 - A_i) * C_i + D_i
* x_alpha = G_alpha
* where D_i = E_i * F_i, i one of {red, green, blue}.
*/
if (ctx->Fog.ColorSumEnabled || ctx->Light.Enabled) {
INPUT_SRC(&rc, D, E_TIMES_F, RGB);
INPUT_SRC(&rc, F, SECONDARY_COLOR, RGB);
}
if (ctx->Fog.Enabled) {
INPUT_SRC(&rc, A, FOG, ALPHA);
INPUT_SRC(&rc, C, FOG, RGB);
INPUT_SRC(&rc, E, FOG, ALPHA);
} else {
INPUT_ONE(&rc, A, 0);
INPUT_ONE(&rc, C, 0);
INPUT_ONE(&rc, E, 0);
}
if (ctx->Texture._EnabledUnits) {
INPUT_SRC(&rc, B, SPARE0, RGB);
INPUT_SRC(&rc, G, SPARE0, ALPHA);
} else {
INPUT_SRC(&rc, B, PRIMARY_COLOR, RGB);
INPUT_SRC(&rc, G, PRIMARY_COLOR, ALPHA);
}
if (context_chipset(ctx) >= 0x20)
nv20_load_final(ctx, &rc, n);
else
nv10_load_final(ctx, &rc, n);
}

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/*
* Copyright (C) 2009 Francisco Jerez.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
#include "nouveau_driver.h"
#include "nouveau_context.h"
#include "nouveau_gldefs.h"
#include "nouveau_class.h"
#include "nv10_driver.h"
void
nv10_emit_cull_face(GLcontext *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
GLenum mode = ctx->Polygon.CullFaceMode;
BEGIN_RING(chan, celsius, NV10TCL_CULL_FACE_ENABLE, 1);
OUT_RING(chan, ctx->Polygon.CullFlag ? 1 : 0);
BEGIN_RING(chan, celsius, NV10TCL_CULL_FACE, 1);
OUT_RING(chan, (mode == GL_FRONT ? NV10TCL_CULL_FACE_FRONT :
mode == GL_BACK ? NV10TCL_CULL_FACE_BACK :
NV10TCL_CULL_FACE_FRONT_AND_BACK));
}
void
nv10_emit_front_face(GLcontext *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
BEGIN_RING(chan, celsius, NV10TCL_FRONT_FACE, 1);
OUT_RING(chan, ctx->Polygon.FrontFace == GL_CW ?
NV10TCL_FRONT_FACE_CW : NV10TCL_FRONT_FACE_CCW);
}
void
nv10_emit_line_mode(GLcontext *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
GLboolean smooth = ctx->Line.SmoothFlag &&
ctx->Hint.LineSmooth == GL_NICEST;
BEGIN_RING(chan, celsius, NV10TCL_LINE_WIDTH, 1);
OUT_RING(chan, MAX2(smooth ? 0 : 1,
ctx->Line.Width) * 8);
BEGIN_RING(chan, celsius, NV10TCL_LINE_SMOOTH_ENABLE, 1);
OUT_RING(chan, smooth ? 1 : 0);
}
void
nv10_emit_line_stipple(GLcontext *ctx, int emit)
{
}
void
nv10_emit_point_mode(GLcontext *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
BEGIN_RING(chan, celsius, NV10TCL_POINT_SIZE, 1);
OUT_RING(chan, (uint32_t)(ctx->Point.Size * 8));
BEGIN_RING(chan, celsius, NV10TCL_POINT_SMOOTH_ENABLE, 1);
OUT_RING(chan, ctx->Point.SmoothFlag ? 1 : 0);
}
void
nv10_emit_polygon_mode(GLcontext *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
BEGIN_RING(chan, celsius, NV10TCL_POLYGON_MODE_FRONT, 2);
OUT_RING(chan, nvgl_polygon_mode(ctx->Polygon.FrontMode));
OUT_RING(chan, nvgl_polygon_mode(ctx->Polygon.BackMode));
BEGIN_RING(chan, celsius, NV10TCL_POLYGON_SMOOTH_ENABLE, 1);
OUT_RING(chan, ctx->Polygon.SmoothFlag ? 1 : 0);
}
void
nv10_emit_polygon_offset(GLcontext *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
BEGIN_RING(chan, celsius, NV10TCL_POLYGON_OFFSET_POINT_ENABLE, 3);
OUT_RING(chan, ctx->Polygon.OffsetPoint ? 1 : 0);
OUT_RING(chan, ctx->Polygon.OffsetLine ? 1 : 0);
OUT_RING(chan, ctx->Polygon.OffsetFill ? 1 : 0);
BEGIN_RING(chan, celsius, NV10TCL_POLYGON_OFFSET_FACTOR, 2);
OUT_RINGf(chan, ctx->Polygon.OffsetFactor);
OUT_RINGf(chan, ctx->Polygon.OffsetUnits);
}
void
nv10_emit_polygon_stipple(GLcontext *ctx, int emit)
{
}

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/*
* Copyright (C) 2009 Francisco Jerez.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
#include "nouveau_driver.h"
#include "nouveau_context.h"
#include "nouveau_gldefs.h"
#include "nouveau_class.h"
#include "nv10_driver.h"
void
nv10_emit_alpha_func(GLcontext *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
BEGIN_RING(chan, celsius, NV10TCL_ALPHA_FUNC_ENABLE, 1);
OUT_RING(chan, ctx->Color.AlphaEnabled ? 1 : 0);
BEGIN_RING(chan, celsius, NV10TCL_ALPHA_FUNC_FUNC, 2);
OUT_RING(chan, nvgl_comparison_op(ctx->Color.AlphaFunc));
OUT_RING(chan, FLOAT_TO_UBYTE(ctx->Color.AlphaRef));
}
void
nv10_emit_blend_color(GLcontext *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
BEGIN_RING(chan, celsius, NV10TCL_BLEND_COLOR, 1);
OUT_RING(chan, FLOAT_TO_UBYTE(ctx->Color.BlendColor[3]) << 24 |
FLOAT_TO_UBYTE(ctx->Color.BlendColor[0]) << 16 |
FLOAT_TO_UBYTE(ctx->Color.BlendColor[1]) << 8 |
FLOAT_TO_UBYTE(ctx->Color.BlendColor[2]) << 0);
}
void
nv10_emit_blend_equation(GLcontext *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
BEGIN_RING(chan, celsius, NV10TCL_BLEND_FUNC_ENABLE, 1);
OUT_RING(chan, ctx->Color.BlendEnabled ? 1 : 0);
BEGIN_RING(chan, celsius, NV10TCL_BLEND_EQUATION, 1);
OUT_RING(chan, nvgl_blend_eqn(ctx->Color.BlendEquationRGB));
}
void
nv10_emit_blend_func(GLcontext *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
BEGIN_RING(chan, celsius, NV10TCL_BLEND_FUNC_SRC, 2);
OUT_RING(chan, nvgl_blend_func(ctx->Color.BlendSrcRGB));
OUT_RING(chan, nvgl_blend_func(ctx->Color.BlendDstRGB));
}
void
nv10_emit_color_mask(GLcontext *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
BEGIN_RING(chan, celsius, NV10TCL_COLOR_MASK, 1);
OUT_RING(chan, ((ctx->Color.ColorMask[0][3] ? 1 << 24 : 0) |
(ctx->Color.ColorMask[0][0] ? 1 << 16 : 0) |
(ctx->Color.ColorMask[0][1] ? 1 << 8 : 0) |
(ctx->Color.ColorMask[0][2] ? 1 << 0 : 0)));
}
void
nv10_emit_depth(GLcontext *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
BEGIN_RING(chan, celsius, NV10TCL_DEPTH_TEST_ENABLE, 1);
OUT_RING(chan, ctx->Depth.Test ? 1 : 0);
BEGIN_RING(chan, celsius, NV10TCL_DEPTH_WRITE_ENABLE, 1);
OUT_RING(chan, ctx->Depth.Mask ? 1 : 0);
BEGIN_RING(chan, celsius, NV10TCL_DEPTH_FUNC, 1);
OUT_RING(chan, nvgl_comparison_op(ctx->Depth.Func));
}
void
nv10_emit_dither(GLcontext *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
BEGIN_RING(chan, celsius, NV10TCL_DITHER_ENABLE, 1);
OUT_RING(chan, ctx->Color.DitherFlag ? 1 : 0);
}
void
nv10_emit_index_mask(GLcontext *ctx, int emit)
{
}
void
nv10_emit_logic_opcode(GLcontext *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
assert(!ctx->Color.ColorLogicOpEnabled
|| context_chipset(ctx) >= 0x11);
BEGIN_RING(chan, celsius, NV11TCL_COLOR_LOGIC_OP_ENABLE, 2);
OUT_RING(chan, ctx->Color.ColorLogicOpEnabled ? 1 : 0);
OUT_RING(chan, nvgl_logicop_func(ctx->Color.LogicOp));
}
void
nv10_emit_shade_model(GLcontext *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
BEGIN_RING(chan, celsius, NV10TCL_SHADE_MODEL, 1);
OUT_RING(chan, ctx->Light.ShadeModel == GL_SMOOTH ?
NV10TCL_SHADE_MODEL_SMOOTH : NV10TCL_SHADE_MODEL_FLAT);
}
void
nv10_emit_stencil_func(GLcontext *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
BEGIN_RING(chan, celsius, NV10TCL_STENCIL_ENABLE, 1);
OUT_RING(chan, ctx->Stencil.Enabled ? 1 : 0);
BEGIN_RING(chan, celsius, NV10TCL_STENCIL_FUNC_FUNC, 3);
OUT_RING(chan, nvgl_comparison_op(ctx->Stencil.Function[0]));
OUT_RING(chan, ctx->Stencil.Ref[0]);
OUT_RING(chan, ctx->Stencil.ValueMask[0]);
}
void
nv10_emit_stencil_mask(GLcontext *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
BEGIN_RING(chan, celsius, NV10TCL_STENCIL_MASK, 1);
OUT_RING(chan, ctx->Stencil.WriteMask[0]);
}
void
nv10_emit_stencil_op(GLcontext *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
BEGIN_RING(chan, celsius, NV10TCL_STENCIL_OP_FAIL, 3);
OUT_RING(chan, nvgl_stencil_op(ctx->Stencil.FailFunc[0]));
OUT_RING(chan, nvgl_stencil_op(ctx->Stencil.ZFailFunc[0]));
OUT_RING(chan, nvgl_stencil_op(ctx->Stencil.ZPassFunc[0]));
}

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/*
* Copyright (C) 2009 Francisco Jerez.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
#include "nouveau_driver.h"
#include "nouveau_context.h"
#include "nouveau_gldefs.h"
#include "nouveau_texture.h"
#include "nouveau_class.h"
#include "nouveau_util.h"
#include "nv10_driver.h"
void
nv10_emit_tex_gen(GLcontext *ctx, int emit)
{
}
static uint32_t
get_tex_format(struct gl_texture_image *ti)
{
switch (ti->TexFormat) {
case MESA_FORMAT_ARGB8888:
return NV10TCL_TX_FORMAT_FORMAT_A8R8G8B8;
case MESA_FORMAT_ARGB1555:
return NV10TCL_TX_FORMAT_FORMAT_A1R5G5B5;
case MESA_FORMAT_ARGB4444:
return NV10TCL_TX_FORMAT_FORMAT_A4R4G4B4;
case MESA_FORMAT_RGB565:
return NV10TCL_TX_FORMAT_FORMAT_R5G6B5;
case MESA_FORMAT_A8:
return NV10TCL_TX_FORMAT_FORMAT_A8;
case MESA_FORMAT_L8:
return NV10TCL_TX_FORMAT_FORMAT_L8;
case MESA_FORMAT_CI8:
return NV10TCL_TX_FORMAT_FORMAT_INDEX8;
default:
assert(0);
}
}
void
nv10_emit_tex_obj(GLcontext *ctx, int emit)
{
const int i = emit - NOUVEAU_STATE_TEX_OBJ0;
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
struct nouveau_bo_context *bctx = context_bctx_i(ctx, TEXTURE, i);
const int bo_flags = NOUVEAU_BO_RD | NOUVEAU_BO_GART | NOUVEAU_BO_VRAM;
struct gl_texture_object *t;
struct nouveau_surface *s;
struct gl_texture_image *ti;
uint32_t tx_format, tx_filter, tx_enable;
if (!ctx->Texture.Unit[i]._ReallyEnabled) {
BEGIN_RING(chan, celsius, NV10TCL_TX_ENABLE(i), 1);
OUT_RING(chan, 0);
return;
}
t = ctx->Texture.Unit[i]._Current;
s = &to_nouveau_texture(t)->surfaces[t->BaseLevel];
ti = t->Image[0][t->BaseLevel];
nouveau_texture_validate(ctx, t);
/* Recompute the texturing registers. */
tx_format = nvgl_wrap_mode(t->WrapT) << 28
| nvgl_wrap_mode(t->WrapS) << 24
| ti->HeightLog2 << 20
| ti->WidthLog2 << 16
| get_tex_format(ti)
| 5 << 4 | 1 << 12;
tx_filter = nvgl_filter_mode(t->MagFilter) << 28
| nvgl_filter_mode(t->MinFilter) << 24;
tx_enable = NV10TCL_TX_ENABLE_ENABLE
| log2i(t->MaxAnisotropy) << 4;
if (t->MinFilter != GL_NEAREST &&
t->MinFilter != GL_LINEAR) {
int lod_min = t->MinLod;
int lod_max = MIN2(t->MaxLod, t->_MaxLambda);
int lod_bias = t->LodBias
+ ctx->Texture.Unit[i].LodBias;
lod_max = CLAMP(lod_max, 0, 15);
lod_min = CLAMP(lod_min, 0, 15);
lod_bias = CLAMP(lod_bias, 0, 15);
tx_format |= NV10TCL_TX_FORMAT_MIPMAP;
tx_filter |= lod_bias << 8;
tx_enable |= lod_min << 26
| lod_max << 14;
}
/* Write it to the hardware. */
nouveau_bo_mark(bctx, celsius, NV10TCL_TX_FORMAT(i),
s->bo, tx_format, 0,
NV10TCL_TX_FORMAT_DMA0,
NV10TCL_TX_FORMAT_DMA1,
bo_flags | NOUVEAU_BO_OR);
nouveau_bo_markl(bctx, celsius, NV10TCL_TX_OFFSET(i),
s->bo, 0, bo_flags);
BEGIN_RING(chan, celsius, NV10TCL_TX_FILTER(i), 1);
OUT_RING(chan, tx_filter);
BEGIN_RING(chan, celsius, NV10TCL_TX_ENABLE(i), 1);
OUT_RING(chan, tx_enable);
}

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/*
* Copyright (C) 2009-2010 Francisco Jerez.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
#include "nouveau_driver.h"
#include "nouveau_context.h"
#include "nouveau_gldefs.h"
#include "nouveau_util.h"
#include "nouveau_class.h"
#include "nv10_driver.h"
void
nv10_emit_clip_plane(GLcontext *ctx, int emit)
{
}
static inline unsigned
get_material_bitmask(unsigned m)
{
unsigned ret = 0;
if (m & MAT_BIT_FRONT_EMISSION)
ret |= NV10TCL_COLOR_MATERIAL_EMISSION;
if (m & MAT_BIT_FRONT_AMBIENT)
ret |= NV10TCL_COLOR_MATERIAL_AMBIENT;
if (m & MAT_BIT_FRONT_DIFFUSE)
ret |= NV10TCL_COLOR_MATERIAL_DIFFUSE;
if (m & MAT_BIT_FRONT_SPECULAR)
ret |= NV10TCL_COLOR_MATERIAL_SPECULAR;
return ret;
}
void
nv10_emit_color_material(GLcontext *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
unsigned mask = get_material_bitmask(ctx->Light.ColorMaterialBitmask);
BEGIN_RING(chan, celsius, NV10TCL_COLOR_MATERIAL, 1);
OUT_RING(chan, ctx->Light.ColorMaterialEnabled ? mask : 0);
}
static unsigned
get_fog_mode(unsigned mode)
{
switch (mode) {
case GL_LINEAR:
return NV10TCL_FOG_MODE_LINEAR;
case GL_EXP:
return NV10TCL_FOG_MODE_EXP;
case GL_EXP2:
return NV10TCL_FOG_MODE_EXP2;
default:
assert(0);
}
}
static unsigned
get_fog_source(unsigned source)
{
switch (source) {
case GL_FOG_COORDINATE_EXT:
return NV10TCL_FOG_COORD_FOG;
case GL_FRAGMENT_DEPTH_EXT:
return NV10TCL_FOG_COORD_DIST_ORTHOGONAL_ABS;
default:
assert(0);
}
}
void
nv10_get_fog_coeff(GLcontext *ctx, float k[3])
{
struct gl_fog_attrib *f = &ctx->Fog;
switch (f->Mode) {
case GL_LINEAR:
k[0] = 2 + f->Start / (f->End - f->Start);
k[1] = -1 / (f->End - f->Start);
break;
case GL_EXP:
k[0] = 1.5;
k[1] = -0.09 * f->Density;
break;
case GL_EXP2:
k[0] = 1.5;
k[1] = -0.21 * f->Density;
break;
default:
assert(0);
}
k[2] = 0;
}
void
nv10_emit_fog(GLcontext *ctx, int emit)
{
struct nouveau_context *nctx = to_nouveau_context(ctx);
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
struct gl_fog_attrib *f = &ctx->Fog;
unsigned source = nctx->fallback == HWTNL ?
f->FogCoordinateSource : GL_FOG_COORDINATE_EXT;
float k[3];
nv10_get_fog_coeff(ctx, k);
BEGIN_RING(chan, celsius, NV10TCL_FOG_MODE, 4);
OUT_RING(chan, get_fog_mode(f->Mode));
OUT_RING(chan, get_fog_source(source));
OUT_RING(chan, f->Enabled ? 1 : 0);
OUT_RING(chan, pack_rgba_f(MESA_FORMAT_RGBA8888_REV, f->Color));
BEGIN_RING(chan, celsius, NV10TCL_FOG_EQUATION_CONSTANT, 3);
OUT_RINGf(chan, k[0]);
OUT_RINGf(chan, k[1]);
OUT_RINGf(chan, k[2]);
context_dirty(ctx, FRAG);
}
static inline unsigned
get_light_mode(struct gl_light *l)
{
if (l->Enabled) {
if (l->_Flags & LIGHT_SPOT)
return NV10TCL_ENABLED_LIGHTS_0_DIRECTIONAL;
else if (l->_Flags & LIGHT_POSITIONAL)
return NV10TCL_ENABLED_LIGHTS_0_POSITIONAL;
else
return NV10TCL_ENABLED_LIGHTS_0_NONPOSITIONAL;
} else {
return NV10TCL_ENABLED_LIGHTS_0_DISABLED;
}
}
void
nv10_emit_light_enable(GLcontext *ctx, int emit)
{
struct nouveau_context *nctx = to_nouveau_context(ctx);
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
uint32_t en_lights = 0;
int i;
if (nctx->fallback != HWTNL) {
BEGIN_RING(chan, celsius, NV10TCL_LIGHTING_ENABLE, 1);
OUT_RING(chan, 0);
return;
}
for (i = 0; i < MAX_LIGHTS; i++)
en_lights |= get_light_mode(&ctx->Light.Light[i]) << 2 * i;
BEGIN_RING(chan, celsius, NV10TCL_ENABLED_LIGHTS, 1);
OUT_RING(chan, en_lights);
BEGIN_RING(chan, celsius, NV10TCL_LIGHTING_ENABLE, 1);
OUT_RING(chan, ctx->Light.Enabled ? 1 : 0);
BEGIN_RING(chan, celsius, NV10TCL_NORMALIZE_ENABLE, 1);
OUT_RING(chan, ctx->Transform.Normalize ? 1 : 0);
}
void
nv10_emit_light_model(GLcontext *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
struct gl_lightmodel *m = &ctx->Light.Model;
BEGIN_RING(chan, celsius, NV10TCL_SEPARATE_SPECULAR_ENABLE, 1);
OUT_RING(chan, m->ColorControl == GL_SEPARATE_SPECULAR_COLOR ? 1 : 0);
BEGIN_RING(chan, celsius, NV10TCL_LIGHT_MODEL, 1);
OUT_RING(chan, ((m->LocalViewer ?
NV10TCL_LIGHT_MODEL_LOCAL_VIEWER : 0) |
(m->ColorControl == GL_SEPARATE_SPECULAR_COLOR ?
NV10TCL_LIGHT_MODEL_SEPARATE_SPECULAR : 0)));
}
static float
get_shine(const float p[], float x)
{
const int n = 15;
const float *y = &p[1];
float f = (n - 1) * (1 - 1 / (1 + p[0] * x))
/ (1 - 1 / (1 + p[0] * 1024));
int i = f;
/* Linear interpolation in f-space (Faster and somewhat more
* accurate than x-space). */
if (x == 0)
return y[0];
else if (i > n - 2)
return y[n - 1];
else
return y[i] + (y[i + 1] - y[i]) * (f - i);
}
static const float nv10_spot_params[2][16] = {
{ 0.02, -3.80e-05, -1.77, -2.41, -2.71, -2.88, -2.98, -3.06,
-3.11, -3.17, -3.23, -3.28, -3.37, -3.47, -3.83, -5.11 },
{ 0.02, -0.01, 1.77, 2.39, 2.70, 2.87, 2.98, 3.06,
3.10, 3.16, 3.23, 3.27, 3.37, 3.47, 3.83, 5.11 },
};
void
nv10_get_spot_coeff(struct gl_light *l, float k[7])
{
float e = l->SpotExponent;
float a0, b0, a1, a2, b2, a3;
if (e > 0)
a0 = -1 - 5.36e-3 / sqrt(e);
else
a0 = -1;
b0 = 1 / (1 + 0.273 * e);
a1 = get_shine(nv10_spot_params[0], e);
a2 = get_shine(nv10_spot_params[1], e);
b2 = 1 / (1 + 0.273 * e);
a3 = 0.9 + 0.278 * e;
if (l->SpotCutoff > 0) {
float cutoff = MAX2(a3, 1 / (1 - l->_CosCutoff));
k[0] = MAX2(0, a0 + b0 * cutoff);
k[1] = a1;
k[2] = a2 + b2 * cutoff;
k[3] = - cutoff * l->_NormSpotDirection[0];
k[4] = - cutoff * l->_NormSpotDirection[1];
k[5] = - cutoff * l->_NormSpotDirection[2];
k[6] = 1 - cutoff;
} else {
k[0] = b0;
k[1] = a1;
k[2] = a2 + b2;
k[3] = - l->_NormSpotDirection[0];
k[4] = - l->_NormSpotDirection[1];
k[5] = - l->_NormSpotDirection[2];
k[6] = -1;
}
}
void
nv10_emit_light_source(GLcontext *ctx, int emit)
{
const int i = emit - NOUVEAU_STATE_LIGHT_SOURCE0;
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
struct gl_light *l = &ctx->Light.Light[i];
if (l->_Flags & LIGHT_POSITIONAL) {
BEGIN_RING(chan, celsius, NV10TCL_LIGHT_POSITION_X(i), 3);
OUT_RINGf(chan, l->_Position[0]);
OUT_RINGf(chan, l->_Position[1]);
OUT_RINGf(chan, l->_Position[2]);
BEGIN_RING(chan, celsius,
NV10TCL_LIGHT_ATTENUATION_CONSTANT(i), 3);
OUT_RINGf(chan, l->ConstantAttenuation);
OUT_RINGf(chan, l->LinearAttenuation);
OUT_RINGf(chan, l->QuadraticAttenuation);
} else {
BEGIN_RING(chan, celsius, NV10TCL_LIGHT_DIRECTION_X(i), 3);
OUT_RINGf(chan, l->_VP_inf_norm[0]);
OUT_RINGf(chan, l->_VP_inf_norm[1]);
OUT_RINGf(chan, l->_VP_inf_norm[2]);
BEGIN_RING(chan, celsius, NV10TCL_LIGHT_HALF_VECTOR_X(i), 3);
OUT_RINGf(chan, l->_h_inf_norm[0]);
OUT_RINGf(chan, l->_h_inf_norm[1]);
OUT_RINGf(chan, l->_h_inf_norm[2]);
}
if (l->_Flags & LIGHT_SPOT) {
float k[7];
nv10_get_spot_coeff(l, k);
BEGIN_RING(chan, celsius, NV10TCL_LIGHT_SPOT_CUTOFF_A(i), 7);
OUT_RINGf(chan, k[0]);
OUT_RINGf(chan, k[1]);
OUT_RINGf(chan, k[2]);
OUT_RINGf(chan, k[3]);
OUT_RINGf(chan, k[4]);
OUT_RINGf(chan, k[5]);
OUT_RINGf(chan, k[6]);
}
}
#define USE_COLOR_MATERIAL(attr) \
(ctx->Light.ColorMaterialEnabled && \
ctx->Light.ColorMaterialBitmask & (1 << MAT_ATTRIB_FRONT_##attr))
void
nv10_emit_material_ambient(GLcontext *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
float (*mat)[4] = ctx->Light.Material.Attrib;
float c_scene[3], c_factor[3];
struct gl_light *l;
if (USE_COLOR_MATERIAL(AMBIENT)) {
COPY_3V(c_scene, ctx->Light.Model.Ambient);
COPY_3V(c_factor, mat[MAT_ATTRIB_FRONT_EMISSION]);
} else if (USE_COLOR_MATERIAL(EMISSION)) {
SCALE_3V(c_scene, mat[MAT_ATTRIB_FRONT_AMBIENT],
ctx->Light.Model.Ambient);
ZERO_3V(c_factor);
} else {
COPY_3V(c_scene, ctx->Light._BaseColor[0]);
ZERO_3V(c_factor);
}
BEGIN_RING(chan, celsius, NV10TCL_LIGHT_MODEL_AMBIENT_R, 3);
OUT_RINGf(chan, c_scene[0]);
OUT_RINGf(chan, c_scene[1]);
OUT_RINGf(chan, c_scene[2]);
if (ctx->Light.ColorMaterialEnabled) {
BEGIN_RING(chan, celsius, NV10TCL_MATERIAL_FACTOR_R, 3);
OUT_RINGf(chan, c_factor[0]);
OUT_RINGf(chan, c_factor[1]);
OUT_RINGf(chan, c_factor[2]);
}
foreach(l, &ctx->Light.EnabledList) {
const int i = l - ctx->Light.Light;
float *c_light = (USE_COLOR_MATERIAL(AMBIENT) ?
l->Ambient :
l->_MatAmbient[0]);
BEGIN_RING(chan, celsius, NV10TCL_LIGHT_AMBIENT_R(i), 3);
OUT_RINGf(chan, c_light[0]);
OUT_RINGf(chan, c_light[1]);
OUT_RINGf(chan, c_light[2]);
}
}
void
nv10_emit_material_diffuse(GLcontext *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
GLfloat (*mat)[4] = ctx->Light.Material.Attrib;
struct gl_light *l;
BEGIN_RING(chan, celsius, NV10TCL_MATERIAL_FACTOR_A, 1);
OUT_RINGf(chan, mat[MAT_ATTRIB_FRONT_DIFFUSE][3]);
foreach(l, &ctx->Light.EnabledList) {
const int i = l - ctx->Light.Light;
float *c_light = (USE_COLOR_MATERIAL(DIFFUSE) ?
l->Diffuse :
l->_MatDiffuse[0]);
BEGIN_RING(chan, celsius, NV10TCL_LIGHT_DIFFUSE_R(i), 3);
OUT_RINGf(chan, c_light[0]);
OUT_RINGf(chan, c_light[1]);
OUT_RINGf(chan, c_light[2]);
}
}
void
nv10_emit_material_specular(GLcontext *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
struct gl_light *l;
foreach(l, &ctx->Light.EnabledList) {
const int i = l - ctx->Light.Light;
float *c_light = (USE_COLOR_MATERIAL(SPECULAR) ?
l->Specular :
l->_MatSpecular[0]);
BEGIN_RING(chan, celsius, NV10TCL_LIGHT_SPECULAR_R(i), 3);
OUT_RINGf(chan, c_light[0]);
OUT_RINGf(chan, c_light[1]);
OUT_RINGf(chan, c_light[2]);
}
}
static const float nv10_shininess_param[6][16] = {
{ 0.70, 0.00, 0.06, 0.06, 0.05, 0.04, 0.02, 0.00,
-0.06, -0.13, -0.24, -0.36, -0.51, -0.66, -0.82, -1.00 },
{ 0.01, 1.00, -2.29, -2.77, -2.96, -3.06, -3.12, -3.18,
-3.24, -3.29, -3.36, -3.43, -3.51, -3.75, -4.33, -5.11 },
{ 0.02, 0.00, 2.28, 2.75, 2.94, 3.04, 3.1, 3.15,
3.18, 3.22, 3.27, 3.32, 3.39, 3.48, 3.84, 5.11 },
{ 0.70, 0.00, 0.05, 0.06, 0.06, 0.06, 0.05, 0.04,
0.02, 0.01, -0.03, -0.12, -0.25, -0.43, -0.68, -0.99 },
{ 0.01, 1.00, -1.61, -2.35, -2.67, -2.84, -2.96, -3.05,
-3.08, -3.14, -3.2, -3.26, -3.32, -3.42, -3.54, -4.21 },
{ 0.01, 0.00, 2.25, 2.73, 2.92, 3.03, 3.09, 3.15,
3.16, 3.21, 3.25, 3.29, 3.35, 3.43, 3.56, 4.22 },
};
void
nv10_get_shininess_coeff(float s, float k[6])
{
int i;
for (i = 0; i < 6; i++)
k[i] = get_shine(nv10_shininess_param[i], s);
}
void
nv10_emit_material_shininess(GLcontext *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
float (*mat)[4] = ctx->Light.Material.Attrib;
float k[6];
nv10_get_shininess_coeff(
CLAMP(mat[MAT_ATTRIB_FRONT_SHININESS][0], 0, 1024),
k);
BEGIN_RING(chan, celsius, NV10TCL_MATERIAL_SHININESS(0), 6);
OUT_RINGf(chan, k[0]);
OUT_RINGf(chan, k[1]);
OUT_RINGf(chan, k[2]);
OUT_RINGf(chan, k[3]);
OUT_RINGf(chan, k[4]);
OUT_RINGf(chan, k[5]);
}
void
nv10_emit_modelview(GLcontext *ctx, int emit)
{
struct nouveau_context *nctx = to_nouveau_context(ctx);
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
GLmatrix *m = ctx->ModelviewMatrixStack.Top;
if (nctx->fallback != HWTNL)
return;
if (ctx->Light._NeedEyeCoords || ctx->Fog.Enabled) {
BEGIN_RING(chan, celsius, NV10TCL_MODELVIEW0_MATRIX(0), 16);
OUT_RINGm(chan, m->m);
}
if (ctx->Light.Enabled) {
int i, j;
BEGIN_RING(chan, celsius,
NV10TCL_INVERSE_MODELVIEW0_MATRIX(0), 12);
for (i = 0; i < 3; i++)
for (j = 0; j < 4; j++)
OUT_RINGf(chan, m->inv[4*i + j]);
}
}
void
nv10_emit_point_parameter(GLcontext *ctx, int emit)
{
}
void
nv10_emit_projection(GLcontext *ctx, int emit)
{
struct nouveau_context *nctx = to_nouveau_context(ctx);
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
GLmatrix m;
_math_matrix_ctr(&m);
get_viewport_scale(ctx, m.m);
if (nctx->fallback == HWTNL)
_math_matrix_mul_matrix(&m, &m, &ctx->_ModelProjectMatrix);
BEGIN_RING(chan, celsius, NV10TCL_PROJECTION_MATRIX(0), 16);
OUT_RINGm(chan, m.m);
_math_matrix_dtr(&m);
}

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/*
* Copyright (C) 2009 Francisco Jerez.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
#include "nouveau_driver.h"
#include "nouveau_context.h"
#include "nv20_driver.h"
GLcontext *
nv20_context_create(struct nouveau_screen *screen, const GLvisual *visual,
GLcontext *share_ctx)
{
struct nouveau_context *nctx;
GLcontext *ctx;
nctx = CALLOC_STRUCT(nouveau_context);
if (!nctx)
return NULL;
ctx = &nctx->base;
nouveau_context_init(ctx, screen, visual, share_ctx);
ctx->Const.MaxTextureCoordUnits = NV20_TEXTURE_UNITS;
ctx->Const.MaxTextureImageUnits = NV20_TEXTURE_UNITS;
ctx->Const.MaxTextureUnits = NV20_TEXTURE_UNITS;
ctx->Const.MaxTextureMaxAnisotropy = 8;
ctx->Const.MaxTextureLodBias = 15;
nv20_render_init(ctx);
return ctx;
}
void
nv20_context_destroy(GLcontext *ctx)
{
nv20_render_destroy(ctx);
FREE(ctx);
}

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/*
* Copyright (C) 2009 Francisco Jerez.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
#ifndef __NV20_DRIVER_H__
#define __NV20_DRIVER_H__
enum {
NOUVEAU_STATE_TEX_SHADER = NUM_NOUVEAU_STATE,
NUM_NV20_STATE
};
#define NV20_TEXTURE_UNITS 4
/* nv20_screen.c */
GLboolean
nv20_screen_init(struct nouveau_screen *screen);
/* nv20_context.c */
GLcontext *
nv20_context_create(struct nouveau_screen *screen, const GLvisual *visual,
GLcontext *share_ctx);
void
nv20_context_destroy(GLcontext *ctx);
/* nv20_render.c */
void
nv20_render_init(GLcontext *ctx);
void
nv20_render_destroy(GLcontext *ctx);
/* nv20_state_fb.c */
void
nv20_emit_framebuffer(GLcontext *ctx, int emit);
void
nv20_emit_viewport(GLcontext *ctx, int emit);
/* nv20_state_polygon.c */
void
nv20_emit_point_mode(GLcontext *ctx, int emit);
/* nv20_state_raster.c */
void
nv20_emit_logic_opcode(GLcontext *ctx, int emit);
/* nv20_state_tex.c */
void
nv20_emit_tex_obj(GLcontext *ctx, int emit);
void
nv20_emit_tex_shader(GLcontext *ctx, int emit);
/* nv20_state_tnl.c */
void
nv20_emit_clip_plane(GLcontext *ctx, int emit);
void
nv20_emit_color_material(GLcontext *ctx, int emit);
void
nv20_emit_fog(GLcontext *ctx, int emit);
void
nv20_emit_light_model(GLcontext *ctx, int emit);
void
nv20_emit_light_source(GLcontext *ctx, int emit);
void
nv20_emit_material_ambient(GLcontext *ctx, int emit);
void
nv20_emit_material_diffuse(GLcontext *ctx, int emit);
void
nv20_emit_material_specular(GLcontext *ctx, int emit);
void
nv20_emit_material_shininess(GLcontext *ctx, int emit);
void
nv20_emit_modelview(GLcontext *ctx, int emit);
void
nv20_emit_projection(GLcontext *ctx, int emit);
#endif

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/*
* Copyright (C) 2009-2010 Francisco Jerez.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
#include "nouveau_driver.h"
#include "nouveau_context.h"
#include "nouveau_class.h"
#include "nv20_driver.h"
#define NUM_VERTEX_ATTRS 16
static void
nv20_emit_material(GLcontext *ctx, struct nouveau_array_state *a,
const void *v);
/* Vertex attribute format. */
static struct nouveau_attr_info nv20_vertex_attrs[VERT_ATTRIB_MAX] = {
[VERT_ATTRIB_POS] = {
.vbo_index = 0,
.imm_method = NV20TCL_VERTEX_POS_4F_X,
.imm_fields = 4,
},
[VERT_ATTRIB_NORMAL] = {
.vbo_index = 2,
.imm_method = NV20TCL_VERTEX_NOR_3F_X,
.imm_fields = 3,
},
[VERT_ATTRIB_COLOR0] = {
.vbo_index = 3,
.imm_method = NV20TCL_VERTEX_COL_4F_X,
.imm_fields = 4,
},
[VERT_ATTRIB_COLOR1] = {
.vbo_index = 4,
.imm_method = NV20TCL_VERTEX_COL2_3F_X,
.imm_fields = 3,
},
[VERT_ATTRIB_FOG] = {
.vbo_index = 5,
.imm_method = NV20TCL_VERTEX_FOG_1F,
.imm_fields = 1,
},
[VERT_ATTRIB_TEX0] = {
.vbo_index = 9,
.imm_method = NV20TCL_VERTEX_TX0_4F_S,
.imm_fields = 4,
},
[VERT_ATTRIB_TEX1] = {
.vbo_index = 10,
.imm_method = NV20TCL_VERTEX_TX1_4F_S,
.imm_fields = 4,
},
[VERT_ATTRIB_TEX2] = {
.vbo_index = 11,
.imm_method = NV20TCL_VERTEX_TX2_4F_S,
.imm_fields = 4,
},
[VERT_ATTRIB_TEX3] = {
.vbo_index = 12,
.imm_method = NV20TCL_VERTEX_TX3_4F_S,
.imm_fields = 4,
},
[VERT_ATTRIB_GENERIC0] = {
.emit = nv20_emit_material,
},
[VERT_ATTRIB_GENERIC1] = {
.emit = nv20_emit_material,
},
[VERT_ATTRIB_GENERIC2] = {
.emit = nv20_emit_material,
},
[VERT_ATTRIB_GENERIC3] = {
.emit = nv20_emit_material,
},
[VERT_ATTRIB_GENERIC4] = {
.emit = nv20_emit_material,
},
[VERT_ATTRIB_GENERIC5] = {
.emit = nv20_emit_material,
},
[VERT_ATTRIB_GENERIC6] = {
.emit = nv20_emit_material,
},
[VERT_ATTRIB_GENERIC7] = {
.emit = nv20_emit_material,
},
[VERT_ATTRIB_GENERIC8] = {
.emit = nv20_emit_material,
},
[VERT_ATTRIB_GENERIC9] = {
.emit = nv20_emit_material,
},
};
static int
get_hw_format(int type)
{
switch (type) {
case GL_FLOAT:
return NV20TCL_VTXFMT_TYPE_FLOAT;
case GL_UNSIGNED_SHORT:
return NV20TCL_VTXFMT_TYPE_USHORT;
case GL_UNSIGNED_BYTE:
return NV20TCL_VTXFMT_TYPE_UBYTE;
default:
assert(0);
}
}
static void
nv20_render_set_format(GLcontext *ctx)
{
struct nouveau_render_state *render = to_render_state(ctx);
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *kelvin = context_eng3d(ctx);
int i, hw_format;
for (i = 0; i < NUM_VERTEX_ATTRS; i++) {
int attr = render->map[i];
if (attr >= 0) {
struct nouveau_array_state *a = &render->attrs[attr];
hw_format = a->stride << 8 |
a->fields << 4 |
get_hw_format(a->type);
} else {
/* Unused attribute. */
hw_format = NV10TCL_VTXFMT_TYPE_FLOAT;
}
BEGIN_RING(chan, kelvin, NV20TCL_VTXFMT(i), 1);
OUT_RING(chan, hw_format);
}
}
static void
nv20_render_bind_vertices(GLcontext *ctx)
{
struct nouveau_render_state *render = to_render_state(ctx);
struct nouveau_bo_context *bctx = context_bctx(ctx, VERTEX);
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *kelvin = context_eng3d(ctx);
int i;
for (i = 0; i < NUM_VERTEX_ATTRS; i++) {
int attr = render->map[i];
if (attr >= 0) {
struct nouveau_array_state *a = &render->attrs[attr];
nouveau_bo_mark(bctx, kelvin,
NV20TCL_VTXBUF_ADDRESS(i),
a->bo, a->offset, 0,
0, NV20TCL_VTXBUF_ADDRESS_DMA1,
NOUVEAU_BO_LOW | NOUVEAU_BO_OR |
NOUVEAU_BO_GART | NOUVEAU_BO_RD);
}
}
BEGIN_RING(chan, kelvin, NV20TCL_VTX_CACHE_INVALIDATE, 1);
OUT_RING(chan, 0);
}
/* Vertex array rendering defs. */
#define RENDER_LOCALS(ctx) \
struct nouveau_grobj *kelvin = context_eng3d(ctx)
#define BATCH_BEGIN(prim) \
BEGIN_RING(chan, kelvin, NV20TCL_VERTEX_BEGIN_END, 1); \
OUT_RING(chan, prim);
#define BATCH_END() \
BEGIN_RING(chan, kelvin, NV20TCL_VERTEX_BEGIN_END, 1); \
OUT_RING(chan, 0);
#define MAX_PACKET 0x400
#define MAX_OUT_L 0x100
#define BATCH_PACKET_L(n) \
BEGIN_RING_NI(chan, kelvin, NV20TCL_VB_VERTEX_BATCH, n);
#define BATCH_OUT_L(i, n) \
OUT_RING(chan, ((n) - 1) << 24 | (i));
#define MAX_OUT_I16 0x2
#define BATCH_PACKET_I16(n) \
BEGIN_RING_NI(chan, kelvin, NV20TCL_VB_ELEMENT_U16, n);
#define BATCH_OUT_I16(i0, i1) \
OUT_RING(chan, (i1) << 16 | (i0));
#define MAX_OUT_I32 0x1
#define BATCH_PACKET_I32(n) \
BEGIN_RING_NI(chan, kelvin, NV20TCL_VB_ELEMENT_U32, n);
#define BATCH_OUT_I32(i) \
OUT_RING(chan, i);
#define IMM_PACKET(m, n) \
BEGIN_RING(chan, kelvin, m, n);
#define IMM_OUT(x) \
OUT_RINGf(chan, x);
#define TAG(x) nv20_##x
#include "nouveau_render_t.c"

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/*
* Copyright (C) 2009 Francisco Jerez.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
#include "nouveau_driver.h"
#include "nouveau_screen.h"
#include "nouveau_class.h"
#include "nv04_driver.h"
#include "nv10_driver.h"
#include "nv20_driver.h"
static const struct nouveau_driver nv20_driver;
static void
nv20_hwctx_init(struct nouveau_screen *screen)
{
struct nouveau_channel *chan = screen->chan;
struct nouveau_grobj *kelvin = screen->eng3d;
const unsigned chipset = screen->device->chipset;
int i;
BEGIN_RING(chan, kelvin, NV20TCL_DMA_NOTIFY, 1);
OUT_RING (chan, screen->ntfy->handle);
BEGIN_RING(chan, kelvin, NV20TCL_DMA_TEXTURE0, 2);
OUT_RING (chan, chan->vram->handle);
OUT_RING (chan, chan->gart->handle);
BEGIN_RING(chan, kelvin, NV20TCL_DMA_COLOR, 2);
OUT_RING (chan, chan->vram->handle);
OUT_RING (chan, chan->vram->handle);
BEGIN_RING(chan, kelvin, NV20TCL_DMA_VTXBUF0, 2);
OUT_RING(chan, chan->vram->handle);
OUT_RING(chan, chan->gart->handle);
BEGIN_RING(chan, kelvin, NV20TCL_DMA_QUERY, 1);
OUT_RING (chan, 0);
BEGIN_RING(chan, kelvin, NV20TCL_RT_HORIZ, 2);
OUT_RING (chan, 0);
OUT_RING (chan, 0);
BEGIN_RING(chan, kelvin, NV20TCL_VIEWPORT_CLIP_HORIZ(0), 1);
OUT_RING (chan, 0xfff << 16 | 0x0);
BEGIN_RING(chan, kelvin, NV20TCL_VIEWPORT_CLIP_VERT(0), 1);
OUT_RING (chan, 0xfff << 16 | 0x0);
for (i = 1; i < NV20TCL_VIEWPORT_CLIP_HORIZ__SIZE; i++) {
BEGIN_RING(chan, kelvin, NV20TCL_VIEWPORT_CLIP_HORIZ(i), 1);
OUT_RING (chan, 0);
BEGIN_RING(chan, kelvin, NV20TCL_VIEWPORT_CLIP_VERT(i), 1);
OUT_RING (chan, 0);
}
BEGIN_RING(chan, kelvin, NV20TCL_VIEWPORT_CLIP_MODE, 1);
OUT_RING (chan, 0);
BEGIN_RING(chan, kelvin, 0x17e0, 3);
OUT_RINGf (chan, 0.0);
OUT_RINGf (chan, 0.0);
OUT_RINGf (chan, 1.0);
if (chipset >= 0x25) {
BEGIN_RING(chan, kelvin, NV20TCL_TX_RCOMP, 1);
OUT_RING (chan, NV20TCL_TX_RCOMP_LEQUAL | 0xdb0);
} else {
BEGIN_RING(chan, kelvin, 0x1e68, 1);
OUT_RING (chan, 0x4b800000); /* 16777216.000000 */
BEGIN_RING(chan, kelvin, NV20TCL_TX_RCOMP, 1);
OUT_RING (chan, NV20TCL_TX_RCOMP_LEQUAL);
}
BEGIN_RING(chan, kelvin, 0x290, 1);
OUT_RING (chan, 0x10 << 16 | 1);
BEGIN_RING(chan, kelvin, 0x9fc, 1);
OUT_RING (chan, 0);
BEGIN_RING(chan, kelvin, 0x1d80, 1);
OUT_RING (chan, 1);
BEGIN_RING(chan, kelvin, 0x9f8, 1);
OUT_RING (chan, 4);
BEGIN_RING(chan, kelvin, 0x17ec, 3);
OUT_RINGf (chan, 0.0);
OUT_RINGf (chan, 1.0);
OUT_RINGf (chan, 0.0);
if (chipset >= 0x25) {
BEGIN_RING(chan, kelvin, 0x1d88, 1);
OUT_RING (chan, 3);
BEGIN_RING(chan, kelvin, NV25TCL_DMA_IN_MEMORY9, 1);
OUT_RING (chan, chan->vram->handle);
BEGIN_RING(chan, kelvin, NV25TCL_DMA_IN_MEMORY8, 1);
OUT_RING (chan, chan->vram->handle);
}
BEGIN_RING(chan, kelvin, NV20TCL_DMA_FENCE, 1);
OUT_RING (chan, 0);
BEGIN_RING(chan, kelvin, 0x1e98, 1);
OUT_RING (chan, 0);
BEGIN_RING(chan, kelvin, NV20TCL_NOTIFY, 1);
OUT_RING (chan, 0);
BEGIN_RING(chan, kelvin, 0x120, 3);
OUT_RING (chan, 0);
OUT_RING (chan, 1);
OUT_RING (chan, 2);
if (chipset >= 0x25) {
BEGIN_RING(chan, kelvin, 0x022c, 2);
OUT_RING (chan, 0x280);
OUT_RING (chan, 0x07d28000);
BEGIN_RING(chan, kelvin, 0x1da4, 1);
OUT_RING (chan, 0);
}
BEGIN_RING(chan, kelvin, NV20TCL_RT_HORIZ, 2);
OUT_RING (chan, 0 << 16 | 0);
OUT_RING (chan, 0 << 16 | 0);
BEGIN_RING(chan, kelvin, NV20TCL_ALPHA_FUNC_ENABLE, 1);
OUT_RING (chan, 0);
BEGIN_RING(chan, kelvin, NV20TCL_ALPHA_FUNC_FUNC, 2);
OUT_RING (chan, NV20TCL_ALPHA_FUNC_FUNC_ALWAYS);
OUT_RING (chan, 0);
for (i = 0; i < NV20TCL_TX_ENABLE__SIZE; i++) {
BEGIN_RING(chan, kelvin, NV20TCL_TX_ENABLE(i), 1);
OUT_RING (chan, 0);
}
BEGIN_RING(chan, kelvin, NV20TCL_TX_SHADER_OP, 1);
OUT_RING (chan, 0);
BEGIN_RING(chan, kelvin, NV20TCL_TX_SHADER_CULL_MODE, 1);
OUT_RING (chan, 0);
BEGIN_RING(chan, kelvin, NV20TCL_RC_IN_ALPHA(0), 4);
OUT_RING (chan, 0x30d410d0);
OUT_RING (chan, 0);
OUT_RING (chan, 0);
OUT_RING (chan, 0);
BEGIN_RING(chan, kelvin, NV20TCL_RC_OUT_RGB(0), 4);
OUT_RING (chan, 0x00000c00);
OUT_RING (chan, 0);
OUT_RING (chan, 0);
OUT_RING (chan, 0);
BEGIN_RING(chan, kelvin, NV20TCL_RC_ENABLE, 1);
OUT_RING (chan, 0x00011101);
BEGIN_RING(chan, kelvin, NV20TCL_RC_FINAL0, 2);
OUT_RING (chan, 0x130e0300);
OUT_RING (chan, 0x0c091c80);
BEGIN_RING(chan, kelvin, NV20TCL_RC_OUT_ALPHA(0), 4);
OUT_RING (chan, 0x00000c00);
OUT_RING (chan, 0);
OUT_RING (chan, 0);
OUT_RING (chan, 0);
BEGIN_RING(chan, kelvin, NV20TCL_RC_IN_RGB(0), 4);
OUT_RING (chan, 0x20c400c0);
OUT_RING (chan, 0);
OUT_RING (chan, 0);
OUT_RING (chan, 0);
BEGIN_RING(chan, kelvin, NV20TCL_RC_COLOR0, 2);
OUT_RING (chan, 0);
OUT_RING (chan, 0);
BEGIN_RING(chan, kelvin, NV20TCL_RC_CONSTANT_COLOR0(0), 4);
OUT_RING (chan, 0x035125a0);
OUT_RING (chan, 0);
OUT_RING (chan, 0x40002000);
OUT_RING (chan, 0);
BEGIN_RING(chan, kelvin, NV20TCL_MULTISAMPLE_CONTROL, 1);
OUT_RING (chan, 0xffff0000);
BEGIN_RING(chan, kelvin, NV20TCL_BLEND_FUNC_ENABLE, 1);
OUT_RING (chan, 0);
BEGIN_RING(chan, kelvin, NV20TCL_DITHER_ENABLE, 1);
OUT_RING (chan, 0);
BEGIN_RING(chan, kelvin, NV20TCL_STENCIL_ENABLE, 1);
OUT_RING (chan, 0);
BEGIN_RING(chan, kelvin, NV20TCL_BLEND_FUNC_SRC, 4);
OUT_RING (chan, NV20TCL_BLEND_FUNC_SRC_ONE);
OUT_RING (chan, NV20TCL_BLEND_FUNC_DST_ZERO);
OUT_RING (chan, 0);
OUT_RING (chan, NV20TCL_BLEND_EQUATION_FUNC_ADD);
BEGIN_RING(chan, kelvin, NV20TCL_STENCIL_MASK, 7);
OUT_RING (chan, 0xff);
OUT_RING (chan, NV20TCL_STENCIL_FUNC_FUNC_ALWAYS);
OUT_RING (chan, 0);
OUT_RING (chan, 0xff);
OUT_RING (chan, NV20TCL_STENCIL_OP_FAIL_KEEP);
OUT_RING (chan, NV20TCL_STENCIL_OP_ZFAIL_KEEP);
OUT_RING (chan, NV20TCL_STENCIL_OP_ZPASS_KEEP);
BEGIN_RING(chan, kelvin, NV20TCL_COLOR_LOGIC_OP_ENABLE, 2);
OUT_RING (chan, 0);
OUT_RING (chan, NV20TCL_COLOR_LOGIC_OP_OP_COPY);
BEGIN_RING(chan, kelvin, 0x17cc, 1);
OUT_RING (chan, 0);
if (chipset >= 0x25) {
BEGIN_RING(chan, kelvin, 0x1d84, 1);
OUT_RING (chan, 1);
}
BEGIN_RING(chan, kelvin, NV20TCL_LIGHTING_ENABLE, 1);
OUT_RING (chan, 0);
BEGIN_RING(chan, kelvin, NV20TCL_LIGHT_MODEL, 1);
OUT_RING (chan, NV20TCL_LIGHT_MODEL_VIEWER_NONLOCAL);
BEGIN_RING(chan, kelvin, NV20TCL_SEPARATE_SPECULAR_ENABLE, 1);
OUT_RING (chan, 0);
BEGIN_RING(chan, kelvin, NV20TCL_LIGHT_MODEL_TWO_SIDE_ENABLE, 1);
OUT_RING (chan, 0);
BEGIN_RING(chan, kelvin, NV20TCL_ENABLED_LIGHTS, 1);
OUT_RING (chan, 0);
BEGIN_RING(chan, kelvin, NV20TCL_NORMALIZE_ENABLE, 1);
OUT_RING (chan, 0);
BEGIN_RING(chan, kelvin, NV20TCL_POLYGON_STIPPLE_PATTERN(0),
NV20TCL_POLYGON_STIPPLE_PATTERN__SIZE);
for (i = 0; i < NV20TCL_POLYGON_STIPPLE_PATTERN__SIZE; i++) {
OUT_RING(chan, 0xffffffff);
}
BEGIN_RING(chan, kelvin, NV20TCL_POLYGON_OFFSET_POINT_ENABLE, 3);
OUT_RING (chan, 0);
OUT_RING (chan, 0);
OUT_RING (chan, 0);
BEGIN_RING(chan, kelvin, NV20TCL_DEPTH_FUNC, 1);
OUT_RING (chan, NV20TCL_DEPTH_FUNC_LESS);
BEGIN_RING(chan, kelvin, NV20TCL_DEPTH_WRITE_ENABLE, 1);
OUT_RING (chan, 0);
BEGIN_RING(chan, kelvin, NV20TCL_DEPTH_TEST_ENABLE, 1);
OUT_RING (chan, 0);
BEGIN_RING(chan, kelvin, NV20TCL_POLYGON_OFFSET_FACTOR, 2);
OUT_RINGf (chan, 0.0);
OUT_RINGf (chan, 0.0);
BEGIN_RING(chan, kelvin, NV20TCL_DEPTH_UNK17D8, 1);
OUT_RING (chan, 1);
if (chipset < 0x25) {
BEGIN_RING(chan, kelvin, 0x1d84, 1);
OUT_RING (chan, 3);
}
BEGIN_RING(chan, kelvin, NV20TCL_POINT_SIZE, 1);
if (chipset >= 0x25)
OUT_RINGf (chan, 1.0);
else
OUT_RING (chan, 8);
if (chipset >= 0x25) {
BEGIN_RING(chan, kelvin, NV20TCL_POINT_PARAMETERS_ENABLE, 1);
OUT_RING (chan, 0);
BEGIN_RING(chan, kelvin, 0x0a1c, 1);
OUT_RING (chan, 0x800);
} else {
BEGIN_RING(chan, kelvin, NV20TCL_POINT_PARAMETERS_ENABLE, 2);
OUT_RING (chan, 0);
OUT_RING (chan, 0);
}
BEGIN_RING(chan, kelvin, NV20TCL_LINE_WIDTH, 1);
OUT_RING (chan, 8);
BEGIN_RING(chan, kelvin, NV20TCL_LINE_SMOOTH_ENABLE, 1);
OUT_RING (chan, 0);
BEGIN_RING(chan, kelvin, NV20TCL_POLYGON_MODE_FRONT, 2);
OUT_RING (chan, NV20TCL_POLYGON_MODE_FRONT_FILL);
OUT_RING (chan, NV20TCL_POLYGON_MODE_BACK_FILL);
BEGIN_RING(chan, kelvin, NV20TCL_CULL_FACE, 2);
OUT_RING (chan, NV20TCL_CULL_FACE_BACK);
OUT_RING (chan, NV20TCL_FRONT_FACE_CCW);
BEGIN_RING(chan, kelvin, NV20TCL_POLYGON_SMOOTH_ENABLE, 1);
OUT_RING (chan, 0);
BEGIN_RING(chan, kelvin, NV20TCL_CULL_FACE_ENABLE, 1);
OUT_RING (chan, 0);
BEGIN_RING(chan, kelvin, NV20TCL_SHADE_MODEL, 1);
OUT_RING (chan, NV20TCL_SHADE_MODEL_SMOOTH);
BEGIN_RING(chan, kelvin, NV20TCL_POLYGON_STIPPLE_ENABLE, 1);
OUT_RING (chan, 0);
BEGIN_RING(chan, kelvin, NV20TCL_TX_GEN_S(0),
4 * NV20TCL_TX_GEN_S__SIZE);
for (i=0; i < 4 * NV20TCL_TX_GEN_S__SIZE; i++)
OUT_RING(chan, 0);
BEGIN_RING(chan, kelvin, NV20TCL_FOG_EQUATION_CONSTANT, 3);
OUT_RINGf (chan, 1.5);
OUT_RINGf (chan, -0.090168);
OUT_RINGf (chan, 0.0);
BEGIN_RING(chan, kelvin, NV20TCL_FOG_MODE, 2);
OUT_RING (chan, NV20TCL_FOG_MODE_EXP_SIGNED);
OUT_RING (chan, NV20TCL_FOG_COORD_FOG);
BEGIN_RING(chan, kelvin, NV20TCL_FOG_ENABLE, 2);
OUT_RING (chan, 0);
OUT_RING (chan, 0);
BEGIN_RING(chan, kelvin, NV20TCL_ENGINE, 1);
OUT_RING (chan, NV20TCL_ENGINE_FIXED);
for (i = 0; i < NV20TCL_TX_MATRIX_ENABLE__SIZE; i++) {
BEGIN_RING(chan, kelvin, NV20TCL_TX_MATRIX_ENABLE(i), 1);
OUT_RING (chan, 0);
}
BEGIN_RING(chan, kelvin, NV20TCL_VTX_ATTR_4F_X(1), 4 * 15);
OUT_RINGf(chan, 1.0);
OUT_RINGf(chan, 0.0);
OUT_RINGf(chan, 0.0);
OUT_RINGf(chan, 1.0);
OUT_RINGf(chan, 0.0);
OUT_RINGf(chan, 0.0);
OUT_RINGf(chan, 1.0);
OUT_RINGf(chan, 1.0);
OUT_RINGf(chan, 1.0);
OUT_RINGf(chan, 1.0);
OUT_RINGf(chan, 1.0);
OUT_RINGf(chan, 1.0);
for (i = 0; i < 12; i++) {
OUT_RINGf(chan, 0.0);
OUT_RINGf(chan, 0.0);
OUT_RINGf(chan, 0.0);
OUT_RINGf(chan, 1.0);
}
BEGIN_RING(chan, kelvin, NV20TCL_EDGEFLAG_ENABLE, 1);
OUT_RING (chan, 1);
BEGIN_RING(chan, kelvin, NV20TCL_COLOR_MASK, 1);
OUT_RING (chan, 0x00010101);
BEGIN_RING(chan, kelvin, NV20TCL_CLEAR_VALUE, 1);
OUT_RING (chan, 0);
BEGIN_RING(chan, kelvin, NV20TCL_DEPTH_RANGE_NEAR, 2);
OUT_RINGf (chan, 0.0);
OUT_RINGf (chan, 16777216.0);
BEGIN_RING(chan, kelvin, NV20TCL_VIEWPORT_TRANSLATE_X, 4);
OUT_RINGf (chan, 0.0);
OUT_RINGf (chan, 0.0);
OUT_RINGf (chan, 0.0);
OUT_RINGf (chan, 16777215.0);
BEGIN_RING(chan, kelvin, NV20TCL_VIEWPORT_SCALE_X, 4);
OUT_RINGf (chan, 0.0);
OUT_RINGf (chan, 0.0);
OUT_RINGf (chan, 16777215.0 * 0.5);
OUT_RINGf (chan, 65535.0);
FIRE_RING(chan);
}
GLboolean
nv20_screen_init(struct nouveau_screen *screen)
{
unsigned chipset = screen->device->chipset;
unsigned kelvin_class;
int ret;
screen->driver = &nv20_driver;
/* 2D engine */
ret = nv04_surface_init(screen);
if (!ret)
return GL_FALSE;
/* 3D engine. */
if (chipset >= 0x25)
kelvin_class = NV25TCL;
else
kelvin_class = NV20TCL;
ret = nouveau_grobj_alloc(screen->chan, 0xbeef0001, kelvin_class,
&screen->eng3d);
if (ret)
return GL_FALSE;
nv20_hwctx_init(screen);
return GL_TRUE;
}
static void
nv20_screen_destroy(struct nouveau_screen *screen)
{
if (screen->eng3d)
nouveau_grobj_free(&screen->eng3d);
nv04_surface_takedown(screen);
}
static const struct nouveau_driver nv20_driver = {
.screen_destroy = nv20_screen_destroy,
.context_create = nv20_context_create,
.context_destroy = nv20_context_destroy,
.surface_copy = nv04_surface_copy,
.surface_fill = nv04_surface_fill,
.emit = (nouveau_state_func[]) {
nv10_emit_alpha_func,
nv10_emit_blend_color,
nv10_emit_blend_equation,
nv10_emit_blend_func,
nv20_emit_clip_plane,
nv20_emit_clip_plane,
nv20_emit_clip_plane,
nv20_emit_clip_plane,
nv20_emit_clip_plane,
nv20_emit_clip_plane,
nv10_emit_color_mask,
nv20_emit_color_material,
nv10_emit_cull_face,
nv10_emit_front_face,
nv10_emit_depth,
nv10_emit_dither,
nv10_emit_frag,
nv20_emit_framebuffer,
nv20_emit_fog,
nv10_emit_index_mask,
nv10_emit_light_enable,
nv20_emit_light_model,
nv20_emit_light_source,
nv20_emit_light_source,
nv20_emit_light_source,
nv20_emit_light_source,
nv20_emit_light_source,
nv20_emit_light_source,
nv20_emit_light_source,
nv20_emit_light_source,
nv10_emit_line_stipple,
nv10_emit_line_mode,
nv20_emit_logic_opcode,
nv20_emit_material_ambient,
nv20_emit_material_ambient,
nv20_emit_material_diffuse,
nv20_emit_material_diffuse,
nv20_emit_material_specular,
nv20_emit_material_specular,
nv20_emit_material_shininess,
nv20_emit_material_shininess,
nv20_emit_modelview,
nv20_emit_point_mode,
nv10_emit_point_parameter,
nv10_emit_polygon_mode,
nv10_emit_polygon_offset,
nv10_emit_polygon_stipple,
nv20_emit_projection,
nv10_emit_render_mode,
nv10_emit_scissor,
nv10_emit_shade_model,
nv10_emit_stencil_func,
nv10_emit_stencil_mask,
nv10_emit_stencil_op,
nv10_emit_tex_env,
nv10_emit_tex_env,
nv10_emit_tex_env,
nv10_emit_tex_env,
nv10_emit_tex_gen,
nv10_emit_tex_gen,
nv10_emit_tex_gen,
nv10_emit_tex_gen,
nv20_emit_tex_obj,
nv20_emit_tex_obj,
nv20_emit_tex_obj,
nv20_emit_tex_obj,
nv20_emit_viewport,
nv20_emit_tex_shader
},
.num_emit = NUM_NV20_STATE,
};

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@ -0,0 +1,123 @@
/*
* Copyright (C) 2009 Francisco Jerez.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
#include "nouveau_driver.h"
#include "nouveau_context.h"
#include "nouveau_fbo.h"
#include "nouveau_gldefs.h"
#include "nouveau_util.h"
#include "nouveau_class.h"
#include "nv20_driver.h"
static inline unsigned
get_rt_format(gl_format format)
{
switch (format) {
case MESA_FORMAT_XRGB8888:
return 0x05;
case MESA_FORMAT_ARGB8888:
return 0x08;
case MESA_FORMAT_RGB565:
return 0x03;
case MESA_FORMAT_Z16:
return 0x10;
case MESA_FORMAT_Z24_S8:
return 0x20;
default:
assert(0);
}
}
void
nv20_emit_framebuffer(GLcontext *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *kelvin = context_eng3d(ctx);
struct nouveau_bo_context *bctx = context_bctx(ctx, FRAMEBUFFER);
struct gl_framebuffer *fb = ctx->DrawBuffer;
struct nouveau_surface *s;
unsigned rt_format = NV20TCL_RT_FORMAT_TYPE_LINEAR;
unsigned rt_pitch = 0, zeta_pitch = 0;
unsigned bo_flags = NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR;
if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT)
return;
/* Render target */
if (fb->_NumColorDrawBuffers) {
s = &to_nouveau_renderbuffer(
fb->_ColorDrawBuffers[0])->surface;
rt_format |= get_rt_format(s->format);
zeta_pitch = rt_pitch = s->pitch;
nouveau_bo_markl(bctx, kelvin, NV20TCL_COLOR_OFFSET,
s->bo, 0, bo_flags);
}
/* depth/stencil */
if (fb->_DepthBuffer) {
s = &to_nouveau_renderbuffer(
fb->_DepthBuffer->Wrapped)->surface;
rt_format |= get_rt_format(s->format);
zeta_pitch = s->pitch;
nouveau_bo_markl(bctx, kelvin, NV20TCL_ZETA_OFFSET,
s->bo, 0, bo_flags);
}
BEGIN_RING(chan, kelvin, NV20TCL_RT_FORMAT, 2);
OUT_RING(chan, rt_format);
OUT_RING(chan, zeta_pitch << 16 | rt_pitch);
/* Recompute the viewport/scissor state. */
context_dirty(ctx, VIEWPORT);
context_dirty(ctx, SCISSOR);
}
void
nv20_emit_viewport(GLcontext *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *kelvin = context_eng3d(ctx);
struct gl_framebuffer *fb = ctx->DrawBuffer;
float a[4] = {};
int i;
get_viewport_translate(ctx, a);
BEGIN_RING(chan, kelvin, NV20TCL_VIEWPORT_TRANSLATE_X, 4);
for (i = 0; i < 4; i++)
OUT_RINGf(chan, a[i]);
BEGIN_RING(chan, kelvin, NV20TCL_VIEWPORT_CLIP_HORIZ(0), 1);
OUT_RING(chan, (fb->Width - 1) << 16);
BEGIN_RING(chan, kelvin, NV20TCL_VIEWPORT_CLIP_VERT(0), 1);
OUT_RING(chan, (fb->Height - 1) << 16);
context_dirty(ctx, PROJECTION);
}

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/*
* Copyright (C) 2009 Francisco Jerez.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
#include "nouveau_driver.h"
#include "nouveau_context.h"
#include "nouveau_gldefs.h"
#include "nouveau_class.h"
#include "nv20_driver.h"
void
nv20_emit_point_mode(GLcontext *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *kelvin = context_eng3d(ctx);
BEGIN_RING(chan, kelvin, NV20TCL_POINT_SIZE, 1);
if (context_chipset(ctx) >= 0x25)
OUT_RINGf(chan, ctx->Point.Size);
else
OUT_RING(chan, (uint32_t)(ctx->Point.Size * 8));
}

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@ -0,0 +1,42 @@
/*
* Copyright (C) 2009 Francisco Jerez.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
#include "nouveau_driver.h"
#include "nouveau_context.h"
#include "nouveau_gldefs.h"
#include "nouveau_class.h"
#include "nv20_driver.h"
void
nv20_emit_logic_opcode(GLcontext *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *kelvin = context_eng3d(ctx);
BEGIN_RING(chan, kelvin, NV20TCL_COLOR_LOGIC_OP_ENABLE, 2);
OUT_RING(chan, ctx->Color.ColorLogicOpEnabled ? 1 : 0);
OUT_RING(chan, nvgl_logicop_func(ctx->Color.LogicOp));
}

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/*
* Copyright (C) 2009 Francisco Jerez.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
#include "nouveau_driver.h"
#include "nouveau_context.h"
#include "nouveau_gldefs.h"
#include "nouveau_texture.h"
#include "nouveau_class.h"
#include "nouveau_util.h"
#include "nv20_driver.h"
static uint32_t
get_tex_format(struct gl_texture_image *ti)
{
switch (ti->TexFormat) {
case MESA_FORMAT_ARGB8888:
return NV20TCL_TX_FORMAT_FORMAT_A8R8G8B8;
case MESA_FORMAT_ARGB1555:
return NV20TCL_TX_FORMAT_FORMAT_A1R5G5B5;
case MESA_FORMAT_ARGB4444:
return NV20TCL_TX_FORMAT_FORMAT_A4R4G4B4;
case MESA_FORMAT_RGB565:
return NV20TCL_TX_FORMAT_FORMAT_R5G6B5;
case MESA_FORMAT_A8:
return NV20TCL_TX_FORMAT_FORMAT_A8;
case MESA_FORMAT_L8:
return NV20TCL_TX_FORMAT_FORMAT_L8;
case MESA_FORMAT_CI8:
return NV20TCL_TX_FORMAT_FORMAT_INDEX8;
default:
assert(0);
}
}
void
nv20_emit_tex_obj(GLcontext *ctx, int emit)
{
const int i = emit - NOUVEAU_STATE_TEX_OBJ0;
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *kelvin = context_eng3d(ctx);
struct nouveau_bo_context *bctx = context_bctx_i(ctx, TEXTURE, i);
const int bo_flags = NOUVEAU_BO_RD | NOUVEAU_BO_GART | NOUVEAU_BO_VRAM;
struct gl_texture_object *t;
struct nouveau_surface *s;
struct gl_texture_image *ti;
uint32_t tx_format, tx_filter, tx_wrap, tx_enable;
if (!ctx->Texture.Unit[i]._ReallyEnabled) {
BEGIN_RING(chan, kelvin, NV20TCL_TX_ENABLE(i), 1);
OUT_RING(chan, 0);
context_dirty(ctx, TEX_SHADER);
return;
}
t = ctx->Texture.Unit[i]._Current;
s = &to_nouveau_texture(t)->surfaces[t->BaseLevel];
ti = t->Image[0][t->BaseLevel];
nouveau_texture_validate(ctx, t);
/* Recompute the texturing registers. */
tx_format = ti->DepthLog2 << 28
| ti->HeightLog2 << 24
| ti->WidthLog2 << 20
| get_tex_format(ti)
| NV20TCL_TX_FORMAT_DIMS_2D
| NV20TCL_TX_FORMAT_NO_BORDER
| 1 << 16;
tx_wrap = nvgl_wrap_mode(t->WrapR) << 16
| nvgl_wrap_mode(t->WrapT) << 8
| nvgl_wrap_mode(t->WrapS) << 0;
tx_filter = nvgl_filter_mode(t->MagFilter) << 24
| nvgl_filter_mode(t->MinFilter) << 16;
tx_enable = NV20TCL_TX_ENABLE_ENABLE
| log2i(t->MaxAnisotropy) << 4;
if (t->MinFilter != GL_NEAREST &&
t->MinFilter != GL_LINEAR) {
int lod_min = t->MinLod;
int lod_max = MIN2(t->MaxLod, t->_MaxLambda);
int lod_bias = t->LodBias
+ ctx->Texture.Unit[i].LodBias;
lod_max = CLAMP(lod_max, 0, 15);
lod_min = CLAMP(lod_min, 0, 15);
lod_bias = CLAMP(lod_bias, 0, 15);
tx_format |= NV20TCL_TX_FORMAT_MIPMAP;
tx_filter |= lod_bias << 8;
tx_enable |= lod_min << 26
| lod_max << 14;
}
/* Write it to the hardware. */
nouveau_bo_mark(bctx, kelvin, NV20TCL_TX_FORMAT(i),
s->bo, tx_format, 0,
NV20TCL_TX_FORMAT_DMA0,
NV20TCL_TX_FORMAT_DMA1,
bo_flags | NOUVEAU_BO_OR);
nouveau_bo_markl(bctx, kelvin, NV20TCL_TX_OFFSET(i),
s->bo, 0, bo_flags);
BEGIN_RING(chan, kelvin, NV20TCL_TX_WRAP(i), 1);
OUT_RING(chan, tx_wrap);
BEGIN_RING(chan, kelvin, NV20TCL_TX_FILTER(i), 1);
OUT_RING(chan, tx_filter);
BEGIN_RING(chan, kelvin, NV20TCL_TX_ENABLE(i), 1);
OUT_RING(chan, tx_enable);
context_dirty(ctx, TEX_SHADER);
}
void
nv20_emit_tex_shader(GLcontext *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *kelvin = context_eng3d(ctx);
uint32_t tx_shader_op = 0;
int i;
for (i = 0; i < NV20_TEXTURE_UNITS; i++) {
if (!ctx->Texture.Unit[i]._ReallyEnabled)
continue;
tx_shader_op |= NV20TCL_TX_SHADER_OP_TX0_TEXTURE_2D << 5 * i;
}
BEGIN_RING(chan, kelvin, NV20TCL_TX_SHADER_OP, 1);
OUT_RING(chan, tx_shader_op);
}

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/*
* Copyright (C) 2009-2010 Francisco Jerez.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
#include "nouveau_driver.h"
#include "nouveau_context.h"
#include "nouveau_gldefs.h"
#include "nouveau_util.h"
#include "nouveau_class.h"
#include "nv10_driver.h"
#include "nv20_driver.h"
void
nv20_emit_clip_plane(GLcontext *ctx, int emit)
{
}
static inline unsigned
get_material_bitmask(unsigned m)
{
unsigned ret = 0;
if (m & MAT_BIT_FRONT_EMISSION)
ret |= NV20TCL_COLOR_MATERIAL_FRONT_EMISSION_COL1;
if (m & MAT_BIT_FRONT_AMBIENT)
ret |= NV20TCL_COLOR_MATERIAL_FRONT_AMBIENT_COL1;
if (m & MAT_BIT_FRONT_DIFFUSE)
ret |= NV20TCL_COLOR_MATERIAL_FRONT_DIFFUSE_COL1;
if (m & MAT_BIT_FRONT_SPECULAR)
ret |= NV20TCL_COLOR_MATERIAL_FRONT_SPECULAR_COL1;
if (m & MAT_BIT_BACK_EMISSION)
ret |= NV20TCL_COLOR_MATERIAL_BACK_EMISSION_COL1;
if (m & MAT_BIT_BACK_AMBIENT)
ret |= NV20TCL_COLOR_MATERIAL_BACK_AMBIENT_COL1;
if (m & MAT_BIT_BACK_DIFFUSE)
ret |= NV20TCL_COLOR_MATERIAL_BACK_DIFFUSE_COL1;
if (m & MAT_BIT_BACK_SPECULAR)
ret |= NV20TCL_COLOR_MATERIAL_BACK_SPECULAR_COL1;
return ret;
}
void
nv20_emit_color_material(GLcontext *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *kelvin = context_eng3d(ctx);
unsigned mask = get_material_bitmask(ctx->Light.ColorMaterialBitmask);
BEGIN_RING(chan, kelvin, NV20TCL_COLOR_MATERIAL, 1);
OUT_RING(chan, ctx->Light.ColorMaterialEnabled ? mask : 0);
}
static unsigned
get_fog_mode_signed(unsigned mode)
{
switch (mode) {
case GL_LINEAR:
return NV20TCL_FOG_MODE_LINEAR_SIGNED;
case GL_EXP:
return NV20TCL_FOG_MODE_EXP_SIGNED;
case GL_EXP2:
return NV20TCL_FOG_MODE_EXP2_SIGNED;
default:
assert(0);
}
}
static unsigned
get_fog_mode_unsigned(unsigned mode)
{
switch (mode) {
case GL_LINEAR:
return NV20TCL_FOG_MODE_LINEAR_UNSIGNED;
case GL_EXP:
return NV20TCL_FOG_MODE_EXP_UNSIGNED;
case GL_EXP2:
return NV20TCL_FOG_MODE_EXP2_UNSIGNED;
default:
assert(0);
}
}
static unsigned
get_fog_source(unsigned source)
{
switch (source) {
case GL_FOG_COORDINATE_EXT:
return NV20TCL_FOG_COORD_FOG;
case GL_FRAGMENT_DEPTH_EXT:
return NV20TCL_FOG_COORD_DIST_ORTHOGONAL_ABS;
default:
assert(0);
}
}
void
nv20_emit_fog(GLcontext *ctx, int emit)
{
struct nouveau_context *nctx = to_nouveau_context(ctx);
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *kelvin = context_eng3d(ctx);
struct gl_fog_attrib *f = &ctx->Fog;
unsigned source = nctx->fallback == HWTNL ?
f->FogCoordinateSource : GL_FOG_COORDINATE_EXT;
float k[3];
nv10_get_fog_coeff(ctx, k);
BEGIN_RING(chan, kelvin, NV20TCL_FOG_MODE, 4);
OUT_RING(chan, (source == GL_FOG_COORDINATE_EXT ?
get_fog_mode_signed(f->Mode) :
get_fog_mode_unsigned(f->Mode)));
OUT_RING(chan, get_fog_source(source));
OUT_RING(chan, f->Enabled ? 1 : 0);
OUT_RING(chan, pack_rgba_f(MESA_FORMAT_RGBA8888_REV, f->Color));
BEGIN_RING(chan, kelvin, NV20TCL_FOG_EQUATION_CONSTANT, 3);
OUT_RINGf(chan, k[0]);
OUT_RINGf(chan, k[1]);
OUT_RINGf(chan, k[2]);
}
void
nv20_emit_light_model(GLcontext *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *kelvin = context_eng3d(ctx);
struct gl_lightmodel *m = &ctx->Light.Model;
BEGIN_RING(chan, kelvin, NV20TCL_SEPARATE_SPECULAR_ENABLE, 1);
OUT_RING(chan, m->ColorControl == GL_SEPARATE_SPECULAR_COLOR ? 1 : 0);
BEGIN_RING(chan, kelvin, NV20TCL_LIGHT_MODEL, 1);
OUT_RING(chan, ((m->LocalViewer ?
NV20TCL_LIGHT_MODEL_VIEWER_LOCAL :
NV20TCL_LIGHT_MODEL_VIEWER_NONLOCAL) |
(m->ColorControl == GL_SEPARATE_SPECULAR_COLOR ?
NV20TCL_LIGHT_MODEL_SEPARATE_SPECULAR :
0)));
BEGIN_RING(chan, kelvin, NV20TCL_LIGHT_MODEL_TWO_SIDE_ENABLE, 1);
OUT_RING(chan, ctx->Light.Model.TwoSide ? 1 : 0);
}
void
nv20_emit_light_source(GLcontext *ctx, int emit)
{
const int i = emit - NOUVEAU_STATE_LIGHT_SOURCE0;
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *kelvin = context_eng3d(ctx);
struct gl_light *l = &ctx->Light.Light[i];
if (l->_Flags & LIGHT_POSITIONAL) {
BEGIN_RING(chan, kelvin, NV20TCL_LIGHT_POSITION_X(i), 3);
OUT_RINGf(chan, l->_Position[0]);
OUT_RINGf(chan, l->_Position[1]);
OUT_RINGf(chan, l->_Position[2]);
BEGIN_RING(chan, kelvin, NV20TCL_LIGHT_ATTENUATION_CONSTANT(i), 3);
OUT_RINGf(chan, l->ConstantAttenuation);
OUT_RINGf(chan, l->LinearAttenuation);
OUT_RINGf(chan, l->QuadraticAttenuation);
} else {
BEGIN_RING(chan, kelvin, NV20TCL_LIGHT_DIRECTION_X(i), 3);
OUT_RINGf(chan, l->_VP_inf_norm[0]);
OUT_RINGf(chan, l->_VP_inf_norm[1]);
OUT_RINGf(chan, l->_VP_inf_norm[2]);
BEGIN_RING(chan, kelvin, NV20TCL_LIGHT_HALF_VECTOR_X(i), 3);
OUT_RINGf(chan, l->_h_inf_norm[0]);
OUT_RINGf(chan, l->_h_inf_norm[1]);
OUT_RINGf(chan, l->_h_inf_norm[2]);
}
if (l->_Flags & LIGHT_SPOT) {
float k[7];
nv10_get_spot_coeff(l, k);
BEGIN_RING(chan, kelvin, NV20TCL_LIGHT_SPOT_CUTOFF_A(i), 7);
OUT_RINGf(chan, k[0]);
OUT_RINGf(chan, k[1]);
OUT_RINGf(chan, k[2]);
OUT_RINGf(chan, k[3]);
OUT_RINGf(chan, k[4]);
OUT_RINGf(chan, k[5]);
OUT_RINGf(chan, k[6]);
}
}
#define USE_COLOR_MATERIAL(attr, side) \
(ctx->Light.ColorMaterialEnabled && \
ctx->Light.ColorMaterialBitmask & (1 << MAT_ATTRIB_##attr(side)))
void
nv20_emit_material_ambient(GLcontext *ctx, int emit)
{
const int side = emit - NOUVEAU_STATE_MATERIAL_FRONT_AMBIENT;
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *kelvin = context_eng3d(ctx);
float (*mat)[4] = ctx->Light.Material.Attrib;
uint32_t m_scene[] = { NV20TCL_LIGHT_MODEL_FRONT_AMBIENT_R,
NV20TCL_LIGHT_MODEL_BACK_AMBIENT_R };
uint32_t m_factor[] = { NV20TCL_MATERIAL_FACTOR_FRONT_R,
NV20TCL_MATERIAL_FACTOR_BACK_R };
float c_scene[3], c_factor[3];
struct gl_light *l;
if (USE_COLOR_MATERIAL(AMBIENT, side)) {
COPY_3V(c_scene, mat[MAT_ATTRIB_EMISSION(side)]);
COPY_3V(c_factor, ctx->Light.Model.Ambient);
} else if (USE_COLOR_MATERIAL(EMISSION, side)) {
SCALE_3V(c_scene, mat[MAT_ATTRIB_AMBIENT(side)],
ctx->Light.Model.Ambient);
ASSIGN_3V(c_factor, 1, 1, 1);
} else {
COPY_3V(c_scene, ctx->Light._BaseColor[side]);
ZERO_3V(c_factor);
}
BEGIN_RING(chan, kelvin, m_scene[side], 3);
OUT_RINGf(chan, c_scene[0]);
OUT_RINGf(chan, c_scene[1]);
OUT_RINGf(chan, c_scene[2]);
if (ctx->Light.ColorMaterialEnabled) {
BEGIN_RING(chan, kelvin, m_factor[side], 3);
OUT_RINGf(chan, c_factor[0]);
OUT_RINGf(chan, c_factor[1]);
OUT_RINGf(chan, c_factor[2]);
}
foreach(l, &ctx->Light.EnabledList) {
const int i = l - ctx->Light.Light;
uint32_t m_light[] = { NV20TCL_LIGHT_FRONT_AMBIENT_R(i),
NV20TCL_LIGHT_BACK_AMBIENT_R(i) };
float *c_light = (USE_COLOR_MATERIAL(AMBIENT, side) ?
l->Ambient :
l->_MatAmbient[side]);
BEGIN_RING(chan, kelvin, m_light[side], 3);
OUT_RINGf(chan, c_light[0]);
OUT_RINGf(chan, c_light[1]);
OUT_RINGf(chan, c_light[2]);
}
}
void
nv20_emit_material_diffuse(GLcontext *ctx, int emit)
{
const int side = emit - NOUVEAU_STATE_MATERIAL_FRONT_DIFFUSE;
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *kelvin = context_eng3d(ctx);
GLfloat (*mat)[4] = ctx->Light.Material.Attrib;
uint32_t m_factor[] = { NV20TCL_MATERIAL_FACTOR_FRONT_A,
NV20TCL_MATERIAL_FACTOR_BACK_A };
struct gl_light *l;
BEGIN_RING(chan, kelvin, m_factor[side], 1);
OUT_RINGf(chan, mat[MAT_ATTRIB_DIFFUSE(side)][3]);
foreach(l, &ctx->Light.EnabledList) {
const int i = l - ctx->Light.Light;
uint32_t m_light[] = { NV20TCL_LIGHT_FRONT_DIFFUSE_R(i),
NV20TCL_LIGHT_BACK_DIFFUSE_R(i) };
float *c_light = (USE_COLOR_MATERIAL(DIFFUSE, side) ?
l->Diffuse :
l->_MatDiffuse[side]);
BEGIN_RING(chan, kelvin, m_light[side], 3);
OUT_RINGf(chan, c_light[0]);
OUT_RINGf(chan, c_light[1]);
OUT_RINGf(chan, c_light[2]);
}
}
void
nv20_emit_material_specular(GLcontext *ctx, int emit)
{
const int side = emit - NOUVEAU_STATE_MATERIAL_FRONT_SPECULAR;
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *kelvin = context_eng3d(ctx);
struct gl_light *l;
foreach(l, &ctx->Light.EnabledList) {
const int i = l - ctx->Light.Light;
uint32_t m_light[] = { NV20TCL_LIGHT_FRONT_SPECULAR_R(i),
NV20TCL_LIGHT_BACK_SPECULAR_R(i) };
float *c_light = (USE_COLOR_MATERIAL(SPECULAR, side) ?
l->Specular :
l->_MatSpecular[side]);
BEGIN_RING(chan, kelvin, m_light[side], 3);
OUT_RINGf(chan, c_light[0]);
OUT_RINGf(chan, c_light[1]);
OUT_RINGf(chan, c_light[2]);
}
}
void
nv20_emit_material_shininess(GLcontext *ctx, int emit)
{
const int side = emit - NOUVEAU_STATE_MATERIAL_FRONT_SHININESS;
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *kelvin = context_eng3d(ctx);
float (*mat)[4] = ctx->Light.Material.Attrib;
uint32_t mthd[] = { NV20TCL_FRONT_MATERIAL_SHININESS(0),
NV20TCL_BACK_MATERIAL_SHININESS(0) };
float k[6];
nv10_get_shininess_coeff(
CLAMP(mat[MAT_ATTRIB_SHININESS(side)][0], 0, 1024),
k);
BEGIN_RING(chan, kelvin, mthd[side], 6);
OUT_RINGf(chan, k[0]);
OUT_RINGf(chan, k[1]);
OUT_RINGf(chan, k[2]);
OUT_RINGf(chan, k[3]);
OUT_RINGf(chan, k[4]);
OUT_RINGf(chan, k[5]);
}
void
nv20_emit_modelview(GLcontext *ctx, int emit)
{
struct nouveau_context *nctx = to_nouveau_context(ctx);
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *kelvin = context_eng3d(ctx);
GLmatrix *m = ctx->ModelviewMatrixStack.Top;
if (nctx->fallback != HWTNL)
return;
if (ctx->Light._NeedEyeCoords || ctx->Fog.Enabled) {
BEGIN_RING(chan, kelvin, NV20TCL_MODELVIEW0_MATRIX(0), 16);
OUT_RINGm(chan, m->m);
}
if (ctx->Light.Enabled) {
int i, j;
BEGIN_RING(chan, kelvin,
NV20TCL_INVERSE_MODELVIEW0_MATRIX(0), 12);
for (i = 0; i < 3; i++)
for (j = 0; j < 4; j++)
OUT_RINGf(chan, m->inv[4*i + j]);
}
}
void
nv20_emit_projection(GLcontext *ctx, int emit)
{
struct nouveau_context *nctx = to_nouveau_context(ctx);
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *kelvin = context_eng3d(ctx);
GLmatrix m;
_math_matrix_ctr(&m);
get_viewport_scale(ctx, m.m);
if (nctx->fallback == HWTNL)
_math_matrix_mul_matrix(&m, &m, &ctx->_ModelProjectMatrix);
BEGIN_RING(chan, kelvin, NV20TCL_PROJECTION_MATRIX(0), 16);
OUT_RINGm(chan, m.m);
_math_matrix_dtr(&m);
}