[g3dvl] move vertex buffer handling into vl_vertex_buffer.c

This commit is contained in:
Christian König 2010-12-07 20:13:37 +01:00
parent eb7452e267
commit bfb4fb057d
4 changed files with 59 additions and 95 deletions

View file

@ -376,36 +376,19 @@ init_buffers(struct vl_idct *idct)
idct->sampler_views.all[i] = idct->pipe->create_sampler_view(idct->pipe, idct->textures.all[i], &sampler_view);
}
idct->vertex_bufs.individual.quad = vl_vb_upload_quads(idct->pipe, idct->max_blocks);
idct->vertex_bufs.individual.quad = vl_vb_upload_quads(idct->pipe, idct->max_blocks, &vertex_elems[VS_I_RECT]);
if(idct->vertex_bufs.individual.quad.buffer == NULL)
return false;
idct->vertex_bufs.individual.pos.stride = sizeof(struct vertex2f);
idct->vertex_bufs.individual.pos.max_index = 4 * idct->max_blocks - 1;
idct->vertex_bufs.individual.pos.buffer_offset = 0;
idct->vertex_bufs.individual.pos.buffer = pipe_buffer_create
(
idct->pipe->screen,
PIPE_BIND_VERTEX_BUFFER,
sizeof(struct vertex2f) * 4 * idct->max_blocks
);
/* Pos element */
vertex_elems[VS_I_VPOS].src_format = PIPE_FORMAT_R32G32_FLOAT;
idct->vertex_bufs.individual.pos = vl_vb_create_buffer(idct->pipe, idct->max_blocks, &vertex_elems[VS_I_VPOS], 1, 1);
if(idct->vertex_bufs.individual.pos.buffer == NULL)
return false;
/* Rect element */
vertex_elems[0].src_offset = 0;
vertex_elems[0].instance_divisor = 0;
vertex_elems[0].vertex_buffer_index = 0;
vertex_elems[0].src_format = PIPE_FORMAT_R32G32_FLOAT;
/* Pos element */
vertex_elems[1].src_offset = 0;
vertex_elems[1].instance_divisor = 0;
vertex_elems[1].vertex_buffer_index = 1;
vertex_elems[1].src_format = PIPE_FORMAT_R32G32_FLOAT;
idct->vertex_elems_state = idct->pipe->create_vertex_elements_state(idct->pipe, 2, vertex_elems);
return true;

View file

@ -648,99 +648,39 @@ init_buffers(struct vl_mpeg12_mc_renderer *r)
r->sampler_views.all[i] = r->pipe->create_sampler_view(r->pipe, r->textures.all[i], &sampler_view);
}
r->vertex_bufs.individual.quad = vl_vb_upload_quads(r->pipe, r->macroblocks_per_batch);
r->vertex_bufs.individual.pos.stride = sizeof(struct vertex_stream_0);
r->vertex_bufs.individual.pos.max_index = 4 * r->macroblocks_per_batch - 1;
r->vertex_bufs.individual.pos.buffer_offset = 0;
/* XXX: Create with usage DYNAMIC or STREAM */
r->vertex_bufs.individual.pos.buffer = pipe_buffer_create
(
r->pipe->screen,
PIPE_BIND_VERTEX_BUFFER,
sizeof(struct vertex_stream_0) * 4 * r->macroblocks_per_batch
);
for (i = 0; i < 4; ++i) {
r->vertex_bufs.individual.mv[i].stride = sizeof(struct vertex2f);
r->vertex_bufs.individual.mv[i].max_index = 4 * r->macroblocks_per_batch - 1;
r->vertex_bufs.individual.mv[i].buffer_offset = 0;
/* XXX: Create with usage DYNAMIC or STREAM */
r->vertex_bufs.individual.mv[i].buffer = pipe_buffer_create
(
r->pipe->screen,
PIPE_BIND_VERTEX_BUFFER,
sizeof(struct vertex2f) * 4 * r->macroblocks_per_batch
);
}
memset(&vertex_elems, 0, sizeof(vertex_elems));
/* Rectangle element */
vertex_elems[VS_I_RECT].src_offset = 0;
vertex_elems[VS_I_RECT].instance_divisor = 0;
vertex_elems[VS_I_RECT].vertex_buffer_index = 0;
vertex_elems[VS_I_RECT].src_format = PIPE_FORMAT_R32G32_FLOAT;
r->vertex_bufs.individual.quad = vl_vb_upload_quads(r->pipe, r->macroblocks_per_batch, &vertex_elems[VS_I_RECT]);
/* Position element */
vertex_elems[VS_I_VPOS].src_offset = 0;
vertex_elems[VS_I_VPOS].instance_divisor = 0;
vertex_elems[VS_I_VPOS].vertex_buffer_index = 1;
vertex_elems[VS_I_VPOS].src_format = PIPE_FORMAT_R32G32_FLOAT;
/* y, cr, cb empty block element top left block */
vertex_elems[VS_I_EB_0_0].src_offset = sizeof(float) * 2;
vertex_elems[VS_I_EB_0_0].instance_divisor = 0;
vertex_elems[VS_I_EB_0_0].vertex_buffer_index = 1;
vertex_elems[VS_I_EB_0_0].src_format = PIPE_FORMAT_R32G32B32_FLOAT;
/* y, cr, cb empty block element top right block */
vertex_elems[VS_I_EB_0_1].src_offset = sizeof(float) * 5;
vertex_elems[VS_I_EB_0_1].instance_divisor = 0;
vertex_elems[VS_I_EB_0_1].vertex_buffer_index = 1;
vertex_elems[VS_I_EB_0_1].src_format = PIPE_FORMAT_R32G32B32_FLOAT;
/* y, cr, cb empty block element bottom left block */
vertex_elems[VS_I_EB_1_0].src_offset = sizeof(float) * 8;
vertex_elems[VS_I_EB_1_0].instance_divisor = 0;
vertex_elems[VS_I_EB_1_0].vertex_buffer_index = 1;
vertex_elems[VS_I_EB_1_0].src_format = PIPE_FORMAT_R32G32B32_FLOAT;
/* y, cr, cb empty block element bottom right block */
vertex_elems[VS_I_EB_1_1].src_offset = sizeof(float) * 11;
vertex_elems[VS_I_EB_1_1].instance_divisor = 0;
vertex_elems[VS_I_EB_1_1].vertex_buffer_index = 1;
vertex_elems[VS_I_EB_1_1].src_format = PIPE_FORMAT_R32G32B32_FLOAT;
/* progressive=0.0f interlaced=1.0f */
vertex_elems[VS_I_INTERLACED].src_offset = sizeof(float) * 14;
vertex_elems[VS_I_INTERLACED].instance_divisor = 0;
vertex_elems[VS_I_INTERLACED].vertex_buffer_index = 1;
vertex_elems[VS_I_INTERLACED].src_format = PIPE_FORMAT_R32_FLOAT;
/* First ref surface top field texcoord element */
vertex_elems[VS_I_MV0].src_offset = 0;
vertex_elems[VS_I_MV0].instance_divisor = 0;
vertex_elems[VS_I_MV0].vertex_buffer_index = 2;
vertex_elems[VS_I_MV0].src_format = PIPE_FORMAT_R32G32_FLOAT;
r->vertex_bufs.individual.pos = vl_vb_create_buffer(
r->pipe, r->macroblocks_per_batch,
&vertex_elems[VS_I_VPOS], 6, 1);
/* First ref surface bottom field texcoord element */
vertex_elems[VS_I_MV1].src_offset = 0;
vertex_elems[VS_I_MV1].instance_divisor = 0;
vertex_elems[VS_I_MV1].vertex_buffer_index = 3;
vertex_elems[VS_I_MV1].src_format = PIPE_FORMAT_R32G32_FLOAT;
/* Second ref surface top field texcoord element */
vertex_elems[VS_I_MV2].src_offset = 0;
vertex_elems[VS_I_MV2].instance_divisor = 0;
vertex_elems[VS_I_MV2].vertex_buffer_index = 4;
vertex_elems[VS_I_MV2].src_format = PIPE_FORMAT_R32G32_FLOAT;
/* Second ref surface bottom field texcoord element */
vertex_elems[VS_I_MV3].src_offset = 0;
vertex_elems[VS_I_MV3].instance_divisor = 0;
vertex_elems[VS_I_MV3].vertex_buffer_index = 5;
vertex_elems[VS_I_MV3].src_format = PIPE_FORMAT_R32G32_FLOAT;
for (i = 0; i < 4; ++i) {
/* motion vector 0..4 element */
vertex_elems[VS_I_MV0 + i].src_format = PIPE_FORMAT_R32G32_FLOAT;
r->vertex_bufs.individual.mv[i] = vl_vb_create_buffer(
r->pipe, r->macroblocks_per_batch,
&vertex_elems[VS_I_MV0 + i], 1, i + 2);
}
for(i = 0; i < VL_NUM_MACROBLOCK_TYPES; ++i)
init_mbtype_handler(r, i, vertex_elems);

View file

@ -30,6 +30,7 @@
#include <pipe/p_screen.h>
#include <util/u_memory.h>
#include <util/u_inlines.h>
#include <util/u_format.h>
#include "vl_vertex_buffers.h"
#include "vl_types.h"
@ -39,7 +40,7 @@ static const struct quadf const_quad = {
};
struct pipe_vertex_buffer
vl_vb_upload_quads(struct pipe_context *pipe, unsigned max_blocks)
vl_vb_upload_quads(struct pipe_context *pipe, unsigned max_blocks, struct pipe_vertex_element* element)
{
struct pipe_vertex_buffer quad;
struct pipe_transfer *buf_transfer;
@ -49,6 +50,13 @@ vl_vb_upload_quads(struct pipe_context *pipe, unsigned max_blocks)
assert(pipe);
assert(max_blocks);
assert(element);
/* setup rectangle element */
element->src_offset = 0;
element->instance_divisor = 0;
element->vertex_buffer_index = 0;
element->src_format = PIPE_FORMAT_R32G32_FLOAT;
/* create buffer */
quad.stride = sizeof(struct vertex2f);
@ -81,6 +89,34 @@ vl_vb_upload_quads(struct pipe_context *pipe, unsigned max_blocks)
return quad;
}
struct pipe_vertex_buffer
vl_vb_create_buffer(struct pipe_context *pipe, unsigned max_blocks,
struct pipe_vertex_element *elements, unsigned num_elements,
unsigned vertex_buffer_index)
{
struct pipe_vertex_buffer buf;
unsigned i, size = 0;
for ( i = 0; i < num_elements; ++i ) {
elements[i].src_offset = size;
elements[i].instance_divisor = 0;
elements[i].vertex_buffer_index = vertex_buffer_index;
size += util_format_get_blocksize(elements[i].src_format);
}
buf.stride = size;
buf.max_index = 4 * max_blocks - 1;
buf.buffer_offset = 0;
buf.buffer = pipe_buffer_create
(
pipe->screen,
PIPE_BIND_VERTEX_BUFFER,
size * 4 * max_blocks
);
return buf;
}
bool
vl_vb_init(struct vl_vertex_buffer *buffer, unsigned max_blocks, unsigned num_elements)
{

View file

@ -38,7 +38,12 @@ struct vl_vertex_buffer
float *buffer;
};
struct pipe_vertex_buffer vl_vb_upload_quads(struct pipe_context *pipe, unsigned max_blocks);
struct pipe_vertex_buffer vl_vb_upload_quads(struct pipe_context *pipe, unsigned max_blocks,
struct pipe_vertex_element* element);
struct pipe_vertex_buffer vl_vb_create_buffer(struct pipe_context *pipe, unsigned max_blocks,
struct pipe_vertex_element* elements, unsigned num_elements,
unsigned vertex_buffer_index);
bool vl_vb_init(struct vl_vertex_buffer *buffer, unsigned max_blocks, unsigned num_elements);