additional checks that attr is a texcoord

This commit is contained in:
Keith Packard 2007-04-28 07:50:06 -06:00 committed by Brian
parent d741b10be6
commit bfaf6156fb
3 changed files with 6 additions and 6 deletions

View file

@ -93,7 +93,7 @@ NAME(plot)(GLcontext *ctx, struct LineInfo *line, int ix, int iy)
attribArray[i][0] = solve_plane(fx, fy, line->sPlane[attr]) * invQ;
attribArray[i][1] = solve_plane(fx, fy, line->tPlane[attr]) * invQ;
attribArray[i][2] = solve_plane(fx, fy, line->uPlane[attr]) * invQ;
if (attr < FRAG_ATTRIB_VAR0) {
if (attr < FRAG_ATTRIB_VAR0 && attr >= FRAG_ATTRIB_TEX0) {
const GLuint unit = attr - FRAG_ATTRIB_TEX0;
line->span.array->lambda[unit][i]
= compute_lambda(line->sPlane[attr],
@ -220,7 +220,7 @@ NAME(line)(GLcontext *ctx, const SWvertex *v0, const SWvertex *v1)
compute_plane(line.x0, line.y0, line.x1, line.y1, t0, t1, line.tPlane[attr]);
compute_plane(line.x0, line.y0, line.x1, line.y1, r0, r1, line.uPlane[attr]);
compute_plane(line.x0, line.y0, line.x1, line.y1, q0, q1, line.vPlane[attr]);
if (attr < FRAG_ATTRIB_VAR0) {
if (attr < FRAG_ATTRIB_VAR0 && attr >= FRAG_ATTRIB_TEX0) {
const GLuint u = attr - FRAG_ATTRIB_TEX0;
const struct gl_texture_object *obj = ctx->Texture.Unit[u]._Current;
const struct gl_texture_image *texImage = obj->Image[0][obj->BaseLevel];

View file

@ -203,7 +203,7 @@
compute_plane(p0, p1, p2, t0, t1, t2, tPlane[attr]);
compute_plane(p0, p1, p2, r0, r1, r2, uPlane[attr]);
compute_plane(p0, p1, p2, q0, q1, q2, vPlane[attr]);
if (attr < FRAG_ATTRIB_VAR0) {
if (attr < FRAG_ATTRIB_VAR0 && attr >= FRAG_ATTRIB_TEX0) {
const GLuint u = attr - FRAG_ATTRIB_TEX0;
const struct gl_texture_object *obj = ctx->Texture.Unit[u]._Current;
const struct gl_texture_image *texImage = obj->Image[0][obj->BaseLevel];
@ -289,7 +289,7 @@
array->attribs[attr][count][0] = solve_plane(cx, cy, sPlane[attr]) * invQ;
array->attribs[attr][count][1] = solve_plane(cx, cy, tPlane[attr]) * invQ;
array->attribs[attr][count][2] = solve_plane(cx, cy, uPlane[attr]) * invQ;
if (attr < FRAG_ATTRIB_VAR0) {
if (attr < FRAG_ATTRIB_VAR0 && attr >= FRAG_ATTRIB_TEX0) {
const GLuint unit = attr - FRAG_ATTRIB_TEX0;
array->lambda[unit][count] = compute_lambda(sPlane[attr], tPlane[attr],
vPlane[attr], cx, cy, invQ,
@ -381,7 +381,7 @@
array->attribs[attr][ix][0] = solve_plane(cx, cy, sPlane[attr]) * invQ;
array->attribs[attr][ix][1] = solve_plane(cx, cy, tPlane[attr]) * invQ;
array->attribs[attr][ix][2] = solve_plane(cx, cy, uPlane[attr]) * invQ;
if (attr < FRAG_ATTRIB_VAR0) {
if (attr < FRAG_ATTRIB_VAR0 && attr >= FRAG_ATTRIB_TEX0) {
const GLuint unit = attr - FRAG_ATTRIB_TEX0;
array->lambda[unit][ix] = compute_lambda(sPlane[attr],
tPlane[attr],

View file

@ -275,7 +275,7 @@ NAME ( GLcontext *ctx, const SWvertex *vert )
#if FLAGS & ATTRIBS
ATTRIB_LOOP_BEGIN
COPY_4V(span->array->attribs[attr][count], attrib[attr]);
if (attr < FRAG_ATTRIB_VAR0) {
if (attr < FRAG_ATTRIB_VAR0 && attr >= FRAG_ATTRIB_TEX0) {
const GLuint u = attr - FRAG_ATTRIB_TEX0;
span->array->lambda[u][count] = 0.0;
}