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mesa: fix texel store functions for some float formats
These are copy-paste errors obviously.
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4a710469e0
commit
bf7b6f60ae
1 changed files with 17 additions and 10 deletions
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@ -135,7 +135,7 @@ static void store_texel_rgba_f32(struct gl_texture_image *texImage,
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GLint i, GLint j, GLint k, const void *texel)
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{
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const GLfloat *depth = (const GLfloat *) texel;
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GLfloat *dst = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1);
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GLfloat *dst = TEXEL_ADDR(GLfloat, texImage, i, j, k, 4);
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dst[0] = depth[RCOMP];
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dst[1] = depth[GCOMP];
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dst[2] = depth[BCOMP];
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@ -163,9 +163,12 @@ static void FETCH(f_rgba_f16)( const struct gl_texture_image *texImage,
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static void store_texel_rgba_f16(struct gl_texture_image *texImage,
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GLint i, GLint j, GLint k, const void *texel)
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{
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const GLfloat *depth = (const GLfloat *) texel;
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GLhalfARB *dst = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1);
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dst[0] = _mesa_float_to_half(*depth);
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const GLfloat *src = (const GLfloat *) texel;
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GLhalfARB *dst = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 4);
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dst[0] = _mesa_float_to_half(src[RCOMP]);
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dst[1] = _mesa_float_to_half(src[GCOMP]);
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dst[2] = _mesa_float_to_half(src[BCOMP]);
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dst[3] = _mesa_float_to_half(src[ACOMP]);
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}
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#endif
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@ -188,9 +191,11 @@ static void FETCH(f_rgb_f32)( const struct gl_texture_image *texImage,
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static void store_texel_rgb_f32(struct gl_texture_image *texImage,
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GLint i, GLint j, GLint k, const void *texel)
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{
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const GLfloat *depth = (const GLfloat *) texel;
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GLfloat *dst = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1);
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dst[0] = *depth;
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const GLfloat *src = (const GLfloat *) texel;
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GLfloat *dst = TEXEL_ADDR(GLfloat, texImage, i, j, k, 3);
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dst[0] = src[RCOMP];
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dst[1] = src[GCOMP];
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dst[2] = src[BCOMP];
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}
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#endif
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@ -214,9 +219,11 @@ static void FETCH(f_rgb_f16)( const struct gl_texture_image *texImage,
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static void store_texel_rgb_f16(struct gl_texture_image *texImage,
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GLint i, GLint j, GLint k, const void *texel)
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{
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const GLfloat *depth = (const GLfloat *) texel;
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GLhalfARB *dst = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1);
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dst[0] = _mesa_float_to_half(*depth);
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const GLfloat *src = (const GLfloat *) texel;
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GLhalfARB *dst = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 3);
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dst[0] = _mesa_float_to_half(src[RCOMP]);
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dst[1] = _mesa_float_to_half(src[GCOMP]);
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dst[2] = _mesa_float_to_half(src[BCOMP]);
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}
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#endif
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