i965/debug: Use the ull specifier for DEBUG enum defines

The INTEL_DEBUG variable is a uint64_t and if we want a enum value higer
than 32 bits, you need to use ull.  We might as well use it for all of them.

Reviewed-by: Matt Turner <mattst88@gmail.com>
This commit is contained in:
Jason Ekstrand 2015-04-23 13:59:32 -07:00
parent 5957da1edb
commit bf55096207

View file

@ -33,37 +33,37 @@
extern uint64_t INTEL_DEBUG;
#define DEBUG_TEXTURE (1 << 0)
#define DEBUG_STATE (1 << 1)
#define DEBUG_BLIT (1 << 2)
#define DEBUG_MIPTREE (1 << 3)
#define DEBUG_PERF (1 << 4)
#define DEBUG_PERFMON (1 << 5)
#define DEBUG_BATCH (1 << 6)
#define DEBUG_PIXEL (1 << 7)
#define DEBUG_BUFMGR (1 << 8)
#define DEBUG_FBO (1 << 9)
#define DEBUG_GS (1 << 10)
#define DEBUG_SYNC (1 << 11)
#define DEBUG_PRIMS (1 << 12)
#define DEBUG_VERTS (1 << 13)
#define DEBUG_DRI (1 << 14)
#define DEBUG_SF (1 << 15)
#define DEBUG_STATS (1 << 16)
#define DEBUG_WM (1 << 17)
#define DEBUG_URB (1 << 18)
#define DEBUG_VS (1 << 19)
#define DEBUG_CLIP (1 << 20)
#define DEBUG_AUB (1 << 21)
#define DEBUG_SHADER_TIME (1 << 22)
#define DEBUG_BLORP (1 << 23)
#define DEBUG_NO16 (1 << 24)
#define DEBUG_VUE (1 << 25)
#define DEBUG_NO_DUAL_OBJECT_GS (1 << 26)
#define DEBUG_OPTIMIZER (1 << 27)
#define DEBUG_ANNOTATION (1 << 28)
#define DEBUG_NO8 (1 << 29)
#define DEBUG_VEC4VS (1 << 30)
#define DEBUG_TEXTURE (1ull << 0)
#define DEBUG_STATE (1ull << 1)
#define DEBUG_BLIT (1ull << 2)
#define DEBUG_MIPTREE (1ull << 3)
#define DEBUG_PERF (1ull << 4)
#define DEBUG_PERFMON (1ull << 5)
#define DEBUG_BATCH (1ull << 6)
#define DEBUG_PIXEL (1ull << 7)
#define DEBUG_BUFMGR (1ull << 8)
#define DEBUG_FBO (1ull << 9)
#define DEBUG_GS (1ull << 10)
#define DEBUG_SYNC (1ull << 11)
#define DEBUG_PRIMS (1ull << 12)
#define DEBUG_VERTS (1ull << 13)
#define DEBUG_DRI (1ull << 14)
#define DEBUG_SF (1ull << 15)
#define DEBUG_STATS (1ull << 16)
#define DEBUG_WM (1ull << 17)
#define DEBUG_URB (1ull << 18)
#define DEBUG_VS (1ull << 19)
#define DEBUG_CLIP (1ull << 20)
#define DEBUG_AUB (1ull << 21)
#define DEBUG_SHADER_TIME (1ull << 22)
#define DEBUG_BLORP (1ull << 23)
#define DEBUG_NO16 (1ull << 24)
#define DEBUG_VUE (1ull << 25)
#define DEBUG_NO_DUAL_OBJECT_GS (1ull << 26)
#define DEBUG_OPTIMIZER (1ull << 27)
#define DEBUG_ANNOTATION (1ull << 28)
#define DEBUG_NO8 (1ull << 29)
#define DEBUG_VEC4VS (1ull << 30)
#ifdef HAVE_ANDROID_PLATFORM
#define LOG_TAG "INTEL-MESA"