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i965/debug: Use the ull specifier for DEBUG enum defines
The INTEL_DEBUG variable is a uint64_t and if we want a enum value higer than 32 bits, you need to use ull. We might as well use it for all of them. Reviewed-by: Matt Turner <mattst88@gmail.com>
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1 changed files with 31 additions and 31 deletions
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@ -33,37 +33,37 @@
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extern uint64_t INTEL_DEBUG;
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#define DEBUG_TEXTURE (1 << 0)
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#define DEBUG_STATE (1 << 1)
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#define DEBUG_BLIT (1 << 2)
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#define DEBUG_MIPTREE (1 << 3)
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#define DEBUG_PERF (1 << 4)
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#define DEBUG_PERFMON (1 << 5)
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#define DEBUG_BATCH (1 << 6)
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#define DEBUG_PIXEL (1 << 7)
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#define DEBUG_BUFMGR (1 << 8)
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#define DEBUG_FBO (1 << 9)
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#define DEBUG_GS (1 << 10)
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#define DEBUG_SYNC (1 << 11)
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#define DEBUG_PRIMS (1 << 12)
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#define DEBUG_VERTS (1 << 13)
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#define DEBUG_DRI (1 << 14)
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#define DEBUG_SF (1 << 15)
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#define DEBUG_STATS (1 << 16)
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#define DEBUG_WM (1 << 17)
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#define DEBUG_URB (1 << 18)
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#define DEBUG_VS (1 << 19)
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#define DEBUG_CLIP (1 << 20)
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#define DEBUG_AUB (1 << 21)
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#define DEBUG_SHADER_TIME (1 << 22)
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#define DEBUG_BLORP (1 << 23)
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#define DEBUG_NO16 (1 << 24)
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#define DEBUG_VUE (1 << 25)
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#define DEBUG_NO_DUAL_OBJECT_GS (1 << 26)
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#define DEBUG_OPTIMIZER (1 << 27)
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#define DEBUG_ANNOTATION (1 << 28)
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#define DEBUG_NO8 (1 << 29)
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#define DEBUG_VEC4VS (1 << 30)
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#define DEBUG_TEXTURE (1ull << 0)
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#define DEBUG_STATE (1ull << 1)
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#define DEBUG_BLIT (1ull << 2)
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#define DEBUG_MIPTREE (1ull << 3)
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#define DEBUG_PERF (1ull << 4)
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#define DEBUG_PERFMON (1ull << 5)
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#define DEBUG_BATCH (1ull << 6)
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#define DEBUG_PIXEL (1ull << 7)
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#define DEBUG_BUFMGR (1ull << 8)
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#define DEBUG_FBO (1ull << 9)
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#define DEBUG_GS (1ull << 10)
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#define DEBUG_SYNC (1ull << 11)
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#define DEBUG_PRIMS (1ull << 12)
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#define DEBUG_VERTS (1ull << 13)
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#define DEBUG_DRI (1ull << 14)
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#define DEBUG_SF (1ull << 15)
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#define DEBUG_STATS (1ull << 16)
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#define DEBUG_WM (1ull << 17)
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#define DEBUG_URB (1ull << 18)
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#define DEBUG_VS (1ull << 19)
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#define DEBUG_CLIP (1ull << 20)
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#define DEBUG_AUB (1ull << 21)
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#define DEBUG_SHADER_TIME (1ull << 22)
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#define DEBUG_BLORP (1ull << 23)
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#define DEBUG_NO16 (1ull << 24)
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#define DEBUG_VUE (1ull << 25)
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#define DEBUG_NO_DUAL_OBJECT_GS (1ull << 26)
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#define DEBUG_OPTIMIZER (1ull << 27)
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#define DEBUG_ANNOTATION (1ull << 28)
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#define DEBUG_NO8 (1ull << 29)
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#define DEBUG_VEC4VS (1ull << 30)
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#ifdef HAVE_ANDROID_PLATFORM
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#define LOG_TAG "INTEL-MESA"
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