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vc4: Drop maximum number of varyings down to 8.
There are only 32 bits in the flatshade flags (which are 1 bit per component), the simulator crashes when you use more than about this many varyings, and the original Broadcom code drop only exposed 8 as well. Fixes 26 piglit tests in the varying-packing group, and makes many others go from crash to fail (due to not checking their varying counts and treating link failures as failures). Regresses ARB_fp/minmax (due to 8 varyings instead of 10).
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1 changed files with 4 additions and 1 deletions
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@ -276,7 +276,10 @@ vc4_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
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case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
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return 0;
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case PIPE_SHADER_CAP_MAX_INPUTS:
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return 16;
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if (shader == PIPE_SHADER_FRAGMENT)
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return 8;
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else
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return 16;
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case PIPE_SHADER_CAP_MAX_TEMPS:
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return 256; /* GL_MAX_PROGRAM_TEMPORARIES_ARB */
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case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
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