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hide cso cache definition and add some initial code for size limiting
the caches
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parent
6abb82da7e
commit
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2 changed files with 33 additions and 17 deletions
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@ -33,6 +33,17 @@
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#include "cso_cache.h"
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#include "cso_hash.h"
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struct cso_cache {
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struct cso_hash *blend_hash;
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struct cso_hash *depth_stencil_hash;
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struct cso_hash *fs_hash;
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struct cso_hash *vs_hash;
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struct cso_hash *rasterizer_hash;
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struct cso_hash *sampler_hash;
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int max_size;
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};
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#if 1
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static unsigned hash_key(const void *key, unsigned key_size)
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{
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@ -180,6 +191,7 @@ struct cso_cache *cso_cache_create(void)
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{
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struct cso_cache *sc = MALLOC_STRUCT(cso_cache);
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sc->max_size = 4096;
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sc->blend_hash = cso_hash_create();
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sc->sampler_hash = cso_hash_create();
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sc->depth_stencil_hash = cso_hash_create();
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@ -289,3 +301,13 @@ void cso_cache_delete(struct cso_cache *sc)
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FREE(sc);
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}
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void cso_set_maximum_cache_size(struct cso_cache *sc, int number)
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{
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sc->max_size = number;
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}
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int cso_maximum_cache_size(const struct cso_cache *sc)
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{
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return sc->max_size;
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}
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@ -28,7 +28,7 @@
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/**
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* @file
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* Constant State Object (CSO) cache.
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*
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*
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* The basic idea is that the states are created via the
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* create_state/bind_state/delete_state semantics. The driver is expected to
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* perform as much of the Gallium state translation to whatever its internal
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@ -36,15 +36,15 @@
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* mechanism where it stores the created states. When the pipeline needs an
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* actual state change, a bind call is issued. In the bind call the driver
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* gets its already translated representation.
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*
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*
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* Those semantics mean that the driver doesn't do the repeated translations
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* of states on every frame, but only once, when a new state is actually
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* created.
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*
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*
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* Even on hardware that doesn't do any kind of state cache, it makes the
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* driver look a lot neater, plus it avoids all the redundant state
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* translations on every frame.
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*
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*
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* Currently our constant state objects are:
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* - alpha test
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* - blend
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@ -53,7 +53,7 @@
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* - rasterizer (old setup)
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* - sampler
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* - vertex shader
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*
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*
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* Things that are not constant state objects include:
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* - blend_color
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* - clip_state
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@ -65,7 +65,7 @@
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* - scissor_state
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* - texture_state
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* - viewport_state
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*
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*
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* @author Zack Rusin <zack@tungstengraphics.com>
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*/
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@ -75,24 +75,16 @@
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#include "pipe/p_context.h"
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#include "pipe/p_state.h"
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/* cso_hash.h is necessary for cso_hash_iter, as MSVC requires structures
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/* cso_hash.h is necessary for cso_hash_iter, as MSVC requires structures
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* returned by value to be fully defined */
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#include "cso_hash.h"
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#include "cso_hash.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct cso_cache {
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struct cso_hash *blend_hash;
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struct cso_hash *depth_stencil_hash;
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struct cso_hash *fs_hash;
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struct cso_hash *vs_hash;
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struct cso_hash *rasterizer_hash;
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struct cso_hash *sampler_hash;
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};
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struct cso_cache;
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struct cso_blend {
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struct pipe_blend_state state;
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@ -164,6 +156,8 @@ void cso_for_each_state(struct cso_cache *sc, enum cso_cache_type type,
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void * cso_take_state(struct cso_cache *sc, unsigned hash_key,
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enum cso_cache_type type);
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void cso_set_maximum_cache_size(struct cso_cache *sc, int number);
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int cso_maximum_cache_size(const struct cso_cache *sc);
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#ifdef __cplusplus
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}
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