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tu/lrz: Fix multiple subpass case with secondaries
In
dEQP-VK.renderpass.dedicated_allocation.attachment_allocation.input_output.94
we have the following:
- There is more than one subpass, but only one depth attachment.
- The first subpass doesn't use depth.
- The subpass that does use depth has a draw call in a secondary.
We wouldn't hit the case where there's more than one depth attachment,
but because tu_begin_resumed_renderpass() only looked at the first
subpass it wouldn't find the depth attachment and would leave LRZ
invalid and thus a NULL LRZ fast-clear base. Then
tu_begin_secondary_cmdbuf() would leave LRZ enabled and the draw would
have LRZ enabled, leading to a hang.
Fix this by making tu_begin_resumed_renderpass() match
tu_begin_renderpass() with how it finds the depth attachment.
Fixes: 4b5f0d98 ("tu: Overhaul LRZ, implement on-GPU dir tracking and LRZ fast-clear")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18369>
This commit is contained in:
parent
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commit
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1 changed files with 8 additions and 2 deletions
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@ -271,8 +271,14 @@ tu_lrz_begin_resumed_renderpass(struct tu_cmd_buffer *cmd,
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{
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/* Track LRZ valid state */
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memset(&cmd->state.lrz, 0, sizeof(cmd->state.lrz));
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uint32_t a = cmd->state.subpass->depth_stencil_attachment.attachment;
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if (a != VK_ATTACHMENT_UNUSED) {
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uint32_t a;
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for (a = 0; a < cmd->state.pass->attachment_count; a++) {
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if (cmd->state.attachments[a]->image->lrz_height)
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break;
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}
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if (a != cmd->state.pass->attachment_count) {
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const struct tu_render_pass_attachment *att = &cmd->state.pass->attachments[a];
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tu_lrz_init_state(cmd, att, cmd->state.attachments[a]);
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if (att->clear_mask & (VK_IMAGE_ASPECT_COLOR_BIT | VK_IMAGE_ASPECT_DEPTH_BIT)) {
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