draw: move tgsi-related state into a tgsi sub-struct

To better organize things a bit.
This commit is contained in:
Brian Paul 2012-08-09 20:59:44 -06:00
parent df87fb5913
commit bef196c792
5 changed files with 35 additions and 30 deletions

View file

@ -576,7 +576,7 @@ draw_num_shader_outputs(const struct draw_context *draw)
/**
* Provide TGSI sampler objects for vertex/geometry shaders that use
* texture fetches.
* texture fetches. This state only needs to be set once per context.
* This might only be used by software drivers for the time being.
*/
void
@ -586,12 +586,12 @@ draw_texture_samplers(struct draw_context *draw,
struct tgsi_sampler **samplers)
{
if (shader == PIPE_SHADER_VERTEX) {
draw->vs.num_samplers = num_samplers;
draw->vs.samplers = samplers;
draw->vs.tgsi.num_samplers = num_samplers;
draw->vs.tgsi.samplers = samplers;
} else {
debug_assert(shader == PIPE_SHADER_GEOMETRY);
draw->gs.num_samplers = num_samplers;
draw->gs.samplers = samplers;
draw->gs.tgsi.num_samplers = num_samplers;
draw->gs.tgsi.samplers = samplers;
}
}

View file

@ -45,15 +45,15 @@
boolean
draw_gs_init( struct draw_context *draw )
{
draw->gs.machine = tgsi_exec_machine_create();
if (!draw->gs.machine)
draw->gs.tgsi.machine = tgsi_exec_machine_create();
if (!draw->gs.tgsi.machine)
return FALSE;
draw->gs.machine->Primitives = align_malloc(
draw->gs.tgsi.machine->Primitives = align_malloc(
MAX_PRIMITIVES * sizeof(struct tgsi_exec_vector), 16);
if (!draw->gs.machine->Primitives)
if (!draw->gs.tgsi.machine->Primitives)
return FALSE;
memset(draw->gs.machine->Primitives, 0,
memset(draw->gs.tgsi.machine->Primitives, 0,
MAX_PRIMITIVES * sizeof(struct tgsi_exec_vector));
return TRUE;
@ -61,12 +61,12 @@ draw_gs_init( struct draw_context *draw )
void draw_gs_destroy( struct draw_context *draw )
{
if (!draw->gs.machine)
if (!draw->gs.tgsi.machine)
return;
align_free(draw->gs.machine->Primitives);
align_free(draw->gs.tgsi.machine->Primitives);
tgsi_exec_machine_destroy(draw->gs.machine);
tgsi_exec_machine_destroy(draw->gs.tgsi.machine);
}
void
@ -121,7 +121,7 @@ draw_create_geometry_shader(struct draw_context *draw,
gs->max_output_vertices = gs->info.properties[i].data[0];
}
gs->machine = draw->gs.machine;
gs->machine = draw->gs.tgsi.machine;
if (gs)
{
@ -483,7 +483,7 @@ void draw_geometry_shader_prepare(struct draw_geometry_shader *shader,
if (shader && shader->machine->Tokens != shader->state.tokens) {
tgsi_exec_machine_bind_shader(shader->machine,
shader->state.tokens,
draw->gs.num_samplers,
draw->gs.samplers);
draw->gs.tgsi.num_samplers,
draw->gs.tgsi.samplers);
}
}

View file

@ -240,12 +240,14 @@ struct draw_context
uint edgeflag_output;
uint clipvertex_output;
uint clipdistance_output[2];
/** TGSI program interpreter runtime state */
struct tgsi_exec_machine *machine;
uint num_samplers;
struct tgsi_sampler **samplers;
/** Fields for TGSI interpreter / execution */
struct {
struct tgsi_exec_machine *machine;
struct tgsi_sampler **samplers;
uint num_samplers;
} tgsi;
const void *aligned_constants[PIPE_MAX_CONSTANT_BUFFERS];
@ -265,11 +267,14 @@ struct draw_context
uint num_gs_outputs; /**< convenience, from geometry_shader */
uint position_output;
/** TGSI program interpreter runtime state */
struct tgsi_exec_machine *machine;
/** Fields for TGSI interpreter / execution */
struct {
struct tgsi_exec_machine *machine;
struct tgsi_sampler **samplers;
uint num_samplers;
} tgsi;
uint num_samplers;
struct tgsi_sampler **samplers;
} gs;
/** Fragment shader state */

View file

@ -193,8 +193,8 @@ draw_vs_init( struct draw_context *draw )
{
draw->dump_vs = debug_get_option_gallium_dump_vs();
draw->vs.machine = tgsi_exec_machine_create();
if (!draw->vs.machine)
draw->vs.tgsi.machine = tgsi_exec_machine_create();
if (!draw->vs.tgsi.machine)
return FALSE;
draw->vs.emit_cache = translate_cache_create();
@ -225,7 +225,7 @@ draw_vs_destroy( struct draw_context *draw )
}
}
tgsi_exec_machine_destroy(draw->vs.machine);
tgsi_exec_machine_destroy(draw->vs.tgsi.machine);
}

View file

@ -69,8 +69,8 @@ vs_exec_prepare( struct draw_vertex_shader *shader,
if (evs->machine->Tokens != shader->state.tokens) {
tgsi_exec_machine_bind_shader(evs->machine,
shader->state.tokens,
draw->vs.num_samplers,
draw->vs.samplers);
draw->vs.tgsi.num_samplers,
draw->vs.tgsi.samplers);
}
}
@ -235,7 +235,7 @@ draw_create_vs_exec(struct draw_context *draw,
vs->base.run_linear = vs_exec_run_linear;
vs->base.delete = vs_exec_delete;
vs->base.create_variant = draw_vs_create_variant_generic;
vs->machine = draw->vs.machine;
vs->machine = draw->vs.tgsi.machine;
return &vs->base;
}