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synced 2026-02-15 06:40:27 +01:00
draw: move pt_pipeline code to draw_pipe.c
This is now the drawing interface to the pipeline. No more calling into pipeline.first->tri(), etc.
This commit is contained in:
parent
c898eae272
commit
bee1d31641
6 changed files with 140 additions and 175 deletions
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@ -26,7 +26,6 @@ C_SOURCES = \
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draw_pt_fetch.c \
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draw_pt_fetch_emit.c \
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draw_pt_fetch_shade_pipeline.c \
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draw_pt_pipeline.c \
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draw_pt_post_vs.c \
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draw_pt_vcache.c \
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draw_vertex.c \
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@ -25,7 +25,6 @@ draw = env.ConvenienceLibrary(
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'draw_pt_fetch.c',
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'draw_pt_fetch_emit.c',
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'draw_pt_fetch_shade_pipeline.c',
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'draw_pt_pipeline.c',
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'draw_pt_post_vs.c',
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'draw_pt_vcache.c',
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'draw_vs.c',
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@ -35,6 +35,7 @@
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#include "draw/draw_pipe.h"
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boolean draw_pipeline_init( struct draw_context *draw )
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{
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/* create pipeline stages */
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@ -142,6 +143,60 @@ void draw_free_temp_verts( struct draw_stage *stage )
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}
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}
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static void do_point( struct draw_context *draw,
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const char *v0 )
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{
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struct prim_header prim;
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prim.reset_line_stipple = 0;
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prim.edgeflags = 1;
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prim.pad = 0;
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prim.v[0] = (struct vertex_header *)v0;
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draw->pipeline.first->point( draw->pipeline.first, &prim );
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}
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static void do_line( struct draw_context *draw,
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const char *v0,
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const char *v1 )
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{
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struct prim_header prim;
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prim.reset_line_stipple = 1; /* fixme */
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prim.edgeflags = 1;
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prim.pad = 0;
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prim.v[0] = (struct vertex_header *)v0;
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prim.v[1] = (struct vertex_header *)v1;
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draw->pipeline.first->line( draw->pipeline.first, &prim );
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}
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static void do_triangle( struct draw_context *draw,
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char *v0,
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char *v1,
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char *v2 )
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{
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struct prim_header prim;
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prim.v[0] = (struct vertex_header *)v0;
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prim.v[1] = (struct vertex_header *)v1;
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prim.v[2] = (struct vertex_header *)v2;
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prim.reset_line_stipple = 1;
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prim.edgeflags = ((prim.v[0]->edgeflag) |
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(prim.v[1]->edgeflag << 1) |
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(prim.v[2]->edgeflag << 2));
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prim.pad = 0;
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draw->pipeline.first->tri( draw->pipeline.first, &prim );
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}
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/* Reset vertex ids. This is basically a type of flush.
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*/
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void draw_reset_vertex_ids(struct draw_context *draw)
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{
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struct draw_stage *stage = draw->pipeline.first;
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@ -155,7 +210,67 @@ void draw_reset_vertex_ids(struct draw_context *draw)
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stage = stage->next;
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}
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draw_pt_reset_vertex_ids(draw);
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if (draw->pipeline.verts)
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{
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unsigned i;
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char *verts = draw->pipeline.verts;
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unsigned stride = draw->pipeline.vertex_stride;
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for (i = 0; i < draw->pipeline.vertex_count; i++) {
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((struct vertex_header *)verts)->vertex_id = UNDEFINED_VERTEX_ID;
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verts += stride;
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}
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}
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}
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/* Code to run the pipeline on a fairly arbitary collection of vertices.
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*
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* Vertex headers must be pre-initialized with the
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* UNDEFINED_VERTEX_ID, this code will cause that id to become
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* overwritten, so it may have to be reset if there is the intention
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* to reuse the vertices.
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*
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* This code provides a callback to reset the vertex id's which the
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* draw_vbuf.c code uses when it has to perform a flush.
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*/
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void draw_pipeline_run( struct draw_context *draw,
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unsigned prim,
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struct vertex_header *vertices,
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unsigned vertex_count,
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unsigned stride,
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const ushort *elts,
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unsigned count )
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{
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char *verts = (char *)vertices;
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unsigned i;
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draw->pipeline.verts = verts;
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draw->pipeline.vertex_stride = stride;
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draw->pipeline.vertex_count = vertex_count;
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switch (prim) {
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case PIPE_PRIM_POINTS:
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for (i = 0; i < count; i++)
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do_point( draw,
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verts + stride * elts[i] );
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break;
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case PIPE_PRIM_LINES:
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for (i = 0; i+1 < count; i += 2)
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do_line( draw,
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verts + stride * elts[i+0],
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verts + stride * elts[i+1]);
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break;
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case PIPE_PRIM_TRIANGLES:
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for (i = 0; i+2 < count; i += 3)
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do_triangle( draw,
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verts + stride * elts[i+0],
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verts + stride * elts[i+1],
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verts + stride * elts[i+2]);
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break;
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}
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draw->pipeline.verts = NULL;
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draw->pipeline.vertex_count = 0;
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}
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@ -128,6 +128,11 @@ struct draw_context
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boolean line_stipple; /**< do line stipple? */
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boolean point_sprite; /**< convert points to quads for sprites? */
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/* Temporary storage while the pipeline is being run:
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*/
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char *verts;
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unsigned vertex_stride;
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unsigned vertex_count;
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} pipeline;
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@ -144,13 +149,6 @@ struct draw_context
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struct {
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struct draw_pt_front_end *vcache;
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} front;
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struct {
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char *verts;
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unsigned vertex_stride;
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unsigned vertex_count;
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} pipeline;
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} pt;
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boolean flushing;
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@ -235,10 +233,22 @@ void draw_pt_reset_vertex_ids( struct draw_context *draw );
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boolean draw_pipeline_init( struct draw_context *draw );
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void draw_pipeline_destroy( struct draw_context *draw );
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void draw_pipeline_run( struct draw_context *draw,
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unsigned prim,
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struct vertex_header *vertices,
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unsigned vertex_count,
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unsigned stride,
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const ushort *elts,
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unsigned count );
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boolean draw_need_pipeline(const struct draw_context *draw,
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unsigned prim );
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/*******************************************************************************
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* Flushing
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*/
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#define DRAW_FLUSH_STATE_CHANGE 0x8
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#define DRAW_FLUSH_BACKEND 0x10
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@ -148,13 +148,13 @@ static void fetch_pipeline_run( struct draw_pt_middle_end *middle,
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/* Do we need to run the pipeline?
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*/
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if (opt & PT_PIPELINE) {
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draw_pt_run_pipeline( fpme->draw,
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fpme->prim,
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pipeline_verts,
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fetch_count,
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fpme->vertex_size,
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draw_elts,
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draw_count );
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draw_pipeline_run( fpme->draw,
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fpme->prim,
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pipeline_verts,
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fetch_count,
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fpme->vertex_size,
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draw_elts,
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draw_count );
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}
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else {
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draw_pt_emit( fpme->emit,
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@ -1,158 +0,0 @@
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/**************************************************************************
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*
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* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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/*
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* Authors:
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* Keith Whitwell <keith@tungstengraphics.com>
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*/
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#include "pipe/p_util.h"
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#include "draw/draw_context.h"
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#include "draw/draw_private.h"
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#include "draw/draw_vertex.h"
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#include "draw/draw_pt.h"
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#include "draw/draw_pipe.h"
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static void do_point( struct draw_context *draw,
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const char *v0 )
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{
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struct prim_header prim;
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prim.reset_line_stipple = 0;
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prim.edgeflags = 1;
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prim.pad = 0;
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prim.v[0] = (struct vertex_header *)v0;
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draw->pipeline.first->point( draw->pipeline.first, &prim );
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}
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static void do_line( struct draw_context *draw,
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const char *v0,
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const char *v1 )
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{
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struct prim_header prim;
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prim.reset_line_stipple = 1; /* fixme */
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prim.edgeflags = 1;
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prim.pad = 0;
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prim.v[0] = (struct vertex_header *)v0;
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prim.v[1] = (struct vertex_header *)v1;
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draw->pipeline.first->line( draw->pipeline.first, &prim );
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}
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static void do_triangle( struct draw_context *draw,
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char *v0,
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char *v1,
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char *v2 )
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{
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struct prim_header prim;
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prim.v[0] = (struct vertex_header *)v0;
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prim.v[1] = (struct vertex_header *)v1;
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prim.v[2] = (struct vertex_header *)v2;
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prim.reset_line_stipple = 1;
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prim.edgeflags = ((prim.v[0]->edgeflag) |
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(prim.v[1]->edgeflag << 1) |
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(prim.v[2]->edgeflag << 2));
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prim.pad = 0;
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if (0) debug_printf("tri ef: %d %d %d\n",
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prim.v[0]->edgeflag,
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prim.v[1]->edgeflag,
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prim.v[2]->edgeflag);
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draw->pipeline.first->tri( draw->pipeline.first, &prim );
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}
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void draw_pt_reset_vertex_ids( struct draw_context *draw )
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{
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unsigned i;
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char *verts = draw->pt.pipeline.verts;
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unsigned stride = draw->pt.pipeline.vertex_stride;
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for (i = 0; i < draw->pt.pipeline.vertex_count; i++) {
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((struct vertex_header *)verts)->vertex_id = UNDEFINED_VERTEX_ID;
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verts += stride;
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}
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}
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/* Code to run the pipeline on a fairly arbitary collection of vertices.
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*
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* Vertex headers must be pre-initialized with the
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* UNDEFINED_VERTEX_ID, this code will cause that id to become
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* overwritten, so it may have to be reset if there is the intention
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* to reuse the vertices.
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*
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* This code provides a callback to reset the vertex id's which the
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* draw_vbuf.c code uses when it has to perform a flush.
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*/
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void draw_pt_run_pipeline( struct draw_context *draw,
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unsigned prim,
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struct vertex_header *pipeline_verts,
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unsigned vertex_count,
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unsigned stride,
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const ushort *elts,
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unsigned count )
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{
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char *verts = (char *)pipeline_verts;
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unsigned i;
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draw->pt.pipeline.verts = verts;
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draw->pt.pipeline.vertex_stride = stride;
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draw->pt.pipeline.vertex_count = vertex_count;
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switch (prim) {
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case PIPE_PRIM_POINTS:
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for (i = 0; i < count; i++)
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do_point( draw,
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verts + stride * elts[i] );
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break;
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case PIPE_PRIM_LINES:
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for (i = 0; i+1 < count; i += 2)
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do_line( draw,
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verts + stride * elts[i+0],
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verts + stride * elts[i+1]);
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break;
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case PIPE_PRIM_TRIANGLES:
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for (i = 0; i+2 < count; i += 3)
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do_triangle( draw,
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verts + stride * elts[i+0],
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verts + stride * elts[i+1],
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verts + stride * elts[i+2]);
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break;
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}
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draw->pt.pipeline.verts = NULL;
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draw->pt.pipeline.vertex_count = 0;
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}
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