mesa: rename shader_source() to set_shader_source()

There is already get_shader_source(), and shader_source() will
be used for adding KHR_no_error support.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
This commit is contained in:
Samuel Pitoiset 2017-07-20 11:21:32 +02:00
parent 71064d34aa
commit bece5a7ddd

View file

@ -1039,7 +1039,7 @@ get_shader_source(struct gl_context *ctx, GLuint shader, GLsizei maxLength,
* glShaderSource[ARB].
*/
static void
shader_source(struct gl_shader *sh, const GLchar *source)
set_shader_source(struct gl_shader *sh, const GLchar *source)
{
assert(sh);
@ -1894,7 +1894,7 @@ _mesa_ShaderSource(GLuint shaderObj, GLsizei count,
}
#endif /* ENABLE_SHADER_CACHE */
shader_source(sh, source);
set_shader_source(sh, source);
free(offsets);
}