meta: Track the _mesa_meta_DrawPixels VBO just like the others

All of the other meta routines have a particular pattern for creating
and tracking the VAO and VBO.  This one function deviated from that
pattern for no apparent reason.

Almost all of the code added in this patch will be removed shortly.

v2: Drop glDeleteBuffers() of the old, now-uninitialized vbo variable.
    Fixes getteximage-formats and fbo-mipmap-copypix regression when "2"
    landed in the variable (change by anholt).

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Ian Romanick 2013-12-14 12:03:01 -08:00 committed by Eric Anholt
parent 83c90c9239
commit beb33fc5b7

View file

@ -263,6 +263,7 @@ struct copypix_state
struct drawpix_state
{
GLuint VAO;
GLuint VBO;
GLuint StencilFP; /**< Fragment program for drawing stencil images */
GLuint DepthFP; /**< Fragment program for drawing depth images */
@ -2561,6 +2562,9 @@ meta_drawpix_cleanup(struct drawpix_state *drawpix)
if (drawpix->VAO != 0) {
_mesa_DeleteVertexArrays(1, &drawpix->VAO);
drawpix->VAO = 0;
_mesa_DeleteBuffers(1, &drawpix->VBO);
drawpix->VBO = 0;
}
if (drawpix->StencilFP != 0) {
@ -2732,7 +2736,6 @@ _mesa_meta_DrawPixels(struct gl_context *ctx,
GLenum texIntFormat;
GLboolean fallback, newTex;
GLbitfield metaExtraSave = 0x0;
GLuint vbo;
/*
* Determine if we can do the glDrawPixels with texture mapping.
@ -2824,6 +2827,27 @@ _mesa_meta_DrawPixels(struct gl_context *ctx,
newTex = alloc_texture(tex, width, height, texIntFormat);
if (drawpix->VAO == 0) {
/* one-time setup: create vertex array object */
_mesa_GenVertexArrays(1, &drawpix->VAO);
_mesa_BindVertexArray(drawpix->VAO);
/* create vertex array buffer */
_mesa_GenBuffers(1, &drawpix->VBO);
_mesa_BindBuffer(GL_ARRAY_BUFFER_ARB, drawpix->VBO);
_mesa_BufferData(GL_ARRAY_BUFFER_ARB, sizeof(verts),
NULL, GL_DYNAMIC_DRAW_ARB);
/* setup vertex arrays */
_mesa_VertexPointer(3, GL_FLOAT, sizeof(struct vertex), OFFSET(x));
_mesa_TexCoordPointer(2, GL_FLOAT, sizeof(struct vertex), OFFSET(tex));
_mesa_EnableClientState(GL_VERTEX_ARRAY);
_mesa_EnableClientState(GL_TEXTURE_COORD_ARRAY);
} else {
_mesa_BindVertexArray(drawpix->VAO);
_mesa_BindBuffer(GL_ARRAY_BUFFER_ARB, drawpix->VBO);
}
/* Silence valgrind warnings about reading uninitialized stack. */
memset(verts, 0, sizeof(verts));
@ -2857,24 +2881,10 @@ _mesa_meta_DrawPixels(struct gl_context *ctx,
verts[3].tex[1] = tex->Ttop;
}
if (drawpix->VAO == 0) {
/* one-time setup: create vertex array object */
_mesa_GenVertexArrays(1, &drawpix->VAO);
}
_mesa_BindVertexArray(drawpix->VAO);
/* create vertex array buffer */
_mesa_GenBuffers(1, &vbo);
_mesa_BindBuffer(GL_ARRAY_BUFFER_ARB, vbo);
/* upload new vertex data */
_mesa_BufferData(GL_ARRAY_BUFFER_ARB, sizeof(verts),
verts, GL_DYNAMIC_DRAW_ARB);
/* setup vertex arrays */
_mesa_VertexPointer(3, GL_FLOAT, sizeof(struct vertex), OFFSET(x));
_mesa_TexCoordPointer(2, GL_FLOAT, sizeof(struct vertex), OFFSET(tex));
_mesa_EnableClientState(GL_VERTEX_ARRAY);
_mesa_EnableClientState(GL_TEXTURE_COORD_ARRAY);
/* set given unpack params */
ctx->Unpack = *unpack;
@ -2944,8 +2954,6 @@ _mesa_meta_DrawPixels(struct gl_context *ctx,
_mesa_set_enable(ctx, tex->Target, GL_FALSE);
_mesa_DeleteBuffers(1, &vbo);
/* restore unpack params */
ctx->Unpack = unpackSave;